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BandedBodyPress's latest activity
BandedBodyPress
replied to the thread
CAP 34 Prevos - Art Poll 1
.
Chillie Kiwi Yokaiju
Yesterday at 1:28 PM
BandedBodyPress
reacted to
adpg.2007's post
in the thread
Project
OM Mashup Megathread
with
Like
.
Since I started noticing things fast enough, I need to update constantly, so... After discovering that the Booster Energy doesn't...
Yesterday at 1:27 PM
BandedBodyPress
reacted to
adpg.2007's post
in the thread
Project
OM Mashup Megathread
with
Haha
.
After a little first tour, it´s time to fix some things of the metagame that are really unbalanced NEW BANS NEW WATCHLIST Well...
Saturday at 7:27 AM
BandedBodyPress
reacted to
adpg.2007's post
in the thread
Project
OM Mashup Megathread
with
Like
.
_ Because the idea is gaining popularity, I'm gonna put it in here, so it could become a formal room meta. :Mimikyu: TRADEABILITIES...
Thursday at 3:46 PM
BandedBodyPress
reacted to
prunyy's post
in the thread
Project
Metagame Workshop
with
Love
.
Ok, so I wanted to see how true it is. My spreadsheets probably have errors but this is what I got. This list does include things like...
Wednesday at 9:52 PM
BandedBodyPress
replied to the thread
Project
Metagame Workshop
.
I’m glad you brought that up. There are 4 metagames, that at least I can remember, where the placement of moves makes a tangible impact...
Wednesday at 2:07 PM
BandedBodyPress
reacted to
KaenSoul's post
in the thread
Project
Metagame Workshop
with
Like
.
I would prefer if there is no control over the abilities to have an easier time at keeping them under control, funnily enough, the...
Wednesday at 9:59 AM
BandedBodyPress
replied to the thread
Project
Metagame Workshop
.
Here is a deviation from the main ruleset that might solve the issue of having less restrictions and having a reasonable Base Power...
Wednesday at 2:48 AM
BandedBodyPress
reacted to
KaenSoul's post
in the thread
Project
Metagame Workshop
with
Like
.
The idea seems good, but I think you need to simplify it a bit, I would make the BP and category equal to the highest offensive stat, so...
Wednesday at 2:21 AM
BandedBodyPress
reacted to
prunyy's post
in the thread
Project
Metagame Workshop
with
Love
.
I think the easiest solution would just be primary type. For abilities, if the host Pokemon has chosen its hidden ability, the secondary...
Tuesday at 5:49 PM
BandedBodyPress
replied to the thread
Project
Metagame Workshop
.
I really like this idea. I don’t know if it needs to be simplified at all, but here’s things I’d consider: Is the only way to reveal...
Tuesday at 7:34 AM
BandedBodyPress
reacted to
Lectrys's post
in the thread
Project
Metagame Workshop
with
Like
.
Some questions: Does the newly granted ability replace the user's old ability or stack on top of it (a la As One)? Can I use moves...
Tuesday at 6:39 AM
BandedBodyPress
reacted to
Hiusi guy's post
in the thread
Project
Metagame Workshop
with
Like
.
I like the idea, as well it doesn't seem too complicated just a bit daunting at first perhaps. It also seems to be random with the type...
Tuesday at 6:39 AM
BandedBodyPress
reacted to
prunyy's post
in the thread
Project
Metagame Workshop
with
Like
.
Pocket Monsters (name is not the best but i’m not good at them) Premise: One move in a Pokemon's moveset can be replaced with a...
Tuesday at 6:39 AM
BandedBodyPress
reacted to
Cuddly's post
in the thread
Project
Metagame Workshop
with
Like
.
Thanks Let me know if you hsve ideas for how to make the concept more interesting.
Tuesday at 6:35 AM
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