So basically I wanted to build around cm+icy wind cress after reading a discussion about it in the ps chat.
I thought zard y would be a good partner for cress so that it can get big hp recovery from moonlight, and zard can make use of icy wind. Added landorus t next because it can spam eq and intimidate helps zard y take rock slides, as well as help cresselia set up. I went for assault vest because I've never used it before. Breloom was next to be able to threaten opposing landorus t and hit kangaskhan hard. it can spread sleep as well. I added bisharp for more priority and to hit common tr setters hard. and with icy wind it can outspeed a lot and deal big damage. heatran was the final member to take sleep and as a fire resist. and bisharp isn't a good steel type to take hits.
My main issue with the team is that it's not fast enough and there isn't enough speed control to really offset that. I could just use scarf lando t but if there's any other way then that would be good. any ideas?
I thought zard y would be a good partner for cress so that it can get big hp recovery from moonlight, and zard can make use of icy wind. Added landorus t next because it can spam eq and intimidate helps zard y take rock slides, as well as help cresselia set up. I went for assault vest because I've never used it before. Breloom was next to be able to threaten opposing landorus t and hit kangaskhan hard. it can spread sleep as well. I added bisharp for more priority and to hit common tr setters hard. and with icy wind it can outspeed a lot and deal big damage. heatran was the final member to take sleep and as a fire resist. and bisharp isn't a good steel type to take hits.
Cresselia @ Rocky Helmet
Ability: Levitate
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
IVs: 0 Atk
- Calm Mind
- Psychic
- Icy Wind
- Moonlight
Charizard-Mega-Y @ Charizardite Y
Ability: Drought
EVs: 232 HP / 76 Def / 92 SpA / 108 Spe
Modest Nature
IVs: 0 Atk
- Heat Wave
- Solar Beam
- Overheat
- Protect
Landorus-Therian @ Assault Vest
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- Rock Slide
- Superpower
- U-turn
Breloom @ Focus Sash
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Spore
- Bullet Seed
- Mach Punch
- Protect
Bisharp @ Life Orb
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Knock Off
- Sucker Punch
- Iron Head
- Protect
Heatran @ Leftovers
Ability: Flash Fire
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Substitute
- Heat Wave
- Earth Power
- Protect
Ability: Levitate
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
IVs: 0 Atk
- Calm Mind
- Psychic
- Icy Wind
- Moonlight
Charizard-Mega-Y @ Charizardite Y
Ability: Drought
EVs: 232 HP / 76 Def / 92 SpA / 108 Spe
Modest Nature
IVs: 0 Atk
- Heat Wave
- Solar Beam
- Overheat
- Protect
Landorus-Therian @ Assault Vest
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- Rock Slide
- Superpower
- U-turn
Breloom @ Focus Sash
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Spore
- Bullet Seed
- Mach Punch
- Protect
Bisharp @ Life Orb
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Knock Off
- Sucker Punch
- Iron Head
- Protect
Heatran @ Leftovers
Ability: Flash Fire
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Substitute
- Heat Wave
- Earth Power
- Protect
My main issue with the team is that it's not fast enough and there isn't enough speed control to really offset that. I could just use scarf lando t but if there's any other way then that would be good. any ideas?