[AG] Gengar [QC 2/3] Written

I'll do a repeat of last gen with Gengar-Mega
Chloe. how many sets do you want? Just Hypnosis and Offensive, or perish trapper as well?

QC [2/3]

Overview
Shadow Tag allows Mega Gengar to pick and choose its matchups, allowing it to only take on Pokemon it beats and remove threats. Mega Gengar's good offensive movepool allows it to hit almost everything, and its solid support movepool gives it options such as Hypnosis and Perish Song to bypass would-be answers. Mega Gengar has great offensive stats that let it check many offensive Pokemon such as Xerneas and alongside its immunity to Extreme Speed allows it to function as an excellent Extreme Killer Arceus check. However, Mega Gengar's low bulk makes it susceptible to even neutral attacks. Its lack of high BP stabs makes it fall just short of some crucial KOs. Mega Gengar also takes up a mega slot, preventing the use alongside the metagame-defining Mega Rayquaza.

Offensive Trapper
Gengar @ Gengarite
Ability: Cursed Body
EVs: 4 HP / 252 Spe / 252 SpA
Timid Nature
- Sludge Wave
- Shadow Ball
- Focus Blast
- Destiny Bond / Taunt

Set Comments

Moves

Sludge Wave is Gengar's most powerful STAB option and best option versus neutral opponents, doing high damage to all but the bulkiest Pokemon and allowing Mega Gengar to trap Fairy-type Pokemon such as Xerneas. Sludge Bomb is another option for a higher Poison chance but is rarely worth the loss in power. Shadow Ball also deals solid, reliable damage, particularly versus Ghost-type Pokemon and Primal Groudon. Focus Blast has perfect coverage alongside Shadow Ball and allows Gengar to take on the Steel- and Dark-type Pokemon that resist its STAB moves, as well as allowing it to take on Extreme Killer Arceus. Destiny Bond lets Mega Gengar trade one for one with an opposing Pokemon, either allowing it to serve as an emergency answer for setup sweepers such as Ground Arceus or to remove Pokemon it ordinarily could not such as Magearna or Primal Groudon. Taunt is another option that expands Gengar's trapping capabilities versus bulky and balanced teams by preventing recovery, Defog, and phazing, allowing it to take out Pokemon such as Chansey and neutral support Arceus; while it does stop Mega Rayquaza from Dragon Dancing, it is an inferior choice against offensive teams.

Set Details

252 Speed EVs and a Timid Nature maximize Mega Gengar's speed, allowing it to tie Pokemon such as Mewtwo and outspeed slower threats like Extreme Killer Arceus. 252 Special Attack EVs Maximize Mega Gengar's damage output, notably allowing it to OHKO standard Geomancy Xerneas after Stealth Rock damage. Shadow Tag prevents the foe from switching and lets Mega Gengar do its job as a trapper.

Usage Tips

Offensive Mega Gengar works best as a Revenge Killer, trapping and removing any threats to your team; as Mega Gengar is frail, focus on removing answers to your win condition and Pokemon it OHKOs. Mega Gengar has barely any bulk, so attempt to bring it in on double switches or by a slow pivot move whenever possible; this works best on Pokemon weak to Gengar's STAB moves such as Arceus-Fairy or passive Pokemon such as Lugia, but almost anything can be trapped. Mega Evolve Gengar as soon as possible, as Cursed Body is completely useless and Shadow Tag takes a turn to activate. If the opponent has an Extreme Killer Arceus set, save Mega Gengar to check it when possible.

Team Options

Setup Sweepers such as Calm Mind Arceus-Dark, Arceus, Marshadow and Zygarde-C appreciate Mega Gengar removing their checks and counters, such as Arceus-Fairy and Lugia, for a sweep. Pokemon such as Yveltal and Arceus-Dragon also pair well, as they need Fairy-type Pokemon gone to do their job reliably. Switch-ins for Dark-Type Pokemon such as Yveltal and Arceus-Dark are needed, as they OHKO Mega Gengar; in a similar vein, Ground-type answers such as Giratina-O and Yveltal are useful as most Ground-type Pokemon easily defeat Mega Gengar. Wall- and Stallbreakers such as Ho-Oh, Primal Groudon, and Lunala appreciate Mega Gengar removing their switch-ins, such as Arceus-Rock and Lugia, so they can sweep stall teams. Entry hazard setters such as Deoxys-Attack, Support Arceus, and Skarmory are appreciated, as Mega Gengar falls just short of several critical KOs, while in return Gengar can block Rapid Spin and Taunt Defoggers. Ho-Oh answers such as Arceus-Rock and Arceus-Water are handy due to Ho-Oh's high special defense and resistance to chip damage. Pivots such as Yveltal can bring in Gengar for free, greatly increasing the number of things it can trap.

Hypnosis Trapper
Gengar @ Gengarite
Ability: Cursed Body
EVs: 4 HP / 252 Spe / 252 SpA
Timid Nature
- Hypnosis
- Substitute
- Hex
- Focus Blast / Sludge Wave

Set Comments

Moves
Hypnosis is the crux of the set; when it hits, almost anything slower is taken out. Substitute protects Mega Gengar from attacks, decreasing the risk of single turn sleep resulting in Gengar being knocked out. Hex is a powerful stab, hitting 130 Base Power versus sleeping foes and still hits for decent damage while awake. Focus Blast has perfect coverage with Hex, letting Gengar hit every Pokemon in the game for at least neutral damage as well as allowing it to revenge KO Arceus. Sludge Wave is another option that allows Mega Gengar to take on Xerneas more reliably and letting it pull double duty as a sleep user and trapper.

Set Details

Shadow Tag allows Mega Gengar to trap and sleep Pokemon, allowing it to cheese its way through a team and preventing Sleep answers from switching in. 252 Speed and a Timid Nature allows Mega Gengar to tie base 130 Speed Pokemon and outspeed anything slower, letting it remove them without them getting a move off. 252 Special Attack EVs maximize Mega Gengar's damage output.

Usage Tips

Sleep Trap sets work best as a late game cleaner, rolling over weakened teams one hypnosis at a time, so attempt to keep Mega Gengar healthy for this whenever possible. Because of the trapping mechanic of Shadow Tag, however, it doesn't need to wait for foes to be removed in order to sweep; simply switch it out after it gets a KO. Hypnosis has an unreliable low accuracy, so don't rely on it when other options will work just as well. Put up Substitute whenever possible, as it gives Mega Gengar a second chance to hit Hypnosis and protects Mega Gengar from 1-turn sleeps. Against Pursuit trappers such as Alolan Muk, use Hypnosis before switching to prevent Pursuit fro KOing Mega Gengar; this can also be used against Sucker Punch to allow Mega Gengar to cripple Yveltal. This set cannot check most boosted sweepers, so attempt to prevent Pokemon from setting up if its cleaning ability is required. Mega Evolve Gengar as soon as possible, as Cursed Body has no use on this set. Hypnosis Mega Gengar can trap almost anything, so focus on those that wall your win condition, such as Magearna for Xerneas or Primal Groudon for Primal Kyogre.

Team Options

Dark resistances such as Arceus-Fairy, Magearna, and Xerneas are useful to take on Yveltal and Pursuit trappers, as they can easily take Gengar's attacks and OHKO it in return. Ho-Oh checks such as Arceus-Rock, Arceus-Water, and Zekrom are extremely handy due to Ho-Oh's excellent special bulk, resistance to chip damage, and commonly carried sleep talk. Set up sweepers such as Xerneas, Primal Groudon, and Arceus appreciate Mega Gengar's ability to remove even bulky walls. Spikes setters such as Ferrothorn, Klefki, and Deoxys-S are handy to allow Mega Gengar to take out more Pokemon in a single hit, particularly Extreme Killer Arceus, Lunala, and offensive Primal Groudon. Pivot Pokemon such as Yveltal and Magearna are handy to get Mega Gengar in for free against their switchins.

Perish Trapper
Gengar @ Gengarite
Ability: Cursed Body
EVs: 248 HP / 32 Def / 52 SpD / 176 Spe
Timid Nature
- Perish Song
- Substitute
- Protect
- Taunt / Disable

Set Comments

Moves
Perish Song sets foes on a three-turn timer, KOing them if they cannot escape before the third turn; in conjunction with Shadow Tag, it functions as an auto-KO versus many slow teams. Protect stops attacks from hitting Mega Gengar and stalls out Perish Song turns, while also scouting for dangerous moves and allowing for safe Mega Evolution. Substitute also protects Gengar from damage and can be alternated with Protect to stall out Perish Song turns; it also allows Mega Gengar to surprise and KO many switchins to the offensive set. Taunt blocks status moves, stopping Mega Gengar from being phazed out and allowing a switch; it also prevents Pokemon from fulfilling team roles such as Defogging while trapped. Disable is another option that does well versus Choiced or Monoattacking threats, but is vulnerable to phazing such as Roar support Arceus.

Set Details

176 Speed EVs and a Timid Nature allow Mega Gengar to outspeed 252+ Arceus and anything slower. 248 HP EVs in conjunction with 32 Defense EVs allow Mega Gengar to take a non-Life Orb Arceus Earthquake after Stealth Rock. 52 Special Defense EVs, alongside the above HP investment, allows Mega Gengar to take special hits better; in particular, it gives Mega Gengar a better chance to live a +2 Thunder from Xerneas after Stealth Rock. Shadow Tag allows Mega Gengar to trap any Pokemon that is not a Ghost-type, a Shadow Tag user, or carrying a Shed Shell.

Usage Tips

Gengar cannot trap until it Mega Evolves, so do so as early in the match as possible, using Protect if needed. Aggressive double switches and slow Pivots are best to bring in Mega Gengar safely due to its low bulk. Gengar can trap anything that cannot deal more than 75% to it, but bulky, passive Pokemon have the lowest risk to reward ratio. When deciding which Pokemon to trap, focus on those that wall your win condition; Mega Gengar can usually only perish trap one Pokemon per game, so carefully prioritize targets for it to remove. Use Perish Song as quickly as feasible so Gengar doesn't take any unnecessary hits; Protect, Substitute, and Disable allow Mega Gengar to safely stall out Perish Song turns.

Team Options

Pokemon that struggle versus walls, such as Choice Scarf Xerneas, Extreme Killer Arceus, and Zygarde-Complete appreciate Mega Gengar removing bulky Pokemon such as Magearna or Celesteela for them. Pokemon that can cover Gengar's weaknesses, such as support Arceus-Water and Yveltal, are handy to handle what it cannot trap. Pivot Pokemon such as Yveltal are handy to bring in Gengar safely on things it beats. Answers to Ghost-type Pokemon such as Yveltal are handy to take them on, as they cannot be trapped and can usually OHKO Mega Gengar with their STAB attacks. Pursuit trappers such as Tyranitar are occasionally useful to trap the Ghost-types that can switch out of Shadow Tag, particularly Giratina-O.

Strategy Comments

Other Options

Offensive sets with Disable and Substitute let Mega Gengar take on Pokemon such as Mega Rayquaza or Choice Band Ho-Oh that it could not otherwise, but comes at the cost of greater prediction reliance and less coverage. Will-o-Wisp can be used to guarantee a burn on almost any Pokemon, crippling some checks and counters, but is usually inferior to another coverage move. Hex is an option for offensive sets in combination with Toxic Spikes, Will-o-Wisp, or a status-using teammate, but it is unreliable. Icy Wind can be used to shut down speed boosters such as Mega Rayquaza while still dealing damage, but lacks the overall utility of Taunt.

Checks and Counters
Mega Gengar cannot be countered in the ordinary sense because it can pick and choose what it wants to battle with Shadow Tag.

Pursuit: Pursuit trapping from Pokemon such as Deoxys-A or Tyranitar turn the trapping back around on Mega Gengar, preventing it from eliminating key members of a team. Muk Alola is particularly good at this, as it resists or takes neutrally all of Mega Gengar coverage, has the bulk to live hits, and can pick off weakened sets with Shadow Sneak.

Mega Sableye: Mega Sableye can freely take on any Mega Gengar set, only truly fearing Hypnosis before its Mega Evolution. After Mega Evolving, it can bounce back Hypnosis, easily take and recover off Shadow Balls, threaten with a STAB Dark-type moves, and switch out of Perish Trap thanks to its Ghost typing. However, a well played Destiny Bond can force a trade if the Sableye user is careless.

Tanks with Offensive Presence: Pokemon such as Ho-Oh, Arceus-Ground, and Yveltal can take hits from Mega Gengar, even switch in on some during the turn of Mega Evolution, and OHKO in return. All have access to recovery, and Ho-Oh commonly runs Sleep Talk to cripple Hypnosis sets.

Faster Pokemon: Because of its low bulk, faster Pokemon such as Deoxys-Attack, Choice Scarf Pokemon such as Lunala, and boosted Pokemon like Mega Rayquaza can take it out in a single turn before Mega Gengar can attack. While not strictly faster, Marshadow also falls into this category,a s it can OHKo Mega Gengar with Life Orb Shadow Sneak.
 
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I'll do a repeat of last gen with Gengar-Mega
Chloe. how many sets do you want? Just Hypnosis and Offensive, or perish trapper as well?

QC [0/3]

Overview
* Shadow Tag allows Mega Gengar to pick and choose its matchups, allowing it to only take on Pokemon it beats and remove threats.
* Good offensive movepool that allows it to hit almost everything
* Has multiple options to bypass most answers in Hypnosis and Perish song
* Great offensive stats that let it check many offensive Pokemon such as Xerneas and Arceus
* Good typing that grants an immunity to Extreme Speed and great offensive coverage
* Low bulk makes it susceptible to even neutral attacks
* Lack of high BP stabs makes it fall just short of some crucial KOes
* Takes up a mega slot, preventing the use alongside the metagame-defining Mega Rayquaza

Offensive Trapper
Gengar @ Gengarite
Ability: Cursed Body
EVs: 4 HP / 252 Spe / 252 SpA
Timid Nature
- Sludge Wave
- Shadow Ball
- Focus Blast
- Destiny Bond / Taunt

Set Comments

Moves

* Sludge Wave is Gengar's most powerful STAB option and best option versus nuetral opponents, doing high damage to all but the bulkiest pokemon and allowing Mega Gengar to trap Fairy types such as Xerneas. Sludge Bomb is another option for a higher Poison chance, but is rarely worth the loss in power.
* Shadow Ball also deals solid, reliable damage, particularly versus Ghost-type pokemon and Primal Groudon.
* Focus Blast has perfect coverage alongside Shadow Ball and allows Gengar to take on the Steel- and Dark type pokemon that resist its STAB moves, as well as allowing it to take on Extreme Killer Arceus.
* Destiny Bond lets Mega Gengar to trade one for one with an opposing pokemon, either allowing it to serve as an emergency answer for setup sweepers such as Ground Arceus or to remove pokemon it ordinarily could not such as Magearna or Primal Groudon.
* Taunt is another option that does better versus balanced teams and most support Arceus forms, but has less overall utility.

Set Details

* 252 Speed EVs and a Timid Nature maximizes Mega Gengar's speed, allowing it to tie pokemon such as Mewtwo and outspeed slower threats like Extreme Killer Arceus
* 252 Special Attack EVs Maximize Mega Gengar's damage output, notably allowing it to OHKO standard Geomancy Xerneas after Stealth Rock damage.
* Shadow Tag prevents the foe from switching and lets Mega Gengar do its job.

Usage Tips

* Offensive Mega Gengar works best as a Revenge Killer, trapping and removing any threats to your team.
* This works best on pokemon weak to Gengar's STAB moves such as Arceus-Fairy or passive Pokemon such as Lugia, but almost anything can be trapped.
* Mega Evolve Gengar as soon as possible, as Cursed Body is completely useless and Shadow Tag takes a turn to activate.

Team Options

* Setup Sweepers such as Calm Mind Arceus-Dark, Arceus-Ghost, and Deoxys-Attack appreciate Mega Gengar removing their checks and counters for a sweep.
* Switchins for Dark-Type pokemon such as Yveltal and Alolan Muk are needed, as Mega Gengar cannot defeat them and is OHKOed in return.
* Wall- and Stallbreakers such as Ho-Oh, Primal Groudon, and Lunala appreciate Mega Gengar removing their switchins so they can sweep stall teams.
* Entry hazard setters such as Deoxys-Attack, Support Arceus, and Skarmory are appreciated, as Mega Gengar falls just short of several critical KOes, while in return Gengar can block Rapid Spin and Taunt Defoggers.
* Ho-Oh answers such as Arceus-Rock and -Water are handy due to Ho-Oh's high special defense and resistance to chip damage.

Hypnosis Trapper
Gengar @ Gengarite
Ability: Cursed Body
EVs: 4 HP / 252 Spe / 252 SpA
Timid Nature
- Hypnosis
- Substitute
- Hex
- Focus Blast / Sludge Wave

Set Comments

Moves
* Hypnosis is the crux of the set; when it hits, almost anything slower is taken out
* Substitute protects Mega Gengar from attacks, decreasing the risk of single turn sleep resulting in Gengar being knocked out
* Hex is a powerful stab, hitting 130 Base Power versus sleeping foes and still hits for decent damage while awake.
* Focus Blast has perfect coverage with Hex, letting Gengar hit every pokemon in the game for at least Nuetral damage as well as allowing it to revenge KO Arceus.
* Sludge Bomb is another option that allows Mega Gengar to take on Xerneas more reliably and letting it pull double duty as a sleep user and trapper

Set Details

* Shadow Tag allows Mega Gengar to trap and sleep Pokemon, allowing it to cheese its way through a team and preventing Sleep answers from switching in
* 252 Speed and a Timid Nature allows Mega Gengar to tie base 130 Speed Pokemon and outspeed anything slower, letting it remove them without getting a move off.
* 252 Special Attack EVs maximize Mega Gengar's damage output.

Usage Tips

* Sleep Trap sets work best as a late game cleaner, rolling over weakened teams one hypnosis at a time, so attempt to save it when possible.
* Because of the trapping mechanic of Shadow Tag, however, it doesn't need to wait for foes to be removed in order to sweep; simply switch it out after it gets a KO.
* Hypnosis has an unreliable low accuracy, so don't rely on it when other options will work just as well.
* Against Pursuit trappers such as Alolan Muk, use hypnosis before switching to prevent Pursuit
* This set cannot check most boosted sweepers, so attempt to prevent pokemon from setting up if its cleaning ability is required.
* Mega Evolve Gengar as soon as possible, as Cursed Body has no use on this set.

Team Options

* Dark resistances such as Arceus-Fairy, Magearna, and Xerneas are useful to take on Yveltal and Pursuit trappers, as they can easily take Gengar's attacks and OHKO it in return.
* Ho-Oh checks such as Arceus-Rock, Arceus-Water, and Zekrom are extremely handy due to Ho-Oh's excellent special bulk, resistance to chip damage, and commonly carried sleep talk.
* Set up sweepers such as Xerneas, Primal Groudon, and Arceus appreciate Mega Gengar's ability to remove even bulky walls.
* Spikes setters such as Ferrothorn, Klefki, and Deoxys-S are handy to allow Mega Gengar to take out sleeping pokemon in a single hit.
* Pivot pokemon such as Yveltal, Landorus-T, and Genesect are handy to get Mega Gengar in for free against their switchins.

Perish Trapper
Gengar @ Gengarite
Ability: Cursed Body
EVs: 248 HP / 32 Def / 52 SpD / 176 Spe
Timid Nature
- Perish Song
- Substitute
- Protect
- Taunt / Disable

Set Comments

Moves
* Perish Song sets foes on a three minute timer, KOing them if they cannot escape before the third turn; in conjunction with shadow tag, it functions as an auto-KO versus many slow teams
* Protect stops attacks from hitting Mega Gengar and stalls out Perish Song turns, while also scouting for dangerous moves and allowing for safe Mega Evolution.
* Substitute also protects Gengar from damage and can be alternated with Protect to stall out Perish Song turns; it also allows Mega Gengar to surprise and KO many switchins to the offensive set.
* Taunt blocks status moves, stopping Mega Gengar from being phazed out and allowing a swatch; it also prevents pokemon from fulfilling team roles such as Defogging while trapped.
* Disable is another option that does well versus Choiced or Monoattacking threats, but is more vulnerable to pokemon such as Support Arceus.

Set Details

* 176 Speed EVs and a Timid Nature allow Mega Gengar to outspeed 252+ Arceus and anything slower.
* 248 HP EVs in conjunction with 32 Defense EVs allow Mega Gengar to take a Lum Berry Arceus Earthquake.
* 52 Special Defense EVs, alongside the above HP investment, allows Mega Gengar to take arbitrary special hits better.
* Shadow Tag allows Mega Gengar to trap any Pokemon that is not a Ghost-type, a Shadow Tag user, or carrying a Shed Shell.

Usage Tips

* Gengar cannot trap until it Mega Evolves, so do so as early in the match as possible, using Protect if needed.
* Aggressive double switches and slow Pivots are best to bring in Mega Gengar safely due to its low bulk.
* Gengar can trap anything that cannot deal more than 75% to it, but bulky, passive pokemon have the lowest risk to reward ratio.
* When deciding which Pokemon to trap, focus on those that wall your win condition.
* Use Perish Song as quickly as feasible so Gengar doesn't take any unnecessary hits.
* Protect, Substitute, and Disable allow Mega Gengar to safely stall out Perish Song turns

Team Options

* Pokemon that struggle versus walls, such as Choice Scarf Xerneas, Extreme Killer Arceus, and Zygarde-Complete appreciate Mega Gengar removing those for them.
* Pokemon that can cover Gengar's weaknesses, such as certain support Arceus and Yveltal, are handy to handle what it cannot trap.
* Pivot Pokemon such as Yveltal are handy to bring in Gengar safely on things it beats.
* Answers to Ghost-type Pokemon such as Yveltal are handy to take them on, as they cannot be trapped and can usually OHKO Mega Gengar with their STAB attacks.

Strategy Comments

Other Options

* Offensive sets with Disable and Substitute let Mega Gengar take on Pokemon such as Mega Rayquaza or Choice Band Ho-Oh that it could not otherwise, but comes at the cost of greater prediction reliance and less coverage
* Will-o-Wisp can be used to guarantee a burn on almost any Pokemon, crippling some checks and counters, but is usually inferior to another coverage move.
* Hex is an option for offensive sets in combination with Toxic Spikes, Will-o-Wisp, or a status-using teammate, but it is unreliable.

Checks and Counters
Mega Gengar cannot be countered in the ordinary sense because it can pick and choose what it wants to battle with Shadow Tag.

Alolan Muk: Alolan Muk resists or is neutral to all of Mega Gengar's moves, and can OHKO with Knock Off, trap with Pursuit, or revenge KO weakened Mega Gengar with Knock Off. It must beware Hypnosis, however.

Mega Sableye: Mega Sableye can freely take on any Mega Gengar set, only truly fearing Hypnosis before its Mega Evolution. After Mega Evolving, it can bounce back Hypnosis, easily take and recover off Shadow Balls, threaten with a STAB Dark-type moves, and switch out of Perish Trap thanks to its Ghost typing. However, a well played Destiny Bond can force a trade if the Sableye user is careless.

Tanks with Offensive Presence: Pokemon such as Ho-Oh, Arceus-Ground, and Yveltal can take hits from Mega Gengar, even switch in on some during the turn of Mega Evolution, and OHKO in return. All have access to recovery, and Ho-Oh commonly runs Sleep Talk to cripple Hypnosis sets.

Faster Pokemon: Because of its low bulk, faster Pokemon such as Deoxys-Attack, Choice Scarf Pokemon such as Lunala, and boosted Pokemon like Mega Rayquaza can take it out in a single turn before Mega Gengar can attack
Mega Gengar is ready for QC.

approved :)


also approved, GL

Quantum Tesseract you might wanna include sub disable offensive gar too in other options, or somehow slash it in with the first set. I personally use sball + bomb with it but ig focus blast works too.
Included, thanks.
 

MZ

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QC [1/3]

Overview
* Shadow Tag allows Mega Gengar to pick and choose its matchups, allowing it to only take on Pokemon it beats and remove threats.
* Good offensive movepool that allows it to hit almost everything.
* Has multiple options to bypass most answers in Hypnosis and Perish song.
* Great offensive stats that let it check many offensive Pokemon such as Xerneas and Arceus.
* Good typing that grants an immunity to Extreme Speed and great offensive coverage, making it an excellent Extreme Killer Arceus check.
* Low bulk makes it susceptible to even neutral attacks.
* Lack of high BP stabs makes it fall just short of some crucial KOes.
* Takes up a mega slot, preventing the use alongside the metagame-defining Mega Rayquaza.

Offensive Trapper
Gengar @ Gengarite
Ability: Cursed Body
EVs: 4 HP / 252 Spe / 252 SpA
Timid Nature
- Sludge Wave
- Shadow Ball
- Focus Blast
- Destiny Bond / Taunt

Set Comments

Moves

* Sludge Wave is Gengar's most powerful STAB option and best option versus neutral opponents, doing high damage to all but the bulkiest Pokemon and allowing Mega Gengar to trap Fairy-type Pokemon such as Xerneas. Sludge Bomb is another option for a higher Poison chance but is rarely worth the loss in power.
* Shadow Ball also deals solid, reliable damage, particularly versus Ghost-type Pokemon and Primal Groudon.
* Focus Blast has perfect coverage alongside Shadow Ball and allows Gengar to take on the Steel- and Dark-type Pokemon that resist its STAB moves, as well as allowing it to take on Extreme Killer Arceus.
* Destiny Bond lets Mega Gengar trade one for one with an opposing Pokemon, either allowing it to serve as an emergency answer for setup sweepers such as Ground Arceus or to remove Pokemon it ordinarily could not such as Magearna or Primal Groudon.
* Taunt is another option that expands Gengar's trapping capabilities versus bulky and balanced teams by preventing recovery, Defog, and phazing, allowing it to take out Pokemon such as Chansey and neutral support Arceus; while it does stop Mega Rayquaza from Dragon Dancing, it is an inferior choice against offensive teams.

Set Details

* 252 Speed EVs and a Timid Nature maximize Mega Gengar's speed, allowing it to tie Pokemon such as Mewtwo and outspeed slower threats like Extreme Killer Arceus
* 252 Special Attack EVs Maximize Mega Gengar's damage output, notably allowing it to OHKO standard Geomancy Xerneas after Stealth Rock damage.
* Shadow Tag prevents the foe from switching and lets Mega Gengar do its job.

Usage Tips

* Offensive Mega Gengar works best as a Revenge Killer, trapping and removing any threats to your team. i feel like there should be something about choosing what to trap based on what ur team needs to beat, often i see people getting gengar weakened removing something that shouldn't have been the primary target
* Mega Gengar has barely any bulk, so attempt to bring it in on double switches or by a slow pivot move.
* This works best on Pokemon weak to Gengar's STAB moves such as Arceus-Fairy or passive Pokemon such as Lugia, but almost anything can be trapped.
* Mega Evolve Gengar as soon as possible, as Cursed Body is completely useless and Shadow Tag takes a turn to activate.
* If the opponent has an Extreme Killer Arceus set, save Mega Gengar to check it when possible.

Team Options

* Setup Sweepers such as Calm Mind Arceus-Dark, Arceus-Ghost, and Zygarde-C appreciate Mega Gengar removing their checks and counters, such as Arceus-Fairy and Lugia, for a sweep. something specifically about fairy weak mons should be mentioned
* Switch-ins for Dark-Type Pokemon such as Yveltal and Arceus-Dark are needed, as Mega Gengar cannot defeat them weird way to put it and is OHKOed in return.
* Ground-type answers such as Giratina-O and Yveltal, are useful, as most Ground-type Pokemon easily defeat Mega Gengar.
* Wall- and Stallbreakers such as Ho-Oh, Primal Groudon, and Lunala appreciate Mega Gengar removing their switch-ins, like Arceus-Rock and Lugia, so they can sweep stall teams.
* Entry hazard setters such as Deoxys-Attack, Support Arceus, and Skarmory are appreciated, as Mega Gengar falls just short of several critical KOs, while in return Gengar can block Rapid Spin and Taunt Defoggers.
* Ho-Oh answers such as Arceus-Rock and -Water are handy due to Ho-Oh's high special defense and resistance to chip damage.
* Pivots such as Yveltal can bring in Gengar for free, greatly increasing the number of things it can trap.

Hypnosis Trapper
Gengar @ Gengarite
Ability: Cursed Body
EVs: 4 HP / 252 Spe / 252 SpA
Timid Nature
- Hypnosis
- Substitute
- Hex
- Focus Blast / Sludge Wave

Set Comments

Moves
* Hypnosis is the crux of the set; when it hits, almost anything slower is taken out
* Substitute protects Mega Gengar from attacks, decreasing the risk of single turn sleep resulting in Gengar being knocked out
* Hex is a powerful stab, hitting 130 Base Power versus sleeping foes and still hits for decent damage while awake.
* Focus Blast has perfect coverage with Hex, letting Gengar hit every Pokemon in the game for at least neutral damage as well as allowing it to revenge KO Arceus.
* Sludge Wave is another option that allows Mega Gengar to take on Xerneas more reliably and letting it pull double duty as a sleep user and trapper

Set Details

* Shadow Tag allows Mega Gengar to trap and sleep Pokemon, allowing it to cheese its way through a team and preventing Sleep answers from switching in
* 252 Speed and a Timid Nature allows Mega Gengar to tie base 130 Speed Pokemon and outspeed anything slower, letting it remove them without getting a move off.
* 252 Special Attack EVs maximize Mega Gengar's damage output.

Usage Tips

* Sleep Trap sets work best as a late game cleaner, rolling over weakened teams one hypnosis at a time, so attempt to save it when possible. save what? ik ur getting at this set just sweeping through teams as long as u can hit later game but the point is unclear
* Because of the trapping mechanic of Shadow Tag, however, it doesn't need to wait for foes to be removed in order to sweep; simply switch it out after it gets a KO.
* Hypnosis has an unreliable low accuracy, so don't rely on it when other options will work just as well.
* Against Pursuit trappers such as Alolan Muk, use Hypnosis before switching to prevent Pursuit fro KOing Mega Gengar; this can also be used against Sucker Punch to allow Mega Gengar to cripple Yveltal.
* This set cannot check most boosted sweepers, so attempt to prevent Pokemon from setting up if its cleaning ability is required.
* Mega Evolve Gengar as soon as possible, as Cursed Body has no use on this set.
* Hypnosis Mega Gengar can trap almost anything, so focus on those that wall your win condition such as Magearna for Xerneas or Primal Groudon for Propimal Kyogre.
try to get a sub whenever possible bc that way u have 2 chances to hit a hypno in most cases

Team Options

* Dark resistances such as Arceus-Fairy, Magearna, and Xerneas are useful to take on Yveltal and Pursuit trappers, as they can easily take Gengar's attacks and OHKO it in return.
* Ho-Oh checks such as Arceus-Rock, Arceus-Water, and Zekrom are extremely handy due to Ho-Oh's excellent special bulk, resistance to chip damage, and commonly carried sleep talk.
* Set up sweepers such as Xerneas, Primal Groudon, and Arceus appreciate Mega Gengar's ability to remove even bulky walls.
* Spikes setters such as Ferrothorn, Klefki, and Deoxys-S are handy to allow Mega Gengar to take out more Pokemon in a single hit, particularly Extreme Killer Arceus, Lunala, and offensive Primal Groudon.
* Pivot Pokemon such as Yveltal, Landorus-T, and Magearna are handy to get Mega Gengar in for free against their switchins. lando-t isn't relevant enough

Perish Trapper

Gengar @ Gengarite
Ability: Cursed Body
EVs: 248 HP / 32 Def / 52 SpD / 176 Spe
Timid Nature
- Perish Song
- Substitute
- Protect
- Taunt / Disable

Set Comments

Moves
* Perish Song sets foes on a three-turn timer, KOing them if they cannot escape before the third turn; in conjunction with Shadow Tag, it functions as an auto-KO versus many slow teams
* Protect stops attacks from hitting Mega Gengar and stalls out Perish Song turns, while also scouting for dangerous moves and allowing for safe Mega Evolution.
* Substitute also protects Gengar from damage and can be alternated with Protect to stall out Perish Song turns; it also allows Mega Gengar to surprise and KO many switchins to the offensive set.
* Taunt blocks status moves, stopping Mega Gengar from being phazed out and allowing a switch; it also prevents Pokemon from fulfilling team roles such as Defogging while trapped.
* Disable is another option that does well versus Choiced or Monoattacking threats, but is vulnerable to phazing such as Roar support Arceus.

Set Details

* 176 Speed EVs and a Timid Nature allow Mega Gengar to outspeed 252+ Arceus and anything slower.
* 248 HP EVs in conjunction with 32 Defense EVs allow Mega Gengar to take a Lum Berry Arceus Earthquake.*jolly non-LO unboosted EQ after SR to be precise, if nothing else mention after SR
* 52 Special Defense EVs, alongside the above HP investment, allows Mega Gengar to take arbitrary special hits better. it lives a +2 thunder or moonblast from geoxern
* Shadow Tag allows Mega Gengar to trap any Pokemon that is not a Ghost-type, a Shadow Tag user, or carrying a Shed Shell.

Usage Tips

* Gengar cannot trap until it Mega Evolves, so do so as early in the match as possible, using Protect if needed.
* Aggressive double switches and slow Pivots are best to bring in Mega Gengar safely due to its low bulk.
* Gengar can trap anything that cannot deal more than 75% to it, but bulky, passive Pokemon have the lowest risk to reward ratio.
* When deciding which Pokemon to trap, focus on those that wall your win condition.
* Use Perish Song as quickly as feasible so Gengar doesn't take any unnecessary hits.
* Protect, Substitute, and Disable allow Mega Gengar to safely stall out Perish Song turns
* Mega Gengar can usually only perish trap one thing per game, so carefully prioritize targets for it to remove.

Team Options

* Pokemon that struggle versus walls, such as Choice Scarf Xerneas, Extreme Killer Arceus, and Zygarde-Complete appreciate Mega Gengar removing bulky Pokemon such as Magearna or Celesteela for them.
* Pokemon that can cover Gengar's weaknesses, such as support Arceus-Water and Yveltal, are handy to handle what it cannot trap.
* Pivot Pokemon such as Yveltal are handy to bring in Gengar safely on things it beats.
* Answers to Ghost-type Pokemon such as Yveltal are handy to take them on, as they cannot be trapped and can usually OHKO Mega Gengar with their STAB attacks.
* Pursuit trappers such as Tyranitar are occasionally useful to trap the Ghost-types that can switch out of Shadow Tag, particularly Giratina-O.

Strategy Comments

Other Options

* Offensive sets with Disable and Substitute let Mega Gengar take on Pokemon such as Mega Rayquaza or Choice Band Ho-Oh that it could not otherwise, but comes at the cost of greater prediction reliance and less coverage.
* Will-o-Wisp can be used to guarantee a burn on almost any Pokemon, crippling some checks and counters, but is usually inferior to another coverage move.
* Hex is an option for offensive sets in combination with Toxic Spikes, Will-o-Wisp, or a status-using teammate, but it is unreliable.
* Icy Wind can be used to shut down speed boosters such as Mega Rayquaza while still dealing damage, but lacks the overall utility of Taunt.

Checks and Counters
Mega Gengar cannot be countered in the ordinary sense because it can pick and choose what it wants to battle with Shadow Tag.

do the formatting right here, it should be **Pursuit**: etc

Pursuit: Pursuit trapping from Pokemon such as Deoxys-A or Tyranitar turn the trapping back around on Mega Gengar, preventing it from eliminating key members of a team. Muk Alola is particularly good at this, as it resists or takes neutrally all of Mega Gengar coverage, has the bulk to live hits, and can pick off weakened sets with Shadow Sneak.

Mega Sableye: Mega Sableye can freely take on any Mega Gengar set, only truly fearing Hypnosis before its Mega Evolution. After Mega Evolving, it can bounce back Hypnosis, easily take and recover off Shadow Balls, threaten with a STAB Dark-type moves, and switch out of Perish Trap thanks to its Ghost typing. However, a well played Destiny Bond can force a trade if the Sableye user is careless.

Tanks with Offensive Presence: Pokemon such as Ho-Oh, Arceus-Ground, and Yveltal can take hits from Mega Gengar, even switch in on some during the turn of Mega Evolution, and OHKO in return. All have access to recovery, and Ho-Oh commonly runs Sleep Talk to cripple Hypnosis sets.

Faster Pokemon: Because of its low bulk, faster Pokemon such as Deoxys-Attack, Choice Scarf Pokemon such as Lunala, and boosted Pokemon like Mega Rayquaza can take it out in a single turn before Mega Gengar can attack.
not much to say, 2/3
qcstamp.gif
 
Implemented. Two comments: if you look at the analysis format, we aren't supposed to have the ** next to the C&C. Secondly, that's not actually the roll that the special defense EVs give: +2 252+ SpA Xerneas Thunder vs. 248 HP / 52 SpD Gengar-Mega: 261-308 (80.8 - 95.3%) -- guaranteed 2HKO. 8 SpD is enough to remove the chance of an OHKO, and 52 isn't enough to block after rocks. I've elaborated on the geoxern bit, but even after the invest it's still a roll.
 

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