It’s just either too weak or too slow most of the time. I’ve tried to make it work, you just sorta lose to things you have good type matchups against. Like if you predict the Charizard form wrong with this set you manage to lose to Charizard with a Ground type. Moldbreaker doesn’t seem that useful to me aside from against Mimikyu. It seems overshadowed by Golem, Lando-T, and Donphan. I’m not sure it belongs in the same tier as great Pokémon like Meloetta, Ferrothorn, and Genesect. I could see it in the C or C- ranks.Nominating Excadrill for B ~ B- Rank.
Has a few viable sets, most notably Groundium Z, Steelium Z, Rockium Z, and potentially a choice scarf or band set as well.
Excadrill has one of the best abilities in the 1v1 metagame, Mold Breaker, which allows it to break through mons with sturdy without fear of counter or other shenanigans.
There's definitely better sets out there, but this one's just an example:
Excadrill @ Groundium Z
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Magnet Rise
- Earthquake
- Rock Tomb/Iron Head
Pokemon that it beats most of the time: Mega Mawile, Tapu Koko, Tapu Lele, Aegislash, Magearna, Metagross (cos they usually run slow bulky ones if I'm not mistaken), Mimikyu, Donphan, Crustle, Golem, Magnezone, Porygon Z, Scarf Genesect or slow Specs, Meloetta, Primarina, Aggron, slow Landorus.
Pokemon that it can beat sometimes: Dragonite (Rockium Z OHKOs with Mold Breaker), MegaSableye (toxic with mold breaker), Snorlax (depends on sleep turns or if you want to run sub)
I’m not sure having a 31% chance of countering a Pokémon you’re specifically trying to counter is really a point in a mon’s favor. Fire Pokémon and fire coverage are everywhere, even hp fire. I think Scizor is fine where it is. That’s a solid set, though. I like it a lot.I know what some of you may think when reading this. I'm gonna attempt to push the following:
Scizor-Mega D -> C-
Scizor was likely placed in the D tier due to its notable fire type weakness. Its speed can hold it back often, and some attacks can overwhelm it. Its stab combo is also rather resisted. However, since it is so under used in the meta, the majority probably does not know/respect its stats:
Scizor-Mega
Typing: Bug/Steel
Ability: Technician
HP: 70
Attack: 150
Defense: 140
Sp. Atk: 65
Sp. Def: 100
Speed: 75
Mega Scizor has the attack power of Zekrom and is a bit more defensive than Skarmory. It is most known for its technician boosted Bullet Punch, which is essentially using a 90 BP move with +1 in the priority bracket. I used this move in combination with swords dance + technician + stab boosted Bug Bite to confirm many wins.
Scizor's movepool is rather shallow; although it lacks a ground/rock option, it has what it needs. Its weak moves are essentially useable thanks to technician. It has access to swords dance, iron defense, roost, and even morning sun.
The issue is actually getting Scizor a good matchup. The meta is infested with Charizard, and Hidden Power fire can come out of nowhere (Jirachi, Tapu Fini, and even Venusaur). It's possible to gamble it with a team containing anti-fire/anti-charizard but if a fire types come out you can pretty much forfeit.
Next I will provide my set, and some calcs
Scizor-Mega @ Scizorite
Ability: Technician
EVs: EVs: 252 HP / 108 Atk / 16 Def / 88 SpD / 44 Spe
Adamant Nature
- Bullet Punch
- Bug Bite
- Swords Dance
- Substitute
Details:
EVs: 44 Speed lets it outrun Mega Venusaur and anything slower. 252HP/16Def/88SpD lets it survive Specs Greninja's Hydro Cannon with just 3 HP remaining, in which it can Bug Bite during the attack and recharge turn, and Gigavolt havoc from Tapu Koko. The remainder was invested into attack for power.
Moves: Bullet punch has a decent BP (90) thanks to technician and stab and is highly spammable against those who do not resist it, given its priority. Bug bite hits hard and the additional affect can mess up some strategies, such as ChestoRest Furfrou. Swords Dance boosts attack 2 stages and can hit very hard if Scizor can get the boost. Substitute is last, mainly to stop camping strategies and Yawn -> Protect Snorlax.
Defending:
252 SpA Choice Specs Greninja Hydro Cannon vs. 236 HP / 88 SpD Scizor-Mega: 286-337 (84.1 - 99.1%) -- guaranteed 2HKO
252 Atk Tapu Koko Gigavolt Havoc (175 BP) vs. 252 HP / 16 Def Scizor-Mega in Electric Terrain: 291-343 (84.5 - 99.7%) -- guaranteed 2HKO
+1 252+ Atk Mold Breaker Gyarados-Mega Waterfall vs. 252 HP / 16 Def Scizor-Mega: 181-214 (52.6 - 62.2%) -- guaranteed 2HKO
Attacking:
+2 108+ Atk Technician Scizor-Mega Bullet Punch vs. 0 HP / 0 Def Tapu Koko: 250-295 (88.9 - 104.9%) -- 31.3% chance to OHKO
108+ Atk Technician Scizor-Mega Bullet Punch vs. 252 HP / 252+ Def Diancie-Mega: 300-352 (98.6 - 115.7%) -- 87.5% chance to OHKO
+1 108+ Atk Technician Scizor-Mega Bug Bite vs. 252 HP / 0 Def Gyarados-Mega: 456-536 (115.7 - 136%) -- guaranteed OHKO
Scizor may be powerful and have decent stats, but his typing holds it back often due to the high fire usage. I personally think C- is a better spot because it has a small niche against some camping strategies and rock/ice/fairy. Mega scizor can beat a few mons with a single bullet punch, such as Archeops, Mega Diancie, and Pheromosa. Bullet punch can also beat Flail Mega-Lopunny with its priority.
If they don't carry fire moves like overheat/hidden power fire, it can also bug bite Mew, set up against Mega Altaria, and substitute + set up on Mega Venusaur. Substitute can also help against Swampert and Ferrothorn. If your opponent mega evolves their Gyarados, +1 Bug Bite kills it, and Scizor can tank any Dragon Dance boosted attack from it.
However, make sure to inspect for Charizard, Genesect, Heatran, Marowak, Blaziken, and Victini because they can easily OHKO Scizor. It also struggles against Landorus-T, weakness policy Avalugg, Celesteela, and Jumpluff/Whimsicott.
To conclude, Scizor can prove a threat in-battle, but is essentially a gamble to use, because your opponent can surprise it, but so can Scizor.
You somehow managed to fail to mention Latias’s actual niche, namely Reflect Type.It's now or never.
I would like to preface this by saying that Mega Latias should be ranked in C- or C. The CM + Roost + Charm/Draco Meteor + Stored Power set puts in work V.S. quite a few prominent threats due to huge bulk and solid speed tier. But to be frank, the only reason I'm making THIS nomination is so I can use it to support my main nomination:
View attachment 89534
Musharna: Unranked ---> C-
Oh, Musharna, you sleepy little beast. What started out as a stupid joke as a result of playing a bit too much PU rapidly escalated into one of my favorite mons in 1v1, turning me from a mid/high 1400s player into a high 1500s/low 1600s player.
Now, one of the most bloody awful things I have ever heard someone say is that Musharna is a worse Mega Latias. Quite frankly, whoever says thisdeserves to be shot in the faceis not a good player. Musharna's niche lies in the ability to defeat a select few threats that Mega Latias struggles against, as in, NOT JUST KYUREM-BLACK.
http://www.smogon.com/forums/threads/1v1-kyurem-black-suspect-test.3587523/page-32#post-7518753 <--- The set I am using for all these calcs.
Mega Charizard X
Latias Match-Up
If Draco Meteor:
252 SpA Latias-Mega Draco Meteor vs. 0 HP / 4 SpD Charizard: 255-301 (85.8 - 101.3%) -- 12.5% chance to OHKO (MAX Special Attack V.S. NO BULK Zard X. This will never happen unless you're bottom of ladder.) (Here, Zard just DDances afterwards and wins.)
If Charm, Zard X two-shots at -1 after DDance.
Musharna Match-Up:
252 Atk Tough Claws Charizard-Mega-X Flare Blitz vs. 240 HP / 200+ Def Musharna: 214-253 (49.4 - 58.4%) -- 67.6% chance to 2HKO after Leftovers recovery
From here, just click Barrier a few times, click Calm Mind and win.
Mega Mawile
Mega Latias Match-Up:
-2 252+ Atk Huge Power Mawile-Mega Play Rough vs. 252 HP / 4 Def Latias-Mega: 236-282 (64.8 - 77.4%) -- guaranteed 2HKO
Musharna:
252+ Atk Huge Power Mawile-Mega Play Rough vs. 240 HP / 200+ Def Musharna: 234-276 (54 - 63.7%) -- guaranteed 2HKO after Leftovers recovery
Again, click Barrier a few times (Aguav Berry will heal you), click Calm Mind, K.O.
Magearna (You think this is a joke, don't you, punk?)
Mega Latias:
252+ SpA Choice Specs Magearna Fleur Cannon vs. +1 252 HP / 0 SpD Latias-Mega: 330-390 (90.6 - 107.1%) -- 43.8% chance to OHKO
Musharna:
252+ SpA Choice Specs Magearna Fleur Cannon vs. 252 HP / 0 SpD Musharna: 364-430 (83.4 - 98.6%) -- guaranteed 2HKO after Leftovers recovery
Seeing as you are in range of Aguav now, keep Calm Minding up. If the foe Flash Cannons, you tank another one after CM.
That's right, fuckers. This lowly little PU runt beats a top-tier OU killer 1v1. Be very afraid.
And as for Twinkle Tackle... Twinkle Tackle in 2017? kek
Snorlax
will get a replay at some point
tl;dr Musharna is good, rank it or your a bitch gay
I’m not sure how Musharna isn’t just worse than both Slowbro and Mega-Latias tbh. What makes Musharna any better than Necrozma, which can run literally the same moves and has a way better ability than Forewarn? That is what you were running originally until Macemaster set you straight.
Now this is sort of weird and nitpicky, but the only good players who are running Chansey to my knowledge don’t use Seismic Toss. I use Calm Mind + Rest and Fertile Crescent uses Psywave. I ought to figure out the matchup for these, but I would imagine they both win, having not done the calcs.Chansey: Toxic
Musharna: Calm Mind
(100%, 93.75%)
Chansey: Seismic Toss
Musharna: Calm Mind
(100%, 58.35%)
Chansey: Seismic Toss
Musharna: Calm Mind
(100%, 16.7%->66.7%)
Chansey: Seismic Toss
Musharna: Moonlight
(100%, 68.8%)
Chansey: Seismic Toss
Musharna: Stored Power
(~60%,0%)
Chansey: Toxic
Musharna: Calm Mind
(100%, 93.75%)
Chansey: Whatever
Musharna: Calm Mind
(100%, 81.25%)
Chansey: Whatever
Musharna: Calm Mind
(100%, 62.5%)
Chansey: Whatever
Musharna: Calm Mind
(100%, 37.5%)
Chansey: Whatever
Musharna: Calm Mind
(100%, 5.25%->55.25%)
Chansey: Whatever
Musharna: Stored Power
(25%, 16.5%)
Chansey: Soft-Boiled
Musharna: Stored Power
(0%, 16.5%)
Chansey: Toxic
Musharna: Calm Mind
(93.75%, 93.75%)
Chansey: Seismic Toss
Musharna: Calm Mind
(81.25%, 58.35%)
Chansey: Seismic Toss
Musharna: Calm Mind
(62.5%, 16.7%->56.7%)
Chansey: Seismic Toss
Musharna: Stored Power
(0%, 33.8%)
Chansey: Soft-Boiled
Musharna: Stored Power
(~36%, 31.7%)
___________________
Chansey: Soft-Boiled
Musharna: Stored Power
(~15%, 0%)
OR
(__________________
Chansey: Seismic Toss
Musharna: Moonlight
(~54%, 26.55%)
___________________
Chansey: Seismic Toss
Musharna: Stored Power
(0%, 3.65%)
OR
Chansey: Soft-Boiled
Musharna: Stored Power
(~23%, 0%)
OR
Chansey: Soft-Boiled
Musharna: Moonlight
(~62%, 38.3%)
[50/50s]
OR
Chansey: Seismic Toss
Musharna: Moonlight
(~23%, 21.4%)
Chansey: Seismic Toss
(~23%, 0%)
_________________)
OR
Chansey: Soft-Boiled
Musharna: Moonlight
(~54%, 49.45%)
[50/50s]
Synchronize vs No Seismic Toss: Obv win
Yes, it can beat Chansey without Synchronize... non-Seismic Toss variants at least. It loses to Stoss every time. With Synchronize, you can outpredict Chansey at the very least.