Trying OU RMT for the first time. Always looking for a non standard OU mon to make it more interesting, thus decided to try out this team.
Incineroar @ Assault Vest
Ability: Intimidate
EVs: 244 HP / 132 Def / 132 SpD
Careful Nature
- Flare Blitz
- U-turn
- Knock Off
- Earthquake
The first member of the team. Equal spread on defense with almost max hp. Nice balanced bulk on either sides with Intimidate and AV helping out further. Walls Heatran like a pro. Also good switch in for Mega char and fairies. Allows slow U-turn to switch in to either of hard hitters. The only problem is speed, its too slow to attack and thus gets worn down fast in case of wrong switch ins.
Zapdos @ Leftovers
Ability: Static
EVs: 248 HP / 240 Def / 20 Spe
Bold Nature
IVs: 0 Atk
- Discharge
- Heat Wave
- Defog
- Roost
Standard zapdos set to complete the physical side of the defensive core. Also the defoger of the team. Rocks are pretty annoying because of the previous guy's weakness. Rocky helmet is an option, but slow lefties heal is beneficial in longer run due to it providing defog support. Keeping this healthy thus helps the pair.
Greninja-Ash @ Choice Specs
Ability: Battle Bond
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Water Shuriken
- Hydro Pump
- Dark Pulse
- Ice Beam
The special sweeper of the team. Standard specs set allows it to blow a hole to pretty much everything if predicted right. Water shuriken is the mvp as it can counter scarfers such as kartana and blacephalon.
Medicham-Mega @ Medichamite
Ability: Pure Power
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- High Jump Kick
- Zen Headbutt
- Ice Punch
The physical hitter of the team. And this hard as well. This helps clear out the steel types like magearna and ferro which block Ash Gren easily. As Ash Gren is specs, this guy acts as the pressurizing Mon for the majority of the game. Also the only guy to be able to take care of annoying bulks like toxapex and mega Venusaur. So if you spot them in opponent team save him.
Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- U-turn
- Earthquake
- Hidden Power [Ice]
- Explosion
Scarfed guy of the team. Standard scarf set with explosion. Mega zam check.
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 92 Def / 164 SpD
Sassy Nature
IVs: 0 Spe
- Leech Seed
- Power Whip
- Stealth Rock
- Gyro Ball
Secondary wall, as incineroar tends to die out fast if rocks are up. Check to ground and water types. Standard set with dual attack. Only mon that can help you win against a rain team. Other wise mega pert sweeps out.
As the team only have two dedicated sweepers, it can become a bit tough if you lose one of them early.
Laddered around 1600.
Suggestions are appreciated.
Incineroar @ Assault Vest
Ability: Intimidate
EVs: 244 HP / 132 Def / 132 SpD
Careful Nature
- Flare Blitz
- U-turn
- Knock Off
- Earthquake
The first member of the team. Equal spread on defense with almost max hp. Nice balanced bulk on either sides with Intimidate and AV helping out further. Walls Heatran like a pro. Also good switch in for Mega char and fairies. Allows slow U-turn to switch in to either of hard hitters. The only problem is speed, its too slow to attack and thus gets worn down fast in case of wrong switch ins.
Zapdos @ Leftovers
Ability: Static
EVs: 248 HP / 240 Def / 20 Spe
Bold Nature
IVs: 0 Atk
- Discharge
- Heat Wave
- Defog
- Roost
Standard zapdos set to complete the physical side of the defensive core. Also the defoger of the team. Rocks are pretty annoying because of the previous guy's weakness. Rocky helmet is an option, but slow lefties heal is beneficial in longer run due to it providing defog support. Keeping this healthy thus helps the pair.
Greninja-Ash @ Choice Specs
Ability: Battle Bond
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Water Shuriken
- Hydro Pump
- Dark Pulse
- Ice Beam
The special sweeper of the team. Standard specs set allows it to blow a hole to pretty much everything if predicted right. Water shuriken is the mvp as it can counter scarfers such as kartana and blacephalon.
Medicham-Mega @ Medichamite
Ability: Pure Power
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- High Jump Kick
- Zen Headbutt
- Ice Punch
The physical hitter of the team. And this hard as well. This helps clear out the steel types like magearna and ferro which block Ash Gren easily. As Ash Gren is specs, this guy acts as the pressurizing Mon for the majority of the game. Also the only guy to be able to take care of annoying bulks like toxapex and mega Venusaur. So if you spot them in opponent team save him.
Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- U-turn
- Earthquake
- Hidden Power [Ice]
- Explosion
Scarfed guy of the team. Standard scarf set with explosion. Mega zam check.
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 92 Def / 164 SpD
Sassy Nature
IVs: 0 Spe
- Leech Seed
- Power Whip
- Stealth Rock
- Gyro Ball
Secondary wall, as incineroar tends to die out fast if rocks are up. Check to ground and water types. Standard set with dual attack. Only mon that can help you win against a rain team. Other wise mega pert sweeps out.
As the team only have two dedicated sweepers, it can become a bit tough if you lose one of them early.
Laddered around 1600.
Suggestions are appreciated.