Megas For All: V4! (Voting - Lickilicky, Togekiss, Dusknoir)

Would you guys be interested if I had MFA include Gen 8 mons when it comes out?


  • Total voters
    51

Nalei

strong, wild garbage
is a Tiering Contributor Alumnus
Voting for Pika Xreme's Carracosta and Exploudits Torkoal.

Congrats to Pika Xreme Ludicrousity (Carracosta), Exploudit (Torkoal), and Ludicrousity (Torterra)!


Swords of Justice
Ability limit of 3.5 for Keldeo and Terrakion, 4 for Cobalion and 4.5 for Virizion. Max 2 new moves.
 
Last edited:

Ludicrousity

You humour me greatly with your arrogance and c...
is a Forum Moderator Alumnus
Wut. You only voted 1 on torkoal... Mine should win by 1 point, unless you've changed how that works :/

Edit: just counted. It's 11-9 in my favour. :/
 
R.I.P. Ludicrousity's Torkoal (2016 - 2017)

Sorry for my Torkoal taking your spot fren, I really thought they'd be brothers... Anyways, here are my subs.

Mega Cobalion


Ability -
Justified
Cobalt Sword - Boosts the power of Sword-based moves, Steel-type moves, and Defense of the user and it's allys by 1.1x each. (Victory Star + Steelworker + Mega Launcher variant)
HP - 91
91
Atk - 90
129 (+39)
Def - 129
172 (+43)
SpA - 90
54 (-36)
SpD - 72
90 (+18)
Spe - 108
144 (+36)
BST - 580
680 (+100)

Mega Stone
Cobalionite
Movepool Additions
Milk Drink, Spikes
Rationale
Cobalt Sword reflects Cobalion's name. Milk Drink is because Cobalion is a goat and it needs recovery (Before you say anything keep in mind Male Gogoats are also able to get the move). Spikes is Spikes, and kind of fits with flavor too.
Competitive Analysis
Fast, Bulky, and Hazardous. Mega Cobalion is a preimeier hazard setter thanks to it's access to double hazards, outstanding bulk, realiable recovery, and a stellar Speed tier. Still, Special Attacks do hurt, quite a lot actually.
Cobalion @ Cobalionite
Ability: Justified
EVs: 252 HP / 4 Def / 252 Spe
Jolly Nature
- Iron Head
- Stealth Rock
- Spikes
- Milk Drink

OO: Sacred Sword, Swords Dance Offensive, Volt Switch

Mega Terrakion


Ability -
Justified
Terra Sword - Boosts the power of Sword-based moves, Rock-type moves, and Attack of the user and it's allys by 1.1x each. (Victory Star + Steelworker + Mega Launcher variant)
HP - 91
91
Atk - 129
172 (+43)
Def - 90
129 (+39)
SpA - 72
54 (-18)
SpD - 90
90 (±0)
Spe - 108
144 (+36)
BST - 580
680 (+100)

Mega Stone
Terrakionite
Movepool Additions
High Horsepower, Knock Off
Rationale
Terra Sword is named after Terra which relates to Terrakion's name. High Horsepower is given to Terrakion because it really should learn the move. Knock Off is broken fits with Terrakion.
Competitive Analysis
This monster hits really hard, it's ability boosts the power of Stone Edge and Close Combat to menacing levels and thanks to it's already stellar STAB coverage, it doesn't really need much more coverage. The combination of Swords Dance and Rock Polish allows it to be a threat to Balance and Offense respectively. The added Speed allows a better matchup against opposing offensive Pokémon and the defense buff gives it plenty of set up oppoertunities. Still, it's typing is, defensively, one of the worst in the game giving it little room to set up.
Terrakion @ Terrakionite
Ability: Justified
EVs: 252 Atk / 4 Def / 252 Spe
Jolly / Adamant Nature
- Close Combat
- Stone Edge
- Swords Dance
- Rock Polish

OO: Knock Off, Poison Jab, Earthquake

Mega Virizion


Ability -
Justified
Viridian Sword - Boosts the power of Sword-based moves, Grass-type moves, and Special Defense of the user and it's allys by 1.1x each. (Victory Star + Steelworker + Mega Launcher variant)
HP - 91
91
Atk - 90
129 (+39)
Def - 72
90 (+18)
SpA - 90
54 (-36)
SpD - 129
172 (+43)
Spe - 108
144 (+36)
BST - 580
680 (+100)

Mega Stone
Virizionite
Movepool Additions
Aromatherapy, Strenght Sap
Rationale
Virizion's name origin is clearly connected to Viridian, which names it's ability. Aromatherapy is pretty understandable for Virizion due to it's association with the flora and the nature. Strenght Sap may not be as flavorful as the other moves, but Virizion really needs something to make it stand out competitively, it also reflects Virizion's competitive and deceptive nature.
Competitive Analysis
With sky high Special Defense, a useful Speed tier, and one of the best moves in the game in the form of Strenght Sap, Mega Virizion stands out as a fast wall, akin to Mega Latias. Defog also gives it some decent support capabilities, while Swords Dance gives it much more offensive presence. Still, it's typing is rather poor, and despite being the best Ash-Greninja set, it doesn't acomplish too much with the many weaknesses it has.
Virizion @ Virizionite
Ability: Justified
EVs: 252 HP / 4 SpD / 252 Spe
Jolly Nature
- Sacred Sword
- Stone Edge
- Swords Dance / Leaf Blade
- Strenght Sap

OO: Offensive with Leaf Blade over Streght Sap, Aromatherapy.

Mega Keldeo


Ability -
Justified
Loch Sword - Boosts the power of Sword-based moves, Water-type moves, and Special Attack of the user and it's allys by 1.1x each. (Victory Star + Steelworker + Mega Launcher variant)
HP - 91
91
Atk - 72
54 (-18)
Def - 90
90 (±0)
SpA - 129
172 (+43)
SpD - 90
129 (+39)
Spe - 108
144 (+36)
BST - 580
680 (+100)

Mega Stone
Keldeonite
Movepool Additions
Extrasensory, Ice Beam
Rationale
As Keldeo is based on a Water Kelpie, which is a mythical creature from Scotland's lochs, that should explain the ability. Extrasensory reflects Keldeo more special oriented nature in comparison to it's comrades. Ice Beam is in all honesty really self-explaning, 90% of the Water-types in the game get it, so I see no reason as to why Keldeo can't.
Competitive Analysis
Mega Keldeo's ability also provides a 1.21x boost to Scald, Hydro Pump, and Secret Sword and coverage options like Ice Beam and Extrasensory get a 1.1x boost. Overall it is now a much more reliable Calm Mind sweeper, as the added Special Defense and Extrasensory allows it to overcome Toxapex with ease. Keldeo's matchup against Offense is also vastly improved as the base 144 Speed allows it to safely outspeed the likes of Tapu Koko, Ash-Greninja, and Mega Primeape. However, Keldeo can be taken advantage by top tier faster attackers such as Mega Vikavolt, Mega Swellow.
Keldeo @ Keldeonite
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Scald / Hydro Pump
- Secret Sword
- Extrasensory
- Calm Mind

OO: Ice Beam over either Extrasensory or Calm Mind. Taunt over Extrasensory. Modest to get a 90% chance to 2HKO Toxapex instead of a 10%.
 
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Ludicrousity

You humour me greatly with your arrogance and c...
is a Forum Moderator Alumnus
R.I.P. Ludicrousity's Torkoal (2016 - 2017)

Sorry for my Torkoal taking your spot fren, I really thought they'd be brothers... Anyways, here are my subs.

Mega Cobalion


Ability -
Justified
Cobalt Sword - Boosts the power of Sword-based moves, Steel-type moves, and Defense of the user and it's allys by 1.1x each. (Victory Star + Steelworker + Mega Launcher variant)
HP - 91
91
Atk - 90
129 (+39)
Def - 129
172 (+43)
SpA - 90
54 (-36)
SpD - 72
90 (+18)
Spe - 108
144 (+36)
BST - 580
680 (+100)

Mega Stone
Cobalionite
Movepool Additions
High Horspower, Milk Drink, Meteor Mash, Spikes
Rationale
Cobalt Sword reflects Cobalion's name. High Horsepower is given to the quartet because, well, they are horses aren't they? Milk Drink is because Cobalion is a goat and it needs recovery (Before you say anything keep in mind Male Gogoats are also able to get the move). Meteor Mash is given cuz' it's a really nice STAB move and it fits flavorly. Spikes is Spikes, and kind of fits with flavor too.
Competitive Analysis
Fast, Bulky, and Hazardous. Mega Cobalion is a preimeier hazard setter thanks to it's access to double hazards, outstanding bulk, realiable recovery, and a stellar Speed tier. Still, Special Attacks do hurt, quite a lot actually.
Cobalion @ Cobalionite
Ability: Justified
EVs: 252 HP / 4 Def / 252 Spe
Jolly Nature
- Meteor Mash
- Stealth Rock
- Spikes
- Milk Drink

OO: Sacred Sword, Swords Dance Offensive, Volt Switch

Mega Terrakion


Ability -
Justified
Terra Sword - Boosts the power of Sword-based moves, Rock-type moves, and Attack of the user and it's allys by 1.1x each. (Victory Star + Steelworker + Mega Launcher variant)
HP - 91
91
Atk - 129
172 (+43)
Def - 90
129 (+39)
SpA - 72
54 (-18)
SpD - 90
90 (±0)
Spe - 108
144 (+36)
BST - 580
680 (+100)

Mega Stone
Terrakionite
Movepool Additions
Bulk Up, High Horsepower, Knock Off, Sharpen
Rationale
Terra Sword is named after Terra which relates to Terrakion's name. Bulk Up should be on it's moveset already but it isn't. High Horsepower is given to the quartet because, well, they are horses aren't they? Knock Off is broken fits with Terrakion. Sharpen is for meme sets and overall a flavorful addition.
Competitive Analysis
This monster hits really hard, it's ability boosts the power of Stone Edge and Close Combat to menacing levels and thanks to it's already stellar STAB coverage, it doesn't really need much more coverage. The combination of Swords Dance and Rock Polish allows it to be a threat to Balance and Offense respectively. The added Speed allows a better matchup against opposing offensive Pokémon and the defense buff gives it plenty of set up oppoertunities. Still, it's typing is, defensively, one of the worst in the game giving it little room to set up.
Terrakion @ Terrakionite
Ability: Justified
EVs: 252 Atk / 4 Def / 252 Spe
Jolly / Adamant Nature
- Close Combat
- Stone Edge
- Swords Dance
- Rock Polish

OO: Knock Off, Poison Jab, Earthquake

Mega Virizion


Ability -
Justified
Viridian Sword - Boosts the power of Sword-based moves, Grass-type moves, and Special Defense of the user and it's allys by 1.1x each. (Victory Star + Steelworker + Mega Launcher variant)
HP - 91
91
Atk - 90
129 (+39)
Def - 72
90 (+18)
SpA - 90
54 (-36)
SpD - 129
172 (+43)
Spe - 108
144 (+36)
BST - 580
680 (+100)

Mega Stone
Virizionite
Movepool Additions
Aromatherapy, Defog, High Horsepower, Strenght Sap
Rationale
Virizion's name origin is clearly connected to Viridian, which names it's ability. Aromatherapy is pretty understandable for Virizion due to it's association with the flora and the nature. Defog comes from Virizion's relationship with foggy forests, reflecting Virizion's ability to influence fog (before you complain just keep in mind that Klefki and Florges got it too). High Horsepower is given to the quartet because, well, they are horses aren't they? Strenght Sap may not be as flavorful as the other moves, but Virizion really needs something to make it stand out competitively, it also reflects Virizion's competitive and deceptive nature.
Competitive Analysis
With sky high Special Defense, a useful Speed tier, and one of the best moves in the game in the form of Strenght Sap, Mega Virizion stands out as a fast wall, akin to Mega Latias. Defog also gives it some decent support capabilities, while Swords Dance gives it much more offensive presence. Still, it's typing is rather poor, and despite being the best Ash-Greninja set, it doesn't acomplish too much with the many weaknesses it has.
Virizion @ Virizionite
Ability: Justified
EVs: 252 HP / 4 SpD / 252 Spe
Jolly Nature
- Sacred Sword
- Stone Edge
- Swords Dance / Leaf Blade
- Strenght Sap

OO: Defog over Swords Dance, Offensive with Leaf Blade over Streght Sap, Aromatherapy.

Mega Keldeo


Ability -
Justified
Loch Sword - Boosts the power of Sword-based moves, Water-type moves, and Special Attack of the user and it's allys by 1.1x each. (Victory Star + Steelworker + Mega Launcher variant)
HP - 91
91
Atk - 72
54 (-18)
Def - 90
90 (±0)
SpA - 129
172 (+43)
SpD - 90
129 (+39)
Spe - 108
144 (+36)
BST - 580
680 (+100)

Mega Stone
Keldeonite
Movepool Additions
Defog, Extrasensory, Ice Beam, High Horsepower
Rationale
As Keldeo is based on a Water Kelpie, which is a mythical creature from Scotland's lochs, that should explain the ability. Defog comes from Keldeo's inspiration of scottish lochs, which are often misty, giving it the ability to control fog. Extrasensory reflects Keldeo more special oriented nature in comparison to it's comrades. Ice Beam is in all honesty really self-explaning, 90% of the Water-types in the game get it, so I see no reason as to why Keldeo can't. Finally, High Horsepower is given to the quartet because, well, they are horses aren't they?
Competitive Analysis
Mega Keldeo's ability also provides a 1.21x boost to Scald, Hydro Pump, and Secret Sword and coverage options like Ice Beam and Extrasensory get a 1.1x boost. Overall it is now a much more reliable Calm Mind sweeper, as the added Special Defense and Extrasensory allows it to overcome Toxapex with ease. Keldeo's matchup against Offense is also vastly improved as the base 144 Speed allows it to safely outspeed the likes of Tapu Koko, Ash-Greninja, and Mega Primeape. However, Keldeo can be taken advantage by top tier faster attackers such as Mega Vikavolt, Mega Swellow.
Keldeo @ Keldeonite
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Scald / Hydro Pump
- Secret Sword
- Extrasensory
- Calm Mind

OO: Ice Beam over either Extrasensory or Calm Mind. Taunt over Extrasensory. Modest to get a 90% chance to 2HKO Toxapex instead of a 10%.
Actually, I notified Macey in Discord and requested we get split megas. As I like yours and feel kinda bad :3
 

Yung Dramps

awesome gaming
R.I.P. Ludicrousity's Torkoal (2016 - 2017)

Sorry for my Torkoal taking your spot fren, I really thought they'd be brothers... Anyways, here are my subs.

Mega Cobalion


Ability -
Justified
Cobalt Sword - Boosts the power of Sword-based moves, Steel-type moves, and Defense of the user and it's allys by 1.1x each. (Victory Star + Steelworker + Mega Launcher variant)
HP - 91
91
Atk - 90
129 (+39)
Def - 129
172 (+43)
SpA - 90
54 (-36)
SpD - 72
90 (+18)
Spe - 108
144 (+36)
BST - 580
680 (+100)

Mega Stone
Cobalionite
Movepool Additions
High Horspower, Milk Drink, Meteor Mash, Spikes
Rationale
Cobalt Sword reflects Cobalion's name. High Horsepower is given to the quartet because, well, they are horses aren't they? Milk Drink is because Cobalion is a goat and it needs recovery (Before you say anything keep in mind Male Gogoats are also able to get the move). Meteor Mash is given cuz' it's a really nice STAB move and it fits flavorly. Spikes is Spikes, and kind of fits with flavor too.
Competitive Analysis
Fast, Bulky, and Hazardous. Mega Cobalion is a preimeier hazard setter thanks to it's access to double hazards, outstanding bulk, realiable recovery, and a stellar Speed tier. Still, Special Attacks do hurt, quite a lot actually.
Cobalion @ Cobalionite
Ability: Justified
EVs: 252 HP / 4 Def / 252 Spe
Jolly Nature
- Meteor Mash
- Stealth Rock
- Spikes
- Milk Drink

OO: Sacred Sword, Swords Dance Offensive, Volt Switch

Mega Terrakion


Ability -
Justified
Terra Sword - Boosts the power of Sword-based moves, Rock-type moves, and Attack of the user and it's allys by 1.1x each. (Victory Star + Steelworker + Mega Launcher variant)
HP - 91
91
Atk - 129
172 (+43)
Def - 90
129 (+39)
SpA - 72
54 (-18)
SpD - 90
90 (±0)
Spe - 108
144 (+36)
BST - 580
680 (+100)

Mega Stone
Terrakionite
Movepool Additions
Bulk Up, High Horsepower, Knock Off, Sharpen
Rationale
Terra Sword is named after Terra which relates to Terrakion's name. Bulk Up should be on it's moveset already but it isn't. High Horsepower is given to the quartet because, well, they are horses aren't they? Knock Off is broken fits with Terrakion. Sharpen is for meme sets and overall a flavorful addition.
Competitive Analysis
This monster hits really hard, it's ability boosts the power of Stone Edge and Close Combat to menacing levels and thanks to it's already stellar STAB coverage, it doesn't really need much more coverage. The combination of Swords Dance and Rock Polish allows it to be a threat to Balance and Offense respectively. The added Speed allows a better matchup against opposing offensive Pokémon and the defense buff gives it plenty of set up oppoertunities. Still, it's typing is, defensively, one of the worst in the game giving it little room to set up.
Terrakion @ Terrakionite
Ability: Justified
EVs: 252 Atk / 4 Def / 252 Spe
Jolly / Adamant Nature
- Close Combat
- Stone Edge
- Swords Dance
- Rock Polish

OO: Knock Off, Poison Jab, Earthquake

Mega Virizion


Ability -
Justified
Viridian Sword - Boosts the power of Sword-based moves, Grass-type moves, and Special Defense of the user and it's allys by 1.1x each. (Victory Star + Steelworker + Mega Launcher variant)
HP - 91
91
Atk - 90
129 (+39)
Def - 72
90 (+18)
SpA - 90
54 (-36)
SpD - 129
172 (+43)
Spe - 108
144 (+36)
BST - 580
680 (+100)

Mega Stone
Virizionite
Movepool Additions
Aromatherapy, Defog, High Horsepower, Strenght Sap
Rationale
Virizion's name origin is clearly connected to Viridian, which names it's ability. Aromatherapy is pretty understandable for Virizion due to it's association with the flora and the nature. Defog comes from Virizion's relationship with foggy forests, reflecting Virizion's ability to influence fog (before you complain just keep in mind that Klefki and Florges got it too). High Horsepower is given to the quartet because, well, they are horses aren't they? Strenght Sap may not be as flavorful as the other moves, but Virizion really needs something to make it stand out competitively, it also reflects Virizion's competitive and deceptive nature.
Competitive Analysis
With sky high Special Defense, a useful Speed tier, and one of the best moves in the game in the form of Strenght Sap, Mega Virizion stands out as a fast wall, akin to Mega Latias. Defog also gives it some decent support capabilities, while Swords Dance gives it much more offensive presence. Still, it's typing is rather poor, and despite being the best Ash-Greninja set, it doesn't acomplish too much with the many weaknesses it has.
Virizion @ Virizionite
Ability: Justified
EVs: 252 HP / 4 SpD / 252 Spe
Jolly Nature
- Sacred Sword
- Stone Edge
- Swords Dance / Leaf Blade
- Strenght Sap

OO: Defog over Swords Dance, Offensive with Leaf Blade over Streght Sap, Aromatherapy.

Mega Keldeo


Ability -
Justified
Loch Sword - Boosts the power of Sword-based moves, Water-type moves, and Special Attack of the user and it's allys by 1.1x each. (Victory Star + Steelworker + Mega Launcher variant)
HP - 91
91
Atk - 72
54 (-18)
Def - 90
90 (±0)
SpA - 129
172 (+43)
SpD - 90
129 (+39)
Spe - 108
144 (+36)
BST - 580
680 (+100)

Mega Stone
Keldeonite
Movepool Additions
Defog, Extrasensory, Ice Beam, High Horsepower
Rationale
As Keldeo is based on a Water Kelpie, which is a mythical creature from Scotland's lochs, that should explain the ability. Defog comes from Keldeo's inspiration of scottish lochs, which are often misty, giving it the ability to control fog. Extrasensory reflects Keldeo more special oriented nature in comparison to it's comrades. Ice Beam is in all honesty really self-explaning, 90% of the Water-types in the game get it, so I see no reason as to why Keldeo can't. Finally, High Horsepower is given to the quartet because, well, they are horses aren't they?
Competitive Analysis
Mega Keldeo's ability also provides a 1.21x boost to Scald, Hydro Pump, and Secret Sword and coverage options like Ice Beam and Extrasensory get a 1.1x boost. Overall it is now a much more reliable Calm Mind sweeper, as the added Special Defense and Extrasensory allows it to overcome Toxapex with ease. Keldeo's matchup against Offense is also vastly improved as the base 144 Speed allows it to safely outspeed the likes of Tapu Koko, Ash-Greninja, and Mega Primeape. However, Keldeo can be taken advantage by top tier faster attackers such as Mega Vikavolt, Mega Swellow.
Keldeo @ Keldeonite
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Scald / Hydro Pump
- Secret Sword
- Extrasensory
- Calm Mind

OO: Ice Beam over either Extrasensory or Calm Mind. Taunt over Extrasensory. Modest to get a 90% chance to 2HKO Toxapex instead of a 10%.
Ey dude, MaceMaster said in the OP that you can only have a maximum of 2 new moves for each.

and yes, my post is comin soon
 

Nalei

strong, wild garbage
is a Tiering Contributor Alumnus
Wut. You only voted 1 on torkoal... Mine should win by 1 point, unless you've changed how that works :/

Edit: just counted. It's 11-9 in my favour. :/
When you only vote for one, you vote with three points. You did win, though, on second count. Editing post to reflect this. Congrats! :P
 

Type: Steel/Fighting
Stats: 91/100/169/100/92/128 (±0/+10/+40/+10/+20/+20) [BST: 680] [HEIGHT: 2.1m/6'11"] [WEIGHT: 250.0kg/551.2lb]
Ability: Blade of Iron (Renamed Steelworker)
Added Moves: Charge Beam
Description: A mon with good stats all around. 91/169/92 bulk is great, with 128 Speed backed up by Base 100 offenses to boot. And Charge Beam kinda patches up a rough spot in its oh-so-lacking Special movepool. Did I forget to mention that its Steel STABs are gonna hurt A LOT now?
Example Movesets:
Cobalion @ Cobalinite
Ability: Justified
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Iron Head
- Substitute
One of Base!Cobalion's old sets, now adapting to work for Mega Cobalion. Swords Dance lets it get hefty Attack bonuses, and then you hit with Close Combat or Iron Head. These STABs will hit equally hard.

Cobalion @ Cobalinite
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Charge Beam
- Flash Cannon
- Volt Switch
- HP Ice / Focus Blast
Charge Beam lets it get major Special Attack boosts while it deals damage. Flash Cannon is a highly lethal STAB, and Volt Switch can be used to bail out if possible. Focus Blast is also STAB, but hits as hard as Flash Cannon and misses 30% of the time, so HP Ice is also up for consideration.


Type: Rock/Fighting
Stats: 91/169/100/92/100/128 (±0/+40/+10/+20/+10/+20) [BST: 680] [HEIGHT: 1.9m/6'03"] [WEIGHT: 260.0kg/537.2lb]
Ability: Blade of Rock (Its Rock-type moves deal x1.5 damage. Steelworker clone.)
Added Moves: N/A
Description: Yeah, it's going to Ubers. 91/100/100 bulk and 128 Speed make it very difficult to revenge kill, and it's packing a higher Attack stat than Ultra Necrozma.
Example Movesets:
Terrakion @ Terrakinite
Ability: Justified
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Stone Edge
- Close Combat
- Earthquake / Quick Attack
Set up your SDs, and then wreak havoc with Stone Edge! Remember, Blade of Stone's powering that move up... Close Combat is a secondary STAB. EQ can be used for EdgeQuake, or you can use Quick Attack. Whichever works.


Type: Grass/Fighting
Stats: 91/100/92/100/169/128 (±0/+10/+20/+10/+40/+20) [BST: 680] [HEIGHT: 2.0m/6'07"] [WEIGHT: 200.0kg/440.1lb]
Ability: Blade of Grass (Its Grass-type moves deal x1.5 damage. Steelworker clone.)
Added Moves: N/A
Description: I think we can all agree that its Special Defense stat is... Crazy high. 91/169 Special Bulk means it can take a Flamethrower when need be. And while neither its STAB coverage nor its movepool is the best... It has Base 100 on both Attacking stats and Blade of Flora to power up Leaf Blade or Giga Drain, whichever you fancy.
Example Movesets:
Virizion @ Virizinite
Ability: Justified
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Leaf Blade
- Zen Headbutt / Stone Edge
A Swords Dance set. Close Combat and Leaf Blade are its STAB options. While Zen Headbutt covers the Poison-types that resist both, Stone Edge can also handle Bug- and Flying-types.


Type: Water/Fighting
Stats: 91/92/100/169/100/128 (±0/+20/+10/+40/+10/+20) [BST: 680] [HEIGHT: 1.4m/4'07"] [WEIGHT: 48.5kg/106.9lb]
Ability: Blade of Water (Its Water-type moves deal x1.5 damage. Steelworker clone.)
Added Moves: N/A
Description: Again, like Terrakion, it's Ubers material, though I believe a Suspect Test is necessary first. That Special Attack is in the same leagues as White Kyurem and Mega Gardevoir. And considering it gets that boost to Water-type moves...
Example Movesets:
Keldeo @ Keldeonite
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Scald
- Secret Sword
- Icy Wind
- Hidden Power Electric
Scald and Secret Sword are STABs, and the former is gonna do boatloads of damage. Icy Wind is coverage, and HP Electric complements it well to make a BoltBeam of sorts.
 
Last edited:

Yung Dramps

awesome gaming
So they're finally here, Mega Evolving for you! If you know the words, you can join in too! Put your hands together if you wanna clap, as we take you through this justice rap!

SoJ! Swords of Justice!

Mega Cobalion
Stats: 91 / 140 (+50) / 150 (+21) / 100 (+10) / 82 (+10) / 117 (+9)
Ability:
Defiant
New Moves: King's Shield, Instruct
Analysis: He's the leader of the bunch, you know him well, and he's finally back to kick some tail! Mega Cobalion is ready to stand Defiant in front of his foes whenever the time comes. As the metal king of the Swords of Justice, he certainly deserves his Shield. And when he is not fighting, he can Instruct not just Keldeo, but other Pokemon in the ways of combat.


Mega Virizion
Stats: 91 / 100 (+10) / 82 (+10) / 140 (+50) / 150 (+21) / 117 (+9)
Ability:
Grassy Surge
New Moves: Leaf Storm, Aura Sphere
Analysis: This Sword's got style, so listen up dudes! She can change the terrain to suit her mood! She does by unleashing a very Grassy Surge upon the battlefield. When she's angry, she can unleash a Storm of Leaves! And when she's relaxed, she can channel her excess energy into an Aura Sphere.


Mega Terrakion
Stats: 91 / 150 (+21) / 140 (+50) / 82 (+10) / 100 (+10) / 117 (+9)
Ability:
Bulletproof
New Moves: Knock Off, Glare
Analysis: He has no style, he has no grace! This Sword of Justice has a funny face! He more than compensates for this, however, with skin so durable that it is Bulletproof. He's frequently in a bad mood, Knocking Off people's things at a moment's notice! When that's done, he will proceed to Glare at you in contempt before moving off.


Mega Keldeo
Stats: 91 / 82 (+10) / 100 (+10) / 150 (+21) / 140 (+50) / 117 (+9)
Ability:
Lightningrod
New Moves: Ice Beam, Endure
Analysis: He's back again, and about time too! And this time, he's in the fighting mood! Keldeo has fashioned his horn into a Lightningrod, absorbing pesky Electric attacks. More in tune with the Water element than ever, he can finally muster up Ice Beam. He's also quite sturdy, able to Endure attacks in times of trouble.
 
Mega Cobalion


Type: Steel/Fighting


Ability –
Ore Revenge – Boosts Attack after being hit by a Fighting, Fire or Ground move (Rattled Clone for Attack and Steel’s weaknesses).


HP - 91


Atk - 120 (+ 30)


Def - 149 (+ 20)


SpA - 90


SpD - 102 (+ 30)


Spe - 128 (+ 20)


BST - 680 (+ 100)



Mega Stone: Cobalionite


Movepool Additions: Smart Strike, Mirror Shot


Design: Defender of the natural ore veins, Cobalion gets very angry when their weaknesses are thrown about. Its legs strengthen, its hide toughens and its horn sharpens. Its increased bulk helps take advantage of its new ability, as does its increased Attack. And its Speed increases to aid in sweeping as well.





Mega Terrakion




Type: Rock /Fighting


Ability –
Mountainous Madness – Boosts Attack after being hit by a Fighting, Grass, Water, Steel or Ground move (Rattled Clone for Attack and Rock’s weaknesses).


HP - 91


Atk - 149 (+ 20)


Def - 120 (+ 30)


SpA - 72


SpD - 120 (+ 30)


Spe - 128 (+ 20)


BST - 680 (+ 100)



Mega Stone: Terrakionite


Movepool Additions: Head Smash, Rock Blast


Design: Defender of the natura, rocky mountains, Terrakion gets very angry when their weaknesses are thrown about. Its legs strengthen, its hide toughens and its horn sharpens. Its increased bulk helps take advantage of its new ability, as does its increased Attack. And its Speed increases to aid in sweeping as well.


Mega Virizion


Type: Grass /Fighting


Ability –
Forest Fury – Boosts Attack after being hit by a Flying, Poison, Bug, Fire or Ice move (Rattled Clone for Attack and Grass’s weaknesses).


HP - 91


Atk - 120 (+ 30)


Def - 102 (+ 30)


SpA - 90


SpD - 149 (+ 20)


Spe - 128 (+ 20)


BST - 680 (+ 100)



Mega Stone: Virizionite


Movepool Additions: Bullet Seed, Razor Leaf


Design: Defender of the natural forests, Virizion gets very angry when their weaknesses are thrown about. Its legs strengthen, its hide toughens and its horn sharpens. Its increased bulk helps take advantage of its new ability, as does its increased Attack. And its Speed increases to aid in sweeping as well.


Mega Keldeo


Type: Water /Fighting


Ability –
Aquatic Anger – Boosts Attack after being hit by a Grass or Electric move (Rattled Clone for Attack and Water’s weaknesses).


HP - 91


Atk - 102 (+ 30)


Def – 115 (+ 25)


SpA - 129


SpD - 115 (+ 25)


Spe - 128 (+ 20)


BST - 680 (+ 100)



Mega Stone: Keldeonite


Movepool Additions: Soak, Aqua Ring


Design: Defender of the natural aquatic habitats, Keldeo gets very angry when their weaknesses are thrown about. Its legs strengthen, its hide toughens and its horn sharpens. Its increased bulk helps take advantage of its new ability, as does its increased Attack. And its Speed increases to aid in sweeping as well.
 

Eve

Bzzt!
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Worth noting: All these Megas share the same distributed stats (as their base forms do) and their proficiency in each stat also stays the same. E.g. Cobalion still excels in Defense, Terrakion in Attack etc.

Mega!
Type
: Steel/Fighting
Ability: Download
Stats: 91/110/159/110/92/118
New Moves: Aura Sphere, Knock Off
Mega Stone: Cobalionite
Description: Cobalion's mega accurately carries over the base form's role as a bulky setup user that can utilise either offense. While the mega can't utilise the Z-Moves that make Cobalion so good in UU, Download can make its average offensive stats much scarier without Cobalion even needing to set up. Cobalion's main weaknesses are its lackluster offensive movepool and its mediocre special bulk, but when played right these can certainly be worked around.

Mega!
Type
: Rock/Fighting
Ability: Defiant
Stats: 91/159/110/92/110/118
New Moves: Slack Off, Knock Off
Mega Stone: Terrakionite
Description: Terrakion just got even scarier. With its massive Attack stat, great physical options and setup, Mega Terrakion is a threat not to be messed with. Defiant deters opposing Defog or Webs, and thanks to its now above average bulk it could even punish Moonblast users if they get the Sp.Atk drop. Yet again, most of the problems this mega can face can be overcome. For example, its slightly lacking Speed tier for a sweeper can be fixed with Rock Polish. It is worth noting that as a sweeper on Hyper Offense it is probably outclassed by Mega Primeape, but its high defenses and versatility compensate.

Mega!
Type
: Grass/Fighting
Ability: Triage
Stats: 91/110/92/110/159/118
New Moves: Slack Off, Aura Sphere
Mega Stone: Virizionite
Description
: Ever been annoyed by Comfey? Now imagine a Comfey that has a worse defensive typing but is significantly stronger, bulkier, faster and has something better to abuse than Draining Kiss. Meet Mega Virizion! This Mega's main strategy would likely involve setting up via Calm Mind and priority Slack Off, and then trying to sweep with Giga Drain + another move. While Triage Giga Drain is extremely hard to avoid being swept by unless you have a resist, Virizion isn't all that difficult to break through while it sets up, especially on the physical side. The 4x weakness to Flying is especially crippling when you realise its dual STAB is ineffective versus the very same type. As with the others Virizion can deal with these problems, but it is generally harder.

Mega!
Type
: Water/Fighting
Ability: Soul-Heart
Stats: 91/92/110/159/110/118
New Moves: Slack Off, Agility
Mega Stone: Keldeonite
Description
: While Keldeo has always been a decent revenge killer and occasionally lategame cleaner with Choice Scarf, its never really had sweeping potential. This Mega changes that. Mega Keldeo has even better bulk, allowing it to better utilise Substitute sets if it wishes. Agility lets it outpace the entire metagame if it wishes, and Slack Off could be interesting on Substitute sets especially. The main feature overall is the ability Soul-Heart. Neutral nature Mega Keldeo hits a massive unboosted 417 Sp.Atk, and if a Pokémon faints in its presence then a game could just be over depending on the matchup. Keldeo's main drawback is its fairly bland coverage options which allow a good number of bulky Water resists to deal with it, and it is weak to some extremely common threats in the MFA meta such as Mega Vikavolt and all four Tapus. Despite this, it would certainly be a threat to keep in mind when building.
 

Type: Water/Fighting
Stats: Wip
Ability: Shining Blade: cutting moves do 1.2x(a clone of iron fist)
Added Moves: Freeze Dry, Hydro Cutter
Hydro Cutter: Water, 90, special (leaf blade but water type and special)
Description: Keldeos sword gains a claymore kinda look rather then a horn its cloth becomes more armor like covering most of its body its hair becomes gold its tail becomes gold
Example Movesets:
Keldeo @ Keldeonite
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Cutter
- Secret Sword
- Freeze Dry
- Calm Mind
Hey fren, I'm sorry to ruin your concept, but the added moves section is only for already existing moves, meaning you can't invent new moves :(
 

/

Ability: Mind Break - Absorbs Psychic and grants +1 SpAtk (Lightningrod clone)
HP - 91
Atk - 72
Def - 90 > 105 (+15)
SpA - 129 > 164 (+35)
SpD - 90 > 105 (+15)
Spe - 108 > 143 (+35)
Added Moves: Vacuum Wave
Competitive Analysis - Against Water/Psychic types like Slowbro (whose movepool lacks any move that hits neutrally other than Shadow Ball and Grass Knot), this thing gets a free switch in. Against Psychics in general, it gets a chance to set up real nicely with Calm Mind. Other than that, birds, and electric moves still spell trouble for it.



/


Ability: Contrary
HP - 91
Atk - 90 > 105 (+15)
Def - 72 > 112 (+40)
SpA - 90 > 105 (+15)
SpD - 129 > 139 (+10)
Spe - 108 > 128 (+20)

New Moves: Horn Leech, Leafstorm
Competitive Analysis - Do I even need to explain to contrarian dual move power of Superpower/Leaf Storm? No? What's that? This STAB combo is still resisted by flying, Bug and poison types, who hit back with SE moves (except bug)? What do you mean Serperior has more utility such as Defog, Leech Seed, Knock Off, glare... and doesn't use a mega stone?! Can this thing have ANYTHING GOOD ABOUT IT?

Okay, in all seriousness, the best option is likely mixed, because other than Hidden Power, it lacks a good, consistent special move with good accuracy. Going Focus Blast means overlap with Super Power (or Close Combat) and while Zen Headbutt and Stone Edge are coverage, they work on an Attack stat that raises more slowly. You might want to do something crazy like set a Sword Dance and then Mega if you have the chudzpa to try that. If a defensive ghost blocks your way, things could be tough.



/

Ability -
Simple
HP - 91
Atk - 90 > 110 (+20)
Def - 129 > 139 (+10)
SpA - 90 > 110 (+20)
SpD - 72 > 112 (+40)
Spe - 108 > 118 (+10)
New Moves: Bullet Punch, Mach Punch (hoof fists?)
Competitive Analysis - Compared to a certain simple Turtle, Simple Cobalion doesn't quite hold up as well. Yes Sword Dance is great, and Calm Mind... exists, but 118 unboostable speed isn't that great, and worse yet, the good STAB makes that decent defensive spread less amazing. -2 Defenses per CC is brutal, and Superpower... why would you anti-SD yourself? Against say, Slowbro, your best bet is to Volt Switch out. A good Mach Punch against a CC using Mega Cobalion is nasty. I deliberately denied it HJK for that very reason. I refuse to let a 4.5 go to waste!



/

Ability -
Dry Skin
HP - 91
Atk - 129 > 159 (+30)
Def - 90 > 120 (+30)
SpA - 72 > 52 (-20)
SpD - 90 > 120 (+30)
Spe - 108 > 138 (+30)
New Moves: Liquidation, Aqua Jet, Accelerock
Competitive Analysis - Terrakion in the rain? Yes, yes it is. Remove that pesky water weakness to get in on a good number of water types, get an SD and hurt things. The added Fire Weakness means little as you still take 25% less damage from fire moves. I was originally thinking Sap Sipper, but... this ability does much more.
 
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Eve

Bzzt!
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Do I even need to explain to contrarian dual move power of Superpower/Leaf Storm?
Virizion doesn't get Leaf Storm sadly :/ I'm assuming you meant to add it and with how your sub is looking, I'd put it over Horn Leech.

Also, this Virizion doesn't have much hope of staying out of Ubers. You say that Poisons wall it without Overheat, but it has no reason not to run Overheat. It has two moves that sharply raise Sp.Atk meaning its far harder to wall than Serperior, as well as a move that boosts both of its physical stats that covers Heatran (its best switchin otherwise), the option of instead firing off an unexpected already boosted Focus Blast and Speed that pretty much only gets outpaced by the very fastest Megas or Scarfers. And that's just the primarily Special set. On the point of Defog, Serp only really runs it because of how awful its movepool is. Virizion doesn't need Defog. Also your recommended checks, Mega Altaria and Dragonite, aren't all that ideal or relevant. If a 252 SpA Virizion goes for a Leaf Storm versus a standard Mega Altaria on switchin, its got decent odds of 2HKOing regardless.
+2 252 SpA Virizion Leaf Storm vs. 0 HP / 0 SpD Altaria-Mega: 186-220 (63.9 - 75.6%) -- guaranteed 2HKO
What STAB is Dragonite running? The best option is Z Fly, which can be wasted by switching. Just looking through the other best resists for Grass + Fire + Fighting, we have ZardY, Moltres, Mence, Latias(+Mega), Latios(+Mega), Victini, Chandelure, Delphox, Dragalge and Salazzle. With Rocks up none of the Fire types can switch in safely, leaving us with Mence, the Lati twins and Dragalge. Regular Latios can't take two Leaf Storms reliably either, so we eliminate them. So far that makes a total of 5 Pokémon that can take two hits (not counting new Megas), one of which has to be Mega first, and due to Virizion's natural bulk standard Mega Latias can't even OHKO with Psychic or Psyshock. The same applies to Dragalge's Sludge Wave. Mence also has the problem of having to use the Z right, so we can cross it off. That leaves Mega Latios and Latias as the sole "counters" to this Mega. It could be argued that Scarf Staraptor or something similar works as a counter, but even Leaf Storm unboosted has a 79.3% chance to 2HKO (meaning that Staraptor can only switch in once). Even Mega Vikavolt loses 1v1, only dealing 53.2-63.1% with Bug Buzz and being OHKO'd by Overheat.

Meanwhile that Cobalion is, quite simply, a fast (but weaker) and crazily bulky version of Mega Lucario with a way worse movepool. Its walled by Lando so it should be fine though. The Terrakion looks like it has a fun but obscure niche, and the Keldeo looks like it would be top tier but not all that broken.
TLDR; Please run calcs with your mega versus Pokémon before you call them counters or checks thx
 
Virizion doesn't get Leaf Storm sadly :/ I'm assuming you meant to add it and with how your sub is looking, I'd put it over Horn Leech.

Also, this Virizion doesn't have much hope of staying out of Ubers. You say that Poisons wall it without Overheat, but it has no reason not to run Overheat. It has two moves that sharply raise Sp.Atk meaning its far harder to wall than Serperior, as well as a move that boosts both of its physical stats that covers Heatran (its best switchin otherwise), the option of instead firing off an unexpected already boosted Focus Blast and Speed that pretty much only gets outpaced by the very fastest Megas or Scarfers. And that's just the primarily Special set. On the point of Defog, Serp only really runs it because of how awful its movepool is. Virizion doesn't need Defog. Also your recommended checks, Mega Altaria and Dragonite, aren't all that ideal or relevant. If a 252 SpA Virizion goes for a Leaf Storm versus a standard Mega Altaria on switchin, its got decent odds of 2HKOing regardless.
+2 252 SpA Virizion Leaf Storm vs. 0 HP / 0 SpD Altaria-Mega: 186-220 (63.9 - 75.6%) -- guaranteed 2HKO
What STAB is Dragonite running? The best option is Z Fly, which can be wasted by switching. Just looking through the other best resists for Grass + Fire + Fighting, we have ZardY, Moltres, Mence, Latias(+Mega), Latios(+Mega), Victini, Chandelure, Delphox, Dragalge and Salazzle. With Rocks up none of the Fire types can switch in safely, leaving us with Mence, the Lati twins and Dragalge. Regular Latios can't take two Leaf Storms reliably either, so we eliminate them. So far that makes a total of 5 Pokémon that can take two hits (not counting new Megas), one of which has to be Mega first, and due to Virizion's natural bulk standard Mega Latias can't even OHKO with Psychic or Psyshock. The same applies to Dragalge's Sludge Wave. Mence also has the problem of having to use the Z right, so we can cross it off. That leaves Mega Latios and Latias as the sole "counters" to this Mega. It could be argued that Scarf Staraptor or something similar works as a counter, but even Leaf Storm unboosted has a 79.3% chance to 2HKO (meaning that Staraptor can only switch in once). Even Mega Vikavolt loses 1v1, only dealing 53.2-63.1% with Bug Buzz and being OHKO'd by Overheat.

Meanwhile that Cobalion is, quite simply, a fast (but weaker) and crazily bulky version of Mega Lucario with a way worse movepool. Its walled by Lando so it should be fine though. The Terrakion looks like it has a fun but obscure niche, and the Keldeo looks like it would be top tier but not all that broken.
TLDR; Please run calcs with your mega versus Pokémon before you call them counters or checks thx
Overheat is gone. Now the idea that flying and Poison (and bug) types being resistant actually matters. -10 to the attacking stats help. It has just enough defense after the readjustment that a Jolly Mega Pinsir's QA always lands the kill.

252 Atk Aerilate Pinsir-Mega Quick Attack vs. 4 HP / 0 Def Mega Virizion: 328-388 (101.2 - 119.7%) -- guaranteed OHKO

That said, Calcing is... not my best skill. Also, there are a lot of megas to calc with, and not knowing them well, I can say it's hard to figure, but Mega Tropius seems a good choice. Running HP Ice to get around 4x resists after a Leaf Storm sounds good, but Thick Fat tho. In turn, its Hurricane is a KO even without attack investment.

Mega Musharna resists the STABs and isn't weak to any of the coverage moves other than a never unused HP Dark.

Okay so my Pinsir calls ignore SP’s defense gain but at that point it probably has taken some damage.
 
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Mega Terrakion
Type:

Ability: Sword Of Justice – Ignores opponent's stat changes when attacking (part of Unaware's effect).
Stats:
HP 91
ATK 129 (+20)=> 149
DEF 90 (+30)=> 120
SPA 72 (+0)=> 72
SPD 90 (+30)=> 120
SPE 108 (+20)=> 128
New Moves: Aura Sphere, Head Smash


Mega Cobalion
Type:

Ability: Sword Of Justice – Ignores opponent's stat changes when attacking (part of Unaware's effect).
Stats:
HP 91
ATK 90 (+30)=> 120
DEF 129 (+20)=> 149
SPA 90 (+30)=> 120
SPD 72 (+0)=> 72
SPE 108 (+20)=> 128
New Moves: Aura Sphere, Earth Power


Mega Virizion
Type:

Ability: Sword Of Justice – Ignores opponent's stat changes when attacking (part of Unaware's effect).
Stats:
HP 91
ATK 90 (+30)=> 120
DEF 72 (+0)=> 72
SPA 90 (+30)=> 120
SPD 129 (+20)=> 149
SPE 108 (+20)=> 128
New Moves: Aura Sphere, Wood Hammer


Mega Keldeo
Type:

Ability: Sword Of Justice – Ignores opponent's stat changes when attacking (part of Unaware's effect).
Stats:
HP 91
ATK 72 (+70)=> 142
DEF 90 (-15)=> 75
SPA 129 (+30)=> 159
SPD 90 (-15)=> 75
SPE 108 (+30)=> 138
New Moves: Aura Sphere, Ice Beam
 
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Mega Keldeo
Type
:

Ability: Sword Of Justice – Ignores opponent's stat changes when attacking (part of Unaware's effect).
Stats:
HP 91
ATK 72 (+20)=> 142
DEF 90 (-20)=> 70
SPA 129 (+70)=> 159
SPD 90 (-20)=> 70
SPE 108 (+40)=> 148
New Moves: Aura Sphere, Ice Beam
129+70=159?

Also maxstat downs are 30, I thought.
 

Keldeo

Ability: Stay Together! - (when switched in, gives +1 attack/SpA and protects [1 turn] other pokemon) (intimidate but gives mat block and buffs allies)
HP - 91
Atk - 72 >102 (+30)
Def - 90
SpA - 129 > 159 (+30)
SpD - 90 > 110 (+20)
Spe - 108 >128 (+20)
Added Moves: Vacuum Wave



Virizion


Ability: Stay Together! - (when switched in, gives +1 attack/SpA and protects [1 turn] other pokemon) (intimidate but gives mat block and buffs allies)
HP - 91
Atk - 90
Def - 72 > 102 (+20)
SpA - 90 > 110 (+20)
SpD - 129 > 159 (+30)
Spe - 108 >128 (+20)
New Moves: Helping Hand, Seed Flare


Coballion

Ability -
Stay Together! - (when switched in, gives +1 attack/SpA and protects [1 turn] other pokemon) (intimidate but gives mat block and buffs allies)
HP - 91
Atk - 90 >110 (+20)
Def - 129 > 159 (+30)
SpA - 90
SpD - 72 > 102 (+30)
Spe - 108 >128 (+20)
New Moves: Bullet Punch



Terrakion

Ability -
Stay Together! - (when switched in, gives +1 attack/SpA and protects [1 turn] other pokemon) (intimidate but gives mat block and buffs allies)
HP - 91
Atk - 129 > 159 (+30)
Def - 90 >110 (+20)
SpA - 72 >102 (+30)
SpD - 90
Spe - 108 >128 (+20)
New Moves: Accelerock

Analysis: I don't know if there will or is a doubles mode since i have not checked in a bit, but the idea of the synergy the Swords of Justice have where they protect others and help them out in battle makes alot of sense. All of them have been granted their respective priority with virizion being gives seed flare (which i understand is a shaymin thing) to make it a bit stronger. My idea comes from making them viable in singles, but more fun and even better in a doubles situation.
 
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Keldeo

Ability: Stay Together! - (when switched in, gives +1 attack/SpA and protects [1 turn] other pokemon with this ability) (intimidate but gives mat block and buffs allies)
HP - 91
Atk - 72 >102 (+30)
Def - 90
SpA - 129 > 159 (+30)
SpD - 90 > 110 (+20)
Spe - 108 >128 (+20)
Added Moves: Vacuum Wave



Virizion


Ability: Stay Together! - (when switched in, gives +1 attack/SpA and protects [1 turn] other pokemon with this ability) (intimidate but gives mat block and buffs allies)
HP - 91
Atk - 90
Def - 72 > 102 (+20)
SpA - 90 > 110 (+20)
SpD - 129 > 159 (+30)
Spe - 108 >128 (+20)
New Moves: Helping Hand, Seed Flare


Coballion

Ability -
Stay Together! - (when switched in, gives +1 attack/SpA and protects [1 turn] other pokemon with this ability) (intimidate but gives mat block and buffs allies)
HP - 91
Atk - 90 >110 (+20)
Def - 129 > 159 (+30)
SpA - 90
SpD - 72 > 102 (+30)
Spe - 108 >128 (+20)
New Moves: Bullet Punch



Terrakion

Ability -
Stay Together! - (when switched in, gives +1 attack/SpA and protects [1 turn] other pokemon with this ability) (intimidate but gives mat block and buffs allies)
HP - 91
Atk - 129 > 159 (+30)
Def - 90 >110 (+20)
SpA - 72 >102 (+30)
SpD - 90
Spe - 108 >128 (+20)
New Moves: Accelerock

Analysis: I don't know if there will or is a doubles mode since i have not checked in a bit, but the idea of the synergy the Swords of Justice have where they protect each other and help them out in battle makes alot of sense. All of them have been granted their respective priority with virizion being gives seed flare (which i understand is a shaymin thing) to make it a bit stronger. My idea comes from making them viable in singles, but more fun and even better in a doubles situation where you have two or more of them on a team. I can only imagine situations where you bring in a sword as another is using a z-move. Very viable doubles mons.
The ability sounds cool, but it relies on MFA Doubles allowing two Megas (which I reckon it should, but it might not).
 

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