Confluxx [Old]
Banned deucer.
S Rank
Hoopa-Unbound
Mega-Gardevoir
Mega-Medicham
Mew
Victini
A Rank
Deoxys-S
Gardevoir
Latios
Meloetta
Mega-Gallade
B Rank
Azelf
Mega-Alakazam
Alakazam
Mega-Latias
Latias
Deoxys-D
Starmie
Jirachi
C Rank
Uxie
Cresselia
Celebi
Metagross
Gothitelle
Gallade
Note: Didn't include the Slowbro and Hoopa sets that I previously posted in this.
Choice Scarf
Hoopa-Unbound @ Choice Scarf
Ability: Magician
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Hyperspace Fury
- Gunk Shot
- Drain Punch
- Energy Ball
Alternate moves: Hyperspace Hole, Hidden Power [Fire]/[Ice], Focus Blast
Choice Band
Hoopa-Unbound @ Choice Band
Ability: Magician
EVs: 252 Atk / 8 SpD / 248 Spe
Adamant Nature
- Hyperspace Fury
- Fire Punch
- Gunk Shot
- Drain Punch
Alternate moves: Zen Headbutt
Alternate spread: 252 Spe w/ Jolly Nature
Works great on HO Psychic teams with screens support, hits like a monster.
Substitute
Hoopa-Unbound @ Leftovers
Ability: Magician
EVs: 96 HP / 160 SpA / 252 Spe
Hasty Nature
- Gunk Shot
- Substitute
- Dark Pulse
- Hidden Power [Fire]
Alternate moves: Nasty Plot, Psychic, Thunderbolt, Energy Ball, Drain Punch
Great for dodging suckers from Bisharp or getting a Substitute up on the opponent's switch.
Hoopa-Unbound @ Choice Scarf
Ability: Magician
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Hyperspace Fury
- Gunk Shot
- Drain Punch
- Energy Ball
Alternate moves: Hyperspace Hole, Hidden Power [Fire]/[Ice], Focus Blast
Choice Band
Hoopa-Unbound @ Choice Band
Ability: Magician
EVs: 252 Atk / 8 SpD / 248 Spe
Adamant Nature
- Hyperspace Fury
- Fire Punch
- Gunk Shot
- Drain Punch
Alternate moves: Zen Headbutt
Alternate spread: 252 Spe w/ Jolly Nature
Works great on HO Psychic teams with screens support, hits like a monster.
Substitute
Hoopa-Unbound @ Leftovers
Ability: Magician
EVs: 96 HP / 160 SpA / 252 Spe
Hasty Nature
- Gunk Shot
- Substitute
- Dark Pulse
- Hidden Power [Fire]
Alternate moves: Nasty Plot, Psychic, Thunderbolt, Energy Ball, Drain Punch
Great for dodging suckers from Bisharp or getting a Substitute up on the opponent's switch.
Wallbreaker
Gardevoir-Mega (F) @ Gardevoirite
Ability: Trace
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hyper Voice
- Focus Blast
- Psyshock
- Substitute
Alternate moves: Taunt, Will'O'Wisp, Hidden Power Fire
Alternate spread: 80 HP / 232 SpA / 196 Spe w/ Modest Nature
Gardevoir-Mega (F) @ Gardevoirite
Ability: Trace
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hyper Voice
- Focus Blast
- Psyshock
- Substitute
Alternate moves: Taunt, Will'O'Wisp, Hidden Power Fire
Alternate spread: 80 HP / 232 SpA / 196 Spe w/ Modest Nature
Wallbreaker
Medicham @ Medichamite
Ability: Pure Power
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Fake Out
- High Jump Kick
- Zen Headbutt
- Ice Punch
Alternate moves: Drain Punch, Psycho Cut, Fire Punch, Thunder Punch, Bullet Punch
Drain Punch provides recovery however HJK is preferred to hit so much harder. Psycho Cut doesn't make contact so you don't take damage from Rocky Helmet, also has a high chance to crit. Fire Punch is mostly for Doublade, could also be used to OHKO Bulky Mega Scizor. Thunder Punch is for Slowbro and Bullet Punch provides more priority and comes in handy for Diancie and Gardevoir.
Medicham @ Medichamite
Ability: Pure Power
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Fake Out
- High Jump Kick
- Zen Headbutt
- Ice Punch
Alternate moves: Drain Punch, Psycho Cut, Fire Punch, Thunder Punch, Bullet Punch
Drain Punch provides recovery however HJK is preferred to hit so much harder. Psycho Cut doesn't make contact so you don't take damage from Rocky Helmet, also has a high chance to crit. Fire Punch is mostly for Doublade, could also be used to OHKO Bulky Mega Scizor. Thunder Punch is for Slowbro and Bullet Punch provides more priority and comes in handy for Diancie and Gardevoir.
Specially Defensive Rocks+Defog
Mew @ Colbur Berry
Ability: Synchronize
EVs: 252 HP / 148 SpD / 108 Spe
Calm Nature
IVs: 0 Atk
- Will-O-Wisp
- Roost
- Stealth Rock
- Defog
Alternate moves: Taunt/Knock Off > Will'O'Wisp
The given speed is for base 70's, notably Bisharp but it can also be useful against Breloom if you're running Taunt, burning it is nice too though.
Mew @ Colbur Berry
Ability: Synchronize
EVs: 252 HP / 148 SpD / 108 Spe
Calm Nature
IVs: 0 Atk
- Will-O-Wisp
- Roost
- Stealth Rock
- Defog
Alternate moves: Taunt/Knock Off > Will'O'Wisp
The given speed is for base 70's, notably Bisharp but it can also be useful against Breloom if you're running Taunt, burning it is nice too though.
Choice Scarf
Victini @ Choice Scarf
Ability: Victory Star
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- V-create
- Bolt Strike
- U-turn
- Trick
Alternate moves: Blue Flare, Zen Headbutt, Final Gambit, Glaciate, Energy Ball
Alternate Spread: 252 Atk / 4 SpA / 252 Spe w/ Naive Nature if running one of the special moves listed above.
Trick comes in handy vs Eviolite abusers and bulky set-up mons such as Snorlax and Suicune. Zen Headbutt provies a second STAB move, Glaciate helps vs Garchomp, Landorus-T and Gliscor which are often used as switch-ins to Victini (if they're physically defensive of course, otherwise Landorus-T and Gliscor do not wanna take a V-Create.), Energy Ball is for Slowbro and just grass coverage in general if the rest of your team lacks it, otherwise Bolt Strike is the superior option. Then there's Final Gambit which can get rid of threats to your team, it is gonna cost you Victini though. And finally, Blue Flare helps vs Bug and Steel without getting the drops from V-Create.
Also, if running a special attack, it is recommended that you run the Naive nature so you have a bigger chance to live Sucker Punch from Bisharp, especially if it's Lum Berry, then you live either way.
Choice Band
Victini @ Choice Band
Ability: Victory Star
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- V-create
- U-turn
- Bolt Strike
- Zen Headbutt
Alternate moves: Brick Break
Brick Break helps vs the Steel match-up so your opponent thinks twice about going into Heatran on the Fire move.
Victini @ Choice Scarf
Ability: Victory Star
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- V-create
- Bolt Strike
- U-turn
- Trick
Alternate moves: Blue Flare, Zen Headbutt, Final Gambit, Glaciate, Energy Ball
Alternate Spread: 252 Atk / 4 SpA / 252 Spe w/ Naive Nature if running one of the special moves listed above.
Trick comes in handy vs Eviolite abusers and bulky set-up mons such as Snorlax and Suicune. Zen Headbutt provies a second STAB move, Glaciate helps vs Garchomp, Landorus-T and Gliscor which are often used as switch-ins to Victini (if they're physically defensive of course, otherwise Landorus-T and Gliscor do not wanna take a V-Create.), Energy Ball is for Slowbro and just grass coverage in general if the rest of your team lacks it, otherwise Bolt Strike is the superior option. Then there's Final Gambit which can get rid of threats to your team, it is gonna cost you Victini though. And finally, Blue Flare helps vs Bug and Steel without getting the drops from V-Create.
Also, if running a special attack, it is recommended that you run the Naive nature so you have a bigger chance to live Sucker Punch from Bisharp, especially if it's Lum Berry, then you live either way.
Choice Band
Victini @ Choice Band
Ability: Victory Star
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- V-create
- U-turn
- Bolt Strike
- Zen Headbutt
Alternate moves: Brick Break
Brick Break helps vs the Steel match-up so your opponent thinks twice about going into Heatran on the Fire move.
A Rank
Dual Screens
Deoxys-Speed @ Light Clay
Ability: Pressure
EVs: 248 HP / 8 SpD / 252 Spe
Timid Nature
- Taunt
- Stealth Rock
- Reflect
- Light Screen
Hazard Lead
-Deoxys-Speed @ Focus Sash
Ability: Pressure
EVs: 248 HP / 8 Atk / 252 Spe
Jolly Nature
- Stealth Rock
- Spikes
- Taunt
- Knock Off
Deoxys-Speed @ Light Clay
Ability: Pressure
EVs: 248 HP / 8 SpD / 252 Spe
Timid Nature
- Taunt
- Stealth Rock
- Reflect
- Light Screen
Hazard Lead
-Deoxys-Speed @ Focus Sash
Ability: Pressure
EVs: 248 HP / 8 Atk / 252 Spe
Jolly Nature
- Stealth Rock
- Spikes
- Taunt
- Knock Off
Choice Scarf
Gardevoir (F) @ Choice Scarf
Ability: Trace
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Psyshock
- Shadow Ball
- Trick
Alternate moves: Focus Blast, Hidden Power [Fire], Healing Wish, Memento
Gardevoir (F) @ Choice Scarf
Ability: Trace
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Psyshock
- Shadow Ball
- Trick
Alternate moves: Focus Blast, Hidden Power [Fire], Healing Wish, Memento
Life Orb
Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 30 Atk
- Draco Meteor
- Psyshock
- Hidden Power [Fire]
- Roost
Alternate moves: Ice Beam, Defog, Calm Mind
Choice Specs
Latios @ Choice Specs
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Thunderbolt
- Trick
Alternate moves: Shadow Ball, Energy Ball, Ice Beam, Hidden Power [Fire]
Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 30 Atk
- Draco Meteor
- Psyshock
- Hidden Power [Fire]
- Roost
Alternate moves: Ice Beam, Defog, Calm Mind
Choice Specs
Latios @ Choice Specs
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Thunderbolt
- Trick
Alternate moves: Shadow Ball, Energy Ball, Ice Beam, Hidden Power [Fire]
Assault Vest
Meloetta @ Assault Vest
Ability: Serene Grace
Shiny: Yes
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Energy Ball
- Psyshock
- Focus Blast
- Shadow Ball
Alternate moves: Hyper Voice, Energy Ball, Thunderbolt
Choice Specs
Meloetta @ Choice Specs
Ability: Serene Grace
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Hyper Voice
- Psychic
- Focus Blast
- Shadow Ball
Alternate moves: Psyshock, Energy Ball, Thunderbolt
Alternate spread: 252 HP / 252 SpA / 4 Def w/ Modest Nature
Meloetta @ Assault Vest
Ability: Serene Grace
Shiny: Yes
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Energy Ball
- Psyshock
- Focus Blast
- Shadow Ball
Alternate moves: Hyper Voice, Energy Ball, Thunderbolt
Choice Specs
Meloetta @ Choice Specs
Ability: Serene Grace
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Hyper Voice
- Psychic
- Focus Blast
- Shadow Ball
Alternate moves: Psyshock, Energy Ball, Thunderbolt
Alternate spread: 252 HP / 252 SpA / 4 Def w/ Modest Nature
Swords DanceGallade @ Galladite
Ability: Justified
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Knock Off
- Ice Punch
Alternate moves: Zen Headbutt, Psycho Cut, Shadow Sneak, Drain Punch
Bulk Up
Gallade-Mega @ Galladite
Ability: Justified
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- Bulk Up
- Drain Punch
- Fire Punch
- Shadow Sneak
Alternate moves: Ice Punch, Psycho Cut
Ability: Justified
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Knock Off
- Ice Punch
Alternate moves: Zen Headbutt, Psycho Cut, Shadow Sneak, Drain Punch
Bulk Up
Gallade-Mega @ Galladite
Ability: Justified
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- Bulk Up
- Drain Punch
- Fire Punch
- Shadow Sneak
Alternate moves: Ice Punch, Psycho Cut
B Rank
Suicide Screens
Azelf @ Light Clay
Ability: Levitate
EVs: 252 Atk / 4 Def / 252 Spe
Naive Nature
- Stealth Rock
- Explosion
- Reflect
- Light Screen
Azelf @ Light Clay
Ability: Levitate
EVs: 252 Atk / 4 Def / 252 Spe
Naive Nature
- Stealth Rock
- Explosion
- Reflect
- Light Screen
Wallbreaker
Alakazam @ Alakazite
Ability: Magic Guard
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Psychic
- Focus Blast
- Shadow Ball
- Encore
Alternate moves: Dazzling Gleam, Hidden Power [Fire]/[Ice], Energy Ball, Substitute, Calm Mind
Alakazam @ Alakazite
Ability: Magic Guard
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Psychic
- Focus Blast
- Shadow Ball
- Encore
Alternate moves: Dazzling Gleam, Hidden Power [Fire]/[Ice], Energy Ball, Substitute, Calm Mind
Life Orb
Alakazam @ Life Orb
Ability: Magic Guard
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Psychic
- Focus Blast
- Shadow Ball
- Hidden Power [Fire]
Alternate moves: Energy Ball, Dazzling Gleam, Hidden Power [Ice], Thunder Wave
Alternate item: Focus Sash
The Focus Sash set is really good for revenge killing as it's never gonna be broken by hazards or status. Thunder Wave is a good option for the sash set as it can cripple speed boosters after living any one hit.
Alakazam @ Life Orb
Ability: Magic Guard
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Psychic
- Focus Blast
- Shadow Ball
- Hidden Power [Fire]
Alternate moves: Energy Ball, Dazzling Gleam, Hidden Power [Ice], Thunder Wave
Alternate item: Focus Sash
The Focus Sash set is really good for revenge killing as it's never gonna be broken by hazards or status. Thunder Wave is a good option for the sash set as it can cripple speed boosters after living any one hit.
Calm Mind
Latias-Mega (F) @ Latiasite
Ability: Levitate
EVs: 248 HP / 232 Def / 28 Spe
Bold Nature
- Calm Mind
- Roost
- Stored Power
- Substitute
Alternate moves: Refresh, Reflect Type, Dragon Pulse, Psyshock, Hidden Power [Fighting]
The given speed is for Breloom so you can sub on the Spore. Breloom can't beat this 1v1 anyway but you still don't want to be put to sleep in case your opponent has something threatening in the back. Refresh can be used to get rid of status such as Toxic and Thunder Wave which cripple the effectiveness of this set. Psyshock and Dragon Pulse are good STAB options if
you're not a fan of Stored Power and HP Fighting hits Bisharp. Reflect Type is an option but I wouldn't recommend it over the other moves.
Defensive
Latias @ Latiasite
Ability: Levitate
EVs: 248 HP / 68 Def / 192 Spe
Timid Nature
- Thunder Wave
- Ice Beam
- Recover
- Psyshock
Alternate moves: Roar, Reflect Type, Dragon Pulse, Thunderbolt
The spread is to outspeed max speed Garchomp and kill it with Ice Beam. Roar prevents Latias from being set-up fodder to Mega-Scizor, Bisharp, Doublade, Aegislash and Mega-Gyarados. Thunder Wave provides speed control, very good move on a bulky mon.
Latias-Mega (F) @ Latiasite
Ability: Levitate
EVs: 248 HP / 232 Def / 28 Spe
Bold Nature
- Calm Mind
- Roost
- Stored Power
- Substitute
Alternate moves: Refresh, Reflect Type, Dragon Pulse, Psyshock, Hidden Power [Fighting]
The given speed is for Breloom so you can sub on the Spore. Breloom can't beat this 1v1 anyway but you still don't want to be put to sleep in case your opponent has something threatening in the back. Refresh can be used to get rid of status such as Toxic and Thunder Wave which cripple the effectiveness of this set. Psyshock and Dragon Pulse are good STAB options if
you're not a fan of Stored Power and HP Fighting hits Bisharp. Reflect Type is an option but I wouldn't recommend it over the other moves.
Defensive
Latias @ Latiasite
Ability: Levitate
EVs: 248 HP / 68 Def / 192 Spe
Timid Nature
- Thunder Wave
- Ice Beam
- Recover
- Psyshock
Alternate moves: Roar, Reflect Type, Dragon Pulse, Thunderbolt
The spread is to outspeed max speed Garchomp and kill it with Ice Beam. Roar prevents Latias from being set-up fodder to Mega-Scizor, Bisharp, Doublade, Aegislash and Mega-Gyarados. Thunder Wave provides speed control, very good move on a bulky mon.
Offensive Support
Latias @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Defog
- Healing Wish
Alternate moves: Roost, Ice Beam, Hidden Power [Fire]
Alternate spread: 4 HP / 252 SpA / 252 Spe
The spread of 72 HP prevents Latias from being 2HKO'd by Thundurus' HP Ice because most of the time this is gonna be your switch-in to Thundurus. Roost can be used if you want some longevity but other than it's better bulk, Healing Wish is Latias' selling point, comes in handy when you have to let a mon take damage or get statused and then bring it back. HP Fire is for Ferrothorn, Mega-Scizor etc. and Ice Beam can be used for SDef Gliscor which can stall you out with the Life Orb recoil if you're not running Roost
Latias @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Defog
- Healing Wish
Alternate moves: Roost, Ice Beam, Hidden Power [Fire]
Alternate spread: 4 HP / 252 SpA / 252 Spe
The spread of 72 HP prevents Latias from being 2HKO'd by Thundurus' HP Ice because most of the time this is gonna be your switch-in to Thundurus. Roost can be used if you want some longevity but other than it's better bulk, Healing Wish is Latias' selling point, comes in handy when you have to let a mon take damage or get statused and then bring it back. HP Fire is for Ferrothorn, Mega-Scizor etc. and Ice Beam can be used for SDef Gliscor which can stall you out with the Life Orb recoil if you're not running Roost
Defensive + Hazards
Deoxys-Defense @ Leftovers
Ability: Pressure
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Spikes
- Recover
- Stealth Rock
- Toxic
Alternate moves: Skill Swap, Ice Beam, Knock Off, Thunder Wave
Anti-Lead
Deoxys-Defense @ Mental Herb
Ability: Pressure
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunder Wave
- Spikes
- Stealth Rock
- Taunt
Nice lead set with Taunt + Mental Herb to catch opposing hazard leads with Taunt.
Deoxys-Defense @ Leftovers
Ability: Pressure
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Spikes
- Recover
- Stealth Rock
- Toxic
Alternate moves: Skill Swap, Ice Beam, Knock Off, Thunder Wave
Anti-Lead
Deoxys-Defense @ Mental Herb
Ability: Pressure
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunder Wave
- Spikes
- Stealth Rock
- Taunt
Nice lead set with Taunt + Mental Herb to catch opposing hazard leads with Taunt.
Offensive
Starmie @ Life Orb
Ability: Analytic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Rapid Spin
- Hydro Pump
- Psychic
- Ice Beam
Alternate moves: Surf, Thunderbolt
Hits decently hard with it's base 100 SpA and also provides the most reliable hazard removal due to it's amazing speed.
Reflect Type
Starmie @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
- Scald
- Rapid Spin
- Recover
- Reflect Type
Alternate moves: Psyshock, Thunderbolt
Great utility set for Starmie. Scald to fish for burns, Thunderbolt so you're not walled by bulky Water types, Recover for longevity and Reflect Type for things like Bisharp, Mega-Scizor and many others. Psyshock and Thunderbolt can be used over Rapid Spin if you already have hazard removal. Psyshock provides second STAB and Thunderbolt for bulky Waters who want to come in.
Starmie @ Life Orb
Ability: Analytic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Rapid Spin
- Hydro Pump
- Psychic
- Ice Beam
Alternate moves: Surf, Thunderbolt
Hits decently hard with it's base 100 SpA and also provides the most reliable hazard removal due to it's amazing speed.
Reflect Type
Starmie @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
- Scald
- Rapid Spin
- Recover
- Reflect Type
Alternate moves: Psyshock, Thunderbolt
Great utility set for Starmie. Scald to fish for burns, Thunderbolt so you're not walled by bulky Water types, Recover for longevity and Reflect Type for things like Bisharp, Mega-Scizor and many others. Psyshock and Thunderbolt can be used over Rapid Spin if you already have hazard removal. Psyshock provides second STAB and Thunderbolt for bulky Waters who want to come in.
Specially Defensive
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 224 SpD / 32 Spe
Careful Nature
- Thunder Wave
- Iron Head
- Stealth Rock
- Zen Headbutt
Alternate moves: Wish, U-Turn
Alternate spread: 176 HP / 224 SpD / 108 Spe
By far my favorite Jirachi set. Easily switches into things like Gardevoir and Latis, even if they wanna go for Shadow Ball. It can also take a hit from Gengar and Hydreigon, TWave them back and start firing off Iron Heads. Zen Headbutt provides secondary STAB, you don't really see it much on SDef Jirachi but it comes in handy a lot, more than Wish since there's no Protect on this set, and you basically get leftovers recovery by flinching out your opponent. Zen also helps in OHKOing Scolipede after rocks which is a huge threat to Psychic because it can Sub or Swords Dance knowing Iron Head won't OHKO. Helps a ton vs Fairy as well.
Choice Scarf
Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Iron Head
- U-turn
- Fire Punch
- Healing Wish
Alternate moves: Trick, Zen Headbutt
Ability: Serene Grace
EVs: 252 HP / 224 SpD / 32 Spe
Careful Nature
- Thunder Wave
- Iron Head
- Stealth Rock
- Zen Headbutt
Alternate moves: Wish, U-Turn
Alternate spread: 176 HP / 224 SpD / 108 Spe
By far my favorite Jirachi set. Easily switches into things like Gardevoir and Latis, even if they wanna go for Shadow Ball. It can also take a hit from Gengar and Hydreigon, TWave them back and start firing off Iron Heads. Zen Headbutt provides secondary STAB, you don't really see it much on SDef Jirachi but it comes in handy a lot, more than Wish since there's no Protect on this set, and you basically get leftovers recovery by flinching out your opponent. Zen also helps in OHKOing Scolipede after rocks which is a huge threat to Psychic because it can Sub or Swords Dance knowing Iron Head won't OHKO. Helps a ton vs Fairy as well.
Choice Scarf
Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Iron Head
- U-turn
- Fire Punch
- Healing Wish
Alternate moves: Trick, Zen Headbutt
C Rank
Defensive Support
Uxie @ Colbur Berry
Ability: Levitate
EVs: 252 HP / 110 Def / 148 Spe
Bold Nature
- Stealth Rock
- Psyshock
- Thunder Wave
- U-turn
The speed given is to outspeed base 70's. Colbur Berry is to live any Dark type hit and Thunder Wave, then U-Turn out. Solid utility mon.
Uxie @ Colbur Berry
Ability: Levitate
EVs: 252 HP / 110 Def / 148 Spe
Bold Nature
- Stealth Rock
- Psyshock
- Thunder Wave
- U-turn
The speed given is to outspeed base 70's. Colbur Berry is to live any Dark type hit and Thunder Wave, then U-Turn out. Solid utility mon.
Defensive
Cresselia @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Moonlight
- Psychic
- Moonblast
- Thunder Wave
Alternate moves: Ice Beam, Toxic, Lunar Dance
Alternate spread: 248 HP / 4 Def / 252 SpD w/ Calm Nature
Very bulky Pokemon, able to cripple many things with Thunder Wave. Moonblasts prevents it for being walled and set-up on by Bisharp, Mega-Gyarados etc.
Cresselia @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Moonlight
- Psychic
- Moonblast
- Thunder Wave
Alternate moves: Ice Beam, Toxic, Lunar Dance
Alternate spread: 248 HP / 4 Def / 252 SpD w/ Calm Nature
Very bulky Pokemon, able to cripple many things with Thunder Wave. Moonblasts prevents it for being walled and set-up on by Bisharp, Mega-Gyarados etc.
Support
Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Giga Drain
- Recover
- Thunder Wave
- Stealth Rock
Alternate moves: Baton Pass, Psychic
Baton Pass
Celebi @ Weakness Policy
Ability: Natural Cure
EVs: 252 HP / 148 Def / 108 Spe
Bold Nature
- Recover
- Baton Pass
- Giga Drain
- Nasty Plot
Alternate moves: Seed Bomb > Giga Drain, Swords Dance > Nasty Plot
Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Giga Drain
- Recover
- Thunder Wave
- Stealth Rock
Alternate moves: Baton Pass, Psychic
Baton Pass
Celebi @ Weakness Policy
Ability: Natural Cure
EVs: 252 HP / 148 Def / 108 Spe
Bold Nature
- Recover
- Baton Pass
- Giga Drain
- Nasty Plot
Alternate moves: Seed Bomb > Giga Drain, Swords Dance > Nasty Plot
Assault Vest
Metagross @ Assault Vest
Ability: Clear Body
EVs: 252 HP / 160 Atk / 96 SpD
Adamant Nature
- Pursuit
- Meteor Mash
- Bullet Punch
- Earthquake
Very nice bulky pivot, especially with Pursuit which works on Latis, Gardevoir etc.
Weakness Policy + Rock Polish
Metagross @ Weakness Policy
Ability: Clear Body
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Rock Polish
- Meteor Mash
- Bullet Punch
- Earthquake
Metagross can turn into quite a dangerous set-up sweeper if it gets off a Rock Polish while getting hit with a super effective move as long as it can live it.
Metagross @ Assault Vest
Ability: Clear Body
EVs: 252 HP / 160 Atk / 96 SpD
Adamant Nature
- Pursuit
- Meteor Mash
- Bullet Punch
- Earthquake
Very nice bulky pivot, especially with Pursuit which works on Latis, Gardevoir etc.
Weakness Policy + Rock Polish
Metagross @ Weakness Policy
Ability: Clear Body
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Rock Polish
- Meteor Mash
- Bullet Punch
- Earthquake
Metagross can turn into quite a dangerous set-up sweeper if it gets off a Rock Polish while getting hit with a super effective move as long as it can live it.
Choice Specs
Gothitelle (F) @ Choice Specs
Ability: Shadow Tag
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
- Trick
- Hidden Power [Fire]
- Psychic
- Thunderbolt
Very nice Shadow Tag trapper that can put a lot of pressure on your opponent and make him think twice about how he plays, because Gothitelle can come in at any moment to remove a mon such as Slowbro with specs TBolt which is always very important due to it's amazing bulk.
Rest + Calm Mind
Gothitelle @ Choice Scarf
Ability: Shadow Tag
EVs: 252 HP / 4 SpA / 252 SpD
Sassy Nature
- Calm Mind
- Psyshock
- Rest
- Thunder Wave
Alternate moves: Thunderbolt
For this set to be effective you need to make sure you get rid of any fast strong physical attacker before you start setting up, otherwise you're just gonna waste your time.
Gothitelle (F) @ Choice Specs
Ability: Shadow Tag
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
- Trick
- Hidden Power [Fire]
- Psychic
- Thunderbolt
Very nice Shadow Tag trapper that can put a lot of pressure on your opponent and make him think twice about how he plays, because Gothitelle can come in at any moment to remove a mon such as Slowbro with specs TBolt which is always very important due to it's amazing bulk.
Rest + Calm Mind
Gothitelle @ Choice Scarf
Ability: Shadow Tag
EVs: 252 HP / 4 SpA / 252 SpD
Sassy Nature
- Calm Mind
- Psyshock
- Rest
- Thunder Wave
Alternate moves: Thunderbolt
For this set to be effective you need to make sure you get rid of any fast strong physical attacker before you start setting up, otherwise you're just gonna waste your time.
Assault Vest
Gallade (M) @ Assault Vest
Ability: Justified
EVs: 252 HP / 252 SpD / 4 Spe
Adamant Nature
- Drain Punch
- Shadow Sneak
- Knock Off
- Rock Slide
Swords Dance
Gallade @ Lum Berry
Ability: Justified
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Zen Headbutt
- Knock Off
Other moves: Shadow Sneak, Psycho Cut, Ice Punch, Fire Punch
Gallade (M) @ Assault Vest
Ability: Justified
EVs: 252 HP / 252 SpD / 4 Spe
Adamant Nature
- Drain Punch
- Shadow Sneak
- Knock Off
- Rock Slide
Swords Dance
Gallade @ Lum Berry
Ability: Justified
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Zen Headbutt
- Knock Off
Other moves: Shadow Sneak, Psycho Cut, Ice Punch, Fire Punch
Note: Didn't include the Slowbro and Hoopa sets that I previously posted in this.
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