Hilomilo
High-low My-low
[OVERVIEW]
Alakazam and its Mega Evolution are both big threats to the OU metagame due to the valuable offensive niches each hold. Mega Alakazam is a fantastic special wallbreaker and sweeper, as its great Speed means it is outsped only by some Choice Scarf users. It also possesses the highest Special Attack stat in the tier as well as a useful ability in Trace, which can copy situational abilities, such as Swift Swim from weather sweepers. However, Mega Alakazam struggles to hurt some bulkier teams due to the presence of Magearna, Celesteela, and Alolan Muk.
Regular Alakazam's niche lies in its access to Magic Guard + Counter, which allows it to reliably dispose of most physical attackers looking to revenge kill it. This allows Alakazam to prevent Pokemon like Landorus-T, Mega Pinsir, and Zygarde from sweeping. Unfortunately, Alakazam and Mega Alakazam are extremely frail and are thus extremely vulnerable to Choice Scarf users and priority, which are both quite common. They also are susceptible to common attacks in Pursuit, U-turn, and Knock Off.
[SET]
name: Special Sweeper
move 1: Psychic
move 2: Focus Blast
move 3: Shadow Ball
move 4: Hidden Power Fire / Substitute / Calm Mind
item: Alakazite
ability: Magic Guard
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe
[SET COMMENTS]
Moves
========
Psychic is Mega Alakazam's most powerful STAB attack and is capable of hitting anything that doesn't resist it quite hard. Focus Blast offers excellent coverage alongside Psychic, allowing Mega Alakazam to hit Steel-types such as Excadrill, Heatran, and Magnezone and Dark-types like Ash-Greninja and Tyranitar super effectively. Shadow Ball hits Psychic-types that otherwise wall Mega Alakazam, such as Tapu Lele, Jirachi, and Mew, and also gives it a way of hitting the likes of Alolan Marowak, Mimikyu, and Cofagrigus super effectively. Hidden Power Fire is used to hit Ferrothorn for more reliable damage, and it also hits the likes of Mega Scizor and Celesteela, which otherwise wall Mega Alakazam, for super effective damage. Substitute prevents Mega Alakazam from being hit by status attacks and eases prediction against Sucker Punch users and switches. Calm Mind boosts Mega Alakazam's Special Attack and Special Defense stats, which allows for it to pose a massive threat as a sweeper late-game.
Taunt can be used in the fourth slot as well; it prevents foes from recovering, setting up, or inflicting status and allows Mega Alakazam to shut down several Pokemon seen on stall teams. Dazzling Gleam is also an option to more reliably hit Dark-types and hit Mega Sableye and Hoopa-U super effectively, but it isn't preferred due to Focus Blast's much greater power and the loss of utility provided by other moves. Energy Ball can be used as well to hit Mega Swampert, which Mega Alakazam can adequately revenge kill thanks to acquiring Swift Swim with Trace.
Set Details
========
Maximum investment in Speed with a Timid nature is essential for making Mega Alakazam as fast as possible and thus allowing it to outspeed the entire unboosted metagame bar only Mega Aerodactyl. It also outspeeds various Choice Scarf users or boosted setup sweepers, such as Hoopa-U, Gyarados, and Mega Tyranitar. Maximum investment in Special Attack is also important for allowing Mega Alakazam to hit as hard as possible. Magic Guard is the best ability to give Alakazam prior to Mega Evolving, allowing for it to take zero damage from entry hazards upon switching in.
Usage Tips
========
Due to its high Special Attack and Speed, Mega Alakazam's best use is as a late-game sweeper on balanced and offensive teams that can also wallbreak earlier on in a match. If it's attempting a sweep, it is important for opposing Pokemon to be weakened by teammates or residual damage to ensure that Mega Alakazam can clean properly. Priority users like Zygarde, Mega Pinsir, and Mega Scizor should be removed before sweeping is attempted due to Mega Alakazam's frailty; Choice Scarf users like Garchomp, Keldeo, Greninja, and Terrakion should be scouted out and removed as well for similar reasons. Pokemon that are capable of adequately checking Mega Alakazam, such as Alolan Muk, Celesteela, and Assault Vest Tangrowth, should also be removed so that it can sweep successfully.
Team Options
========
Fighting-types such as Keldeo and Terrakion can help deal with one of Mega Alakazam's biggest checks in Chansey while also disposing of Dark-types that threaten it, like Tyranitar, Bisharp, and Ash-Greninja. Fairy-types like Tapu Fini, Clefable, and Magearna can also help dispose of Dark-types, and Tapu Lele in particular can summon Psychic Terrain for Mega Alakazam to help boost the power of its STAB attacks and nullify priority attacks, despite sharing a Ghost-type weakness. Steel-type checks are also appreciated as teammates due to the presence of Steel-type Pokemon that take neutral damage from Focus Blast, like Magearna and Celesteela. Magnezone is notable for its ability to trap and KO these Steel-types, while Heatran and Choice Band Zygarde are also reliable means of removing the aforementioned threats, though they should be wary of directly switching in. Lures to Celesteela, such as Electrium Z Tapu Lele, are able to deal huge damage to it as well as take nice chunk of HP from Magearna. Dark-type Pokemon such as Ash-Greninja, Tyranitar, and Alolan Muk make useful teammates due to their ability to pressure the bulky Psychic-types that Mega Alakazam can struggle to break through, as well as pressuring Ghost-types like Gengar and Cofagrigus that can either outspeed Mega Alakazam with a Choice Scarf or tank a hit and KO it with STAB attacks. Wallbreakers like Gengar, Tapu Bulu, and Nihilego can weaken the opposing team for Mega Alakazam early-game. Slow pivots such as Magnezone, Landorus-T, and Zapdos are appreciated by Mega Alakazam for their ability to safely bring it into play and prevent it from taking any hits. Spikes support from Pokemon like Ferrothorn, Greninja, and Skarmory is helpful for punishing the Pokemon that might attempt switching in and out of Mega Alakazam with residual damage.
[SET]
name: Focus Sash + Counter
move 1: Counter
move 2: Psychic
move 3: Shadow Ball
move 4: Hidden Power Fire
item: Focus Sash
ability: Magic Guard
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe
ivs: 0 Def
[SET COMMENTS]
Moves
========
In tandem with Focus Sash and Magic Guard, Counter allows Alakazam to reliably take a hit from a physical attacker and OHKO in return. Psychic is a powerful STAB attack that hits most Pokemon hard, and it also dents walls like Toxapex, Mega Venusaur, and Amoonguss. Shadow Ball covers Alolan Marowak, which is immune to Counter, and also hits bulky Psychic-types like Mew, Jirachi, and Reuniclus for super effective damage. Hidden Power Fire punishes Steel-types that might try switching in, such as Skarmory, Mega Scizor, and Ferrothorn. Thunder Wave is an option for crippling offensive foes by halving their Speed, but it is rather situational due to its shaky accuracy and provides less overall utility than the other moves listed.
Set Details
========
Maximum investment in Special Attack and Speed allows Alakazam to maintain a decent offensive presence, and a Timid nature is preferred for allowing it to outspeed Pokemon like Keldeo, Kartana, and Latios. Focus Sash and Magic Guard are both key to the success of this set, as alongside Counter they allow Alakazam to easily dispose of an opposing physical attacker and, if need be, act as an emergency stop to physical sweepers. No IVs are invested in Defense in order to minimize Alakazam's physical bulk and thus put as much power behind Counter as possible.
Usage Tips
========
This set's primary function is as one of the most reliable emergency stops to threatening physical attackers such as Zygarde, Gyarados, Garchomp, and Mega Pinsir, and as such it fits on offensive team archetypes very comfortably. Due to its extreme physical frailty, Alakazam will be whittled down to its Focus Sash by almost any physical attack it's hit with, which generally makes Counter an extremely safe option against physical attackers. Switching into any attack whatsoever is suboptimal, as Alakazam wants to preserve its Focus Sash in order to use Counter, which means that it should be brought into play after a teammate has fainted or with the support of a slow pivot. Magic Guard is helpful to ensure that entry hazards don't chip away at Alakazam's health, which means that it doesn't require their removal to switch in and use Counter. If Counter doesn't need to be used, Alakazam can be used as an adequate revenge killer due to its good Speed and Special Attack.
Team Options
========
While any team in general appreciates an emergency stop to physical attackers, teams that are particularly weak to the likes of Zygarde, Gyarados, or Salamence appreciate Alakazam's ability to quickly halt these Pokemon's sweeps. Some late-game cleaners, like Gengar and Choice Scarf Nihilego, appreciate Alakazam's ability to pave the way for a late-game sweep by using Counter to eliminate one of their offensive checks. Wallbreakers like Mega Mawile, Hoopa-U, Mega Medicham, and particularly Tapu Lele, which can also provide Alakazam with Psychic Terrain support, are appreciated for their ability to weaken or remove opposing physical threats, which keeps Alakazam from using Counter too early. Steel-types such as Magearna and Celesteela can prove troublesome for this set, which makes checks to them like Heatran, Mega Charizard Y, and Zygarde good partners. Fighting-types such as Mega Heracross, Keldeo, and Mega Medicham can also check various Steel-types for Alakazam, such as Ferrothorn and Magnezone, in addition to pressuring the Dark-types that threaten it, like Weavile, Tyranitar, and Ash-Greninja. Oddly enough, the aforementioned Dark-types can also excel as teammates for Alakazam, thanks to their ability to deal with bulky Psychic-types like Jirachi, Slowbro, and Mew. Entry hazard support from the likes of Greninja, Landorus-T, and Ferrothorn is useful for punishing switch-ins to Alakazam with residual damage, as well as allowing it to more reliably break past foes with its attacks. Slow pivots like Magnezone and Mega Scizor are appreciated by Alakazam, as they can bring it into play safely, allowing it to preserve its Focus Sash.
[STRATEGY COMMENTS]
Other Options
=============
A set with Life Orb can be used if a Mega Stone is already being used on a teammate, though it is outsped and heavily threatened by Pokemon like Greninja, Choice Scarf Garchomp, and Weavile and faces severe competition from other Psychic-types like Tapu Lele and Hoopa-U. Signal Beam is an option for either set to hit Hoopa-U. However, it is overshadowed by the coverage options listed on the main sets, which adequately cover Hoopa-U fairly already. Encore locks foes into status moves but generally doesn't compare to the utility provided by Taunt or Substitute. Hidden Power Ice and Psyshock are both potentially useful attacking options, the former hitting Pokemon like Landorus-T, Zygarde, and Garchomp hard while the latter is capable of hitting Chansey harder. Unfortunately, neither move provides as valuable of utility when compared to Alakazam's coverage or main STAB attack in Psychic. Lastly, Knock Off can be used to remove items like Leftovers and Assault Vest from potential switch-ins, as well as Chansey's Eviolite, but it often can't be fit onto a set.
Checks and Counters
===================
**Priority**: Powerful priority attacks, such as Mega Scizor's Bullet Punch, Mimikyu's Shadow Sneak, Mega Medicham's Fake Out, Mega Mawile's Sucker Punch, and Zygarde's Extreme Speed, are extremely threatening to Mega Alakazam, as its poor bulk and lack of its own priority prevents it from tanking these attacks or retaliating. It can, however, potentially avoid priority attacks under Tapu Lele's Psychic Terrain.
**Steel-types**: Although some Steel-types fear Focus Blast, many have ways around both Alakazam and its Mega Evolution. Mega Scizor can use either Pursuit or U-turn to dent Alakazam, while Magearna, Celesteela, and Skarmory can all reliably tank its attacks and wear it down with their own. Jirachi can cripple both formes with paralysis and proceed to revenge kill them with Iron Head, while Ferrothorn can always tank at least one Focus Blast and, in return, set up entry hazards or OHKO either forme with one of its STAB attacks.
**Bulky Psychic-types**: Bulky Psychic-types such as Mew, Jirachi, and Reuniclus can tank even a Shadow Ball or two and, in return, cripple Alakazam with status or threaten it with powerful attacks.
**Dark-types**: Dark-types such as Hoopa-U, Chople Berry Tyranitar, and Mega Sableye can more often than not tank a hit and OHKO Mega Alakazam or knock its base forme down to its Focus Sash with super effective STAB attacks. Alolan Muk is particularly troublesome to Mega Alakazam, as Alolan Muk threatens it with Pursuit and can reliably tank any of its attacks with an Assault Vest.
**Pursuit**: Pursuit from the likes of Alolan Muk, Tyranitar, Mega Scizor, and Mega Aerodactyl can surprise Mega Alakazam by trapping and KOing it as it tries switching out, which can prove quite troublesome.
**Chansey**: Chansey's phenomenal special bulk prevents it from taking damage from any of Alakazam's commonly seen attacks, while in return it can threaten to wear Alakazam down with Seismic Toss.
**Choice Scarf Users**: Common wielders of Choice Scarf such as Terrakion, Keldeo, Latios, and Garchomp can all outspeed and threaten both Alakazam formes, though all should be wary of switching in.
Alakazam and its Mega Evolution are both big threats to the OU metagame due to the valuable offensive niches each hold. Mega Alakazam is a fantastic special wallbreaker and sweeper, as its great Speed means it is outsped only by some Choice Scarf users. It also possesses the highest Special Attack stat in the tier as well as a useful ability in Trace, which can copy situational abilities, such as Swift Swim from weather sweepers. However, Mega Alakazam struggles to hurt some bulkier teams due to the presence of Magearna, Celesteela, and Alolan Muk.
Regular Alakazam's niche lies in its access to Magic Guard + Counter, which allows it to reliably dispose of most physical attackers looking to revenge kill it. This allows Alakazam to prevent Pokemon like Landorus-T, Mega Pinsir, and Zygarde from sweeping. Unfortunately, Alakazam and Mega Alakazam are extremely frail and are thus extremely vulnerable to Choice Scarf users and priority, which are both quite common. They also are susceptible to common attacks in Pursuit, U-turn, and Knock Off.
[SET]
name: Special Sweeper
move 1: Psychic
move 2: Focus Blast
move 3: Shadow Ball
move 4: Hidden Power Fire / Substitute / Calm Mind
item: Alakazite
ability: Magic Guard
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe
[SET COMMENTS]
Moves
========
Psychic is Mega Alakazam's most powerful STAB attack and is capable of hitting anything that doesn't resist it quite hard. Focus Blast offers excellent coverage alongside Psychic, allowing Mega Alakazam to hit Steel-types such as Excadrill, Heatran, and Magnezone and Dark-types like Ash-Greninja and Tyranitar super effectively. Shadow Ball hits Psychic-types that otherwise wall Mega Alakazam, such as Tapu Lele, Jirachi, and Mew, and also gives it a way of hitting the likes of Alolan Marowak, Mimikyu, and Cofagrigus super effectively. Hidden Power Fire is used to hit Ferrothorn for more reliable damage, and it also hits the likes of Mega Scizor and Celesteela, which otherwise wall Mega Alakazam, for super effective damage. Substitute prevents Mega Alakazam from being hit by status attacks and eases prediction against Sucker Punch users and switches. Calm Mind boosts Mega Alakazam's Special Attack and Special Defense stats, which allows for it to pose a massive threat as a sweeper late-game.
Taunt can be used in the fourth slot as well; it prevents foes from recovering, setting up, or inflicting status and allows Mega Alakazam to shut down several Pokemon seen on stall teams. Dazzling Gleam is also an option to more reliably hit Dark-types and hit Mega Sableye and Hoopa-U super effectively, but it isn't preferred due to Focus Blast's much greater power and the loss of utility provided by other moves. Energy Ball can be used as well to hit Mega Swampert, which Mega Alakazam can adequately revenge kill thanks to acquiring Swift Swim with Trace.
Set Details
========
Maximum investment in Speed with a Timid nature is essential for making Mega Alakazam as fast as possible and thus allowing it to outspeed the entire unboosted metagame bar only Mega Aerodactyl. It also outspeeds various Choice Scarf users or boosted setup sweepers, such as Hoopa-U, Gyarados, and Mega Tyranitar. Maximum investment in Special Attack is also important for allowing Mega Alakazam to hit as hard as possible. Magic Guard is the best ability to give Alakazam prior to Mega Evolving, allowing for it to take zero damage from entry hazards upon switching in.
Usage Tips
========
Due to its high Special Attack and Speed, Mega Alakazam's best use is as a late-game sweeper on balanced and offensive teams that can also wallbreak earlier on in a match. If it's attempting a sweep, it is important for opposing Pokemon to be weakened by teammates or residual damage to ensure that Mega Alakazam can clean properly. Priority users like Zygarde, Mega Pinsir, and Mega Scizor should be removed before sweeping is attempted due to Mega Alakazam's frailty; Choice Scarf users like Garchomp, Keldeo, Greninja, and Terrakion should be scouted out and removed as well for similar reasons. Pokemon that are capable of adequately checking Mega Alakazam, such as Alolan Muk, Celesteela, and Assault Vest Tangrowth, should also be removed so that it can sweep successfully.
Team Options
========
Fighting-types such as Keldeo and Terrakion can help deal with one of Mega Alakazam's biggest checks in Chansey while also disposing of Dark-types that threaten it, like Tyranitar, Bisharp, and Ash-Greninja. Fairy-types like Tapu Fini, Clefable, and Magearna can also help dispose of Dark-types, and Tapu Lele in particular can summon Psychic Terrain for Mega Alakazam to help boost the power of its STAB attacks and nullify priority attacks, despite sharing a Ghost-type weakness. Steel-type checks are also appreciated as teammates due to the presence of Steel-type Pokemon that take neutral damage from Focus Blast, like Magearna and Celesteela. Magnezone is notable for its ability to trap and KO these Steel-types, while Heatran and Choice Band Zygarde are also reliable means of removing the aforementioned threats, though they should be wary of directly switching in. Lures to Celesteela, such as Electrium Z Tapu Lele, are able to deal huge damage to it as well as take nice chunk of HP from Magearna. Dark-type Pokemon such as Ash-Greninja, Tyranitar, and Alolan Muk make useful teammates due to their ability to pressure the bulky Psychic-types that Mega Alakazam can struggle to break through, as well as pressuring Ghost-types like Gengar and Cofagrigus that can either outspeed Mega Alakazam with a Choice Scarf or tank a hit and KO it with STAB attacks. Wallbreakers like Gengar, Tapu Bulu, and Nihilego can weaken the opposing team for Mega Alakazam early-game. Slow pivots such as Magnezone, Landorus-T, and Zapdos are appreciated by Mega Alakazam for their ability to safely bring it into play and prevent it from taking any hits. Spikes support from Pokemon like Ferrothorn, Greninja, and Skarmory is helpful for punishing the Pokemon that might attempt switching in and out of Mega Alakazam with residual damage.
[SET]
name: Focus Sash + Counter
move 1: Counter
move 2: Psychic
move 3: Shadow Ball
move 4: Hidden Power Fire
item: Focus Sash
ability: Magic Guard
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe
ivs: 0 Def
[SET COMMENTS]
Moves
========
In tandem with Focus Sash and Magic Guard, Counter allows Alakazam to reliably take a hit from a physical attacker and OHKO in return. Psychic is a powerful STAB attack that hits most Pokemon hard, and it also dents walls like Toxapex, Mega Venusaur, and Amoonguss. Shadow Ball covers Alolan Marowak, which is immune to Counter, and also hits bulky Psychic-types like Mew, Jirachi, and Reuniclus for super effective damage. Hidden Power Fire punishes Steel-types that might try switching in, such as Skarmory, Mega Scizor, and Ferrothorn. Thunder Wave is an option for crippling offensive foes by halving their Speed, but it is rather situational due to its shaky accuracy and provides less overall utility than the other moves listed.
Set Details
========
Maximum investment in Special Attack and Speed allows Alakazam to maintain a decent offensive presence, and a Timid nature is preferred for allowing it to outspeed Pokemon like Keldeo, Kartana, and Latios. Focus Sash and Magic Guard are both key to the success of this set, as alongside Counter they allow Alakazam to easily dispose of an opposing physical attacker and, if need be, act as an emergency stop to physical sweepers. No IVs are invested in Defense in order to minimize Alakazam's physical bulk and thus put as much power behind Counter as possible.
Usage Tips
========
This set's primary function is as one of the most reliable emergency stops to threatening physical attackers such as Zygarde, Gyarados, Garchomp, and Mega Pinsir, and as such it fits on offensive team archetypes very comfortably. Due to its extreme physical frailty, Alakazam will be whittled down to its Focus Sash by almost any physical attack it's hit with, which generally makes Counter an extremely safe option against physical attackers. Switching into any attack whatsoever is suboptimal, as Alakazam wants to preserve its Focus Sash in order to use Counter, which means that it should be brought into play after a teammate has fainted or with the support of a slow pivot. Magic Guard is helpful to ensure that entry hazards don't chip away at Alakazam's health, which means that it doesn't require their removal to switch in and use Counter. If Counter doesn't need to be used, Alakazam can be used as an adequate revenge killer due to its good Speed and Special Attack.
Team Options
========
While any team in general appreciates an emergency stop to physical attackers, teams that are particularly weak to the likes of Zygarde, Gyarados, or Salamence appreciate Alakazam's ability to quickly halt these Pokemon's sweeps. Some late-game cleaners, like Gengar and Choice Scarf Nihilego, appreciate Alakazam's ability to pave the way for a late-game sweep by using Counter to eliminate one of their offensive checks. Wallbreakers like Mega Mawile, Hoopa-U, Mega Medicham, and particularly Tapu Lele, which can also provide Alakazam with Psychic Terrain support, are appreciated for their ability to weaken or remove opposing physical threats, which keeps Alakazam from using Counter too early. Steel-types such as Magearna and Celesteela can prove troublesome for this set, which makes checks to them like Heatran, Mega Charizard Y, and Zygarde good partners. Fighting-types such as Mega Heracross, Keldeo, and Mega Medicham can also check various Steel-types for Alakazam, such as Ferrothorn and Magnezone, in addition to pressuring the Dark-types that threaten it, like Weavile, Tyranitar, and Ash-Greninja. Oddly enough, the aforementioned Dark-types can also excel as teammates for Alakazam, thanks to their ability to deal with bulky Psychic-types like Jirachi, Slowbro, and Mew. Entry hazard support from the likes of Greninja, Landorus-T, and Ferrothorn is useful for punishing switch-ins to Alakazam with residual damage, as well as allowing it to more reliably break past foes with its attacks. Slow pivots like Magnezone and Mega Scizor are appreciated by Alakazam, as they can bring it into play safely, allowing it to preserve its Focus Sash.
[STRATEGY COMMENTS]
Other Options
=============
A set with Life Orb can be used if a Mega Stone is already being used on a teammate, though it is outsped and heavily threatened by Pokemon like Greninja, Choice Scarf Garchomp, and Weavile and faces severe competition from other Psychic-types like Tapu Lele and Hoopa-U. Signal Beam is an option for either set to hit Hoopa-U. However, it is overshadowed by the coverage options listed on the main sets, which adequately cover Hoopa-U fairly already. Encore locks foes into status moves but generally doesn't compare to the utility provided by Taunt or Substitute. Hidden Power Ice and Psyshock are both potentially useful attacking options, the former hitting Pokemon like Landorus-T, Zygarde, and Garchomp hard while the latter is capable of hitting Chansey harder. Unfortunately, neither move provides as valuable of utility when compared to Alakazam's coverage or main STAB attack in Psychic. Lastly, Knock Off can be used to remove items like Leftovers and Assault Vest from potential switch-ins, as well as Chansey's Eviolite, but it often can't be fit onto a set.
Checks and Counters
===================
**Priority**: Powerful priority attacks, such as Mega Scizor's Bullet Punch, Mimikyu's Shadow Sneak, Mega Medicham's Fake Out, Mega Mawile's Sucker Punch, and Zygarde's Extreme Speed, are extremely threatening to Mega Alakazam, as its poor bulk and lack of its own priority prevents it from tanking these attacks or retaliating. It can, however, potentially avoid priority attacks under Tapu Lele's Psychic Terrain.
**Steel-types**: Although some Steel-types fear Focus Blast, many have ways around both Alakazam and its Mega Evolution. Mega Scizor can use either Pursuit or U-turn to dent Alakazam, while Magearna, Celesteela, and Skarmory can all reliably tank its attacks and wear it down with their own. Jirachi can cripple both formes with paralysis and proceed to revenge kill them with Iron Head, while Ferrothorn can always tank at least one Focus Blast and, in return, set up entry hazards or OHKO either forme with one of its STAB attacks.
**Bulky Psychic-types**: Bulky Psychic-types such as Mew, Jirachi, and Reuniclus can tank even a Shadow Ball or two and, in return, cripple Alakazam with status or threaten it with powerful attacks.
**Dark-types**: Dark-types such as Hoopa-U, Chople Berry Tyranitar, and Mega Sableye can more often than not tank a hit and OHKO Mega Alakazam or knock its base forme down to its Focus Sash with super effective STAB attacks. Alolan Muk is particularly troublesome to Mega Alakazam, as Alolan Muk threatens it with Pursuit and can reliably tank any of its attacks with an Assault Vest.
**Pursuit**: Pursuit from the likes of Alolan Muk, Tyranitar, Mega Scizor, and Mega Aerodactyl can surprise Mega Alakazam by trapping and KOing it as it tries switching out, which can prove quite troublesome.
**Chansey**: Chansey's phenomenal special bulk prevents it from taking damage from any of Alakazam's commonly seen attacks, while in return it can threaten to wear Alakazam down with Seismic Toss.
**Choice Scarf Users**: Common wielders of Choice Scarf such as Terrakion, Keldeo, Latios, and Garchomp can all outspeed and threaten both Alakazam formes, though all should be wary of switching in.
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