tennisace
not quite too old for this, apparently
Break the Mold-Click here to see the full post.
Offensive/Defensive Bias: Offensive 20-40
Physical/Special Bias: Special -20 and lower
Base Stat Rating: Very Good
Base Stats:90/60/65/120/70/130 Speed Last
Primary Ability: Levitate
Secondary Ability: Technician
Art By yourDeadGrandad
One vote this time. Here are your choices:
Beej
This is what I came up with, after a lot of consideration:
While making this movepool, I tried to give people what they want. Most of the big special moves are there, including Ice Beam and Thunderbolt, and I've got some pretty neat support options for you including Trick and the screens. I've personally got a vendetta against Stealth Rock, but I kept it in there because it's what the people want.
I'm trying to give this Pokemon as many options as possible, as you can see. I honestly don't think this is going to very easily become broken, and being broken is arguably not even that bad, thanks to the advent of the revision process. If anything, becoming subpar is hundreds of times worse, as it will not be revised and will suffer for eternity.
Deck Knight
Explanation:
I focused primarily on clawed moves and some minor Technicianable moves like Mud Shot for the level-up pool. I also included Disable which on some support in the Non-Attack Moves discussion. Thunder Wave was also added in, could find a cool use. Metal Sound can be used to force some switches and works a little faster than Calm Mind when used on a switch. Knock Off also made it on. It's an interesting option and pretty much all clawed pokemon get it. U-Turn is also there for a good lead option, though it isn't particularly powerful.
Finally, this second version has the full range of Rock STAB moves. I dropped Harden and Slash for Sandstorm and Weather Ball. This might have made my level-up moves contain too many "competitively viable" moves, but the vast majority of them are STAB, and you will probably only use one per set. The existence of AP, Ancient Beam, and Weather Ball mostly preclude Power Gem from seeing use I believe. I don't really see this as any different from fire types who learn Lava Plume, Flamethrower, and Fire Blast along with their support moves.
Calm Mind won enough support, so I begrudgingly added it in. FT and FB are there, but Overheat has considerably less diversity in the pokemon that learn it, depiction or otherwise.
In other words, this has all the tools it needs for special sweeping, and it can actually use technician because of Giga Drain, Air Cutter, Vacuum Wave, and a few other useful options that provide different coverage. It can use Swords Dance and some physical Tech options to its advantage as well.
For filler special attacks, it has elemental beams, Focus Blast, Shadow Ball, Dark Pulse, and Dragon Pulse. Psychic did not seem to fit to me, and neither Relicanth nor Sudowoodo get it either (though they do get CM), so it seemed justified to me.
Not included in the movepool: Trick, Taunt, Explosion, Screens. Seriously, this thing isn't Psychic or Ghost. Trick doesn't fit. At all. Taunt was excluded because it largely supplants Aerodactyl and other Taunt leads. Explosion also screams of a suicide lead and I decided against it; makes it too easy to deal with Blissey. I excluded the screens from V2 because I wanted my set to scream sweeper instead of jack-of-all trades. To be sure it has some interesting support moves, but the bulk of its attacks are directed at dealing damage.
RE: Giga Drain:
Forretress gets it because it is a Bug. Bugs suck the life out of opponents with their bites, just like Mosquitos. Zangoose gets it, like Kabutops and a bunch of other random things, by attacking with their claws and draining fluids, etc. I have no clue why Xatu gets it, but whatevs.
X-Act
Level-Up:
Basically these are moves that this Pokemon is capable of learning. It's capable of learning Defense Curl and Rollout from looking at the Pokemon's art. Quick Attack is obvious due to this Pokemon's high Speed. Disable is interesting, as DougJustDoug said, as is Acupressure. Power Gem is obviously due to its gems adorning its body, while Headbutt and Head Smash are, again, very possible with this Pokemon's art. The only moves that are competitive are Ancient Beam and maybe Metal Sound and Weather Ball.
TMs:
Basically this Pokemon gets most Special moves that lets it have a wide spectrum of type coverage to choose from... without rendering it broken. For example, Rock/Fire/Ground or Rock/Fire/Electric is walled by Flygon, Rock/Fire/Ice or Rock/Fire/Grass are walled by Heatran, etc. As I see it, Flygon and Heatran together wall practically most of the sets that this Pokemon would have, and hence Calm Mind is worth a try.
Tutors:
Again these moves make a lot of sense on this Pokemon. Some of them are flavour moves, like Magnet Rise (it gets Levitate), Rollout (learns it also from level-up), Zem Headbutt (learns Headbutt from Level-up), Iron Head (ditto), Mud-slap (physically capable of learning it) and Swift (it's a fast Pokemon, hence Swift). The others are moves that gives it additional type coverage or help a hypothetical Technician set, like Icy Wind, Ominous Wind, Ancientpower and Vacuum Wave.
Gothic_Togekiss
Level-Up:
Yes...that's right, I caved in to people's opinions and gave it Weather Ball. Removed Lock-On/Zap Cannon for Discharge mainly for flavor because nothing beats a electromagnetic creature discharging all that built-up electrical energy.
Replaced Head Smash for Double Edge. Wanted a more unique final move than Head Smash or Explosion. Still has a physical rock move if one wants to use that gimmicky Sword Dance set.
TMs:
Overall it looks about the same as before except without all those unnecessary moves. I removed Psychic and Psychic related moves from the table because it doesn't seem to fit on Rockmon all that much.
Decided to remove Taunt from the list, but I'm keeping Reflect, Light Screen, and Ice Beam. People don't like the suicidal lead idea all that much and I'm appealing to that crowd. They're already existing Pokemon that have Ice Beam but no Blizzard, so no flavor issue with Rockmon having Ice Beam. The screens won't overpower him anytime soon in my belief so they can stick around for the time being.
Move Tutors:
Removed Superpower, Trick, any other move that was deemed unnecessary, although Knock Off stays because majority of the voters liked it. Important/possible competitive viable moves are in bold.
latinoheat
Level-Up/TMs:
Notable Exclusions- Taunt,Energy ball,Thunderbolt,Thunder,Screens,Ice beam
Stealth rock/Taunt
I am in the "No Suicide Lead" supporter and didn't want this move, however this got support from the vast majority so i have added it. Instead i got rid of Taunt as it barely got enough votes to even get through to the movepool stage.
Levitate/Technician
People are undermining how important Levitate is to this pokemon, for a start without Levitate the single most used pokemon in the game will revenge kill you every single time.
Modest Scarftran Earth power vs Min/Min Rockmon = 90%-106%
Timid Scarftran Earth power vs Min/Min Rockmon = 82%-97%
If SR is down Timid Heatran will OHKO 60% of the time.
With moves like Energy ball and Thunderbolt, no one would ever use Technician. Giga drain,Shock wave and Charge beam allow Technician to be a real alternative to Levitate.
Its still has Earth power,Ancient beam,Hidden power,Focus blast,Shadow ball,Flamethrower and Explosion for coverage with Levitate.
Tutors:
Icy wind
I didn't want to add this without Ice beam. As this move would only be used on a Technician set it is not missed much anyway because just about every other useful attacking type is covered(Giga drain,Shock wave,Flamethrower etc),allowing you to use HP Ice.
Trick
Trick is getting very common on several special sweepers, mainly as a way to shut down Blissey and other walls, adding another one is hardly "Breaking the mold".
Type: Rocklatinoheat said:Name: Break the Mold
Description:
An OU viable pokemon that goes completely against the stereotypes of its typing.
Offensive/Defensive Bias: Offensive 20-40
Physical/Special Bias: Special -20 and lower
Base Stat Rating: Very Good
Base Stats:90/60/65/120/70/130 Speed Last
Primary Ability: Levitate
Secondary Ability: Technician
Art By yourDeadGrandad
One vote this time. Here are your choices:
Beej
This is what I came up with, after a lot of consideration:
Code:
[B] Level Up:
[/B]H. Weather Ball
H. Tri Attack
H. Rock Tomb
-- Sharpen
-- Defense Curl
-- Rollout
3. Sharpen
5. Defense Curl
13. Rollout
16. Disable
17. Ancientpower
20. Sand Tomb
22. Night Slash
25. Hidden Power
32. Fake Out
39. Power Gem
44. Metal Sound
50. Head Smash
55. Ancient Beam
[B]TMs:
[/B]TM03 - Water Pulse
TM04 - Calm Mind
TM06 - Toxic
TM10 - Hidden Power
TM11 - Sunny Day
TM13 - Ice Beam
TM15 - Hyper Beam
TM16 - Light Screen
TM17 - Protect
TM18 - Rain Dance
TM19 - Giga Drain
TM21 - Frustration
TM22 - SolarBeam
TM24 - Thunderbolt
TM25 - Thunder
TM26 - Earthquake
TM27 - Return
TM28 - Dig
TM29 - Psychic
TM30 - Shadow Ball
TM32 - Double Team
TM33 - Reflect
TM34 - Shock Wave
TM35 - Flamethrower
TM37 - Sandstorm
TM38 - Fire Blast
TM39 - Rock Tomb
TM40 - Aerial Ace
TM43 - Secret Power
TM44 - Rest
TM46 - Thief
TM48 - Skill Swap
TM49 - Snatch
TM50 - Overheat
TM53 - Energy Ball
TM54 - False Swipe
TM57 - Charge Beam
TM58 - Endure
TM64 - Explosion
TM67 - Recycle
TM68 - Giga Impact
TM69 - Rock Polish
TM70 - Flash
TM71 - Stone Edge
TM72 - Avalanche
TM74 - Gyro Ball
TM76 - Stealth Rock
TM79 - Dark Pulse
TM80 - Rock Slide
TM81 - X-scissor
TM82 - Sleep Talk
TM83 - Natural Gift
TM84 - Poison Jab
TM89 - U-turn
TM90 - Substitute
TM91 - Flash Cannon
HM06 - Rock Smash
HM07 - Waterfall
HM08 - Rock Climb
[B]Tutor:
[/B]Earth Power
Icy Wind
Air Cutter
Ominous Wind
Mud Slap
Iron Defense
Iron Head
Rollout
Vacuum Wave
Signal Beam
Uproar
Trick
Zen Headbutt
Magnet Rise
I'm trying to give this Pokemon as many options as possible, as you can see. I honestly don't think this is going to very easily become broken, and being broken is arguably not even that bad, thanks to the advent of the revision process. If anything, becoming subpar is hundreds of times worse, as it will not be revised and will suffer for eternity.
Deck Knight
Code:
[B]Level-Up:[/B]
-- Scratch
-- Leer
7. Rock Throw
10. Metal Claw
14. Metal Sound
19. Sandstorm
23. Disable
27. Ancientpower
33. Power Gem
38. Mud Shot
42. Night Slash
46. Weather Ball
52. Ancient Beam
59. Tri-Attack
[B]TMs:[/B]
TM02 - Dragon Claw
TM04 - Calm Mind
TM06 - Toxic
TM10 - Hidden Power
TM11 - Sunny Day
TM13 - Ice Beam
TM15 - Hyper Beam
TM17 - Protect
TM19 - Giga Drain
TM21 - Frustration
TM24 - Thunderbolt
TM25 - Thunder
TM26 - Earthquake
TM27 - Return
TM28 - Dig
TM30 - Shadow Ball
TM32 - Double Team
TM33 - Brick Break
TM34 - Shock Wave
TM35 - Flamethrower
TM37 - Sandstorm
TM38 - Fire Blast
TM39 - Rock Tomb
TM40 - Aerial Ace
TM41 - Torment
TM42 - Facade
TM43 - Secret Power
TM44 - Rest
TM46 - Thief
TM52 - Focus Blast
TM54 - False Swipe
TM57 - Charge Beam
TM58 - Endure
TM59 - Dragon Pulse
TM65 - Shadow Claw
TM68 - Giga Impact
TM69 - Rock Polish
TM70 - Flash
TM71 - Stone Edge
TM73 - Thunder Wave
TM75 - Swords Dance
TM76 - Stealth Rock
TM79 - Dark Pulse
TM80 - Rock Slide
TM81 - X-Scissor
TM82 - Sleep Talk
TM83 - Natural Gift
TM87 - Swagger
TM89 - U-Turn
TM90 - Substitute
HM01 - Cut
HM06 - Rock Smash
HM08 - Rock Climb
[B]Tutor Moves:[/B]
Tutor Air Cutter
Tutor Fury Cutter
Tutor Knock Off
Tutor Vacuum Wave
Tutor Magnet Rise
Tutor Snore
Tutor Swift
Tutor Ancientpower
Tutor Earth Power
Tutor Heat Wave
Tutor Iron Head
Tutor Mud Slap
Tutor Rollout
I focused primarily on clawed moves and some minor Technicianable moves like Mud Shot for the level-up pool. I also included Disable which on some support in the Non-Attack Moves discussion. Thunder Wave was also added in, could find a cool use. Metal Sound can be used to force some switches and works a little faster than Calm Mind when used on a switch. Knock Off also made it on. It's an interesting option and pretty much all clawed pokemon get it. U-Turn is also there for a good lead option, though it isn't particularly powerful.
Finally, this second version has the full range of Rock STAB moves. I dropped Harden and Slash for Sandstorm and Weather Ball. This might have made my level-up moves contain too many "competitively viable" moves, but the vast majority of them are STAB, and you will probably only use one per set. The existence of AP, Ancient Beam, and Weather Ball mostly preclude Power Gem from seeing use I believe. I don't really see this as any different from fire types who learn Lava Plume, Flamethrower, and Fire Blast along with their support moves.
Calm Mind won enough support, so I begrudgingly added it in. FT and FB are there, but Overheat has considerably less diversity in the pokemon that learn it, depiction or otherwise.
In other words, this has all the tools it needs for special sweeping, and it can actually use technician because of Giga Drain, Air Cutter, Vacuum Wave, and a few other useful options that provide different coverage. It can use Swords Dance and some physical Tech options to its advantage as well.
For filler special attacks, it has elemental beams, Focus Blast, Shadow Ball, Dark Pulse, and Dragon Pulse. Psychic did not seem to fit to me, and neither Relicanth nor Sudowoodo get it either (though they do get CM), so it seemed justified to me.
Not included in the movepool: Trick, Taunt, Explosion, Screens. Seriously, this thing isn't Psychic or Ghost. Trick doesn't fit. At all. Taunt was excluded because it largely supplants Aerodactyl and other Taunt leads. Explosion also screams of a suicide lead and I decided against it; makes it too easy to deal with Blissey. I excluded the screens from V2 because I wanted my set to scream sweeper instead of jack-of-all trades. To be sure it has some interesting support moves, but the bulk of its attacks are directed at dealing damage.
RE: Giga Drain:
Forretress gets it because it is a Bug. Bugs suck the life out of opponents with their bites, just like Mosquitos. Zangoose gets it, like Kabutops and a bunch of other random things, by attacking with their claws and draining fluids, etc. I have no clue why Xatu gets it, but whatevs.
X-Act
Code:
Level-Up Moves:
[/SIZE][/SIZE]H. Weather Ball
- Tackle
- Defense Curl
- Rollout
5. Defense Curl
8. Rollout
13. Quick Attack
17. Disable
20. Acupressure
25. Mud Shot
29. Power Gem
32. Headbutt
37. Metal Sound
42. "Ancient Beam"
50. Head Smash
TMs:
TM04 - Calm Mind
TM06 - Toxic
TM10 - Hidden Power
TM11 - Sunny Day
TM13 - Ice Beam
TM15 - Hyper Beam
TM17 - Protect
TM18 - Rain Dance
TM19 - Giga Drain
TM21 - Frustration
TM24 - Thunderbolt
TM25 - Thunder
TM26 - Earthquake
TM27 - Return
TM30 - Shadow Ball
TM31 - Brick Break
TM32 - Double Team
TM34 - Shock Wave
TM35 - Flamethrower
TM37 - Sandstorm
TM38 - Fire Blast
TM39 - Rock Tomb
TM40 - Aerial Ace
TM42 - Facade
TM43 - Secret Power
TM44 - Rest
TM52 - Focus Blast
TM53 - Energy Ball
TM54 - False Swipe
TM56 - Fling
TM57 - Charge Beam
TM58 - Endure
TM63 - Embargo
TM64 - Explosion
TM65 - Shadow Claw
TM68 - Giga Impact
TM69 - Rock Polish
TM71 - Stone Edge
TM73 - Thunder Wave
TM74 - Gyro Ball
TM75 - Swords Dance
TM76 - Stealth Rock
TM80 - Rock Slide
TM81 - X-scissor
TM82 - Sleep Talk
TM83 - Natural Gift
TM89 - U-turn
TM90 - Substitute
HM01 - Cut
HM04 - Strength
HM06 - Rock Smash
HM08 - Rock Climb
Tutor Moves:
- Ancientpower
- Earth Power
- Heat Wave
- Icy Wind
- Iron Head
- Magnet Rise
- Mud-slap
- Ominous Wind
- Rollout
- Signal Beam
- Snore
- Swift
- Vacuum Wave
- Zen Headbutt
Basically these are moves that this Pokemon is capable of learning. It's capable of learning Defense Curl and Rollout from looking at the Pokemon's art. Quick Attack is obvious due to this Pokemon's high Speed. Disable is interesting, as DougJustDoug said, as is Acupressure. Power Gem is obviously due to its gems adorning its body, while Headbutt and Head Smash are, again, very possible with this Pokemon's art. The only moves that are competitive are Ancient Beam and maybe Metal Sound and Weather Ball.
TMs:
Basically this Pokemon gets most Special moves that lets it have a wide spectrum of type coverage to choose from... without rendering it broken. For example, Rock/Fire/Ground or Rock/Fire/Electric is walled by Flygon, Rock/Fire/Ice or Rock/Fire/Grass are walled by Heatran, etc. As I see it, Flygon and Heatran together wall practically most of the sets that this Pokemon would have, and hence Calm Mind is worth a try.
Tutors:
Again these moves make a lot of sense on this Pokemon. Some of them are flavour moves, like Magnet Rise (it gets Levitate), Rollout (learns it also from level-up), Zem Headbutt (learns Headbutt from Level-up), Iron Head (ditto), Mud-slap (physically capable of learning it) and Swift (it's a fast Pokemon, hence Swift). The others are moves that gives it additional type coverage or help a hypothetical Technician set, like Icy Wind, Ominous Wind, Ancientpower and Vacuum Wave.
Gothic_Togekiss
Code:
Level-Up:
[/SIZE][/SIZE]Heart Scale: Weather Ball
Lv --: Scratch
Lv --: Leer
Lv 06: Sand-Attack
Lv 11: Rock Throw
Lv 17: Screech
Lv 22: Magnet Bomb
Lv 26: [B]Metal Sound[/B]
Lv 31: Night Slash
Lv 38: Sandstorm
Lv 44: Tri-Attack
Lv 52: Discharge
Lv 59: [B]"Ancient Beam"[/B]
Lv 62: Double Edge
TM02 - Dragon Claw
TM03 - Water Pulse
TM04 - Calm Mind
TM05 - Roar
TM06 - Toxic
TM10 - Hidden Power
TM11 - Sunny Day
TM13 - Ice Beam*
TM15 - Hyper Beam
TM16 - Light Screen*
TM17 - Protect
TM18 - Rain Dance
TM19 - Giga Drain
TM20 - Safeguard
TM21 - Frustration
TM22 - Solarbeam
TM24 - Thunderbolt
TM25 - Thunder
TM26 - Earthquake
TM27 - Return
TM28 - Dig
TM30 - Shadow Ball
TM31 - Brick Break
TM32 - Double Team
TM33 - Reflect*
TM34 - Shock Wave
TM35 - Flamethrower
TM37 - Sandstorm
TM38 - Fire Blast
TM39 - Rock Tomb
TM40 - Aerial Ace
TM41 - Torment
TM42 - Facade
TM43 - Secret Power
TM44 - Rest
TM46 - Thief
TM49 - Snatch
TM50 - Overheat
TM52 - Focus Blast
TM53 - Energy Ball
TM54 - False Swipe
TM56 - Fling
TM57 - Charge Beam
TM58 - Endure
TM59 - Dragon Pulse
TM64 - Explosion
TM65 - Shadow Claw
TM68 - Giga Impact
TM69 - Rock Polish
TM70 - Flash
TM71 - Stone Edge
TM72 - Avalanche
TM73 - Thunder Wave
TM74 - Gyro Ball
TM75 - Swords Dance
TM76 - Stealth Rock
TM79 - Dark Pulse
TM80 - Rock Slide
TM81 - X-scissor
TM82 - Sleep Talk
TM83 - Natural Gift
TM84 - Poison Jab
TM87 - Swagger
TM89 - U-turn
TM90 - Substitute
TM91 - Flash Cannon
HM01 - Cut
HM04 - Strength
HM06 - Rock Smash
HM08 - Rock Climb
Move Tutors:
[B]Air Cutter[/B]
Fury Cutter
[B]Knock Off[/B]
Sucker Punch
[B]Vacuum Wave[/B]
Magnet Rise
Swift
[B]Ancientpower[/B]
[B]Earth Power[/B]
Heat Wave
Iron Defense
Iron Head
Mud Slap
Yes...that's right, I caved in to people's opinions and gave it Weather Ball. Removed Lock-On/Zap Cannon for Discharge mainly for flavor because nothing beats a electromagnetic creature discharging all that built-up electrical energy.
Replaced Head Smash for Double Edge. Wanted a more unique final move than Head Smash or Explosion. Still has a physical rock move if one wants to use that gimmicky Sword Dance set.
TMs:
Overall it looks about the same as before except without all those unnecessary moves. I removed Psychic and Psychic related moves from the table because it doesn't seem to fit on Rockmon all that much.
Decided to remove Taunt from the list, but I'm keeping Reflect, Light Screen, and Ice Beam. People don't like the suicidal lead idea all that much and I'm appealing to that crowd. They're already existing Pokemon that have Ice Beam but no Blizzard, so no flavor issue with Rockmon having Ice Beam. The screens won't overpower him anytime soon in my belief so they can stick around for the time being.
Move Tutors:
Removed Superpower, Trick, any other move that was deemed unnecessary, although Knock Off stays because majority of the voters liked it. Important/possible competitive viable moves are in bold.
latinoheat
Code:
[B]Level Up[/B]
1. Scratch
1. Sharpen
5. Rock throw
8. Confusion
12. Fury swipes
15. Disable
19. Agility
22. Fake out
25. Psywave
28. Slash
33. Power gem
39. Psycho cut
44. Metal Sound*
50. Ancient beam*
55. Destiny Bond
61. Head Smash
[B]TM List[/B]
TM04 - Calm Mind
TM06 - Toxic
TM10 - Hidden Power
TM11 - Sunny Day
TM15 - Hyper Beam
TM16 - Light Screen
TM17 - Protect
TM19 - Giga Drain
TM20 - Safeguard
TM21 - Frustration
TM26 - Earthquake
TM27 - Return
TM28 - Dig
TM29 - Psychic
TM30 - Shadow Ball
TM31 - Brick Break
TM32 - Double Team
TM34 - Shock Wave
TM35 - Flamethrower
TM36 - Sludge Bomb
TM37 - Sandstorm
TM38 - Fire Blast
TM39 - Rock Tomb
TM40 - Aerial Ace
TM41 - Torment
TM42 - Facade
TM43 - Secret Power
TM44 - Rest
TM46 - Thief
TM48 - Skill Swap
TM49 - Snatch
TM50 - Overheat
TM52 - Focus Blast
TM54 - False Swipe
TM57 - Charge Beam
TM58 - Endure
TM64 - Explosion
TM65 - Shadow Claw
TM67 - Recycle
TM68 - Giga Impact
TM69 - Rock Polish
TM70 - Flash
TM71 - Stone Edge
TM73 - Thunder Wave
TM75 - Swords Dance
TM76 - Stealth Rock
TM77 - Psych Up
TM79 - Dark Pulse
TM80 - Rock Slide
TM81 - X-scissor
TM82 - Sleep Talk
TM83 - Natural Gift
TM87 - Swagger
TM89 - U-turn
TM90 - Substitute
TM91 - Flash Cannon
HM01 - Cut
HM06 - Rock Smash
HM08 - Rock Climb
[B]Tutor Moves[/B]
Air cutter
Fury cutter
Sucker punch
Vacuum wave
Zen headbutt
Magnet rise
Swift
Uproar
Ancient power
Bounce
Earth power
Endeavor
Heat wave
Iron defence
Iron head
Signal beam
Notable Exclusions- Taunt,Energy ball,Thunderbolt,Thunder,Screens,Ice beam
Stealth rock/Taunt
I am in the "No Suicide Lead" supporter and didn't want this move, however this got support from the vast majority so i have added it. Instead i got rid of Taunt as it barely got enough votes to even get through to the movepool stage.
Levitate/Technician
People are undermining how important Levitate is to this pokemon, for a start without Levitate the single most used pokemon in the game will revenge kill you every single time.
Modest Scarftran Earth power vs Min/Min Rockmon = 90%-106%
Timid Scarftran Earth power vs Min/Min Rockmon = 82%-97%
If SR is down Timid Heatran will OHKO 60% of the time.
With moves like Energy ball and Thunderbolt, no one would ever use Technician. Giga drain,Shock wave and Charge beam allow Technician to be a real alternative to Levitate.
Its still has Earth power,Ancient beam,Hidden power,Focus blast,Shadow ball,Flamethrower and Explosion for coverage with Levitate.
Tutors:
Icy wind
I didn't want to add this without Ice beam. As this move would only be used on a Technician set it is not missed much anyway because just about every other useful attacking type is covered(Giga drain,Shock wave,Flamethrower etc),allowing you to use HP Ice.
Trick
Trick is getting very common on several special sweepers, mainly as a way to shut down Blissey and other walls, adding another one is hardly "Breaking the mold".