Recent content by MeepBard

  1. MeepBard

    Proposal phoopes' Original Ruleset for Your Gen One Needs (PORYGON): the (hopefully) final thread about RBY cart accuracy vs. modding

    agreed, but i still think it should be suspected regardless - TBs were banned in an entirely different era of policymaking and suspecting them properly even if it'd certainly result in a universal "no" from the playerbase would mean we'd have an actual vote to point at, rather than it being...
  2. MeepBard

    Mechanics Game-specific Gen III mechanics bugs

    What type of bug are you reporting? Mechanics What is the bug? there are two bugs that are both present in ruby and sapphire that are not implemented on sim: one of these bugs is an interaction between Shed Skin and Nightmare, where, after shed skin clears sleep, nightmare still remains...
  3. MeepBard

    Other Tiers Fancy Cup and Light Cup Discussion Thread

    very fun games, thank you for sharing them here and for giving the tier a shot!! mawile went crazy in that last game, i underestimated the value of having a decent steel type in this meta :O i've done a lot of theorymonning on fancy cup and i think rotom might be top 1. it's by far the...
  4. MeepBard

    Other Tiers Fancy Cup and Light Cup Discussion Thread

    Light Cup This format is weight-based like Fancy Cup and limits Pokémon to their earliest evolutionary stage, but does not place any specific restrictions on height and has a much higher limit on weight. Additionally, there are no restrictions placed on the sum of the team's level. The...
  5. MeepBard

    Other Tiers Fancy Cup and Light Cup Discussion Thread

    Fancy Cup A format for cute Pokémon, Fancy Cup is characterized by its unique "level sum" limit similar to early Nintendo Cup formats and its restrictions on height and weight.
  6. MeepBard

    Other Tiers Fancy Cup and Light Cup Discussion Thread

    Approved by 16bit Introduction Generation IV introduced a plethora of new, official battle rules that could be chosen for matches at the Pokémon Communication Club inside any Pokémon Center. These included the Standard Cup and Doubles Cup rulesets, which would both later be reworked into the...
  7. MeepBard

    Pending Add outdated formats as custom rules

    Quite a few formats have been lost to time as Showdown aims to simulate the game as it is currently played / as it was played by the end of a generation, and I think that's a shame! These "early formats" are often substantially different than the ones we have at the end of a generation - where...
  8. MeepBard

    WIP Poké Job Guide

    oh wow, i'd totally forgotten about this - thanks for the poke! the issues i faced really came from lack of available research online (and lack of time to research it myself) as well as the gen 9 games taking away most of my time. i would like to complete this still, but i'm unsure how much time...
  9. MeepBard

    Proposal RBY Sleep Cause Should Be Cart Accurate (and other gens should consider it too)

    this is correct and i'd neglected to mention this in my first post so i appreciate the correction here! i think the difference between this and freeze though in my opinion is that freeze is a secondary effect of an attacking move while sleep is the primary effect of a status move - one is out...
  10. MeepBard

    Proposal RBY Sleep Cause Should Be Cart Accurate (and other gens should consider it too)

    i really don't think freeze clause mod is that egregious or comparable to sleep clause mod. on cart you'd just replay the game 1:1 if a second freeze occurs, which would take a while, sure - but is theoretically possible on cart. on sim, we don't have to endure the long and arduous process of...
  11. MeepBard

    Tradebacks in Gen 8 metagames

    i wouldn't use gen 1 tradebacks as precedent for this case, personally - the only reason gen 1 is played without tradebacks is because, like most archaic rulings, a few people from ancient times simply did not like the idea of playing with tradebacks, so it was banned without any sort of formal...
  12. MeepBard

    Revisiting the Sleep Clause for SV OU

    i agree wholeheartedly with most of this post and i think it's really well put, but i don't agree with introducing a new win condition to the game. frankly if there's any win condition that's more than just "make the opponent run out of Pokemon", players will find a way to abuse it via methods...
  13. MeepBard

    Revisiting the Sleep Clause for SV OU

    as one of the bigger proponents of grayed out move clause in this thread, i appreciate seeing some discussion about this particular proposal! i'll go over the arguments in this post to make a case for it. On Encore: this rather complex move has had a few solutions proposed over the years in...
  14. MeepBard

    Revisiting the Sleep Clause for SV OU

    the issue with sleep clause is that it can't be applied on cartridge in its current state, which is why it's referred to as Sleep Clause Mod. using a sleep move while a pokemon is already sleeping on the simulator will cause the move to fail, which is not something that can actually happen on...
  15. MeepBard

    Revisiting the Sleep Clause for SV OU

    would like to thank the council for starting this thread as i think it's a great outlet to finally get something done about this. i've always been against sleep clause mod in its current form. i think it is a very egregious, archaic outlier to current tiering policy and if such a clause were...
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