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Gardevoir #Gardevoirite
Draining Kiss (Kingdra) ~ Hypnosis (Goodra)
IF Goodra is under the effects of Dodge on action 2, THEN use Chill that action instead.
IF Goodra is asleep when you would act on action 2, THEN use Chill that action instead.
Jynx #Rare Candy
Protect (Gardevoir) ~ Lovely Kiss (Goodra)
IF Goodra is under the effects of a P/E move on action 2, THEN use Chill that action instead and push actions back.
IF Goodra uses Sleep Talk on action 2, THEN use Chill that action instead and push actions back.
Mr. Mime #Leftovers
Hidden Power (Kingdra) ~ Hypnosis (Goodra)
IF Goodra is under the effects of Dodge on action 2, THEN use Chill that action instead.
IF Goodra is asleep when you would act on action 2, THEN use Chill that action instead.
Frosty: 4 [Base] + (2 x 8) + (4 x 2) = 28 UC Exclaimer: 4 [Base] + (1 x 8) + (2 x 2) + (3 x 2) + (4 x 9) = 58 UC JJayyFeather: 4 [Base] + (4 x 1) = 8 UC
With the enemy caught, the stairway before you is unobstructed. Seeing as it's your only way out, you proceed up the stairs...
Clockwork Platform
As you continue to get closer to the peak, you come across a massive, intricate clockwork mesh which bars your path. There are walls to either side which confirms this. The mechanism seems to whir around at a fast speed and you have to time it right to get across as a metal wheel with openings rotates across the path. You could wait until it is appropriate to do so however or you could get one of your Pokémon to grab the mesh and hope it will be what can get you all through. What do you do?
1) Wait a bit.
2) Run through and hope to reach the other side.
3) Have [MON] grab hold of the mesh while everyone else runs through.
After waiting thirty minutes for Slowbro to grab the mesh, the mechanism stops! You and your party get by unscathed, and Slowbro eventually lets go of the mesh. The endeavor took some energy out of Slowbro. Now what will Slowbro do?
Slowbro decides to just teleport across. Why didn't he think of this before?
Probably because he's a Slowbro.
Desert Expanse
The stairs from the previous floor bewilderingly deposit you in a vast, open desert. Looking around, sky is very clearly visible in all directions. Indications all point to you most definitely not being in the structure any more. The stairs continue upward immediately to your right, and you could continue up them to see if they take you back, but you've spotted an oasis in the distance which could be the rest your team needs. There's no shimmering or such nonsense to indicate a mirage, but the dark, dry clouds near and around it bother you.
Along the way, the clouds you spied before turn out to be sand, as you expected. Pressing onward, the duststorm serves only to annoy and blind, rather than to do actual harm. However, eyes buried in your hands and layers for protection, you and Goodra take a very sudden drop. Pulling yourself out of the sand and looking around, you find yourself in a large, conical pit in the sand. The rest of your team is nowhere to be seen; they may have wandered off without even realizing you're no longer leading them. As Goodra tries to climb out, they are stuck down by a stone and enveloped in whirling sands. A large, insectoid dragon appears as the culprit, emerging from the center of the pit in response to potential prey.
IF Sandstorm is active when you would act, THEN use Rain Dance that action instead and push back.
IF Flygon is under the effects of a P/E move, THEN use Feint that action instead and push back.