AG Hyper offense, any tips?

Introduction

I made hyper offense team with a Fairy/Dragon/Steel core, i think its good but i think tapu koko could be replaced with something better maybe? i dont know how to improve the team.

The Team

Dragapult @ Choice Specs Ability: Infiltrator EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature - Shadow Ball - Draco Meteor - U-turn - Flamethrower
I use specs dragapult as a wallbreaker abd usually throw him out in the early game

Grimmsnarl @ Light Clay Ability: Prankster EVs: 252 HP / 252 Def / 4 SpD Impish Nature - Reflect - Light Screen - Play Rough - Thunder Wave
Grimmsnarl is my screen setter

Melmetal @ Weakness Policy Ability: Iron Fist EVs: 4 HP / 252 Atk / 252 SpD Adamant Nature - Double Iron Bash - Protect - Earthquake - Superpower
melmetal is a wallbreaker but can also sweep for a solid portion of the game

Cinderace-Gmax @ Life Orb Ability: Libero EVs: 252 Atk / 4 SpD / 252 Spe Jolly Nature - Pyro Ball - High Jump Kick - Bounce - Sucker Punch
i use cinderace as a late game sweeper/cleaner. he is my dedicated dynamax pokemon. i use max airstream and knuckle to boost him
Landorus-Therian @ Life Orb Ability: Intimidate EVs: 4 HP / 252 Atk / 252 Spe Jolly Nature - Swords Dance - Earthquake - Fly - Stone Edge
Landorus is my primary sweeper

Tapu Koko @ Focus Sash Ability: Electric Surge EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature IVs: 0 Atk - Thunderbolt - Grass Knot - Volt Switch - Dazzling Gleam
tapu koko is another cleaner who can help fight off status mons

its a pretty basic hyper offense team, but i think i can make this into something really good. i think im really close to having a good team

Dragapult @ Choice Specs
Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Shadow Ball
- Draco Meteor
- U-turn
- Flamethrower


Grimmsnarl @ Light Clay
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Reflect
- Light Screen
- Play Rough
- Thunder Wave


Melmetal @ Weakness Policy
Ability: Iron Fist
Gigantamax: Yes
EVs: 4 HP / 252 Atk / 252 SpD
Adamant Nature
- Double Iron Bash
- Protect
- Earthquake
- Superpower


Cinderace-Gmax @ Life Orb
Ability: Libero
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Pyro Ball
- High Jump Kick
- Bounce
- Sucker Punch


Landorus-Therian @ Life Orb
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Fly
- Stone Edge


Tapu Koko @ Focus Sash
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Grass Knot
- Volt Switch
- Dazzling Gleam
 

Dusk Mage Necrozma

formerly XenonHero126
This team is not fit for AG. Box legendaries like Kyogre are pretty much the only things that can thrive there. If you don’t want to be a “legendary spammer” then play a different tier. This would require a complete overhaul to be viable in AG.
 

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