uploaded -zard
[OVERVIEW]
Drampa's monstrous base 135 Special Attack, access to high-Base Power STAB moves, solid offensive typing, and excellent Special movepool cement its role as one of the most devastating wallbreakers in the PU metagame, with almost no safe switch-ins. Thanks to its typing and access to Sap Sipper, Drampa functions as a solid pivot into Grass-type moves from Pokemon such as Lilligant and Gourgeist, and it can use its somewhat decent bulk to switch into passive Pokemon like Gastrodon, Ferroseed, Qwilfish, and Weezing without taking much damage. Despite Drampa's exceptional offensive prowess, it is plagued with being one of the slowest Pokemon in the tier, and its typing gives it notable weaknesses to Ice-, Fairy-, and the common Fighting-type Pokemon. This, more often than not, leaves Drampa vulnerable to Pokemon such as Hitmonchan, Jynx, and Silvally-Fairy picking it off once they've been sent in.
[SET]
name: Choice Specs
move 1: Draco Meteor
move 2: Hyper Voice
move 3: Fire Blast / Flamethrower
move 4: Focus Blast
item: Choice Specs
ability: Sap Sipper
nature: Modest
evs: 136 HP / 252 SpA / 120 Spe
[SET COMMENTS]
Moves
========
Draco Meteor is Drampa's most powerful move, capable of achieving OHKOs on bulky Pokemon such as Musharna and Regirock after Stealth Rock. Hyper Voice offers a secondary STAB move that allows Drampa to hit Fairy-types hard, with the potential of 2HKOing Togetic and Clefairy. It's also the move with the least drawback, as long as there are no Ghost-type Pokemon on the field. Fire Blast is Drampa's best option for hitting Bronzor and Mr. Mime, with a chance to OHKO the latter after Stealth Rock, but Flamethrower can be used for better accuracy while still maintaining coverage against these Pokemon and other bulky Steel-types. Focus Blast allows Drampa to ensure a 2HKO against Type: Null and Munchlax, as well as a very strong chance of OHKOing Audino after Stealth Rock.
Set Details
========
The EV spread alongside a Modest nature and Choice Specs maximizes Drampa's offensive prowess while giving it enough Speed to outspeed uninvested base 50 Speed Pokemon such as Regirock, Sableye, and Audino. The rest of the EVs are invested into to take hits better, allowing Drampa to always survive Ice Beam from Timid Choice Specs Mesprit and a Life Orb-boosted Focus Blast from special Floatzel at full HP. Sap Sipper allows Drampa to more easily pivot into Grass-type moves, protecting it from utility options like Sleep Powder and Leech Seed from the likes of Lilligant and Ferroseed
Usage Tips
========
Drampa should look for opportunities to come in early- and mid-game to punch holes against the opposing team, as it paves the way for teammates to clean up later in the battle. Against defensive teams, Drampa is very capable of pressuring the likes of Grass-type Pokemon like Gourgeist and other passive Pokemon such as Lanturn, defensive Carracosta, and Sableye, as they usually can’t do much in return. Against more offensively oriented teams, it's best to try to use Drampa as a pivot against Pokemon that can’t touch it much like Lilligant and Togedemaru and use that opportunity to nab a KO against the opponent's team. Unless a Pokemon is immune to Drampa's STAB moves, you're generally safe to fire them off against these types of teams, as even resisted hits will deal a significant amount of damage. While Drampa can be sent out on weaker neutral attacks and resisted hits, avoid sending it out against strong neutral attacks or super effective coverage, as that makes it much easier to wear down. After using Draco Meteor, Drampa still has enough power to take out Pokemon like Carracosta that try to take advantage of the Special Attack drops, but it should be switched out against bulkier Pokemon that can set up, like Type: Null and Gurdurr.
Team Options
========
Part of making the most out of Drampa involves providing as many opportunities for it to grab a free switch as possible. Momentum support from the likes of defensive Mesprit, Lanturn, Liepard, Silvally-Fairy, and Primeape is appreciated, as many either provide a slow VoltTurn or tend to lure in bulky Pokemon for Drampa to take advantage of. Lanturn invites in lots of Grass-types, while Liepard, Silvally-Fairy, and Primeape tend to lure physically defensive Pokemon such as Weezing, Qwilfish, and Gurdurr, respectively. Stealth Rock support is crucial in securing certain OHKOs on Pokemon like Musharna and Audino, and Mesprit is fantastic for this due to the aforementioned ways it helps out Drampa, while Piloswine can help take on bothersome Ice-types like Jynx. Wish support can give Drampa more longevity against defensive teams; Togedemaru makes for a solid partner, since it also takes Ice-types moves that threaten Drampa and offers potential free switches with U-turn. Similarly, Healing Wish from Mesprit gives Drampa another opportunity to come in freely and grants it another opportunity to wallbreak after it has been weakened. Lastly, late-game cleaners such as Lilligant, Z-Lovely Kiss Jynx, Ludicolo, Lycanroc, and Choice Scarf Primeape all benefit from the massive holes that Drampa punches into teams, easing their win conditions.
[STRATEGY COMMENTS]
Other Options
=============
Using Berserk as the ability of choice makes Drampa more immediately threatening due to the Special Attack boost it receives after taking a moderately powerful hit, but this option is eclipsed by Sap Sipper's utility, as Drampa already has the firepower to 2HKO the entire metagame. Dragon Pulse can serve as a more reliable Dragon-type STAB move, but it's much weaker and doesn't provide the benefit of OHKOing certain Pokemon that Draco Meteor does. Life Orb or Dragonium Z with Roost can allow Drampa to repeatedly take advantage of Berserk and switch moves, but it prefers to be able to nuke right off the bat as opposed to committing to using Roost. Assault Vest can help Drampa check weather teams effectively thanks to its typing, but the lack of a boosting item limits its wallbreaking potential. Finally, Calm Mind boosts Drampa's Special Attack and Special Defense by one stage, but it sacrifices moveslots that are usually used in the form of coverage moves.
Checks and Counters
===================
**Fighting-types**: Assualt Vest Hitmonchan is the only Fighting-type that can directly switch into Drampa, as it can take one STAB attack at full health and threaten Drampa with its powerful Drain Punch. In addition, Hitmonchan, as well as Primeape and Passimian in particular, can always OHKO Drampa.
**Fairy-types**: Although many of them don't take a Choice Specs-boosted Hyper Voice very well, they're all immune to Drampa's strongest STAB attack. Silvally-Fairy can take a Hyper Voice at full HP and has a strong chance of OHKOing back with Multi-Attack after Stealth Rock damage. Clefairy can easily tank any hit besides Hyper Voice, and it can pressure Drampa with its STAB and utility moves. Soundproof Mr. Mime is immune to both of Drampa's STAB moves, can survive Fire Blast, and can OHKO Drampa with All-Out Pummeling or set up on it if it's locked into its other moves.
**Offensive Pressure**: Because Drampa is so slow, keeping up offensive pressure with faster hitters such as Primeape, Jynx, and Abomasnow can prevent it from getting many opportunities to do its job. Pokemon with super effective coverage like Floatzel and Magmortar can pick it off after prior damage. Making correct predictions such as switching in on a Choice-locked move with a Pokemon that can take the move well can also help put Drampa in a bad position, and racking up hazards can hinder its durability.
[OVERVIEW]
Drampa's monstrous base 135 Special Attack, access to high-Base Power STAB moves, solid offensive typing, and excellent Special movepool cement its role as one of the most devastating wallbreakers in the PU metagame, with almost no safe switch-ins. Thanks to its typing and access to Sap Sipper, Drampa functions as a solid pivot into Grass-type moves from Pokemon such as Lilligant and Gourgeist, and it can use its somewhat decent bulk to switch into passive Pokemon like Gastrodon, Ferroseed, Qwilfish, and Weezing without taking much damage. Despite Drampa's exceptional offensive prowess, it is plagued with being one of the slowest Pokemon in the tier, and its typing gives it notable weaknesses to Ice-, Fairy-, and the common Fighting-type Pokemon. This, more often than not, leaves Drampa vulnerable to Pokemon such as Hitmonchan, Jynx, and Silvally-Fairy picking it off once they've been sent in.
[SET]
name: Choice Specs
move 1: Draco Meteor
move 2: Hyper Voice
move 3: Fire Blast / Flamethrower
move 4: Focus Blast
item: Choice Specs
ability: Sap Sipper
nature: Modest
evs: 136 HP / 252 SpA / 120 Spe
[SET COMMENTS]
Moves
========
Draco Meteor is Drampa's most powerful move, capable of achieving OHKOs on bulky Pokemon such as Musharna and Regirock after Stealth Rock. Hyper Voice offers a secondary STAB move that allows Drampa to hit Fairy-types hard, with the potential of 2HKOing Togetic and Clefairy. It's also the move with the least drawback, as long as there are no Ghost-type Pokemon on the field. Fire Blast is Drampa's best option for hitting Bronzor and Mr. Mime, with a chance to OHKO the latter after Stealth Rock, but Flamethrower can be used for better accuracy while still maintaining coverage against these Pokemon and other bulky Steel-types. Focus Blast allows Drampa to ensure a 2HKO against Type: Null and Munchlax, as well as a very strong chance of OHKOing Audino after Stealth Rock.
Set Details
========
The EV spread alongside a Modest nature and Choice Specs maximizes Drampa's offensive prowess while giving it enough Speed to outspeed uninvested base 50 Speed Pokemon such as Regirock, Sableye, and Audino. The rest of the EVs are invested into to take hits better, allowing Drampa to always survive Ice Beam from Timid Choice Specs Mesprit and a Life Orb-boosted Focus Blast from special Floatzel at full HP. Sap Sipper allows Drampa to more easily pivot into Grass-type moves, protecting it from utility options like Sleep Powder and Leech Seed from the likes of Lilligant and Ferroseed
Usage Tips
========
Drampa should look for opportunities to come in early- and mid-game to punch holes against the opposing team, as it paves the way for teammates to clean up later in the battle. Against defensive teams, Drampa is very capable of pressuring the likes of Grass-type Pokemon like Gourgeist and other passive Pokemon such as Lanturn, defensive Carracosta, and Sableye, as they usually can’t do much in return. Against more offensively oriented teams, it's best to try to use Drampa as a pivot against Pokemon that can’t touch it much like Lilligant and Togedemaru and use that opportunity to nab a KO against the opponent's team. Unless a Pokemon is immune to Drampa's STAB moves, you're generally safe to fire them off against these types of teams, as even resisted hits will deal a significant amount of damage. While Drampa can be sent out on weaker neutral attacks and resisted hits, avoid sending it out against strong neutral attacks or super effective coverage, as that makes it much easier to wear down. After using Draco Meteor, Drampa still has enough power to take out Pokemon like Carracosta that try to take advantage of the Special Attack drops, but it should be switched out against bulkier Pokemon that can set up, like Type: Null and Gurdurr.
Team Options
========
Part of making the most out of Drampa involves providing as many opportunities for it to grab a free switch as possible. Momentum support from the likes of defensive Mesprit, Lanturn, Liepard, Silvally-Fairy, and Primeape is appreciated, as many either provide a slow VoltTurn or tend to lure in bulky Pokemon for Drampa to take advantage of. Lanturn invites in lots of Grass-types, while Liepard, Silvally-Fairy, and Primeape tend to lure physically defensive Pokemon such as Weezing, Qwilfish, and Gurdurr, respectively. Stealth Rock support is crucial in securing certain OHKOs on Pokemon like Musharna and Audino, and Mesprit is fantastic for this due to the aforementioned ways it helps out Drampa, while Piloswine can help take on bothersome Ice-types like Jynx. Wish support can give Drampa more longevity against defensive teams; Togedemaru makes for a solid partner, since it also takes Ice-types moves that threaten Drampa and offers potential free switches with U-turn. Similarly, Healing Wish from Mesprit gives Drampa another opportunity to come in freely and grants it another opportunity to wallbreak after it has been weakened. Lastly, late-game cleaners such as Lilligant, Z-Lovely Kiss Jynx, Ludicolo, Lycanroc, and Choice Scarf Primeape all benefit from the massive holes that Drampa punches into teams, easing their win conditions.
[STRATEGY COMMENTS]
Other Options
=============
Using Berserk as the ability of choice makes Drampa more immediately threatening due to the Special Attack boost it receives after taking a moderately powerful hit, but this option is eclipsed by Sap Sipper's utility, as Drampa already has the firepower to 2HKO the entire metagame. Dragon Pulse can serve as a more reliable Dragon-type STAB move, but it's much weaker and doesn't provide the benefit of OHKOing certain Pokemon that Draco Meteor does. Life Orb or Dragonium Z with Roost can allow Drampa to repeatedly take advantage of Berserk and switch moves, but it prefers to be able to nuke right off the bat as opposed to committing to using Roost. Assault Vest can help Drampa check weather teams effectively thanks to its typing, but the lack of a boosting item limits its wallbreaking potential. Finally, Calm Mind boosts Drampa's Special Attack and Special Defense by one stage, but it sacrifices moveslots that are usually used in the form of coverage moves.
Checks and Counters
===================
**Fighting-types**: Assualt Vest Hitmonchan is the only Fighting-type that can directly switch into Drampa, as it can take one STAB attack at full health and threaten Drampa with its powerful Drain Punch. In addition, Hitmonchan, as well as Primeape and Passimian in particular, can always OHKO Drampa.
**Fairy-types**: Although many of them don't take a Choice Specs-boosted Hyper Voice very well, they're all immune to Drampa's strongest STAB attack. Silvally-Fairy can take a Hyper Voice at full HP and has a strong chance of OHKOing back with Multi-Attack after Stealth Rock damage. Clefairy can easily tank any hit besides Hyper Voice, and it can pressure Drampa with its STAB and utility moves. Soundproof Mr. Mime is immune to both of Drampa's STAB moves, can survive Fire Blast, and can OHKO Drampa with All-Out Pummeling or set up on it if it's locked into its other moves.
**Offensive Pressure**: Because Drampa is so slow, keeping up offensive pressure with faster hitters such as Primeape, Jynx, and Abomasnow can prevent it from getting many opportunities to do its job. Pokemon with super effective coverage like Floatzel and Magmortar can pick it off after prior damage. Making correct predictions such as switching in on a Choice-locked move with a Pokemon that can take the move well can also help put Drampa in a bad position, and racking up hazards can hinder its durability.
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