CAP 5 CAP 5 - Part 12 (Complete Movepool Poll 2)

Who's Movepool should we use?


  • Total voters
    85
  • Poll closed .
Status
Not open for further replies.

tennisace

not quite too old for this, apparently
is a Site Content Manager Alumnusis a Top Social Media Contributor Alumnusis a Community Contributor Alumnusis a Researcher Alumnusis a Top CAP Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnusis an Administrator Alumnus
Break the Mold-Click here to see the full post.
latinoheat said:
Name: Break the Mold

Description:
An OU viable pokemon that goes completely against the stereotypes of its typing.
Type: Rock

Offensive/Defensive Bias: Offensive 20-40
Physical/Special Bias: Special -20 and lower
Base Stat Rating: Very Good
Base Stats:90/60/65/120/70/130 Speed Last
Primary Ability: Levitate
Secondary Ability: Technician

Art By yourDeadGrandad


One vote this time. Here are your choices:

Beej

This is what I came up with, after a lot of consideration:
Code:
[B] Level Up:
[/B]H. Weather Ball
H. Tri Attack
H. Rock Tomb
-- Sharpen
-- Defense Curl
-- Rollout
3. Sharpen
5. Defense Curl
13. Rollout
16. Disable
17. Ancientpower
20. Sand Tomb
22. Night Slash
25. Hidden Power
32. Fake Out
39. Power Gem
44. Metal Sound
50. Head Smash
55. Ancient Beam

[B]TMs:
[/B]TM03 - Water Pulse
TM04 - Calm Mind
TM06 - Toxic
TM10 - Hidden Power
TM11 - Sunny Day
TM13 - Ice Beam
TM15 - Hyper Beam
TM16 - Light Screen
TM17 - Protect
TM18 - Rain Dance
TM19 - Giga Drain
TM21 - Frustration
TM22 - SolarBeam
TM24 - Thunderbolt
TM25 - Thunder
TM26 - Earthquake
TM27 - Return
TM28 - Dig
TM29 - Psychic
TM30 - Shadow Ball
TM32 - Double Team
TM33 - Reflect
TM34 - Shock Wave
TM35 - Flamethrower
TM37 - Sandstorm
TM38 - Fire Blast
TM39 - Rock Tomb
TM40 - Aerial Ace
TM43 - Secret Power
TM44 - Rest
TM46 - Thief
TM48 - Skill Swap
TM49 - Snatch
TM50 - Overheat
TM53 - Energy Ball
TM54 - False Swipe
TM57 - Charge Beam
TM58 - Endure
TM64 - Explosion
TM67 - Recycle
TM68 - Giga Impact
TM69 - Rock Polish
TM70 - Flash
TM71 - Stone Edge
TM72 - Avalanche
TM74 - Gyro Ball
TM76 - Stealth Rock
TM79 - Dark Pulse
TM80 - Rock Slide
TM81 - X-scissor
TM82 - Sleep Talk
TM83 - Natural Gift
TM84 - Poison Jab
TM89 - U-turn
TM90 - Substitute
TM91 - Flash Cannon
HM06 - Rock Smash
HM07 - Waterfall
HM08 - Rock Climb

[B]Tutor:
[/B]Earth Power
Icy Wind
Air Cutter
Ominous Wind
Mud Slap
Iron Defense
Iron Head
Rollout
Vacuum Wave
Signal Beam
Uproar
Trick
Zen Headbutt
Magnet Rise
While making this movepool, I tried to give people what they want. Most of the big special moves are there, including Ice Beam and Thunderbolt, and I've got some pretty neat support options for you including Trick and the screens. I've personally got a vendetta against Stealth Rock, but I kept it in there because it's what the people want.

I'm trying to give this Pokemon as many options as possible, as you can see. I honestly don't think this is going to very easily become broken, and being broken is arguably not even that bad, thanks to the advent of the revision process. If anything, becoming subpar is hundreds of times worse, as it will not be revised and will suffer for eternity.


Deck Knight
Code:
[B]Level-Up:[/B]
-- Scratch
-- Leer
7. Rock Throw
10. Metal Claw
14. Metal Sound
19. Sandstorm
23. Disable
27. Ancientpower
33. Power Gem
38. Mud Shot
42. Night Slash
46. Weather Ball
52. Ancient Beam
59. Tri-Attack

[B]TMs:[/B]
TM02 - Dragon Claw
TM04 - Calm Mind
TM06 - Toxic
TM10 - Hidden Power
TM11 - Sunny Day
TM13 - Ice Beam
TM15 - Hyper Beam
TM17 - Protect
TM19 - Giga Drain
TM21 - Frustration
TM24 - Thunderbolt
TM25 - Thunder
TM26 - Earthquake
TM27 - Return
TM28 - Dig
TM30 - Shadow Ball
TM32 - Double Team
TM33 - Brick Break
TM34 - Shock Wave
TM35 - Flamethrower
TM37 - Sandstorm
TM38 - Fire Blast
TM39 - Rock Tomb
TM40 - Aerial Ace
TM41 - Torment
TM42 - Facade
TM43 - Secret Power
TM44 - Rest
TM46 - Thief
TM52 - Focus Blast
TM54 - False Swipe
TM57 - Charge Beam
TM58 - Endure
TM59 - Dragon Pulse
TM65 - Shadow Claw
TM68 - Giga Impact
TM69 - Rock Polish
TM70 - Flash
TM71 - Stone Edge
TM73 - Thunder Wave
TM75 - Swords Dance
TM76 - Stealth Rock
TM79 - Dark Pulse
TM80 - Rock Slide
TM81 - X-Scissor
TM82 - Sleep Talk
TM83 - Natural Gift
TM87 - Swagger
TM89 - U-Turn
TM90 - Substitute
HM01 - Cut
HM06 - Rock Smash
HM08 - Rock Climb

[B]Tutor Moves:[/B]
Tutor Air Cutter
Tutor Fury Cutter
Tutor Knock Off
Tutor Vacuum Wave
Tutor Magnet Rise
Tutor Snore
Tutor Swift
Tutor Ancientpower
Tutor Earth Power
Tutor Heat Wave
Tutor Iron Head
Tutor Mud Slap
Tutor Rollout
Explanation:

I focused primarily on clawed moves and some minor Technicianable moves like Mud Shot for the level-up pool. I also included Disable which on some support in the Non-Attack Moves discussion. Thunder Wave was also added in, could find a cool use. Metal Sound can be used to force some switches and works a little faster than Calm Mind when used on a switch. Knock Off also made it on. It's an interesting option and pretty much all clawed pokemon get it. U-Turn is also there for a good lead option, though it isn't particularly powerful.

Finally, this second version has the full range of Rock STAB moves. I dropped Harden and Slash for Sandstorm and Weather Ball. This might have made my level-up moves contain too many "competitively viable" moves, but the vast majority of them are STAB, and you will probably only use one per set. The existence of AP, Ancient Beam, and Weather Ball mostly preclude Power Gem from seeing use I believe. I don't really see this as any different from fire types who learn Lava Plume, Flamethrower, and Fire Blast along with their support moves.

Calm Mind won enough support, so I begrudgingly added it in. FT and FB are there, but Overheat has considerably less diversity in the pokemon that learn it, depiction or otherwise.

In other words, this has all the tools it needs for special sweeping, and it can actually use technician because of Giga Drain, Air Cutter, Vacuum Wave, and a few other useful options that provide different coverage. It can use Swords Dance and some physical Tech options to its advantage as well.

For filler special attacks, it has elemental beams, Focus Blast, Shadow Ball, Dark Pulse, and Dragon Pulse. Psychic did not seem to fit to me, and neither Relicanth nor Sudowoodo get it either (though they do get CM), so it seemed justified to me.

Not included in the movepool: Trick, Taunt, Explosion, Screens. Seriously, this thing isn't Psychic or Ghost. Trick doesn't fit. At all. Taunt was excluded because it largely supplants Aerodactyl and other Taunt leads. Explosion also screams of a suicide lead and I decided against it; makes it too easy to deal with Blissey. I excluded the screens from V2 because I wanted my set to scream sweeper instead of jack-of-all trades. To be sure it has some interesting support moves, but the bulk of its attacks are directed at dealing damage.

RE: Giga Drain:

Forretress gets it because it is a Bug. Bugs suck the life out of opponents with their bites, just like Mosquitos. Zangoose gets it, like Kabutops and a bunch of other random things, by attacking with their claws and draining fluids, etc. I have no clue why Xatu gets it, but whatevs.

X-Act

Code:
Level-Up Moves:
[/SIZE][/SIZE]H. Weather Ball
- Tackle
- Defense Curl
- Rollout
5. Defense Curl
8. Rollout
13. Quick Attack
17. Disable
20. Acupressure
25. Mud Shot
29. Power Gem
32. Headbutt
37. Metal Sound
42. "Ancient Beam"
50. Head Smash

TMs:
TM04 - Calm Mind
TM06 - Toxic
TM10 - Hidden Power
TM11 - Sunny Day
TM13 - Ice Beam
TM15 - Hyper Beam
TM17 - Protect
TM18 - Rain Dance
TM19 - Giga Drain
TM21 - Frustration
TM24 - Thunderbolt
TM25 - Thunder
TM26 - Earthquake
TM27 - Return
TM30 - Shadow Ball
TM31 - Brick Break
TM32 - Double Team
TM34 - Shock Wave
TM35 - Flamethrower
TM37 - Sandstorm
TM38 - Fire Blast
TM39 - Rock Tomb
TM40 - Aerial Ace
TM42 - Facade
TM43 - Secret Power
TM44 - Rest
TM52 - Focus Blast
TM53 - Energy Ball
TM54 - False Swipe
TM56 - Fling
TM57 - Charge Beam
TM58 - Endure
TM63 - Embargo
TM64 - Explosion
TM65 - Shadow Claw
TM68 - Giga Impact
TM69 - Rock Polish
TM71 - Stone Edge
TM73 - Thunder Wave
TM74 - Gyro Ball
TM75 - Swords Dance
TM76 - Stealth Rock
TM80 - Rock Slide
TM81 - X-scissor
TM82 - Sleep Talk
TM83 - Natural Gift
TM89 - U-turn
TM90 - Substitute
HM01 - Cut
HM04 - Strength
HM06 - Rock Smash
HM08 - Rock Climb

Tutor Moves:
- Ancientpower
- Earth Power
- Heat Wave
- Icy Wind
- Iron Head
- Magnet Rise
- Mud-slap
- Ominous Wind
- Rollout
- Signal Beam
- Snore
- Swift
- Vacuum Wave
- Zen Headbutt
Level-Up:
Basically these are moves that this Pokemon is capable of learning. It's capable of learning Defense Curl and Rollout from looking at the Pokemon's art. Quick Attack is obvious due to this Pokemon's high Speed. Disable is interesting, as DougJustDoug said, as is Acupressure. Power Gem is obviously due to its gems adorning its body, while Headbutt and Head Smash are, again, very possible with this Pokemon's art. The only moves that are competitive are Ancient Beam and maybe Metal Sound and Weather Ball.

TMs:
Basically this Pokemon gets most Special moves that lets it have a wide spectrum of type coverage to choose from... without rendering it broken. For example, Rock/Fire/Ground or Rock/Fire/Electric is walled by Flygon, Rock/Fire/Ice or Rock/Fire/Grass are walled by Heatran, etc. As I see it, Flygon and Heatran together wall practically most of the sets that this Pokemon would have, and hence Calm Mind is worth a try.

Tutors:
Again these moves make a lot of sense on this Pokemon. Some of them are flavour moves, like Magnet Rise (it gets Levitate), Rollout (learns it also from level-up), Zem Headbutt (learns Headbutt from Level-up), Iron Head (ditto), Mud-slap (physically capable of learning it) and Swift (it's a fast Pokemon, hence Swift). The others are moves that gives it additional type coverage or help a hypothetical Technician set, like Icy Wind, Ominous Wind, Ancientpower and Vacuum Wave.

Gothic_Togekiss

Code:
Level-Up:
[/SIZE][/SIZE]Heart Scale: Weather Ball
 Lv --: Scratch
 Lv --: Leer
 Lv 06: Sand-Attack
 Lv 11: Rock Throw
 Lv 17: Screech
 Lv 22: Magnet Bomb
 Lv 26: [B]Metal Sound[/B]
 Lv 31: Night Slash
 Lv 38: Sandstorm
 Lv 44: Tri-Attack
 Lv 52: Discharge
 Lv 59: [B]"Ancient Beam"[/B]
 Lv 62: Double Edge

TM02 - Dragon Claw
 TM03 - Water Pulse
 TM04 - Calm Mind
 TM05 - Roar
 TM06 - Toxic
 TM10 - Hidden Power
 TM11 - Sunny Day
 TM13 - Ice Beam*
 TM15 - Hyper Beam
 TM16 - Light Screen*
 TM17 - Protect
 TM18 - Rain Dance
 TM19 - Giga Drain
 TM20 - Safeguard
 TM21 - Frustration
 TM22 - Solarbeam
 TM24 - Thunderbolt
 TM25 - Thunder
 TM26 - Earthquake
 TM27 - Return
 TM28 - Dig
 TM30 - Shadow Ball
 TM31 - Brick Break
 TM32 - Double Team
 TM33 - Reflect*
 TM34 - Shock Wave
 TM35 - Flamethrower
 TM37 - Sandstorm
 TM38 - Fire Blast
 TM39 - Rock Tomb
 TM40 - Aerial Ace
 TM41 - Torment
 TM42 - Facade
 TM43 - Secret Power
 TM44 - Rest
 TM46 - Thief
 TM49 - Snatch
 TM50 - Overheat
 TM52 - Focus Blast
 TM53 - Energy Ball
 TM54 - False Swipe
 TM56 - Fling
 TM57 - Charge Beam
 TM58 - Endure
 TM59 - Dragon Pulse
 TM64 - Explosion
 TM65 - Shadow Claw
 TM68 - Giga Impact
 TM69 - Rock Polish
 TM70 - Flash
 TM71 - Stone Edge
 TM72 - Avalanche
 TM73 - Thunder Wave
 TM74 - Gyro Ball
 TM75 - Swords Dance
 TM76 - Stealth Rock
 TM79 - Dark Pulse
 TM80 - Rock Slide
 TM81 - X-scissor
 TM82 - Sleep Talk
 TM83 - Natural Gift
 TM84 - Poison Jab
 TM87 - Swagger
 TM89 - U-turn
 TM90 - Substitute
 TM91 - Flash Cannon
 HM01 - Cut
 HM04 - Strength
 HM06 - Rock Smash
 HM08 - Rock Climb

Move Tutors:
[B]Air Cutter[/B]
Fury Cutter
[B]Knock Off[/B]
Sucker Punch
[B]Vacuum Wave[/B]
Magnet Rise
Swift
[B]Ancientpower[/B]
[B]Earth Power[/B]
Heat Wave
Iron Defense
Iron Head
Mud Slap
Level-Up:
Yes...that's right, I caved in to people's opinions and gave it Weather Ball. Removed Lock-On/Zap Cannon for Discharge mainly for flavor because nothing beats a electromagnetic creature discharging all that built-up electrical energy.

Replaced Head Smash for Double Edge. Wanted a more unique final move than Head Smash or Explosion. Still has a physical rock move if one wants to use that gimmicky Sword Dance set.

TMs:
Overall it looks about the same as before except without all those unnecessary moves. I removed Psychic and Psychic related moves from the table because it doesn't seem to fit on Rockmon all that much.

Decided to remove Taunt from the list, but I'm keeping Reflect, Light Screen, and Ice Beam. People don't like the suicidal lead idea all that much and I'm appealing to that crowd. They're already existing Pokemon that have Ice Beam but no Blizzard, so no flavor issue with Rockmon having Ice Beam. The screens won't overpower him anytime soon in my belief so they can stick around for the time being.

Move Tutors:
Removed Superpower, Trick, any other move that was deemed unnecessary, although Knock Off stays because majority of the voters liked it. Important/possible competitive viable moves are in bold.

latinoheat

Code:
[B]Level Up[/B]

1. Scratch
1. Sharpen
5. Rock throw
8.  Confusion
12. Fury swipes
15. Disable 
19. Agility
22. Fake out
25. Psywave
28. Slash
33. Power gem
39. Psycho cut
44. Metal Sound*
50. Ancient beam*
55. Destiny Bond
61. Head Smash

[B]TM List[/B]

TM04 - Calm Mind
TM06 - Toxic
TM10 - Hidden Power
TM11 - Sunny Day 
TM15 - Hyper Beam
TM16 - Light Screen
TM17 - Protect
TM19 - Giga Drain
TM20 - Safeguard
TM21 - Frustration
TM26 - Earthquake
TM27 - Return
TM28 - Dig
TM29 - Psychic
TM30 - Shadow Ball
TM31 - Brick Break
TM32 - Double Team
TM34 - Shock Wave
TM35 - Flamethrower
TM36 - Sludge Bomb
TM37 - Sandstorm
TM38 - Fire Blast
TM39 - Rock Tomb
TM40 - Aerial Ace
TM41 - Torment
TM42 - Facade
TM43 - Secret Power
TM44 - Rest
TM46 - Thief
TM48 - Skill Swap
TM49 - Snatch
TM50 - Overheat
TM52 - Focus Blast
TM54 - False Swipe
TM57 - Charge Beam
TM58 - Endure
TM64 - Explosion
TM65 - Shadow Claw
TM67 - Recycle
TM68 - Giga Impact
TM69 - Rock Polish
TM70 - Flash
TM71 - Stone Edge
TM73 - Thunder Wave
TM75 - Swords Dance
TM76 - Stealth Rock
TM77 - Psych Up
TM79 - Dark Pulse
TM80 - Rock Slide
TM81 - X-scissor
TM82 - Sleep Talk
TM83 - Natural Gift
TM87 - Swagger
TM89 - U-turn
TM90 - Substitute
TM91 - Flash Cannon
HM01 - Cut
HM06 - Rock Smash
HM08 - Rock Climb

[B]Tutor Moves[/B]

Air cutter
Fury cutter
Sucker punch
Vacuum wave
Zen headbutt
Magnet rise
Swift
Uproar
Ancient power
Bounce
Earth power
Endeavor
Heat wave
Iron defence
Iron head
Signal beam
Level-Up/TMs:

Notable Exclusions- Taunt,Energy ball,Thunderbolt,Thunder,Screens,Ice beam

Stealth rock/Taunt

I am in the "No Suicide Lead" supporter and didn't want this move, however this got support from the vast majority so i have added it. Instead i got rid of Taunt as it barely got enough votes to even get through to the movepool stage.

Levitate/Technician

People are undermining how important Levitate is to this pokemon, for a start without Levitate the single most used pokemon in the game will revenge kill you every single time.

Modest Scarftran Earth power vs Min/Min Rockmon = 90%-106%
Timid Scarftran Earth power vs Min/Min Rockmon = 82%-97%

If SR is down Timid Heatran will OHKO 60% of the time.

With moves like Energy ball and Thunderbolt, no one would ever use Technician. Giga drain,Shock wave and Charge beam allow Technician to be a real alternative to Levitate.

Its still has Earth power,Ancient beam,Hidden power,Focus blast,Shadow ball,Flamethrower and Explosion for coverage with Levitate.

Tutors:
Icy wind

I didn't want to add this without Ice beam. As this move would only be used on a Technician set it is not missed much anyway because just about every other useful attacking type is covered(Giga drain,Shock wave,Flamethrower etc),allowing you to use HP Ice.

Trick

Trick is getting very common on several special sweepers, mainly as a way to shut down Blissey and other walls, adding another one is hardly "Breaking the mold".
 
Holy Shit, I actually did something non-selfish for a change and voted for X-act. Personally I liked X-act set way more than my own. I'm rooting for you, Mr. Dewgong man.
 
I'm going with latinoheat's. It differentiates the tech set from the levitate without screwing up the latter. And I like that.
 

Legacy Raider

sharpening his claws, slowly
is a Top Team Rater Alumnusis a Community Leader Alumnusis a Smogon Discord Contributor Alumnusis a Top Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnus
Voted for X-Acts. I like his movepool because it doesnt limit the options this thing can have.

EDIT: Dang I missed that X-Act's doesn't have Solarbeam =(. There goes my dream of Sunny Day sweeper with Weather Ball Fire, Solarbeam and Ancient Beam...
 
Man, this was a tough vote for me. The four I voted for last time were part of this poll! In the end I voted for X-Act. It had everything that I felt should be on it plus some unique attacks that weren't on any of the others or just a few (Disable on a few, Accupressure).
 
Err... at this point it's getting Metal Sound no matter what. =( So personally it doesn't matter to me because the little nooks of this guy's movepool aren't as important.

Write in Tina Fey ?_?
 
Beej needs more votes... I like the whole "test it first, bitch about it second" approach. Besides, even if it is broken, we can easily go through a revision process to tone it down a bit.
 

Raj

CAP Playtesting Expert
Meh, can't really say there's much of a difference between them. As long as it gets Weather Ball, Vacuum Wave, and Giga Drain (Tri Attack is a bonus) I don't really care.
 
Beej needs more votes... I like the whole "test it first, bitch about it second" approach. Besides, even if it is broken, we can easily go through a revision process to tone it down a bit.

Really? That's one of the reasons I didn't vote Beej.

You also take the ability to revise a CAP for granted - look at Rev and Scylant. We're not going to make a pokemon, find it's broken and revise it after two weeks, that doesn't work at all. First we'll probably have to go through tons of foot dragging and playtesting to find a viable counter to rockmon. Then we have to go through the relatively long process of actually revising the pokemon.

If we don't have so kind of restraint we end up with things like Scylant and Rev, and we don't want that. We aren't trying to make a worthless hunk like luvdisc, that won't influence the metagame at all, but making a movepool that doesn't keep the already obscene stats in mind isn't really the best choice in my opinion.
 
I voted latinoheat. Simply since it most closely resembles my own, in that it actually has some "restraint".

To me, the other four sets have basically just "slapped" almost every thing on it. Especially when it comes to the Tutor and TM lists, I see very little taken into consideration at all. I don't mean any offense by this, but Rockmon simply has excess to almost "everything". Even in the Level up list where there is the most creative license, there is very little that is different.

I also feel that the majority of people are only voting X-Act as a means to get this poll over quickly. They have no actual regard for what is "best" for Rockmon, and just want it over and done with. Seriously!! How are you guys even differentiating X-Act's from the others?? They're all the bloody same!! Yet, he has a land slide lead. How lazy.

To my mind Rockmon has just now become uninteresting, Technician has become all but obsolete (which seems a waste), and most regrettably, Rockom my just have become Broken.

How disappointing.

I sincerely hope I am wrong about this and will gladly eat my words if I am.

Edit: Refer to Flounder above me^^ for more of what I'm trying to convey.
 
Went with latinoheat, though I'd prefer not to see Explosion. Deck Knight's lack of it was nice, but he also didn't have Head Smash or OH. X-act's didn't have OH. They're all rather similar, though, anyways.
 

beej

everybody walk the dinosaur
is a CAP Contributor Alumnus
Really? That's one of the reasons I didn't vote Beej.

You also take the ability to revise a CAP for granted - look at Rev and Scylant. We're not going to make a pokemon, find it's broken and revise it after two weeks, that doesn't work at all. First we'll probably have to go through tons of foot dragging and playtesting to find a viable counter to rockmon. Then we have to go through the relatively long process of actually revising the pokemon.

If we don't have so kind of restraint we end up with things like Scylant and Rev, and we don't want that. We aren't trying to make a worthless hunk like luvdisc, that won't influence the metagame at all, but making a movepool that doesn't keep the already obscene stats in mind isn't really the best choice in my opinion.
Ugh this is not what I meant by what I said. I do not take the revision process for granted, I realize it's difficult and time-consuming. My point is that while yes, it's a real pain in the ass to revise something, but it's even WORSE when something turns out mediocre, as I have huge doubts as to whether or not it'll even be fixed at all. I'd rather go through an annoying revision process than be too paranoid with the polls, later finding out that we've nerfed our poke. I recently checked back to some Pyroak threads and found posts that today we'd consider absurd: people thinking that Pyroak would damage the metagame, that it has only two solid counters etc. My point here is not that we can do whatever the hell we want because we can always revise it, it's that we have to be careful in TWO ways rather than one. The revision process is simply a luxury that allows us to clean things up if we make them too good. This is also why I would suggest we have a revision process for underachieving CAPs.

I also don't quite understand some of the sentiment that this Pokemon will be broken. While theorymon is all well and good, I did several calculations and discovered that the infamous, scary Deck Knight set with the Babiri Berry and Sub CM is barely viable without the burn from Brimstone. Bronzong still does a ridiculously large amount of damage with Gyro Ball, 73.91% - 87.58% to be exact. Life Orb max Attack Scizor using unboosted Technician Bullet Punch does 61.8% - 72.98% with the berry. Metagross can OHKO Rockmon with Meteor Mash and, quite frankly, doesn't give a shit about the berry. The only circumstance where a Babiri set would be viable is in a late-game sweeping set built to sweep with just one CM, which is fairly generic. Counting in Substitute's damage to your Health and no leftovers recovery to make up for it, Bronzong and pals are murdering you with their assorted Steel-type moves. Considering that this is the only specific set that's been posted as a testament to Rockmon's theoretical power, there's not a lot of solid evidence suggesting Rockmon will be at all broken.
 
The obsession with Advance-style counters for a fast frail Pokemon like this seems quite inappropriate - it'll have difficulties switching in as is, and Blissey easily walls everything except Explosion which isn't OHKOing without a whole lot of attack EVs. Every other potential paper counter was made obsolete when people voted for Technician, anyhow; with potential HP 89 anything on top of 90 power Ancientpower and 120 special attack, switching in with little risk on every theoretical move wasn't going to happen.

Now if you're looking for checks, or hard counters for specific sets, then these are legion. Bullet Punch Scizor/Metagross can revenge easily even if they can't switch in for free, as do more obscure options like Azumarill or Hitmontop. It needs Energy Ball/Tech Giga Drain for Swampert and Gastrodon, Ice Beam for Flygon, Flamethrower/Fire Blast for Bronzong, Earth Power or Vacuum Wave for Flash Cannon Heatran, Shadow Ball for Revenankh and Gallade... we're well past what Rockmon can possibly fit into a single movepool. And nothing on X-Act's list hits Hariyama or Machamp super-effective, so bulky versions of those can handle everything but an obscure Hidden Power. Not looking so unstoppable, eh?

Even Calm Mind doesn't help much here, since the overwhelming majority of these checks are physical attackers who don't care how much special defense it has with 1 CM in the sand. With Brimstone out of the picture I honestly can't imagine any CM set having the potential for brokeness.
 
I agree that this probably won't be broken even with a very diverse moveset like Beej's, but how much do we want this to affect the metagame? Subjective, but it'd be nice if it was used more like swampert than heatran imo. With that said, X-Act's really isn't much different from Beej's other than Ice Beam, the exclusion of which isn't that significant I don't think, I mean with Garchomp gone Rock hits the other two dragons and Gyarados with STAB, KOing with SR in play with ancient beam as far as I know even with lefties, while flamethrower hits grass pokemon like celebi and energy ball hits grounds, including swampert, which if I had to choose 3 moves for this rockmon those would be it. Ok so you can't hit Gliscor for SE, you can prolly 2hko with LO anyways and with levitate what's it gonna do back >_>.
 
IDEA FOR THE NEW MOVE'S NAME

Paleation. (OR Paleo Wave)
Actually makes the target prehistoric! I can't think of a move more flavorful or awesome than that.

EDIT: or we could just call it Blast from the Past :D
 
IDEA FOR THE NEW MOVE'S NAME

Paleation. (OR Paleo Wave)
Actually makes the target prehistoric! I can't think of a move more flavorful or awesome than that.

EDIT: or we could just call it Blast from the Past :D
Shame that Blast from the Past is too long. D:

X-Act is dominating this thing like nobody's business <.< are we going to just call him winner when this is over to move on to the next step of the process?
 
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top