Project Break This Team (Round 14 - Read Post #212)

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kilometerman

Banned deucer.


Zekrom is one of the best stall (and balance) breakers in the meta right now, especially with the rise of Toxapex on stall teams. However, Groundceus does a good job dealing with it so Gothitelle is used to trap and kill it. Zekrom gets a free Toxic on turn 2 when Mega Sableye switches out into Groundceus, you can then proceed to switch in Gothitelle and stall it to death with a combination of Calm Minded Psyshocks and Toxic chip damage. After Groundceus is dead, Zekrom can feel free to Hone Claws up and break the rest of the team. Lugia and Toxapex are OHKOd by a +1 Bolt Strike and everything else is OHKOd by a +1 Devastating Drake.

Zekrom @ Dragonium Z
Ability: Teravolt
EVs: 252 Atk / 52 SpD / 204 Spe
Adamant Nature
- Outrage
- Bolt Strike
- Toxic
- Hone Claws

Gothitelle @ Leftovers
Ability: Shadow Tag
EVs: 252 HP / 4 SpA / 252 SpD
Sassy Nature
IVs: 0 Atk / 3 Spe
- Calm Mind
- Psyshock
- Rest
- Thunder Wave
 

ckw

Tired
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It looks like trapping is fairly popular when it comes to prepping for stall teams, nothing surprising of course! Here are the teams up for vote:

Core 1 of Perish Song Arceus-Dark from Lacus Clyne
Core 2 of Sub-Bulk Up Marshadow + Gothitelle also from Lacus Clyne
Core 3 of Physical-Primal Kyogre + Primal Groudon + Geomancy-Xerneas from Holy Break
Core 4 of SR-Arceus-Fairy + Eruption-Primal Groudon from Cynara
Core 5 of Primal Groudon + Mega Gyarados + Dugtrio from sassyaccident
Core 6 of Excadrill + Mega Gyarados from Tox.exe
Core 7 of Zekrom + Gothitelle from kilometerman


The voting stage begins. Be sure to case your votes by Friday!!
 

ckw

Tired
is a Top Tutor Alumnusis a Forum Moderator Alumnusis a Contributor Alumnus
Congratulations to Lacus Clyne for winning another round!! I will update the OP once I am free (which is probably now). Here's the team for Round 11 of Break This Team:


The team for this round was passed by Fireburn! This team has some cool sets like SD 3 Attacks Primal Groudon, SR Arceus-Fairy, and Defog Mega Salamence. Marshadow will be making its first appearance on a team for this thread too.
A simple balance team themed around Marshadow. PDon and Ho-Oh focus on wallbreaking sets to crack open walls so Marshadow can clean up lategame, and to this end Arceus-Fairy takes on the job of setting up Stealth Rock, which it's good at doing since Mega Sableye won't ever come near it and Recover makes it last a long time. Ferrothorn complements the core by checking Waters and taking advantage of Zygarde-C to Spike while providing the primary Xerneas check. Mega Salamence acts as the primary answer to Primal Groudon and opposing Ho-Oh while helping against physical Arceus-Ground with Intimidate, and it provides a Defog user for my own Ho-Oh. It also helps lure in and cripple Lugia and support Arceus with Toxic that might expect a different set. The team is slightly weak to SD Groundceus but Marshadow is as good of a deterrent to that set as any. Have fun!

Here's the importable!
Groudon-Primal @ Red Orb
Ability: Desolate Land
EVs: 168 HP / 232 Atk / 96 SpD / 12 Spe
Adamant Nature
- Swords Dance
- Precipice Blades
- Fire Punch
- Rock Tomb

Ho-Oh @ Choice Band
Ability: Regenerator
EVs: 248 HP / 208 Atk / 52 SpD
Adamant Nature
- Sacred Fire
- Brave Bird
- Earthquake
- Toxic

Marshadow @ Life Orb
Ability: Technician
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Spectral Thief
- Close Combat
- Shadow Sneak
- Hidden Power [Ice]

Salamence-Mega @ Salamencite
Ability: Aerilate
EVs: 248 HP / 64 Atk / 192 Spe
Jolly Nature
- Double-Edge
- Toxic
- Roost
- Defog

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 4 Atk / 252 SpD
Sassy Nature
IVs: 0 Spe
- Spikes
- Leech Seed
- Gyro Ball
- Protect

Arceus-Fairy @ Pixie Plate
Ability: Multitype
EVs: 252 HP / 64 Def / 192 Spe
Timid Nature
IVs: 0 Atk
- Judgment
- Toxic
- Stealth Rock
- Recover


Submit your cores for this round by 10th August 11pm GMT -8. Good Luck!
 
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252+ SpA Life Orb Deoxys-Attack Psychic vs. 168 HP / 96 SpD Groudon-Primal in Psychic Terrain: 398-468 (103.9 - 122.1%) -- guaranteed OHKO
252+ SpA Life Orb Deoxys-Attack Psycho Boost vs. 248 HP / 52 SpD Ho-Oh in Psychic Terrain: 417-491 (100.4 - 118.3%) -- guaranteed OHKO
252+ SpA Life Orb Deoxys-Attack Psychic vs. 0 HP / 0- SpD Marshadow in Psychic Terrain: 983-1157 (306.2 - 360.4%) -- guaranteed OHKO
252+ SpA Life Orb Deoxys-Attack Ice Beam vs. 248 HP / 0 SpD Salamence-Mega: 785-925 (199.7 - 235.3%) -- guaranteed OHKO
4 Atk Life Orb Deoxys-Attack Superpower vs. 252 HP / 0 Def Ferrothorn: 299-354 (84.9 - 100.5%) -- 6.3% chance to OHKO
252+ SpA Life Orb Deoxys-Attack Psycho Boost vs. 252 HP / 0 SpD Arceus-Fairy in Psychic Terrain: 536-632 (120.7 - 142.3%) -- guaranteed OHKO
SO , as this team lacks a scarfer or a deo-a switchin, its almost impossible to win vs psypam teams since the only way would be shadow sneak which psychic terrain blocks or baiting into a superpower or psycho boost drop . for that good hazard setter would be great partners in order not to waste psycho boost drop on ho oh or fairyceus while a partner like kyogre could help putting ferrothorn in superpower rng , this core can work well with scarf yveltal as well since its baiting fairyceus while uturning and bringing deo-a in safely
Importable
Tapu Lele @ Terrain Extender
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Psychic
- Moonblast
- Taunt
- Nature's Madness

Deoxys-Attack @ Life Orb
Ability: Pressure
EVs: 4 Atk / 252 SpA / 252 Spe
Rash Nature
- Psycho Boost
- Superpower
- Ice Beam
- Psychic
 
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Inspirited

There is usually higher ground.
is a Contributor Alumnus

This team is hard to break with a single core and I found myself brainstorming strategies using full teams (not allowed here), but this can do the job in multiple ways depending on how well and what is supporting it. Information to use against this team is rather hard to look for until Stealth Rock is set up first, but Yveltal and Gengar don't care about what Arceus-Fairy is doing; they remove it. The lack of Pursuit support helps lots and the only real turn that poses a problem is the turn Gengar has to Mega Evolve. It will likely be facing Groudon or Ho-Oh. Yveltal or Groudon will be taking a big hit here which is very important to note for the rest of the game (this is a big deal if Arceus-Fairy got up Stealth Rock somewhere). Cushioning his pressure is something the rest of the team should be able to do. After that, Yveltal should be able to do damage depending on its set and the moves you select throughout the game. This isn't an instant win here, it is definitely still a game, but it makes gameplans against that team easier because it doesn't care how Arceus-Fairy fits in that team's supporting cast. All of the sets are variable and will depend heavily on the team's other members. There are only a couple of moves that are really needed so those are the only moves I will provide along with the spreads.

Incomplete Bird (Yveltal)
Ability: Dark Aura
EVs: 4 Atk / 252 SpA / 252 Spe
Serious Nature
- U-turn
- Oblivion Wing
- Dark Pulse

Incomplete Gar (Gengar-Mega) @ Gengarite
Ability: Shadow Tag
EVs: 252 Spe
Timid Nature
IVs: 0 Atk
- Sludge Wave

Incomplete Pdon (Groudon-Primal) @ Red Orb
Ability: Desolate Land
Serious Nature
- Precipice Blades
 

ckw

Tired
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Just got back from another short break. Here's the team for Round 12:

Mega Diancie was released recently so I thought why not post one for this round!
The team uses Mega Diancie as the Stealth Rock user and opens up Primal Groudon to run a more offensive set. Toxic lets it cripple Arceus-Ground while pairing it up with Tentacruel allows it to check Defog users like Arceus-Water and Arceus-Fairy. Toxic Spikes works really well here as it's able to basically weaken everything and gives Deoxys-Attack an easier time smashing through teams. Mega Diancie and Tentacruel are the two formes of entry hazards control. Rock Polish 3 Attacks Primal Groudon really appreciates support from Toxic Spikes since this will let it sweep far more easily. Charti Berry Yveltal + Arceus-Dragon is able to check Marshadow, SD Arceues, and other strong physical threats. Arceus-Dragon is using Fire Blast as a coverage move to weaken common switchins like Celesteela, Ferrothorn, and Bronzong, allowing it to weaken then for Primal Ground. The last pokemon is Deoxys-Attack providing its cool breaking power for the team and can often finish games or weaken the team enough for RP Primal Groudon to sweep late game. Shoutouts to Dominatio for the team!

Here is the importable!

Submission deadline for this round is 25th August 10pm GMT-6. Good luck!
 

Seeing three pokemon weak to ground type moves and 2 pokemon weak to fairy types, I decided to go for this. The core consists of support Arceus-Ground and Scarf Xerneas.
Special attacking Arceus-Ground deals with Mega Diancie, Primal Groudon and somewhat Tentacruel as well. Defog helps it to remove hazards from your field, since that's one team which loves to stack hazards. Scarf Xerneas outspeeds Deoxys-A and OHKOes Yveltal and Arceus-Dragon. Aromatherapy heals it and Arceus-Ground in case Toxic Spikes is laid down on your field.
Along with this, hazards are always appreciated. Defensive Primal Groudon is a good choice as a partner for setting up entry hazards and can also help take care of Tentacruel and Mega Diancie if for some reason Arceus-Ground is down.
Xerneas @ Choice Scarf
Ability: Fairy Aura
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Moonblast
- Grass Knot
- Aromatherapy
- Psyshock

Arceus-Ground @ Earth Plate
Ability: Multitype
EVs: 252 HP / 64 Def / 192 Spe
Timid Nature
- Judgment
- Ice Beam
- Defog
- Recover
 
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Xerneas @ Fairium Z
Ability: Fairy Aura
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Geomancy
- Moonblast
- Rest
- Ingrain

Gothitelle @ Leftovers
Ability: Shadow Tag
EVs: 252 HP / 80 Def / 176 SpD
Calm Nature
IVs: 0 Atk
- Calm Mind
- Psyshock
- Rest
- Charm

This team has 3 potential set-up targets for Z-Geo Xerneas: Yveltal, Dragonceus and Deoxys-A at -2 SpA. While Gothitelle can easily trap Tentacruel and remove it from the team so it can't check it by using Haze to reset Xerneas' boosted stats and easily trap Dragonceus if it wants to.

This comes down to this team's secondary Xerneas check which is PDon. With that PDon set being used, it doesn't even 3HKO it with Precipice Blades after a Z-Geomancy + Ingrain unless you hax it really bad (240+ Atk Groudon-Primal Precipice Blades vs. +1 252 HP / 252+ Def Xerneas: 136-162 (29.8 - 35.5%) -- guaranteed 4HKO after Leftovers recovery). If needed, Xerneas who's faster than PDon can even set Z-Geo and Ingrain in front of PDon as Precipice Blades has a small chance to 3HKO Xerenas (240+ Atk Groudon-Primal Precipice Blades vs. +1 252 HP / 252+ Def Xerneas: 136-162 (29.8 - 35.5%) -- 25% chance to 3HKO).

Although this mon is not part of the primary core with the other 2 but if I were to add a 3rd mon it would be: Defog Groundceus with Ice Beam, Recover and Judgment. Groundceus can use Defog to clear hazards as this team is heavy on setting up hazards. Groundceus can also check Diancie, PDon and provide a secondary check to Tentacruel.
 
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Xerneas @ Power Herb
Ability: Fairy Aura
EVs: 72 HP / 252 SpA / 100 SpD / 84 Spe
Modest Nature
- Geomancy
- Moonblast
- Psyshock
- Hidden Power [Ground]

Groudon @ Red Orb
Ability: Drought
EVs: 252 Atk / 144 SpD / 112 Spe
Adamant Nature
- Rock Polish
- Swords Dance
- Precipice Blades
- Fire Punch

Although Psyshock geomancy xerneas is rare, if gives this team a extremely troublesome time, near enough sweeping the entire team besides a healthy p-don and depending on how low xern is it could be revenged by deoxys-attack. Rock Polish p-don also gives the team hassle: also outrunning thw whole team at +2, although Yvetal can be an annoyance towards it, and furthermore it can't switch into the opposing p-don for xern, but is tailored to outrun it the opposing p-don.
 
Hey, I've been playing with dominatio from long time testing that team and I remember I won with this core, sets maybe will be gimmicks, but works pretty good.


Arceus-Ground @ Groundium Z
Ability: Multitype
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Stone Edge
- Earthquake
- Substitute

Marshadow @ Choice Scarf
Ability: Technician
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Spectral Thief
- Shadow Sneak
- Pursuit
- Close Combat

(Diancie-Mega) @ Diancite
Ability: Magic Bounce
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Diamond Storm
- Earth Power
- Moonblast
- Stealth Rock


Marshadow just traps Deo-A and Arc-Ground subs and gg, while Diancie just switch in agaisn't Yveltal
Edit: Add Diancie because Yveltal Charti break the core.
 
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