PU Qwilfish

MZ

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[OVERVIEW]

Qwilfish is an amazing Pokemon in PU due to its ability to fit on teams and how well it fulfills some key roles. It is the best setter of Spikes and Toxic Spikes in the tier, with Spikes in particular being a dominant force in the metagame that many top Pokemon benefit significantly from, making it a great choice for many teams. Qwilfish is excellent at keeping entry hazards up, with an expansive support movepool including options like Taunt and Explosion, and also has a good matchup versus most Rapid Spin users. Its solid Speed tier and unique typing, as well as access to Intimidate, allow Qwilfish to blanket check many threatening attackers such as Passimian and Alolan Raticate. Qwilfish also has decent attacking stats, giving it some offensive presence as it attempts to set Spikes. Qwilfish's biggest issue is its lack of recovery, leaving it susceptible to chip damage and being worn down from switching into so many powerful attackers. Qwilfish also has mediocre special bulk, and many common special attackers such as Mesprit can switch into Qwilfish fairly easily. It can face some competition from other Spikes or Toxic Spikes setters like Weezing and Ferroseed, which have better staying power and defensive presence, but Qwilfish easily manages to distinguish itself, mostly due to its Speed tier and offensive presence.

[SET]
name: Fast Utility
move 1: Spikes
move 2: Taunt
move 3: Waterfall / Scald
move 4: Explosion / Destiny Bond / Poison Jab
item: Rocky Helmet / Black Sludge
ability: Intimidate
nature: Jolly / Timid
evs: 252 HP / 4 Def / 252 Spe


[SET COMMENTS]
Moves
========

Spikes is an excellent way to support Qwilfish's team members by chipping away at the opposing team. Taunt prevents Defog users from removing Qwilfish's Spikes and various other status moves such as Stealth Rock and Soft-Boiled from being used versus Qwilfish. Waterfall allows Qwilfish to better threaten Assault Vest Magmortar and break Calm Mind Oricorio-G's Substitute, but Scald can be used for the burn chance. Explosion prevents Rapid Spin from being used versus Qwilfish and dents opposing support Pokemon such as Mesprit. Alternatively, Destiny Bond allows Qwilfish to bring down slow but threatening attackers such as Drampa and Eelektross. Poison Jab can allow Qwilfish to hit Grass- and Water-types such as Lilligant and Lanturn. Toxic Spikes can also be run, but it is far more team dependent than Qwilfish's other options because of how common grounded Poison-types and other entry hazard removers are.

Set Details
========

Maximum Speed investment and a Jolly or Timid nature makes the most out of Qwilfish's solid Speed tier, beating out Pokemon such as Skuntank and Magmortar. Jolly should be run unless Qwilfish opts for Scald over Waterfall, in which case Timid is preferred. Maximum HP investment makes Qwilfish as bulky as possible for pivoting into attackers, while Intimidate helps Qwilfish check physical attackers such as Absol. Rocky Helmet can also punish contact move users, particularly when faced with Pokemon that commonly use U-turn such as Primeape, but Black Sludge is an option to provide some passive recovery. Black Sludge is typically used on more balanced teams that need Qwilfish to stay healthier for longer.

Usage Tips
========

Qwilfish should be used early-game to set Spikes and chip away at the opposing team with Rocky Helmet in order to soften foes up for late-game. It doesn't have much staying power, so be sure to set up Spikes as early as possible before Qwilfish is KOed. However, avoid using Explosion or Destiny Bond until Qwilfish has fulfilled its purpose if possible. They should be saved both to keep it unclear what last move Qwilfish is carrying and because Qwilfish is forced to KO itself to effectively use either move. Taunt is useful for preventing status moves from Pokemon like Skuntank but is also highly predictable and can give relatively free turns to foes predicting its use. Poison Jab can also be a surprising move that is useful to avoid revealing until opponents consider Pokemon such as Jynx and Lilligant a free switch-in to Qwilfish. Be very careful with what Qwilfish is switched into, as plenty of Pokemon like Zangoose and Passimian can cripple or outright KO it if they predict Qwilfish switching in.

Team Options
========

Qwilfish is incredibly versatile and self sufficient, needing very little team support while providing quite a lot. Practically any balanced or offensive team can fit Qwilfish with ease. Electric-immune Pokemon such as Palossand can be useful, as one of Qwilfish's only major drawbacks is giving Volt Switch users like Zebstrika and Eelektross a free pivoting opportunity. Qwilfish pairs well with any offensive Pokemon that enjoys Spikes for wearing down its switch-ins, including wallbreakers like Abomasnow and cleaners such as Carracosta and Choice Scarf Primeape. Pokemon like Alolan Raticate that need Fighting-types such as Hitmonchan worn down also appreciate Rocky Helmet Qwilfish's presence quite a bit. Jynx and Lilligant checks such as Choice Scarf Togedemaru can be useful, as they can freely switch into and set up on Qwilfish lacking Poison Jab. Other Psychic-type checks like Sableye are also welcome. A secondary Fighting-type check such as Mesprit or Golurk is recommended, as Qwilfish is not a reliable and consistent counter to Pokemon such as Primeape throughout a match. Musharna is also worth mentioning, as it benefits a lot from Qwilfish setting and removing Toxic Spikes. Spinblockers like Oricorio-G and Defiant users like Primeape are optional for making removing entry hazards a bit harder, but they are not required.

[SET]
name: Physically Defensive
move 1: Spikes
move 2: Taunt
move 3: Scald / Waterfall
move 4: Pain Split / Toxic Spikes / Thunder Wave
item: Black Sludge / Rocky Helmet
ability: Intimidate
nature: Bold / Impish
evs: 252 HP / 240 Def / 16 Spe


[SET COMMENTS]
Moves
========

Spikes is incredibly important for wearing down grounded Pokemon switching in. Taunt shuts down defensive Pokemon trying to use status moves, such as Audino. Scald is preferred on physically defensive Qwilfish for its burn chance, although Waterfall does more to certain switch-ins such as Eelektross. Pain Split provides Qwilfish with some method of recovery, albeit an unreliable one. Toxic Spikes can be used to wear down Pokemon such as Gastrodon better than Spikes, although it is team dependent. Thunder Wave can cripple offensive switch-ins such as Shiftry.

Set Details
========

The HP and Defense EVs, Defense-boosting nature, and Intimidate all serve to make Qwilfish a strong switch-in to many physical attackers such as Alolan Raticate. Bold is the preferred nature if Qwilfish is using Scald, while Impish is superior if it is running Waterfall. Black Sludge gives Qwilfish a passive method of recovery, but Rocky Helmet can be used to further punish physical attackers.

Usage Tips
========

Defensive Qwilfish is a very straightforward Pokemon that mostly just switches into and checks certain opposing Pokemon like Hitmonchan. Qwilfish can be a lot more free with switching into physical attackers due to its far increased bulk with the defensive investment; however, it still has to be careful of being caught by coverage moves such as Primeape's +1 Earthquake on the predicted switch. Qwilfish's main priority is setting Spikes and Toxic Spikes for team support, as it is otherwise fairly weak. Thunder Wave is pretty much only for catching switch-ins, as staying in to use it versus a threatening attacker will often leave Qwilfish too weakened to effectively do anything else.

Team Options
========

Bulky Qwilfish mainly fits on defensive teams that want access to Spikes and a Fighting-type switch-in. Stall staples like Audino and Clefairy generally go well with Qwilfish. Additional Fighting-type checks such as Palossand are also advised, as Qwilfish can struggle staying consistently healthy throughout a match. Specially bulky Pokemon like Miltank and Regirock go well with Qwilfish to take on the special attackers that threaten its weaker Special Defense. The aforementioned pair also appreciate Qwilfish's ability to check Fighting-types. Psychic-type checks such as Skuntank are also important, as Qwilfish struggles a lot with Pokemon like Mesprit. Rapid Spin users like Hitmonchan and Kabutops are useful, since the defensive teams that Qwilfish typically fits on generally want entry hazard removal, but Defog would remove Qwilfish's Spikes. Spinblockers such as Misdreavus are also appreciated for blocking opposing Rapid Spin users.

[STRATEGY COMMENTS]
Other Options
=============

Focus Sash suicide lead sets are usable but don't serve much purpose over standard fast utility Qwilfish and aren't likely to set more than one or two layers of Spikes. Qwilfish can be used as a Swift Swim sweeper on rain teams but competes with other sweepers such as Kabutops. Swords Dance offensive Qwilfish is an option, but Swords Dance is incompatible with Intimidate and Aqua Jet. Haze is a neat option, but there's really no space for it on Qwilfish's already stuffed movepool. Aqua Jet would also be nice for priority, but Qwilfish still lacks the space for it.

Checks and Counters
===================

**Psychic-types**: Psychic-types such as Mesprit and Alolan Raichu can easily KO Qwilfish with their STAB attacks or simply use it as setup fodder. However, non-Choice Scarf Mesprit sets and other slower Psychic-types such as Musharna must be careful of Destiny Bond.

**Electric-types**: Aside from Explosion and Destiny Bond, which both also KO Qwilfish, Qwilfish can be freely switched into and used for to gain momentum by slow Electric-types like Eelektross and Lanturn. Meanwhile, faster Electric-types such as Togedemaru and Zebstrika can threaten to KO Qwilfish without fear of Destiny Bond.

**Special Attackers**: Many common special attackers such as Swanna, Lilligant, and Drampa can switch into Qwilfish as it sets Spikes and proceed to remove its entry hazards, set up, or simply KO Qwilfish by attacking its weaker Special Defense. However, they must be wary of Explosion, Destiny Bond, or Thunder Wave.

**Super Effective Coverage**: Qwilfish can be threatened out by many Earthquake users including Passimian and Kangaskhan, and it has difficulty checking Pokemon that commonly carry Electric-type coverage such as Magmortar.

**Chip Damage**: Due to its lack of reliable recovery, Qwilfish can be chipped away at by weaker attacks and entry hazards until it is put into KO range of Pokemon such as Primeape and Alolan Raticate.
 
Last edited:

TJ

Banned deucer.
is the Smogon Tour Season 34 Championis a Past SPL Championis a Two-Time Past SCL Champion
[OVERVIEW]

  • Amazing Pokemon in the meta right now due to its sheer splashability and how well it fulfills some key roles
  • Access to Spikes and Toxic Spikes is huge when both are really good and a ton of strong pokemon in the tier benefit a lot from them
  • Solid speed tier and set of resistances allows it to check plenty of spooky things, most notably a bunch of common Fighting-types like Hitmonchan
  • Intimidate is especially good, Qwilfish can blanket check most of the physical attackers in the tier with its decent bulk, solid attack, and attack lowering ability (Mention some things it can blanket check with intimidate)
  • Has access to an incredible support movepool, making it unpredictable even in the same role as it can pull out key surprises like Destiny Bond (Talk about other support options like Taunt/ Twave/ painsplit etc)
  • Biggest issue is lack of recovery, which means that it's not really a strong stop to anything since it tends to get chipped as its laying hazards
  • Also the fact that almost everything it checks has one coverage option or another to give it a hard time is annoying, it's very easily lured and has to be played very carefully around things like Primeape
  • It can also face some competition from Weezing and Ferroseed as Spikers which have a much more long lasting defensive presence, but Qwilfish easily manages to distinguish itself (I would add something about Qwilfish being able to keep its hazards on the field more easily compared to the former since it can taunt things like skunk or just boom)

[SET]
Name: Fast Utility
Move 1: Spikes
Move 2: Taunt
Move 3: Waterfall / Scald
Move 4: Explosion / Destiny Bond / Poison Jab
Item: Rocky Helmet / Black Sludge
Ability: Intimidate
Nature: Jolly / Timid
EVs: 252 HP / 4 Def / 252 Spe


[SET COMMENTS]
Moves
========

  • Spikes is Qwilfish's main purpose, it's an excellent way to support its team
  • Taunt prevents Defog from removing hazards, foes setting up hazards opposite Qwilfish, and shuts down several support Pokemon that'd otherwise abuse Qwilfish hard like Ferroseed
  • Waterfall is the preferred STAB move since it is much better versus Calm Mind Oricorio-G and Assault Vest Magmortar, but Scald can be used for that burn chance
  • Explosion prevents Rapid Spin from being used and also allows Qwilfish to seriously dent support Pokemon like Mesprit
  • Destiny Bond allows Qwilfish to bring down slower attackers with it, such as Drampa and Eelektross
  • Poison Jab as a secondary STAB attack allows Qwilfish to hit Grass-types like Lilligant, Water-types like Lanturn, and Drampa (Drampa is a water-type?)
  • Toxic Spikes can also be run, but is very team dependent. Unless the team is specifically planning to abuse Toxic Spikes, setting regular Spikes is typically sufficient (why? we know this but the reader may not. Mention things like skunk/opposing qwilfish being able to absorb tspikes easily)

Set Details
========

  • Maximum Speed investment and a Jolly or Timid nature makes the most out of Qwilfish's solid Speed tier, beating out Pokemon like Skuntank and Magmortar
  • Jolly should be run unless Qwilfish opts for Scald over Waterfall, in which case Timid is the preferred nature
  • Maximum HP investment makes Qwilfish as bulky as possible for pivoting into attackers
  • Intimidate helps Qwilfish check physical attackers such as Absol, while Rocky Helmet punishes them for using contact moves
  • Black Sludge is an option to provide some passive recovery, especially if chipping away at Pokemon like Hitmonchan isn't really needed

Usage Tips
========

  • Qwilfish should be used early game to chip away at the opposing team with Spikes and Rocky Helmet in order to soften foes up for late game
  • It doesn't have much staying power, so be sure to set Spikes as early as possible before Qwilfish is KOed
  • Avoid using Explosion or Destiny Bond until Qwilfish has fulfilled its purpose if possible. They should be saved both for surprise factor and because Qwilfish isn't exactly usable afterwards (i dont think surprise factor is the best word. almost every qwil runs explosion lol)
  • Taunt is useful for preventing status moves from Pokemon like Skuntank, but also highly predictable, so consider mixing up usage to catch opponents off guard
  • Poison Jab can also be a surprising move that is useful to bluff lacking until foes consider Pokemon such as Jynx or Lilligant a free switchin to Qwilfish
  • Be very careful with what Qwilfish is switched into, as plenty of Pokemon like Zangoose and Primeape can cripple or outright KO it if they predict Qwilfish switching in

Team Options
========

  • Qwilfish is incredibly versatile and self sufficient, needing very little team support while providing quite a lot. Practically any balanced or offensive team can fit a Qwilfish with ease
  • Electric immunities such as Lanturn can be useful, as one of Qwilfish's only major drawbacks is giving Volt Switch users like Zebstrika a free pivoting opportunity
  • Qwilfish pairs well with any offensive Pokemon that enjoys Spikes for wearing down its switchins, including wallbreakers like Abomasnow and sweepers such as Carracosta
  • Pokemon like Raticate-Alola (its Alolan Rat not rat-alola) that appreciate Fighting-types such as Hitmonchan worn down also appreciate Rocky Helmet Qwilfish's presence quite a bit
  • Jynx and Lilligant checks such as Choice Scarf Togedemaru can be useful, as they can freely switch into and set up on Qwilfish lacking Poison Jab
  • A secondary Fighting-type check such as Mesprit or Golurk is reccomended, as Qwilfish is not a reliable and consistent counter throughout a match
  • Spinblockers like Oricorio-G and Defiant users like Primeape are optional for making removing entry hazards a bit harder, but are not required

[SET]
Name: Physically Defensive
Move 1: Spikes
Move 2: Taunt
Move 3: Scald / Waterfall
Move 4: Pain Split / Toxic Spikes / Thunder Wave
Item: Black Sludge / Rocky Helmet
Ability: Intimidate
Nature: Bold / Impish
EVs: 252 HP / 240 Def / 16 Spe


[SET COMMENTS]
Moves
========

  • Spikes is again incredibly important for wearing down grounded Pokemon trying to switch in (like?)
  • Taunt shuts down defensive Pokemon trying to use status moves such as Audino (?audino isnt nearly as common as things like regirock/weezing/ferro)
  • Scald is preferred on physically defensive Qwilfish for its burn chance, although Waterfall does more to certain switchins such as Eelektross
  • Pain Split provides Qwilfish with some method of recovery, albeit an unreliable one
  • Toxic Spikes can be used to wear down Pokemon such as Gastrodon better than Spikes
  • Thunder Wave can lure offensive switchins such as Shiftry and cripple them

Set Details
========

  • The HP and defense and defense boosting nature and intimidate all serve to make qwilfish a strong switchin to many physical attackers such as Raticate-Alola
  • Black Sludge gives Qwilfish a passive method of recover, but Rocky Helmet can be used to further punish physical attackers

Usage Tips
========

  • Qwilfish can be a lot more free with switching into physical attackers due to its far increased bulk with the defensive investment
  • However, it still has to be careful with things like Primeape's Defiant Earthquake on the predicted switch
  • Its main priority should be setting Spikes and/or Toxic Spikes for team support, as it is otherwise fairly weak
  • Thunder Wave is pretty much only for catching switchins, not for spamming in the neutral

Team Options
========

  • Bulky Qwilfish mainly just goes on defensive teams that want access to Spikes and a Fighting-type switchin, so defensive things like Audino and Clefairy are advised (why are audino/clef good teammates? mention to tank special attacks imo)
  • More Fighting checks like Granbull are still good though
  • Definitely get some specially bulky Pokemon like Miltank or Regirock with Qwilfish to take on all the special attackers that give it grief
  • Psychic checks like Skuntank also rock, since Qwilfish is hard Mesprit fodder
  • Rapid Spin users like Hitmonchan and Kabutops are nice, since these defensive teams really want entry hazard removal but Defog would remove Qwilfish's Spikes
  • Spinblockers like Misdreavus are also nice for blocking opposing Rapid Spin users (like?)

[STRATEGY COMMENTS]
Other Options
=============

  • Focus Sash suicide lead sets are usable, but don't really serve much purpose over standard Fast Utility Qwilfish and aren't likely to set more than one or two Spikes
  • Qwilfish can be used as a Swift Swim sweeper on Rain teams, but competes with Kabutops quite a bit
  • Swords Dance offensive sets look nice, but SD is incompatible with Intimidate and Aqua Jet which really hurts their chances
  • Haze is a neat tech, but there's really no space for it on Qwilfish's already stuffed movepool
  • Aqua Jet would also be nice for priority, but Qwilfish still lacks the space for it
  • (zmove)

Checks and Counters
===================

**Psychic-types**: Psychic-types such as Mesprit and Raichu-Alola (again, its Alolan Raichu) can easily KO Qwilfish with their STAB attacks, or simply use it as setup fodder. However, non-Choice Scarf Mesprit sets and other slower Psychic-types such as Musharna must be careful of Destiny Bond.

**Electric-types**: Aside from Explosion and Destiny Bond, which both also KO Qwilfish, Qwilfish can be freely switched into and used for to gain momentum by slow Electric-types like Eelektross and Lanturn. Meanwhile, faster Electric-types such as Togedemaru and Zebstrika can threaten to KO Qwilfish without fear of Destiny Bond. (why do you keep mentioning zeb? mention mane instead this time)

**Super effective coverage**: Qwilfish can be threatened out by many Earthquake users including Passimian and Kangaskhan, and has difficulty checking Pokemon which commonly carry Electric-type coverage such as Magmortar.

**Chip damage**: Due to its lack of reliable recovery, Qwilfish can be chipped away at by weaker attacks and entry hazards until it is put into KO range of Pokemon such as Primeape or Raticate-Alola.
am check
 

yogi

I did not succumb...
is a Tutor Alumnusis a Social Media Contributor Alumnusis a Community Contributor Alumnusis a Contributor Alumnus
[OVERVIEW]

  • Amazing Pokemon in the meta right now due to its sheer splashability and how well it fulfills some key roles (don't make reference to the current meta)
  • Access to Spikes and Toxic Spikes is huge when both are really good and a ton of strong pokemon in the tier benefit a lot from them (to be honest, i'd not even mention toxic spikes at the moment because of how much they've fallen outta favour. or at least put more emphasis on spikes)
  • It's also really good at keeping Spikes up with Taunt, Explosion, and good matchups vs most Rapid Spin users (taunt has a good match up versus defog users I think is what you probs meant)
  • Solid speed tier and set of resistances allows it to check plenty of spooky things, most notably a bunch of common Fighting-types like Hitmonchan
  • Intimidate is especially good, Qwilfish can blanket check most of the physical attackers in the tier with its decent bulk, solid attack, and attack lowering ability (you could probably merge this point with the one above, because intimidate is part of the reason it's able to check things)
  • Has access to an incredible support movepool, making it unpredictable even in the same role as it can pull out key surprises like Destiny Bond or Thunder Wave (meaning you don't know if it'll use explosion or destiny bond, and it's very hard to scout for these moves)
  • Biggest issue is lack of recovery, which means that it's not really a strong stop to anything since it tends to get chipped as its laying hazards
  • Also the fact that almost everything it checks has one coverage option or another to give it a hard time is annoying, it's very easily lured and has to be played very carefully around things like Primeape
  • It can also face some competition from Weezing and Ferroseed as Spikers which have a much more long lasting defensive presence, but Qwilfish easily manages to distinguish itself (i'd remove weezing here, because it doesn't really face competition from it at all. they do different things as support pokemon)

[SET]
Name: Fast Utility
Move 1: Spikes
Move 2: Taunt
Move 3: Waterfall / Scald
Move 4: Explosion / Destiny Bond / Poison Jab
Item: Rocky Helmet / Black Sludge
Ability: Intimidate
Nature: Jolly / Timid
EVs: 252 HP / 4 Def / 252 Spe


[SET COMMENTS]
Moves
========

  • Spikes is Qwilfish's main purpose, it's an excellent way to support its team
  • Taunt prevents Defog from removing hazards, foes setting up hazards opposite Qwilfish, and shuts down several support Pokemon that'd otherwise abuse Qwilfish hard like Ferroseed (weezing too, along with potentially preventing recovery)
  • Waterfall is the preferred STAB move since it is much better versus Calm Mind Oricorio-G and Assault Vest Magmortar, but Scald can be used for that burn chance
  • Explosion prevents Rapid Spin from being used and also allows Qwilfish to seriously dent support Pokemon like Mesprit (also stops things like hitmonchan or slower defoggers from removing hazards)
  • Destiny Bond allows Qwilfish to bring down slower attackers with it, such as Drampa and Eelektross
  • Poison Jab as a secondary STAB attack allows Qwilfish to hit Grass-types like Lilligant, Water-types like Lanturn, and Drampa
  • Toxic Spikes can also be run, but is very team dependent. Unless the team is specifically planning to abuse Toxic Spikes, setting regular Spikes is typically sufficient (mainly because of how common other qwilfish are and pokemon like skuntank)

Set Details
========

  • Maximum Speed investment and a Jolly or Timid nature makes the most out of Qwilfish's solid Speed tier, beating out Pokemon like Skuntank and Magmortar
  • Jolly should be run unless Qwilfish opts for Scald over Waterfall, in which case Timid is the preferred nature
  • Maximum HP investment makes Qwilfish as bulky as possible for pivoting into attackers (physical attackers)
  • Intimidate helps Qwilfish check physical attackers such as Absol, while Rocky Helmet punishes them for using contact moves
  • Black Sludge is an option to provide some passive recovery, especially if chipping away at Pokemon like Hitmonchan isn't really needed (this can be preferred on more balance based teams that want to keep it around for longer)

Usage Tips
========

  • Qwilfish should be used early game to chip away at the opposing team with Spikes and Rocky Helmet in order to soften foes up for late game (for its team)
  • It doesn't have much staying power, so be sure to set Spikes as early as possible before Qwilfish is KOed (i'd say it has decent staying power actually)
  • Avoid using Explosion or Destiny Bond until Qwilfish has fulfilled its purpose if possible. They should be saved both to keep it unclear what last move Qwilfish is carrying and because Qwilfish isn't exactly usable afterwards (destiny bond and especially explosion can be used more aggressively depending on the type of team too, like hyper offensive teams may prefer to use them quicker than more balanced oriented teams)
  • Taunt is useful for preventing status moves from Pokemon like Skuntank, but also highly predictable, so consider mixing up usage to catch opponents off guard (it blocks defog specifically from skuntank, i'd be more concise here)
  • Poison Jab can also be a surprising move that is useful to bluff lacking until foes consider Pokemon such as Jynx or Lilligant a free switchin to Qwilfish
  • Be very careful with what Qwilfish is switched into, as plenty of Pokemon like Zangoose and Primeape can cripple or outright KO it if they predict Qwilfish switching in (gives primeape the defiant boost)

Team Options
========

  • Qwilfish is incredibly versatile and self sufficient, needing very little team support while providing quite a lot. Practically any balanced or offensive team can fit a Qwilfish with ease
  • Electric immunities such as Lanturn can be useful, as one of Qwilfish's only major drawbacks is giving Volt Switch users like Zebstrika a free pivoting opportunity (i'm not the biggest fan of mentioning qwilfish with lanturn)
  • Qwilfish pairs well with any offensive Pokemon that enjoys Spikes for wearing down its switchins, including wallbreakers like Abomasnow and sweepers such as Carracosta
  • Pokemon like Raticate-Alola that appreciate Fighting-types such as Hitmonchan worn down also appreciate Rocky Helmet Qwilfish's presence quite a bit
  • Jynx and Lilligant checks such as Choice Scarf Togedemaru can be useful, as they can freely switch into and set up on Qwilfish lacking Poison Jab
  • A secondary Fighting-type check such as Mesprit or Golurk is reccomended, as Qwilfish is not a reliable and consistent counter throughout a match (mesprit can heal it with healing wish, pivot it in with U-turn and provides a ground immunity; also stealth rock too)
  • Spinblockers like Oricorio-G and Defiant users like Primeape are optional for making removing entry hazards a bit harder, but are not required
can bring teammates in for free with explosion, breaks sturdy and focus sash, can block recovery with taunt are all traits teammates appreciate so maybe mention these

[SET]
Name: Physically Defensive
Move 1: Spikes
Move 2: Taunt
Move 3: Scald / Waterfall
Move 4: Pain Split / Toxic Spikes / Thunder Wave
Item: Black Sludge / Rocky Helmet
Ability: Intimidate
Nature: Bold / Impish
EVs: 252 HP / 240 Def / 16 Spe


[SET COMMENTS]
Moves
========

  • Spikes is again incredibly important for wearing down grounded Pokemon trying to switch in
  • Taunt shuts down defensive Pokemon trying to use status moves such as Audino (prevents defog)
  • Scald is preferred on physically defensive Qwilfish for its burn chance, although Waterfall does more to certain switchins such as Eelektross (so it can cripple physical attackers)
  • Pain Split provides Qwilfish with some method of recovery, albeit an unreliable one (good in conjunction with rocky helmet)
  • Toxic Spikes can be used to wear down Pokemon such as Gastrodon better than Spikes
  • Thunder Wave can lure offensive switchins such as Shiftry and cripple them (also cripples jynx and lilligant, which you mention like to switch into it)

Set Details
========

  • The HP and defense and defense boosting nature and intimidate all serve to make qwilfish a strong switchin to many physical attackers such as Raticate-Alola
  • Black Sludge gives Qwilfish a passive method of recover, but Rocky Helmet can be used to further punish physical attackers

Usage Tips
========

  • Qwilfish can be a lot more free with switching into physical attackers due to its far increased bulk with the defensive investment
  • However, it still has to be careful with things like Primeape's Defiant Earthquake on the predicted switch
  • Its main priority should be setting Spikes and/or Toxic Spikes for team support, as it is otherwise fairly weak
  • Thunder Wave is pretty much only for catching switchins, not for spamming in the neutral
expand. how should it be played and its role. your usage tips from the previous section were a lot better

Team Options
========

  • Bulky Qwilfish mainly just goes on defensive teams that want access to Spikes and a Fighting-type switchin, so defensive things like Audino and Clefairy are advised (I wouldn't say defensive teams, i'd say balance teams; pedantic I know)
  • More Fighting checks like Granbull are still good though (I know you mentioned mesprit previously but, especially on defensive teams, it's a really good partner)
  • Definitely get some specially bulky Pokemon like Miltank or Regirock with Qwilfish to take on all the special attackers that give it grief
  • Psychic checks like Skuntank also rock, since this is hard Mesprit fodder (i'd probs go for something else. unless you mention all-out attacking skunk or taunt utility, because defog)
  • Rapid Spin users like Hitmonchan and Kabutops are nice, since these defensive teams really want entry hazard removal but Defog would remove Qwilfish's Spikes (hitmonchan, more notably the assault vest set, is able to act as a great blanket check to special attackers such as magmortar which can usually come in on defensive qwilfish and bop it)
  • Spinblockers like Misdreavus are also nice for blocking opposing Rapid Spin users
sweepers can have a mention

[STRATEGY COMMENTS]
Other Options
=============

  • Focus Sash suicide lead sets are usable, but don't really serve much purpose over standard Fast Utility Qwilfish and aren't likely to set more than one or two Spikes (really it's just for either rain teams or hyper offensive teams)
  • Qwilfish can be used as a Swift Swim sweeper on Rain teams, but competes with Kabutops quite a bit (has sd+explosion is worth mentioning, and absorbs toxic spikes for rain teams which usually cripple them)
  • Swords Dance offensive sets look nice, but SD is incompatible with Intimidate and Aqua Jet which really hurts their chances
  • Haze is a neat tech, but there's really no space for it on Qwilfish's already stuffed movepool (z haze makes it a good knock off absorber actually)
  • Aqua Jet would also be nice for priority, but Qwilfish still lacks the space for it (and the offensive sets want swords dance)

Checks and Counters
===================

**Psychic-types**: Psychic-types such as Mesprit and Raichu-Alola can easily KO Qwilfish with their STAB attacks, or simply use it as setup fodder. However, non-Choice Scarf Mesprit sets and other slower Psychic-types such as Musharna must be careful of Destiny Bond.

**Electric-types**: Aside from Explosion and Destiny Bond, which both also KO Qwilfish, Qwilfish can be freely switched into and used for to gain momentum by slow Electric-types like Eelektross and Lanturn. Meanwhile, faster Electric-types such as Togedemaru and Zebstrika can threaten to KO Qwilfish without fear of Destiny Bond.

**Super effective coverage**: Qwilfish can be threatened out by many Earthquake users including Passimian and Kangaskhan, and has difficulty checking Pokemon which commonly carry Electric-type coverage such as Magmortar.

**Chip damage**: Due to its lack of reliable recovery, Qwilfish can be chipped away at by weaker attacks and entry hazards until it is put into KO range of Pokemon such as Primeape or Raticate-Alola.

i'd expand on the primeape point, purely because of defiant giving it +1 in attack
Good, as expected! 1/3 QC
zLEEVv9.gif
 

TONE

I don't have to take this. I'm going for a walk.
is a Community Contributoris a Top Contributoris a Site Content Manager Alumnusis a Forum Moderator Alumnus
[OVERVIEW]

  • Amazing Pokemon due to its sheer splashability and how well it fulfills some key roles
  • Access to Spikes and Toxic Spikes is huge, Spikes in particular are really good and a ton of strong pokemon in the tier benefit a lot from them
  • It's also really good at keeping Spikes up with Taunt, Explosion, and good matchups vs most Rapid Spin users
  • Solid speed tier and unique typing allows it to check plenty of spooky things, most notably a bunch of common Fighting-types like Hitmonchan, as well as remove Toxic Spikes on switchin which is nice
  • Intimidate is especially good, Qwilfish can blanket check most of the physical attackers in the tier with its decent bulk, solid attack, and attack lowering ability
  • Has access to an incredible support movepool, making it unpredictable even in the same role as it can pull out key surprises like Destiny Bond or Thunder Wave
  • Biggest issue is lack of recovery, which means that it's not really a strong stop to anything since it tends to get chipped as its laying hazards
  • Also the fact that almost everything it checks has one coverage option or another to give it a hard time is annoying, it's very easily lured and has to be played very carefully around things like Primeape
  • It can also face some competition from other Spikes/Tspikes setters like Weezing and Ferroseed which have a much more long lasting defensive presence, but Qwilfish easily manages to distinguish itself specify Taunt as it can help wall both.

[SET]
Name: Fast Utility
Move 1: Spikes
Move 2: Taunt
Move 3: Waterfall / Scald
Move 4: Explosion / Destiny Bond / Poison Jab
Item: Rocky Helmet / Black Sludge
Ability: Intimidate
Nature: Jolly / Timid
EVs: 252 HP / 4 Def / 252 Spe


[SET COMMENTS]
Moves
========

  • Spikes is Qwilfish's main purpose, it's an excellent way to support its team
  • Taunt prevents Defog from removing hazards, foes setting up hazards opposite Qwilfish, and shuts down several support Pokemon that'd otherwise abuse Qwilfish hard like Ferroseed
  • Waterfall is the preferred STAB move since it is much better versus Calm Mind Oricorio-G and Assault Vest Magmortar, but Scald can be used for that burn chance
  • Explosion prevents Rapid Spin from being used and also allows Qwilfish to seriously dent support Pokemon like Mesprit
  • Destiny Bond allows Qwilfish to bring down slower attackers with it, such as Drampa and Eelektross
  • Poison Jab as a secondary STAB attack allows Qwilfish to hit Grass-types like Lilligant, Water-types like Lanturn, and Drampa
  • Toxic Spikes can also be run, but is very team dependent. Unless the team is specifically planning to abuse Toxic Spikes, setting regular Spikes is typically sufficient, as the common-ness of Toxic Spikes absorbers makes them hard to use

Set Details
========

  • Maximum Speed investment and a Jolly or Timid nature makes the most out of Qwilfish's solid Speed tier, beating out Pokemon like Skuntank and Magmortar
  • Jolly should be run unless Qwilfish opts for Scald over Waterfall, in which case Timid is the preferred nature
  • Maximum HP investment makes Qwilfish as bulky as possible for pivoting into attackers
  • Intimidate helps Qwilfish check physical attackers such as Absol, while Rocky Helmet punishes them for using contact moves
  • Black Sludge is an option to provide some passive recovery, especially if chipping away at Pokemon like Hitmonchan isn't really needed, typically on more balanced teams

Usage Tips
========

  • Qwilfish should be used early game to chip away at the opposing team with Spikes and Rocky Helmet in order to soften foes up for late game
  • It doesn't have much staying power, so be sure to set Spikes as early as possible before Qwilfish is KOed
  • Avoid using Explosion or Destiny Bond until Qwilfish has fulfilled its purpose if possible. They should be saved both to keep it unclear what last move Qwilfish is carrying and because Qwilfish isn't exactly usable afterwards
  • Taunt is useful for preventing status moves from Pokemon like Skuntank, but also highly predictable, so consider mixing up usage to catch opponents off guard
  • Poison Jab can also be a surprising move that is useful to bluff lacking until foes consider Pokemon such as Jynx or Lilligant a free switchin to Qwilfish
  • Be very careful with what Qwilfish is switched into, as plenty of Pokemon like Zangoose and Passimian can cripple or outright KO it if they predict Qwilfish switching in

Team Options
========

  • Qwilfish is incredibly versatile and self sufficient, needing very little team support while providing quite a lot. Practically any balanced or offensive team can fit a Qwilfish with ease
  • Electric immunities such as Palossand can be useful, as one of Qwilfish's only major drawbacks is giving Volt Switch users like Zebstrika a free pivoting opportunity
  • Qwilfish pairs well with any offensive Pokemon that enjoys Spikes for wearing down its switchins, including wallbreakers like Abomasnow and sweepers such as Carracosta
  • Pokemon like Raticate-Alola that appreciate Fighting-types such as Hitmonchan worn down also appreciate Rocky Helmet Qwilfish's presence quite a bit
  • Jynx and Lilligant checks such as Choice Scarf Togedemaru can be useful, as they can freely switch into and set up on Qwilfish lacking Poison Jab
  • A secondary Fighting-type check such as Mesprit or Golurk is reccomended, as Qwilfish is not a reliable and consistent counter throughout a match Musharna works here too as it's a Fighting resist that appreciates Qwilfish being able to absorb T-Spikes.
  • Spinblockers like Oricorio-G and Defiant users like Primeape are optional for making removing entry hazards a bit harder, but are not required

[SET]
Name: Physically Defensive
Move 1: Spikes
Move 2: Taunt
Move 3: Scald / Waterfall
Move 4: Pain Split / Toxic Spikes / Thunder Wave
Item: Black Sludge / Rocky Helmet
Ability: Intimidate
Nature: Bold / Impish
EVs: 252 HP / 240 Def / 16 Spe


[SET COMMENTS]
Moves
========

  • Spikes is again incredibly important for wearing down grounded Pokemon trying to switch in
  • Taunt shuts down defensive Pokemon trying to use status moves such as Audino
  • Scald is preferred on physically defensive Qwilfish for its burn chance, although Waterfall does more to certain switchins such as Eelektross
  • Pain Split provides Qwilfish with some method of recovery, albeit an unreliable one
  • Toxic Spikes can be used to wear down Pokemon such as Gastrodon better than Spikes
  • Thunder Wave can lure offensive switchins such as Shiftry and cripple them

Set Details
========

  • The HP and defense and defense boosting nature and intimidate all serve to make qwilfish a strong switchin to many physical attackers such as Raticate-Alola
  • Black Sludge gives Qwilfish a passive method of recover, but Rocky Helmet can be used to further punish physical attackers

Usage Tips
========

  • Very straightforward mon, you switch in and check certain opposing mons like Hitmonchan and set Spikes. Very little to the set
  • Qwilfish can be a lot more free with switching into physical attackers due to its far increased bulk with the defensive investment
  • However, it still has to be careful with things like Primeape's Defiant Earthquake on the predicted switch
  • Its main priority should be setting Spikes and/or Toxic Spikes for team support, as it is otherwise fairly weak
  • Thunder Wave is pretty much only for catching switchins, not for spamming in the neutral

Team Options
========

  • Bulky Qwilfish mainly just goes on defensive teams that want access to Spikes and a Fighting-type switchin, so defensive things like Audino and Clefairy are advised
  • More Fighting checks like Granbull are still good though
  • Definitely get some specially bulky Pokemon like Miltank or Regirock with Qwilfish to take on all the special attackers that give it grief
  • Psychic checks like Skuntank also rock, since this is hard Mesprit fodder
  • Rapid Spin users like Hitmonchan and Kabutops are nice, since these defensive teams really want entry hazard removal but Defog would remove Qwilfish's Spikes
  • Spinblockers like Misdreavus are also nice for blocking opposing Rapid Spin users

[STRATEGY COMMENTS]
Other Options
=============

  • Focus Sash suicide lead sets are usable, but don't really serve much purpose over standard Fast Utility Qwilfish and aren't likely to set more than one or two Spikes
  • Qwilfish can be used as a Swift Swim sweeper on Rain teams, but competes with Kabutops quite a bit
  • Swords Dance offensive sets look nice, but SD is incompatible with Intimidate and Aqua Jet which really hurts their chances
  • Haze is a neat tech, but there's really no space for it on Qwilfish's already stuffed movepool
  • Aqua Jet would also be nice for priority, but Qwilfish still lacks the space for it

Checks and Counters
===================

**Psychic-types**: Psychic-types such as Mesprit and Raichu-Alola can easily KO Qwilfish with their STAB attacks, or simply use it as setup fodder. However, non-Choice Scarf Mesprit sets and other slower Psychic-types such as Musharna must be careful of Destiny Bond.

**Electric-types**: Aside from Explosion and Destiny Bond, which both also KO Qwilfish, Qwilfish can be freely switched into and used for to gain momentum by slow Electric-types like Eelektross and Lanturn. Meanwhile, faster Electric-types such as Togedemaru and Zebstrika can threaten to KO Qwilfish without fear of Destiny Bond.

**Super effective coverage**: Qwilfish can be threatened out by many Earthquake users including Passimian and Kangaskhan, and has difficulty checking Pokemon which commonly carry Electric-type coverage such as Magmortar.

**Chip damage**: Due to its lack of reliable recovery, Qwilfish can be chipped away at by weaker attacks and entry hazards until it is put into KO range of Pokemon such as Primeape or Raticate-Alola.
NIce work. 2/3.

 
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ManOfMany

I can make anything real
is a Tiering Contributor
[OVERVIEW]

Qwilfish is an amazing Pokemon in PU due to its splashability and how well it fulfills some key roles. Qwilfish is the best setter of Spikes and Toxic Spikes in the tier, with Spikes in particular being a dominant force in the metagame which many top Pokemon benefit significantly from, making it a great choice for any team. i think this exaggerates how good Spikes are a little, they're great but hazard removal is also really easy and splashable right now Qwilfish is excellent at keeping entry hazards up, with an expansive support movepool including options like Taunt and Explosion, and also has a good matchup versus most Rapid Spin users. Its solid Speed tier and unique typing, as well as access to Intimidate, allows Qwilfish to blanket check many threatening attackers such as Passimian and Alolan Raticate. Qwilfish also has an excellent Speed tier and decent attacking stats, giving it some offensive presence as it attempts to set Spikes. Qwilfish's biggest issue is its lack of recovery, leaving it susceptible to chip damage and being worn down from switching into so many powerful attackers. It can also face some competition from other Spikes or Toxic Spikes setters like Weezing and Ferroseed, which have better staying power and defensive presence, but Qwilfish easily manages to distinguish itself, mostly due to its Speed tier and offensive presence.

mention that its poor special bulk leaves it vulnerable to most of the tier's special attackers,
also you note that it has decent offensive presence, but it is still easy switch-ins for many common pokemon like Mesprit or Oricorio-G so I'd make that clear somewhere


[SET]
Name: Fast Utility
Move 1: Spikes
Move 2: Taunt
Move 3: Waterfall / Scald
Move 4: Explosion / Destiny Bond / Poison Jab
Item: Rocky Helmet / Black Sludge
Ability: Intimidate
Nature: Jolly / Timid
EVs: 252 HP / 4 Def / 252 Spe


[SET COMMENTS]
Moves
========

Spikes is Qwilfish's main purpose, being an excellent way to support team members by chipping away at the opposing team. Taunt prevents Defog users from removing Qwilfish's Spikes, as well as various other status moves such as Stealth Rock or Soft-Boiled from being used versus Qwilfish. Waterfall is the STAB move of choice, as it allows Qwilfish to better threaten Assault Vest Magmortar and break Calm Mind Oricorio-G's Substitute, but Scald can be used for the burn chance. Explosion prevents Rapid Spin from being used versus Qwilfish, as well as denting opposing support Pokemon such as Mesprit. Destiny Bond allows Qwilfish to bring down slow but threatening attackers such as Drampa or Eelektross. Poison Jab can allow Qwilfish to hit Grass- and Water-types such as Lilligant and Lanturn. Toxic Spikes can also be run, but is far more team dependent than Qwilfish's other options. i'd specify here that being team dependent refers to poison-types being very common who easily remove Tspikes

Set Details
========

Maximum Speed investment and a Jolly or Timid nature makes the most out of Qwilfish's solid Speed tier, beating out Pokemon such as Skuntank and Magmortar. Jolly should be run unless Qwilfish opts for Scald over Waterfall, in which case Timid is preferred. Maximum HP investment makes Qwilfish as bulky as possible for pivoting into attackers, while Intimidate helps Qwilfish check physical attackers such as Absol. Rocky Helmet can also punish contact move users (this is almost all physical attackers, so just say that because otherwise it makes it seem like it is punishing just a niche group of mons), particularly when faced with Pokemon which commonly use U-Turn such as Primeape, but Black Sludge is an option to provide some passive recovery. Black Sludge is typically used on more balanced teams. why?

Usage Tips
========

Qwilfish should be used early to set Spikes and chip away at the opposing team with Rocky Helmet in order to soften foes up for the late-game. It doesn't have much staying power, so be sure to set Spikes as early as possible before Qwilfish is KOed. However, avoid using Explosion or Destiny Bond until Qwilfish has fulfilled its purpose if possible. They should be saved both to keep it unclear what last move Qwilfish is carrying and because Qwilfish is forced to KO itself to effectively use either move. Taunt is useful for preventing status moves from Pokemon like Skuntank mention Defog specifically, but also highly predictable, so consider mixing up usage to catch opponents off guard (i think i know what you are getting at here but the phrasing is very confusing). Poison Jab can also be a surprising move that is useful to bluff lacking until foes consider Pokemon such as Jynx or Lilligant a free switchin to Qwilfish. Be very careful with what Qwilfish is switched into, as plenty of Pokemon like Zangoose and Passimian can cripple or outright KO it if they predict Qwilfish switching in. Talk a little about playing aggressively to prevent hazard removers from coming in easy

Team Options
========

Qwilfish is incredibly versatile and self sufficient, needing very little team support while providing quite a lot. Practically any balanced or offensive team can fit a Qwilfish with ease. Electric immunities such as Palossand can be useful, as one of Qwilfish's only major drawbacks is giving Volt Switch users like Zebstrika or Eelektross a free pivoting opportunity. Qwilfish pairs well with any offensive Pokemon that enjoys Spikes for wearing down its switchins, including wallbreakers like Abomasnow and sweepers such as Carracosta. while this may seem obvious, when you look at typical qwilfish spikes HO it always includes strong priority users as well as cleaners like Scarf Primeape, both of which take advantage of Spikes and newer players might not know that. I'd argue those need Spikes support more than wallbreakers. Pokemon like Raticate-Alola that need Fighting-types such as Hitmonchan worn down also appreciate Rocky Helmet Qwilfish's presence quite a bit. Jynx and Lilligant checks such as Choice Scarf Togedemaru can be useful, as they can freely switch into and set up on Qwilfish lacking Poison Jab add another Sp. attacker check imo, that also checks Mesprit. A secondary Fighting-type check such as Mesprit or Golurk is reccomended, as Qwilfish is not a reliable and consistent counter to Pokemon such as Primeape throughout a match. Musharna is also worth mentioning as it benefits a lot from Qwilfish setting and removing Toxic Spikes. Spinblockers like Oricorio-G and Defiant users like Primeape are optional for making removing entry hazards a bit harder, but are not required.

[SET]
Name: Physically Defensive
Move 1: Spikes
Move 2: Taunt
Move 3: Scald / Waterfall
Move 4: Pain Split / Toxic Spikes / Thunder Wave
Item: Black Sludge / Rocky Helmet
Ability: Intimidate
Nature: Bold / Impish
EVs: 252 HP / 240 Def / 16 Spe


[SET COMMENTS]
Moves
========

Spikes is again incredibly important for wearing down grounded Pokemon switching in, and is the crux of Qwilfish's set. Taunt shuts down defensive Pokemon trying to use status moves such as Audino. Scald is preferred on physically defensive Qwilfish for its burn chance, although Waterfall does more to certain switchins such as Eelektross. Pain Split provides Qwilfish with some method of recovery, albeit an unreliable one. Toxic Spikes can be used to wear down Pokemon such as Gastrodon better than Spikes, although it is team dependent. Thunder Wave can lure offensive switchins such as Shiftry and cripple them i don't think shiftry is the best example of a qwilfish switch-in, Jynx, Oricorios, Mesprit, Lilligant all work

Set Details
========

The HP and Defense EVs, defense boosting nature, and Intimidate all serve to make Qwilfish a strong switchin to many physical attackers such as Raticate-Alola. Bold is preferred if using Scald, while Impish is superior if Qwilfish is running Waterfall. Black Sludge gives Qwilfish a passive method of recovery, but Rocky Helmet can be used to further punish physical attackers.

Usage Tips
========

Defensive Qwilfish is a very straightforward Pokemon which mostly just switches into and checks certain opposing mons like Hitmonchan. Qwilfish can be a lot more free with switching into physical attackers due to its far increased bulk with the defensive investment, however, it still has to be careful of being caught by coverage moves such as Primeape's Defiant Earthquake on the predicted switch. Qwilfish's main priority is setting Spikes and Toxic Spikes for team support, as it is otherwise fairly weak. Thunder Wave is pretty much only for catching switchins, as staying in to use it versus a threatening attacker will often leave Qwilfish too weakened to effectively do anything else. something about using Pain Split for recovery I guess

Team Options
========

Bulky Qwilfish mainly fits on defensive teams that want access to Spikes and a Fighting-type switchin mention some partners who are weak to fighting like you did for the previous Team Options. Stall staples like Audino and Clefairy generally go well with Qwilfish. Additional Fighting checks such as Granbull idk the consensus on how good granbull is but maybe just put mesprit or palossand instead are also advised, as Qwilfish can struggle staying consistent throughout a match. Specially bulky Pokemon like Miltank or Regirock go well with Qwilfish to take on the special attackers that threaten its weaker defense. Psychic-type checks such as Skuntank are also important, as Qwilfish struggles a lot with Pokemon like Mesprit. Rapid Spin users like Hitmonchan and Kabutops are useful, since the defensive teams that Qwilfish typically fits on generally want entry hazard removal but Defog would remove Qwilfish's Spikes. Spinblockers such as Misdreavus are also appreciated for blocking opposing Rapid Spin users.

[STRATEGY COMMENTS]
Other Options
=============

Focus Sash suicide lead sets are usable, but don't serve much purpose over standard Fast Utility Qwilfish and aren't likely to set more than one or two layers of Spikes. Qwilfish can be used as a Swift Swim sweeper on Rain teams, but competes with other sweepers such as Kabutops. Swords Dance offensive Qwilfish is an option, but Swords Dance is incompatible with Intimidate and Aqua Jet. Haze is a neat option, but there's really no space for it on Qwilfish's already stuffed movepool. Aqua Jet would also be nice for priority, but Qwilfish still lacks the space for it. ...maybe don't be so negative here? You put a "but.." after every OO option without going into any of the positives, I know most of them are really niche but there are reasons to use them

- add Z-move offensive Spikes sets (Poisinium or Waterium Z)
- Choice Scarf (maybe)


Checks and Counters
===================

**Psychic-types**: Psychic-types such as Mesprit and Raichu-Alola can easily KO Qwilfish with their STAB attacks, or simply use it as setup fodder. However, non-Choice Scarf Mesprit sets and other slower Psychic-types such as Musharna must be careful of Destiny Bond.

**Electric-types**: Aside from Explosion and Destiny Bond, which both also KO Qwilfish, Qwilfish can be freely switched into and used for to gain momentum by slow Electric-types like Eelektross and Lanturn. Meanwhile, faster Electric-types such as Togedemaru and Zebstrika can threaten to KO Qwilfish without fear of Destiny Bond.

**Super effective coverage**: Qwilfish can be threatened out by many Earthquake users including Passimian and Kangaskhan, and has difficulty checking Pokemon which commonly carry Electric-type coverage such as Magmortar.

**Chip damage**: Due to its lack of reliable recovery, Qwilfish can be chipped away at by weaker attacks and entry hazards until it is put into KO range of Pokemon such as Primeape or Raticate-Alola.

maybe a section for Special attackers? It seems like every one of them beats Qwilfish and some of them aren't covered in this C&C.
3/3

 

autumn

only i will remain
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C&C Leader
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add remove comments

[OVERVIEW]

Qwilfish is an amazing Pokemon in PU due to its splashability ability to fit on teams (splashable is a no) and how well it fulfills some key roles. Qwilfish is the best setter of Spikes and Toxic Spikes in the tier, with Spikes in particular being a dominant force in the metagame which that many top Pokemon benefit significantly from, making it a great choice for many teams. Qwilfish is excellent at keeping entry hazards up, with an expansive support movepool including options like Taunt and Explosion, and also has a good matchup versus most Rapid Spin users. Its solid Speed tier and unique typing, as well as access to Intimidate, allows Qwilfish to blanket check many threatening attackers such as Passimian and Alolan Raticate. Qwilfish also has an excellent Speed tier (you've already mentioned this, consider removing) and decent attacking stats, giving it some offensive presence as it attempts to set Spikes. Qwilfish's biggest issue is its lack of recovery, leaving it susceptible to chip damage and being worn down from switching into so many powerful attackers. Qwilfish also has mediocre special bulk, and many common special attackers such as Mesprit can switch into Qwilfish fairly easily. It can face some competition from other Spikes or Toxic Spikes setters like Weezing and Ferroseed, which have better staying power and defensive presence, but Qwilfish easily manages to distinguish itself, mostly due to its Speed tier and offensive presence.

[SET]
name: Fast Utility
move 1: Spikes
move 2: Taunt
move 3: Waterfall / Scald (doesn't it get liquidation now?)
m
ove 4: Explosion / Destiny Bond / Poison Jab
item: Rocky Helmet / Black Sludge
ability: Intimidate
nature: Jolly / Timid
evs: 252 HP / 4 Def / 252 Spe


[SET COMMENTS]
Moves
========

Spikes is Qwilfish's main purpose, being an excellent way to support team members by chipping away at the opposing team. Taunt prevents Defog users from removing Qwilfish's Spikes, (RC) as well as and various other status moves such as Stealth Rock or and Soft-Boiled from being used versus Qwilfish. Waterfall is the STAB move of choice, as it allows Qwilfish to better threaten Assault Vest Magmortar and break Calm Mind Oricorio-G's Substitute, but Scald can be used for the burn chance. Explosion prevents Rapid Spin from being used versus Qwilfish, (RC) as well as denting and dents opposing support Pokemon such as Mesprit. Destiny Bond allows Qwilfish to bring down slow but threatening attackers such as Drampa or and Eelektross. Poison Jab can allow Qwilfish to hit Grass- and Water-types such as Lilligant and Lanturn. Toxic Spikes can also be run, but is far more team dependent than Qwilfish's other options because of how common grounded Poison-types and other entry hazard removers are.

Set Details
========

Maximum Speed investment and a Jolly or Timid nature makes the most out of Qwilfish's solid Speed tier, beating out Pokemon such as Skuntank and Magmortar. Jolly should be run unless Qwilfish opts for Scald over Waterfall, in which case Timid is preferred. Maximum HP investment makes Qwilfish as bulky as possible for pivoting into attackers, while Intimidate helps Qwilfish check physical attackers such as Absol. Rocky Helmet can also punish contact move users, particularly when faced with Pokemon which that commonly use U-turn such as Primeape, but Black Sludge is an option to provide some passive recovery. Black Sludge is typically used on more balanced teams which that need Qwilfish to stay healthier for longer.

Usage Tips
========

Qwilfish should be used early-game to set Spikes and chip away at the opposing team with Rocky Helmet in order to soften foes up for the late-game. It doesn't have much staying power, so be sure to set up Spikes as early as possible before Qwilfish is KOed. However, avoid using Explosion or Destiny Bond until Qwilfish has fulfilled its purpose if possible. They should be saved both to keep it unclear what last move Qwilfish is carrying and because Qwilfish is forced to KO itself to effectively use either move. Taunt is useful for preventing status moves from Pokemon like Skuntank, (RC) but is also highly predictable and can give relatively free turns to opponents foes predicting its use. Poison Jab can also be a surprising move that is useful to bluff lacking until foes opponents consider Pokemon such as Jynx or and Lilligant a free switch-(AH)in to Qwilfish. Be very careful with what Qwilfish is switched into, as plenty of Pokemon like Zangoose and Passimian can cripple or outright KO it if they predict Qwilfish switching in.

Team Options
========

Qwilfish is incredibly versatile and self sufficient, needing very little team support while providing quite a lot. Practically any balanced or offensive team can fit a Qwilfish with ease. Electric-immune Pokemon immunities such as Palossand can be useful, as one of Qwilfish's only major drawbacks is giving Volt Switch users like Zebstrika or and Eelektross a free pivoting opportunity. Qwilfish pairs well with any offensive Pokemon that enjoys Spikes for wearing down its switch-(AH)ins, including wallbreakers like Abomasnow and cleaners such as Carracosta or and Choice Scarf Primeape. Pokemon like Alolan Raticate-Alola that need Fighting-types such as Hitmonchan worn down also appreciate Rocky Helmet Qwilfish's presence quite a bit. Jynx and Lilligant checks such as Choice Scarf Togedemaru can be useful, as they can freely switch into and set up on Qwilfish lacking Poison Jab. Other Psychic-type checks like Sableye are also welcome. A secondary Fighting-type check such as Mesprit or Golurk is reccomended, as Qwilfish is not a reliable and consistent counter to Pokemon such as Primeape throughout a match. Musharna is also worth mentioning, (AC) as it benefits a lot from Qwilfish setting and removing Toxic Spikes. Spinblockers like Oricorio-G and Defiant users like Primeape are optional for making removing entry hazards a bit harder, but they are not required.

[SET]
name: Physically Defensive
move 1: Spikes
move 2: Taunt
move 3: Scald / Waterfall
move 4: Pain Split / Toxic Spikes / Thunder Wave
item: Black Sludge / Rocky Helmet
ability: Intimidate
nature: Bold / Impish
evs: 252 HP / 240 Def / 16 Spe


[SET COMMENTS]
Moves
========

Spikes is again (cross referencing) incredibly important for wearing down grounded Pokemon switching in, and is the crux of Qwilfish's set. (fluff) Taunt shuts down defensive Pokemon trying to use status moves, (AC) such as Audino. Scald is preferred on physically defensive Qwilfish for its burn chance, although Waterfall does more to certain switch-(AH)ins such as Eelektross. Pain Split provides Qwilfish with some method of recovery, albeit an unreliable one. Toxic Spikes can be used to wear down Pokemon such as Gastrodon better than Spikes, although it is team dependent. Thunder Wave can lure cripple offensive switch-(AH)ins such as Shiftry. and cripple them

Set Details
========

The HP and Defense EVs, Defense boosting nature, and Intimidate all serve to make Qwilfish a strong switch-(AH)in to many physical attackers such as Alolan Raticate-Alola. Bold is preferred if it's using Scald, while Impish is superior if Qwilfish is running Waterfall. Black Sludge gives Qwilfish a passive method of recovery, but Rocky Helmet can be used to further punish physical attackers.

Usage Tips
========

Defensive Qwilfish is a very straightforward Pokemon which that mostly just switches into and checks certain opposing mons Pokemon like Hitmonchan. Qwilfish can be a lot more free with switching into physical attackers due to its far increased bulk with the defensive investment, (RC) (ASC); however, it still has to be careful of being caught by coverage moves such as Primeape's Defiant +1 (clarification because defiant doesn't affect eq's power) Earthquake on the predicted switch. Qwilfish's main priority is setting Spikes and Toxic Spikes for team support, as it is otherwise fairly weak. Thunder Wave is pretty much only for catching switch-(AH)ins, as staying in to use it versus a threatening attacker will often leave Qwilfish too weakened to effectively do anything else.

Team Options
========

Bulky Qwilfish mainly fits on defensive teams that want access to Spikes and a Fighting-type switch-(AH)in. Stall staples like Audino and Clefairy generally go well with Qwilfish. Additional Fighting-type checks such as Palossand are also advised, as Qwilfish can struggle staying consistently healthy throughout a match. Specially bulky Pokemon like Miltank or and Regirock go well with Qwilfish to take on the special attackers that threaten its weaker Special Defense. The aforementioned pair also appreciate Qwilfish's ability to check Fighting-types. Psychic-type checks such as Skuntank are also important, as Qwilfish struggles a lot with Pokemon like Mesprit. Rapid Spin users like Hitmonchan and Kabutops are useful, since the defensive teams that Qwilfish typically fits on generally want entry hazard removal, (AC) but Defog would remove Qwilfish's Spikes. Spinblockers such as Misdreavus are also appreciated for blocking opposing Rapid Spin users.

[STRATEGY COMMENTS]
Other Options
=============

Focus Sash suicide lead sets are usable, (RC) but don't serve much purpose over standard fast utility Qwilfish and aren't likely to set more than one or two layers of Spikes. Qwilfish can be used as a Swift Swim sweeper on rain teams, (RC) but competes with other sweepers such as Kabutops. Swords Dance offensive Qwilfish is an option, but Swords Dance is incompatible with Intimidate and Aqua Jet. Haze is a neat option, but there's really no space for it on Qwilfish's already stuffed movepool. Aqua Jet would also be nice for priority, but Qwilfish still lacks the space for it.

Checks and Counters
===================

**Psychic-types**: Psychic-types such as Mesprit and Alolan Raichu-Alola can easily KO Qwilfish with their STAB attacks, (RC) or simply use it as setup fodder. However, non-Choice Scarf Mesprit sets and other slower Psychic-types such as Musharna must be careful of Destiny Bond.

**Electric-types**: Aside from Explosion and Destiny Bond, which both also KO Qwilfish, Qwilfish can be freely switched into and used for to gain momentum by slow Electric-types like Eelektross and Lanturn. Meanwhile, faster Electric-types such as Togedemaru and Zebstrika can threaten to KO Qwilfish without fear of Destiny Bond.

**Special Attackers**: Many commons special attackers such as Swanna, Lilligant, or and Drampa can switch into Qwilfish as it sets Spikes and proceed to remove its entry hazards, set up, or simply KO Qwilfish by attacking its weaker Special Defense. However, they must be wary of Explosion, Destiny Bond, or Thunder Wave.

**Super Effective Coverage**: Qwilfish can be threatened out by many Earthquake users including Passimian and Kangaskhan, and it has difficulty checking Pokemon which that commonly carry Electric-type coverage such as Magmortar.

**Chip Damage**: Due to its lack of reliable recovery, Qwilfish can be chipped away at by weaker attacks and entry hazards until it is put into KO range of Pokemon such as Primeape or and Alolan Raticate-Alola.
 

Lumari

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[OVERVIEW]

Qwilfish is an amazing Pokemon in PU due to its ability to fit on teams and how well it fulfills some key roles. Qwilfish It is the best setter of Spikes and Toxic Spikes in the tier, with Spikes in particular being a dominant force in the metagame that many top Pokemon benefit significantly from, making it a great choice for many teams. Qwilfish is excellent at keeping entry hazards up, with an expansive support movepool including options like Taunt and Explosion, and also has a good matchup versus most Rapid Spin users. Its solid Speed tier and unique typing, as well as access to Intimidate, allows allow Qwilfish to blanket check many threatening attackers such as Passimian and Alolan Raticate. Qwilfish also has decent attacking stats, giving it some offensive presence as it attempts to set Spikes. Qwilfish's biggest issue is its lack of recovery, leaving it susceptible to chip damage and being worn down from switching into so many powerful attackers. Qwilfish also has mediocre special bulk, and many common special attackers such as Mesprit can switch into Qwilfish fairly easily. It can face some competition from other Spikes or Toxic Spikes setters like Weezing and Ferroseed, which have better staying power and defensive presence, but Qwilfish easily manages to distinguish itself, mostly due to its Speed tier and offensive presence.

[SET]
name: Fast Utility
move 1: Spikes
move 2: Taunt
move 3: Waterfall / Scald
move 4: Explosion / Destiny Bond / Poison Jab
item: Rocky Helmet / Black Sludge
ability: Intimidate
nature: Jolly / Timid
evs: 252 HP / 4 Def / 252 Spe


[SET COMMENTS]
Moves
========

Spikes is Qwilfish's main purpose, being an excellent way to support Qwilfish's team members by chipping away at the opposing team. Taunt prevents Defog users from removing Qwilfish's Spikes and various other status moves such as Stealth Rock and Soft-Boiled from being used versus Qwilfish. Waterfall allows Qwilfish to better threaten Assault Vest Magmortar and break Calm Mind Oricorio-G's Substitute, but Scald can be used for the burn chance. Explosion prevents Rapid Spin from being used versus Qwilfish and dents opposing support Pokemon such as Mesprit. Alternatively, Destiny Bond allows Qwilfish to bring down slow but threatening attackers such as Drampa and Eelektross. Poison Jab can allow Qwilfish to hit Grass- and Water-types such as Lilligant and Lanturn. Toxic Spikes can also be run, but it is far more team dependent than Qwilfish's other options because of how common grounded Poison-types and other entry hazard removers are.

Set Details
========

Maximum Speed investment and a Jolly or Timid nature makes the most out of Qwilfish's solid Speed tier, beating out Pokemon such as Skuntank and Magmortar. Jolly should be run unless Qwilfish opts for Scald over Waterfall, in which case Timid is preferred. Maximum HP investment makes Qwilfish as bulky as possible for pivoting into attackers, while Intimidate helps Qwilfish check physical attackers such as Absol. Rocky Helmet can also punish contact move users, particularly when faced with Pokemon that commonly use U-turn such as Primeape, but Black Sludge is an option to provide some passive recovery. Black Sludge is typically used on more balanced teams that need Qwilfish to stay healthier for longer.

Usage Tips
========

Qwilfish should be used early-game to set Spikes and chip away at the opposing team with Rocky Helmet in order to soften foes up for late-game. It doesn't have much staying power, so be sure to set up Spikes as early as possible before Qwilfish is KOed. However, avoid using Explosion or Destiny Bond until Qwilfish has fulfilled its purpose if possible. They should be saved both to keep it unclear what last move Qwilfish is carrying and because Qwilfish is forced to KO itself to effectively use either move. Taunt is useful for preventing status moves from Pokemon like Skuntank but is also highly predictable and can give relatively free turns to foes predicting its use. Poison Jab can also be a surprising move that is useful to bluff lacking avoid revealing until opponents consider Pokemon such as Jynx and Lilligant a free switch-in to Qwilfish. Be very careful with what Qwilfish is switched into, as plenty of Pokemon like Zangoose and Passimian can cripple or outright KO it if they predict Qwilfish switching in.

Team Options
========

Qwilfish is incredibly versatile and self sufficient, needing very little team support while providing quite a lot. Practically any balanced or offensive team can fit Qwilfish with ease. Electric-immune Pokemon such as Palossand can be useful, as one of Qwilfish's only major drawbacks is giving Volt Switch users like Zebstrika and Eelektross a free pivoting opportunity. Qwilfish pairs well with any offensive Pokemon that enjoys Spikes for wearing down its switch-ins, including wallbreakers like Abomasnow and cleaners such as Carracosta and Choice Scarf Primeape. Pokemon like Alolan Raticate that need Fighting-types such as Hitmonchan worn down also appreciate Rocky Helmet Qwilfish's presence quite a bit. Jynx and Lilligant checks such as Choice Scarf Togedemaru can be useful, as they can freely switch into and set up on Qwilfish lacking Poison Jab. Other Psychic-type checks like Sableye are also welcome. A secondary Fighting-type check such as Mesprit or Golurk is reccomended recommended, as Qwilfish is not a reliable and consistent counter to Pokemon such as Primeape throughout a match. Musharna is also worth mentioning, as it benefits a lot from Qwilfish setting and removing Toxic Spikes. Spinblockers like Oricorio-G and Defiant users like Primeape are optional for making removing entry hazards a bit harder, but they are not required.

[SET]
name: Physically Defensive
move 1: Spikes
move 2: Taunt
move 3: Scald / Waterfall
move 4: Pain Split / Toxic Spikes / Thunder Wave
item: Black Sludge / Rocky Helmet
ability: Intimidate
nature: Bold / Impish
evs: 252 HP / 240 Def / 16 Spe


[SET COMMENTS]
Moves
========

Spikes is incredibly important for wearing down grounded Pokemon switching in. Taunt shuts down defensive Pokemon trying to use status moves, such as Audino. Scald is preferred on physically defensive Qwilfish for its burn chance, although Waterfall does more to certain switch-ins such as Eelektross. Pain Split provides Qwilfish with some method of recovery, albeit an unreliable one. Toxic Spikes can be used to wear down Pokemon such as Gastrodon better than Spikes, although it is team dependent. Thunder Wave can cripple offensive switch-ins such as Shiftry.

Set Details
========

The HP and Defense EVs, Defense-boosting (AH) nature, and Intimidate all serve to make Qwilfish a strong switch-in to many physical attackers such as Alolan Raticate. Bold is the preferred nature if it's Qwilfish is using Scald, while Impish is superior if Qwilfish it is running Waterfall. Black Sludge gives Qwilfish a passive method of recovery, but Rocky Helmet can be used to further punish physical attackers.

Usage Tips
========

Defensive Qwilfish is a very straightforward Pokemon that mostly just switches into and checks certain opposing Pokemon like Hitmonchan. Qwilfish can be a lot more free with switching into physical attackers due to its far increased bulk with the defensive investment; however, it still has to be careful of being caught by coverage moves such as Primeape's +1 Earthquake on the predicted switch. Qwilfish's main priority is setting Spikes and Toxic Spikes for team support, as it is otherwise fairly weak. Thunder Wave is pretty much only for catching switch-ins, as staying in to use it versus a threatening attacker will often leave Qwilfish too weakened to effectively do anything else.

Team Options
========

Bulky Qwilfish mainly fits on defensive teams that want access to Spikes and a Fighting-type switch-in. Stall staples like Audino and Clefairy generally go well with Qwilfish. Additional Fighting-type checks such as Palossand are also advised, as Qwilfish can struggle staying consistently healthy throughout a match. Specially bulky Pokemon like Miltank and Regirock go well with Qwilfish to take on the special attackers that threaten its weaker Special Defense. The aforementioned pair also appreciate Qwilfish's ability to check Fighting-types. Psychic-type checks such as Skuntank are also important, as Qwilfish struggles a lot with Pokemon like Mesprit. Rapid Spin users like Hitmonchan and Kabutops are useful, since the defensive teams that Qwilfish typically fits on generally want entry hazard removal, but Defog would remove Qwilfish's Spikes. Spinblockers such as Misdreavus are also appreciated for blocking opposing Rapid Spin users.

[STRATEGY COMMENTS]
Other Options
=============

Focus Sash suicide lead sets are usable but don't serve much purpose over standard fast utility Qwilfish and aren't likely to set more than one or two layers of Spikes. Qwilfish can be used as a Swift Swim sweeper on rain teams but competes with other sweepers such as Kabutops. Swords Dance offensive Qwilfish is an option, but Swords Dance is incompatible with Intimidate and Aqua Jet. Haze is a neat option, but there's really no space for it on Qwilfish's already stuffed movepool. Aqua Jet would also be nice for priority, but Qwilfish still lacks the space for it.

Checks and Counters
===================

**Psychic-types**: Psychic-types such as Mesprit and Alolan Raichu can easily KO Qwilfish with their STAB attacks or simply use it as setup fodder. However, non-Choice Scarf Mesprit sets and other slower Psychic-types such as Musharna must be careful of Destiny Bond.

**Electric-types**: Aside from Explosion and Destiny Bond, which both also KO Qwilfish, Qwilfish can be freely switched into and used for to gain momentum by slow Electric-types like Eelektross and Lanturn. Meanwhile, faster Electric-types such as Togedemaru and Zebstrika can threaten to KO Qwilfish without fear of Destiny Bond.

**Special Attackers**: Many common special attackers such as Swanna, Lilligant, and Drampa can switch into Qwilfish as it sets Spikes and proceed to remove its entry hazards, set up, or simply KO Qwilfish by attacking its weaker Special Defense. However, they must be wary of Explosion, Destiny Bond, or Thunder Wave.

**Super Effective Coverage**: Qwilfish can be threatened out by many Earthquake users including Passimian and Kangaskhan, and it has difficulty checking Pokemon that commonly carry Electric-type coverage such as Magmortar.

**Chip Damage**: Due to its lack of reliable recovery, Qwilfish can be chipped away at by weaker attacks and entry hazards until it is put into KO range of Pokemon such as Primeape and Alolan Raticate.
 
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