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After a Pokemon uses a z-move outside Hackmons, the z-crystal should appear when someone hovers the mouse over the Pokemon. If a Pokemon uses transform or impostor and switches out, its list of revealed moves should reset.
 

RNGIsFatal

Banned deucer.
Asking a little question to make sure if I am paranoid or not:





This happened in 3 days. After this guy who posted pornography link in showdown for some reason has been unlocked, another guy gets permalocked and I have to stay silent in my IP Address for 9 days straight.
The PS policy appealing thread says this is in order to keep the ones who violated rules from bypassing punishments; while I understand this is necessary, I can't deny the fact that this is very annoying for users who have to be involved in IP lock due to one user messing around (maybe more than one).
Do everyone experience this inconvenience in common this often?
 
I need help please, a friend of mine and I cannot enter the same tournament because we use the same ip. I wanted to try using proxy but I head it will lead you to a ban. What should we do? Any help appreciated.
 

Adeleine

after committing a dangerous crime
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I need help please, a friend of mine and I cannot enter the same tournament because we use the same ip. I wanted to try using proxy but I head it will lead you to a ban. What should we do? Any help appreciated.
(btw I moved the thread into here, as it is a support question that doesn't need its own thread/doesn't lead to discussion/etc.)
Something that may help is that proxies won't get you banned, just locked (unable to talk on Showdown) until you disable the proxy and re-log in; it will then unlock you and return you to normal.
 
In any room if there is a tour going on, i cant see it on my laptop, and therefore can not accept/challenge people in the tour. Is there anyway for me to fix this or can someone help?
 
In any room if there is a tour going on, i cant see it on my laptop, and therefore can not accept/challenge people in the tour. Is there anyway for me to fix this or can someone help?
Check the settings wheel in the top right corner. You have probably checked the 'ignore tournaments' option and forgotten about it.
 
I was locked for having the same IP as banned user vivek2099 (I don't know who owns the account). I played today at school and I am not sure if the IP is shared across the school network(s) and if anyone else who was playing at the same time was also locked. I'm assuming the lock happened while I was at school because I am the only user on my home network. Is there any way I can appeal?
 

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Hi, does anyone know if the battle factory metagame is being ported to sun moon? If so, any infomation about when is comming or when they will start working on it? maybe when the official metagames end their beta stage?
 

Adeleine

after committing a dangerous crime
is a Top Social Media Contributoris a Community Contributoris a Smogon Discord Contributoris a Top Contributoris a Smogon Media Contributoris a Battle Simulator Moderator Alumnus
Hi, does anyone know if the battle factory metagame is being ported to sun moon? If so, any infomation about when is comming or when they will start working on it? maybe when the official metagames end their beta stage?
Indeed, we're waiting on the official metagames to be accessible and develop to know what Pokemon/strategies will be where.
 
Is there a place where I can download the entire batch of front sprites that are used in the Showdown Teambuilder?

I'd like to use them in an app I'm updating for Pokemon Tabletop Adventures. I'm adding in support for XY and SuMo, but there's no official big sprites for those, obviously. Just the little icons. Right-clicking the image in Teambuilder doesn't allow for download of the sprites. I've even found the sprite project Google Doc that was used to develop the project, however these are often the full front and back battle sprites, and it would take a lot of work to crop them:



But what I'm looking for is something like this:


I tried looking in the source files on GitHub, but the images weren't there either. Any help would be great.

___

EDIT:

Here's where they're stored on Showdown: sprites/bw. But they're all named instead of by dex number. And anyways I think that to download them all together you need a 3rd party app/plugin/widget.

I found the repository for the XY sprites: Release v1.1. Although, it's not current (missing some megas that are in Showdown's Teambuilder)

I also found this incomplete package for SuMo: Pack v1.0. Very incomplete.
 
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I've been looking through the Showdown source code on Github for a while now, but I'm no expert in javascript. Does anyone know a way to use Showdown's battle engine offline in order to simulate turns in advance? That is, given a perfect model of both teams and both player's decisions, be able to simulate what the next turn will be like. I'd like to know which classes and files from the official server repository are necessary and what code needs to be executed to do this. Any help is much appreciated.
 

Reverb

World's nicest narcissist
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I've been looking through the Showdown source code on Github for a while now, but I'm no expert in javascript. Does anyone know a way to use Showdown's battle engine offline in order to simulate turns in advance? That is, given a perfect model of both teams and both player's decisions, be able to simulate what the next turn will be like. I'd like to know which classes and files from the official server repository are necessary and what code needs to be executed to do this. Any help is much appreciated.
Hey panpawn, any ideas? Thx man.
 
use Showdown's battle engine offline in order to simulate turns in advance?
(I moved this here since Technical Projects traditionally only allows threads for presenting existing projects.)

I think you're looking for https://github.com/Zarel/Pokemon-Showdown/blob/master/room-battle.js

The difficulty would be recreating the accurate battle state from the info you see in your client. There is a lot of information you don't immediately see, so you'd have to copy the battle multiple times and insert the various possibilities for ev spreads, items, moves, natures and abilities.

There's also remote corner cases like Zoroark where the client gives you actually wrong information, but you probably don't have to take them into account.
 
Not exactly the most simple question, however it can certainly be answered in one post. What is the exact criteria for a PS! account to be considered abandoned? Various PS! leaders have given me a huge range of differing answers, and I haven't been able to find anything really concrete yet. Apologies if this is listed somewhere that I overlooked.
 

Raidx

Banned deucer.
So I have 2 regarding the name colors on showdown. 1. How many colors are there bcus theres numerous shades of each color and I got curious lol. 2. Why is green such a common name color? Idk if its me but it seems like the majority of showdown name colors are some shade of green while other colors such as yellow and orange dont seem to be as prevelant. Is there reason behind this? Thx
 
How many colors are there
The colors are generated as follows: https://github.com/Zarel/Pokemon-Showdown-Client/blob/master/js/battledata.js#L71
An article on the hsl color space can be found here: https://en.wikipedia.org/wiki/HSL_and_HSV

The algorithm on showdown generates integer H values. There should be 360 different colors, plus various different saturation and luminosity variations. (I'm not sure how those would change human perception of what names are the same color. You are also unlikely to be able to tell the difference between H = 40 and H = 41.)

Why is green such a common name color?
According to the comments in that code, the algorithm should generate Hue from 0 to 360, Saturation from 40 to 89, and Luminosity from 30 to 49. While the latter two numbers are later modified, Hue stays the same. Whether or not a color appears as green should depend on that value. I don't see how MD5 hashing modulo 360 would produce biased hue values. 16*16*16*16 = 65536 is so much larger than 360 that this should not be the case. (If you were to take modulo 360 of a smaller number space that is not divisible by 360, like 0..540, you would find that lower numbers are more common because 360..540 is mapped to 0..180.)

Some other explanations:
- Users may be picking names based on the color they get, and may have a tendency to pick green names
- Human memory is pretty flawed. Due to selective memory, you may be more likely to remember cases where lots of green names are present in a room.
 
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Raidx

Banned deucer.
The colors are generated as follows: https://github.com/Zarel/Pokemon-Showdown-Client/blob/master/js/battledata.js#L71
An article on the hsl color space can be found here: https://en.wikipedia.org/wiki/HSL_and_HSV

The algorithm on showdown generates integer H values. There should be 360 different colors, plus various different saturation and luminosity variations. (I'm not sure how those would change human perception of what names are the same color. You are also unlikely to be able to tell the difference between H = 40 and H = 41.)

According to the comments in that code, the algorithm should generate Hue from 0 to 360, Saturation from 40 to 89, and Luminosity from 30 to 49. While the latter two numbers are later modified, Hue stays the same. Whether or not a color appears as green should depend on that value. I don't see how MD5 hashing modulo 360 would produce biased hue values. 16*16*16*16 = 65536 is so much larger than 360 that this should not be the case. (If you were to take modulo 360 of a smaller number space like 0..540 you would find that lower numbers are more common because 360..540 is mapped to 0..180.)

Some other explainations:
- Users may be picking names based on the color they get, and may have a tendency to pick green names
- Human memory is pretty flawed. Due to selective memory, you may be more likely to remember cases where lots of green names are present in a room.
Holy shit that's pretty confusing and complicated, but yeah I guess a lot of people just seem to like green huh. Thx for the answer I appreciate it :)
 
It should say it's in the NFE tier. This is because it's not available at level 5 and therefore ineligible for LC.
It's listed as a different tier from other Pokemon like Dartrix. How Type: Null different from Dartrix, and how do those differences affect its tiering on the Smogon strategy dex?
 

Acast

Ghost of a Forum Mod & PS Room Owner
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It's listed as a different tier from other Pokemon like Dartrix. How Type: Null different from Dartrix, and how do those differences affect its tiering on the Smogon strategy dex?
I'm not sure where you're looking, but neither Type: Null nor Dartrix are listed in any tiers on the strategy dex at the moment.
http://www.smogon.com/dex/sm/pokemon/type_null/
http://www.smogon.com/dex/sm/pokemon/dartrix/

And they're both listed as NFE on Pokemon Showdown.
 

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