This is a team I created that has no major focal point whatsoever. It is mainly just to deal periodical damage over time and slowly whittle down opponents while being able to take hits back. Pretty much the definition of Bulky Offense.
Rubix Kyu-B (Kyurem-Black) @ Icium Z
Ability: Teravolt
EVs: 252 Atk / 44 SpA / 212 Spe
Naughty Nature
- Fusion Bolt
- Freeze Shock
- Earth Power
- Dragon Claw
I guess if the team had to have a focal point this is it. Kyurem-Black on this team is going to be my main stall breaker unfortunately because this team lacks efficient wall breakers. Obviously Icium Z Freeze Shock for a nuke move that ensures at least 50% on any non 4x resist. 212 speed is enough to outspeed adamant max speed Landorus-Therian. I was debating running the 44 EVs in speed or special attack but I went with special attack purely for the extra chance to OHKO the generic magma storm Heatran sets. Fusion bolt to hit Fini, Celesteela, and Skarmory, Freeze Shock because stab, Earth Power because of Heatran, and D-Claw because stab.
Hammerhead (Landorus-Therian) (M) @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 252 Atk / 4 SpA
Naughty Nature
- Earthquake
- Stealth Rock
- Knock Off
- Hidden Power [Ice]
This is a mon that I needed to check things like zygarde and other landorus-therian's and allow electric seed Hawlucha to be dealt with easier. I actually don't use defensive Landorus-Therian so this is where I need your help to see what moves can fit best with my current team. Every OU team in my opinion requires some sort of mon that can use a ground move purely because of how good of an offensive type ground is. Considering that Lando is my only ground resist on the team, it might be an issue though. Every OU team should have rocks in my opinion also. knock Off is just to get rid of other items quite obviously. Hidden Power Ice to deal damage to other landorus-therians which this team has an issue with.
Tap Water (Tapu Fini) @ Leftovers
Ability: Misty Surge
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Defog
- Haze
- Moonblast
- Nature's Madness
Like I said, every OU team should have rocks. Therefore every OU team needs to have removal. Back in the OU Metagame discussion people were saying Tapu Fini will be challenged as a defogger in the tier. I don't think this is the case at all. There aren't very many OU viable water type defoggers who, one don't have 4x weaknesses, and two none of them but Tapu Fini can deal 50% to any mon on switchin assuming it doesn't miss. Haze is for things like non T-Punch M-Zard that have up 1 D-Dance. I'm considering running defensive instead of specially defensive. So that's another area where I need opinions. Moonblast is a good stab move of course, and nature's madness like I said, deals 50% to anything.
Kokonut (Tapu Koko) @ Choice Scarf
Ability: Electric Surge
EVs: 36 Atk / 252 SpA / 220 Spe
Rash Nature
- Volt Switch
- Thunderbolt
- Brave Bird
- Dazzling Gleam
Just to clarify I was never a fan of double tapu teams but at this point in time, I'm rolling with it. This team lacks pivots so far so I figured Koko being one of the best pivots in the tier deserved to be on the team, also serving me an electric type to break the water types that don't allow Kyu-B to freely click Icium Z Freeze Shock whenever it feels (obviously once a game but whatever). Volt Switch like I said is for pivoting, Thunderbolt is just a powerful STAB move in electric terrain. Brave Bird is solely for Volcarona and Mega Venu. Dazzling Gleam is for D-Dance'd Dragons who-m I can outspeed assuming they are only +1 due to my choice scarf. Choice Scarf also allows me to revenge Ash Greninja and outspeed scarfed Latios.
Late Bloomer (Venusaur-Mega) @ Venusaurite
Ability: Thick Fat
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Sludge Bomb
- Hidden Power [Fire]
- Synthesis
- Giga Drain
This set still needs a bit of reworking as it bugs me that I have no special attack EVs, but I can't find anything worthy of the need to put any in. This is obviously around for the point of literally being bulky offense. HP Fire for things like Kartana, Mega Scizor, and being a M-Venu that isn't walled by Ferrothorn. Sludge Bomb for Tapus especially and other fairies and tangrowth. Giga Drain for beating Swampert in particular and just general minimal recovery. Synthesis is for sustain. Almost put Earthquake on this set for tran but decided against it
Steam Tran (Heatran) @ Assault Vest
Ability: Flash Fire
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Lava Plume
- Stone Edge
- Earth Power
- Flash Cannon
This is the second time I've ever used AV Tran. Only twice so don't kill me yet. AV Tran for one completes the Fini, Venu, Tran core I had going, and gives me a lele switch-in. I actually have no reason for using Lava Plume over Flamethrower besides the extra burn chance I guess. Stone Edge so that my team doesn't just lose to Zard Y immediately. Earth Power for other Trans and Flash Cannon for fairies and stab.
Issues to Solve:
Hawlucha Checks
Ground Resists
Need help on the above
Attachments
-
219.4 KB Views: 307
-
122.9 KB Views: 318