Gen 1 Arcanine Rewrite [DONE]

Gangsta Spongebob

"Mama I'm a Criminal" - Badass Smoking Caterpillar
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Tiering Contributoris a Top Contributor
[OVERVIEW]
Arcanine's immense base stat total provides it with huge bulk, excellent Speed, and respectable power, making it a contender for the best Pokemon in PU and capable of fulfilling nearly every role a team could ever want. It is only outsped by Rapidash, Scyther, and Fearow, and its access to the incredibly spammable Fire Blast and Body Slam combined with a high critical hit rate makes it exceptionally difficult to switch into and reliably beat one-on-one. Arcanine notably dominates the lead metagame, and while most opposing leads are specifically chosen for their good matchup against Arcanine, they still often lose due to critical hits and status from Fire Blast and Body Slam. Many of the leads that can somewhat reliably beat Arcanine, like Seaking, tend to be exploitable using teammates like Staryu. Arcanine is equally effective in the back, acting as a fantastic revenge killer, mid-game progress maker, and late-game sweeper. Arcanine does have competition from other Fire-types like Rapidash and Magmar, though its great balance of stats make it the premier choice out of the three, especially since its higher bulk means it's less troubled by Fire Blast misses. However, Arcanine's dominance means that every viable team has some plan to deal with it. Arcanine simply has no way to break through Omanyte, which has the typing and bulk to stonewall it. Even without Omanyte, teams typically have no shortage of Water- and Ground-types to deal with Arcanine; notably, Nidoqueen and Seaking are on almost every team, and Staryu is extremely common as well. Arcanine's sheer excellence makes it an instant inclusion on a majority of teams, but it can only do one role at a time and needs its teammates to handle inevitable poor matchups it will face in a game.

[SET]
name: Bulky Attacker
move 1: Fire Blast
move 2: Body Slam
move 3: Hyper Beam
move 4: Agility / Reflect

[SET COMMENTS]
Set Description
=========
Fire Blast is Arcanine's strongest attack against most of the tier, and its burn chance potentially ruins checks like Nidoqueen and Machamp. Body Slam lets Arcanine spread paralysis and provides a spammable option against Fire-resistant Pokemon like Staryu, Rapidash, Dragonair, and opposing Arcanine. Hyper Beam is used as a powerful finisher to KO Fire-resistant foes and physically frail threats such as Staryu and Drowzee; it notably OHKOes the rare Abra. Agility negates the Speed drop from paralysis, which Arcanine will often take checking opposing Arcanine and other paralysis spreaders, and in some situations Arcanine can use it to be an late-game cleaner, allowing it to outspeed Fearow, Rapidash, Scyther, and opposing Arcanine. Arcanine can notably freely set up Agility on burned physical attackers like Nidoqueen, since this reapplies the Attack drop from burn. Alternatively, by using Reflect to augment its physical bulk, Arcanine can improve the matchup against opposing Fire-types and Nidoqueen. Notably, if it can set up Reflect without taking damage against Nidoqueen and Machamp, it flips the matchup and is now favored to win regardless of burn.

Arcanine should be included on the vast majority of teams as a lead, mid-game wallbreaker, or late-game cleaner. Arcanine is PU's most common lead; even if faced with a lead that can 2HKO it, such as Nidoqueen or Machamp, it's best off spamming Fire Blast to aim for a burn or at least to weaken them into revenge killing range. Seaking can beat Arcanine very consistently, though Arcanine can easily switch into Staryu to wall it or Gastly to more tenuously check it. Lead Arcanine should be very cautious against Magmar, as it can use Counter against Arcanine's Body Slam to deal heavy damage in return. Oftentimes Arcanine will end up facing another Arcanine; usually both Arcanines will spam Body Slam until one gets paralyzed—in which case it'll use Agility if it has it —before one finishes off the other with Hyper Beam. In this case, Reflect variants are favored to win, though generally the winner ends up paralyzed and in KO range regardless. If used mid-game, Arcanine should typically revenge kill a weakened foe like Nidoqueen and Machamp or trade hits with foes like Fearow and opposing Arcanine. If used as a late-game cleaner, it needs Omanyte, Seaking, and opposing Arcanine severely weakened and faster foes like Fearow, Rapidash, and Scyther paralyzed or KOed.

No matter Arcanine's role, it tends to invite Omanyte in. Teammates that can abuse Omanyte, such as Water-types, Porygon, Gastly, Vileplume, and Drowzee, make great partners. Given that Omanyte's switch ins are very telegraphed, double switching into these Pokemon is the best way to punish its use while keeping Arcanine's team healthy. Seaking is a very troublesome matchup, and the aforementioned Vileplume, Staryu, and one's own Seaking considerably help against it. Omanyte can be paired with Arcanine, allowing it to avoid having to trade with an opposing Arcanine. Omanyte can also thwart revenge killing attempts by Fearow, Scyther, and Rapidash. Paralysis spreaders such as Dragonair and Drowzee can cripple these faster threats, making it easy for Arcanine to finish them off. Arcanine pairs nicely with Rapidash, with each able to weaken their shared checks, though they both are stonewalled by Omanyte. Magmar is another option—while it's not as fast, it can perform a similar role while also threatening Omanyte.

[STRATEGY COMMENTS]
Other Options
=============
Arcanine's attacking moves are pivotal to its success, so dropping Agility or Reflect is the preferred course of action. Arcanine can exploit switches it forces to set up Substitute, which can sometimes give it an extra hit against foes such as Seaking, Nidoqueen, and Machamp, often flipping the matchup. Magmar notably cannot break Arcanine's Substitute without Seismic Toss or Hyper Beam. However, it doesn't meaningfully help against Omanyte in any way nor guard against Thunder Wave, and guessing wrong will do nothing but deprive Arcanine of longevity. Flamethrower can be used alongside Fire Blast in situations where Arcanine prefers the higher accuracy, and it mitigates the risk of Fire Blast being PP stalled, though generally Arcanine gets more use from other moves and PU's fast pace means PP stalling is a rare sight. Arcanine can drop Hyper Beam in favor of Rest alongside Reflect to allow it to wall foes such as itself and Rapidash. However, it is extremely passive while asleep, and it is easily overwhelmed by foes such as Nidoqueen, Staryu, and Omanyte or even set up on by Pokemon like Scyther and Seaking. Toxic initially seems like a good option to break through Omanyte, but without a partial trapping move Arcanine has no effective means to rack up damage.

Checks and Counters
===================

**Omanyte**: Omanyte is Arcanine's worst matchup, as it takes minimal damage from all of Arcanine's attacks, absorbs burn and paralysis well, and can 2HKO Arcanine back with Surf. Graveler is only 4HKOed by Fire Blast and 2HKOes back with Earthquake. However, it must be wary of being burned by Fire Blast.

**Seaking**: Arcanine has very low odds to 3HKO Seaking with a combination of Body Slam and Hyper Beam, while Seaking can set up Agility and 2HKO Arcanine back. However, it dislikes Body Slam paralysis even if it can eliminate the Speed drop with Agility, and Arcanine's high critical hit rate can let it come out on top.

**Ground-types**: Nidoqueen is only 3HKOed by Fire Blast, and Sandslash is only 2HKOed 32.8% of the time; they both can 2HKO Arcanine with Earthquake, and Sandslash OHKOes it after a Swords Dance. However, both Ground-types lose one-on-one if Arcanine is able to get up Reflect at full health, and they also must be wary of a burn, making these matchups more even than they'd initially seem.

**Paralysis**: Arcanine is reliant on its Speed to defeat foes such as Staryu and Drowzee, and thus it loses once it's paralyzed. Arcanine normally can still deal significant damage to checks like Nidoqueen and Seaking, if not win outright with burn or paralysis, but this is usually denied to it when it's outsped. Arcanine can remove the Speed drop with Agility, but it must use a turn to set it up every time it switches in, and a single turn of full paralysis can ruin Arcanine.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/gangsta-spongebob.535530/
Quality checked by:
https://www.smogon.com/forums/members/gastlies.540559/
https://www.smogon.com/forums/members/sabelette.583793/
Grammar checked by:
https://www.smogon.com/forums/members/sabelette.583793/
 
Last edited:

gastlies

running up that hill
is a Pre-Contributor
[OVERVIEW]
Arcanine's immense BST provides it immense bulk, Speed that gifts it a high critical hit rate and leaves it only outpaced by Rapidash, Scyther, and Fearow, this part seems like it really drags on, so i moved some stuff around and respectable power, making it a contender for the best Pokemon in PU, capable of fulfilling nearly every role a team could ever want. It is only outpased by Rapidash, Scyther, and Fearow, which This is combined with its access to the incredibly spammable Fire Blast and Body Slam, along with a high critical hit rate, moves that make it exceptionally difficult to switch into and reliably beat one-on-one. Arcanine notably dominates the lead metagame, and while most opposing leads are specifically chosen for their good matchup against Arcanine, they still often lose due to its stats, critical hits, and status from Fire Blast and Body Slam. spreading. Mention that leads that "beat" arcanine such as Seaking are very exploitable due to things such as switching to Staryu turn 1. Arcanine is equally effective in the back, being both a fantastic revenge killer, mid-game progress maker, and end-game sweeper. However, Arcanine's dominance means that every viable team has some plan to deal with it. Arcanine has simply no way to break through Omanyte, which has the typing and bulk to stonewall it. Even without Omanyte, teams typically have no shortage of Water- and Ground-types to deal with Arcanine; notably, Nidoqueen and Seaking are on almost every team, and Staryu is extremely common as well. Arcanine's sheer excellence makes it an instant inclusion on a majority of teams, but it can only do one role at a time and needs its teammates to handle inevitable poor matchups it will face in a game.

[SET]
name: Bulky Attacker
move 1: Fire Blast
move 2: Body Slam
move 3: Hyper Beam
move 4: Agility / Reflect

[SET COMMENTS]
Set Description
=========

Fire Blast is Arcanine's strongest attack against most of the tier, and its burn chance potentially ruins checks like Nidoqueen and Machamp. Body Slam lets Arcanine spread paralysis and provides a spammable option against Fire-resistant Pokemon like Staryu, Rapidash, Dragonair, and opposing Arcanine. Hyper Beam is used as a powerful finisher to KO Fire-resistant foes and physically frail threats such as Staryu and Drowzee; it notably OHKOes the rare Abra. Agility negates the Speed drop from the paralysis Arcanine will often take checking itself and other paralysis spreaders, and in some situations Arcanine can use it to be an end-game cleaner if it needs to outspeed Fearow, Rapidash, Scyther, and opposing Arcanine. Alternatively, by using Reflect to augment its physical bulk, Arcanine can improve the matchup against itself and certain other foes like Rapidash. Notably, if it can set up Reflect without taking damage against Nidoqueen and Machamp, it flips the matchup and is now favored to win regardless of burn.

Arcanine should be included on the vast majority of teams in the role of lead, mid-game wallbreaker, or late-game cleaner. Arcanine is PU's best most common lead, though its dominance leads to most other leads trying to stop it. In general, even if faced with a lead that can 2HKO it such as Nidoqueen and Machamp, it's best off spamming Fire Blast to aim for a burn, or at least to weaken them into revenge killing range. Seaking is a similar case, though Arcanine should aim for Body Slam paralysis against it arc never stays in against lead seaking, every team has a seaking check so u can switch into said seaking check. Gastly is a good t1 seaking switch if you're not running staryu, and players can switch to Staryu in the back to wall Seaking if they wish to preserve Arcanine for later. Lead Arcanine should be very cautious against Magmar, as it can use Counter off of its Normal-type moves to deal heavy damage in return. Oftentimes Arcanine will end up facing itself, with both usually spamming Body Slam until one gets into Hyper Beam range. Mention somewhere here that you want to Agility immediately after taking Body Slam Paralysis In this case Reflect variant are favored to win, though generally the winner ends up paralyzed and in KO range regardless, while Agility variants can generally fire off at least one more attack. If used mid-game, Arcanine should typically switch in to revenge kill a weakened foe like Nidoqueen and Machamp or trade with something like Fearow and opposing Arcanine. If used as a late-game cleaner, it needs Omanyte to be KOed, Seaking and opposing Arcanine to be severely weakened, and some of Fearow, Rapidash, and Scyther to be paralyzed or KOed.

No matter Arcanine's role, it tends to invite Omanyte in. Teammates that can abuse Omnayte such as Water-types, Porygon, Gastly, Vileplume, and Drowzee make great partners. Porygon is notable for its ability to wall Omanyte with Recover while being immune to Body Slam paralysis. Water-types such as Seaking and Staryu also do extremely well against Omanyte, though they tend to seriously dislike Body Slam paralysis. Oma rarely clicks slam nowadays due to Gastly, so I think these sentences can be omitted and condensed. I think it should also be emphasized how easy it is to punish stuff like turn 1 oma (lets in sleeper for free to dish out sleep etc.) Given that Omanyte's switch ins are very telegraphed, double switching into these Pokemon is the best way to punish its use while keeping Arcanine's team healthy. Seaking itself is a very troublesome matchup, and the aforementioned Vileplume and Staryu and ur own seaking considerably help against it. Omanyte itself can be paired with Arcanine, allowing it to avoid having to trade with an opposing Arcanine. Omanyte can also thwart revenge killing attempts by Fearow, Scyther, and Rapidash. Paralysis spreaders such as Dragonair and Drowzee can cripple these faster threats, making it easy for Arcanine to finish them off. Double fire should prob be mentioned here, back Dash so you can lead arc and still have a fast fire in the back, or magmar as a fire that struggles less vs waters, giving it the chance to overload them with arc

[STRATEGY COMMENTS]
Other Options
=============
Start by mentioning that for all OOs except rest, you drop agi/sub Arcanine can abuse switches it forces to set up Substitute, which can sometimes give it an extra hit against foes such as Seaking, Nidoqueen, and Machamp, often flipping the matchup. Sub is also good against lead magmar since mag can't break sub unless it has beam or toss. However, it doesn't meaningfully help against Omanyte in any way, does not guard against Thunder Wave, and guessing a switch wrong will do nothing be deprive Arcanine of longevity. Arcanine can drop Hyper Beam in favor of Rest alongside Reflect to allow it to wall foes such as itself and Rapidash. However, it is extremely passive while asleep, and it is easily overwhelmed by foes such as Nidoqueen, Staryu and Omanyte or even set up on by Pokemon like Scyther and Seaking. Toxic initially seems like a good option to break through Omanyte, but without a partial trapping move Arcanine has no effective means to rack up damage. I think there's been some talk about flamethrower on arc which can be used to KO a low HP mon without worrying about Fblast accuracy

Checks and Counters
===================

**Rock-types**: Omanyte is Arcanine's worst matchup, taking minimal damage from all of Arcanine's attacks while not minding burn or paralysis much, and it can 2HKO Arcanine back with Surf. Graveler is only 4HKOed by Fire Blast and 2HKOes back with Earthquake, though it must be wary of burn. Should specify that Grav only really checks Arc once its paralyzed, and Arc can agility on a burned grav for free since agi re-applies the attack drop

**Seaking**: Arcanine has very low odds to 3HKO Seaking with a combination of Body Slam and Hyper Beam, while it can set up Agility and 2HKO Arcanine back. However, it dislikes enjoy Body Slam paralysis even if it can eliminate the Speed drop with Agility, and Arcanine's high critical hit rate can let it come out on top.

**Ground-types**: Nidoqueen is only 3HKOed by Fire Blast, and Sandslash is only 2HKOed 32.8% of the time; they both can 2HKO Arcanine with Earthquake, and Sandslash OHKOes it after a Swords Dance. However, both Ground-types lose the one-on-one if Arcanine is able to get up Reflect at full health, and they also must be wary of a burn. Could briefly mention that in the lead matchup Nidoqueen is about 60/40 favored to beat Arc

**Paralysis**: Arcanine is reliant on its Speed to defeat foes such as Staryu and Drowzee, and thus it loses once it's paralyzed. Arcanine normally can still deal significant damage to checks like Nidoqueen and Seakingm if not win outright with burn or paralysis, but this is usually denied to it when it's outsped. Arcanine can remove the Speed drop with Agility, but it must use up a turn to set it up every time it switches in, and a single turn of full paralysis can spell doom for Arcanine. This part here reminded me that somewhere in the analysis you should mention that Arcanine's bulk over Rapidash and Magmar means it's less affected by Fire Blast accuracy, since Arc is able to bounce off of a miss easier than the other two since it can take more hits.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/gangsta-spongebob.535530/
Quality checked by:
https://www.smogon.com/forums/members/gastlies.540559/
Grammar checked by:
 

Sabelette

from the river to the sea
is a Site Content Manageris a Community Contributoris a Top Contributoris a Forum Moderator Alumnus
QC 2/2

[OVERVIEW]
Arcanine's immense BST provides it huge bulk, excellent Speed, and respectable power, making it a contender for the best Pokemon in PU, capable of fulfilling nearly every role a team could ever want. It is only outsped by Rapidash, Scyther, and Fearow, which combined with its access to the incredibly spammable Fire Blast and Body Slam, along with a high critical hit rate, makes it exceptionally difficult to switch into and reliably beat one-on-one. Arcanine notably dominates the lead metagame, and while most opposing leads are specifically chosen for their good matchup against Arcanine, they still often lose due to critical hits and status from Fire Blast and Body Slam. Many of the leads that can somewhat reliably beat Arcanine, like Seaking, tend to be exploitable using teammates like Staryu. Arcanine is equally effective in the back, being both a fantastic revenge killer, mid-game progress maker, and end-game sweeper. Arcanine does have competition with other Fire-types in Rapidash and Magmar, though its great balance of stats make it the premier choice out of the three, especially since its higher bulk makes it less troubled by Fire Blast misses. However, Arcanine's dominance means that every viable team has some plan to deal with it. Arcanine has simply no way to break through Omanyte, which has the typing and bulk to stonewall it. Even without Omanyte, teams typically have no shortage of Water- and Ground-types to deal with Arcanine; notably, Nidoqueen and Seaking are on almost every team, and Staryu is extremely common as well. Arcanine's sheer excellence makes it an instant inclusion on a majority of teams, but it can only do one role at a time and needs its teammates to handle inevitable poor matchups it will face in a game.

[SET]
name: Bulky Attacker
move 1: Fire Blast
move 2: Body Slam
move 3: Hyper Beam
move 4: Agility / Reflect

[SET COMMENTS]
Set Description
=========
Fire Blast is Arcanine's strongest attack against most of the tier, and its burn chance potentially ruins checks like Nidoqueen and Machamp. Body Slam lets Arcanine spread paralysis and provides a spammable option against Fire-resistant Pokemon like Staryu, Rapidash, Dragonair, and opposing Arcanine. Hyper Beam is used as a powerful finisher to KO Fire-resistant foes and physically frail threats such as Staryu and Drowzee; it notably OHKOes the rare Abra. Agility negates the Speed drop from the paralysis Arcanine will often take checking itself and other paralysis spreaders, and in some situations Arcanine can use it to be an end-game cleaner if it needs to outspeed Fearow, Rapidash, Scyther, and opposing Arcanine. (it's super worth noting that Arc also gets entirely free agility setup on physical attackers after a burn since it'll take 1/4th damage from their next attack, blocking revenge kill attempts from Fearow/Scyther/Dash) Alternatively, by using Reflect to augment its physical bulk, Arcanine can improve the matchup against itself and certain other foes like Rapidash. Notably, if it can set up Reflect without taking damage against Nidoqueen and Machamp, it flips the matchup and is now favored to win regardless of burn.

Arcanine should be included on the vast majority of teams in the role of lead, mid-game wallbreaker, or late-game cleaner. Arcanine is PU's most common lead, though its dominance leads to most other leads trying to stop it. In general, even if faced with a lead that can 2HKO it such as Nidoqueen and Machamp, it's best off spamming Fire Blast to aim for a burn, or at least to weaken them into revenge killing range. Seaking can beat Arcanine very consistently, though Arcanine can easily switch into Staryu in the back to wall it, or Gastly to more tenuously check it. Lead Arcanine should be very cautious against Magmar, as it can use Counter off of its Normal-type moves to deal heavy damage in return. Oftentimes Arcanine will end up facing itself, with both usually spamming Body Slam until one gets paralyzed, in which case it'll use Agility if it has it, before one finishes off the other with Hyper Beam. In this case Reflect variants are favored to win, though generally the winner ends up paralyzed and in KO range regardless, while Agility variants can generally fire off at least one more attack. If used mid-game, Arcanine should typically switch in to revenge kill a weakened foe like Nidoqueen and Machamp or trade with something like Fearow and opposing Arcanine. If used as a late-game cleaner, it needs Omanyte to be KOed, Seaking and opposing Arcanine to be severely weakened, and some of Fearow, Rapidash, and Scyther to be paralyzed or KOed.

No matter Arcanine's role, it tends to invite Omanyte in. Teammates that can abuse Omnayte such as Water-types, Porygon, Gastly, Vileplume, and Drowzee make great partners. Given that Omanyte's switch ins are very telegraphed, especially on turn one, double switching into these Pokemon is the best way to punish its use while keeping Arcanine's team healthy. Seaking itself is a very troublesome matchup, and the aforementioned Vileplume, Staryu, and one's own Seaking considerably help against it. Omanyte itself can be paired with Arcanine, allowing it to avoid having to trade with an opposing Arcanine. Omanyte can also thwart revenge killing attempts by Fearow, Scyther, and Rapidash. Paralysis spreaders such as Dragonair and Drowzee can cripple these faster threats, making it easy for Arcanine to finish them off. Arcanine pairs nicely a similar Fire-type in Rapidash, with each able to weaken their shared checks, though they both are stonewalled by Omanyte. Magmar is another option, and while it's not as fast it can perform a similar role while also being able to threaten Omanyte.

[STRATEGY COMMENTS]
Other Options
=============
Arcanine's attacking moves are pivotal to its success, so dropping Agility or Reflect is the preferred course of action. Arcanine can abuse switches it forces to set up Substitute, which can sometimes give it an extra hit against foes such as Seaking, Nidoqueen, and Machamp, often flipping the matchup. Magmar notably cannot break Arcanine's Substitute without Seismic Toss or Hyper Beam. However, it doesn't meaningfully help against Omanyte in any way, does not guard against Thunder Wave, and guessing wrong will do nothing be deprive Arcanine of longevity. Flamethrower can be used alongside Fire Blast in situations where Arcanine prefers the higher accuracy, and it mitigates the risk of Fire Blast being PP stalled, though generally Arcanine gets more use from other moves and PU's pace means PP stalling is a rare sight. Arcanine can drop Hyper Beam in favor of Rest alongside Reflect to allow it to wall foes such as itself and Rapidash. However, it is extremely passive while asleep, and it is easily overwhelmed by foes such as Nidoqueen, Staryu, and Omanyte or even set up on by Pokemon like Scyther and Seaking. Toxic initially seems like a good option to break through Omanyte, but without a partial trapping move Arcanine has no effective means to rack up damage.

Checks and Counters
===================

**Rock-types**: Omanyte is Arcanine's worst matchup, taking minimal damage from all of Arcanine's attacks while not minding burn or paralysis much, and it can 2HKO Arcanine back with Surf. Graveler is only 4HKOed by Fire Blast and 2HKOes back with Earthquake. However, due to the threat of burn Graveler only wants to face a paralyzed Arcanine or if it's paralyzed itself, especially since Agility can reapply the Attack drop. (doubtful that grav wants to switch into arc while paralyzed, good chance to lose that)

**Seaking**: Arcanine has very low odds to 3HKO Seaking with a combination of Body Slam and Hyper Beam, while it can set up Agility and 2HKO Arcanine back. However, it dislikes Body Slam paralysis even if it can eliminate the Speed drop with Agility, and Arcanine's high critical hit rate can let it come out on top.

**Ground-types**: Nidoqueen is only 3HKOed by Fire Blast, and Sandslash is only 2HKOed 32.8% of the time; they both can 2HKO Arcanine with Earthquake, and Sandslash OHKOes it after a Swords Dance. However, both Ground-types lose the one-on-one if Arcanine is able to get up Reflect at full health, and they also must be wary of a burn, with the risk making these matchups more even than they'd initally seem. (especially since arc can reapply the drop with Agility and use them as setup fodder)

**Paralysis**: Arcanine is reliant on its Speed to defeat foes such as Staryu and Drowzee, and thus it loses once it's paralyzed. Arcanine normally can still deal significant damage to checks like Nidoqueen and Seakingm if not win outright with burn or paralysis, but this is usually denied to it when it's outsped. Arcanine can remove the Speed drop with Agility, but it must use up a turn to set it up every time it switches in, and a single turn of full paralysis lead to a KOed Arcanine.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/gangsta-spongebob.535530/
Quality checked by:
https://www.smogon.com/forums/members/gastlies.540559/
https://www.smogon.com/forums/members/sabelette.583793/
Grammar checked by:
 

Sabelette

from the river to the sea
is a Site Content Manageris a Community Contributoris a Top Contributoris a Forum Moderator Alumnus
GP 1/1 GP Team done

[OVERVIEW]
Arcanine's immense BST base stat total provides it with huge bulk, excellent Speed, and respectable power, making it a contender for the best Pokemon in PU, (RC) and capable of fulfilling nearly every role a team could ever want. It is only outsped by Rapidash, Scyther, and Fearow, which combined with and its access to the incredibly spammable Fire Blast and Body Slam, (RC) along with a combined with a high critical hit rate, (RC) makes it exceptionally difficult to switch into and reliably beat one-on-one. Arcanine notably dominates the lead metagame, and while most opposing leads are specifically chosen for their good matchup against Arcanine, they still often lose due to critical hits and status from Fire Blast and Body Slam. Many of the leads that can somewhat reliably beat Arcanine, like Seaking, tend to be exploitable using teammates like Staryu. Arcanine is equally effective in the back, being both acting as a fantastic revenge killer, mid-game progress maker, and endlate-game sweeper. Arcanine does have competition with from other Fire-types in like Rapidash and Magmar, though its great balance of stats make it the premier choice out of the three, especially since its higher bulk makes means it's less troubled by Fire Blast misses. However, Arcanine's dominance means that every viable team has some plan to deal with it. Arcanine has simply has no way to break through Omanyte, which has the typing and bulk to stonewall it. Even without Omanyte, teams typically have no shortage of Water- and Ground-types to deal with Arcanine; notably, Nidoqueen and Seaking are on almost every team, and Staryu is extremely common as well. Arcanine's sheer excellence makes it an instant inclusion on a majority of teams, but it can only do one role at a time and needs its teammates to handle inevitable poor matchups it will face in a game.

[SET]
name: Bulky Attacker
move 1: Fire Blast
move 2: Body Slam
move 3: Hyper Beam
move 4: Agility / Reflect

[SET COMMENTS]
Set Description
=========
Fire Blast is Arcanine's strongest attack against most of the tier, and its burn chance potentially ruins checks like Nidoqueen and Machamp. Body Slam lets Arcanine spread paralysis and provides a spammable option against Fire-resistant Pokemon like Staryu, Rapidash, Dragonair, and opposing Arcanine. Hyper Beam is used as a powerful finisher to KO Fire-resistant foes and physically frail threats such as Staryu and Drowzee; it notably OHKOes the rare Abra. Agility negates the Speed drop from the paralysis, (AC) which Arcanine will often take checking itself opposing Arcanine and other paralysis spreaders, and in some situations Arcanine can use it to be an endlate-game cleaner, (AC) allowing it if it needs to outspeed Fearow, Rapidash, Scyther, and opposing Arcanine. Arcanine can notably get a free freely set up Agility on burned physical attackers like Nidoqueen, especially since it can use it to this reapply reapplies the Attack drop from burn. Alternatively, by using Reflect to augment its physical bulk, Arcanine can improve the matchup against itself and certain other foes like Rapidash opposing Fire-types and Nidoqueen. Notably, if it can set up Reflect without taking damage against Nidoqueen and Machamp, it flips the matchup and is now favored to win regardless of burn.

Arcanine should be included on the vast majority of teams in the role of as a lead, mid-game wallbreaker, or late-game cleaner. Arcanine is PU's most common lead; (semicolon) , though its dominance leads to most other leads trying to stop it. In general, even if faced with a lead that can 2HKO it, (AC) such as Nidoqueen and or Machamp, it's best off spamming Fire Blast to aim for a burn, (RC) or at least to weaken them into revenge killing range. Seaking can beat Arcanine very consistently, though Arcanine can easily switch into Staryu in the back to wall it, (RC) or Gastly to more tenuously check it. Lead Arcanine should be very cautious against Magmar, as it can use Counter off of its Normal-type moves against Arcanine's Body Slam to deal heavy damage in return. Oftentimes Arcanine will end up facing itself another Arcanine; , with both usually both Arcanines will spamming Body Slam until one gets paralyzed, (RC) —in which case it'll use Agility if it has it, (RC) —before one finishes off the other with Hyper Beam. In this case, (AC) Reflect variants are favored to win, though generally the winner ends up paralyzed and in KO range regardless, (RC) while Agility variants can generally fire off at least one more attack. If used mid-game, Arcanine should typically switch in to revenge kill a weakened foe like Nidoqueen and Machamp or trade hits with something foes like Fearow and opposing Arcanine. If used as a late-game cleaner, it needs Omanyte to be KOed, Seaking, (AC) and opposing Arcanine to be severely weakened, (RC) and some of faster foes like Fearow, Rapidash, and Scyther to be paralyzed or KOed.

No matter Arcanine's role, it tends to invite Omanyte in. Teammates that can abuse Omnayte Omanyte, (AC) such as Water-types, Porygon, Gastly, Vileplume, and Drowzee, (AC) make great partners. Given that Omanyte's switch ins are very telegraphed, especially on turn one, (QC but these days doubling out of arc ditto bc of expected Oma would be a throw play) double switching into these Pokemon is the best way to punish its use while keeping Arcanine's team healthy. Seaking itself is a very troublesome matchup, and the aforementioned Vileplume, Staryu, and one's own Seaking considerably help against it. Omanyte itself can be paired with Arcanine, allowing it to avoid having to trade with an opposing Arcanine. Omanyte can also thwart revenge killing attempts by Fearow, Scyther, and Rapidash. Paralysis spreaders such as Dragonair and Drowzee can cripple these faster threats, making it easy for Arcanine to finish them off. Arcanine pairs nicely a similar Fire-type in with Rapidash, with each able to weaken their shared checks, though they both are stonewalled by Omanyte. Magmar is another option, (RC) and —while it's not as fast, (AC) it can perform a similar role while also being able to threatening Omanyte.

[STRATEGY COMMENTS]
Other Options
=============
Arcanine's attacking moves are pivotal to its success, so dropping Agility or Reflect is the preferred course of action. Arcanine can abuse exploit switches it forces to set up Substitute, which can sometimes give it an extra hit against foes such as Seaking, Nidoqueen, and Machamp, often flipping the matchup. Magmar notably cannot break Arcanine's Substitute without Seismic Toss or Hyper Beam. However, it doesn't meaningfully help against Omanyte in any way, (RC) does not nor guard against Thunder Wave, and guessing wrong will do nothing be but deprive Arcanine of longevity. Flamethrower can be used alongside Fire Blast in situations where Arcanine prefers the higher accuracy, and it mitigates the risk of Fire Blast being PP stalled, though generally Arcanine gets more use from other moves and PU's fast pace means PP stalling is a rare sight. Arcanine can drop Hyper Beam in favor of Rest alongside Reflect to allow it to wall foes such as itself and Rapidash. However, it is extremely passive while asleep, and it is easily overwhelmed by foes such as Nidoqueen, Staryu, and Omanyte or even set up on by Pokemon like Scyther and Seaking. Toxic initially seems like a good option to break through Omanyte, but without a partial trapping move Arcanine has no effective means to rack up damage.

Checks and Counters
===================

**Omanyte**: Omanyte is Arcanine's worst matchup, taking as it takes minimal damage from all of Arcanine's attacks, (AC) absorbs burn and paralysis well while not minding burn or paralysis much, and it can 2HKO Arcanine back with Surf. Graveler is only 4HKOed by Fire Blast and 2HKOes back with Earthquake. However, it must be wary of being burned by Fire Blast.

**Seaking**: Arcanine has very low odds to 3HKO Seaking with a combination of Body Slam and Hyper Beam, while it Seaking can set up Agility and 2HKO Arcanine back. However, it dislikes Body Slam paralysis even if it can eliminate the Speed drop with Agility, and Arcanine's high critical hit rate can let it come out on top.

**Ground-types**: Nidoqueen is only 3HKOed by Fire Blast, and Sandslash is only 2HKOed 32.8% of the time; they both can 2HKO Arcanine with Earthquake, and Sandslash OHKOes it after a Swords Dance. However, both Ground-types lose the one-on-one if Arcanine is able to get up Reflect at full health, and they also must be wary of a burn, with the risk making these matchups more even than they'd initally initially seem.

**Paralysis**: Arcanine is reliant on its Speed to defeat foes such as Staryu and Drowzee, and thus it loses once it's paralyzed. Arcanine normally can still deal significant damage to checks like Nidoqueen and Seakingm Seaking, (AC) if not win outright with burn or paralysis, but this is usually denied to it when it's outsped. Arcanine can remove the Speed drop with Agility, but it must use up a turn to set it up every time it switches in, and a single turn of full paralysis can ruin lead to a KOed Arcanine.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/gangsta-spongebob.535530/
Quality checked by:
https://www.smogon.com/forums/members/gastlies.540559/
https://www.smogon.com/forums/members/sabelette.583793/
Grammar checked by:
https://www.smogon.com/forums/members/sabelette.583793/
 

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