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It's a punching move.
I assume both of the dual-hit moves can inflict flinch (separate chances); however, idk how King's Rock worked in the past with multi-hit moves.
The new 1.3 patch added more local checks for X/Y (on top of the 510 Limit); however you can always battle locally on lower patch versions where this is not in effect.
Carry on.
Day 4 Dumps - Trainer Pokemon difficulty & Delta Stream interactions. Still have not found Rayquaza mega-evo trigger. Hoopa's new form can use Hyperspace Fury.
Day 3 Dumps - Red / Blue Orb as held items causes Primal Reversion on switch-in; Hoopa changes form via Key Item similar to Shaymin...
original "no >510 even locally" source which prompted the change (also at the end of the video)
(the guy owns the Cyber Save Editor and can hack whatever he wants in-game)
waiting for the contrary proof :P
To elaborate (like I did in the BH thread) it was incorrectly assumed that you could battle with >510 EVs in X/Y, because it was possible in previous games and was untested (due to the games being difficult to hack). With Cyber Save Editor (a device that can hack pokemon that came out a month...
This wasn't some unfounded change.
If you hack Pokemon into your X/Y game, if any have >510 EVs you are prevented from battling anyone via Link Battle. This implies that you can only battle against the in-game NPC trainers and wild Pokemon if you have >510. It's absolutely impossible to bypass...
TM/HM list now available - I parsed the loaded 'personal' data for the 3 unreleased species.
Serebii has already added the information (move names etc) and is up to date on current knowledge.
TM/HM list now available - I parsed the loaded 'personal' data for the 3 unreleased species.
Serebii has already added the information (move names etc) and is up to date on current knowledge.
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Hyperspace Hole is a 1 turn move.