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  1. CAP 15 CAP 4 - Part 2 - Typing Poll 2

    Bug/Dragon Mainly because it just sounds freaking amazing. I'd love to see the art department work one of these out! And on a more competetive note, Dragons are pretty risky business in this meta, as are bugs with the ubiquitous Stealt Rock. On the flipside, Dragon is an amazing attacking...
  2. CAP 15 CAP 4 - Part 1 - Concept Poll 2

    capefeather
  3. Counter that DW Pokemon!

    Celebi @ Life Orb Natural Cure Modest - 220 HP - 252 Sp.Atk - 36 Spd -Nasty Plot -Giga Drain -Hidden Power Fire -Recover/Psychic Pretty boring and bland, not necesarilly DW, but a surefire, 100% counter to Gastrodon. Natural Cure to laugh in the face of any Scald burn or more common Toxic...
  4. OU CCAT: Nidoking Edition

    Terrakion (Choice Scarf) Adds some much needed firepower. Even though the team's balanced, it lacks something that can either tear holes in teams early or clean up shop late game. Terrakion fills that niche like no other.
  5. Gastrodon

    Honestly it's not worth the surprise. StormDrain is what makes Gastrodon such an amazing "glue"-pokemon in a team: immunity to electric and water and access to recovery. Taking the water immunity away cripples it. Use Quagsire for a while. You really start to miss that immunity when facing...
  6. Mamoswine

    You obviously never faced a +2 Atk/Spd Dragonite. Ice Shard is your failsafe.
  7. CAP 13 CAP 2 - Part 10 - Non-Attacking Moves Poll

    Disallow Stun Spore Disallow Destiny Bond Allow Pain Split Disallowed Stun Spore and Destiny Bond because I feel they create too many options. It might make it too versatile and unpredictable. If it ever needs either move, it can still be sketched. Pain Split is a double edged sword, but with...
  8. Breloom

    The thing with all stat drops, as opposed to all stat ups, is that they are gone the moment the opponent switches. As long as your Breloom is out, it´s SD´s will stand, unless Breloom gets hazed (which noone really does) or get's phazed (which is more likely, but out of your control). If the...
  9. Attack of the Pranksters

    I absolutely loved the commentary! It shows understanding of the game and is an absolute joy to read. The battle itself was a rare gem too. How many times do you encounter a Tailwind Team that works and gives you a run for your money! Great job, and please, please post more warstories!
  10. CAP 13 CAP 2 - Part 9 - Attacking Moves Poll

    Allow Power Whip Allow ThunderPunch Allow IcePunch I want to see how this pans out. Physical BoltBeam seems awesome with something like Shell Smash or even Swords Dance. Hell, even Agility! Power Whip is a great addition to Necturna. Grass types don't have that many great Physical STAB moves...
  11. CAP 13 CAP 2 - Part 9 - Attacking Moves Discussion

    Decided to read some discussion and see where the discussion went. There's not really anything in the Disalowed list that I disagree with. They make sense: they would break Necturna. It would maybe not be super overpowered, but it would be too versatile and too good at all jobs. All teams need...
  12. CAP 13 CAP 2 - Part 8 - Name Poll 3

    Shamantra
  13. CAP 13 CAP 2 - Part 8 - Name Poll 2

    Shamantra
  14. Elemental Gems and their effects in competitive battling

    You are completely correct. Here I am, looking like a complete doofus... Anyway, this doesn't change a lot about the whole thing, but it's stupidly my bad.
  15. Scrawly v. Common Sense

    This is sort of a summary aproach to a Warstory, and lacks all tense and suspence of a turn-by-turn analysis. Me no gusta...
  16. Elemental Gems and their effects in competitive battling

    Thie thing with the Gems is that they are single-use. Like berries, they're gone after one use. If you look at today's metagame, berries are pretty much gone. Petaya or Salac berries and such are no longer being used, and only the odd Outrage-user has a lum berry. Tyranitar's analysis lists...
  17. CAP 13 CAP 2 - Part 5 - Secondary Flavor Ability Poll 2

    Own Tempo It needs something usable, even if it's super situational.
  18. CAP 13 CAP 2 - Part 5 - Secondary Flavor Ability Poll 1

    Own Tempo No Secondary Ability Anticipation If the choice doesn't fall in Own Tempo, I'd rather have Forewarn be the only ability. Secondary is not necesarry, but could've added some variety to CaP2. Anticipation is stupid because it's like Forewarn, but less helpfull. It doesn't show hidden...
  19. CAP 13 CAP 2 - Part 5 - Secondary Flavor Ability Discussion

    I feel Unnerve got passed up last time, people going for Forewarn for flavour reasons, but unnerve fits flavourwise and is at least somewhat usefull in certain situations. The sheer fact that it´s dead plant makes it okay in the flavourdepartment, look at Tyranitar, even Tyrani gets Unnerve...
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