Recent content by hiei-q

  1. Format Discussion Metronome Battle

    Yeah, M Venu is alright too, but in that case i might drop Friend Guard and go for Competitive or something else :)
  2. Format Discussion Metronome Battle

    Hey there! I was playing quite a bunch recently and i hit top 50. Wanted to share my team and see what i can change for the better. Tyranitar @ Weakness Policy Ability: Simple EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe Relaxed Nature - Metronome Venusaur-Mega @...
  3. Format Discussion Metronome Battle

    Also, if you just want water immunity, you can go for an arguably better ability than desolate land in Storm Drain, since it boosts the special attack of the user, and sotrm drain is good but far from top tier or broken. Another great use of this abilities is to trigger weather related...
  4. Format Discussion Metronome Battle

    Weakened defensive pokemon appreciate dynamax because you can keep them in battle a bit longer, making them take quite more hits so your other pokemon isnt double targetted all the time for the rest of the battle. Sometimes this situation arises naturally because one of your pokemon got many...
  5. Project Metagame Workshop (OM Submissions CLOSED)

    1) The simplest way to indicate anything would be just to switch animations. It would be weird to close combat something with the animation of protect, but whatever. 2) I would keep the 3th and 4th move as they are. 3) The effect of Stealth Rocks doesnt depend on the type of the move, therefore...
  6. Project Metagame Workshop (OM Submissions CLOSED)

    Well, you can still set the veils up and go for dynamax scrappy Sirfetch'd to boost attack for three turns. The only problem with this strat is the hail not working in your favor.
  7. Project Metagame Workshop (OM Submissions CLOSED)

    You can easily wall most mons by just switching out, cause you just need to be immune/heavily resist 1 move. Therefore there will be a lot of double switches and mindgames. Looks interesting! Though most people wont find it attractive at all, which is a problem since that means that the...
  8. Project Metagame Workshop (OM Submissions CLOSED)

    I like it. I would remove the added move though as without it you can have niche options on more underrated mons. You can boost the power of the memory type moves by 30% in compensation so that you encourage the use of the memory a bit more. That way, you can have fire/ground charizard...
  9. Project Metagame Workshop (OM Submissions CLOSED)

    In any case, the answer is no. Recoil damage shoudnt trigger the rule, neither should stuff like Life Orb or a Pokemon blowing themselves with explosion. What i am uncertain is about moves like doom desire and foresight, since they trigger later.
  10. Project Metagame Workshop (OM Submissions CLOSED)

    Virus Typing Not a good moment for a virus related metagame, but it is a concept that hasnt been explored too much. The idea of a virus related metagame is to choose some kind of event that would happen to some/every pokemon after certain condition is triggered. In this case, the typing...
  11. Format Discussion Metronome Battle

    Great list. Good to see Speed Boost/Prankster in C since many players spam them even tohugh having speed advantage is not a big issue. Speaking of Speed advantage, did anyone tried mixing speed boost with King's Rock? Sounds pretty bad though
  12. Project Metagame Workshop (OM Submissions CLOSED)

    But if an ability so powerful like Huge power is just comparable to an alredy existing move that many pokemon have, what is left to most balanced abilities like guts or swift swim (compared with speed boost)? Either way, this metagame open other cool options like Magic Bounce, Shadow Tag...
  13. Project Metagame Workshop (OM Submissions CLOSED)

    Usually the effect of status moves are better than most abilities in the game. Just compare huge power, one of the most broken abilities of the game with swords dance and you will realize. I think the idea is cool though
  14. Project Metagame Workshop (OM Submissions CLOSED)

    Oh, i almost havent played OU lol. I edited the weavile post Gyarados @ Heavy-Duty Boots Ability: Moxie EVs: 252 Atk / 4 SpA / 252 Spe Naive Nature - Bounce - Waterfall - Earthquake - Flamethrower I realized that this gyarados set is almost unstoppable. There is no Gale winds or...
  15. Project Metagame Workshop (OM Submissions CLOSED)

    Turbo Battle Metagame premise: every pokemon's Attack and Special Attack stats are doubled. Balinst: I might stick to OU banlist and clauses, but dynamax and gigantamax will be allowed. The reason i am not banning nothing in particular is that decide what is broken or what not might be...
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