OU Alakazam

Hilomilo

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[OVERVIEW]

Alakazam and its Mega Evolution are both big threats to the OU metagame due to the valuable offensive niches each hold. Mega Alakazam is a fantastic special wallbreaker and sweeper, as its great Speed means it is outsped only by some Choice Scarf users. It also possesses the highest Special Attack stat in the tier as well as a useful ability in Trace, which can copy situational abilities, such as Swift Swim from weather sweepers. However, Mega Alakazam struggles to hurt some bulkier teams due to the presence of Magearna, Celesteela, and Alolan Muk.

Regular Alakazam's niche lies in its access to Magic Guard + Counter, which allows it to reliably dispose of most physical attackers looking to revenge kill it. This allows Alakazam to prevent Pokemon like Landorus-T, Mega Pinsir, and Zygarde from sweeping. Unfortunately, Alakazam and Mega Alakazam are extremely frail and are thus extremely vulnerable to Choice Scarf users and priority, which are both quite common. They also are susceptible to common attacks in Pursuit, U-turn, and Knock Off.

[SET]
name: Special Sweeper
move 1: Psychic
move 2: Focus Blast
move 3: Shadow Ball
move 4: Hidden Power Fire / Substitute / Calm Mind
item: Alakazite
ability: Magic Guard
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

Psychic is Mega Alakazam's most powerful STAB attack and is capable of hitting anything that doesn't resist it quite hard. Focus Blast offers excellent coverage alongside Psychic, allowing Mega Alakazam to hit Steel-types such as Excadrill, Heatran, and Magnezone and Dark-types like Ash-Greninja and Tyranitar super effectively. Shadow Ball hits Psychic-types that otherwise wall Mega Alakazam, such as Tapu Lele, Jirachi, and Mew, and also gives it a way of hitting the likes of Alolan Marowak, Mimikyu, and Cofagrigus super effectively. Hidden Power Fire is used to hit Ferrothorn for more reliable damage, and it also hits the likes of Mega Scizor and Celesteela, which otherwise wall Mega Alakazam, for super effective damage. Substitute prevents Mega Alakazam from being hit by status attacks and eases prediction against Sucker Punch users and switches. Calm Mind boosts Mega Alakazam's Special Attack and Special Defense stats, which allows for it to pose a massive threat as a sweeper late-game.

Taunt can be used in the fourth slot as well; it prevents foes from recovering, setting up, or inflicting status and allows Mega Alakazam to shut down several Pokemon seen on stall teams. Dazzling Gleam is also an option to more reliably hit Dark-types and hit Mega Sableye and Hoopa-U super effectively, but it isn't preferred due to Focus Blast's much greater power and the loss of utility provided by other moves. Energy Ball can be used as well to hit Mega Swampert, which Mega Alakazam can adequately revenge kill thanks to acquiring Swift Swim with Trace.

Set Details
========

Maximum investment in Speed with a Timid nature is essential for making Mega Alakazam as fast as possible and thus allowing it to outspeed the entire unboosted metagame bar only Mega Aerodactyl. It also outspeeds various Choice Scarf users or boosted setup sweepers, such as Hoopa-U, Gyarados, and Mega Tyranitar. Maximum investment in Special Attack is also important for allowing Mega Alakazam to hit as hard as possible. Magic Guard is the best ability to give Alakazam prior to Mega Evolving, allowing for it to take zero damage from entry hazards upon switching in.

Usage Tips
========

Due to its high Special Attack and Speed, Mega Alakazam's best use is as a late-game sweeper on balanced and offensive teams that can also wallbreak earlier on in a match. If it's attempting a sweep, it is important for opposing Pokemon to be weakened by teammates or residual damage to ensure that Mega Alakazam can clean properly. Priority users like Zygarde, Mega Pinsir, and Mega Scizor should be removed before sweeping is attempted due to Mega Alakazam's frailty; Choice Scarf users like Garchomp, Keldeo, Greninja, and Terrakion should be scouted out and removed as well for similar reasons. Pokemon that are capable of adequately checking Mega Alakazam, such as Alolan Muk, Celesteela, and Assault Vest Tangrowth, should also be removed so that it can sweep successfully.

Team Options
========

Fighting-types such as Keldeo and Terrakion can help deal with one of Mega Alakazam's biggest checks in Chansey while also disposing of Dark-types that threaten it, like Tyranitar, Bisharp, and Ash-Greninja. Fairy-types like Tapu Fini, Clefable, and Magearna can also help dispose of Dark-types, and Tapu Lele in particular can summon Psychic Terrain for Mega Alakazam to help boost the power of its STAB attacks and nullify priority attacks, despite sharing a Ghost-type weakness. Steel-type checks are also appreciated as teammates due to the presence of Steel-type Pokemon that take neutral damage from Focus Blast, like Magearna and Celesteela. Magnezone is notable for its ability to trap and KO these Steel-types, while Heatran and Choice Band Zygarde are also reliable means of removing the aforementioned threats, though they should be wary of directly switching in. Lures to Celesteela, such as Electrium Z Tapu Lele, are able to deal huge damage to it as well as take nice chunk of HP from Magearna. Dark-type Pokemon such as Ash-Greninja, Tyranitar, and Alolan Muk make useful teammates due to their ability to pressure the bulky Psychic-types that Mega Alakazam can struggle to break through, as well as pressuring Ghost-types like Gengar and Cofagrigus that can either outspeed Mega Alakazam with a Choice Scarf or tank a hit and KO it with STAB attacks. Wallbreakers like Gengar, Tapu Bulu, and Nihilego can weaken the opposing team for Mega Alakazam early-game. Slow pivots such as Magnezone, Landorus-T, and Zapdos are appreciated by Mega Alakazam for their ability to safely bring it into play and prevent it from taking any hits. Spikes support from Pokemon like Ferrothorn, Greninja, and Skarmory is helpful for punishing the Pokemon that might attempt switching in and out of Mega Alakazam with residual damage.

[SET]
name: Focus Sash + Counter
move 1: Counter
move 2: Psychic
move 3: Shadow Ball
move 4: Hidden Power Fire
item: Focus Sash
ability: Magic Guard
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe
ivs: 0 Def

[SET COMMENTS]
Moves
========

In tandem with Focus Sash and Magic Guard, Counter allows Alakazam to reliably take a hit from a physical attacker and OHKO in return. Psychic is a powerful STAB attack that hits most Pokemon hard, and it also dents walls like Toxapex, Mega Venusaur, and Amoonguss. Shadow Ball covers Alolan Marowak, which is immune to Counter, and also hits bulky Psychic-types like Mew, Jirachi, and Reuniclus for super effective damage. Hidden Power Fire punishes Steel-types that might try switching in, such as Skarmory, Mega Scizor, and Ferrothorn. Thunder Wave is an option for crippling offensive foes by halving their Speed, but it is rather situational due to its shaky accuracy and provides less overall utility than the other moves listed.

Set Details
========

Maximum investment in Special Attack and Speed allows Alakazam to maintain a decent offensive presence, and a Timid nature is preferred for allowing it to outspeed Pokemon like Keldeo, Kartana, and Latios. Focus Sash and Magic Guard are both key to the success of this set, as alongside Counter they allow Alakazam to easily dispose of an opposing physical attacker and, if need be, act as an emergency stop to physical sweepers. No IVs are invested in Defense in order to minimize Alakazam's physical bulk and thus put as much power behind Counter as possible.

Usage Tips
========

This set's primary function is as one of the most reliable emergency stops to threatening physical attackers such as Zygarde, Gyarados, Garchomp, and Mega Pinsir, and as such it fits on offensive team archetypes very comfortably. Due to its extreme physical frailty, Alakazam will be whittled down to its Focus Sash by almost any physical attack it's hit with, which generally makes Counter an extremely safe option against physical attackers. Switching into any attack whatsoever is suboptimal, as Alakazam wants to preserve its Focus Sash in order to use Counter, which means that it should be brought into play after a teammate has fainted or with the support of a slow pivot. Magic Guard is helpful to ensure that entry hazards don't chip away at Alakazam's health, which means that it doesn't require their removal to switch in and use Counter. If Counter doesn't need to be used, Alakazam can be used as an adequate revenge killer due to its good Speed and Special Attack.

Team Options
========

While any team in general appreciates an emergency stop to physical attackers, teams that are particularly weak to the likes of Zygarde, Gyarados, or Salamence appreciate Alakazam's ability to quickly halt these Pokemon's sweeps. Some late-game cleaners, like Gengar and Choice Scarf Nihilego, appreciate Alakazam's ability to pave the way for a late-game sweep by using Counter to eliminate one of their offensive checks. Wallbreakers like Mega Mawile, Hoopa-U, Mega Medicham, and particularly Tapu Lele, which can also provide Alakazam with Psychic Terrain support, are appreciated for their ability to weaken or remove opposing physical threats, which keeps Alakazam from using Counter too early. Steel-types such as Magearna and Celesteela can prove troublesome for this set, which makes checks to them like Heatran, Mega Charizard Y, and Zygarde good partners. Fighting-types such as Mega Heracross, Keldeo, and Mega Medicham can also check various Steel-types for Alakazam, such as Ferrothorn and Magnezone, in addition to pressuring the Dark-types that threaten it, like Weavile, Tyranitar, and Ash-Greninja. Oddly enough, the aforementioned Dark-types can also excel as teammates for Alakazam, thanks to their ability to deal with bulky Psychic-types like Jirachi, Slowbro, and Mew. Entry hazard support from the likes of Greninja, Landorus-T, and Ferrothorn is useful for punishing switch-ins to Alakazam with residual damage, as well as allowing it to more reliably break past foes with its attacks. Slow pivots like Magnezone and Mega Scizor are appreciated by Alakazam, as they can bring it into play safely, allowing it to preserve its Focus Sash.

[STRATEGY COMMENTS]
Other Options
=============

A set with Life Orb can be used if a Mega Stone is already being used on a teammate, though it is outsped and heavily threatened by Pokemon like Greninja, Choice Scarf Garchomp, and Weavile and faces severe competition from other Psychic-types like Tapu Lele and Hoopa-U. Signal Beam is an option for either set to hit Hoopa-U. However, it is overshadowed by the coverage options listed on the main sets, which adequately cover Hoopa-U fairly already. Encore locks foes into status moves but generally doesn't compare to the utility provided by Taunt or Substitute. Hidden Power Ice and Psyshock are both potentially useful attacking options, the former hitting Pokemon like Landorus-T, Zygarde, and Garchomp hard while the latter is capable of hitting Chansey harder. Unfortunately, neither move provides as valuable of utility when compared to Alakazam's coverage or main STAB attack in Psychic. Lastly, Knock Off can be used to remove items like Leftovers and Assault Vest from potential switch-ins, as well as Chansey's Eviolite, but it often can't be fit onto a set.

Checks and Counters
===================

**Priority**: Powerful priority attacks, such as Mega Scizor's Bullet Punch, Mimikyu's Shadow Sneak, Mega Medicham's Fake Out, Mega Mawile's Sucker Punch, and Zygarde's Extreme Speed, are extremely threatening to Mega Alakazam, as its poor bulk and lack of its own priority prevents it from tanking these attacks or retaliating. It can, however, potentially avoid priority attacks under Tapu Lele's Psychic Terrain.

**Steel-types**: Although some Steel-types fear Focus Blast, many have ways around both Alakazam and its Mega Evolution. Mega Scizor can use either Pursuit or U-turn to dent Alakazam, while Magearna, Celesteela, and Skarmory can all reliably tank its attacks and wear it down with their own. Jirachi can cripple both formes with paralysis and proceed to revenge kill them with Iron Head, while Ferrothorn can always tank at least one Focus Blast and, in return, set up entry hazards or OHKO either forme with one of its STAB attacks.

**Bulky Psychic-types**: Bulky Psychic-types such as Mew, Jirachi, and Reuniclus can tank even a Shadow Ball or two and, in return, cripple Alakazam with status or threaten it with powerful attacks.

**Dark-types**: Dark-types such as Hoopa-U, Chople Berry Tyranitar, and Mega Sableye can more often than not tank a hit and OHKO Mega Alakazam or knock its base forme down to its Focus Sash with super effective STAB attacks. Alolan Muk is particularly troublesome to Mega Alakazam, as Alolan Muk threatens it with Pursuit and can reliably tank any of its attacks with an Assault Vest.

**Pursuit**: Pursuit from the likes of Alolan Muk, Tyranitar, Mega Scizor, and Mega Aerodactyl can surprise Mega Alakazam by trapping and KOing it as it tries switching out, which can prove quite troublesome.

**Chansey**: Chansey's phenomenal special bulk prevents it from taking damage from any of Alakazam's commonly seen attacks, while in return it can threaten to wear Alakazam down with Seismic Toss.

**Choice Scarf Users**: Common wielders of Choice Scarf such as Terrakion, Keldeo, Latios, and Garchomp can all outspeed and threaten both Alakazam formes, though all should be wary of switching in.
 
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On Mega Zam HP Fire should be the main slash over Taunt. It's generally more important to reliable hit Ferro and Scizor without risking Focus Blast.

* Steel-type checks are also appreciated as teammates due to the presence of Steel-type Pokemon that take neutral damage from Focus Blast, like Magearna and Celesteela. Magnezone is notable for its ability to trap and KO these Steel-types, while Heatran and Choice Band Zygarde are also reliable means of removing the aforementioned threats
While this point is somewhat true, you should word it to say that Heatran and Zygarde pressure Celesteela and Magearna as neither is really staying in on these mons to take hits. Mention lures such as electrium Lele to bait on kill Celesteela and also pressure Magearna and wear it down along side Zam. I think you could mention Spikes supports to further pressure its checks.

Sash Zam looks fine overall but when you write this up make sure to stress how important spikes are to pressure the opposing team for this set to work effectively.

Looks good QC 1/3
 

Gary

Can be abrasive at times (no joke)
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Oh boy time to check Zam again!

[OVERVIEW]

* Mega Alakazam and its base forme both pose big threats in the OU metagame due to the valuable offensive niches each bring to the table.
* Mega Alakazam takes on the role as a fantastic special wallbreaker and sweeper, as its blistering Speed tier only leaves it outsped by some Choice Scarf users and only ties it with the rarely seen Mega Aerodactyl.
* It also possesses the highest Special Attack stat in the tier, as well as a useful ability in Trace that can allow it to copy several situationally useful abilities, such as Swift Swim for revenge killing weather sweepers like Kingdra or Kabutops, or Soul Heart for revenge killing Magearna and gaining a boost in Special Attack afterward.
* Regular Alakazam's niche lies in its access to Magic Guard + Counter, which allows it to refrain from taking any entry hazard damage, and with a Focus Sash, reliably dispose of most physical attackers looking to revenge kill it, which is useful for preventing Pokemon like Landorus-T, Mega Pinsir, and Zygarde from sweeping.
* Access to useful coverage options in Shadow Ball, Focus Blast, and Hidden Power Fire further bolsters Alakazam's offensive presence and allows it to hit a large portion of the tier for super effective damage.
* Alakazam also has access to good utility moves like Taunt and Substitute, which in tandem with its high Speed, allows it to shut down several defensive Pokemon or capitalize on the switches it forces to set up with Substitute. (It's better to just combined this with the above bullet)
* Unfortunately, despite its several perks, Alakazam is extremely frail, and as such is extremely vulnerable to Choice Scarf users and priority, which are both quite common.
* Alakazam also suffers from its susceptibility to common attacks in U-turn and Knock Off.
* Despite its access to Taunt, it can still struggle to hurt some bulkier builds due to the presence of Magearna, Celesteela, and Alolan Muk, who all comfortably tank Mega Alakazam's attacks.


I wouldn't say Sash Zam fits on multiple archetypes. It's best used on more offensive oriented teams for sure, alongside Spike stack. When ever I've tried to fit this Zam on a team, it's usually never on bulkier teams because I'd rather just use a more consistent revenge killer/bulkier answer to said threats. So I'd definitely reword that sentence if I were you.

  • Mention Knock Off in OO on Mega Zam, as it allows it to slap Lefties/AV off of some of its switch-ins as well as Chansey's Eviolite.
  • Mention Mawile's Sucker Punch and Medicham's Fake Out/BP in the Priority section of C&C
  • Remove Slowbro from bulky Psychic-types. It takes wayyy too much from Shadow Ball to be called a reliable check
  • Mention Garchomp in the Choice Scarf section
Good work man thank you for not making me rewrite the entire analysis like last time QC 2/3
 

p2

Banned deucer.
[OVERVIEW]

Mega Alakazam and its base forme both pose big threats in the OU metagame due to the valuable offensive niches each bring to the table. Mega Alakazam takes on the role as a fantastic special wallbreaker and sweeper, as its blistering Speed tier only leaves it outsped by some Choice Scarf users and only ties it with the rarely seen Mega Aerodactyl. It also possesses the highest Special Attack stat in the tier, as well as a useful ability in Trace that can allow it to copy several situationally useful abilities, such as Swift Swim for revenge killing weather sweepers like Kingdra or Kabutops, or Soul Heart for revenge killing Magearna and gaining a boost in Special Attack afterward. Regular Alakazam's niche lies in its access to Magic Guard + Counter, which allows it to refrain from taking any entry hazard damage, and with a Focus Sash, reliably dispose of most physical attackers looking to revenge kill it, which is useful for preventing Pokemon like Landorus-T, Mega Pinsir, and Zygarde from sweeping. Access to useful coverage options in Shadow Ball, Focus Blast, and Hidden Power Fire further bolsters Alakazam's offensive presence and allows it to hit a large portion of the tier for super effective damage. Unfortunately, despite its several perks, Alakazam is extremely frail, and as such is extremely vulnerable to Choice Scarf users and priority, which are both quite common. Alakazam also suffers from its susceptibility to common attacks in U-turn and Knock Off, and can still struggle to hurt some bulkier builds due to the presence of Magearna, Celesteela, and Alolan Muk, who all comfortably tank Mega Alakazam's attacks. you should highlight a weakness to pursuit here which is becoming more relevant and in turn, forces zam to rely on unreliable focus blast to deal with many threats.

[SET]
name: Special Sweeper
move 1: Psychic
move 2: Focus Blast
move 3: Shadow Ball
move 4: Hidden Power Fire / Taunt / Substitute where is calm mind D:
i think order here should be hp fire / cm / sub or cm/hpfire/sub

item: Alakazite
ability: Magic Guard
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

Psychic is Mega Alakazam's most powerful STAB attack, and is capable of hitting anything that doesn't resist it quite hard. Focus Blast offers excellent coverage alongside Psychic, allowing Mega Alakazam to hit Steel-types such as Ferrothorn, Heatran, and Magnezone for super effective damage, as well as hitting Dark-types like Ash Greninja and Tyranitar super effectively. Shadow Ball hits Psychic-types that otherwise wall Mega Alakazam, such as Tapu Lele, Jirachi, and Mew, while also giving it a way of hitting the likes of Alolan Marowak, Mimikyu, and Cofagrigus super effectively. Hidden Power Fire is used to hit Ferrothorn for more reliable damage, and also hits the likes of Mega Scizor and Celesteela, who otherwise wall Mega Alakazam, for super effective damage. Taunt can be used over Hidden Power Fire, and prevents foes from recovering, setting up, or inflicting Mega Alakazam with status, and allows it to shut down several Pokemon seen on stall teams. Substitute prevents Mega Alakazam from being hit by status attacks, while also easing prediction against Sucker Punch users and when foes switch out. Dazzling Gleam is an option to more reliably hit Dark-types and hit Mega Sableye and Hoopa-U super effectively, but isn't preferred due to Focus Blast's much greater power and the loss of utility provided by other moves. i think eball could be moves at this point, far too much pert rain going around especially on ladder atm

Set Details
========

Maximum investment in Speed with a Timid nature is essential for making Mega Alakazam as fast as possible, and thus allowing it to outspeed the entire unboosted metagame bar only Mega Aerodactyl. It also outspeeds various Choice Scarf users or boosted setup sweepers, such as Hoopa-U, Gyarados, and Mega Tyranitar. Maximum investment in Special Attack is also important for allowing Mega Alakazam to hit as hard as possible. Trace is Mega Alakazam's only possible ability, but is situationally useful for copying various useful abilities, such as Psychic Terrain, Regenerator, Protean, and Soul Heart. idt you should talk about trace since thats not a reg zam ability, i think something about tracing good abilities would be better in usage tips. but yea mention magic guard

Usage Tips
========

Due to its high Special Attack and Speed, Mega Alakazam's best use is as a late-game sweeper on balanced and offensive teams that can also wallbreak earlier on in a match. If it's attempting a sweep, it is important for opposing Pokemon to be weakened by teammates or residual damage to ensure that Mega Alakazam can clean properly. Priority users like Zygarde, Mega Pinsir, and Mega Scizor should be removed before sweeping is attempted due to Mega Alakazam's frailty, while Choice Scarf users like Garchomp, Keldeo, Nihilego, and Terrakion should be scouted out and removed as well for similar reasons. Pokemon that are capable of adequately checking Mega Alakazam, such as Alolan Muk, Celesteela, and Assault Vest Tangrowth, should also be removed so that it can sweep successfully. mention holding off on mega evolving to abuse magic guard more

Team Options
========

Fighting-types such as Keldeo and Terrakion can help deal with one of Mega Alakazam's biggest checks in Chansey, while also disposing of Dark-types that threaten it, like Tyranitar, Bisharp, and Ash Greninja. Fairy-types like Tapu Fini, Clefable, and Magearna can also help dispose of Dark-types, while Tapu Lele in particular can summon Psychic Terrain for Mega Alakazam to help boost its STAB attacks' power and nullify priority attacks, despite sharing a Ghost-type weakness. Steel-type checks are also appreciated as teammates due to the presence of Steel-type Pokemon that take neutral damage from Focus Blast, like Magearna and Celesteela. Magnezone is notable for its ability to trap and KO these Steel-types, while Heatran and Choice Band Zygarde are also reliable means of removing the aforementioned threats, though they should be wary of directly switching in. Lures to Celesteela, such as Electrium Z Tapu Lele, are able to deal huge damage to it as well as take nice chunk of HP from Magearna. Dark-type Pokemon such as Ash Greninja, Tyranitar, and Alolan Muk make useful teammates due to their ability to pressure the bulky Psychic-types that Mega Alakazam can struggle to break through, as well as pressuring Ghost-types like Gengar and Cofagrigus that can either outspeed Mega Alakazam with a Choice Scarf or tank a hit and KO it with STAB attacks. Wallbreakers like Gengar, Tapu Bulu, and Nihilego i guess nihi is a wallbreaker, but a more meta-relevant one would probably be better here. can aid Mega Alakazam in weakening the opposing team for it in the early game. Slow pivots such as Magnezone, Landorus-T, and Zapdos are appreciated by Mega Alakazam for their ability to safely bring it into play and prevent it from taking any hits. Spikes support from Pokemon like Ferrothorn, Greninja, and Skarmory is helpful for punishing the Pokemon that may attempt switching in and out of Mega Alakazam with residual damage.

[SET]
name: Focus Sash + Counter
move 1: Counter
move 2: Psychic
move 3: Shadow Ball
move 4: Hidden Power Fire
item: Focus Sash
ability: Magic Guard
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe
ivs: 0 Def

[SET COMMENTS]
Moves
========

Counter is what allows Alakazam's base forme to carve a niche in the metagame, and in tandem with Focus Sash and Magic Guard, allows it to reliably take a hit from a physical attacker, and OHKO the physical attacker in return after being whittled down to Focus Sash. Psychic is a powerful STAB attack that hits most special attackers hard, and also dents the likes of Toxapex, Mega Venusaur, and Amoonguss. Shadow Ball covers Alolan Marowak, which is immune to Counter, and also hits bulky Psychic-types like Mew, Jirachi, and Reuniclus for super effective damage. Hidden Power Fire punishes Steel-types that may try switching in, such as Skarmory, Mega Scizor, and Ferrothorn. Thunder Wave is an option for crippling offensive foes by halving their Speed, but is rather situational due to its shaky accuracy and provides less overall utility than the other moves listed.

Set Details
========

Maximum investment in Special Attack and Speed allows Alakazam to maintain a decent offensive presence and Speed, while a Timid nature is preferred for allowing it to outspeed Pokemon like Keldeo, Kartana, and Latios. Focus Sash and Magic Guard are both key to the success of this set, as alongside Counter, they allow Alakazam to easily dispose of an opposing physical attacker and if need be, act as an emergency stop to physical sweepers. No IVs are invested in Defense in order to minimize Alakazam's physical bulk, and thus put as much power behind Counter as possible.

Usage Tips
========

This set's primary function is as one of the most reliable emergency stops to threatening physical attackers such as Zygarde, Gyarados, Garchomp, and Mega Pinsir, and as such fits on offensive team archetypes very comfortably. Due to its extreme physical frailty, Alakazam will be whittled down to its Focus Sash by almost any physical attack its hit with, which generally makes Counter an extremely safe option against physical attackers in terms of what move to click. Switching into any attacks whatsoever is suboptimal, as Alakazam wants to preserve its Focus Sash in order to use Counter, which means that it is most safely brought into play after a teammate has fainted, or with the support of a slow pivot. Magic Guard is helpful to ensure that entry hazards don't chip away at Alakazam's health, which means that it doesn't require their removal to switch in and use Counter. If Counter doesn't need to be used, Alakazam can be used as an adequate revenge killer due to its good Speed and Special Attack.

Team Options
========

While any team in general appreciates an emergency stop to physical attackers, teams that are particularly weak to the likes of Zygarde, Gyarados, or Salamence appreciate Alakazam's ability to quickly put an end to these Pokemons' sweeps. Some late-game cleaners, like Choice Scarf Nihilego and Gengar, appreciate Alakazam's ability pave the way for a late-game sweep by using Counter to eliminate one of their offensive checks. Wallbreakers like Mega Mawile, Hoopa-U, Mega Medicham, and Tapu Lele, which can also provide Alakazam with Psychic Terrain support, are appreciated for their ability to weaken or remove opposing physical threats, which keeps Alakazam from using Counter too early. Steel-types such as Magearna and Celesteela can prove troublesome for this set, which makes Heatran, Mega Charizard Y, and Zygarde good partners thanks to their ability to check the aforementioned Pokemon. Fighting-types such as Mega Heracross, Keldeo, and Mega Medicham can also check various Steel-types for Alakazam, such as Ferrothorn and Magnezone, in addition to pressuring the Dark-types that threaten it, like Weavile, Tyranitar, and Ash Greninja. Oddly enough, the aforementioned Dark-types can also excel as teammates for Alakazam, thanks to their ability to deal with bulky Psychic-types like Jirachi, Slowbro, and Mew. Entry hazard support from the likes of Greninja, Landorus-T, and Ferrothorn is useful for punishing switch-ins to Alakazam with residual damage, as well as allowing it to more reliably break past foes with its attacks. Slow pivots like Magnezone and Mega Scizor are appreciated by Alakazam, as they can bring it into play safely while allowing it to preserve its Focus Sash.

[STRATEGY COMMENTS]
Other Options
=============

A set with Life Orb can be used if a mega stone is already being used on a teammate, though it is outsped and heavily threatened by Pokemon like Greninja, Choice Scarf Garchomp, and Weavile, and faces severe competition from other Psychic-types like Tapu Lele and Hoopa-U. Signal Beam is an option for either set to hit Hoopa-U, while Energy Ball is capable of denting bulky Water-types. However, both moves are overshadowed by the coverage options listed on the main sets, which adequately cover the aforementioned Pokemon already. Mega Alakazam can attempt sweeping late-game with Calm Mind, but usually doesn't have good enough of bulk to reliably sweep and requires lots of support. Encore locks foes onto status moves, but generally doesn't compare to the utility provided by Taunt or Substitute. Hidden Power Ice and Psyshock are both potentially useful attacking options, the former hitting Pokemon like Landorus-T, Zygarde, and Garchomp hard while the latter is capable of hitting Chansey and Blissey harder. Unfortunately, neither move provides as valuable of utility when compared to Alakazam's coverage or main STAB attack in Psychic. A Modest nature can be used on Mega Alakazam for even more power, but isn't preferred due to the inability to outspeed Pokemon like +1 Gyarados, Choice Scarf Hoopa-U, and Mega Beedrill. modest is bad because of manec now Lastly, Knock Off can be used to remove items like Leftovers and Assault Vest from potential switch-ins, as well as Chansey's Eviolite, but often can't be fitted onto a set. encore should be given a mention

Checks and Counters
===================
**Priority**: Powerful priority attacks, such as Mega Scizor's Bullet Punch, Mimikyu's Shadow Sneak, Mega Medicham's Fake Out, Mega Mawile's Sucker Punch, and Zygarde's Extreme Speed are extremely threatening to Mega Alakazam, as its poor bulk and lack of its own priority prevents it from tanking these attacks or retaliating to them. mention it can potentially bypass prio if paired with lele

**Steel-types**: Although some Steel-types fear Focus Blast, many have ways around both Alakazam and its Mega Evolution. Mega Scizor can use either Pursuit or U-turn to dent Alakazam, while Magearna, Celesteela, and Skarmory can all reliably tank its attacks and wear it down with their own. Jirachi can cripple both formes with paralysis and proceed to revenge kill them with Iron Head, while Ferrothorn can always tank at least one Focus Blast and in return, set up entry hazards or OHKO either forme with one of its STAB attacks.

**Bulky Psychic-types**: Bulky Psychic-types such as Mew, Jirachi, and Reuniclus can tank even a Shadow Ball or two and in return, cripple Alakazam with status or threaten it with powerful attacks.

**Dark-types**: Dark-types such as Hoopa-U, Chople Berry Tyranitar, and Mega Sableye can more often than not tank a hit and in return, OHKO Mega Alakazam or whittle its base forme down to Focus Sash with super effective STAB attacks. Alolan Muk is particularly troublesome to Mega Alakazam, as it threatens it with Pursuit and can reliably tank any of its attacks with an Assault Vest.

**Pursuit**: Pursuit from the likes of Alolan Muk, Tyranitar, Mega Scizor, and Mega Aerodactyl can surprise Mega Alakazam by trapping and KOing it as it tries switching out, which can prove quite troublesome.

**Chansey**: Chansey's phenomenal special bulk prevents it from taking damage from any of Alakazam's commonly seen attacks, while in return it can threaten Alakazam with Thunder Wave. ive not seen twave chansey outside of wish killers team, just say it can stoss zam down

**Choice Scarf users**: Common wielders of Choice Scarf such as Terrakion, Keldeo, Latios, and Garchomp can all outspeed and threaten both Alakazam formes, though all should be wary of switching in.
3/3
 

Colonel M

I COULD BE BORED!
is a Site Content Manager Alumnusis a Community Leader Alumnusis a Community Contributor Alumnusis a Smogon Discord Contributor Alumnusis a Top Contributor Alumnus
Unless Im missing something you can make it 3/3 with p2s check.

Unless you want a fourth check which I can oblige.
 

GatoDelFuego

The Antimonymph of the Internet
is a Site Content Manager Alumnusis a Social Media Contributor Alumnusis a Community Leader Alumnusis a Smogon Discord Contributor Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus
Hilomilo

REMOVE CHANGE COMMENTS

[OVERVIEW]

Mega Alakazam and its base forme both pose big threats in the OU metagame due to the valuable offensive niches each bring to the table. Mega Alakazam takes on the role as a fantastic special wallbreaker and sweeper, as its blistering Speed tier only leaves it outsped by some Choice Scarf users and only ties it with the rarely seen Mega Aerodactyl. It also possesses the highest Special Attack stat in the tier, as well as a useful ability in Trace that can allow it to copy several situationally useful abilities, such as Swift Swim for revenge killing weather sweepers like Kingdra or Kabutops, or Soul Heart for revenge killing Magearna and gaining a boost in Special Attack afterward. Regular Alakazam's niche lies in its access to Magic Guard + Counter, which allows it to refrain from taking any entry hazard damage, and with a Focus Sash, reliably dispose of most physical attackers looking to revenge kill it, which is useful for preventing Pokemon like Landorus-T, Mega Pinsir, and Zygarde from sweeping. Access to useful coverage options in Shadow Ball, Focus Blast, and Hidden Power Fire further bolsters Alakazam's offensive presence and allows it to hit a large portion of the tier for super effective damage. Unfortunately, despite its several perks, Alakazam is extremely frail, and as such is extremely vulnerable to Choice Scarf users and priority, which are both quite common. Alakazam also suffers from its susceptibility to common attacks in Pursuit, U-turn, and Knock Off, and can still struggle to hurt some bulkier builds due to the presence of Magearna, Celesteela, and Alolan Muk, who all comfortably tank Mega Alakazam's attacks.

Alakazam and its Mega Evolution are both big threats to the OU metagame due to the valuable offensive niches each hold. Mega Alakazam is a fantastic special wallbreaker and sweeper, as its great Speed means it is outsped only by some Choice Scarf users. It also possesses the highest Special Attack stat in the tier as well as a useful ability in Trace, which can copy situational abilities, such as Swift Swim from weather sweepers. However, Mega Alakazam struggles to hurt some bulkier teams due to the presence of Magearna, Celesteela, and Alolan Muk.

Regular Alakazam's niche lies in its access to Magic Guard + Counter, which allows it to reliably dispose of most physical attackers looking to revenge kill it. This allows Alakazam to prevent Pokemon like Landorus-T, Mega Pinsir, and Zygarde from sweeping. Unfortunately, Alakazam and Mega Alakazam are extremely frail, and are thus extremely vulnerable to Choice Scarf users and priority, which are both quite common. They also are sucesptible to common attacks in Pursuit, U-turn, and Knock Off.

[SET]
name: Special Sweeper
move 1: Psychic
move 2: Focus Blast
move 3: Shadow Ball
move 4: Hidden Power Fire / Substitute / Calm Mind
item: Alakazite
ability: Magic Guard
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

Psychic is Mega Alakazam's most powerful STAB attack, and is capable of hitting anything that doesn't resist it quite hard. Focus Blast offers excellent coverage alongside Psychic, allowing Mega Alakazam to hit Steel-types such as Excadrill, Heatran, and Magnezone for super effective damage, as well as hitting Dark-types like Ash Greninja and Tyranitar super effectively. Shadow Ball hits Psychic-types that otherwise wall Mega Alakazam, such as Tapu Lele, Jirachi, and Mew, while also giving it a way of hitting the likes of Alolan Marowak, Mimikyu, and Cofagrigus super effectively. Hidden Power Fire is used to hit Ferrothorn for more reliable damage, and also hits the likes of Mega Scizor and Celesteela, who which otherwise wall Mega Alakazam, for super effective damage. Substitute prevents Mega Alakazam from being hit by status attacks, while also easing prediction against Sucker Punch users and when foes switch out. Calm Mind boosts Mega Alakazam's Special Attack and Special Defense stats, which allows for it to pose a massive threat as a sweeper late-game. Taunt can be used in the fourth slot as well, and prevents foes from recovering, setting up, or inflicting Mega Alakazam with status, and allows it to shut down several Pokemon seen on stall teams. Dazzling Gleam is also an option to more reliably hit Dark-types and hit Mega Sableye and Hoopa-U super effectively, but isn't preferred due to Focus Blast's much greater power and the loss of utility provided by other moves. Energy Ball can be used as well to hit Mega Swampert, which Mega Alakazam can adequately revenge kill thanks to acquiring Swift Swim with Trace.

Set Details
========

Maximum investment in Speed with a Timid nature is essential for making Mega Alakazam as fast as possible, and thus allowing it to outspeed the entire unboosted metagame bar only Mega Aerodactyl. It also outspeeds various Choice Scarf users or boosted setup sweepers, such as Hoopa-U, Gyarados, and Mega Tyranitar. Maximum investment in Special Attack is also important for allowing Mega Alakazam to hit as hard as possible. Magic Guard is the best ability to give Alakazam prior to Mega Evolving, allowing for it to take zero damage from entry hazards upon switching in.

Usage Tips
========

Due to its high Special Attack and Speed, Mega Alakazam's best use is as a late-game sweeper on balanced and offensive teams that can also wallbreak earlier on in a match. If it's attempting a sweep, it is important for opposing Pokemon to be weakened by teammates or residual damage to ensure that Mega Alakazam can clean properly. Priority users like Zygarde, Mega Pinsir, and Mega Scizor should be removed before sweeping is attempted due to Mega Alakazam's frailty, while Choice Scarf users like Garchomp, Keldeo, Greninja, and Terrakion should be scouted out and removed as well for similar reasons. Pokemon that are capable of adequately checking Mega Alakazam, such as Alolan Muk, Celesteela, and Assault Vest Tangrowth, should also be removed so that it can sweep successfully.

Team Options
========

Fighting-types such as Keldeo and Terrakion can help deal with one of Mega Alakazam's biggest checks in Chansey, while also disposing of Dark-types that threaten it, like Tyranitar, Bisharp, and Ash-Greninja. Fairy-types like Tapu Fini, Clefable, and Magearna can also help dispose of Dark-types, while and Tapu Lele in particular can summon Psychic Terrain for Mega Alakazam to help boost the power of its STAB attacks' power and nullify priority attacks, despite sharing a Ghost-type weakness. Steel-type checks are also appreciated as teammates due to the presence of Steel-type Pokemon that take neutral damage from Focus Blast, like Magearna and Celesteela. Magnezone is notable for its ability to trap and KO these Steel-types, while Heatran and Choice Band Zygarde are also reliable means of removing the aforementioned threats, though they should be wary of directly switching in. Lures to Celesteela, such as Electrium Z Tapu Lele, are able to deal huge damage to it as well as take nice chunk of HP from Magearna. Dark-type Pokemon such as Ash-Greninja, Tyranitar, and Alolan Muk make useful teammates due to their ability to pressure the bulky Psychic-types that Mega Alakazam can struggle to break through, as well as pressuring Ghost-types like Gengar and Cofagrigus that can either outspeed Mega Alakazam with a Choice Scarf or tank a hit and KO it with STAB attacks. Wallbreakers like Gengar, Tapu Bulu, and Nihilego can aid Mega Alakazam in weakening the opposing team for it in the early-game. Slow pivots such as Magnezone, Landorus-T, and Zapdos are appreciated by Mega Alakazam for their ability to safely bring it into play and prevent it from taking any hits. Spikes support from Pokemon like Ferrothorn, Greninja, and Skarmory is helpful for punishing the Pokemon that may might attempt switching in and out of Mega Alakazam with residual damage.

[SET]
name: Focus Sash + Counter
move 1: Counter
move 2: Psychic
move 3: Shadow Ball
move 4: Hidden Power Fire
item: Focus Sash
ability: Magic Guard
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe
ivs: 0 Def

[SET COMMENTS]
Moves
========

Counter is what allows Alakazam's base forme to carve a niche in the metagame. (period) and In tandem with Focus Sash and Magic Guard, Counter allows it Alakazam to reliably take a hit from a physical attacker, (RC) and OHKO the physical attacker in return after being whittled down to Focus Sash. Psychic is a powerful STAB attack that hits most special attackers Pokemon hard, and also dents the likes of walls like Toxapex, Mega Venusaur, and Amoonguss. Shadow Ball covers Alolan Marowak, which is immune to Counter, and also hits bulky Psychic-types like Mew, Jirachi, and Reuniclus for super effective damage. Hidden Power Fire punishes Steel-types that may might try switching in, such as Skarmory, Mega Scizor, and Ferrothorn. Thunder Wave is an option for crippling offensive foes by halving their Speed, but is rather situational due to its shaky accuracy and provides less overall utility than the other moves listed.

Set Details
========

Maximum investment in Special Attack and Speed allows Alakazam to maintain a decent offensive presence and Speed, while and a Timid nature is preferred for allowing it to outspeed Pokemon like Keldeo, Kartana, and Latios. Focus Sash and Magic Guard are both key to the success of this set, as alongside Counter, (RC) they allow Alakazam to easily dispose of an opposing physical attacker and if need be, act as an emergency stop to physical sweepers. No IVs are invested in Defense in order to minimize Alakazam's physical bulk, and thus put as much power behind Counter as possible.

Usage Tips
========

This set's primary function is as one of the most reliable emergency stops to threatening physical attackers such as Zygarde, Gyarados, Garchomp, and Mega Pinsir, and as such fits on offensive team archetypes very comfortably. Due to its extreme physical frailty, Alakazam will be whittled down to its Focus Sash by almost any physical attack it's hit with, which generally makes Counter an extremely safe option against physical attackers in terms of what move to click. Switching into any attacks whatsoever is suboptimal, as Alakazam wants to preserve its Focus Sash in order to use Counter, which means that it is most safely it should be brought into play after a teammate has fainted, or with the support of a slow pivot. Magic Guard is helpful to ensure that entry hazards don't chip away at Alakazam's health, which means that it doesn't require their removal to switch in and use Counter. If Counter doesn't need to be used, Alakazam can be used as an adequate revenge killer due to its good Speed and Special Attack.

Team Options
========

While any team in general appreciates an emergency stop to physical attackers, teams that are particularly weak to the likes of Zygarde, Gyarados, or Salamence appreciate Alakazam's ability to quickly halt these Pokemon's put an end to these Pokemons' sweeps. Some late-game cleaners, like Gengar and Choice Scarf Nihilego and Gengar, unless it's scarf gengar appreciate Alakazam's ability pave the way for a late-game sweep by using Counter to eliminate one of their offensive checks. Wallbreakers like Mega Mawile, Hoopa-U, Mega Medicham, and particularly Tapu Lele, (RC) which can also provide Alakazam with Psychic Terrain support, are appreciated for their ability to weaken or remove opposing physical threats, which keeps Alakazam from using Counter too early. Steel-types such as Magearna and Celesteela can prove troublesome for this set, which makes Heatran, Mega Charizard Y, and Zygarde good partners thanks to their ability to check the aforementioned Pokemon. Fighting-types such as Mega Heracross, Keldeo, and Mega Medicham can also check various Steel-types for Alakazam, such as Ferrothorn and Magnezone, in addition to pressuring the Dark-types that threaten it, like Weavile, Tyranitar, and Ash Greninja. Oddly enough, the aforementioned Dark-types can also excel as teammates for Alakazam, thanks to their ability to deal with bulky Psychic-types like Jirachi, Slowbro, and Mew. Entry hazard support from the likes of Greninja, Landorus-T, and Ferrothorn is useful for punishing switch-ins to Alakazam with residual damage, as well as allowing it to more reliably break past foes with its attacks. Slow pivots like Magnezone and Mega Scizor are appreciated by Alakazam, as they can bring it into play safely while allowing it to preserve its Focus Sash.

[STRATEGY COMMENTS]
Other Options
=============

A set with Life Orb can be used if a Mega Stone is already being used on a teammate, though it is outsped and heavily threatened by Pokemon like Greninja, Choice Scarf Garchomp, and Weavile, and faces severe competition from other Psychic-types like Tapu Lele and Hoopa-U. Signal Beam is an option for either set to hit Hoopa-U. However, it is overshadowed by the coverage options listed on the main sets, which adequately covers Hoopa-U fairly already. Encore locks foes onto status moves, but generally doesn't compare to the utility provided by Taunt or Substitute. Hidden Power Ice and Psyshock are both potentially useful attacking options, the former hitting Pokemon like Landorus-T, Zygarde, and Garchomp hard while the latter is capable of hitting Chansey harder. Unfortunately, neither move provides as valuable of utility when compared to Alakazam's coverage or main STAB attack in Psychic. Lastly, Knock Off can be used to remove items like Leftovers and Assault Vest from potential switch-ins, as well as Chansey's Eviolite, but often can't be fitted onto a set.

Checks and Counters
===================
**Priority**: Powerful priority attacks, such as Mega Scizor's Bullet Punch, Mimikyu's Shadow Sneak, Mega Medicham's Fake Out, Mega Mawile's Sucker Punch, and Zygarde's Extreme Speed are extremely threatening to Mega Alakazam, as its poor bulk and lack of its own priority prevents it from tanking these attacks or retaliating to them. It can, however, potentially avoid priority attacks under Tapu Lele's Psychic Terrain.

**Steel-types**: Although some Steel-types fear Focus Blast, many have ways around both Alakazam and its Mega Evolution. Mega Scizor can use either Pursuit or U-turn to dent Alakazam, while Magearna, Celesteela, and Skarmory can all reliably tank its attacks and wear it down with their own. Jirachi can cripple both formes with paralysis and proceed to revenge kill them with Iron Head, while Ferrothorn can always tank at least one Focus Blast and, (AC) in return, set up entry hazards or OHKO either forme with one of its STAB attacks.

**Bulky Psychic-types**: Bulky Psychic-types such as Mew, Jirachi, and Reuniclus can tank even a Shadow Ball or two and, (AC) in return, cripple Alakazam with status or threaten it with powerful attacks.

**Dark-types**: Dark-types such as Hoopa-U, Chople Berry Tyranitar, and Mega Sableye can more often than not tank a hit and in return, OHKO Mega Alakazam or whittle its base forme down to Focus Sash with super effective STAB attacks. Alolan Muk is particularly troublesome to Mega Alakazam, as it Alolan Muk threatens it with Pursuit and can reliably tank any of its attacks with an Assault Vest.

**Pursuit**: Pursuit from the likes of Alolan Muk, Tyranitar, Mega Scizor, and Mega Aerodactyl can surprise Mega Alakazam by trapping and KOing it as it tries switching out, which can prove quite troublesome.

**Chansey**: Chansey's phenomenal special bulk prevents it from taking damage from any of Alakazam's commonly seen attacks, while in return it can threaten to wear Alakazam down with Seismic Toss.

**Choice Scarf Users**: Common wielders of Choice Scarf such as Terrakion, Keldeo, Latios, and Garchomp can all outspeed and threaten both Alakazam formes, though all should be wary of switching in.

1/2

Sorry, but the writing in your overview is abysmal. It's incredibly long-winded and crowds out useful information with excessive lists about things that are obvious (like a full grocery list of things Trace can KO, which is just better left to set details). There's a lot of wrong grammar too, but I can understand that a bit more if writing is more difficult for you (Mega Alakazam and its base forme both pose big threats (they pose AS big threats, not pose big threats. Or they pose a big threat) in the OU metagame due (they pose a threat TO the metagame, not in it) to the valuable offensive niches each bring to the table (they do not bring niches to the table, they have niches or they bring qualities to the table). I was really considering GP rejecting this, but the work in the rest of your analysis is a lot better and the explanation of battle strategy is good as well.

In the future, please try to say things more direct. You don't need to be a robot about it but I do believe that being straight to the point is ultimately 100x more useful in these analyses: most people are going to skim them regardless of how succinct the writing is. stuff like "generally makes Counter an extremely safe option against physical attackers in terms of what move to click" is a little wordy, and in the analysis that came on the end of a long sentence already. Try and minimize long explanations of how things work when it can be simplified (like counter + magic guard + focus sash: "this combination allows Alakazam to survive any one hit and OHKO the attacker in return"). Try and minimize the number of long sentences with 3 or 4 commas breaking up clauses in them. I like to try and set things up as 1. what something does 2. why it's good and 3. how it does it in the set comments section.

Anyway if you have any questions about this please let me know. Sorry for digging into you on this a lot; your competitive writing on this is really quite good!
 
Last edited:

P Squared

a great unrecorded history
is a Site Content Manageris a Community Contributoris a Top Contributoris a Top Social Media Contributor Alumnusis a Senior Staff Member Alumnusis a Top Smogon Media Contributor Alumnus
GP 2/2

[OVERVIEW]

Alakazam and its Mega Evolution are both big threats to the OU metagame due to the valuable offensive niches each hold. Mega Alakazam is a fantastic special wallbreaker and sweeper, as its great Speed means it is outsped only by some Choice Scarf users. It also possesses the highest Special Attack stat in the tier as well as a useful ability in Trace, which can copy situational abilities, such as Swift Swim from weather sweepers. However, Mega Alakazam struggles to hurt some bulkier teams due to the presence of Magearna, Celesteela, and Alolan Muk.

Regular Alakazam's niche lies in its access to Magic Guard + Counter, which allows it to reliably dispose of most physical attackers looking to revenge kill it. This allows Alakazam to prevent Pokemon like Landorus-T, Mega Pinsir, and Zygarde from sweeping. Unfortunately, Alakazam and Mega Alakazam are extremely frail, (RC) and are thus extremely vulnerable to Choice Scarf users and priority, which are both quite common. They also are susceptible sucesptible to common attacks in Pursuit, U-turn, and Knock Off.

[SET]
name: Special Sweeper
move 1: Psychic
move 2: Focus Blast
move 3: Shadow Ball
move 4: Hidden Power Fire / Substitute / Calm Mind
item: Alakazite
ability: Magic Guard
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

Psychic is Mega Alakazam's most powerful STAB attack, (RC) and is capable of hitting anything that doesn't resist it quite hard. Focus Blast offers excellent coverage alongside Psychic, allowing Mega Alakazam to hit Steel-types such as Excadrill, Heatran, and Magnezone and for super effective damage, as well as hitting Dark-types like Ash-Greninja and Tyranitar super effectively. Shadow Ball hits Psychic-types that otherwise wall Mega Alakazam, such as Tapu Lele, Jirachi, and Mew, and also gives while also giving it a way of hitting the likes of Alolan Marowak, Mimikyu, and Cofagrigus super effectively. Hidden Power Fire is used to hit Ferrothorn for more reliable damage, and it also hits the likes of Mega Scizor and Celesteela, which otherwise wall Mega Alakazam, for super effective damage. Substitute prevents Mega Alakazam from being hit by status attacks, while also easing and eases prediction against Sucker Punch users and switches when foes switch out. Calm Mind boosts Mega Alakazam's Special Attack and Special Defense stats, which allows for it to pose a massive threat as a sweeper late-game.

Taunt can be used in the fourth slot as well, and; it prevents foes from recovering, setting up, or inflicting Mega Alakazam with status, (RC) and allows it Mega Alakazam to shut down several Pokemon seen on stall teams. Dazzling Gleam is also an option to more reliably hit Dark-types and hit Mega Sableye and Hoopa-U super effectively, but it isn't preferred due to Focus Blast's much greater power and the loss of utility provided by other moves. Energy Ball can be used as well to hit Mega Swampert, which Mega Alakazam can adequately revenge kill thanks to acquiring Swift Swim with Trace.

Set Details
========

Maximum investment in Speed with a Timid nature is essential for making Mega Alakazam as fast as possible, (RC) and thus allowing it to outspeed the entire unboosted metagame bar only Mega Aerodactyl. It also outspeeds various Choice Scarf users or boosted setup sweepers, such as Hoopa-U, Gyarados, and Mega Tyranitar. Maximum investment in Special Attack is also important for allowing Mega Alakazam to hit as hard as possible. Magic Guard is the best ability to give Alakazam prior to Mega Evolving, allowing for it to take zero damage from entry hazards upon switching in.

Usage Tips
========

Due to its high Special Attack and Speed, Mega Alakazam's best use is as a late-game sweeper on balanced and offensive teams that can also wallbreak earlier on in a match. If it's attempting a sweep, it is important for opposing Pokemon to be weakened by teammates or residual damage to ensure that Mega Alakazam can clean properly. Priority users like Zygarde, Mega Pinsir, and Mega Scizor should be removed before sweeping is attempted due to Mega Alakazam's frailty, while; (add semicolon) Choice Scarf users like Garchomp, Keldeo, Greninja, and Terrakion should be scouted out and removed as well for similar reasons. Pokemon that are capable of adequately checking Mega Alakazam, such as Alolan Muk, Celesteela, and Assault Vest Tangrowth, should also be removed so that it can sweep successfully.

Team Options
========

Fighting-types such as Keldeo and Terrakion can help deal with one of Mega Alakazam's biggest checks in Chansey, (RC) while also disposing of Dark-types that threaten it, like Tyranitar, Bisharp, and Ash-Greninja. Fairy-types like Tapu Fini, Clefable, and Magearna can also help dispose of Dark-types, and Tapu Lele in particular can summon Psychic Terrain for Mega Alakazam to help boost the power of its STAB attacks and nullify priority attacks, despite sharing a Ghost-type weakness. Steel-type checks are also appreciated as teammates due to the presence of Steel-type Pokemon that take neutral damage from Focus Blast, like Magearna and Celesteela. Magnezone is notable for its ability to trap and KO these Steel-types, while Heatran and Choice Band Zygarde are also reliable means of removing the aforementioned threats, though they should be wary of directly switching in. Lures to Celesteela, such as Electrium Z Tapu Lele, are able to deal huge damage to it as well as take nice chunk of HP from Magearna. Dark-type Pokemon such as Ash-Greninja, Tyranitar, and Alolan Muk make useful teammates due to their ability to pressure the bulky Psychic-types that Mega Alakazam can struggle to break through, as well as pressuring Ghost-types like Gengar and Cofagrigus that can either outspeed Mega Alakazam with a Choice Scarf or tank a hit and KO it with STAB attacks. Wallbreakers like Gengar, Tapu Bulu, and Nihilego can aid Mega Alakazam in weakening the opposing team for it Mega Alakazam early-game. Slow pivots such as Magnezone, Landorus-T, and Zapdos are appreciated by Mega Alakazam for their ability to safely bring it into play and prevent it from taking any hits. Spikes support from Pokemon like Ferrothorn, Greninja, and Skarmory is helpful for punishing the Pokemon that might attempt switching in and out of Mega Alakazam with residual damage.

[SET]
name: Focus Sash + Counter
move 1: Counter
move 2: Psychic
move 3: Shadow Ball
move 4: Hidden Power Fire
item: Focus Sash
ability: Magic Guard
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe
ivs: 0 Def

[SET COMMENTS]
Moves
========

Counter is what allows Alakazam to carve a niche in the metagame. In tandem with Focus Sash and Magic Guard, Counter allows Alakazam to reliably take a hit from a physical attacker and OHKO in return. Psychic is a powerful STAB attack that hits most Pokemon hard, and it also dents walls like Toxapex, Mega Venusaur, and Amoonguss. Shadow Ball covers Alolan Marowak, which is immune to Counter, and also hits bulky Psychic-types like Mew, Jirachi, and Reuniclus for super effective damage. Hidden Power Fire punishes Steel-types that might try switching in, such as Skarmory, Mega Scizor, and Ferrothorn. Thunder Wave is an option for crippling offensive foes by halving their Speed, but it is rather situational due to its shaky accuracy and provides less overall utility than the other moves listed.

Set Details
========

Maximum investment in Special Attack and Speed allows Alakazam to maintain a decent offensive presence, and a Timid nature is preferred for allowing it to outspeed Pokemon like Keldeo, Kartana, and Latios. Focus Sash and Magic Guard are both key to the success of this set, as alongside Counter they allow Alakazam to easily dispose of an opposing physical attacker and, (add comma) if need be, act as an emergency stop to physical sweepers. No IVs are invested in Defense in order to minimize Alakazam's physical bulk, (RC) and thus put as much power behind Counter as possible.

Usage Tips
========

This set's primary function is as one of the most reliable emergency stops to threatening physical attackers such as Zygarde, Gyarados, Garchomp, and Mega Pinsir, and as such it fits on offensive team archetypes very comfortably. Due to its extreme physical frailty, Alakazam will be whittled down to its Focus Sash by almost any physical attack it's hit with, which generally makes Counter an extremely safe option against physical attackers. Switching into any attack whatsoever is suboptimal, as Alakazam wants to preserve its Focus Sash in order to use Counter, which means that it should be brought into play after a teammate has fainted, (RC) or with the support of a slow pivot. Magic Guard is helpful to ensure that entry hazards don't chip away at Alakazam's health, which means that it doesn't require their removal to switch in and use Counter. If Counter doesn't need to be used, Alakazam can be used as an adequate revenge killer due to its good Speed and Special Attack.

Team Options
========

While any team in general appreciates an emergency stop to physical attackers, teams that are particularly weak to the likes of Zygarde, Gyarados, or Salamence appreciate Alakazam's ability to quickly halt these Pokemon's sweeps. Some late-game cleaners, like Gengar and Choice Scarf Nihilego, appreciate Alakazam's ability to pave the way for a late-game sweep by using Counter to eliminate one of their offensive checks. Wallbreakers like Mega Mawile, Hoopa-U, Mega Medicham, and particularly Tapu Lele, (add comma) which can also provide Alakazam with Psychic Terrain support, are appreciated for their ability to weaken or remove opposing physical threats, which keeps Alakazam from using Counter too early. Steel-types such as Magearna and Celesteela can prove troublesome for this set, which makes checks to them like Heatran, Mega Charizard Y, and Zygarde good partners thanks to their ability to check the aforementioned Pokemon. Fighting-types such as Mega Heracross, Keldeo, and Mega Medicham can also check various Steel-types for Alakazam, such as Ferrothorn and Magnezone, in addition to pressuring the Dark-types that threaten it, like Weavile, Tyranitar, and Ash-Greninja. Oddly enough, the aforementioned Dark-types can also excel as teammates for Alakazam, thanks to their ability to deal with bulky Psychic-types like Jirachi, Slowbro, and Mew. Entry hazard support from the likes of Greninja, Landorus-T, and Ferrothorn is useful for punishing switch-ins to Alakazam with residual damage, as well as allowing it to more reliably break past foes with its attacks. Slow pivots like Magnezone and Mega Scizor are appreciated by Alakazam, as they can bring it into play safely, while allowing it to preserve its Focus Sash.

[STRATEGY COMMENTS]
Other Options
=============

A set with Life Orb can be used if a Mega Stone is already being used on a teammate, though it is outsped and heavily threatened by Pokemon like Greninja, Choice Scarf Garchomp, and Weavile, (RC) and faces severe competition from other Psychic-types like Tapu Lele and Hoopa-U. Signal Beam is an option for either set to hit Hoopa-U. However, it is overshadowed by the coverage options listed on the main sets, which adequately covers cover Hoopa-U fairly already. Encore locks foes into onto status moves, (RC) but generally doesn't compare to the utility provided by Taunt or Substitute. Hidden Power Ice and Psyshock are both potentially useful attacking options, the former hitting Pokemon like Landorus-T, Zygarde, and Garchomp hard while the latter is capable of hitting Chansey harder. Unfortunately, neither move provides as valuable of utility when compared to Alakazam's coverage or main STAB attack in Psychic. Lastly, Knock Off can be used to remove items like Leftovers and Assault Vest from potential switch-ins, as well as Chansey's Eviolite, but it often can't be fit onto a set.

Checks and Counters
===================

**Priority**: Powerful priority attacks, such as Mega Scizor's Bullet Punch, Mimikyu's Shadow Sneak, Mega Medicham's Fake Out, Mega Mawile's Sucker Punch, and Zygarde's Extreme Speed, (add comma) are extremely threatening to Mega Alakazam, as its poor bulk and lack of its own priority prevents it from tanking these attacks or retaliating to them. It can, however, potentially avoid priority attacks under Tapu Lele's Psychic Terrain.

**Steel-types**: Although some Steel-types fear Focus Blast, many have ways around both Alakazam and its Mega Evolution. Mega Scizor can use either Pursuit or U-turn to dent Alakazam, while Magearna, Celesteela, and Skarmory can all reliably tank its attacks and wear it down with their own. Jirachi can cripple both formes with paralysis and proceed to revenge kill them with Iron Head, while Ferrothorn can always tank at least one Focus Blast and, (add comma) in return, set up entry hazards or OHKO either forme with one of its STAB attacks.

**Bulky Psychic-types**: Bulky Psychic-types such as Mew, Jirachi, and Reuniclus can tank even a Shadow Ball or two and, in return, cripple Alakazam with status or threaten it with powerful attacks.

**Dark-types**: Dark-types such as Hoopa-U, Chople Berry Tyranitar, and Mega Sableye can more often than not tank a hit and in return, OHKO Mega Alakazam or knock whittle its base forme down to its Focus Sash with super effective STAB attacks. Alolan Muk is particularly troublesome to Mega Alakazam, as Alolan Muk threatens it with Pursuit and can reliably tank any of its attacks with an Assault Vest.

**Pursuit**: Pursuit from the likes of Alolan Muk, Tyranitar, Mega Scizor, and Mega Aerodactyl can surprise Mega Alakazam by trapping and KOing it as it tries switching out, which can prove quite troublesome.

**Chansey**: Chansey's phenomenal special bulk prevents it from taking damage from any of Alakazam's commonly seen attacks, while in return it can threaten to wear Alakazam down with Seismic Toss.

**Choice Scarf Users**: Common wielders of Choice Scarf such as Terrakion, Keldeo, Latios, and Garchomp can all outspeed and threaten both Alakazam formes, though all should be wary of switching in.
 
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