Ubers Arceus-Ground

ckw

Tired
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QC: Fireburn / Hack / Nayrz || GP: The Dutch Plumberjack / CryoGyro

[OVERVIEW]

Arceus-Ground's STAB gives it a massive advantage over other Arceus formes, as Ground is resisted only by Bug and Grass, which are fairly uncommon types in the tier, and Flying, which is hit by Arceus-Ground's coverage. Ground-type STAB alongside Ice- or Rock-type coverage allows Arceus-Ground to check most threats, including Ho-Oh, Mega Salamence, Zygarde-C, and Yveltal. Defensively, Arceus-Ground is great as well, since its Ground typing leaves it weak to only three types, two of which are Grass and Ice. Grass-type attacks are very rare apart from the uncommon Shaymin-S and Grass Knot Xerneas, while most Ice-type attacks are from support Arceus formes. The lack of decent attacks that are super effective against Arceus-Ground combined with its natural bulk makes it fairly difficult to take down. These factors also allow Arceus-Ground to check a good number of threats in the metagame, such as Primal Groudon, Mega Salamence, Mega Gengar, and Rayquaza. Arceus-Ground's ability to check common Stealth Rock setters such as Primal Groudon, Dialga, and Mega Diancie makes it a really good Defogger as well. Like any other Arceus forme, Arceus-Ground has a great base Speed stat that allows it to outspeed and check offensive threats like Mega Lucario and Mega Diancie, but unlike most other formes, Arceus-Ground is able to take full advantage of its massive movepool and perform many different roles, each catered to the different playstyles it may be used in, thus making it one of the most versatile Arceus formes in the metagame. However, every Arceus-Ground set can be checked by Celesteela, and a few other Pokemon like Primal Kyogre and Ho-Oh can check Arceus-Ground depending on its set. This also means that Arceus-Ground cannot check everything it wants to with one set; for example, Ice Beam allows it to check Mega Salamence, Rayquaza, and Zygarde but causes it to be completely walled by Ho-Oh and support Arceus formes like Arceus-Water and Arceus-Fairy because it cannot fit Toxic. Finally, support variants of Arceus-Ground face the same problem as some of the other support Arceus formes in that they are completely defenseless against Gothitelle.

[SET]
name: Support
move 1: Judgment
move 2: Recover
move 3: Ice Beam / Toxic
move 4: Defog / Stealth Rock
item: Earth Plate
ability: Multitype
nature: Timid
evs: 252 HP / 64 Def / 192 Spe

[SET COMMENTS]
Moves
========

Judgment is Arceus-Ground's strongest Ground-type STAB move, allowing it to deal with major threats such as Primal Groudon, Mega Gengar, Mega Lucario, and Mega Diancie while also dealing decent damage to most of the Pokemon that are hit neutrally. Recover is Arceus-Ground's method of reliable recovery and is required to consistently take hits from physical threats such as Primal Groudon, Mega Lucario, Excadrill, and Mega Salamence. Ice Beam lets Arceus-Ground check threats like Mega Salamence, Rayquaza, and Zygarde-C while doing decent damange to Yveltal and Giratina-O. Toxic may be used over Ice Beam if your team already carries checks to Mega Salamence, Rayquaza, and Zygarde, allowing Arceus-Ground to cripple switch-ins like Lugia and support Arceus formes, which can then be stalled out with the help of Recover. Defog allows Arceus-Ground to remove entry hazards from both sides of the field; Arceus-Ground is able to check all the common Stealth Rock setters like Primal Groudon, Excadrill, and Dialga, so it suits this role very well. Alternatively, Stealth Rock can be run to provide entry hazard support to the team. Arceus-Ground tends to have a great lead matchup against most bulky and offensive teams, making it a great Pokemon for the role as well.

Set Details
========

Arceus-Ground's Speed EVs along with a Timid nature allow Arceus-Ground to outspeed Mega Lucario and everything slower so that it can check major offensive threats like Mega Lucario, Adamant Mega Salamence, and Mega Diancie. The rest of the EVs are invested into HP and Defense to maximize Arceus-Ground's bulk and allow it to take a Double-Edge from +1 Mega Salamence. A bulkier EV spread of 252 HP / 240 Def / 16 Spe can be run if Arceus-Ground is running Defog; this increases Arceus-Ground's physical bulk, allowing it to take a +2 Precipice Blades from Primal Groudon and better deal with other physical threats like Mega Salamence and Marshadow. Earth Plate is mandatory for a Ground-type Judgment.

Usage Tips
========

In matchups where the opponent seems likely to lead with Primal Groudon, lead with Arceus-Ground so that you can exert pressure right off the bat. This forces a switch that can be taken advantage of. Stealth Rock variants of Arceus-Ground should attempt to set Stealth Rock as early as possible, since bulkier teams like stall need it to inflict damage on the opposing team. Be aware of certain sets like Fire Blast Primal Groudon, which can deal a ton of damage to Arceus-Ground; the best thing to do when suspecting the presence of such a set is to scout with a teammate like Primal Kyogre or Giratina. Similarly to most support Arceus formes, Arceus-Ground is prone to getting trapped and therefore must be played carefully when facing teams with a Shadow Tag user. Defog Arceus-Ground can switch in on Stealth Rock setters like Primal Groudon and Excadrill to remove entry hazards while forcing them to switch in fear of Judgment. Use Recover to keep Arceus-Ground's HP as high as possible, since it is required to be near full HP to safely switch into Primal Groudon, Mega Salamence, and Rayquaza. Avoid getting Arceus-Ground hit by Toxic as much as possible, as that will make it difficult for Arceus-Ground to stay on the field for substantial periods of time, thus reducing its effectiveness.

Team Options
========

Both Stealth Rock and Defog variations of Arceus-Ground appreciate support from clerics such as Clefable, Chansey, and Blissey. Clefable can also provide Wish support and a check to threats such as Geomancy Xerneas and Yveltal, Chansey is able to stall Xerneas, Calm Mind Arceus formes, and most Primal Kyogre sets, and Blissey can do pretty much whatever Chansey is able to but sacrifices physical bulk in exchange for the ability to avoid getting trapped by Shadow Tag users such as Gothitelle and Mega Gengar. In exchange, Arceus-Ground can provide entry hazard support and a check to multiple physical threats in the metagame, including Mega Lucario, Primal Groudon, and Mega Salamence. Ho-Oh is very threatening to support Arceus-Ground, making bulkier Pokemon like Lugia, Zygarde-C, and Giratina decent partners. Lugia appreciates Defog Arceus-Ground removing hazards and can exploit Stealth Rock set up by Arceus-Ground using the combination of Substitute and Whirlwind. Giratina can not only deal with Ho-Oh one-on-one but also provide Defog support, which allows Arceus-Ground to run Stealth Rock over Defog, and phaze setup sweepers with Dragon Tail. Spikes setters like Ferrothorn and Skarmory can pair up with Stealth Rock variants of Arceus-Ground to form a hazard stacking core, which usually works alongside phazers like Lugia. Ferrothorn can also check Primal Kyogre, Arceus-Water, and Celesteela, which are massive problems to support Arceus-Ground and most stall teams. Skarmory also has the ability to check Swords Dance Arceus-Ground variants, which can be a threat to stall if the team cannot keep entry hazards off the field. Skarmory is also a reliable Defog user. Steel-types that this set cannot harm much like Celesteela and Ferrothorn can be very annoying to play against and make Pokemon like Ho-Oh and Mega Sableye really good teammates. Ho-Oh appreciates Defog Arceus-Ground's ability to remove entry hazards and is able to cripple opposing support Arceus formes, making it easier for non-Toxic variants of Arceus-Ground to set up Stealth Rock. Ho-Oh can check Calm Mind Arceus formes like Arceus-Fairy, which can set up on Arceus-Ground, especially when Arceus-Ground does not carry Toxic. Mega Sableye can shut Ferrothorn and Celesteela down entirely thanks to Magic Bounce. It also relieves pressure off of Arceus-Ground thanks to its form of entry hazard control. Arceus-Ground can in return check Primal Groudon and Mega Salamence while also removing Stealth Rock. Primal Groudon makes a great partner as well, since it is able to check walls like Celesteela, Skarmory, and Bronzong as well as Fairy-types like Xerneas and Magearna. Lastly, Gothitelle is a major issue for Arceus-Ground, so Pursuit trappers like Alolan Muk and Tyranitar can be valuable teammates.

[SET]
name: Swords Dance
move 1: Earthquake
move 2: Stone Edge
move 3: Swords Dance
move 4: Recover / Substitute
item: Groundium Z
ability: Multitype
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Earthquake is Arceus-Ground's strongest physical STAB move, and it can be boosted by Swords Dance to hit defensive threats like support Arceus formes and Zygarde really hard. When boosted by Groundium Z, it enables Arceus-Ground to use Tectonic Rage, which is able to OHKO support Arceus formes, Primal Kyogre, and Ferrothorn at +2. Rock-type coverage in Stone Edge allows Arceus-Ground to OHKO Ho-Oh and 2HKO Yveltal and Mega Salamence. Swords Dance boosts Arceus-Ground's Attack, allowing it to OHKO support Arceus formes with +2 Tectonic Rage as well as Zygarde after some chip damage. Recover increases Arceus-Ground's longevity and makes it easier to set up Swords Dance. Substitute can be run over Recover to avoid status conditions while setting up. It also prevents Arceus-Ground from getting phazed by Dragon Tail from Pokemon such as Giratina and Zygarde, allowing it to use them as setup fodder. Gravity can be run over Stone Edge in order to allow Arceus-Ground to hit all otherwise Ground-immune Pokemon with STAB Earthquake.

Set Details
========

A basic yet effective EV spread of 252 Atk / 4 Def / 252 Spe maximizes Arceus-Ground's offensive presence, while the extra boost in Speed from running a Jolly nature allows Arceus-Ground to outspeed Mega Lucario and Speed tie with other maximum Speed Arceus formes and Mega Salamence. Groundium Z allows Arceus-Ground to use Tectonic Rage. Earth Plate may be used over Groundium Z if the Z-Move slot has already been taken or if you prefer the consistent damage output from Earthquake over a one-time nuke; it is usually the preferred item when Arceus-Ground is running Substitute as its fourth move, since such a set does not require a nuke like Tectonic Rage to deal with bulkier threats like Giratina and Zygarde.

Usage Tips
========

Go for Swords Dance when forcing switches from Pokemon like Primal Groudon, Magearna, Mega Diancie, and Ho-Oh to attempt a late-game sweep. Substitute should be used against phazers that use Dragon Tail and cannot break Arceus-Ground's substitute like Giratina and Zygarde; this allows Arceus-Ground to set up on them and potentially sweep. When running Recover, Arceus-Ground should attempt to set up on non-Toxic support Arceus formes and Ferrothorn in order to immensely threaten the opposing team. +4 Tectonic Rage is required to secure OHKOs on bulky threats like Zygarde and Giratina, while +2 is enough to OHKO defensive Primal Kyogre. Thus, Arceus-Ground should use its Z-Move cautiously, as wasting it will make breaking through bulkier teams very difficult.

Team Options
========

Swords Dance Arceus-Ground finds a place in most offensive teams that often take the advantage of entry hazard setters like Excadrill, Cloysters, Deoxys-S, and Dialga to weaken threats as they switch in, making them good partners. Geomancy Xerneas appreciates Arceus-Ground's ability to beat Primal Groudon and Magearna. In return, Xerneas can beat threats like Mega Salamence and Giratina-O, which are annoying for Arceus-Ground to face. It can also weaken threats like Celesteela and Zygarde mid-game as well as clean late-game. Dragon Dance Rayquaza and Mega Salamence are great partners for Arceus-Ground, as they can weaken checks to Arceus-Ground like Celesteela and Lugia. Mega Gengar can trap and KO checks like Celesteela and Lugia with Taunt + Hex, making it easier for Arceus-Ground to break through the opposing team; furthermore, it is able to force trades that can create holes in the opponent's team that can later be capitalized upon. Yveltal is great at beating defensive cores as well and appreciates Arceus-Ground's ability to take out Magearna. Yveltal can also check Marshadow, which is a massive threat to Swords Dance Arceus formes. Double Dance or mixed Rock Polish Primal Groudon can help Arceus-Ground in weakening defensive cores and can also sweep late-game. Using Primal Groudon has many advantages, but one of the more significant is having a check to Xerneas and Primal Kyogre.

[SET]
name: Calm Mind
move 1: Judgment
move 2: Ice Beam / Thunder
move 3: Calm Mind
move 4: Recover
item: Earth Plate
ability: Multitype
nature: Timid
evs: 252 HP / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Judgment is Arceus-Ground's strongest special Ground-type STAB option, which allows it to check common threats in the tier like Primal Groudon, Mega Lucario, Mega Diancie, and Mega Gengar while also hitting the majority of the tier for decent neutral damage. Ice Beam hits most of the threats that Judgment cannot, like Mega Salamence, Yveltal, Giratina-O, and Lugia, thus requiring fewer Pokemon to be removed before attempting to sweep with Arceus-Ground. Thunder may be run over Ice Beam to hit Ho-Oh, Primal Kyogre, and Celesteela, which would otherwise check Arceus-Ground, while also hitting Lugia and Yveltal for a ton of damage; however, this comes at the cost of not being able to OHKO Mega Salamence. Calm Mind boosts Arceus-Ground's Special Attack and Special Defense, letting it OHKO Primal Groudon with +1 Judgment and allowing it to sweep once all of its checks have been removed. Recover is required for increasing longevity, which makes it easier to set up Calm Minds and embrace Arceus-Ground's defensive utility.

Set Details
========

A simple EV spread of 252 HP / 4 Def / 252 Spe maximizes Arceus-Ground's overall bulk, and running a Timid nature lets it at least Speed tie with opposing base 120 Speed Pokemon. Earth Plate is required for a Ground-type STAB Judgment.

Usage Tips
========

Calm Mind Arceus-Ground can be switched into common physical threats like Primal Groudon, Mega Salamence, and Mega Lucario and proceed to force them out. This lets this set work really well on bulkier teams, as the defensive prowess of Arceus-Ground still remains. This set is able to sweep late-game with Judgment and a coverage move but cannot afford to carry support moves like Toxic, Defog, and Stealth Rock. Arceus-Ground requires checks such as Celesteela, Ho-Oh, and Primal Kyogre to be weakened or KOed before attempting to use Calm Mind and sweep. Arceus-Ground can switch into Primal Groudon and force it to switch into checks like Celesteela and Ho-Oh, which Thunder variants can deal heavy damage to, making it easier to sweep late-game.

Team Options
========

Yveltal makes a great teammate thanks to its ability to weaken defensive cores to the point where Calm Mind Arceus-Ground can come in safely and sweep. Ferrothorn can check Primal Kyogre, check Arceus-Water, wall Celesteela, and provide entry hazard support in the form of either Stealth Rock or Spikes, making it a decent partner. Zygarde is able to check Ho-Oh, one of the best checks to Calm Mind Arceus-Ground. It can also check Celesteela and Bronzong thanks to Thousand Arrows while also relieving pressure off Arceus-Ground as the main Primal Groudon and Mega Salamence switch-in. Defog Mega Salamence is an excellent teammate for Calm Mind Arceus-Ground, as it is able to check Ferrothorn and Ho-Oh while performing the task of removing entry hazards, which is usually a job done by the Arceus forme of the team. Ho-Oh can be a decent teammate as well thanks to its ability to threaten Steel-types that can wall Calm Mind Arceus-Ground like Bronzong, Celesteela, and Skarmory. Primal Groudon is also a great teammate, since it is able to check Primal Kyogre as well as set up Stealth Rock. However, Swords Dance + 3 Attacks Primal Groudon can be an excellent partner in particular, as it is able to beat the main checks to Arceus-Ground like Celesteela and Ho-Oh with its STAB attacks and coverage. Mega Diancie can check Ho-Oh as well as provide Stealth Rock support. It can even carry Heal Bell for cleric support and switch into Toxic. Tapu Koko can be run to provide Electric Terrain support, but that is only useful when Arceus-Ground is running Thunder as its coverage move. It can also act as an offensive check to Primal Kyogre and use Taunt to prevent hazard removal, while Arceus-Ground can check Primal Groudon for Tapu Koko in return.

[STRATEGY COMMENTS]
Other Options
=============

Ice Beam may be run with the Swords Dance set to avoid becoming setup fodder for Mega Salamence and KO Zygarde after hitting it with an Earthquake. Will-O-Wisp can be run on support sets to cripple physical attackers such as Marshadow, Extreme Killer Arceus, and opposing Arceus-Ground.

Checks and Counters
===================

**Ground-immune Steel-types**: Pokemon like Celesteela, Bronzong, and Skarmory are immune to Ground-type moves, and Arceus-Ground does not have much to hit them with. Celesteela can take any hit and proceed to use Leech Seed and cripple Arceus-Ground with Toxic. Bronzong can use Arceus-Ground as an opportunity to set up Stealth Rock and cripple it with Toxic, while Skarmory can take a Stone Edge with ease and phaze Arceus-Ground with Whirlwind or set up Spikes on it.

**Giratina and Giratina-O**: Giratina-O can take any hit from Swords Dance Arceus-Ground and cripple it with Will-O-Wisp or phaze it with Dragon Tail. Giratina is able to take any hit from either offensive variant of Arceus-Ground, cripple it with Toxic, and phaze it with Dragon Tail or stall it with Rest.

**Zygarde-C**: Zygarde-C may not be able to handle most variants of Arceus-Ground, but it can take a +2 Tectonic Rage even before Power Construct activates and phaze Arceus-Ground with Dragon Tail or cripple it with Glare. However, it must be careful, since support variants of Arceus-Ground often carry Ice Beam, which can do massive damage.

**Ho-Oh**: Ho-Oh is able to switch into variants of Arceus-Ground that lack Toxic or Rock-type coverage like Stone Edge. It can take any hit and retaliate with Toxic + Brave Bird. However, the Ho-Oh user must scout to determine what type of Arceus-Ground the opponent is using, since Toxic variants are difficult to beat and Stone Edge variants can downright OHKO Ho-Oh.

**Chansey and Blissey**: All Arceus-Ground sets apart from Swords Dance are countered by Chansey and Blissey, as they are able to take any special attack with ease and stall Arceus-Ground with Soft-Boiled. Even Toxic isn't helpful in this case, as these two usually carry Heal Bell and always have the ability Nature Cure.

**Grass-types**: Grass-types like Arceus-Grass and Shaymin-S resist Arceus-Ground's STAB attacks. Arceus-Grass is able to switch into Arceus-Ground and hit back with Grass Knot, which can easily 2HKO it. Shaymin can outspeed Arceus-Ground and OHKO with STAB Seed Flare.

**Water-types**: Water-types like Arceus-Water, Primal Kyogre, and Palkia are able to reliably check most Arceus-Ground sets thanks to Water-type STAB. Arceus-Water can take a hit and 2HKO with Judgment, while Primal Kyogre and Palkia can OHKO with their respective Water-type attacks. However, they must be cautious against Swords Dance Arceus-Ground, since Tectonic Rage can deal a ton of damage.

**Status**: All Arceus-Ground sets are vulnerable to Toxic, which will reduce their effectiveness immensely. Swords Dance variants of Arceus-Ground will not be able to function once they get burned as well. However, support variants of Arceus-Ground are often used in stall teams, which are often forced to carry a cleric anyway, making status less of an issue.

**Gothitelle**: Gothitelle can deal with support variants of Arceus-Ground, as they fall prone to getting PP stalled or KOed after a few Calm Mind boosts from Gothitelle. However, it is unable to check the Swords Dance variant, which can easily 3HKO it with Earthquake.

**Buzzwole**: Buzzwole takes absolutely nothing from Arceus-Ground's STAB Earthquake or Judgment, and Ice Beam does very little as well. This means Buzzwole can switch into any of Arceus-Ground's attacks and proceed to Toxic stall it.

**Revenge Killers**: Faster Pokemon such as Deoxys-A, Choice Scarf Yveltal, Mega Gengar, Mega Mewtwo Y, and Choice Scarf Xerneas are able to revenge kill a weakened Arceus-Ground, while Mega Gengar can force a trade with Destiny Bond and Shaymin-S can OHKO with Life Orb Seed Flare.
 
Last edited:

Inspirited

There is usually higher ground.
is a Contributor Alumnus
Considering the support set is Gothitelle's most common prey, it should probably be somewhere in CC because it figuratively stops it from doing anything without fear of a 1 turn checkmate. I know Gothitelle doesn't do that to Swords Dance variant and I believe support Groundceus can get away with Tech Rage with uninvested EQ (EQ -> Tech Rage always KOes no Defense invested Goth), but if the support set is going to stay the way it is, there should be a firm warning that Gothitelle exists to end your support Arceus and only needs one turn to set up its checkmate.

Also, that Tech Rage support set isn't all that bad in my experience with it. If the QC will allow it, I would like to see it in OO. The downside is that Groudon burns matter much more and Groudon isn't nearly as scared of Toxic or Earthquake as it is Earth Plate Judgment.
 
Last edited:

Fireburn

BARN ALL
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Thunder is a worthy moves mention on the CM set, you gain the ability to beat Celesteela and weakened Ho-Oh/POgre in exchange for not reliably hitting Mence. Electric Terrain support from Tapu Koko can make this more effective.

Mentioning Grass Knot Xerneas and not Shaymin-S as a user of Grass moves in the Overview feels weird. Shaymin should be added to C&C while you're at it.

This is solid otherwise

QC 1/3
 
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ckw

Tired
is a Top Tutor Alumnusis a Forum Moderator Alumnusis a Contributor Alumnus
Thunder is a worthy moves mention on the CM set, you gain the ability to beat Celesteela and weakened Ho-Oh/POgre in exchange for not reliably hitting Mence. Electric Terrain support from Tapu Koko can make this more effective.

Mentioning Grass Knot Xerneas and not Shaymin-S as a user of Grass moves in the Overview feels weird. Shaymin should be added to C&C while you're at it.

This is solid otherwise

QC 1/3
Implemented.
 
I like this but please never EVER mention Gar in the CC section again. I mean how is an unviable set that has to win a 50-50 and can't come in even close to a check?

qc 2/3
 
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ckw

Tired
is a Top Tutor Alumnusis a Forum Moderator Alumnusis a Contributor Alumnus
I like this but please never EVER mention Gar in the CC section again. I mean how is an unviable set that has to win a 50-50 and can't come in even close to a check?

qc 2/3
Implemented will write this up first thing tomorrow.
 
This seems fine overall. Give this a once over before GP though - I see some repetition in certain areas like the overview that you can save some GP time on by fixing early.

QC 3/3
 
Why is such an important Pokemon still here? I know that this is a HUGE analysis, but really!
[OVERVIEW]

Arceus-Ground's typing gives it a massive advantage over other Arceus formes, (AC) as Ground STAB is resisted only by a handful of types including Bug and Grass, which are fairly uncommon in the tier, and while Flying-types are immune to it. Bug- and Grass-types, they are fairly uncommon in the tier and hit by Rock- or Ice-type coverage. Ground-type STAB alongside Ice- or Rock-type coverage allows Arceus-Ground to check most threats such as Ho-Oh, Mega Salamence, Zygarde-C, and Yveltal. Defensively, Arceus-Ground is great as well, since Ground typing is weak to only three types; two of which are Grass and Ice typing. Grass-type attacks are very rare apart from the uncommon Shaymin-S and Grass Knot Xerneas, (AC) while most Ice-type attacks are from support Arceus formes. The lack of decent attacks super effective against Arceus-Ground and its natural bulk makes it fairly difficult to take down. It also allows Arceus-Ground to check a good number of threats in the metagame, (AC) such as Primal Groudon, Mega Salamence, Mega Gengar, and Rayquaza. Arceus-Ground's ability to check common Stealth Rock setters such as Primal Groudon, Dialga, and Mega Diancie make it a really good Defog-user Defogger as well. Like any other Arceus formes, Arceus-Ground has a great base Speed stat which that allows it to outspeed and check offensive threats like Mega Lucario and Mega Diancie, (AC) but unlike most Arceus other formes, Arceus-Ground is able to take full advantage of its massive movepool and perform many different roles, each catered to the different playstyles it may be used in and, (AC) thus makesing Arceus-Ground one of the most versatile Arceus formes in the metagame. However, every set of Arceus-Ground can be checked by Celesteela while a few other Pokemon like Primal Kyogre and Ho-Oh can check Arceus-Ground depending on the set it's using set. This also means that Arceus-Ground cannot check everything it wants to check running the same set. (RP); (ASC) for example, Ice Beam allows it to check Mega Salamence, Rayquaza, and Zygarde but will become causes Arceus-Ground to be completely walled by Ho-Oh and support Arcceus formes like Arceus-Water and Arceus-Fairy, (RC) because since it cannot fit Toxic which can cripple them for once. It must forgo the ability to check certain Pokemon depending on its set (repetition) Finally, support variants of Arceus-Ground face the same problem as some of the other support Arceus formes since in that it is completely defenseless against Gothitelle.

[SET]
name: Support
move 1: Judgment
move 2: Recover
move 3: Ice Beam / Toxic
move 4: Defog / Stealth Rock
item: Earth Plate
ability: Muiltitype
nature: Timid
evs: 252 HP / 64 Def / 192 Spe

[SET COMMENTS]
Moves
========

Judgment is Arceus-Ground's strongest Ground-type STAB move which, (AC) allowsing it to deal with major threats such as Primal Groudon, Mega Gengar, Mega Lucario, and Mega Diancie while also dealing decent damage to most of the Pokemon it hits with neutrally thanks to its high Base Power. Recover is Arceus-Ground's method of reliable recovery and is required to keep its health high to take hits from physical threats such as Primal Groudon, Mega Lucario, Excadrill, and Mega Salamence. Ice Beam lets Arceus-Ground check threats like Mega Salamence, Rayquaza, Zygarde-C while doing decent damange to Yveltal and Giratina-O. Toxic may be used over Ice Beam if your team already carries checks to Mega Salamence, Rayquaqza, and Zygarde. Toxic allows Arceus-Ground to cripple switch-ins like Lugia and support Arceus formes, which can then be stalled out with the help of Recover. Defog allows Arceus-Ground to remove any entry hazards from both sides of the field. (RP); (AC) Arceus-Ground is able to check all the common Stealth Rock setters like Primal Groudon, Excadrill, and Dialga, letting it suit this role very well. Alternatively, Stealth Rock can also be run to provide entry hazards support to the team. Arceus-Ground tends to have a great lead matchup against most bulky and offensive teams, making it a great Pokemon for the role as well.

Set Details
========

The EV spread of 252 HP / 64 Def / 192 Spe is optimal for Arceus-Ground.; (ASC) the Speed EVs, along with a Timid nature, allow it to outspeed Mega Lucario and everything slower than it. This, allowsing Arceus-Ground to check major offensive threats like Mega Lucario, Adamant Mega Salamence, and Mega Diancie. The rest of the EVs are invested into HP and Defense to maximisze Arceus-Ground's bulk which in order to allows it to take a Double Edge from +1 Mega Salamence. A more bulkier EV spread of 252 HP / 240 Def / 16 Spe can be run as well when if Arceus-Ground is running Defog in its last move slot.; (ASC) this increases Arceus-Ground's physical defense which bulk, allowsing it to take a +2 Precipice Blades from Primal Groudon and better deal with other physical threats (like...). Earth Plate is mandatory for a Ground-type Judgment.

Usage Tips
========

In matchups where the opponent seems likely to lead with Primal Groudon where the opposing Primal Groudon seem to be a great lead, lead with Arceus-Ground so that you can exert pressure right off the bat. This forces a predicted switch which that can be taken advantage of. Stealth Rock variants of Arceus-Ground should attempt to set Stealth them up Rock as early as possible, (AC) since bulkier teams like stall are in need of it to inflict damage to the opposing team on entry. Be aware of certain sets like Fire Blast Primal Groudon that can deal a ton of damage to Arceus-Ground. (RP); (ASC) the best thing to do when in doubt of such a set is to scout with a teammate like Primal Kyogre or Giratina. Similar to most support Arceus formes, Arceus-Ground is also prone to getting trapped and must be played carefully when facing teams containing a Shadow Tag user (maybe give an example of a such a Shadow Tag user?). Defog Arceus-Ground can switch in on Stealth Rock setters like Primal Groudon or and Excadrill to remove entry hazards while forcing it them to switch fairing the Ground-type in fear of Judgment. Use Recover to keep Arceus-Ground's HP as high as possible, since it is requiresd to be near full to safely switch into Primal Groudon, Mega Salamence, and Rayquaza. Avoid getting hit by Toxic as much as possible, (AC) as this that will make it difficult for Arceus-Ground to stay on the field for prolonged periods on the field and of time, thus reducing its effectiveness.

Team Options
========

Both, Stealth Rock and Defog variations of Arceus-Ground appreciate support from clerics such as Clefable, Chansey, and Blissey. Clefable can also provide Wish support, a check to threats such as Geomancy Xerneas and Yveltal, (AC) while in comparison, Chansey is able to stall all sets of Xerneas, Calm Mind Arceus formes, and common Primal Kyogre sets apart from the mixed attacker set (elaborate on said set) whereas Blissey can do pretty much whatever Chansey is able to but sacrifices physical bulk in exchange for having the ability to avoid getting trapped by Shadow Tag users such as Gothitelle and Mega Gengar (optional; I didn't think you were talking about Pursuit trappers). In exchange, Arceus-Ground can provide entry hazard support and a check to multiple physical threats in the metagame, (AC) including Mega Lucario, Primal Groudon, and Mega Salamence. Ho-Oh is very threatening for support Arceus-Ground (why?) making bulkier Pokemon like Lugia, Zygarde-C, and Giratina decent partners. Lugia can appreciates Defog Arceus-Ground removing hazards as well as the ability to abuse Stealth Rock set up by Arceus-Ground using the combination of Substitute and Whirlwind. Giratina can not only deal with Ho-Oh one-on-one but also provide Defog support, which is greatly appreciated by Lugia allows Arceus-Ground to run Stealth Rock over Defog, (we aren't talking about Lugia) and also the ability to phaze setup sweepers with Dragon Tail. This also opens up Arceus-Ground to run Stealth Rock over Defog. Spikes setters like Ferrothorn or Skarmory can pair up with Stealth Rock variants of Arceus-Ground to form a hazard stacking core, (AC) which usually works along withside phazers like Lugia. Ferrothorn can also check Primal Kyogre, Arceus-Water, and Celesteela, (AC) which is a are massive problems to support Arceus-Ground and usually most stall teams. Skarmory also has the ability to check Swords Dance Arceus-Ground variants that can be a threat to stall if the team cannot keep entry hazards off the field. Skarmory is also a reliable Defog user, (AC) making it a good addition to teams with Arceus-Ground, (AC) as both variants appreciate it. Steel-types that this set cannot harm much like Celesteela and Ferrothorn can be very annoying to play against and makes Pokemon like Ho-Oh and Mega Sableye really good teammates. Ho-Oh appreciates Defog Arceus-Ground's ability to remove entry hazards and is able to cripple opposing support Arceus formes, making it easier for non-Toxic variants of Arceus-Ground to set up Stealth Rock. Ho-Oh can check Calm Mind Arceus formes like Arceus-Fairy, (AC) which can setup on Arceus-Ground, especially when it (what is 'it' referring to?) does not carry Toxic. Mega Sableye can not only check the two (two what?) but block them entirely thanks to Magic Bounce. It also relieves pressure off of Arceus-Ground thanks to its pseudo-entry hazard control properties. Arceus-Ground on the other hand can in return check Primal Groudon and Mega Salamence while also removing Stealth Rock which is highly appreciated by Ho-Oh (I thought you already talked about that). Primal Groudon makes a great partner as well, (AC) since it is able to check walls like Celesteela, Skarmory, and Bronzong as well as Fairy-types like Xerneas and Magearna. Lastly, Gothitelle is a major issue for this set of Arceus-Ground, (AC) so Pursuit- trappers like Alolan Muk and Tyranitar can be valuable teammates.

[SET]
name: Swords Dance
move 1: Earthquake
move 2: Stone Edge
move 3: Swords Dance
move 4: Recover / Substitute
item: Groundium Z
ability: Multitype
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Earthquake is Arceus-Ground's strongest physical STAB move, (AC) and it which can be boosted by Swords Dance to hit defensive threats like support Arceus formes and Zygarde really hard. When boosted by Groundium Z, Arceus-Ground is able to use Techtonic Rage, (AC) which is able to OHKO support Arceus formes, Primal Kyogre, and Ferrothorn at +2. Rock-type coverage from in Stone Edge allows Arceus-Ground to OHKO Ho-Oh and 2HKO Yveltal and Mega Salamence. Swords Dance boosts Arceus-Ground which's Attack, allowsing it to OHKO support Arceus formes with +2 Techtonic Rage and needs as well as Zygarde after some chip damage to OHKO Zygarde. Recover increases Arceus-Ground's longevity and makes it easier to set_up with Swords Dance. Alternately, Substitute can be run over Recover can be run to avoid status conditions whilste setting up. This also prevents Arceus-Ground from getting phazed out by Dragon Tail from Pokemon such as Giratina and Zygarde, thus allowing it to using use them as setup fodders. Gravity can be run over Stone Edge which will in order to allow Arceus-Ground to hit all levitating otherwise Ground-immune Pokemon with STAB Earthquake.

Set Details
========

A basic yet effective EV spread of 252 Atk / 4 Def / 252 Spe maximiszes Arceus-Ground's offensive presence, (AC) while the extra boost in Speed from running a Jolly nature allows it Arceus-Ground to outspeed Mega Lucario and Speed- tie with other max speed Arceus formes and Mega Salamence. Groundium Z allows Arceus-Ground to use its Z Move Tectonic Rage. Earth Plate may be used over Groundium Z if the Z-Move slot has already been taken or if the user prefers the consistent damage output from Earthquake over a one-time nuke. (RP); (ASC) it is usually the preferred item when Arceus-Ground is running Substitute as its 4th fourth move, since the set does not require a nuke like Techtonic Rage to deal with bulkier threats like Giratina and Zygarde because Substitute cannot be broken by Dragon Tail, preventing them from phazing Arceus-Ground.

Usage Tips
========

Arceus-Ground is one of the best Swords Dance Arceus forme out there and can fit in most offense and bulky offense teams. Go for Swords Dance when forcing switches on Pokemon like Primal Groudon, Magearna, Mega Diancie, and Ho-Oh to attempt a possible late-game sweep. Substitute should be used on against phazers like Giratina and Zygarde which that use Dragon Tail and cannot break the Substitute. (RP); (ASC) this allows Arceus-Ground to set up on them and potentially sweep. When running Recover, Arceus-Ground has should attempt to set_up on non-Toxic support Arceus formes and Ferrothorn and in order to immensely threaten the opposing team. +4 Techtonic Rage is required to secure an OHKOs on bulky threats like Zygarde and Giratina, (AC) while +2 is enough to OHKO defensive Primal Kyogre. Thus, Arceus-Ground should use its Z-Move cautiously, (AC) as wasting it will make breaking bulkier teams very difficult.

Team Options
========

Swords Dance Arceus-Ground finds a place in most offensive teams, (AC) which uses entry hazard setters like Excadrill, Cloysters, Deoxys-S, and Dialga, making them good partners. (how is their usage on offensive teams make them such good partners? I doubt that is what you were going for, so mention the specific benefits of entry hazards) Geomancy Xerneas appreciates Arceus-Ground's ability to beat Primal Groudon and Magearna. In return, Xerneas can beat threats like Mega Salamence and Giratina-O which that are annoying to face with for Arceus-Ground. It is also one of the most threatening setup sweepers in the tier and to face. It can also weaken threats (such as?) mid-game as well as clean late-game. Dragon Dance Rayquaza and Mega Salamence are both strong physical threats in the tier and (irrelevant) are great partners for Arceus-Ground, (AC) as they can weaken checks to Arceus-Ground like Celesteela and Lugia. Mega Gengar can trap and KO checks like Celesteela and Lugia with Taunt + Hex, making it easier for Arceus-Ground to break the opposing team. (RP); (ASC) furthermore, it is able to force trades that can create holes in the opponent's team which that can later be capitalized upon. Yveltal is great at breaking defensive cores as well and appreciates Arceus-Ground's ability to take out Magearna. Yveltal can also check Marshadow, (AC) which is a massive threat to Swords Dance Arceus formes and, to which Arceus-Ground is no exception. Dual Dance and Mixed Rock Polish Primal Groudon can are very strong sets that help Arceus-Ground in weakening defensive cores and can also sweep late-game as well. Using Primal Groudon has many advantages, (AC) but some of the more significant ones are include having a check to Xerneas and Primal Kyogre.

[SET]
name: Calm Mind
move 1: Judgment
move 2: Ice Beam / Thunder
move 3: Calm Mind
move 4: Recover
item: Earth Plate
ability: Multitype
nature: Timid
evs: 252 HP / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Judgment is Arceus-Ground's strongest special Ground-type STAB which can be boosted by Calm Mind and (that is self-evident) option, (AC) which allows it to check common threats in the tier like Primal Groudon, Mega Lucario, Mega Diancie, and Mega Gengar while also hitting the majority of the tier for decent neutral damage. Ice Beam hits most of the threats that Judgment cannot like Mega Salamence, Yveltal, Giratina-O, and Lugia, thus requiring lesser Pokemon (such as?) to be removed before attempting to sweep with Arceus-Ground. (how are the two statements related?) Thunder may be run over Ice Beam to hit Ho-Oh, Primal Kyogre, and Celesteela for super_effective damage, (AC) which would otherwise check Arceus-Ground, while also letting it Arceus-Ground to hit Lugia and Yveltal for a ton of damage. (RP); (ASC) however, this comes at the cost of not being able to OHKO Mega Salamence. Calm Mind boosts Arceus-Ground's Special Attack and Special Defense which, (AC) letsting it OHKO Primal Groudon with +1 Judgment. This and allowsing it to sweep once all its checks have been removed. Recover is mandatory on this set of Arceus-Ground, (AC) as it is required for increasing longevity, (AC) which makes it easier to set up Calm Minds and embrace Arceus-Ground's defensive usefulness.

Set Details
========

A simple EV spread of 252 HP / 4 Def / 252 Spe maximizes Arceus-Ground's natural bulk and allows it to be able to Speed- (RH) tie with opposing max (what do you mean by that?) base 120 Speed Pokemon (add examples of said 'base 120 Speed Pokemon') thanks to having a Timid nature as well. Earth Plate is required for a Ground-type STAB Judgment.

Usage Tips
========

Calm Mind Arceus-Ground essentially works very similarly to the support set (please don't reference other sets; each set should be able to stand alone) apart from the fact that it can late-game sweep and cannot afford to carry support moves like Toxic. Arceus-Ground requires checks such as Celesteela, Ho-Oh, and Primal Kyogre to be weakened or KOed before attempting to Calm Mind and sweep. Arceus-Ground can switch into Primal Groudon and force it to switch into checks like Celesteela and Ho-Oh. (RP), (AC) which Thunder variants can take deal heavy damage to with Thunder, making it easier to sweep late game.

Team Options
========

Yveltal makes a great teammate thanks to its ability to weaken defensive cores enough to the point where Calm Mind Arceus-Ground can come in safely and sweep. Ferrothorn can check Primal Kyogre, Arceus-Water, and wall Celesteela, (AC) which makes making it a decent partner, (AC) as it can provide entry hazard support in the form of either Stealth Rock or Spikes. Zygarde is able to check Ho-Oh, (AC) which is one of the best checks to Calm Mind Arceus-Ground. It can also check Celesteela and Bronzong thanks to Thousand Arrows while also relieving pressure off of Arceus-Ground as the main Primal Groudon and Mega Salamence switch-in. Defog Mega Salamence is an excellent teammate for Calm Mind Arceus-Ground, (AC) as it is able to check Ferrothorn and Ho-Oh while performing the task of removing entry hazards, (AC) which is usually a job done by the Arceus forme of the team. Ho-Oh can be a decent teammate as well thanks to its ability to threaten Steel-types like Bronzong, Celesteela, and Skarmory than that can wall Calm Mind Arceus-Ground. Primal Groudon is also a great teammate as well, since it is able to check Primal Kyogre, (RC) as well as set up Stealth Rock. However,; (ASC) Swords Dance + 3 Attacks Primal Groundon can be very an excellent partner in particular, as it is able to beat the main checks of Arceus-Ground with each (with what?). Mega Diancie can check Ho-Oh as well as provide Stealth Rock support. It can even carry Heal Bell for cleric support and switch into a predicted Toxics as well. Tapu Koko can be ran to provide Electric Terrain support but only when Arceus-Ground is running Thunder as its coverage move. It can also act as an offensive check to Primal Kyogre as well as use Taunt to prevent hazard removal as well as be an offensive check to Primal Kyogre, (AC) while Arceus-Ground on the other hand can check Primal Groudon for Tapu Koko in return.

[STRATEGY COMMENTS]
Other Options
=============

Ice Beam may be run with the Swords Dance set to avoid becoming setup fodder to for Mega Salamence as well as KO Zygarde after hitting it with an Earthquake. Will-O-Wisp can be run on the support sets of Arceus-Ground to cripple physical attackers such as Marshadow, Extreme Killer Arceus, and opposing Arceus-Ground.

Checks and Counters
===================

**Ground-immune (AH) Steel-types**: Pokemon like Celesteela, Bronzong, and Skarmory are immune to Ground-types moves and Arceus-Ground does not have much to hit them with. Celesteela can take any hit and proceed to Leech Seed and cripple it with Toxic. Bronzong can use Arceus-Ground as an open space to set up Stealth Rock then proceed to cripple it with Toxic while Skarmory can take a Stone Edge with ease and phaze Arceus-Ground with Whirlwind or set up Spikes on it.

**Giratina and Giratina-O**: Giratina-O can take any hit from Swords Dance Arceus-Ground and cripple it with Will-O-Wisp or phaze it with Dragon Tail. Giratina is able to take any hit from both offensive variants of Arceus-Ground and cripple it with Toxic and either phaze it with Dragon Tail or proceed to stall it with Rest.

**Zygarde-C**: Zygarde-C may not be able to handle most variants of Arceus-Ground but it can take a +2 Techtonic Rage prior to tranformation even before Power Construct activates and phaze Arceus-Ground with Dragon Tail or cripple it with Glare. However, it must be careful since support variants of Arceus-Ground can often (of course they can run it; that doesn't really add anything) carry Ice Beam, (AC) which can do massive damage.

**Ho-Oh**: Ho-Oh is able to switch into most variants of Arceus-Ground that lack Toxic or Rock-type coverage like Stone Edge. It can take any hit and retaliate back with Toxic + Brave Bird. However, the player must scout to determine what type of Arceus-Ground the opponent is using since Toxic variants are difficult to beat while Stone Edge variants can downright OHKO Ho-Oh.

**Chansey and Blissey**: All sets apart from the Swords Dance set are countered by Chansey and Blissey as they are able to take any special attack with ease and proceed to stall Arceus-Ground with Soft_Boiled. Even Toxic isn't helpful in this case as these two are usually carrying Heal Bell and always have the ability Nature Cure.

**Grass-types** Grass-types like Arceus-Grass and Shaymin-S resist Ground-type STAB. Arceus-Grass is able to switch into Arceus-Ground as it can take any hit thanks to its Grass typing and hit back with Grass Knot which can easily 2HKO it. Shaymin can outspeed Arceus-Ground and OHKO with STAB Seed Flare.

**Water-types**: Water-types like Arceus-Water, Primal Kyogre, and Palkia are able to reliably check most sets of Arceus-Ground thanks to Water STAB. Arceus-Water can take a hit and 2HKO with Judgment while Primal Kyogre and Palkia can OHKO with their respective Water-type STAB. However they must be cautious against Swords Dance Arceus-Ground since Techtonic Rage can deal a ton of damage.

**Status**: All sets of Arceus-Ground are prone to getting crippled from Toxic which will reduce their effectiveness immensely as they can get easily worn down. Swords Dance variants of Arceus-Ground will not be able to function once it gets burned as well. Usually However, teams with support Arceus-Ground can afford to carry a cleric, since they are often seen on stall. (this about rewording this sentence)

**Gothitelle**: Shadow Tag users such as(you mention Mega Gengar elsewhere, and the title is 'Gothitelle', not 'Shadow Tag users' or 'Trappers'. You also only talk about Gothitelle here) Gothitelle can deal with Arceus-Ground. (RP); (ASC) support variants fall prone to getting PP-_(RH)(AS) stalled or KOed after a few Calm Mind boosts from Gothitelle. However, it is unable to check the Swords Dance variant which can easily 3HKO Gothitelle with Earthquake.

**Buzzwole**: Buzzwole takes absolutely nothing from Arceus-Ground's STAB Earthquake or Judgment and Ice Beam does very little as well. This means Buzzwole can switch into any attack of Arceus-Ground and procced to Toxic- stall it.

**Revenge Killers**: Faster Pokemon such as Deoxsys-A, Choice Scarf Yveltal, Mega Gengar, Mega Mewtwo Y, and Choice Scarf Xerneas are able to revenge KO kill a weakened Arceus-Ground, while Mega Gengar can force a trade wtith Destiny Bond and Shaymin-S can OHKO with Life Orb Seed Flare.
 
Last edited:

ckw

Tired
is a Top Tutor Alumnusis a Forum Moderator Alumnusis a Contributor Alumnus
Why is such an important Pokemon still here? I know that this is a HUGE analysis, but really!
[OVERVIEW]

Arceus-Ground's typing gives it a massive advantage over other Arceus formes, (AC) as Ground STAB is resisted only by a handful of types including Bug and Grass, which are fairly uncommon in the tier, and while Flying-types are immune to it. Bug- and Grass-types, they are fairly uncommon in the tier and hit by Rock- or Ice-type coverage. Ground-type STAB alongside Ice- or Rock-type coverage allows Arceus-Ground to check most threats such as Ho-Oh, Mega Salamence, Zygarde-C, and Yveltal. Defensively, Arceus-Ground is great as well, since Ground typing is weak to only three types; two of which are Grass and Ice typing. Grass-type attacks are very rare apart from the uncommon Shaymin-S and Grass Knot Xerneas, (AC) while most Ice-type attacks are from support Arceus formes. The lack of decent attacks super effective against Arceus-Ground and its natural bulk makes it fairly difficult to take down. It also allows Arceus-Ground to check a good number of threats in the metagame, (AC) such as Primal Groudon, Mega Salamence, Mega Gengar, and Rayquaza. Arceus-Ground's ability to check common Stealth Rock setters such as Primal Groudon, Dialga, and Mega Diancie make it a really good Defog-user Defogger as well. Like any other Arceus formes, Arceus-Ground has a great base Speed stat which that allows it to outspeed and check offensive threats like Mega Lucario and Mega Diancie, (AC) but unlike most Arceus other formes, Arceus-Ground is able to take full advantage of its massive movepool and perform many different roles, each catered to the different playstyles it may be used in and, (AC) thus makesing Arceus-Ground one of the most versatile Arceus formes in the metagame. However, every set of Arceus-Ground can be checked by Celesteela while a few other Pokemon like Primal Kyogre and Ho-Oh can check Arceus-Ground depending on the set it's using set. This also means that Arceus-Ground cannot check everything it wants to check running the same set. (RP); (ASC) for example, Ice Beam allows it to check Mega Salamence, Rayquaza, and Zygarde but will become causes Arceus-Ground to be completely walled by Ho-Oh and support Arcceus formes like Arceus-Water and Arceus-Fairy, (RC) because since it cannot fit Toxic which can cripple them for once. It must forgo the ability to check certain Pokemon depending on its set (repetition) Finally, support variants of Arceus-Ground face the same problem as some of the other support Arceus formes since in that it is completely defenseless against Gothitelle.

[SET]
name: Support
move 1: Judgment
move 2: Recover
move 3: Ice Beam / Toxic
move 4: Defog / Stealth Rock
item: Earth Plate
ability: Muiltitype
nature: Timid
evs: 252 HP / 64 Def / 192 Spe

[SET COMMENTS]
Moves
========

Judgment is Arceus-Ground's strongest Ground-type STAB move which, (AC) allowsing it to deal with major threats such as Primal Groudon, Mega Gengar, Mega Lucario, and Mega Diancie while also dealing decent damage to most of the Pokemon it hits with neutrally thanks to its high Base Power. Recover is Arceus-Ground's method of reliable recovery and is required to keep its health high to take hits from physical threats such as Primal Groudon, Mega Lucario, Excadrill, and Mega Salamence. Ice Beam lets Arceus-Ground check threats like Mega Salamence, Rayquaza, Zygarde-C while doing decent damange to Yveltal and Giratina-O. Toxic may be used over Ice Beam if your team already carries checks to Mega Salamence, Rayquaqza, and Zygarde. Toxic allows Arceus-Ground to cripple switch-ins like Lugia and support Arceus formes, which can then be stalled out with the help of Recover. Defog allows Arceus-Ground to remove any entry hazards from both sides of the field. (RP); (AC) Arceus-Ground is able to check all the common Stealth Rock setters like Primal Groudon, Excadrill, and Dialga, letting it suit this role very well. Alternatively, Stealth Rock can also be run to provide entry hazards support to the team. Arceus-Ground tends to have a great lead matchup against most bulky and offensive teams, making it a great Pokemon for the role as well.

Set Details
========

The EV spread of 252 HP / 64 Def / 192 Spe is optimal for Arceus-Ground.; (ASC) the Speed EVs, along with a Timid nature, allow it to outspeed Mega Lucario and everything slower than it. This, allowsing Arceus-Ground to check major offensive threats like Mega Lucario, Adamant Mega Salamence, and Mega Diancie. The rest of the EVs are invested into HP and Defense to maximisze Arceus-Ground's bulk which in order to allows it to take a Double Edge from +1 Mega Salamence. A more bulkier EV spread of 252 HP / 240 Def / 16 Spe can be run as well when if Arceus-Ground is running Defog in its last move slot.; (ASC) this increases Arceus-Ground's physical defense which bulk, allowsing it to take a +2 Precipice Blades from Primal Groudon and better deal with other physical threats (like...). Earth Plate is mandatory for a Ground-type Judgment.

Usage Tips
========

In matchups where the opponent seems likely to lead with Primal Groudon where the opposing Primal Groudon seem to be a great lead, lead with Arceus-Ground so that you can exert pressure right off the bat. This forces a predicted switch which that can be taken advantage of. Stealth Rock variants of Arceus-Ground should attempt to set Stealth them up Rock as early as possible, (AC) since bulkier teams like stall are in need of it to inflict damage to the opposing team on entry. Be aware of certain sets like Fire Blast Primal Groudon that can deal a ton of damage to Arceus-Ground. (RP); (ASC) the best thing to do when in doubt of such a set is to scout with a teammate like Primal Kyogre or Giratina. Similar to most support Arceus formes, Arceus-Ground is also prone to getting trapped and must be played carefully when facing teams containing a Shadow Tag user (maybe give an example of a such a Shadow Tag user?). Defog Arceus-Ground can switch in on Stealth Rock setters like Primal Groudon or and Excadrill to remove entry hazards while forcing it them to switch fairing the Ground-type in fear of Judgment. Use Recover to keep Arceus-Ground's HP as high as possible, since it is requiresd to be near full to safely switch into Primal Groudon, Mega Salamence, and Rayquaza. Avoid getting hit by Toxic as much as possible, (AC) as this that will make it difficult for Arceus-Ground to stay on the field for prolonged periods on the field and of time, thus reducing its effectiveness.

Team Options
========

Both, Stealth Rock and Defog variations of Arceus-Ground appreciate support from clerics such as Clefable, Chansey, and Blissey. Clefable can also provide Wish support, a check to threats such as Geomancy Xerneas and Yveltal, (AC) while in comparison, Chansey is able to stall all sets of Xerneas, Calm Mind Arceus formes, and common Primal Kyogre sets apart from the mixed attacker set (elaborate on said set) whereas Blissey can do pretty much whatever Chansey is able to but sacrifices physical bulk in exchange for having the ability to avoid getting trapped by Shadow Tag users such as Gothitelle and Mega Gengar (optional; I didn't think you were talking about Pursuit trappers). In exchange, Arceus-Ground can provide entry hazard support and a check to multiple physical threats in the metagame, (AC) including Mega Lucario, Primal Groudon, and Mega Salamence. Ho-Oh is very threatening for support Arceus-Ground (why?) making bulkier Pokemon like Lugia, Zygarde-C, and Giratina decent partners. Lugia can appreciates Defog Arceus-Ground removing hazards as well as the ability to abuse Stealth Rock set up by Arceus-Ground using the combination of Substitute and Whirlwind. Giratina can not only deal with Ho-Oh one-on-one but also provide Defog support, which is greatly appreciated by Lugia allows Arceus-Ground to run Stealth Rock over Defog, (we aren't talking about Lugia) and also the ability to phaze setup sweepers with Dragon Tail. This also opens up Arceus-Ground to run Stealth Rock over Defog. Spikes setters like Ferrothorn or Skarmory can pair up with Stealth Rock variants of Arceus-Ground to form a hazard stacking core, (AC) which usually works along withside phazers like Lugia. Ferrothorn can also check Primal Kyogre, Arceus-Water, and Celesteela, (AC) which is a are massive problems to support Arceus-Ground and usually most stall teams. Skarmory also has the ability to check Swords Dance Arceus-Ground variants that can be a threat to stall if the team cannot keep entry hazards off the field. Skarmory is also a reliable Defog user, (AC) making it a good addition to teams with Arceus-Ground, (AC) as both variants appreciate it. Steel-types that this set cannot harm much like Celesteela and Ferrothorn can be very annoying to play against and makes Pokemon like Ho-Oh and Mega Sableye really good teammates. Ho-Oh appreciates Defog Arceus-Ground's ability to remove entry hazards and is able to cripple opposing support Arceus formes, making it easier for non-Toxic variants of Arceus-Ground to set up Stealth Rock. Ho-Oh can check Calm Mind Arceus formes like Arceus-Fairy, (AC) which can setup on Arceus-Ground, especially when it (what is 'it' referring to?) does not carry Toxic. Mega Sableye can not only check the two (two what?) but block them entirely thanks to Magic Bounce. It also relieves pressure off of Arceus-Ground thanks to its pseudo-entry hazard control properties. Arceus-Ground on the other hand can in return check Primal Groudon and Mega Salamence while also removing Stealth Rock which is highly appreciated by Ho-Oh (I thought you already talked about that). Primal Groudon makes a great partner as well, (AC) since it is able to check walls like Celesteela, Skarmory, and Bronzong as well as Fairy-types like Xerneas and Magearna. Lastly, Gothitelle is a major issue for this set of Arceus-Ground, (AC) so Pursuit- trappers like Alolan Muk and Tyranitar can be valuable teammates.

[SET]
name: Swords Dance
move 1: Earthquake
move 2: Stone Edge
move 3: Swords Dance
move 4: Recover / Substitute
item: Groundium Z
ability: Multitype
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Earthquake is Arceus-Ground's strongest physical STAB move, (AC) and it which can be boosted by Swords Dance to hit defensive threats like support Arceus formes and Zygarde really hard. When boosted by Groundium Z, Arceus-Ground is able to use Techtonic Rage, (AC) which is able to OHKO support Arceus formes, Primal Kyogre, and Ferrothorn at +2. Rock-type coverage from in Stone Edge allows Arceus-Ground to OHKO Ho-Oh and 2HKO Yveltal and Mega Salamence. Swords Dance boosts Arceus-Ground which's Attack, allowsing it to OHKO support Arceus formes with +2 Techtonic Rage and needs as well as Zygarde after some chip damage to OHKO Zygarde. Recover increases Arceus-Ground's longevity and makes it easier to set_up with Swords Dance. Alternately, Substitute can be run over Recover can be run to avoid status conditions whilste setting up. This also prevents Arceus-Ground from getting phazed out by Dragon Tail from Pokemon such as Giratina and Zygarde, thus allowing it to using use them as setup fodders. Gravity can be run over Stone Edge which will in order to allow Arceus-Ground to hit all levitating otherwise Ground-immune Pokemon with STAB Earthquake.

Set Details
========

A basic yet effective EV spread of 252 Atk / 4 Def / 252 Spe maximiszes Arceus-Ground's offensive presence, (AC) while the extra boost in Speed from running a Jolly nature allows it Arceus-Ground to outspeed Mega Lucario and Speed- tie with other max speed Arceus formes and Mega Salamence. Groundium Z allows Arceus-Ground to use its Z Move Tectonic Rage. Earth Plate may be used over Groundium Z if the Z-Move slot has already been taken or if the user prefers the consistent damage output from Earthquake over a one-time nuke. (RP); (ASC) it is usually the preferred item when Arceus-Ground is running Substitute as its 4th fourth move, since the set does not require a nuke like Techtonic Rage to deal with bulkier threats like Giratina and Zygarde because Substitute cannot be broken by Dragon Tail, preventing them from phazing Arceus-Ground.

Usage Tips
========

Arceus-Ground is one of the best Swords Dance Arceus forme out there and can fit in most offense and bulky offense teams. Go for Swords Dance when forcing switches on Pokemon like Primal Groudon, Magearna, Mega Diancie, and Ho-Oh to attempt a possible late-game sweep. Substitute should be used on against phazers like Giratina and Zygarde which that use Dragon Tail and cannot break the Substitute. (RP); (ASC) this allows Arceus-Ground to set up on them and potentially sweep. When running Recover, Arceus-Ground has should attempt to set_up on non-Toxic support Arceus formes and Ferrothorn and in order to immensely threaten the opposing team. +4 Techtonic Rage is required to secure an OHKOs on bulky threats like Zygarde and Giratina, (AC) while +2 is enough to OHKO defensive Primal Kyogre. Thus, Arceus-Ground should use its Z-Move cautiously, (AC) as wasting it will make breaking bulkier teams very difficult.

Team Options
========

Swords Dance Arceus-Ground finds a place in most offensive teams, (AC) which uses entry hazard setters like Excadrill, Cloysters, Deoxys-S, and Dialga, making them good partners. (how is their usage on offensive teams make them such good partners? I doubt that is what you were going for, so mention the specific benefits of entry hazards) Geomancy Xerneas appreciates Arceus-Ground's ability to beat Primal Groudon and Magearna. In return, Xerneas can beat threats like Mega Salamence and Giratina-O which that are annoying to face with for Arceus-Ground. It is also one of the most threatening setup sweepers in the tier and to face. It can also weaken threats (such as?) mid-game as well as clean late-game. Dragon Dance Rayquaza and Mega Salamence are both strong physical threats in the tier and (irrelevant) are great partners for Arceus-Ground, (AC) as they can weaken checks to Arceus-Ground like Celesteela and Lugia. Mega Gengar can trap and KO checks like Celesteela and Lugia with Taunt + Hex, making it easier for Arceus-Ground to break the opposing team. (RP); (ASC) furthermore, it is able to force trades that can create holes in the opponent's team which that can later be capitalized upon. Yveltal is great at breaking defensive cores as well and appreciates Arceus-Ground's ability to take out Magearna. Yveltal can also check Marshadow, (AC) which is a massive threat to Swords Dance Arceus formes and, to which Arceus-Ground is no exception. Dual Dance and Mixed Rock Polish Primal Groudon can are very strong sets that help Arceus-Ground in weakening defensive cores and can also sweep late-game as well. Using Primal Groudon has many advantages, (AC) but some of the more significant ones are include having a check to Xerneas and Primal Kyogre.

[SET]
name: Calm Mind
move 1: Judgment
move 2: Ice Beam / Thunder
move 3: Calm Mind
move 4: Recover
item: Earth Plate
ability: Multitype
nature: Timid
evs: 252 HP / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Judgment is Arceus-Ground's strongest special Ground-type STAB which can be boosted by Calm Mind and (that is self-evident) option, (AC) which allows it to check common threats in the tier like Primal Groudon, Mega Lucario, Mega Diancie, and Mega Gengar while also hitting the majority of the tier for decent neutral damage. Ice Beam hits most of the threats that Judgment cannot like Mega Salamence, Yveltal, Giratina-O, and Lugia, thus requiring lesser Pokemon (such as?) to be removed before attempting to sweep with Arceus-Ground. (how are the two statements related?) Thunder may be run over Ice Beam to hit Ho-Oh, Primal Kyogre, and Celesteela for super_effective damage, (AC) which would otherwise check Arceus-Ground, while also letting it Arceus-Ground to hit Lugia and Yveltal for a ton of damage. (RP); (ASC) however, this comes at the cost of not being able to OHKO Mega Salamence. Calm Mind boosts Arceus-Ground's Special Attack and Special Defense which, (AC) letsting it OHKO Primal Groudon with +1 Judgment. This and allowsing it to sweep once all its checks have been removed. Recover is mandatory on this set of Arceus-Ground, (AC) as it is required for increasing longevity, (AC) which makes it easier to set up Calm Minds and embrace Arceus-Ground's defensive usefulness.

Set Details
========

A simple EV spread of 252 HP / 4 Def / 252 Spe maximizes Arceus-Ground's natural bulk and allows it to be able to Speed- (RH) tie with opposing max (what do you mean by that?) base 120 Speed Pokemon (add examples of said 'base 120 Speed Pokemon') thanks to having a Timid nature as well. Earth Plate is required for a Ground-type STAB Judgment.

Usage Tips
========

Calm Mind Arceus-Ground essentially works very similarly to the support set (please don't reference other sets; each set should be able to stand alone) apart from the fact that it can late-game sweep and cannot afford to carry support moves like Toxic. Arceus-Ground requires checks such as Celesteela, Ho-Oh, and Primal Kyogre to be weakened or KOed before attempting to Calm Mind and sweep. Arceus-Ground can switch into Primal Groudon and force it to switch into checks like Celesteela and Ho-Oh. (RP), (AC) which Thunder variants can take deal heavy damage to with Thunder, making it easier to sweep late game.

Team Options
========

Yveltal makes a great teammate thanks to its ability to weaken defensive cores enough to the point where Calm Mind Arceus-Ground can come in safely and sweep. Ferrothorn can check Primal Kyogre, Arceus-Water, and wall Celesteela, (AC) which makes making it a decent partner, (AC) as it can provide entry hazard support in the form of either Stealth Rock or Spikes. Zygarde is able to check Ho-Oh, (AC) which is one of the best checks to Calm Mind Arceus-Ground. It can also check Celesteela and Bronzong thanks to Thousand Arrows while also relieving pressure off of Arceus-Ground as the main Primal Groudon and Mega Salamence switch-in. Defog Mega Salamence is an excellent teammate for Calm Mind Arceus-Ground, (AC) as it is able to check Ferrothorn and Ho-Oh while performing the task of removing entry hazards, (AC) which is usually a job done by the Arceus forme of the team. Ho-Oh can be a decent teammate as well thanks to its ability to threaten Steel-types like Bronzong, Celesteela, and Skarmory than that can wall Calm Mind Arceus-Ground. Primal Groudon is also a great teammate as well, since it is able to check Primal Kyogre, (RC) as well as set up Stealth Rock. However,; (ASC) Swords Dance + 3 Attacks Primal Groundon can be very an excellent partner in particular, as it is able to beat the main checks of Arceus-Ground with each (with what?). Mega Diancie can check Ho-Oh as well as provide Stealth Rock support. It can even carry Heal Bell for cleric support and switch into a predicted Toxics as well. Tapu Koko can be ran to provide Electric Terrain support but only when Arceus-Ground is running Thunder as its coverage move. It can also act as an offensive check to Primal Kyogre as well as use Taunt to prevent hazard removal as well as be an offensive check to Primal Kyogre, (AC) while Arceus-Ground on the other hand can check Primal Groudon for Tapu Koko in return.

[STRATEGY COMMENTS]
Other Options
=============

Ice Beam may be run with the Swords Dance set to avoid becoming setup fodder to for Mega Salamence as well as KO Zygarde after hitting it with an Earthquake. Will-O-Wisp can be run on the support sets of Arceus-Ground to cripple physical attackers such as Marshadow, Extreme Killer Arceus, and opposing Arceus-Ground.

Checks and Counters
===================

**Ground-immune (AH) Steel-types**: Pokemon like Celesteela, Bronzong, and Skarmory are immune to Ground-types moves and Arceus-Ground does not have much to hit them with. Celesteela can take any hit and proceed to Leech Seed and cripple it with Toxic. Bronzong can use Arceus-Ground as an open space to set up Stealth Rock then proceed to cripple it with Toxic while Skarmory can take a Stone Edge with ease and phaze Arceus-Ground with Whirlwind or set up Spikes on it.

**Giratina and Giratina-O**: Giratina-O can take any hit from Swords Dance Arceus-Ground and cripple it with Will-O-Wisp or phaze it with Dragon Tail. Giratina is able to take any hit from both offensive variants of Arceus-Ground and cripple it with Toxic and either phaze it with Dragon Tail or proceed to stall it with Rest.

**Zygarde-C**: Zygarde-C may not be able to handle most variants of Arceus-Ground but it can take a +2 Techtonic Rage prior to tranformation even before Power Construct activates and phaze Arceus-Ground with Dragon Tail or cripple it with Glare. However, it must be careful since support variants of Arceus-Ground can often (of course they can run it; that doesn't really add anything) carry Ice Beam, (AC) which can do massive damage.

**Ho-Oh**: Ho-Oh is able to switch into most variants of Arceus-Ground that lack Toxic or Rock-type coverage like Stone Edge. It can take any hit and retaliate back with Toxic + Brave Bird. However, the player must scout to determine what type of Arceus-Ground the opponent is using since Toxic variants are difficult to beat while Stone Edge variants can downright OHKO Ho-Oh.

**Chansey and Blissey**: All sets apart from the Swords Dance set are countered by Chansey and Blissey as they are able to take any special attack with ease and proceed to stall Arceus-Ground with Soft_Boiled. Even Toxic isn't helpful in this case as these two are usually carrying Heal Bell and always have the ability Nature Cure.

**Grass-types** Grass-types like Arceus-Grass and Shaymin-S resist Ground-type STAB. Arceus-Grass is able to switch into Arceus-Ground as it can take any hit thanks to its Grass typing and hit back with Grass Knot which can easily 2HKO it. Shaymin can outspeed Arceus-Ground and OHKO with STAB Seed Flare.

**Water-types**: Water-types like Arceus-Water, Primal Kyogre, and Palkia are able to reliably check most sets of Arceus-Ground thanks to Water STAB. Arceus-Water can take a hit and 2HKO with Judgment while Primal Kyogre and Palkia can OHKO with their respective Water-type STAB. However they must be cautious against Swords Dance Arceus-Ground since Techtonic Rage can deal a ton of damage.

**Status**: All sets of Arceus-Ground are prone to getting crippled from Toxic which will reduce their effectiveness immensely as they can get easily worn down. Swords Dance variants of Arceus-Ground will not be able to function once it gets burned as well. Usually However, teams with support Arceus-Ground can afford to carry a cleric, since they are often seen on stall. (this about rewording this sentence)

**Gothitelle**: Shadow Tag users such as(you mention Mega Gengar elsewhere, and the title is 'Gothitelle', not 'Shadow Tag users' or 'Trappers'. You also only talk about Gothitelle here) Gothitelle can deal with Arceus-Ground. (RP); (ASC) support variants fall prone to getting PP-_(RH)(AS) stalled or KOed after a few Calm Mind boosts from Gothitelle. However, it is unable to check the Swords Dance variant which can easily 3HKO Gothitelle with Earthquake.

**Buzzwole**: Buzzwole takes absolutely nothing from Arceus-Ground's STAB Earthquake or Judgment and Ice Beam does very little as well. This means Buzzwole can switch into any attack of Arceus-Ground and procced to Toxic- stall it.

**Revenge Killers**: Faster Pokemon such as Deoxsys-A, Choice Scarf Yveltal, Mega Gengar, Mega Mewtwo Y, and Choice Scarf Xerneas are able to revenge KO kill a weakened Arceus-Ground, while Mega Gengar can force a trade wtith Destiny Bond and Shaymin-S can OHKO with Life Orb Seed Flare.
Added some parts of your check, thnxs
 

Lumari

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add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 1/2
[OVERVIEW]

Arceus-Ground's typing gives it a massive advantage over other Arceus formes, as Ground STAB is resisted only by a handful of types including Bug and Grass, which are fairly uncommon in the tier, and while Flying-types are immune to it, they are hit by Rock- or Ice-type Arceus-Ground's coverage. Ground-type STAB alongside Ice- or Rock-type coverage allows Arceus-Ground to check most threats such as Ho-Oh, Mega Salamence, Zygarde-C, and Yveltal. Defensively, Arceus-Ground is great as well, since its Ground typing is leaves it weak to only three types, (comma) two of which are Grass and Ice typing. Grass-type attacks are very rare apart from the uncommon Shaymin-S and Grass Knot Xerneas, while most Ice-type attacks are from support Arceus formes. The lack of decent attacks super effective against Arceus-Ground and its natural bulk makes make it fairly difficult to take down. It also allows Arceus-Ground to check a good number of threats in the metagame, such as Primal Groudon, Mega Salamence, Mega Gengar, and Rayquaza. Arceus-Ground's ability to check common Stealth Rock setters such as Primal Groudon, Dialga, and Mega Diancie make makes it a really good Defogger as well. Like any other Arceus forme, Arceus-Ground has a great base Speed stat that allows it to outspeed and check offensive threats like Mega Lucario and Mega Diancie, but unlike most other formes, Arceus-Ground is able to take full advantage of its massive movepool and perform many different roles, each catered to the different playstyles it may be used in, thus making Arceus-Ground one of the most versatile Arceus formes in the metagame. (should be the first sentence) However, every set of Arceus-Ground can be checked by Celesteela, (AC) while a few other Pokemon like Primal Kyogre and Ho-Oh can check Arceus-Ground depending on the its set. This also means that Arceus-Ground cannot check everything it wants to check running the same set; for example, Ice Beam allows it to check Mega Salamence, Rayquaza, and Zygarde but causes Arceus-Ground to be completely walled by Ho-Oh and support Arceus formes like Arceus-Water and Arceus-Fairy because it cannot fit Toxic. Finally, support variants of Arceus-Ground face the same problem as some of the other support Arceus formes in that it is they are completely defenseless against Gothitelle.

[SET]
name: Support
move 1: Judgment
move 2: Recover
move 3: Ice Beam / Toxic
move 4: Defog / Stealth Rock
item: Earth Plate
ability: Multitype
nature: Timid
evs: 252 HP / 64 Def / 192 Spe

[SET COMMENTS]
Moves
========

Judgment is Arceus-Ground's strongest Ground-type STAB move, allowing it to deal with major threats such as Primal Groudon, Mega Gengar, Mega Lucario, and Mega Diancie while also dealing decent damage to most of the Pokemon it hits with neutrally thanks to its high base power Base Power. Recover is Arceus-Ground's method of reliable recovery and is required to keep its health high to take hits from physical threats such as Primal Groudon, Mega Lucario, Excadrill, and Mega Salamence. Ice Beam lets Arceus-Ground check threats like Mega Salamence, Rayquaza, and Zygarde-C while doing decent damange to Yveltal and Giratina-O. Toxic may be used over Ice Beam if your team already carries checks to Mega Salamence, Rayquaza, and Zygarde, (comma) Toxic allows allowing Arceus-Ground to cripple switch-ins like Lugia and support Arceus formes, which can then be stalled out with the help of Recover. Defog allows Arceus-Ground to remove any entry hazards from both sides of the field; Arceus-Ground is able to check all the common Stealth Rock setters like Primal Groudon, Excadrill, and Dialga, letting it suit this role very well. Alternatively, Stealth Rock can also be run to provide entry hazards support to the team. Arceus-Ground tends to have a great lead matchup against most bulky and offensive teams, making it a great Pokemon for the role as well.

Set Details
========

The EV spread of 252 HP / 64 Def / 192 Spe is optimal for Arceus-Ground; the Speed EVs, along with a Timid nature, allow it to outspeed Mega Lucario and everything slower than it, allowing Arceus-Ground to check major offensive threats like Mega Lucario, Adamant Mega Salamence, and Mega Diancie. The rest of the EVs are invested into HP and Defense to maximize Arceus-Ground's bulk in order to allow it to take a Double-Edge (AH) from +1 Mega Salamence. A more bulkier EV spread of 252 HP / 240 Def / 16 Spe can be run if Arceus-Ground is running Defog; this increases Arceus-Ground's physical bulk, allowing it to take a +2 Precipice Blades from Primal Groudon and better deal with other physical threats like Mega Salamence and Marshadow. Earth Plate is mandatory for a Ground-type Judgment.

Usage Tips
========

In matchups where the opponent seems likely to lead with Primal Groudon, lead with Arceus-Ground so that you can exert pressure right off the bat. This forces a predicted switch that can be taken advantage of. Stealth Rock variants of Arceus-Ground should attempt to set Stealth Rock as early as possible, since bulkier teams like stall need it to inflict damage to the opposing team. Be aware of certain sets like Fire Blast Primal Groudon that can deal a ton of damage to Arceus-Ground; the best thing to do when in doubt of such a set is to scout with a teammate like Primal Kyogre or Giratina. Similarly to most support Arceus formes, Arceus-Ground is also prone to getting trapped and must be played carefully when facing teams with a Shadow Tag user. Defog Arceus-Ground can switch in on Stealth Rock setters like Primal Groudon and Excadrill to remove entry hazards while forcing them to switch in fear of Judgment. Use Recover to keep Arceus-Ground's HP as high as possible, since it is required to be near full to safely switch into Primal Groudon, Mega Salamence, and Rayquaza. Avoid getting hit by Toxic as much as possible, as that will make it difficult for Arceus-Ground to stay on the field for prolonged periods of time, thus reducing its effectiveness.

Team Options
========

Both (RC) Stealth Rock and Defog variations of Arceus-Ground appreciate support from clerics such as Clefable, Chansey, and Blissey. Clefable can also provide Wish support (RC) and a check to threats such as Geomancy Xerneas and Yveltal, while in comparison, Chansey is able to stall all sets of Xerneas, Calm Mind Arceus formes, and most Primal Kyogre sets whereas Blissey can do pretty much whatever Chansey is able to but sacrifices physical bulk in exchange for the ability to avoid getting trapped by Shadow Tag users such as Gothitelle and Mega Gengar. In exchange, Arceus-Ground can provide entry hazard support and a check to multiple physical threats in the metagame, including Mega Lucario, Primal Groudon, and Mega Salamence. Ho-Oh is very threatening for support Arceus-Ground, (AC) making bulkier Pokemon like Lugia, Zygarde-C, and Giratina decent partners. Lugia appreciates Defog Arceus-Ground removing hazards as well as the ability to abuse exploit Stealth Rock set up by Arceus-Ground using the combination of Substitute and Whirlwind. Giratina can not only deal with Ho-Oh one-on-one but also provide Defog support, which allows Arceus-Ground to run Stealth Rock over Defog, (comma) and the ability to phaze setup sweepers with Dragon Tail. Spikes setters like Ferrothorn or and Skarmory can pair up with Stealth Rock variants of Arceus-Ground to form a hazard stacking core, which usually works alongside phazers like Lugia. Ferrothorn can also check Primal Kyogre, Arceus-Water, and Celesteela, which are massive problems to support Arceus-Ground and usually most stall teams. Skarmory also has the ability to check Swords Dance Arceus-Ground variants that can be a threat to stall if the team cannot keep entry hazards off the field. Skarmory is also a reliable Defog user, making it a good addition to teams with Arceus-Ground, as both variants appreciate it. Steel-types that this set cannot harm much like Celesteela and Ferrothorn can be very annoying to play against and makes Pokemon like Ho-Oh and Mega Sableye really good teammates. Ho-Oh appreciates Defog Arceus-Ground's ability to remove entry hazards and is able to cripple opposing support Arceus formes, making it easier for non-Toxic variants of Arceus-Ground to set up Stealth Rock. Ho-Oh can check Calm Mind Arceus formes like Arceus-Fairy, which can setup on Arceus-Ground, especially when Arceus-Ground does not carry Toxic. Mega Sableye can not only check Ferrothorn and Celesteela but also shut them down entirely thanks to Magic Bounce. It also relieves pressure off of Arceus-Ground thanks to its pseudo-entry hazard control properties. Arceus-Ground can in return check Primal Groudon and Mega Salamence while also removing Stealth Rock. Primal Groudon makes a great partner as well, since it is able to check walls like Celesteela, Skarmory, and Bronzong as well as Fairy-types like Xerneas and Magearna. Lastly, Gothitelle is a major issue for Arceus-Ground, so Pursuit trappers like Alolan Muk and Tyranitar can be valuable teammates.

[SET]
name: Swords Dance
move 1: Earthquake
move 2: Stone Edge
move 3: Swords Dance
move 4: Recover / Substitute
item: Groundium Z
ability: Multitype
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Earthquake is Arceus-Ground's strongest physical STAB move, and it can be boosted by Swords Dance to hit defensive threats like support Arceus formes and Zygarde really hard. When boosted by Groundium Z, it enables Arceus-Ground is able to use Tectonic Rage, which is able to OHKO support Arceus formes, Primal Kyogre, and Ferrothorn at +2. Rock-type coverage in Stone Edge allows Arceus-Ground to OHKO Ho-Oh and 2HKO Yveltal and Mega Salamence. Swords Dance boosts Arceus-Ground's Attack, allowing it to OHKO support Arceus formes with +2 Tectonic Rage as well as Zygarde after some chip damage. Recover increases Arceus-Ground's longevity and makes it easier to set_up with set up Swords Dance. Alternately, Substitute can be run over Recover can to avoid status conditions while setting up. This also prevents Arceus-Ground from getting phazed out by Dragon Tail from Pokemon such as Giratina and Zygarde, allowing it to use them as setup fodder. Gravity can be run over Stone Edge in order to allow Arceus-Ground to hit all otherwise Ground-immune Pokemon with STAB Earthquake.

Set Details
========

A basic yet effective EV spread of 252 Atk / 4 Def / 252 Spe maximizes Arceus-Ground's offensive presence, while the extra boost in Speed from running a Jolly nature allows Arceus-Ground to outspeed Mega Lucario and Speed tie (RH) with other maximum Speed Arceus formes and Mega Salamence. Groundium Z allows Arceus-Ground to use Tectonic Rage. Earth Plate may be used over Groundium Z if the Z-Move slot has already been taken or if the user prefers the consistent damage output from Earthquake over a one-time nuke; it is usually the preferred item when Arceus-Ground is running Substitute as its fourth move, since the set does not require a nuke like Tectonic Rage to deal with bulkier threats like Giratina and Zygarde because Substitute cannot be broken by Dragon Tail, preventing them from phazing Arceus-Ground.

Usage Tips
========

Arceus-Ground is one of the best Swords Dance Arceus forme out there and can fit in most offense and bulky offense teams. Go for Swords Dance when forcing switches on Pokemon like Primal Groudon, Magearna, Mega Diancie, and Ho-Oh to attempt a possible late-game sweep. Substitute should be used against phazers like Giratina and Zygarde that use Dragon Tail and cannot break the Substitute; this allows Arceus-Ground to set up on them and potentially sweep. When running Recover, Arceus-Ground should attempt to set_up set up on non-Toxic support Arceus formes and Ferrothorn in order to immensely threaten the opposing team. +4 Tectonic Rage is required to secure OHKOs on bulky threats like Zygarde and Giratina, while +2 is enough to OHKO defensive Primal Kyogre. Thus, Arceus-Ground should use its Z-Move cautiously, as wasting it will make breaking bulkier teams very difficult.

Team Options
========

Swords Dance Arceus-Ground finds a place in most offensive teams that often take the advantage of entry hazard setters like Excadrill, Cloysters, Deoxys-S, and Dialga to weaken threats as they switch in, making them good partners. Geomancy Xerneas appreciates Arceus-Ground's ability to beat Primal Groudon and Magearna. In return, Xerneas can beat threats like Mega Salamence and Giratina-O that are annoying for Arceus-Ground to face. It can also weaken threats like Celesteela and Zygarde mid-game as well as clean late-game. Dragon Dance Rayquaza and Mega Salamence are great partners for Arceus-Ground, as they can weaken checks to Arceus-Ground like Celesteela and Lugia. Mega Gengar can trap and KO checks like Celesteela and Lugia with Taunt + Hex, making it easier for Arceus-Ground to break the opposing team; furthermore, it is able to force trades that can create holes in the opponent's team that can later be capitalized upon. Yveltal is great at breaking defensive cores as well and appreciates Arceus-Ground's ability to take out Magearna. Yveltal can also check Marshadow, which is a massive threat to Swords Dance Arceus formes, to which Arceus-Ground is no exception. Dual Double Dance and Mixed mixed Rock Polish Primal Groudon can help Arceus-Ground in weakening defensive cores and can also sweep late-game. Using Primal Groudon has many advantages, but some of the more significant ones include having a check to Xerneas and Primal Kyogre.

[SET]
name: Calm Mind
move 1: Judgment
move 2: Ice Beam / Thunder
move 3: Calm Mind
move 4: Recover
item: Earth Plate
ability: Multitype
nature: Timid
evs: 252 HP / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Judgment is Arceus-Ground's strongest special Ground-type STAB option, which allows it to check common threats in the tier like Primal Groudon, Mega Lucario, Mega Diancie, and Mega Gengar while also hitting the majority of the tier for decent neutral damage. Ice Beam hits most of the threats that Judgment cannot like Mega Salamence, Yveltal, Giratina-O, and Lugia, thus requiring lesser Pokemon to be removed before attempting to sweep with Arceus-Ground. Thunder may be run over Ice Beam to hit Ho-Oh, Primal Kyogre, and Celesteela for super_effective super effective damage, which would otherwise check Arceus-Ground, while also letting it hit Lugia and Yveltal for a ton of damage; however, this comes at the cost of not being able to OHKO Mega Salamence. Calm Mind boosts Arceus-Ground's Special Attack and Special Defense, letting it OHKO Primal Groudon with +1 Judgment and allowing it to sweep once all its checks have been removed. Recover is mandatory, as it is required for increasing longevity, which makes it easier to set up Calm Minds and embrace Arceus-Ground's defensive usefulness.

Set Details
========

A simple EV spread of 252 HP / 4 Def / 252 Spe maximizes Arceus-Ground's natural bulk while running a Timid nature lets it Speed tie with opposing maximum Speed base 120 Speed Pokemon. Earth Plate is required for a Ground-type STAB Judgment.

Usage Tips
========

Calm Mind Arceus-Ground essentially works very similarly to the support set as it can be switched into common physical threats like Primal Groudon, Mega Salamence, and Mega Lucario and proceed to force them out. (AP) This letting lets this set work really well in bulkier teams, as the defensive prowess of Arceus-Ground still remain remains. This set is able to sweep late-game sweep with Judgment and a coverage move but cannot afford to carry support moves like Toxic, Defog, and Stealth Rock. Arceus-Ground requires checks such as Celesteela, Ho-Oh, and Primal Kyogre to be weakened or KOed before attempting to Calm Mind and sweep. Arceus-Ground can switch into Primal Groudon and force it to switch into checks like Celesteela and Ho-Oh, which Thunder variants can deal heavy damage to with Thunder, making it easier to sweep late-game. (AH)

Team Options
========

Yveltal makes a great teammate thanks to its ability to weaken defensive cores to the point where Calm Mind Arceus-Ground can come in safely and sweep. Ferrothorn can check Primal Kyogre, check Arceus-Water, and wall Celesteela, making it a decent partner, as it can and provide entry hazard support in the form of either Stealth Rock or Spikes, making it a decent partner. Zygarde is able to check Ho-Oh, one of the best checks to Calm Mind Arceus-Ground. It can also check Celesteela and Bronzong thanks to Thousand Arrows while also relieving pressure off of Arceus-Ground as the main Primal Groudon and Mega Salamence switch-in. Defog Mega Salamence is an excellent teammate for Calm Mind Arceus-Ground, as it is able to check Ferrothorn and Ho-Oh while performing the task of removing entry hazards, which is usually a job done by the Arceus forme of the team. Ho-Oh can be a decent teammate as well thanks to its ability to threaten Steel-types like Bronzong, Celesteela, and Skarmory that can wall Calm Mind Arceus-Ground. Primal Groudon is also a great teammate, since it is able to check Primal Kyogre as well as set up Stealth Rock. However, Swords Dance + 3 Attacks Primal Groudon can be very an excellent partner in particular, as it is able to beat the main checks to Arceus-Ground like Celesteela and Ho-Oh with its STAB attacks and coverage. Mega Diancie can check Ho-Oh as well as provide Stealth Rock support. It can even carry Heal Bell for cleric support and switch into a predicted Toxics as well. Tapu Koko can be ran run to provide Electric Terrain support, (AC) but only when Arceus-Ground is running Thunder as its coverage move. It can also act as an offensive check to Primal Kyogre as well as use Taunt to prevent hazard removal, while Arceus-Ground can check Primal Groudon for Tapu Koko in return.

[STRATEGY COMMENTS]
Other Options
=============

Ice Beam may be run with the Swords Dance set to avoid becoming setup fodder for Mega Salamence as well as KO Zygarde after hitting it with an Earthquake. Will-O-Wisp can be run on support sets of Arceus-Ground to cripple physical attackers such as Marshadow, Extreme Killer Arceus, and opposing Arceus-Ground.

Checks and Counters
===================

**Ground-immune Steel-types**: Pokemon like Celesteela, Bronzong, and Skarmory are immune to Ground-type moves, (AC) and Arceus-Ground does not have much to hit them with. Celesteela can take any hit and proceed to use Leech Seed and cripple it Arceus-Ground with Toxic. Bronzong can use Arceus-Ground as an open space to set up Stealth Rock then and proceed to cripple it with Toxic, (AC) while Skarmory can take a Stone Edge with ease and phaze Arceus-Ground with Whirlwind or set up Spikes on it.

**Giratina and Giratina-O**: Giratina-O can take any hit from Swords Dance Arceus-Ground and cripple it with Will-O-Wisp or phaze it with Dragon Tail. Giratina is able to take any hit from both offensive variants of Arceus-Ground and cripple it with Toxic and either phaze it with Dragon Tail or proceed to stall it with Rest.

**Zygarde-C**: Zygarde-C may not be able to handle most variants of Arceus-Ground, (AC) but it can take a +2 Tectonic Rage even before Power Construct activates and phaze Arceus-Ground with Dragon Tail or cripple it with Glare. However, it must be careful, (AC) since support variants of Arceus-Ground often carry Ice Beam, which can do massive damage.

**Ho-Oh**: Ho-Oh is able to switch into variants of Arceus-Ground that lack Toxic or Rock-type coverage like Stone Edge. It can take any hit and retaliate back with Toxic + Brave Bird. However, the player must scout to determine what type of Arceus-Ground the opponent is using, (AC) since Toxic variants are difficult to beat while Stone Edge variants can downright OHKO Ho-Oh.

**Chansey and Blissey**: All sets apart from the Swords Dance set are countered by Chansey and Blissey, (AC) as they are able to take any special attack with ease and proceed to stall Arceus-Ground with Soft-Boiled. Even Toxic isn't helpful in this case, (AC) as these two usually carry Heal Bell and always have the ability Nature Cure.

**Grass-types**: (colon) Grass-types like Arceus-Grass and Shaymin-S resist Arceus-Ground's Ground-type STABattacks. Arceus-Grass is able to switch into Arceus-Ground as it can take any hit thanks to its Grass typing and hit back with Grass Knot, (AC) which can easily 2HKO it. Shaymin can outspeed Arceus-Ground and OHKO with STAB Seed Flare.

**Water-types**: Water-types like Arceus-Water, Primal Kyogre, and Palkia are able to reliably check most sets of Arceus-Ground thanks to Water STAB. Arceus-Water can take a hit and 2HKO with Judgment while Primal Kyogre and Palkia can OHKO with their respective Water-type STAB attacks. However they must be cautious against Swords Dance Arceus-Ground, (AC) since Tectonic Rage can deal a ton of damage.

**Status**: All sets of Arceus-Ground are prone to getting crippled from vulnerable to Toxic, (AC) which will reduce their effectiveness immensely as they can get easily worn down. Swords Dance variants of Arceus-Ground will not be able to function once it gets they get burned as well. However, support variants of Arceus-Ground are often used in stall teams, (AC) which are often forced to carry a cleric anyways anyway, (AC) making status less of an issue.

**Gothitelle**: Gothitelle can deal with support variants of Arceus-Ground, as they fall prone to getting PP stalled or KOed after a few Calm Mind boosts from Gothitelle. However, it is unable to check the Swords Dance variant, (AC) which can easily 3HKO Gothitelle with Earthquake.

**Buzzwole**: Buzzwole takes absolutely nothing from Arceus-Ground's STAB Earthquake or Judgment and Ice Beam does very little as well. This means Buzzwole can switch into any attack of Arceus-Ground and procced proceed to Toxic stall it.

**Revenge Killers**: Faster Pokemon such as Deoxys-A, Choice Scarf Yveltal, Mega Gengar, Mega Mewtwo Y, and Choice Scarf Xerneas are able to revenge kill a weakened Arceus-Ground, while Mega Gengar can force a trade with Destiny Bond and Shaymin-S can OHKO with Life Orb Seed Flare.
 
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GP 1/2
[OVERVIEW]

Arceus-Ground's typing gives it a massive advantage over other Arceus formes, as Ground STAB is resisted only by a handful of types including Bug and Grass, which are fairly uncommon in the tier, and while Flying-types are immune to it, they are hit by Rock- or Ice-type Arceus-Ground's coverage. Ground-type STAB alongside Ice- or Rock-type coverage allows Arceus-Ground to check most threats such as Ho-Oh, Mega Salamence, Zygarde-C, and Yveltal. Defensively, Arceus-Ground is great as well, since its Ground typing is leaves it weak to only three types, (comma) two of which are Grass and Ice typing. Grass-type attacks are very rare apart from the uncommon Shaymin-S and Grass Knot Xerneas, while most Ice-type attacks are from support Arceus formes. The lack of decent attacks super effective against Arceus-Ground and its natural bulk makes make it fairly difficult to take down. It also allows Arceus-Ground to check a good number of threats in the metagame, such as Primal Groudon, Mega Salamence, Mega Gengar, and Rayquaza. Arceus-Ground's ability to check common Stealth Rock setters such as Primal Groudon, Dialga, and Mega Diancie make makes it a really good Defogger as well. Like any other Arceus forme, Arceus-Ground has a great base Speed stat that allows it to outspeed and check offensive threats like Mega Lucario and Mega Diancie, but unlike most other formes, Arceus-Ground is able to take full advantage of its massive movepool and perform many different roles, each catered to the different playstyles it may be used in, thus making Arceus-Ground one of the most versatile Arceus formes in the metagame. (should be the first sentence) However, every set of Arceus-Ground can be checked by Celesteela, (AC) while a few other Pokemon like Primal Kyogre and Ho-Oh can check Arceus-Ground depending on the its set. This also means that Arceus-Ground cannot check everything it wants to check running the same set; for example, Ice Beam allows it to check Mega Salamence, Rayquaza, and Zygarde but causes Arceus-Ground to be completely walled by Ho-Oh and support Arceus formes like Arceus-Water and Arceus-Fairy because it cannot fit Toxic. Finally, support variants of Arceus-Ground face the same problem as some of the other support Arceus formes in that it is they are completely defenseless against Gothitelle.

[SET]
name: Support
move 1: Judgment
move 2: Recover
move 3: Ice Beam / Toxic
move 4: Defog / Stealth Rock
item: Earth Plate
ability: Multitype
nature: Timid
evs: 252 HP / 64 Def / 192 Spe

[SET COMMENTS]
Moves
========

Judgment is Arceus-Ground's strongest Ground-type STAB move, allowing it to deal with major threats such as Primal Groudon, Mega Gengar, Mega Lucario, and Mega Diancie while also dealing decent damage to most of the Pokemon it hits with neutrally thanks to its high base power Base Power. Recover is Arceus-Ground's method of reliable recovery and is required to keep its health high to take hits from physical threats such as Primal Groudon, Mega Lucario, Excadrill, and Mega Salamence. Ice Beam lets Arceus-Ground check threats like Mega Salamence, Rayquaza, and Zygarde-C while doing decent damange to Yveltal and Giratina-O. Toxic may be used over Ice Beam if your team already carries checks to Mega Salamence, Rayquaza, and Zygarde, (comma) Toxic allows allowing Arceus-Ground to cripple switch-ins like Lugia and support Arceus formes, which can then be stalled out with the help of Recover. Defog allows Arceus-Ground to remove any entry hazards from both sides of the field; Arceus-Ground is able to check all the common Stealth Rock setters like Primal Groudon, Excadrill, and Dialga, letting it suit this role very well. Alternatively, Stealth Rock can also be run to provide entry hazards support to the team. Arceus-Ground tends to have a great lead matchup against most bulky and offensive teams, making it a great Pokemon for the role as well.

Set Details
========

The EV spread of 252 HP / 64 Def / 192 Spe is optimal for Arceus-Ground; the Speed EVs, along with a Timid nature, allow it to outspeed Mega Lucario and everything slower than it, allowing Arceus-Ground to check major offensive threats like Mega Lucario, Adamant Mega Salamence, and Mega Diancie. The rest of the EVs are invested into HP and Defense to maximize Arceus-Ground's bulk in order to allow it to take a Double-Edge (AH) from +1 Mega Salamence. A more bulkier EV spread of 252 HP / 240 Def / 16 Spe can be run if Arceus-Ground is running Defog; this increases Arceus-Ground's physical bulk, allowing it to take a +2 Precipice Blades from Primal Groudon and better deal with other physical threats like Mega Salamence and Marshadow. Earth Plate is mandatory for a Ground-type Judgment.

Usage Tips
========

In matchups where the opponent seems likely to lead with Primal Groudon, lead with Arceus-Ground so that you can exert pressure right off the bat. This forces a predicted switch that can be taken advantage of. Stealth Rock variants of Arceus-Ground should attempt to set Stealth Rock as early as possible, since bulkier teams like stall need it to inflict damage to the opposing team. Be aware of certain sets like Fire Blast Primal Groudon that can deal a ton of damage to Arceus-Ground; the best thing to do when in doubt of such a set is to scout with a teammate like Primal Kyogre or Giratina. Similarly to most support Arceus formes, Arceus-Ground is also prone to getting trapped and must be played carefully when facing teams with a Shadow Tag user. Defog Arceus-Ground can switch in on Stealth Rock setters like Primal Groudon and Excadrill to remove entry hazards while forcing them to switch in fear of Judgment. Use Recover to keep Arceus-Ground's HP as high as possible, since it is required to be near full to safely switch into Primal Groudon, Mega Salamence, and Rayquaza. Avoid getting hit by Toxic as much as possible, as that will make it difficult for Arceus-Ground to stay on the field for prolonged periods of time, thus reducing its effectiveness.

Team Options
========

Both (RC) Stealth Rock and Defog variations of Arceus-Ground appreciate support from clerics such as Clefable, Chansey, and Blissey. Clefable can also provide Wish support (RC) and a check to threats such as Geomancy Xerneas and Yveltal, while in comparison, Chansey is able to stall all sets of Xerneas, Calm Mind Arceus formes, and most Primal Kyogre sets whereas Blissey can do pretty much whatever Chansey is able to but sacrifices physical bulk in exchange for the ability to avoid getting trapped by Shadow Tag users such as Gothitelle and Mega Gengar. In exchange, Arceus-Ground can provide entry hazard support and a check to multiple physical threats in the metagame, including Mega Lucario, Primal Groudon, and Mega Salamence. Ho-Oh is very threatening for support Arceus-Ground, (AC) making bulkier Pokemon like Lugia, Zygarde-C, and Giratina decent partners. Lugia appreciates Defog Arceus-Ground removing hazards as well as the ability to abuse exploit Stealth Rock set up by Arceus-Ground using the combination of Substitute and Whirlwind. Giratina can not only deal with Ho-Oh one-on-one but also provide Defog support, which allows Arceus-Ground to run Stealth Rock over Defog, (comma) and the ability to phaze setup sweepers with Dragon Tail. Spikes setters like Ferrothorn or and Skarmory can pair up with Stealth Rock variants of Arceus-Ground to form a hazard stacking core, which usually works alongside phazers like Lugia. Ferrothorn can also check Primal Kyogre, Arceus-Water, and Celesteela, which are massive problems to support Arceus-Ground and usually most stall teams. Skarmory also has the ability to check Swords Dance Arceus-Ground variants that can be a threat to stall if the team cannot keep entry hazards off the field. Skarmory is also a reliable Defog user, making it a good addition to teams with Arceus-Ground, as both variants appreciate it. Steel-types that this set cannot harm much like Celesteela and Ferrothorn can be very annoying to play against and makes Pokemon like Ho-Oh and Mega Sableye really good teammates. Ho-Oh appreciates Defog Arceus-Ground's ability to remove entry hazards and is able to cripple opposing support Arceus formes, making it easier for non-Toxic variants of Arceus-Ground to set up Stealth Rock. Ho-Oh can check Calm Mind Arceus formes like Arceus-Fairy, which can setup on Arceus-Ground, especially when Arceus-Ground does not carry Toxic. Mega Sableye can not only check Ferrothorn and Celesteela but also shut them down entirely thanks to Magic Bounce. It also relieves pressure off of Arceus-Ground thanks to its pseudo-entry hazard control properties. Arceus-Ground can in return check Primal Groudon and Mega Salamence while also removing Stealth Rock. Primal Groudon makes a great partner as well, since it is able to check walls like Celesteela, Skarmory, and Bronzong as well as Fairy-types like Xerneas and Magearna. Lastly, Gothitelle is a major issue for Arceus-Ground, so Pursuit trappers like Alolan Muk and Tyranitar can be valuable teammates.

[SET]
name: Swords Dance
move 1: Earthquake
move 2: Stone Edge
move 3: Swords Dance
move 4: Recover / Substitute
item: Groundium Z
ability: Multitype
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Earthquake is Arceus-Ground's strongest physical STAB move, and it can be boosted by Swords Dance to hit defensive threats like support Arceus formes and Zygarde really hard. When boosted by Groundium Z, it enables Arceus-Ground is able to use Tectonic Rage, which is able to OHKO support Arceus formes, Primal Kyogre, and Ferrothorn at +2. Rock-type coverage in Stone Edge allows Arceus-Ground to OHKO Ho-Oh and 2HKO Yveltal and Mega Salamence. Swords Dance boosts Arceus-Ground's Attack, allowing it to OHKO support Arceus formes with +2 Tectonic Rage as well as Zygarde after some chip damage. Recover increases Arceus-Ground's longevity and makes it easier to set_up with set up Swords Dance. Alternately, Substitute can be run over Recover can to avoid status conditions while setting up. This also prevents Arceus-Ground from getting phazed out by Dragon Tail from Pokemon such as Giratina and Zygarde, allowing it to use them as setup fodder. Gravity can be run over Stone Edge in order to allow Arceus-Ground to hit all otherwise Ground-immune Pokemon with STAB Earthquake.

Set Details
========

A basic yet effective EV spread of 252 Atk / 4 Def / 252 Spe maximizes Arceus-Ground's offensive presence, while the extra boost in Speed from running a Jolly nature allows Arceus-Ground to outspeed Mega Lucario and Speed tie (RH) with other maximum Speed Arceus formes and Mega Salamence. Groundium Z allows Arceus-Ground to use Tectonic Rage. Earth Plate may be used over Groundium Z if the Z-Move slot has already been taken or if the user prefers the consistent damage output from Earthquake over a one-time nuke; it is usually the preferred item when Arceus-Ground is running Substitute as its fourth move, since the set does not require a nuke like Tectonic Rage to deal with bulkier threats like Giratina and Zygarde because Substitute cannot be broken by Dragon Tail, preventing them from phazing Arceus-Ground.

Usage Tips
========

Arceus-Ground is one of the best Swords Dance Arceus forme out there and can fit in most offense and bulky offense teams. Go for Swords Dance when forcing switches on Pokemon like Primal Groudon, Magearna, Mega Diancie, and Ho-Oh to attempt a possible late-game sweep. Substitute should be used against phazers like Giratina and Zygarde that use Dragon Tail and cannot break the Substitute; this allows Arceus-Ground to set up on them and potentially sweep. When running Recover, Arceus-Ground should attempt to set_up set up on non-Toxic support Arceus formes and Ferrothorn in order to immensely threaten the opposing team. +4 Tectonic Rage is required to secure OHKOs on bulky threats like Zygarde and Giratina, while +2 is enough to OHKO defensive Primal Kyogre. Thus, Arceus-Ground should use its Z-Move cautiously, as wasting it will make breaking bulkier teams very difficult.

Team Options
========

Swords Dance Arceus-Ground finds a place in most offensive teams that often take the advantage of entry hazard setters like Excadrill, Cloysters, Deoxys-S, and Dialga to weaken threats as they switch in, making them good partners. Geomancy Xerneas appreciates Arceus-Ground's ability to beat Primal Groudon and Magearna. In return, Xerneas can beat threats like Mega Salamence and Giratina-O that are annoying for Arceus-Ground to face. It can also weaken threats like Celesteela and Zygarde mid-game as well as clean late-game. Dragon Dance Rayquaza and Mega Salamence are great partners for Arceus-Ground, as they can weaken checks to Arceus-Ground like Celesteela and Lugia. Mega Gengar can trap and KO checks like Celesteela and Lugia with Taunt + Hex, making it easier for Arceus-Ground to break the opposing team; furthermore, it is able to force trades that can create holes in the opponent's team that can later be capitalized upon. Yveltal is great at breaking defensive cores as well and appreciates Arceus-Ground's ability to take out Magearna. Yveltal can also check Marshadow, which is a massive threat to Swords Dance Arceus formes, to which Arceus-Ground is no exception. Dual Double Dance and Mixed mixed Rock Polish Primal Groudon can help Arceus-Ground in weakening defensive cores and can also sweep late-game. Using Primal Groudon has many advantages, but some of the more significant ones include having a check to Xerneas and Primal Kyogre.

[SET]
name: Calm Mind
move 1: Judgment
move 2: Ice Beam / Thunder
move 3: Calm Mind
move 4: Recover
item: Earth Plate
ability: Multitype
nature: Timid
evs: 252 HP / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Judgment is Arceus-Ground's strongest special Ground-type STAB option, which allows it to check common threats in the tier like Primal Groudon, Mega Lucario, Mega Diancie, and Mega Gengar while also hitting the majority of the tier for decent neutral damage. Ice Beam hits most of the threats that Judgment cannot like Mega Salamence, Yveltal, Giratina-O, and Lugia, thus requiring lesser Pokemon to be removed before attempting to sweep with Arceus-Ground. Thunder may be run over Ice Beam to hit Ho-Oh, Primal Kyogre, and Celesteela for super_effective super effective damage, which would otherwise check Arceus-Ground, while also letting it hit Lugia and Yveltal for a ton of damage; however, this comes at the cost of not being able to OHKO Mega Salamence. Calm Mind boosts Arceus-Ground's Special Attack and Special Defense, letting it OHKO Primal Groudon with +1 Judgment and allowing it to sweep once all its checks have been removed. Recover is mandatory, as it is required for increasing longevity, which makes it easier to set up Calm Minds and embrace Arceus-Ground's defensive usefulness.

Set Details
========

A simple EV spread of 252 HP / 4 Def / 252 Spe maximizes Arceus-Ground's natural bulk while running a Timid nature lets it Speed tie with opposing maximum Speed base 120 Speed Pokemon. Earth Plate is required for a Ground-type STAB Judgment.

Usage Tips
========

Calm Mind Arceus-Ground essentially works very similarly to the support set as it can be switched into common physical threats like Primal Groudon, Mega Salamence, and Mega Lucario and proceed to force them out. (AP) This letting lets this set work really well in bulkier teams, as the defensive prowess of Arceus-Ground still remain remains. This set is able to sweep late-game sweep with Judgment and a coverage move but cannot afford to carry support moves like Toxic, Defog, and Stealth Rock. Arceus-Ground requires checks such as Celesteela, Ho-Oh, and Primal Kyogre to be weakened or KOed before attempting to Calm Mind and sweep. Arceus-Ground can switch into Primal Groudon and force it to switch into checks like Celesteela and Ho-Oh, which Thunder variants can deal heavy damage to with Thunder, making it easier to sweep late-game. (AH)

Team Options
========

Yveltal makes a great teammate thanks to its ability to weaken defensive cores to the point where Calm Mind Arceus-Ground can come in safely and sweep. Ferrothorn can check Primal Kyogre, check Arceus-Water, and wall Celesteela, making it a decent partner, as it can and provide entry hazard support in the form of either Stealth Rock or Spikes, making it a decent partner. Zygarde is able to check Ho-Oh, one of the best checks to Calm Mind Arceus-Ground. It can also check Celesteela and Bronzong thanks to Thousand Arrows while also relieving pressure off of Arceus-Ground as the main Primal Groudon and Mega Salamence switch-in. Defog Mega Salamence is an excellent teammate for Calm Mind Arceus-Ground, as it is able to check Ferrothorn and Ho-Oh while performing the task of removing entry hazards, which is usually a job done by the Arceus forme of the team. Ho-Oh can be a decent teammate as well thanks to its ability to threaten Steel-types like Bronzong, Celesteela, and Skarmory that can wall Calm Mind Arceus-Ground. Primal Groudon is also a great teammate, since it is able to check Primal Kyogre as well as set up Stealth Rock. However, Swords Dance + 3 Attacks Primal Groudon can be very an excellent partner in particular, as it is able to beat the main checks to Arceus-Ground like Celesteela and Ho-Oh with its STAB attacks and coverage. Mega Diancie can check Ho-Oh as well as provide Stealth Rock support. It can even carry Heal Bell for cleric support and switch into a predicted Toxics as well. Tapu Koko can be ran run to provide Electric Terrain support, (AC) but only when Arceus-Ground is running Thunder as its coverage move. It can also act as an offensive check to Primal Kyogre as well as use Taunt to prevent hazard removal, while Arceus-Ground can check Primal Groudon for Tapu Koko in return.

[STRATEGY COMMENTS]
Other Options
=============

Ice Beam may be run with the Swords Dance set to avoid becoming setup fodder for Mega Salamence as well as KO Zygarde after hitting it with an Earthquake. Will-O-Wisp can be run on support sets of Arceus-Ground to cripple physical attackers such as Marshadow, Extreme Killer Arceus, and opposing Arceus-Ground.

Checks and Counters
===================

**Ground-immune Steel-types**: Pokemon like Celesteela, Bronzong, and Skarmory are immune to Ground-type moves, (AC) and Arceus-Ground does not have much to hit them with. Celesteela can take any hit and proceed to use Leech Seed and cripple it Arceus-Ground with Toxic. Bronzong can use Arceus-Ground as an open space to set up Stealth Rock then and proceed to cripple it with Toxic, (AC) while Skarmory can take a Stone Edge with ease and phaze Arceus-Ground with Whirlwind or set up Spikes on it.

**Giratina and Giratina-O**: Giratina-O can take any hit from Swords Dance Arceus-Ground and cripple it with Will-O-Wisp or phaze it with Dragon Tail. Giratina is able to take any hit from both offensive variants of Arceus-Ground and cripple it with Toxic and either phaze it with Dragon Tail or proceed to stall it with Rest.

**Zygarde-C**: Zygarde-C may not be able to handle most variants of Arceus-Ground, (AC) but it can take a +2 Tectonic Rage even before Power Construct activates and phaze Arceus-Ground with Dragon Tail or cripple it with Glare. However, it must be careful, (AC) since support variants of Arceus-Ground often carry Ice Beam, which can do massive damage.

**Ho-Oh**: Ho-Oh is able to switch into variants of Arceus-Ground that lack Toxic or Rock-type coverage like Stone Edge. It can take any hit and retaliate back with Toxic + Brave Bird. However, the player must scout to determine what type of Arceus-Ground the opponent is using, (AC) since Toxic variants are difficult to beat while Stone Edge variants can downright OHKO Ho-Oh.

**Chansey and Blissey**: All sets apart from the Swords Dance set are countered by Chansey and Blissey, (AC) as they are able to take any special attack with ease and proceed to stall Arceus-Ground with Soft-Boiled. Even Toxic isn't helpful in this case, (AC) as these two usually carry Heal Bell and always have the ability Nature Cure.

**Grass-types**: (colon) Grass-types like Arceus-Grass and Shaymin-S resist Arceus-Ground's Ground-type STABattacks. Arceus-Grass is able to switch into Arceus-Ground as it can take any hit thanks to its Grass typing and hit back with Grass Knot, (AC) which can easily 2HKO it. Shaymin can outspeed Arceus-Ground and OHKO with STAB Seed Flare.

**Water-types**: Water-types like Arceus-Water, Primal Kyogre, and Palkia are able to reliably check most sets of Arceus-Ground thanks to Water STAB. Arceus-Water can take a hit and 2HKO with Judgment while Primal Kyogre and Palkia can OHKO with their respective Water-type STAB attacks. However they must be cautious against Swords Dance Arceus-Ground, (AC) since Tectonic Rage can deal a ton of damage.

**Status**: All sets of Arceus-Ground are prone to getting crippled from vulnerable to Toxic, (AC) which will reduce their effectiveness immensely as they can get easily worn down. Swords Dance variants of Arceus-Ground will not be able to function once it gets they get burned as well. However, support variants of Arceus-Ground are often used in stall teams, (AC) which are often forced to carry a cleric anyways anyway, (AC) making status less of an issue.

**Gothitelle**: Gothitelle can deal with support variants of Arceus-Ground, as they fall prone to getting PP stalled or KOed after a few Calm Mind boosts from Gothitelle. However, it is unable to check the Swords Dance variant, (AC) which can easily 3HKO Gothitelle with Earthquake.

**Buzzwole**: Buzzwole takes absolutely nothing from Arceus-Ground's STAB Earthquake or Judgment and Ice Beam does very little as well. This means Buzzwole can switch into any attack of Arceus-Ground and procced proceed to Toxic stall it.

**Revenge Killers**: Faster Pokemon such as Deoxys-A, Choice Scarf Yveltal, Mega Gengar, Mega Mewtwo Y, and Choice Scarf Xerneas are able to revenge kill a weakened Arceus-Ground, while Mega Gengar can force a trade with Destiny Bond and Shaymin-S can OHKO with Life Orb Seed Flare.
Implemented, thanks!
 

GP 2/2
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[OVERVIEW]

Arceus-Ground's typing STAB gives it a massive advantage over other Arceus formes, as Ground STAB is resisted only by a handful of types including Bug and Grass, which are fairly uncommon types in the tier, and Flying-types are Flying, which is hit by Arceus-Ground's coverage. Ground-type STAB alongside Ice- or Rock-type coverage allows Arceus-Ground to check most threats, (comma) including such as Ho-Oh, Mega Salamence, Zygarde-C, and Yveltal. Defensively, Arceus-Ground is great as well, since its Ground typing leaves it weak to only three types, two of which are Grass and Ice. Grass-type attacks are very rare apart from the uncommon Shaymin-S and Grass Knot Xerneas, while most Ice-type attacks are from support Arceus formes. The lack of decent attacks that are super effective against Arceus-Ground and combined with its natural bulk makes it fairly difficult to take down. It These factors also allows Arceus-Ground to check a good number of threats in the metagame, such as Primal Groudon, Mega Salamence, Mega Gengar, and Rayquaza. Arceus-Ground's ability to check common Stealth Rock setters such as Primal Groudon, Dialga, and Mega Diancie makes it a really good Defogger as well. Like any other Arceus forme, Arceus-Ground has a great base Speed stat that allows it to outspeed and check offensive threats like Mega Lucario and Mega Diancie, but unlike most other formes, Arceus-Ground is able to take full advantage of its massive movepool and perform many different roles, each catered to the different playstyles it may be used in, thus making Arceus-Ground it one of the most versatile Arceus formes in the metagame. However, every set of Arceus-Ground set can be checked by Celesteela, while and a few other Pokemon like Primal Kyogre and Ho-Oh can check Arceus-Ground depending on the its set. This also means that Arceus-Ground cannot check everything it wants to check running the same with one set; for example, Ice Beam allows it to check Mega Salamence, Rayquaza, and Zygarde but causes Arceus-Ground it to be completely walled by Ho-Oh and support Arceus formes like Arceus-Water and Arceus-Fairy because it cannot fit Toxic. Finally, support variants of Arceus-Ground face the same problem as some of the other support Arceus formes in that they are completely defenseless against Gothitelle.

[SET]
name: Support
move 1: Judgment
move 2: Recover
move 3: Ice Beam / Toxic
move 4: Defog / Stealth Rock
item: Earth Plate
ability: Multitype
nature: Timid
evs: 252 HP / 64 Def / 192 Spe

[SET COMMENTS]
Moves
========

Judgment is Arceus-Ground's strongest Ground-type STAB move, allowing it to deal with major threats such as Primal Groudon, Mega Gengar, Mega Lucario, and Mega Diancie while also dealing decent damage to most of the Pokemon it hits neutrally thanks to its high Base Power that are hit neutrally. Recover is Arceus-Ground's method of reliable recovery and is required to keep its health high to consistently take hits from physical threats such as Primal Groudon, Mega Lucario, Excadrill, and Mega Salamence. Ice Beam lets Arceus-Ground check threats like Mega Salamence, Rayquaza, and Zygarde-C while doing decent damange to Yveltal and Giratina-O. Toxic may be used over Ice Beam if your team already carries checks to Mega Salamence, Rayquaza, and Zygarde, allowing Arceus-Ground to cripple switch-ins like Lugia and support Arceus formes, which can then be stalled out with the help of Recover. Defog allows Arceus-Ground to remove any entry hazards from both sides of the field; Arceus-Ground is able to check all the common Stealth Rock setters like Primal Groudon, Excadrill, and Dialga, letting so it suits this role very well. Alternatively, Stealth Rock can also be run to provide entry hazards support to the team. Arceus-Ground tends to have a great lead matchup against most bulky and offensive teams, making it a great Pokemon for the role as well.

Set Details
========

The EV spread of 252 HP / 64 Def / 192 Spe is optimal for Arceus-Ground; the Arceus-Ground's Speed EVs, (comma) along with a Timid nature, (comma) allow it Arceus-Ground to outspeed Mega Lucario and everything slower than it, allowing Arceus-Ground to so that it can check major offensive threats like Mega Lucario, Adamant Mega Salamence, and Mega Diancie. The rest of the EVs are invested into HP and Defense to maximize Arceus-Ground's bulk in order to and allow it to take a Double-Edge from +1 Mega Salamence. A bulkier EV spread of 252 HP / 240 Def / 16 Spe can be run if Arceus-Ground is running Defog; this increases Arceus-Ground's physical bulk, allowing it to take a +2 Precipice Blades from Primal Groudon and better deal with other physical threats like Mega Salamence and Marshadow. Earth Plate is mandatory for a Ground-type Judgment.

Usage Tips
========

In matchups where the opponent seems likely to lead with Primal Groudon, lead with Arceus-Ground so that you can exert pressure right off the bat. This forces a predicted switch that can be taken advantage of. Stealth Rock variants of Arceus-Ground should attempt to set Stealth Rock as early as possible, since bulkier teams like stall need it to inflict damage to on the opposing team. Be aware of certain sets like Fire Blast Primal Groudon, (comma) which that can deal a ton of damage to Arceus-Ground; the best thing to do when in doubt suspecting the presence of such a set is to scout with a teammate like Primal Kyogre or Giratina. Similarly to most support Arceus formes, Arceus-Ground is prone to getting trapped and therefore must be played carefully when facing teams with a Shadow Tag user. Defog Arceus-Ground can switch in on Stealth Rock setters like Primal Groudon and Excadrill to remove entry hazards while forcing them to switch in fear of Judgment. Use Recover to keep Arceus-Ground's HP as high as possible, since it is required to be near full HP to safely switch into Primal Groudon, Mega Salamence, and Rayquaza. Avoid getting Arceus-Ground hit by Toxic as much as possible, as that will make it difficult for Arceus-Ground to stay on the field for prolonged substantial periods of time, thus reducing its effectiveness.

Team Options
========

Both Stealth Rock and Defog variations of Arceus-Ground appreciate support from clerics such as Clefable, Chansey, and Blissey. Clefable can also provide Wish support and a check to threats such as Geomancy Xerneas and Yveltal, while in comparison, Chansey is able to stall all sets of Xerneas, Calm Mind Arceus formes, and most Primal Kyogre sets, (comma) and whereas Blissey can do pretty much whatever Chansey is able to but sacrifices physical bulk in exchange for the ability to avoid getting trapped by Shadow Tag users such as Gothitelle and Mega Gengar. In exchange, Arceus-Ground can provide entry hazard support and a check to multiple physical threats in the metagame, including Mega Lucario, Primal Groudon, and Mega Salamence. Ho-Oh is very threatening for to support Arceus-Ground, making bulkier Pokemon like Lugia, Zygarde-C, and Giratina decent partners. Lugia appreciates Defog Arceus-Ground removing hazards as well as the ability to and can exploit Stealth Rock set up by Arceus-Ground using the combination of Substitute and Whirlwind. Giratina can not only deal with Ho-Oh one-on-one but also provide Defog support, which allows Arceus-Ground to run Stealth Rock over Defog, and phaze setup sweepers with Dragon Tail. Spikes setters like Ferrothorn and Skarmory can pair up with Stealth Rock variants of Arceus-Ground to form a hazard stacking core, which usually works alongside phazers like Lugia. Ferrothorn can also check Primal Kyogre, Arceus-Water, and Celesteela, which are massive problems to support Arceus-Ground and usually most stall teams. Skarmory also has the ability to check Swords Dance Arceus-Ground variants, (comma) which that can be a threat to stall if the team cannot keep entry hazards off the field. Skarmory is also a reliable Defog user. Steel-types that this set cannot harm much like Celesteela and Ferrothorn can be very annoying to play against and makes Pokemon like Ho-Oh and Mega Sableye really good teammates. Ho-Oh appreciates Defog Arceus-Ground's ability to remove entry hazards and is able to cripple opposing support Arceus formes, making it easier for non-Toxic variants of Arceus-Ground to set up Stealth Rock. Ho-Oh can check Calm Mind Arceus formes like Arceus-Fairy, which can set(space)up on Arceus-Ground, especially when Arceus-Ground does not carry Toxic. Mega Sableye can not only check Ferrothorn and Celesteela but also shut them Ferrothorn and Celesteela down entirely thanks to Magic Bounce. It also relieves pressure off of Arceus-Ground thanks to its pseudo- form of entry hazard control properties. Arceus-Ground can in return check Primal Groudon and Mega Salamence while also removing Stealth Rock. Primal Groudon makes a great partner as well, since it is able to check walls like Celesteela, Skarmory, and Bronzong as well as Fairy-types like Xerneas and Magearna. Lastly, Gothitelle is a major issue for Arceus-Ground, so Pursuit trappers like Alolan Muk and Tyranitar can be valuable teammates.

[SET]
name: Swords Dance
move 1: Earthquake
move 2: Stone Edge
move 3: Swords Dance
move 4: Recover / Substitute
item: Groundium Z
ability: Multitype
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Earthquake is Arceus-Ground's strongest physical STAB move, and it can be boosted by Swords Dance to hit defensive threats like support Arceus formes and Zygarde really hard. When boosted by Groundium Z, it enables Arceus-Ground to use Tectonic Rage, which is able to OHKO support Arceus formes, Primal Kyogre, and Ferrothorn at +2. Rock-type coverage in Stone Edge allows Arceus-Ground to OHKO Ho-Oh and 2HKO Yveltal and Mega Salamence. Swords Dance boosts Arceus-Ground's Attack, allowing it to OHKO support Arceus formes with +2 Tectonic Rage as well as Zygarde after some chip damage. Recover increases Arceus-Ground's longevity and makes it easier to set up Swords Dance. Alternately, Substitute can be run over Recover can to avoid status conditions while setting up. This It also prevents Arceus-Ground from getting phazed by Dragon Tail from Pokemon such as Giratina and Zygarde, allowing it to use them as setup fodder. Gravity can be run over Stone Edge in order to allow Arceus-Ground to hit all otherwise Ground-immune Pokemon with STAB Earthquake.

Set Details
========

A basic yet effective EV spread of 252 Atk / 4 Def / 252 Spe maximizes Arceus-Ground's offensive presence, while the extra boost in Speed from running a Jolly nature allows Arceus-Ground to outspeed Mega Lucario and Speed tie with other maximum Speed Arceus formes and Mega Salamence. Groundium Z allows Arceus-Ground to use Tectonic Rage. Earth Plate may be used over Groundium Z if the Z-Move slot has already been taken or if the user you prefers the consistent damage output from Earthquake over a one-time nuke; it is usually the preferred item when Arceus-Ground is running Substitute as its fourth move, since the such a set does not require a nuke like Tectonic Rage to deal with bulkier threats like Giratina and Zygarde.

Usage Tips
========

Arceus-Ground is one of the best Swords Dance Arceus forme out there and can fit in most offense and bulky offense teams. (would this not be better under Team Options?) Go for Swords Dance when forcing switches on from Pokemon like Primal Groudon, Magearna, Mega Diancie, and Ho-Oh to attempt a possible late-game sweep. Substitute should be used against phazers like Giratina and Zygarde that use Dragon Tail and cannot break the Arceus-Ground's substitute like Giratina and Zygarde; this allows Arceus-Ground to set up on them and potentially sweep. When running Recover, Arceus-Ground should attempt to set up on non-Toxic support Arceus formes and Ferrothorn in order to immensely threaten the opposing team. +4 Tectonic Rage is required to secure OHKOs on bulky threats like Zygarde and Giratina, while +2 is enough to OHKO defensive Primal Kyogre. Thus, Arceus-Ground should use its Z-Move cautiously, as wasting it will make breaking through bulkier teams very difficult.

Team Options
========

Swords Dance Arceus-Ground finds a place in most offensive teams that often take the advantage of entry hazard setters like Excadrill, Cloysters, Deoxys-S, and Dialga to weaken threats as they switch in, making them good partners. Geomancy Xerneas appreciates Arceus-Ground's ability to beat Primal Groudon and Magearna. In return, Xerneas can beat threats like Mega Salamence and Giratina-O, (comma) which that are annoying for Arceus-Ground to face. It can also weaken threats like Celesteela and Zygarde mid-game as well as clean late-game. Dragon Dance Rayquaza and Mega Salamence are great partners for Arceus-Ground, as they can weaken checks to Arceus-Ground like Celesteela and Lugia. Mega Gengar can trap and KO checks like Celesteela and Lugia with Taunt + Hex, making it easier for Arceus-Ground to break through the opposing team; furthermore, it is able to force trades that can create holes in the opponent's team that can later be capitalized upon. Yveltal is great at breaking beating defensive cores as well and appreciates Arceus-Ground's ability to take out Magearna. Yveltal can also check Marshadow, which is a massive threat to Swords Dance Arceus formes, to which Arceus-Ground is no exception. Double Dance and or mixed Rock Polish Primal Groudon can help Arceus-Ground in weakening defensive cores and can also sweep late-game. Using Primal Groudon has many advantages, but some one of the more significant ones include is having a check to Xerneas and Primal Kyogre.

[SET]
name: Calm Mind
move 1: Judgment
move 2: Ice Beam / Thunder
move 3: Calm Mind
move 4: Recover
item: Earth Plate
ability: Multitype
nature: Timid
evs: 252 HP / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Judgment is Arceus-Ground's strongest special Ground-type STAB option, which allows it to check common threats in the tier like Primal Groudon, Mega Lucario, Mega Diancie, and Mega Gengar while also hitting the majority of the tier for decent neutral damage. Ice Beam hits most of the threats that Judgment cannot, (comma) like Mega Salamence, Yveltal, Giratina-O, and Lugia, thus requiring lesser fewer Pokemon to be removed before attempting to sweep with Arceus-Ground. Thunder may be run over Ice Beam to hit Ho-Oh, Primal Kyogre, and Celesteela for super effective damage, which would otherwise check Arceus-Ground, while also letting it hit hitting Lugia and Yveltal for a ton of damage; however, this comes at the cost of not being able to OHKO Mega Salamence. Calm Mind boosts Arceus-Ground's Special Attack and Special Defense, letting it OHKO Primal Groudon with +1 Judgment and allowing it to sweep once all of its checks have been removed. Recover is mandatory, as it is required for increasing longevity, which makes it easier to set up Calm Minds and embrace Arceus-Ground's defensive usefulness utility.

Set Details
========

A simple EV spread of 252 HP / 4 Def / 252 Spe maximizes Arceus-Ground's natural overall bulk, (comma) and while running a Timid nature lets it at least Speed tie with opposing maximum Speed base 120 Speed Pokemon. Earth Plate is required for a Ground-type STAB Judgment.

Usage Tips
========

Calm Mind Arceus-Ground can be switched into common physical threats like Primal Groudon, Mega Salamence, and Mega Lucario and proceed to force them out. This lets this set work really well in on bulkier teams, as the defensive prowess of Arceus-Ground still remains. This set is able to sweep late-game with Judgment and a coverage move but cannot afford to carry support moves like Toxic, Defog, and Stealth Rock. Arceus-Ground requires checks such as Celesteela, Ho-Oh, and Primal Kyogre to be weakened or KOed before attempting to use Calm Mind and sweep. Arceus-Ground can switch into Primal Groudon and force it to switch into checks like Celesteela and Ho-Oh, which Thunder variants can deal heavy damage to with Thunder, making it easier to sweep late-game.

Team Options
========

Yveltal makes a great teammate thanks to its ability to weaken defensive cores to the point where Calm Mind Arceus-Ground can come in safely and sweep. Ferrothorn can check Primal Kyogre, check Arceus-Water, wall Celesteela, and provide entry hazard support in the form of either Stealth Rock or Spikes, making it a decent partner. Zygarde is able to check Ho-Oh, one of the best checks to Calm Mind Arceus-Ground. It can also check Celesteela and Bronzong thanks to Thousand Arrows while also relieving pressure off Arceus-Ground as the main Primal Groudon and Mega Salamence switch-in. Defog Mega Salamence is an excellent teammate for Calm Mind Arceus-Ground, as it is able to check Ferrothorn and Ho-Oh while performing the task of removing entry hazards, which is usually a job done by the Arceus forme of the team. Ho-Oh can be a decent teammate as well thanks to its ability to threaten Steel-types like Bronzong, Celesteela, and Skarmory that can wall Calm Mind Arceus-Ground like Bronzong, Celesteela, and Skarmory. Primal Groudon is also a great teammate, since it is able to check Primal Kyogre as well as set up Stealth Rock. However, Swords Dance + 3 Attacks Primal Groudon can be an excellent partner in particular, as it is able to beat the main checks to Arceus-Ground like Celesteela and Ho-Oh with its STAB attacks and coverage. Mega Diancie can check Ho-Oh as well as provide Stealth Rock support. It can even carry Heal Bell for cleric support and switch into a predicted Toxics as well Toxic. Tapu Koko can be run to provide Electric Terrain support, but that is only useful when Arceus-Ground is running Thunder as its coverage move. It can also act as an offensive check to Primal Kyogre as well as and use Taunt to prevent hazard removal, while Arceus-Ground can check Primal Groudon for Tapu Koko in return.

[STRATEGY COMMENTS]
Other Options
=============

Ice Beam may be run with the Swords Dance set to avoid becoming setup fodder for Mega Salamence as well as and KO Zygarde after hitting it with an Earthquake. Will-O-Wisp can be run on support sets of Arceus-Ground to cripple physical attackers such as Marshadow, Extreme Killer Arceus, and opposing Arceus-Ground.

Checks and Counters
===================

**Ground-immune Steel-types**: Pokemon like Celesteela, Bronzong, and Skarmory are immune to Ground-type moves, and Arceus-Ground does not have much to hit them with. Celesteela can take any hit and proceed to use Leech Seed and cripple Arceus-Ground with Toxic. Bronzong can use Arceus-Ground as an open space opportunity to set up Stealth Rock and proceed to cripple it with Toxic, while Skarmory can take a Stone Edge with ease and phaze Arceus-Ground with Whirlwind or set up Spikes on it.

**Giratina and Giratina-O**: Giratina-O can take any hit from Swords Dance Arceus-Ground and cripple it with Will-O-Wisp or phaze it with Dragon Tail. Giratina is able to take any hit from both either offensive variants of Arceus-Ground, (comma) and cripple it with Toxic, (comma) and either phaze it with Dragon Tail or proceed to stall it with Rest.

**Zygarde-C**: Zygarde-C may not be able to handle most variants of Arceus-Ground, but it can take a +2 Tectonic Rage even before Power Construct activates and phaze Arceus-Ground with Dragon Tail or cripple it with Glare. However, it must be careful, since support variants of Arceus-Ground often carry Ice Beam, which can do massive damage.

**Ho-Oh**: Ho-Oh is able to switch into variants of Arceus-Ground that lack Toxic or Rock-type coverage like Stone Edge. It can take any hit and retaliate with Toxic + Brave Bird. However, the player Ho-Oh user must scout to determine what type of Arceus-Ground the opponent is using, since Toxic variants are difficult to beat while and Stone Edge variants can downright OHKO Ho-Oh.

**Chansey and Blissey**: All Arceus-Ground sets apart from the Swords Dance set are countered by Chansey and Blissey, as they are able to take any special attack with ease and proceed to stall Arceus-Ground with Soft-Boiled. Even Toxic isn't helpful in this case, as these two usually carry Heal Bell and always have the ability Nature Cure.

**Grass-types**: Grass-types like Arceus-Grass and Shaymin-S resist Arceus-Ground's Ground-type STAB(space)attacks. Arceus-Grass is able to switch into Arceus-Ground and hit back with Grass Knot, which can easily 2HKO it. Shaymin can outspeed Arceus-Ground and OHKO with STAB Seed Flare.

**Water-types**: Water-types like Arceus-Water, Primal Kyogre, and Palkia are able to reliably check most sets of Arceus-Ground sets thanks to Water-type STAB. Arceus-Water can take a hit and 2HKO with Judgment, (comma) while Primal Kyogre and Palkia can OHKO with their respective Water-type STAB attacks. However, (comma) they must be cautious against Swords Dance Arceus-Ground, since Tectonic Rage can deal a ton of damage.

**Status**: All sets of Arceus-Ground sets are vulnerable to Toxic, which will reduce their effectiveness immensely. Swords Dance variants of Arceus-Ground will not be able to function once they get burned as well. However, support variants of Arceus-Ground are often used in stall teams, which are often forced to carry a cleric anyway, making status less of an issue.

**Gothitelle**: Gothitelle can deal with support variants of Arceus-Ground, as they fall prone to getting PP stalled or KOed after a few Calm Mind boosts from Gothitelle. However, it is unable to check the Swords Dance variant, which can easily 3HKO Gothitelle it with Earthquake.

**Buzzwole**: Buzzwole takes absolutely nothing from Arceus-Ground's STAB Earthquake or Judgment, (comma) and Ice Beam does very little as well. This means Buzzwole can switch into any attack of Arceus-Ground's attacks and proceed to Toxic stall it.

**Revenge Killers**: Faster Pokemon such as Deoxys-A, Choice Scarf Yveltal, Mega Gengar, Mega Mewtwo Y, and Choice Scarf Xerneas are able to revenge kill a weakened Arceus-Ground, while Mega Gengar can force a trade with Destiny Bond and Shaymin-S can OHKO with Life Orb Seed Flare. (per)
 
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[OVERVIEW]

Arceus-Ground's typing STAB gives it a massive advantage over other Arceus formes, as Ground STAB is resisted only by a handful of types including Bug and Grass, which are fairly uncommon types in the tier, and Flying-types are Flying, which is hit by Arceus-Ground's coverage. Ground-type STAB alongside Ice- or Rock-type coverage allows Arceus-Ground to check most threats, (comma) including such as Ho-Oh, Mega Salamence, Zygarde-C, and Yveltal. Defensively, Arceus-Ground is great as well, since its Ground typing leaves it weak to only three types, two of which are Grass and Ice. Grass-type attacks are very rare apart from the uncommon Shaymin-S and Grass Knot Xerneas, while most Ice-type attacks are from support Arceus formes. The lack of decent attacks that are super effective against Arceus-Ground and combined with its natural bulk makes it fairly difficult to take down. It These factors also allows Arceus-Ground to check a good number of threats in the metagame, such as Primal Groudon, Mega Salamence, Mega Gengar, and Rayquaza. Arceus-Ground's ability to check common Stealth Rock setters such as Primal Groudon, Dialga, and Mega Diancie makes it a really good Defogger as well. Like any other Arceus forme, Arceus-Ground has a great base Speed stat that allows it to outspeed and check offensive threats like Mega Lucario and Mega Diancie, but unlike most other formes, Arceus-Ground is able to take full advantage of its massive movepool and perform many different roles, each catered to the different playstyles it may be used in, thus making Arceus-Ground it one of the most versatile Arceus formes in the metagame. However, every set of Arceus-Ground set can be checked by Celesteela, while and a few other Pokemon like Primal Kyogre and Ho-Oh can check Arceus-Ground depending on the its set. This also means that Arceus-Ground cannot check everything it wants to check running the same with one set; for example, Ice Beam allows it to check Mega Salamence, Rayquaza, and Zygarde but causes Arceus-Ground it to be completely walled by Ho-Oh and support Arceus formes like Arceus-Water and Arceus-Fairy because it cannot fit Toxic. Finally, support variants of Arceus-Ground face the same problem as some of the other support Arceus formes in that they are completely defenseless against Gothitelle.

[SET]
name: Support
move 1: Judgment
move 2: Recover
move 3: Ice Beam / Toxic
move 4: Defog / Stealth Rock
item: Earth Plate
ability: Multitype
nature: Timid
evs: 252 HP / 64 Def / 192 Spe

[SET COMMENTS]
Moves
========

Judgment is Arceus-Ground's strongest Ground-type STAB move, allowing it to deal with major threats such as Primal Groudon, Mega Gengar, Mega Lucario, and Mega Diancie while also dealing decent damage to most of the Pokemon it hits neutrally thanks to its high Base Power that are hit neutrally. Recover is Arceus-Ground's method of reliable recovery and is required to keep its health high to consistently take hits from physical threats such as Primal Groudon, Mega Lucario, Excadrill, and Mega Salamence. Ice Beam lets Arceus-Ground check threats like Mega Salamence, Rayquaza, and Zygarde-C while doing decent damange to Yveltal and Giratina-O. Toxic may be used over Ice Beam if your team already carries checks to Mega Salamence, Rayquaza, and Zygarde, allowing Arceus-Ground to cripple switch-ins like Lugia and support Arceus formes, which can then be stalled out with the help of Recover. Defog allows Arceus-Ground to remove any entry hazards from both sides of the field; Arceus-Ground is able to check all the common Stealth Rock setters like Primal Groudon, Excadrill, and Dialga, letting so it suits this role very well. Alternatively, Stealth Rock can also be run to provide entry hazards support to the team. Arceus-Ground tends to have a great lead matchup against most bulky and offensive teams, making it a great Pokemon for the role as well.

Set Details
========

The EV spread of 252 HP / 64 Def / 192 Spe is optimal for Arceus-Ground; the Arceus-Ground's Speed EVs, (comma) along with a Timid nature, (comma) allow it Arceus-Ground to outspeed Mega Lucario and everything slower than it, allowing Arceus-Ground to so that it can check major offensive threats like Mega Lucario, Adamant Mega Salamence, and Mega Diancie. The rest of the EVs are invested into HP and Defense to maximize Arceus-Ground's bulk in order to and allow it to take a Double-Edge from +1 Mega Salamence. A bulkier EV spread of 252 HP / 240 Def / 16 Spe can be run if Arceus-Ground is running Defog; this increases Arceus-Ground's physical bulk, allowing it to take a +2 Precipice Blades from Primal Groudon and better deal with other physical threats like Mega Salamence and Marshadow. Earth Plate is mandatory for a Ground-type Judgment.

Usage Tips
========

In matchups where the opponent seems likely to lead with Primal Groudon, lead with Arceus-Ground so that you can exert pressure right off the bat. This forces a predicted switch that can be taken advantage of. Stealth Rock variants of Arceus-Ground should attempt to set Stealth Rock as early as possible, since bulkier teams like stall need it to inflict damage to on the opposing team. Be aware of certain sets like Fire Blast Primal Groudon, (comma) which that can deal a ton of damage to Arceus-Ground; the best thing to do when in doubt suspecting the presence of such a set is to scout with a teammate like Primal Kyogre or Giratina. Similarly to most support Arceus formes, Arceus-Ground is prone to getting trapped and therefore must be played carefully when facing teams with a Shadow Tag user. Defog Arceus-Ground can switch in on Stealth Rock setters like Primal Groudon and Excadrill to remove entry hazards while forcing them to switch in fear of Judgment. Use Recover to keep Arceus-Ground's HP as high as possible, since it is required to be near full HP to safely switch into Primal Groudon, Mega Salamence, and Rayquaza. Avoid getting Arceus-Ground hit by Toxic as much as possible, as that will make it difficult for Arceus-Ground to stay on the field for prolonged substantial periods of time, thus reducing its effectiveness.

Team Options
========

Both Stealth Rock and Defog variations of Arceus-Ground appreciate support from clerics such as Clefable, Chansey, and Blissey. Clefable can also provide Wish support and a check to threats such as Geomancy Xerneas and Yveltal, while in comparison, Chansey is able to stall all sets of Xerneas, Calm Mind Arceus formes, and most Primal Kyogre sets, (comma) and whereas Blissey can do pretty much whatever Chansey is able to but sacrifices physical bulk in exchange for the ability to avoid getting trapped by Shadow Tag users such as Gothitelle and Mega Gengar. In exchange, Arceus-Ground can provide entry hazard support and a check to multiple physical threats in the metagame, including Mega Lucario, Primal Groudon, and Mega Salamence. Ho-Oh is very threatening for to support Arceus-Ground, making bulkier Pokemon like Lugia, Zygarde-C, and Giratina decent partners. Lugia appreciates Defog Arceus-Ground removing hazards as well as the ability to and can exploit Stealth Rock set up by Arceus-Ground using the combination of Substitute and Whirlwind. Giratina can not only deal with Ho-Oh one-on-one but also provide Defog support, which allows Arceus-Ground to run Stealth Rock over Defog, and phaze setup sweepers with Dragon Tail. Spikes setters like Ferrothorn and Skarmory can pair up with Stealth Rock variants of Arceus-Ground to form a hazard stacking core, which usually works alongside phazers like Lugia. Ferrothorn can also check Primal Kyogre, Arceus-Water, and Celesteela, which are massive problems to support Arceus-Ground and usually most stall teams. Skarmory also has the ability to check Swords Dance Arceus-Ground variants, (comma) which that can be a threat to stall if the team cannot keep entry hazards off the field. Skarmory is also a reliable Defog user. Steel-types that this set cannot harm much like Celesteela and Ferrothorn can be very annoying to play against and makes Pokemon like Ho-Oh and Mega Sableye really good teammates. Ho-Oh appreciates Defog Arceus-Ground's ability to remove entry hazards and is able to cripple opposing support Arceus formes, making it easier for non-Toxic variants of Arceus-Ground to set up Stealth Rock. Ho-Oh can check Calm Mind Arceus formes like Arceus-Fairy, which can set(space)up on Arceus-Ground, especially when Arceus-Ground does not carry Toxic. Mega Sableye can not only check Ferrothorn and Celesteela but also shut them Ferrothorn and Celesteela down entirely thanks to Magic Bounce. It also relieves pressure off of Arceus-Ground thanks to its pseudo- form of entry hazard control properties. Arceus-Ground can in return check Primal Groudon and Mega Salamence while also removing Stealth Rock. Primal Groudon makes a great partner as well, since it is able to check walls like Celesteela, Skarmory, and Bronzong as well as Fairy-types like Xerneas and Magearna. Lastly, Gothitelle is a major issue for Arceus-Ground, so Pursuit trappers like Alolan Muk and Tyranitar can be valuable teammates.

[SET]
name: Swords Dance
move 1: Earthquake
move 2: Stone Edge
move 3: Swords Dance
move 4: Recover / Substitute
item: Groundium Z
ability: Multitype
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Earthquake is Arceus-Ground's strongest physical STAB move, and it can be boosted by Swords Dance to hit defensive threats like support Arceus formes and Zygarde really hard. When boosted by Groundium Z, it enables Arceus-Ground to use Tectonic Rage, which is able to OHKO support Arceus formes, Primal Kyogre, and Ferrothorn at +2. Rock-type coverage in Stone Edge allows Arceus-Ground to OHKO Ho-Oh and 2HKO Yveltal and Mega Salamence. Swords Dance boosts Arceus-Ground's Attack, allowing it to OHKO support Arceus formes with +2 Tectonic Rage as well as Zygarde after some chip damage. Recover increases Arceus-Ground's longevity and makes it easier to set up Swords Dance. Alternately, Substitute can be run over Recover can to avoid status conditions while setting up. This It also prevents Arceus-Ground from getting phazed by Dragon Tail from Pokemon such as Giratina and Zygarde, allowing it to use them as setup fodder. Gravity can be run over Stone Edge in order to allow Arceus-Ground to hit all otherwise Ground-immune Pokemon with STAB Earthquake.

Set Details
========

A basic yet effective EV spread of 252 Atk / 4 Def / 252 Spe maximizes Arceus-Ground's offensive presence, while the extra boost in Speed from running a Jolly nature allows Arceus-Ground to outspeed Mega Lucario and Speed tie with other maximum Speed Arceus formes and Mega Salamence. Groundium Z allows Arceus-Ground to use Tectonic Rage. Earth Plate may be used over Groundium Z if the Z-Move slot has already been taken or if the user you prefers the consistent damage output from Earthquake over a one-time nuke; it is usually the preferred item when Arceus-Ground is running Substitute as its fourth move, since the such a set does not require a nuke like Tectonic Rage to deal with bulkier threats like Giratina and Zygarde.

Usage Tips
========

Arceus-Ground is one of the best Swords Dance Arceus forme out there and can fit in most offense and bulky offense teams. (would this not be better under Team Options?) Go for Swords Dance when forcing switches on from Pokemon like Primal Groudon, Magearna, Mega Diancie, and Ho-Oh to attempt a possible late-game sweep. Substitute should be used against phazers like Giratina and Zygarde that use Dragon Tail and cannot break the Arceus-Ground's substitute like Giratina and Zygarde; this allows Arceus-Ground to set up on them and potentially sweep. When running Recover, Arceus-Ground should attempt to set up on non-Toxic support Arceus formes and Ferrothorn in order to immensely threaten the opposing team. +4 Tectonic Rage is required to secure OHKOs on bulky threats like Zygarde and Giratina, while +2 is enough to OHKO defensive Primal Kyogre. Thus, Arceus-Ground should use its Z-Move cautiously, as wasting it will make breaking through bulkier teams very difficult.

Team Options
========

Swords Dance Arceus-Ground finds a place in most offensive teams that often take the advantage of entry hazard setters like Excadrill, Cloysters, Deoxys-S, and Dialga to weaken threats as they switch in, making them good partners. Geomancy Xerneas appreciates Arceus-Ground's ability to beat Primal Groudon and Magearna. In return, Xerneas can beat threats like Mega Salamence and Giratina-O, (comma) which that are annoying for Arceus-Ground to face. It can also weaken threats like Celesteela and Zygarde mid-game as well as clean late-game. Dragon Dance Rayquaza and Mega Salamence are great partners for Arceus-Ground, as they can weaken checks to Arceus-Ground like Celesteela and Lugia. Mega Gengar can trap and KO checks like Celesteela and Lugia with Taunt + Hex, making it easier for Arceus-Ground to break through the opposing team; furthermore, it is able to force trades that can create holes in the opponent's team that can later be capitalized upon. Yveltal is great at breaking beating defensive cores as well and appreciates Arceus-Ground's ability to take out Magearna. Yveltal can also check Marshadow, which is a massive threat to Swords Dance Arceus formes, to which Arceus-Ground is no exception. Double Dance and or mixed Rock Polish Primal Groudon can help Arceus-Ground in weakening defensive cores and can also sweep late-game. Using Primal Groudon has many advantages, but some one of the more significant ones include is having a check to Xerneas and Primal Kyogre.

[SET]
name: Calm Mind
move 1: Judgment
move 2: Ice Beam / Thunder
move 3: Calm Mind
move 4: Recover
item: Earth Plate
ability: Multitype
nature: Timid
evs: 252 HP / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Judgment is Arceus-Ground's strongest special Ground-type STAB option, which allows it to check common threats in the tier like Primal Groudon, Mega Lucario, Mega Diancie, and Mega Gengar while also hitting the majority of the tier for decent neutral damage. Ice Beam hits most of the threats that Judgment cannot, (comma) like Mega Salamence, Yveltal, Giratina-O, and Lugia, thus requiring lesser fewer Pokemon to be removed before attempting to sweep with Arceus-Ground. Thunder may be run over Ice Beam to hit Ho-Oh, Primal Kyogre, and Celesteela for super effective damage, which would otherwise check Arceus-Ground, while also letting it hit hitting Lugia and Yveltal for a ton of damage; however, this comes at the cost of not being able to OHKO Mega Salamence. Calm Mind boosts Arceus-Ground's Special Attack and Special Defense, letting it OHKO Primal Groudon with +1 Judgment and allowing it to sweep once all of its checks have been removed. Recover is mandatory, as it is required for increasing longevity, which makes it easier to set up Calm Minds and embrace Arceus-Ground's defensive usefulness utility.

Set Details
========

A simple EV spread of 252 HP / 4 Def / 252 Spe maximizes Arceus-Ground's natural overall bulk, (comma) and while running a Timid nature lets it at least Speed tie with opposing maximum Speed base 120 Speed Pokemon. Earth Plate is required for a Ground-type STAB Judgment.

Usage Tips
========

Calm Mind Arceus-Ground can be switched into common physical threats like Primal Groudon, Mega Salamence, and Mega Lucario and proceed to force them out. This lets this set work really well in on bulkier teams, as the defensive prowess of Arceus-Ground still remains. This set is able to sweep late-game with Judgment and a coverage move but cannot afford to carry support moves like Toxic, Defog, and Stealth Rock. Arceus-Ground requires checks such as Celesteela, Ho-Oh, and Primal Kyogre to be weakened or KOed before attempting to use Calm Mind and sweep. Arceus-Ground can switch into Primal Groudon and force it to switch into checks like Celesteela and Ho-Oh, which Thunder variants can deal heavy damage to with Thunder, making it easier to sweep late-game.

Team Options
========

Yveltal makes a great teammate thanks to its ability to weaken defensive cores to the point where Calm Mind Arceus-Ground can come in safely and sweep. Ferrothorn can check Primal Kyogre, check Arceus-Water, wall Celesteela, and provide entry hazard support in the form of either Stealth Rock or Spikes, making it a decent partner. Zygarde is able to check Ho-Oh, one of the best checks to Calm Mind Arceus-Ground. It can also check Celesteela and Bronzong thanks to Thousand Arrows while also relieving pressure off Arceus-Ground as the main Primal Groudon and Mega Salamence switch-in. Defog Mega Salamence is an excellent teammate for Calm Mind Arceus-Ground, as it is able to check Ferrothorn and Ho-Oh while performing the task of removing entry hazards, which is usually a job done by the Arceus forme of the team. Ho-Oh can be a decent teammate as well thanks to its ability to threaten Steel-types like Bronzong, Celesteela, and Skarmory that can wall Calm Mind Arceus-Ground like Bronzong, Celesteela, and Skarmory. Primal Groudon is also a great teammate, since it is able to check Primal Kyogre as well as set up Stealth Rock. However, Swords Dance + 3 Attacks Primal Groudon can be an excellent partner in particular, as it is able to beat the main checks to Arceus-Ground like Celesteela and Ho-Oh with its STAB attacks and coverage. Mega Diancie can check Ho-Oh as well as provide Stealth Rock support. It can even carry Heal Bell for cleric support and switch into a predicted Toxics as well Toxic. Tapu Koko can be run to provide Electric Terrain support, but that is only useful when Arceus-Ground is running Thunder as its coverage move. It can also act as an offensive check to Primal Kyogre as well as and use Taunt to prevent hazard removal, while Arceus-Ground can check Primal Groudon for Tapu Koko in return.

[STRATEGY COMMENTS]
Other Options
=============

Ice Beam may be run with the Swords Dance set to avoid becoming setup fodder for Mega Salamence as well as and KO Zygarde after hitting it with an Earthquake. Will-O-Wisp can be run on support sets of Arceus-Ground to cripple physical attackers such as Marshadow, Extreme Killer Arceus, and opposing Arceus-Ground.

Checks and Counters
===================

**Ground-immune Steel-types**: Pokemon like Celesteela, Bronzong, and Skarmory are immune to Ground-type moves, and Arceus-Ground does not have much to hit them with. Celesteela can take any hit and proceed to use Leech Seed and cripple Arceus-Ground with Toxic. Bronzong can use Arceus-Ground as an open space opportunity to set up Stealth Rock and proceed to cripple it with Toxic, while Skarmory can take a Stone Edge with ease and phaze Arceus-Ground with Whirlwind or set up Spikes on it.

**Giratina and Giratina-O**: Giratina-O can take any hit from Swords Dance Arceus-Ground and cripple it with Will-O-Wisp or phaze it with Dragon Tail. Giratina is able to take any hit from both either offensive variants of Arceus-Ground, (comma) and cripple it with Toxic, (comma) and either phaze it with Dragon Tail or proceed to stall it with Rest.

**Zygarde-C**: Zygarde-C may not be able to handle most variants of Arceus-Ground, but it can take a +2 Tectonic Rage even before Power Construct activates and phaze Arceus-Ground with Dragon Tail or cripple it with Glare. However, it must be careful, since support variants of Arceus-Ground often carry Ice Beam, which can do massive damage.

**Ho-Oh**: Ho-Oh is able to switch into variants of Arceus-Ground that lack Toxic or Rock-type coverage like Stone Edge. It can take any hit and retaliate with Toxic + Brave Bird. However, the player Ho-Oh user must scout to determine what type of Arceus-Ground the opponent is using, since Toxic variants are difficult to beat while and Stone Edge variants can downright OHKO Ho-Oh.

**Chansey and Blissey**: All Arceus-Ground sets apart from the Swords Dance set are countered by Chansey and Blissey, as they are able to take any special attack with ease and proceed to stall Arceus-Ground with Soft-Boiled. Even Toxic isn't helpful in this case, as these two usually carry Heal Bell and always have the ability Nature Cure.

**Grass-types**: Grass-types like Arceus-Grass and Shaymin-S resist Arceus-Ground's Ground-type STAB(space)attacks. Arceus-Grass is able to switch into Arceus-Ground and hit back with Grass Knot, which can easily 2HKO it. Shaymin can outspeed Arceus-Ground and OHKO with STAB Seed Flare.

**Water-types**: Water-types like Arceus-Water, Primal Kyogre, and Palkia are able to reliably check most sets of Arceus-Ground sets thanks to Water-type STAB. Arceus-Water can take a hit and 2HKO with Judgment, (comma) while Primal Kyogre and Palkia can OHKO with their respective Water-type STAB attacks. However, (comma) they must be cautious against Swords Dance Arceus-Ground, since Tectonic Rage can deal a ton of damage.

**Status**: All sets of Arceus-Ground sets are vulnerable to Toxic, which will reduce their effectiveness immensely. Swords Dance variants of Arceus-Ground will not be able to function once they get burned as well. However, support variants of Arceus-Ground are often used in stall teams, which are often forced to carry a cleric anyway, making status less of an issue.

**Gothitelle**: Gothitelle can deal with support variants of Arceus-Ground, as they fall prone to getting PP stalled or KOed after a few Calm Mind boosts from Gothitelle. However, it is unable to check the Swords Dance variant, which can easily 3HKO Gothitelle it with Earthquake.

**Buzzwole**: Buzzwole takes absolutely nothing from Arceus-Ground's STAB Earthquake or Judgment, (comma) and Ice Beam does very little as well. This means Buzzwole can switch into any attack of Arceus-Ground's attacks and proceed to Toxic stall it.

**Revenge Killers**: Faster Pokemon such as Deoxys-A, Choice Scarf Yveltal, Mega Gengar, Mega Mewtwo Y, and Choice Scarf Xerneas are able to revenge kill a weakened Arceus-Ground, while Mega Gengar can force a trade with Destiny Bond and Shaymin-S can OHKO with Life Orb Seed Flare. (per)
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