Monotype EV and Sets Compendium

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Confluxx [Old]

Banned deucer.
S Rank
Hoopa-Unbound
Choice Scarf
Hoopa-Unbound @ Choice Scarf
Ability: Magician
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Hyperspace Fury
- Gunk Shot
- Drain Punch
- Energy Ball

Alternate moves: Hyperspace Hole, Hidden Power [Fire]/[Ice], Focus Blast

Choice Band
Hoopa-Unbound @ Choice Band
Ability: Magician
EVs: 252 Atk / 8 SpD / 248 Spe
Adamant Nature
- Hyperspace Fury
- Fire Punch
- Gunk Shot
- Drain Punch

Alternate moves: Zen Headbutt
Alternate spread: 252 Spe w/ Jolly Nature

Works great on HO Psychic teams with screens support, hits like a monster.

Substitute
Hoopa-Unbound @ Leftovers
Ability: Magician
EVs: 96 HP / 160 SpA / 252 Spe
Hasty Nature
- Gunk Shot
- Substitute
- Dark Pulse
- Hidden Power [Fire]

Alternate moves: Nasty Plot, Psychic, Thunderbolt, Energy Ball, Drain Punch

Great for dodging suckers from Bisharp or getting a Substitute up on the opponent's switch.

Mega-Gardevoir
Wallbreaker
Gardevoir-Mega (F) @ Gardevoirite
Ability: Trace
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hyper Voice
- Focus Blast
- Psyshock
- Substitute

Alternate moves: Taunt, Will'O'Wisp, Hidden Power Fire
Alternate spread: 80 HP / 232 SpA / 196 Spe w/ Modest Nature
Mega-Medicham
Wallbreaker
Medicham @ Medichamite
Ability: Pure Power
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Fake Out
- High Jump Kick
- Zen Headbutt
- Ice Punch

Alternate moves: Drain Punch, Psycho Cut, Fire Punch, Thunder Punch, Bullet Punch

Drain Punch provides recovery however HJK is preferred to hit so much harder. Psycho Cut doesn't make contact so you don't take damage from Rocky Helmet, also has a high chance to crit. Fire Punch is mostly for Doublade, could also be used to OHKO Bulky Mega Scizor. Thunder Punch is for Slowbro and Bullet Punch provides more priority and comes in handy for Diancie and Gardevoir.
Mew
Specially Defensive Rocks+Defog
Mew @ Colbur Berry
Ability: Synchronize
EVs: 252 HP / 148 SpD / 108 Spe
Calm Nature
IVs: 0 Atk
- Will-O-Wisp
- Roost
- Stealth Rock
- Defog

Alternate moves: Taunt/Knock Off > Will'O'Wisp

The given speed is for base 70's, notably Bisharp but it can also be useful against Breloom if you're running Taunt, burning it is nice too though.
Victini
Choice Scarf
Victini @ Choice Scarf
Ability: Victory Star
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- V-create
- Bolt Strike
- U-turn
- Trick

Alternate moves: Blue Flare, Zen Headbutt, Final Gambit, Glaciate, Energy Ball
Alternate Spread: 252 Atk / 4 SpA / 252 Spe w/ Naive Nature if running one of the special moves listed above.

Trick comes in handy vs Eviolite abusers and bulky set-up mons such as Snorlax and Suicune. Zen Headbutt provies a second STAB move, Glaciate helps vs Garchomp, Landorus-T and Gliscor which are often used as switch-ins to Victini (if they're physically defensive of course, otherwise Landorus-T and Gliscor do not wanna take a V-Create.), Energy Ball is for Slowbro and just grass coverage in general if the rest of your team lacks it, otherwise Bolt Strike is the superior option. Then there's Final Gambit which can get rid of threats to your team, it is gonna cost you Victini though. And finally, Blue Flare helps vs Bug and Steel without getting the drops from V-Create.

Also, if running a special attack, it is recommended that you run the Naive nature so you have a bigger chance to live Sucker Punch from Bisharp, especially if it's Lum Berry, then you live either way.

Choice Band
Victini @ Choice Band
Ability: Victory Star
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- V-create
- U-turn
- Bolt Strike
- Zen Headbutt

Alternate moves: Brick Break

Brick Break helps vs the Steel match-up so your opponent thinks twice about going into Heatran on the Fire move.

A Rank
Deoxys-S
Dual Screens
Deoxys-Speed @ Light Clay
Ability: Pressure
EVs: 248 HP / 8 SpD / 252 Spe
Timid Nature
- Taunt
- Stealth Rock
- Reflect
- Light Screen

Hazard Lead

-Deoxys-Speed @ Focus Sash
Ability: Pressure
EVs: 248 HP / 8 Atk / 252 Spe
Jolly Nature
- Stealth Rock
- Spikes
- Taunt
- Knock Off

Gardevoir
Choice Scarf
Gardevoir (F) @ Choice Scarf
Ability: Trace
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Psyshock
- Shadow Ball
- Trick

Alternate moves: Focus Blast, Hidden Power [Fire], Healing Wish, Memento

Latios
Life Orb
Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 30 Atk
- Draco Meteor
- Psyshock
- Hidden Power [Fire]
- Roost

Alternate moves: Ice Beam, Defog, Calm Mind

Choice Specs
Latios @ Choice Specs
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Thunderbolt
- Trick

Alternate moves: Shadow Ball, Energy Ball, Ice Beam, Hidden Power [Fire]

Meloetta
Assault Vest
Meloetta @ Assault Vest
Ability: Serene Grace
Shiny: Yes
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Energy Ball
- Psyshock
- Focus Blast
- Shadow Ball

Alternate moves: Hyper Voice, Energy Ball, Thunderbolt

Choice Specs
Meloetta @ Choice Specs
Ability: Serene Grace
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Hyper Voice
- Psychic
- Focus Blast
- Shadow Ball

Alternate moves: Psyshock, Energy Ball, Thunderbolt
Alternate spread: 252 HP / 252 SpA / 4 Def w/ Modest Nature

Mega-Gallade
Swords DanceGallade @ Galladite
Ability: Justified
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Knock Off
- Ice Punch

Alternate moves: Zen Headbutt, Psycho Cut, Shadow Sneak, Drain Punch

Bulk Up
Gallade-Mega @ Galladite
Ability: Justified
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- Bulk Up
- Drain Punch
- Fire Punch
- Shadow Sneak

Alternate moves: Ice Punch, Psycho Cut

B Rank
Azelf
Suicide Screens
Azelf @ Light Clay
Ability: Levitate
EVs: 252 Atk / 4 Def / 252 Spe
Naive Nature
- Stealth Rock
- Explosion
- Reflect
- Light Screen

Mega-Alakazam
Wallbreaker
Alakazam @ Alakazite
Ability: Magic Guard
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Psychic
- Focus Blast
- Shadow Ball
- Encore

Alternate moves: Dazzling Gleam, Hidden Power [Fire]/[Ice], Energy Ball, Substitute, Calm Mind

Alakazam
Life Orb
Alakazam @ Life Orb
Ability: Magic Guard
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Psychic
- Focus Blast
- Shadow Ball
- Hidden Power [Fire]

Alternate moves: Energy Ball, Dazzling Gleam, Hidden Power [Ice], Thunder Wave
Alternate item: Focus Sash

The Focus Sash set is really good for revenge killing as it's never gonna be broken by hazards or status. Thunder Wave is a good option for the sash set as it can cripple speed boosters after living any one hit.

Mega-Latias
Calm Mind
Latias-Mega (F) @ Latiasite
Ability: Levitate
EVs: 248 HP / 232 Def / 28 Spe
Bold Nature
- Calm Mind
- Roost
- Stored Power
- Substitute

Alternate moves: Refresh, Reflect Type, Dragon Pulse, Psyshock, Hidden Power [Fighting]

The given speed is for Breloom so you can sub on the Spore. Breloom can't beat this 1v1 anyway but you still don't want to be put to sleep in case your opponent has something threatening in the back. Refresh can be used to get rid of status such as Toxic and Thunder Wave which cripple the effectiveness of this set. Psyshock and Dragon Pulse are good STAB options if
you're not a fan of Stored Power and HP Fighting hits Bisharp. Reflect Type is an option but I wouldn't recommend it over the other moves.

Defensive
Latias @ Latiasite
Ability: Levitate
EVs: 248 HP / 68 Def / 192 Spe
Timid Nature
- Thunder Wave
- Ice Beam
- Recover
- Psyshock

Alternate moves: Roar, Reflect Type, Dragon Pulse, Thunderbolt

The spread is to outspeed max speed Garchomp and kill it with Ice Beam. Roar prevents Latias from being set-up fodder to Mega-Scizor, Bisharp, Doublade, Aegislash and Mega-Gyarados. Thunder Wave provides speed control, very good move on a bulky mon.

Latias
Offensive Support
Latias @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Defog
- Healing Wish

Alternate moves: Roost, Ice Beam, Hidden Power [Fire]
Alternate spread: 4 HP / 252 SpA / 252 Spe

The spread of 72 HP prevents Latias from being 2HKO'd by Thundurus' HP Ice because most of the time this is gonna be your switch-in to Thundurus. Roost can be used if you want some longevity but other than it's better bulk, Healing Wish is Latias' selling point, comes in handy when you have to let a mon take damage or get statused and then bring it back. HP Fire is for Ferrothorn, Mega-Scizor etc. and Ice Beam can be used for SDef Gliscor which can stall you out with the Life Orb recoil if you're not running Roost

Deoxys-D
Defensive + Hazards
Deoxys-Defense @ Leftovers
Ability: Pressure
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Spikes
- Recover
- Stealth Rock
- Toxic

Alternate moves: Skill Swap, Ice Beam, Knock Off, Thunder Wave
Anti-Lead
Deoxys-Defense @ Mental Herb
Ability: Pressure
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunder Wave
- Spikes
- Stealth Rock
- Taunt

Nice lead set with Taunt + Mental Herb to catch opposing hazard leads with Taunt.

Starmie
Offensive
Starmie @ Life Orb
Ability: Analytic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Rapid Spin
- Hydro Pump
- Psychic
- Ice Beam

Alternate moves: Surf, Thunderbolt

Hits decently hard with it's base 100 SpA and also provides the most reliable hazard removal due to it's amazing speed.
Reflect Type
Starmie @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
- Scald
- Rapid Spin
- Recover
- Reflect Type

Alternate moves: Psyshock, Thunderbolt

Great utility set for Starmie. Scald to fish for burns, Thunderbolt so you're not walled by bulky Water types, Recover for longevity and Reflect Type for things like Bisharp, Mega-Scizor and many others. Psyshock and Thunderbolt can be used over Rapid Spin if you already have hazard removal. Psyshock provides second STAB and Thunderbolt for bulky Waters who want to come in.

Jirachi
Specially Defensive
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 224 SpD / 32 Spe
Careful Nature
- Thunder Wave
- Iron Head
- Stealth Rock
- Zen Headbutt

Alternate moves: Wish, U-Turn
Alternate spread: 176 HP / 224 SpD / 108 Spe

By far my favorite Jirachi set. Easily switches into things like Gardevoir and Latis, even if they wanna go for Shadow Ball. It can also take a hit from Gengar and Hydreigon, TWave them back and start firing off Iron Heads. Zen Headbutt provides secondary STAB, you don't really see it much on SDef Jirachi but it comes in handy a lot, more than Wish since there's no Protect on this set, and you basically get leftovers recovery by flinching out your opponent. Zen also helps in OHKOing Scolipede after rocks which is a huge threat to Psychic because it can Sub or Swords Dance knowing Iron Head won't OHKO. Helps a ton vs Fairy as well.

Choice Scarf
Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Iron Head
- U-turn
- Fire Punch
- Healing Wish

Alternate moves: Trick, Zen Headbutt

C Rank
Uxie
Defensive Support
Uxie @ Colbur Berry
Ability: Levitate
EVs: 252 HP / 110 Def / 148 Spe
Bold Nature
- Stealth Rock
- Psyshock
- Thunder Wave
- U-turn


The speed given is to outspeed base 70's. Colbur Berry is to live any Dark type hit and Thunder Wave, then U-Turn out. Solid utility mon.

Cresselia
Defensive
Cresselia @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Moonlight
- Psychic
- Moonblast
- Thunder Wave

Alternate moves: Ice Beam, Toxic, Lunar Dance
Alternate spread: 248 HP / 4 Def / 252 SpD w/ Calm Nature


Very bulky Pokemon, able to cripple many things with Thunder Wave. Moonblasts prevents it for being walled and set-up on by Bisharp, Mega-Gyarados etc.

Celebi
Support
Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Giga Drain
- Recover
- Thunder Wave
- Stealth Rock

Alternate moves: Baton Pass, Psychic

Baton Pass
Celebi @ Weakness Policy
Ability: Natural Cure
EVs: 252 HP / 148 Def / 108 Spe
Bold Nature
- Recover
- Baton Pass
- Giga Drain
- Nasty Plot

Alternate moves: Seed Bomb > Giga Drain, Swords Dance > Nasty Plot

Metagross
Assault Vest
Metagross @ Assault Vest
Ability: Clear Body
EVs: 252 HP / 160 Atk / 96 SpD
Adamant Nature
- Pursuit
- Meteor Mash
- Bullet Punch
- Earthquake

Very nice bulky pivot, especially with Pursuit which works on Latis, Gardevoir etc.

Weakness Policy + Rock Polish
Metagross @ Weakness Policy
Ability: Clear Body
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Rock Polish
- Meteor Mash
- Bullet Punch
- Earthquake

Metagross can turn into quite a dangerous set-up sweeper if it gets off a Rock Polish while getting hit with a super effective move as long as it can live it.

Gothitelle
Choice Specs
Gothitelle (F) @ Choice Specs
Ability: Shadow Tag
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
- Trick
- Hidden Power [Fire]
- Psychic
- Thunderbolt

Very nice Shadow Tag trapper that can put a lot of pressure on your opponent and make him think twice about how he plays, because Gothitelle can come in at any moment to remove a mon such as Slowbro with specs TBolt which is always very important due to it's amazing bulk.

Rest + Calm Mind
Gothitelle @ Choice Scarf
Ability: Shadow Tag
EVs: 252 HP / 4 SpA / 252 SpD
Sassy Nature
- Calm Mind
- Psyshock
- Rest
- Thunder Wave

Alternate moves: Thunderbolt

For this set to be effective you need to make sure you get rid of any fast strong physical attacker before you start setting up, otherwise you're just gonna waste your time.

Gallade
Assault Vest
Gallade (M) @ Assault Vest
Ability: Justified
EVs: 252 HP / 252 SpD / 4 Spe
Adamant Nature
- Drain Punch
- Shadow Sneak
- Knock Off
- Rock Slide

Swords Dance
Gallade @ Lum Berry
Ability: Justified
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Zen Headbutt
- Knock Off

Other moves: Shadow Sneak, Psycho Cut, Ice Punch, Fire Punch

Note: Didn't include the Slowbro and Hoopa sets that I previously posted in this.
 
Last edited:
Something ive been using which u might want to mention is toxic orb sub focus or sd facade loom its a great balance breaking set which gives breloom some nice recovery while also being an annoying pokemon vs balance. Ill also add onto this by adding toxicroack very helpful vs fairs and can run physical and special sets as well.
Toxicroak is ranked D, so it doesn't quite make the C requirement.

I'll add in the Breloom sets though, thanks for the suggestions! (I might see if I'll try them out myself!) Should the moves be [Substitute, Focus Punch, Seed Bomb, Spore] and [Swords Dance, Facade, Seed Bomb, Mach Punch]? That's what I'll put in for now, but please correct me if I'm wrong!
 
S Rank
Heatran
Heatran @ Air Balloon
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Magma Storm
- Hidden Power [Ice]
- Taunt
- Earth Power
  • Magma storm is for trapping voltswitch-less Zapdos, which is a big wall to offensive steel teams. Heatran can severely weaken or even take out Zapdos. In combination with taunt, it can also 1v1 chansey and mew, two annoying mons for balance steel. *252 SpA Heatran Magma Storm vs. 248 HP / 252+ SpD Zapdos: 127-150 (33.1 - 39.1%) -- 14.6% chance to 3HKO after Leftovers recovery)
  • Hidden power Ice is for abusing your air balloon and ohko-ing landorus-T and revenging garchomp, as well as dragonite after SR, while also safely hitting gliscor
    *252 SpA Heatran Hidden Power Ice vs. 0 HP / 0- SpD Mega Garchomp: 308-364 (86.2 - 101.9%) -- 12.5% chance to OHKO *252 SpA Heatran Hidden Power Ice vs. 0 HP / 0 SpD Landorus-T: 316-376 (99 - 117.8%) -- 93.8% chance to OHKO *252 SpA Heatran Hidden Power Ice vs. 0 HP / 0 SpD Dragonite: 264-312 (81.7 - 96.5%) -- guaranteed OHKO after Stealth Rock *252 SpA Heatran Hidden Power Ice vs. 248 HP / 204+ SpD Gliscor: 240-284 (67.9 - 80.4%) -- guaranteed 2HKO after Stealth Rock and Poison Heal
Additional options:
-Stone edge + ~92 HP evs to revenge charizard Y, or no HP evs at all to revenge volcarona
-Power Herb Solar beam for taking out bulky waters, or even hp grass for beating seismitoad/gastrodon
-Fire blast> Magma storm for higher accuracy

Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Lava Plume
- Stealth Rock
- Toxic
- Protect
  • 0 attack IVs for tanking foul plays. I recommend this for every fully special pokemon unless it has Hidden Power
Additional Options:
-Epower>protect
-Roar>protect

Skarmory
Skarmory @ Leftovers
Ability: Sturdy
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Spikes
- Roost
- Brave Bird
- Whirlwind

Skarmory @ Custap Berry
Ability: Sturdy
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Stealth Rock
- Spikes
- Brave Bird
- Taunt
  • Naive is used so many fast special attackers knock you into custap range instead of your opponent outspeeding you the second turn, especially helpful vs keldeo and hydreigon *252 SpA Hydreigon Dark Pulse vs. 0 HP / 0 SpD Skarmory: 171-202 (63 - 74.5%) to 252 SpA Hydreigon Dark Pulse vs. 0 HP / 0- SpD Skarmory: 190-225 (70.1 - 83%) -- guaranteed 2HKO after Stealth Rock, inside custap range *252 SpA Keldeo Scald vs. 0 HP / 0 SpD Skarmory: 175-207 (64.5 - 76.3%) -- guaranteed 2HKO after Stealth Rock to 252 SpA Keldeo Scald vs. 0 HP / 0- SpD Skarmory: 195-229 (71.9 - 84.5%) -- guaranteed 2HKO after Stealth Rock
s/o ArkenCiel for telling me about naive skarm

Mega-Scizor
Scizor @ Scizorite
Ability: Light Metal
EVs: 248 HP / 86 Def / 176 SpD
Adamant Nature
- Swords Dance
- Bullet Punch
- Bug Bite
- Roost
  • Light metal is for switching into low kick and taking minimal damage prior to mega evolving. There's no reason to attack without mega evolving (unless you forget to mega evolve?) so there's no real drawback to it
Additional Options:
-Knock off> Bug bite

Scizor @ Scizorite
Ability: Light Metal
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Bug Bite
- Bullet Punch
- Superpower
- Swords Dance


A Rank
Bisharp
Bisharp @ Lum Berry
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Knock Off
- Sucker Punch
- Iron Head
- Swords Dance
Additional Options:
-Life orb for extra power
-Jolly for outspeed other bisharp and safely outspeeding non 108 speed Zapdos

Doublade
Doublade @ Eviolite
Ability: No Guard
EVs: 208 HP / 252 Atk / 44 Spe
Adamant Nature
- Swords Dance
- Shadow Claw
- Shadow Sneak
- Sacred Sword
Additional options
-Note that 44 speed is the most common EV spread, and to my knowledge 44 speed doublade really only outspeeds other doublade but apparently the metagame adapted to having very speedy doublade. You could honestly just use 0speed and max HP doublade if you dont mind being slower than other doublades.

Excadrill
Excadrill @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Rock Slide
- Iron Head
- Rapid Spin
Additional Options:
-toxic>rapid spin for mega sableye which is terribly hard to kill with balance steel, which scarfdrill is mostly found on

Ferrothorn
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
IVs: 0 Spe
- Leech Seed
- Gyro Ball
- Spikes
- Power Whip
Additional Options:
-protect> powerwhip
-protect> spikes if your skarm already has spikes


Magnezone
Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Flash Cannon
- Hidden Power [Ice]
Additional Options:
-definitely sturdy>magnet pull, pull is honestly just a preference. Magnet pull is better in a flying/steel matchup, while sturdy is better at just taking hits against supereffective matchups like fire/ground/fighting
-Note: Always attempt to switchout as a steel type vs magnezone when it a sticky situation. Never assume magnezone is magnet rise. Its also very good information to know whether magnezone is sturdy or magnet pull.

B Rank
Jirachi
Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- Ice Punch
- U-turn
- Healing Wish
Additional Options:
-Firepunch>ice punch for hitting scizor/ferrothorn, but ice punch is for revenging chomp/lando/damaged gliscor

Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 224 SpD / 32 Spe
Careful Nature
- Iron Head
- Toxic
- Wish
- Protect
Additonal Options:
-sr>toxic
-twave-.- > toxic


Empoleon
Empoleon @ Leftovers
Ability: Torrent
EVs: 252 HP / 252 SpD / 4 Spe
Calm Nature
IVs: 0 Atk
- Roar
- Scald
- Defog
- Stealth Rock
  • 0 attack IVs or tanking foul plays.

Empoleon @ Choice Scarf
Ability: Torrent
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Ice Beam
- Grass Knot
- Flash Cannon
Additional Options:
-rock slide>flash cannon if you care about running ~190 attack evs to outspeed and ohko zard y, make sure to add back ur attack ivs


Klefki
Klefki @ Leftovers
Ability: Prankster
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Thunder Wave
- Spikes
- Toxic
- Dazzling Gleam
Additional Options:
-magnet rise>spikes if your skarm has spikes
-flash cannon>dgleam, dgleam helps to hit keldeo/other fighting types or garchomp when you have magnet rise, but flash cannon isnt unheard of

Scizor
Scizor @ Choice Band
Ability: Technician
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- U-turn
- Bullet Punch
- Bug Bite
- Knock Off
Additional Options:
-max speed>max hp
-pursuit>knock off

this is really the only reason to use scizor, every other set is outclassed by mega scizor, unless you for some reason have another mega on your team, but there isnt another viable mega on steel so...

Cobalion
Cobalion @ Life Orb
Ability: Justified
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Hidden Power [Ice]
- Focus Blast
- Stone Edge
- Volt Switch
  • Hp Ice ohkos landorus, while also denting garchomp, and revenges dnite after sr *252 SpA Life Orb Cobalion Hidden Power Ice vs. 252 HP / 0 SpD Landorus-T: 322-380 (84.2 - 99.4%) -- 68.8% chance to OHKO after Stealth Rock *252 SpA Life Orb Cobalion Hidden Power Ice vs. 0 HP / 0 SpD Landorus: 322-380 (100.9 - 119.1%) -- guaranteed OHKO *252 SpA Life Orb Cobalion Hidden Power Ice vs. 0 HP / 0- SpD Mega Garchomp: 312-369 (87.3 - 103.3%) -- 56.3% chance to OHKO after Stealth Rock *252 SpA Life Orb Cobalion Hidden Power Ice vs. 0 HP / 0 SpD Dragonite: 265-317 (82 - 98.1%) -- guaranteed OHKO after Stealth Rock

C Rank
Lucario
Lucario @ Life Orb

Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Close Combat
- Ice Punch
- Extreme Speed
- Swords Dance
Additional Options:
-jolly to outspeed entei and nidoking
-crunch>ice punch for ghost ig

Lucario @ Life Orb
Ability: Steadfast
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Aura Sphere
- Nasty Plot
- Vacuum Wave
- Dark Pulse
Additional Options:
-flash cannon>vacuum wave
-timid>modest if u dont have vacuum wave
-flash cannon> dark pulse, hits sableye harder

Durant
Durant @ Choice Band
Ability: Hustle
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- Superpower
- X-Scissor
- Rock Slide
Additional Options:
-crunch>rock slide

Durant @ Choice Scarf
Ability: Hustle
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- Aerial Ace
- X-Scissor
- Rock Slide
Additional Options:
-Superpower>aerial ace

Durant @ Lum Berry
Ability: Hustle
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Hone Claws
- Iron Head
- Superpower
- X-Scissor
Additional Optional:
-lifeorb>lum
-sub salac>lum and superpower


Magneton
Magneton @ Choice Scarf
Ability: Magnet Pull
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Flash Cannon
- Hidden Power [Ice]
- Volt Switch
Additional Options:
-the only reason to use magneton over magnezone is so that you outspeed torn-t/starmie/megapidgeot, but you could use modest magneton because it is barely slower than magnezone but at the same time is stronger than magnezone (s/o ThimoTheUltimateBOBO for this idea)
-sturdy>magnet pull

~
Bronzong
Bronzong @ Leftovers
Ability: Levitate
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Hidden Power [Ice]
- Toxic
- Stealth Rock
- Psychic
Additional Options:
-Gyro ball>sr if you dont need it, but do realize you cannot use 0 speed ivs because you would have hp ice
-EQ> sr if revenging heatran is hard

holy shit that took forever
 
Last edited:

Sabella

formerly Booty
is a Tournament Directoris a Forum Moderatoris a Tiering Contributoris a Past WCoP Champion
Toxicroak is ranked D, so it doesn't quite make the C requirement.

I'll add in the Breloom sets though, thanks for the suggestions! (I might see if I'll try them out myself!) Should the moves be [Substitute, Focus Punch, Seed Bomb, Spore] and [Swords Dance, Facade, Seed Bomb, Mach Punch]? That's what I'll put in for now, but please correct me if I'm wrong!
they both seem pretty nice you could use superpower>mach for power if wanted also
 
I can pick where eien left off and finish anything on fighting he missed if thats ok with everyone.

Bulky Attacker

Conkeldurr @ Assault Vest
Ability: Guts
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Drain Punch
- Knock Off
- Mach Punch
- Ice Punch

Alternate spreads: You really shouldn't be taking any bulk out of conk but if you really want to outpace base 60's, then run 124 speed.
Alternate moves: poison jab over ice punch


Suicide Lead

Infernape @ Focus Sash
Ability: Blaze
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Stealth Rock
- Taunt
- Endeavor
- Overheat

Alternate spreads: 252 attack (if running CC or mach punch)
Alternate moves: CloseCombat, mach punch, vacuum wave

Life Orb attacker

Infernape @ Life Orb
Ability: Blaze
EVs: 76 Atk / 176 SpA / 4 SpD / 252 Spe
Naive Nature
- Fire Blast
- Grass Knot
- Close Combat
- Vacuum Wave

Alternate Spreads: flip attack and special attack evs. (if running a physically oriented moveset)
Alternate Moves: Flare blitz, Gunk shot, Mach punch, Earthquake


Bulk up Sweeper

Scrafty @ Leftovers
Ability: Shed Skin
EVs: 248 HP / 136 Atk / 124 SpD
Careful Nature
- Bulk Up
- Drain Punch
- Knock Off
- Rest

Alternate Spreads: Adamant nature and or 20 speed evs to outpace base 60's. Intimidate instead of shed skin.
Alternate moves: Iron Head over rest (if running intimidate)

DD attacker

Scrafty @ Lum Berry
Ability: Moxie
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- High Jump Kick
- Knock Off
- Iron Head

Alternate moves: zen headbutt over iron head
Alternate spreads: Adamant over jolly. Intimidate over moxie. Life orb over lum berry.







 
Last edited:

Sceptile-Mega @ Sceptilite
Ability: Overgrow
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Energy Ball
- Rock Slide
- Dragon Pulse
- Hidden Power [Ice]

Other Options:
  • Leaf Storm > Energy Ball
  • HP Fire > HP Ice (Though, you will lose 1 IV in speed, but I don't know if its that crucial because Mega-Sceptile is already fast enough)
  • Different EV Spread (I'm not sure about EV Spreads)
  • Focus Blast > HP Ice
  • EQ > Rock Slide
  • Iron Tail?
This monster is just if you don't like Mega Venusaur, like me. You really have to rely on Ferro/Cradily taking hits instead of Venusaur, but you have to go really offensive. Energy Ball (or Leaf Storm) for STAB, Dragon Pulse too. Rock Slide is mainly used as a HP Rock without using a Hidden Power slot, because you would probably use it for stuff like Charizards, never Pokemon like Rotom-Heat or anything though. You could use EQ for an alternative. This hits Heatrans which you can bait in (somehow??) and KO them (unless you haven't popped its balloon). Hidden Power Ice can be used to kill things like Lando (unless they're scarf u-turn).. other Sceptiles? Hidden Power Fire, as an alternative, for 2hko-ing Skarms, Scizors unless you get bopped by +2 Scizor, or they switch to Heatran (and then you can use EQ, unless they're scarfed). Though, as an alternative, you could use Focus Blast, which can hit steel types hard and Normal Types not named Chansey or Porygon2 or Blissey... nvm really don't know. Iron Tail for... fairies i guess? not really useful but Sceptile's movepool isn't that great for its weaknesses. It still gets hard walled by Chansey, Porygon2 and other Pokes.

Thats pretty much it, the only helpful calcs are the ones that ohko, if they don't ohko against an offensive Pokemon there isn't really a point to calc.

tl;dr: Mostly Coverage, stab and killing main threats that could wall / kill Sceptile. And not really working when Sceptile only 2hkos opponents unless its safe to attack on Pokemon that cannot do anything to you. You mainly use it for revenge kills.
 

BlackJak

formerly Balanced Break
All of the Dragon Mons here.

S Rank
Garchomp
Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 248 HP / 164 Def / 96 Spe
Impish Nature
- Dragon Tail
- Earthquake
- Toxic
- Stealth Rock

Alternate Moves: Fire Blast>Toxic(For Scizor)


Garchomp @ Focus Sash
Ability: Rough Skin
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Stone Edge
- Earthquake
- Stealth Rock
- Fire Blast

Alternate Moves: Dragon Claw/Outrage>Stone Edge(Edge is for Zapdos/Togekiss)


Kyurem-B
Kyurem-Black @ Choice Band
Ability: Teravolt
Shiny: Yes
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
IVs: 30 Atk / 30 SpA
- Outrage
- Fusion Bolt
- Ice Beam
- Iron Head

Alternate EVs: Adamant Kyurem-Black with 252+ Attack, 252 Speed
Alternate Item: Choice Scarf


Kyurem-Black @ Life Orb
Ability: Teravolt
Shiny: Yes
EVs: 32 Atk / 224 SpA / 252 Spe
Naive Nature
- Substitute
- Earth Power
- Fusion Bolt
- Ice Beam

Alternate Moves: Hidden Power Fire>Substitute,Roost>Substitute


Latias
Latias @ Life Orb
Ability: Levitate
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Attack
- Draco Meteor
- Psyshock
- Healing Wish
- Defog

Getting more offensive power and reliable and ultra fast defog for your team.


Latias (F) @ Light Clay
Ability: Levitate
EVs: 200 HP / 28 Def / 28 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Reflect
- Light Screen
- Defog
- Healing Wish

Standard Dual Screens Set which is good in helping revive a mon, also providing more set up options for other mons.(Also being a soft(insert pokemon threat here) thanks to Screens)

Alternate Moves: Tailwind>Healing Wish,


Latios
Latios @ Choice Scarf
Ability: Levitate
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Trick
- Draco Meteor
- Psyshock
- Ice Beam

Alternate Moves: Defog>Trick, Hidden Power Fire>Ice Beam(Scizor), Surf>Ice Beam(Heatran), Energy Ball>Ice Beam(Coverage)


Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Energy Ball
- Draco Meteor
- Psyshock
- Ice Beam

Alternate Moves: Defog>Energy Ball, Hidden Power Fire>Energy Ball, Surf>Energy Ball


Dragonite
Dragonite @ Choice Band
Ability: Multiscale
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Extreme Speed
- Superpower
- Outrage
- Fire Punch

Alternate Moves: Earthquake over Superpower for mons like Heatran, but keep in mind Superpower is for bulky normals like Chansey and Porygon 2.


Dragonite @ Lum Berry
Ability: Multiscale
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Extreme Speed
- Dragon Dance
- Outrage
- Fire Punch

Alternate Items: Weakness Policy over Lum Berry in case of dragonite getting hit by a super effective attack.


A Rank
Hydreigon
Hydreigon @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Flash Cannon
- Dark Pulse
- Earth Power
- Fire Blast

Alternate Moves: Draco Meteor over Flash Cannon. Draco is for more power, Flash Cannon is for fairys.
Tailwind over Flash Cannon. More Speed for it and the team. Focus Blast over Flash Cannon for Heatran, Tyranitar, Porygon 2 and such. Taunt over Flash Cannon can prevent pokemon from setting up or recoverying.

Alternate Items: Choice Specs, Choice Scarf, Focus Sash.


Latias-Mega
Latias-Mega @ Latiasite
Ability: Levitate
EVs: 248 HP / 100 Def / 160 Spe
Bold Nature
- Calm Mind
- Roost
- Substitute
- Stored Power

Alternate Moves: Reflect Type over Substitute is good to gain the opponents type so they pretty much can't touch you. Hidden Power Fighting for more coverage against mons like Tyranitar and Bisharp. Dragon Pulse and Psyshock can be replaced for Stored Power for a General STAB move


B Rank
Dragalge
Dragalge @ Draco Plate
Ability: Adaptability
EVs: 228 HP / 252 SpA / 28 Spe
Modest Nature
- Draco Meteor
- Sludge Wave
- Focus Blast
- Toxic Spikes

Alternate Moves: Scald over Focus Blast, Hidden Power Fire over Focus Blast.


Dragalge @ Choice Specs
Ability: Adaptability
EVs: 228 HP / 252 SpA / 28 Spe
Modest Nature
- Draco Meteor
- Sludge Wave
- Focus Blast
- Scald

Alternate Moves: Hidden Power Fire Over Scald


Garchomp Mega
Garchomp @ Garchompite
Ability: Rough Skin
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Stone Edge
- Earthquake
- Stealth Rock
- Fire Blast

Alternate Moves: Dragon Claw or Outrage over Stone Edge. Stone Edge is here to hit mons like Togekiss and Zapdos for more damage and coverage.


Garchomp @ Garchompite
Ability: Rough Skin
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Draco Meteor
- Earthquake
- Fire Blast
- Stone Edge

Alternate EVs: Naive Nature, 236 Atk, 40 SpA, 232 Speed(+) Fully SpA Nature is for Wall Breaking


Garchomp @ Garchompite
Ability: Rough Skin
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Dragon Claw
- Fire Blast

Alternate Moves: Stone Edge or Rock Slide over Fire Blast or Dragon Claw. Outrage over Dragon Claw for more power but beware confusion.


C Rank
Goodra
Goodra @ Assault Vest
Ability: Gooey
EVs: 248 HP / 252 SpA / 8 SpD
Mild Nature
- Draco Meteor
- Fire Blast
- Sludge Bomb
- Earthquake

Alternate Moves: Focus Blast over Earthquake to Handle both Tyranitar and Heatran. Dragon Pulse over Draco Meteoras a steady safe spammable STAB move. Power Whip over Earthquake if you want to hurt annoying water mons like Lanturn, Swampert, Etc.


Zygarde
Zygarde @ Leftovers
Ability: Aura Break
EVs: 200 HP / 252 SpD / 56 Spe
Careful Nature
- Substitute
- Coil
- Earthquake
- Dragon Tail

Substitute with it's good HP stat as well as defensive stat gives it good room to keep making subs and coiling up boosting it's attack to dangerous levels. Dragon Tail on this set with the speed is good because it prevents Pokemon from phazing Zygarde out as Zygarde phazes out the opposing pokemon out first, such as Skarmory, Roar Swampert, or Whirlwind Hippowdon.


Zygarde @ Life Orb
Ability: Aura Break
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Dragon Dance
- Earthquake
- Outrage
- Stone Edge

Alternative Moves: Extreme Speed over Stone Edge for Priority.
Alternate Items: Lum Berry over Life Orb to ensure a set up from a burn or toxic.


Salamence
Salamence @ Choice Scarf
Ability: Moxie
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Outrage
- Fire Blast
- Earthquake
- Iron Tail


Salamence @ Lum Berry
Ability: Intimidate
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Dragon Dance
- Outrage
- Fire Blast
- Earthquake

Alternative Ability: Moxie to boost Attack after a kill, but Intimidate allows for Salamence to set up on some physical offensive mons.
Alternative Moves: Dragon Claw over Outrage if you are worried about Confusion, but you do lose power. Steel Wing or Iron Tail over Earthquake for fairy coverage.


Salamence @ Life Orb
Ability: Intimidate
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Draco Meteor
- Fire Blast
- Outrage
- Hydro Pump

Alternative Moves: Earthquake over Hydro for mons like Tyranitar
Mix Mence being a gen 5 classic has a good movepool with Hydro Pump or Draco Meteor to beat annoying mons such as Hippowdon on Ground and Heatran on Steel. Fire Blast is a classic to hit Skarmory and Ferrothorn. Outrage is to hit specially defensive orientated Mons such as Zapdos.


Salamence @ Leftovers
Ability: Intimidate
EVs: 248 HP / 236 Def / 24 Spe
Impish Nature
- Roost
- Dragon Claw
- Toxic
- Defog

This set is a non generic one that is normally found on Stallish or more Bulkier Dragon teams.
Alternative Moves: Flamethrower over Toxic for Scizor.Wish and can also work well on the team to heal Pokemon on dragon that don't get recovery. Protect with wish helps for more healing. Heal bell is also amazing to heal burns paralysis and other ailments.


Tyrantrum
Tyrantrum @ Choice Band
Ability: Rock Head
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Head Smash
- Outrage
- Superpower
- Earthquake

Alternate Moves: Fire Fang for Ferrothorn, or Crunch for Psychic instead of Earthquake.


Tyrantrum @ Lum Berry
Ability: Rock Head
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Outrage
- Head Smash
- Earthquake

Alternative Moves: Fire Fang instead of Earthquake for Ferrothorn. Superpower could work well in place of Earthquake too.
Alternative Item: Life Orb for more Power.
 
Last edited:

BlackJak

formerly Balanced Break
Also Going to Knock out Dark.
S Rank
Bisharp
Bisharp @ Lum Berry
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Knock Off
- Iron Head
- Sucker Punch
- Swords Dance

Alternative EVs: Jolly Bisharp, 252 Atk, 252 Spe(+), 4 SpD
Alternative Items: Life Orb, but keep in mind Lum Berry is to ensure set up on Sableye Mega to beat it 1v1 as it is an annoyance to face.


Sharpie (Bisharp) @ Focus Sash
Ability: Defiant
EVs: 252 Atk / 4 SpA / 252 Spe
Lonely Nature
- Stealth Rock
- Thunder Wave
- Iron Head
- Knock Off
This set is similar to Tyranitars, but it gives Tyranitar a chance to run an offensive set like band or scarf.


Mandibuzz
Mandibuzz @ Leftovers
Ability: Overcoat
EVs: 252 HP / 56 Def / 200 SpD
Calm Nature
- Brave Bird
- Roost
- Toxic
- Defog

Alternative Moves: Foul Play>Brave Bird, but keep in mind Brave Bird is to break Keldeo's Sub if it's Sub and Calm Mind. Taunt>Brave Bird, Toxic or Defog.

This set is specially defensive orientated to take on some Pokemon dark isn't really to fond of fighting such as Sub Calm Mind Keldeo.


Mandibuzz @ Leftovers
Ability: Overcoat
EVs: 240 HP / 216 Def / 52 Spe
Impish Nature
- Foul Play
- Roost
- Defog
- Toxic

Defensive Set of Mandibuzz utlizes it's full
Alternative Moves: Taunt>Defog. Brave Bird>Foul Play.


Sableye-Mega
Sableye-Mega @ Sablenite
Ability: Prankster
EVs: 248 HP / 204 Def / 56 SpD
Bold Nature
- Will-O-Wisp
- Recover
- Knock Off
- Foul Play

Alternative Moves: Toxic>Knock off or Foul Play
This is the non Calm Mind Set of Sableye that act's as utility burning major threats and knocking off items helping Dark.


Sableye-Mega @ Sablenite
Ability: Prankster
EVs: 252 HP / 216 Def / 40 SpD
Impish Nature
- Calm Mind
- Snarl
- Will-O-Wisp
- Recover

This is what everyone hates in monotype Lol. Calm Mind is used to boost Mega Sableyes Special Defense and Special Attack to amazing levels. Snarl is on this set to lower the opponents Special Attack even more so they can't touch you at all. Will-O-Wisp for Crippling and Recover for health.


Tyranitar
Tyranitar @ Leftovers
Ability: Sand Stream
Shiny: Yes
EVs: 248 HP / 40 Atk / 220 SpD
Sassy Nature
- Stone Edge
- Stealth Rock
- Fire Blast
- Thunder Wave

Bulky Special Defensive T-Tar Set with hazards. Can live a hyper voice or focus blast from Mega Gardevoir in sand and retaliate back with a Thunder Wave.


Hoopa-Unbound
Hoopa-Unbound @ Choice Scarf
Ability: Magician
EVs: 220 Atk / 36 SpA / 252 Spe
Hasty Nature
IVs: 30 Atk / 30 SpA / 30 Spe
- Energy Ball
- Gunk Shot
- Hyperspace Hole
- Hyperspace Fury

Alternate Moves: Drain Punch or Focus Blast>Energy Ball
This set of Hoopa is meant to be a diverse revenge killer that helps against Dark's problems like Fighting and Fairy while still hitting up other types with it's amazing power.


Hoopa-Unbound @ Life Orb
Ability: Magician
EVs: 36 Atk / 220 SpA / 252 Spe
Hasty Nature
- Drain Punch
- Psychic
- Hidden Power [Fire]
- Hyperspace Fury

Alternative Moves: Thunderbolt or Energy Ball over Psychic or Hidden Power Fire. Substitute over Psychic.
This utilizes Hoopa's amazing movepool and good offensive stats(but limited slots) in a way with mixed attacks. I realize this set shuts down steel and grass too, hope alternatives help for other troubles.


Hoopa-Unbound @ Choice Band
Ability: Magician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Drain Punch
- Gunk Shot
- Fire Punch
- Hyperspace Fury

Alternative Moves: Knock off over Hyper Space Fury.
This uses Hoopa's amazing attacking stat and movepool. Banded Hyperspace Fury hurts pretty much anything, and the other moves are good coverage moves against types like fairy, steel, and grass.


Hoopa-Unbound @ Choice Specs
Ability: Magician
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Dark Pulse
- Focus Blast
- Psychic
- Energy Ball

Alternative Moves: Thunderbolt over Energy ball, Hyperspace Hole over Psychic.
Using Hoopa's special attack with a choice specs really hurts. Hoopa is proven to be an unpredictable mon.


Hoopa-Unbound @ Leftovers
Ability: Magician
EVs: 40 HP / 236 SpA / 4 SpD / 228 Spe
Timid Nature
- Nasty Plot
- Substitute
- Psyshock
- Dark Pulse

Alternative Items: Salac Berry with Max speed Hoopa.
This set isn't really standard, but I wanted to add it because I've used it before on the ladder and it managed to work pretty well. My friend Sabella used the Sub Nasty Plot on Dark and it was able to sweep some teams, while I used Sub Salac on Psychic because Psychic had more support via screens and such. This set can work for both Dark and Psychic, just make sure you have pokemon to cover this set's weaknesses.


A Rank
Tyranitar-Mega
Tyranitar-Mega @ Tyranitarite
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Ice Punch
- Crunch
- Stone Edge

Alternative EVs: Adamant Nature, 252 Atk, 4 SpD, 252 Spe
Alternative Moves: Fire Punch>Ice Punch(Ferrothorn and Scizor), Earthquake.


Tyranitar-Mega @ Tyranitarite
Ability: Sand Stream
EVs: 248 HP / 40 Atk / 220 SpD
Sassy Nature
- Stone Edge
- Stealth Rock
- Fire Blast
- Thunder Wave


Hydreigon
Hydreigon @ Choice Scarf
Ability: Levitate
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Draco Meteor
- Dark Pulse
- Earth Power
- U-turn

Alternative Moves: Fire Blast over Dark Pulse or Earth Power or U-Turn.
Revenge Killer Hydreigon with U-turn to gain momentum.


Hydreigon @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Earth Power
- Dark Pulse
- Fire Blast
- Draco Meteor

Alternative EVs: Hasty Nature, 4 Atk, 252 SpA, 252 Spe
Alternative Moves: Iron Tail over Dark Pulse(if you're wondering why I didn't use flash cannon, it fails to kill Specially Defensive Togekiss after rocks, and Also OHKO's Gardevoir before it Megas.)


Crawdaunt
Crawdaunt @ Life Orb
Ability: Adaptability
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Swords Dance
- Aqua Jet
- Knock Off
- Crabhammer

Standard Offensive Crawdaunt


Sharpedo-Mega
Sharpedo @ Sharpedonite
Ability: Speed Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Protect
- Waterfall
- Crunch
- Ice Fang
Standard Offensive Physical Sharpedo Mega


Sharpedo @ Sharpedonite
Ability: Speed Boost
EVs: 228 Atk / 28 SpA / 252 Spe
Lonely Nature
- Protect
- Hydro Pump
- Crunch
- Ice Fang

Hydro Pump on Sharpedo is there to pretty much beat Skarmory, Sharpedo Mega's main problem.


Weavile
Weavile @ Life Orb
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Low Kick
- Ice Shard
- Icicle Crash

Alternative Moves: Swords Dance over Low kick if you ever get the chance to set up.


B Rank
Honchkrow
Honchkrow @ Life Orb
Ability: Moxie
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Brave Bird
- Heat Wave
- Superpower
- Sucker Punch

Alternative Moves: Dark Pulse over Heatwave if you want Stab, Pursuit over Superpower if you want to Trap.
Mixed Honchkrow is good for eliminating honch's two biggest pains being Skarmory and Ferrothorn.


Honchkrow @ Choice Scarf
Ability: Moxie
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Brave Bird
- Pursuit
- Superpower
- Sucker Punch

If you ever find your self running blatant Dark Hyper Offense then you'd use this to kill some fighting pokemon.


Krookodile
Krookodile @ Choice Scarf
Ability: Moxie
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Knock Off
- Stone Edge
- Pursuit

Alternative Moves: Superpower over Pursuit to hit Ferrothorn.


C Rank
Sharpedo
Sharpedo @ Life Orb
Ability: Speed Boost
EVs: 252 Atk / 252 Spe / 4 Hp
Adamant Nature
- Protect
- Crunch
- Waterfall
- Ice Fang

Alternative Moves: Destiny Bond over Ice Fang for a last ditch effort kill.


Sharpedo @ Life Orb
Ability: Speed Boost
EVs: 204 Atk / 52 SpA / 252 Spe
Lonely Nature
- Protect
- Crunch
- Hydro Pump
- Ice Beam

Alternative Moves: Hidden Power Fire instead of Ice Beam for Ferrothorn. Destiny Bond instead of ice beam for a last ditch kill.


Umbreon
Umbreon @ Leftovers
Ability: Synchronize
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Wish
- Protect
- Heal Bell
- Foul Play


Absol-Mega
Absol @ Absolite
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Knock Off
- Sucker Punch
- Play Rough
Alternative EVs: Naive Nature, 252 Atk, 252 Spe, 4 SpA
Alternative Moves: Superpower>Play Rough for coverage. Fire Blast over Play rough for coverage.


Zoroark
Zoroark @ Choice Specs
Ability: Illusion
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Dark Pulse
- Focus Blast
- Flamethrower
- Sludge Bomb

Alternative Items, Life Orb for free move choice, Scarf for Speed.
Alternative Moves: Trick if running a choice item. Extrasensory>Flamethrower for fighting coverage. Night Daze>Dark Pulse for Accuracy.


Cacturne
Cacturne @ Life Orb
Ability: Water Absorb
EVs: 252 Atk / 4 SpD / 248 Spe
Adamant Nature
- Sucker Punch
- Swords Dance
- Drain Punch
- Seed Bomb
 

Omega-Xis

Mauville's Own
is a Community Contributor Alumnusis a Battle Simulator Staff Alumnus
Yeah just a note I didn't do all of bug, just what I was most familiar with. If someone wants to finish it off that'd be cool.
 

Omega-Xis

Mauville's Own
is a Community Contributor Alumnusis a Battle Simulator Staff Alumnus

Physical Tank
Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
IVs: 0 Spe
- Stealth Rock
- Gyro Ball
- Leech Seed
- Spikes

Alternative moves: Thunder Wave, Knock Off, Protect. I'd use Thunder Wave over Stealth Rock if you have Stealth Rock on another mon like Cradily. Protect can be used in tandem with Leech Seed for more recovery, Knock off is good for helping with Evio cores and taking passive recovery away from bulky mons.

The main physical wall on grass teams, Cradily forming the special component. Stacks hazards to help with fast mons on Grass, such as Serp and Whimsicott, and mons running priority like Breloom and Shiftry. Racks up damage via Iron Barbs and Rocky Helmet.

Special Attacker
Venusaur @ Venusaurite
Ability: Chlorophyll (Thick Fat when Mega)
EVs: 232 HP / 252 SpA / 24 Spe
Modest Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Sludge Bomb/Earthquake
- Giga Drain/Earthquake
- Hidden Power [Fire]
- Synthesis

Alternative moves: Earthquake over Sludge Bomb or Giga Drain, slashing it over Giga Drain means Venu can't break Balloons on mons such as Heatran and Sludge Bomb coverage is generally useful for Fairy and opposing Grass coverage. If you feel your team performs well enough in these matchups already, go ahead. EQ makes it more of a mixed attacker.

This set is overall useful for pushing through Skarmory, Ferrothorn, Scizor and Forretress, all things that Grass struggles with in general.


Physical Attacker
Breloom @ Life Orb
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance/Rock Tomb
- Mach Punch
- Bullet Seed
- Spore

Alternative Moves: Pushing 464 Attack with LO, even more if you go Adamant. I honestly think Rock Tomb might be more useful for things like Zapdos, hits hard enough already. Nothing like pulling off a SD with this thing though.

Puts in more work than probably any other mon against Steel and Normal monos. Not much of an explanation is needed; just there to put something to sleep and hit hard.




Curse Setup
Cradily @ Leftovers
Ability: Storm Drain
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Curse
- Rock Slide
- Recover
- Earthquake

Alternative moves: Stealth Rock over EQ if you feel comfortable without EdgeQuake coverage and perhaps want to free up a moveslot on Ferro.

This is can seal the deal for your grass team once anything that can Toxic or Will-o is removed. Storm Drain is to prevent Scald burns.



Special Attacker
Whimsicott @ Life Orb
Ability: Prankster
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Moonblast
- Giga Drain
- U-turn
- Stun Spore

Alternative moves: N/A.

DRAGON SLAYER. I love this set. Helps out so much against Dragon and combined with Loom Dark monos are a lot easier to face. With Prankster Stun Spore it also serves as a great form of Speed control for Scarf mons that your team will struggle with such as Scarftini.



Physical Attacker
Shiftry @ Life Orb
Ability: Chlorophyll
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Rock Slide
- Sucker Punch
- Knock Off
- Defog

Alternative moves: Leaf Blade over Defog, but I like Defog a lot more now. It's just there in case you need to remove hazards to win or you haven't gotten yours up and your opponent has.

Pretty standard stuff, Adamant Sucker Punch KOs so many scarfed Psychic mons, even without hazard support. Knock Off support is great in tons of matchups and great for dealing with a lot of fat walls in general. Rock Slide Chlorophyll, bye Zard Y.



Physical Wallbreaker
Pinsir @ Pinsirite
Ability: Moxie (Aerilate when Mega)
Happiness: 0
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Quick Attack
- Earthquake
- Frustration
- Swords Dance

Alternative moves: Feint over Quick Attack, which can actually be useful for beating a weakened mon with Espeed and not taking damage. Close Combat over Earthquake if you need more ways to deal with Balloon Steel types and against Normal and Rock.

Grab an SD and sweep. Webs and Rocks obviously help make this process easier. Not much of an explanation is needed.


Rapid Spinner
Armaldo @ Assault Vest
Ability: Battle Armor
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Rapid Spin
- Aqua Jet
- Stone Edge
- Knock Off

OR

Armaldo @ Leftovers
Ability: Battle Armor
EVs: 248 HP / 48 Atk / 212 SpD
Careful Nature
- Stone Edge
- Earthquake / Knock Off / Aqua Jet
- Rapid Spin
- Stealth Rock

Alternative moves: None on either set. (Shouts out to Wanka for the second set.)

One of the two Rapid Spinners on Bug teams. Both of these sets are very good as mons such as Scizor and Volcarona (set up Bulkarona) tend to skew physically, so Armaldo aims to take special hits. Notably in Sun the AV set is 3HKO'd by Zard Y's Flamethrower in sun. Fire Blast is a likely 2HKO however against either set.



Special Attacker
Galvantula @ Life Orb
Ability: Compound Eyes
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Thunder
- Volt Switch
- Giga Drain/Energy Ball
- Hidden Power [Ice]

Alternative moves: Bug Buzz over Giga Drain/Energy Ball. I only prefer HP Ice + Giga Drain I like having Ice and Grass coverage against Ground.

Aims to assist your Bug team in taking out annoying Water/Grounds and just being an overall boon against Flying, Dragon and Ground teams. Not much to say other than that, it has coverage to help in all those matchups and with LO pushes 380 Special Attack, which isn't bad.

Webs Setter
Galvantula @ Focus Sash
Ability: Compound Eyes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunder
- Hidden Power [Ice]
- Giga Drain/Energy Ball
- Sticky Web

Alternative moves: Bug Buzz over Giga Drain/Energy Ball. I only prefer HP Ice + Giga Drain I like having Ice and Grass coverage against Ground.

The aim of this set isn't much different, the only distinction is that you're leading this for sure and getting your webs up, since Sash guarantees this. The only way you don't is if there's a faster Taunter or Prankster Taunt. You'll have to adjust if that's the case, but other than that, it's pretty straightforward.


Rapid Spinner
Forretress @ Leftovers
Ability: Sturdy
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Rapid Spin
- Volt Switch
- Gyro Ball
- Stealth Rock

Alternative moves: N/A.

A wall that does a lot for your team. Switches into Scarf Terrakion easily and can Volt Switch to grab momentum since you threaten with Gyro Ball. Rapid Spin removes rocks and Stealth Rock supports your offensive mons with hazards.



LO Attacker
Scolipede @ Life Orb
Ability: Speed Boost
EVs: 252 Atk / 32 Def / 224 Spe
Jolly Nature
- Protect
- Earthquake
- Megahorn
- Rock Slide

Alternative moves: None.

Primarily provides an offensive check to fighting mons, even Scarfers such as Victini and the Rock + Ground coverage allows you to hit Zard Y as well. Does good work against Flying as well and can win once its checks and counters (such as Lando-T and Skarm, respectively) have been taken out.



Physical Attacker/Pivot
Beedrill @ Beedrillite
Ability: Sniper
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Poison Jab
- Knock Off
- Protect

Alternative moves: Drill Run over Knock Off.

Protect is to get Beedrill its massive Speed boost after it Megas. Knock Off is used to take items off things, Drill run would provide coverage for thing such as Tran were you to run that instead. Set is fairly self-explanitory, Mega then hit hard, U-Turn out on what you won't or on predicted switch outs.


Quiver Dance Sweeper
Vivillon @ Focus Sash/Leftovers
Ability: Compound Eyes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Sleep Powder
- Hurricane
- Bug Buzz
- Quiver Dance

Alternative moves: None.

Sash if you think you're in situations where you'll have hazards removed but need to take a hit to get a QD first, otherwise Leftovers. Vivillon takes advantage of a great ability to put things to sleep almost 100% of the time and then spams STABs to deal out a lot of damage.



Belly Drum Sweeper
Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 64 HP / 4 Def / 252 Atk / 188 Spe
Adamant Nature
- Belly Drum
- Aqua Jet
- Play Rough
- Knock Off

Alternative moves: Superpower and Waterfall over Play Rough, but I think Play Rough is better.

Another mon with a relatively simple idea. Klefki provides screen support, and Azu grabs a BD behind them. 188 Speed is to outspeed Skarm and Knock Off and be faster than some slower walls, such as Pory2, and hit them with Play Rough. Would run 68 HP, but that leaves you at an even HP number and you want to be odd for Belly Drum.

Screens Support
Klefki @ Leftovers
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Reflect
- Light Screen
- Foul Play
- Thunder Wave

Alternative moves: N/A.

Screens to support Fairy's overall special bulk and augment it's generally lower physical defense. Priority Thunder Wave for Speed control. Foul Play to punish threatening setup mons for the type, such as Scizor.


Mixed Attacker
Diancie @ Diancite
Ability: Clear Body
EVs: 44 Atk / 212 SpA / 252 Spe
Naive Nature
- Protect
- Diamond Storm
- Earth Power
- Moonblast

Alternative moves: HP Fire over Earth Power.

44 Atk can help to OHKO things like Gengar that have STAB that threatens a lot of your team provided you have Rocks up. Protect, Mega Evolve, and fire off powerful moves.



Choice Specs Attacker
Sylveon @ Choice Specs
Ability: Pixilate
EVs: 252 HP / 4 Def / 252 SpA
Modest Nature
- Hyper Voice
- Psyshock
- Shadow Ball
- Hidden Power [Ground]

Alternative moves: None.

2HKOs Zapdos on switch-in, just overall powerful in general.


Choice Scarf
Togekiss @ Choice Scarf
Ability: Serene Grace
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Air Slash
- Dazzling Gleam
- Flamethrower
- Trick

Alternative moves: Aura Sphere over Dazzling Gleam for Heatran coverage.

Trick a scarf onto a wall or outspeed a team and flinch or hit for KOs with coverage from one of your other 2 attacks.

Life Orb
Togekiss @ Life Orb
Ability: Serene Grace
EVs: 40 HP / 252 SpA / 216 Spe
Timid Nature
IVs: 0 Atk
- Air Slash
- Flamethrower
- Aura Sphere
- Roost

Alternative moves: Fire Blast over Flamethrower for more power. Flamethrower still KOs things like Bisharp, Ferro, Skarm, etc.

This is a set I've used myself that I really like! It has more firepower than the Scarf set and allows you to switch between moves which is super useful against Steel. Roost is if you predict a switch or aren't threatened by something in and you need recovery.



GODCHEF SPECIAL
Venusaur @ Venusaurite
Ability: Chlorophyll (Thick Fat when Mega)
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Curse
- Petal Blizzard
- Earthquake
- Synthesis

Alternative move: I wouldn't change a Special!

Grab Curse. Tear through Water, Rock and Ground (if you can!) teams!


LO Attacker
Scolipede @ Life Orb
Ability: Speed Boost
EVs: 252 Atk / 32 Def / 224 Spe
Jolly Nature
- Protect
- Earthquake
- Megahorn
- Rock Slide

Alternative move: None.

Protect to gain a Speed boost. Has Rock + Ground coverage to handle Steel and Flying and Bug STAB to help against Psychic and Dark. I put the last 32 in to Defense to help with things like Sucker Punch, Bullet Punch, etc. You never know when the last bit could help.

Choice Band
Scolipede @ Choice Band
Ability: Speed Boost
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Poison Jab
- Earthquake
- Megahorn
- Rock Slide

Alternative move: None. Would recommend Superpower but that makes you switch more often and the point is to come in and sweep since it's hard to get a Speed boost sometimes since there's no Protect.

Similar to the LO set although once you get the Speed boost you try to win there, since it can be difficult without Protect to get one multiple times. Runs Poison Jab over Protect just to have more powerful moves to dish out damage. Rock + Ground and Bug STAB are there for the same reasons as the LO set.


LO Attacker
Gengar @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hidden Power [Ice]
- Shadow Ball
- Focus Blast
- Dazzling Gleam

Alternative moves: Destiny Bond over Dazzling Gleam. Good for when you know you can't take something out with an attack and I think Gleam is better on a scarf set.

HP Ice beats non-scarf Lando-I. Gleam is for coverage against Dragon, Shadow Ball is for Ghost and Psychic matchups and Focus Blast provides steel coverage.

Choice Scarf
Gengar @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hidden Power [Ice]
- Shadow Ball
- Focus Blast
- Dazzling Gleam

Alternative moves: Sludge Wave over Dazzling Gleam, although Dazzling Gleam has helped me more against Dragon than having more Poison STAB on my team.

Scarf HP Ice combats Scarf Knock Off Lando-T. Also good for mons like DNite as well are they to get to +1 via DDance since ESpeed does not affect Gar. Focus Blast is for Steel coverage and Shadow Ball helps more as STAB against Ghost and Psychic than Sludge Wave. Gleam helps against Dragon against the likes of scarf Hydreigon.


Ahaha. I'd write a bit more but I'm tired and I've been at this awhile. I think I can knock off Poison a bit later. Scizor-Mega is the only thing on Bug I didn't hit; it's been ages since I've used it so I'd like someone who's a bit more fresh with the type than myself to post sets for that. Did some writeups for Fairy and Grass but certainly not all of it.
 
Last edited:

BlackJak

formerly Balanced Break
I'll cover rock as well.

S Ranked
Aggron-Mega
Aggron-Mega @ Aggronite
Ability: Sturdy
EVs: 248 HP / 8 Atk / 252 SpD
Careful Nature
- Curse
- Heavy Slam
- Rest
- Sleep Talk

Standard mono attacking Aggron Set used to set up and win with Heavy Slam. Max Sp.def is here to increase it's longevity, and it's already insane defense is going to be boosted up thanks to Curse anyways.


Aggron-Mega @ Aggronite
Ability: Sturdy
EVs: 252 Atk / 4 SpD / 252 Spe
Lonely Nature
- Earthquake/Ice Punch
- Heavy Slam
- Rock Polish / Ice Punch/Rest
- Fire Punch/Fire Blast

Alternate Moves: Fire Blast over Fire Punch to hit scizor and ferro and skarm harder. Ice Punch over EQ for flying coverage. Rest if you don't want to use Rock Polish.

This is a weird set that I originally had on a standard fun rock team in Gen 5, so I decided to bring it back in Gen 6. Since Shuckle get's sticky webs I'd thought it'd be fun to abuse this with Aggron Mega, as it had an oddly unique move-pool. Fire Punch/Blast is for Skarmory, Scizor, and Doublade, Earthquake is for Heatran, Empoleon and Lanturn, but Ice Punch can be added to hurt flying. Rest can be on here too to replace rock polish and make Aggron just an offensive attacker with no speed boost.


Diancie Mega
Diancie-Mega @ Diancite
Ability: Clear Body
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Moonblast
- Earth Power
- Diamond Storm
- Protect

Alternate Moves: Hidden Power Fire or Calm Mind over Protect. Standard Diancie Set but Hidden Power Fire or Calm Mind can be recommended over protect if you feel confident in your Diancie's ability to mega successfully.


Terrakion
Terrakion @ Choice Band
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Stone Edge
- Earthquake
- X-Scissor

Alternate Items: Choice Scarf over Choice Band for Speed.
Alternate Moves: Quick Attack over X-Scissor for Priority, Iron Head over X-Scissor for Coverage.
Banded wall breaker that goes good with Shuckle Sticky Web Support.


Terrakion @ Leftovers
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Stone Edge
- Substitute
- Swords Dance

Alternate Moves: Rock Slide over Stone Edge for Better Accuracy and PP, but at the cost of lower attacking power.
Alternate Items: Life Orb over Leftovers if you can't get a sub off and it gives you immediate power. Salac Berry if you do manage to get a sub, a swords dance, and lowered HP for more speed and power.


Tyranitar
Tyranitar @ Assault Vest
Ability: Sand Stream
EVs: 52 HP / 220 Atk / 200 SpD / 36 Spe
Careful Nature
- Stone Edge
- Crunch
- Fire Blast
- Ice Punch/Ice Beam/Pursuit

Assault Vest Tyranitar handles most of the specially offensive moves Rock just really does not want to deal with. It can even live a focus blast from Landorus.


Tyranitar @ Lum Berry
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Taunt
- Dragon Dance
- Crunch
- Stone Edge

Another unorthodox set created by my good friend Barian. Designed to be a pure psychic counter especially with webs in play, this Tyranitar set can do some serious damage. Taunt could shut down some types like Flying and Dark, and allow for an easy set up.


A Rank

Cradily
Cradily @ Leftovers
Ability: Storm Drain
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Giga Drain
- Mirror Coat
- Toxic
- Recover

Alternate EVs: Bold Nature, 252 HP, 252 Def, 4 HP
Alternate Moves: Rock Slide or Earthpower over Mirror Coat for more coverage, although Mirror Coat is really cool for handling hard hitting Specially Offensive Mons.


Omastar
Omastar @ Focus Sash
Ability: Shell Armor
EVs: 252 SpA / 252 Spe / 4 HP
Modest Nature
- Ice Beam
- Hidden Power [Grass]
- Shell Smash
- Hydro Pump

Alternate EVS: Timid Nature, 252 SpA /252 Spe / 4 HP
Alternate Moves: Hidden Power Fire over Grass for Ferrothorn coverage, but keep in mind you will be walled by Gastrodon then. Earthpower over Hidden Power Grass.
Alternate Items: White Herb


Shuckle
Shuckle @ Mental Herb
Ability: Sturdy
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Knock Off
- Encore
- Sticky Web
- Stealth Rock


B Rank
Rhyperor
Rhyperior @ Weakness Policy
Ability: Solid Rock
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- Fire Punch
- Rock Polish


Rhyperior @ Custap Berry
Ability: Solid Rock
EVs: 152 HP / 104 Atk / 252 Def
Adamant Nature
- Earthquake
- Stone Edge
- Fire Punch
- Endure


Aerodactyl-Mega
Aerodactyl @ Aerodactylite
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Aerial Ace
- Stone Edge
- Aqua Tail
- Hone Claws

Alternate Moves: Taunt over Hone Claws or Aqua Tail(For Hippowdon), Fire Fang(for Scizor), or Ice Fang(For Landorus-T/Garchomp) over Aqua Tail or Hone Claws. Pursuit(Latis) over Hone Claws or Aqua Tail.


C Rank
Aurous
Aurorus @ Choice Specs
Ability: Refrigerate
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Hyper Voice
- Freeze-Dry
- Earth Power
- Frost Breath


Diancie
Diancie @ Light Clay
Ability: Clear Body
EVs: 248 HP / 52 Def / 8 SpA / 200 SpD
Calm Nature
- Light Screen
- Reflect
- Stealth Rock
- Moonblast


Tyrantrum
Tyrantrum @ Choice Band
Ability: Rock Head
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Head Smash
- Outrage
- Superpower
- Earthquake

Alternate EVs: Jolly Nature, 252 Spe / 252 Atk / 4 HP
Alternate Moves: Fire Fang to help against Scizor.


Tyrantrum @ Life Orb
Ability: Rock Head
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Dragon Dance
- Head Smash
- Dragon Claw
- Earthquake

Alternate Moves: Rock Polish instead of Dragon Dance for more speed.
Alternate Items: Lum Berry to prevent status.
Alternate EVs: Adamant Nature, 252 Atk / 252 Spe/ 4 HP


Tyranitar-Mega
Tyranitar-Mega @ Tyranitarite
Ability: Sand Stream
EVs: 252 Atk / 4 HP / 252 Spe
Adamant Nature
- Stone Edge
- Crunch
- Taunt
- Dragon Dance

Alternate EVs: Naive Nature, 252 Atk / 4 SpA / 252 Spe
Alternate Moves: Super Power, Ice Punch, Fire Punch, Fire Blast instead of Taunt.


Tyranitar-Mega @ Tyranitarite
Ability: Sand Stream
EVs: 116 HP / 252 Atk / 8 SpA / 132 SpD
Sassy Nature
- Stone Edge
- Crunch
- Fire Blast
- Pursuit


Aerodactyl
Aerodactyl @ Focus Sash
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Taunt
- Stealth Rock
- Stone Edge
- Tailwind
 
Last edited:

Twix

jicama
is a Contributor Alumnus
Rest + Calm Mind
Gothitelle @ Choice Scarf
Ability: Shadow Tag
EVs: 252 HP / 4 SpA / 252 SpD
Sassy Nature
- Calm Mind
- Psyshock
- Rest
- Thunder Wave

This set really needs Trick or otherwise it's dead weight
 
I'll cover rock as well.

S Ranked
Aggron-Mega
Aggron-Mega @ Aggronite
Ability: Sturdy
EVs: 248 HP / 8 Atk / 252 SpD
Careful Nature
- Curse
- Heavy Slam
- Rest
- Sleep Talk

Standard mono attacking Aggron Set used to set up and win with Heavy Slam. Max Sp.def is here to increase it's longevity, and it's already insane defense is going to be boosted up thanks to Curse anyways.


Aggron-Mega @ Aggronite
Ability: Sturdy
EVs: 252 Atk / 4 SpD / 252 Spe
Lonely Nature
- Earthquake/Ice Punch
- Heavy Slam
- Rock Polish / Ice Punch/Rest
- Fire Punch/Fire Blast

Alternate Moves: Fire Blast over Fire Punch to hit scizor and ferro and skarm harder. Ice Punch over EQ for flying coverage. Rest if you don't want to use Rock Polish.

This is a weird set that I originally had on a standard fun rock team in Gen 5, so I decided to bring it back in Gen 6. Since Shuckle get's sticky webs I'd thought it'd be fun to abuse this with Aggron Mega, as it had an oddly unique move-pool. Fire Punch/Blast is for Skarmory, Scizor, and Doublade, Earthquake is for Heatran, Empoleon and Lanturn, but Ice Punch can be added to hurt flying. Rest can be on here too to replace rock polish and make Aggron just an offensive attacker with no speed boost.


Diancie Mega
Diancie-Mega @ Diancite
Ability: Clear Body
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Moonblast
- Earth Power
- Diamond Storm
- Protect

Alternate Moves: Hidden Power Fire or Calm Mind over Protect. Standard Diancie Set but Hidden Power Fire or Calm Mind can be recommended over protect if you feel confident in your Diancie's ability to mega successfully.


Terrakion
Terrakion @ Choice Band
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Stone Edge
- Earthquake
- X-Scissor

Alternate Items: Choice Scarf over Choice Band for Speed.
Alternate Moves: Quick Attack over X-Scissor for Priority, Iron Head over X-Scissor for Coverage.
Banded wall breaker that goes good with Shuckle Sticky Web Support.


Terrakion @ Leftovers
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Stone Edge
- Substitute
- Swords Dance

Alternate Moves: Rock Slide over Stone Edge for Better Accuracy and PP, but at the cost of lower attacking power.
Alternate Items: Life Orb over Leftovers if you can't get a sub off and it gives you immediate power. Salac Berry if you do manage to get a sub, a swords dance, and lowered HP for more speed and power.


Tyranitar
Tyranitar @ Assault Vest
Ability: Sand Stream
EVs: 52 HP / 220 Atk / 200 SpD / 36 Spe
Careful Nature
- Stone Edge
- Crunch
- Fire Blast
- Ice Punch/Ice Beam/Pursuit

Assault Vest Tyranitar handles most of the specially offensive moves Rock just really does not want to deal with. It can even live a focus blast from Landorus.


Tyranitar @ Lum Berry
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Taunt
- Dragon Dance
- Crunch
- Stone Edge

Another unorthodox set created by my good friend Barian. Designed to be a pure psychic counter especially with webs in play, this Tyranitar set can do some serious damage. Taunt could shut down some types like Flying and Dark, and allow for an easy set up.


A Rank

Cradily
Cradily @ Leftovers
Ability: Storm Drain
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Giga Drain
- Mirror Coat
- Toxic
- Recover

Alternate EVs: Bold Nature, 252 HP, 252 Def, 4 HP
Alternate Moves: Rock Slide or Earthpower over Mirror Coat for more coverage, although Mirror Coat is really cool for handling hard hitting Specially Offensive Mons.


Omastar
Omastar @ Focus Sash
Ability: Shell Armor
EVs: 252 SpA / 252 Spe / 4 HP
Modest Nature
- Ice Beam
- Hidden Power [Grass]
- Shell Smash
- Hydro Pump

Alternate EVS: Timid Nature, 252 SpA /252 Spe / 4 HP
Alternate Moves: Hidden Power Fire over Grass for Ferrothorn coverage, but keep in mind you will be walled by Gastrodon then. Earthpower over Hidden Power Grass.
Alternate Items: White Herb


Shuckle
Shuckle @ Mental Herb
Ability: Sturdy
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Knock Off
- Encore
- Sticky Web
- Stealth Rock


B Rank
Rhyperor
Rhyperior @ Weakness Policy
Ability: Solid Rock
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- Fire Punch
- Rock Polish


Rhyperior @ Custap Berry
Ability: Solid Rock
EVs: 152 HP / 104 Atk / 252 Def
Adamant Nature
- Earthquake
- Stone Edge
- Fire Punch
- Endure


Aerodactyl-Mega
Aerodactyl @ Aerodactylite
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Aerial Ace
- Stone Edge
- Aqua Tail
- Hone Claws

Alternate Moves: Taunt over Hone Claws or Aqua Tail(For Hippowdon), Fire Fang(for Scizor), or Ice Fang(For Landorus-T/Garchomp) over Aqua Tail or Hone Claws. Pursuit(Latis) over Hone Claws or Aqua Tail.


C Rank
Aurous
Aurorus @ Choice Specs
Ability: Refrigerate
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Hyper Voice
- Freeze-Dry
- Earth Power
- Frost Breath


Diancie
Diancie @ Light Clay
Ability: Clear Body
EVs: 248 HP / 52 Def / 8 SpA / 200 SpD
Calm Nature
- Light Screen
- Reflect
- Stealth Rock
- Moonblast


Tyrantrum
Tyrantrum @ Choice Band
Ability: Rock Head
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Head Smash
- Outrage
- Superpower
- Earthquake

Alternate EVs: Jolly Nature, 252 Spe / 252 Atk / 4 HP
Alternate Moves: Fire Fang to help against Scizor.


Tyrantrum @ Life Orb
Ability: Rock Head
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Dragon Dance
- Head Smash
- Dragon Claw
- Earthquake

Alternate Moves: Rock Polish instead of Dragon Dance for more speed.
Alternate Items: Lum Berry to prevent status.
Alternate EVs: Adamant Nature, 252 Atk / 252 Spe/ 4 HP


Tyranitar-Mega
Tyranitar-Mega @ Tyranitarite
Ability: Sand Stream
EVs: 252 Atk / 4 HP / 252 Spe
Adamant Nature
- Stone Edge
- Crunch
- Taunt
- Dragon Dance

Alternate EVs: Naive Nature, 252 Atk / 4 SpA / 252 Spe
Alternate Moves: Super Power, Ice Punch, Fire Punch, Fire Blast instead of Taunt.


Tyranitar-Mega @ Tyranitarite
Ability: Sand Stream
EVs: 116 HP / 252 Atk / 8 SpA / 132 SpD
Sassy Nature
- Stone Edge
- Crunch
- Fire Blast
- Pursuit


Aerodactyl
Aerodactyl @ Focus Sash
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Taunt
- Stealth Rock
- Stone Edge
- Tailwind
On Aggron, may want to consider adding tge lead set as well, twave is great for slowing down fast threats, and fire punch gives you a pretty decent Scizor check.
 

scpinion

Life > Monotype... unfortunately :)
is a Site Content Manager Alumnusis a Community Leader Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Battle Simulator Moderator Alumnus
If I understand this correctly most anyone can submit a set and have it added to the compendium (assuming it is viable). This isn't like some of the past projects where a single person (or a couple people) handle the entire type.
 
I have a few sets that I'd like to add for Rock:
S Rank

Terrakion @ Choice Scarf
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Stone Edge
- Earthquake
- X-Scissor

Alternate spreads: N/A
Alternate moves: Rock Slide over X-Scissor so you don't need to always rely on Stone Edge's accuracy

A Rank

(not much different to what BlackJak posted)
Cradily @ Leftovers
Ability: Storm Drain
EVs: 252 HP / 208 Def / 48 SpD
Bold Nature
- Giga Drain
- Recover
- Toxic
- Mirror Coat

The given EV spread lets it avoid a 2HKO from Jolly Breloom and Mega Garchomp, with the rest in Special Defense.

Alternate spreads: 252 HP / 108 Def / 148 SpD w/ Calm Nature if you want a Specially Defensive tank (still has a decent chance to live Landorus's Focus Blast) while avoiding a 2HKO from Jolly regular Garchomp's Earthquake after Stealth Rock.
Alternate moves: Stealth Rock or Earth Power over Mirror Coat


B Rank

Rhyperior @ Weakness Policy
Ability: Solid Rock
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Earthquake
- Stone Edge
- Fire Punch
- Ice Punch

Weakness Policy lets it OHKO Mega Gallade, Mega Medicham, and Mega Scizor after taking a hit

Alternate spreads: N/A
Alternate moves: Avalanche over Ice Punch, Rock Blast over Stone Edge


Nothing different from the set posted by BlackJak, but definitely put Adamant as an alternate nature
252 Atk Tough Claws Mega Aerodactyl Aerial Ace vs. 0 HP / 4 Def Keldeo: 288-338 (89.1 - 104.6%) -- 31.3% chance to OHKO
252+ Atk Tough Claws Mega Aerodactyl Aerial Ace vs. 0 HP / 4 Def Keldeo: 314-372 (97.2 - 115.1%) -- 81.3% chance to OHKO
252 Atk Tough Claws Mega Aerodactyl Aerial Ace vs. 252 HP / 240+ Def Mega Venusaur: 168-198 (46.1 - 54.3%) -- 49.2% chance to 2HKO
252+ Atk Tough Claws Mega Aerodactyl Aerial Ace vs. 252 HP / 240+ Def Mega Venusaur: 182-216 (50 - 59.3%) -- guaranteed 2HKO

C Rank

Diancie @ Leftovers
Ability: Clear Body
EVs: 252 HP / 108 Def / 148 SpD
Sassy Nature
- Moonblast
- Heal Bell
- Rest
- Sleep Talk

The given EV spread lets Diancie avoid an OHKO from Jolly Mega Medicham after Stealth Rock, with the rest in Special Defense to help take Focus Blasts from Thundurus, Gengar, etc. RestTalk helps keep Diancie around longer. Mainly functions as a decent Fighting-type check.

Alternate spreads: 252 HP / 136 Def / 120 SpD w/ Bold to avoid the OHKO from Adamant Mega Medicham after Stealth Rock
Alternate moves: Diamond Storm, Earth Power, Trick Room, or Calm Mind over Rest and Sleep Talk. (if you replace Sleep Talk or Rest, take out the other too)

Diancie @ Weakness Policy
Ability: Clear Body
EVs: 252 HP / 80 Atk / 176 SpA
Quiet Nature
IVs: 0 Spe
- Trick Room
- Moonblast
- Diamond Storm
- Earth Power

The EV spread helps Diancie survive some attacks while the rest of the EVs go into offenses. 80 Attack EVs let it 2HKO Chansey after Stealth Rocks.

Alternate spreads: 252 HP / 252 SpA / 4 SpD
Alternate moves: Hidden Power Fire over Diamond Storm (adjust EVs accordingly)
 
Just one set I'd like to add here:

Clefable (Fairy [Obviously])

Mixed CM Pivot

Clefable @ Life Orb
Ability: Magic Guard
EVs: 252 HP / 112 Def / 80 SpA / 64 SpD
Bold Nature
IVs: 0 Atk
- Moonblast
- Flamethrower
- Soft-Boiled
- Calm Mind

The given spread allows Clefable to live a +2 Bullet Punch from Bulky regular Scizor and then return an OHKO after a Calm Mind, as shown below in the calcs. The Special Defense investment is to round out Clefable's bulk.

+2 44 Atk Scizor Bullet Punch vs. 252 HP / 112+ Def Clefable: 230-272 (58.3 - 69%) -- guaranteed 2HKO
+1 80 SpA Life Orb Clefable Flamethrower vs. 248 HP / 200 SpD Scizor: 504-598 (146.9 - 174.3%) -- guaranteed OHKO
80 SpA Life Orb Clefable Fire Blast vs. 248 HP / 200 SpD Scizor: 411-489 (119.8 - 142.5%) -- guaranteed OHKO

Alternate spreads: EVs: Bold 252 HP / 176 Def / 80 SpA, (Slightly increases Clefable's physical bulk if one is confident enough to only rely on CM for SpD).
Alternate moves: Fire Blast over Flamethrower for a guarenteed OHKO against scizor, Stealth Rocks over Calm Mind for hazard setting.
 

Phantom Me

Banned deucer.
For Dragonite(Dragon)

Dragon Dance

Dragonite @ Lum Berry
Ability: Multiscale
EVs: 252 Atk / 4 Spd / 252 Spe
Adamant Nature
- Dragon Dance
- Dragon Claw
- Extreme Speed
- Fire Punch

Alternate moves:Outrage instead of dragon claw,Earthquake instead of fire punch.

 

BlackJak

formerly Balanced Break
For Dragonite(Dragon)

Dragon Dance

Dragonite @ Lum Berry
Ability: Multiscale
EVs: 252 Atk / 4 Spd / 252 Spe
Adamant Nature
- Dragon Dance
- Dragon Claw
- Extreme Speed
- Fire Punch

Alternate moves:Outrage instead of dragon claw,Earthquake instead of fire punch.
Already done under the dragon mon list :P
 
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