Battle Hall Challenge - TheBisharpKing

Toon

NOT A BUNNY!
is a Forum Moderator Alumnus

Iron Fist
100/100
4/2/1/2/30
Status: OK!


//VS//

Super Luck
90/100
3/2/2/2/105
Status: OK!
Battle Cals said:
=======
Crit is lower than (#), Hit is higher than %, effect is lower than %

1ST ACTION

TIMBURR uses Detect
-6en

MURKROW uses Fly
Damage: (9+3+4.5-3)*1.5=20.25
-10en

TIMBURR -8.1en

2ND ACTION

MURKROW uses Drill Peck
Crit: 6935 (1250)
Damage: (8+3+4.5-3)*1.5=18.75
-5en

TIMBURR uses Stone Edge
Hit: 3655 (8000)
Crit: 9477 (1250)
Damage: (10+6-3)*1.5=19.5
-6en

3RD ACTION

TIMBURR uses Detect
-6en

MURKROW uses Fly
Damage: (9+3+4.5-3)*1.5=20.25
-10en

TIMBURR -8.1en

TL;DR
-19HP -34EN
-20HP -25EN
=======

Iron Fist
81/66
4/2/1/2/30
Status: OK!


//VS//

Super Luck
70/75
3/2/2/2/105
Status: OK!

Timburr Orders
TheBisharpKing Orders
I Toon!
 

Toon

NOT A BUNNY!
is a Forum Moderator Alumnus
Timburr Stone Edge -> Stone Edge -> Stone Edge
IF Fly AND not in a combo AND not suspended THEN Counter
IF Roost THEN Drain Punch
 

Toon

NOT A BUNNY!
is a Forum Moderator Alumnus
Timburr loses one more en cause i forgot a thing


Iron Fist
81/65
4/2/1/2/30
Status: OK!


//VS//

Super Luck
70/75
3/2/2/2/105
Status: OK!
Battle Cals said:
=======
Crit is lower than (#), Hit is higher than %, effect is lower than %

1ST ACTION

MURKROW uses Protect
-7en

TIMBURR uses Stone Edge
Damage: (10+6-3)*1.5=19.5 Protect'd
-7en

MURKOW -7.8en

2ND ACTION

MURKROW uses Drill Peck
Crit: 5355 (1250)
Damage: (8+3+4.5-3)*1.5=18.75
-5en

TIMBURR uses Stone Edge
Hit: 4644 (8000)
Crit: 7008 (1250)
Damage: (10+6-3)*1.5=19.5
-11en

3RD ACTION

MURKROW uses Protect
-7en

TIMBURR uses Stone Edge
Damage: (10+6-3)*1.5=19.5 Protect'd
-15en

MURKOW -7.8en

TL;DR
-19HP -33EN
-20HP -35EN
=======

Iron Fist
52/32
4/2/1/2/30
Status: OK!


//VS//

Super Luck
50/40
3/2/2/2/105
Status: OK!

TheBisharpKing Orders
Timburr Orders
I Toon!
 

Jeepers
Fly > Drill Peck + Fly > Cooldown

IF successfully under the effects of P/E THEN Chill that instance and push back.
IF and Damaging Fighting Type move THEN Protect on the first instance, Chill on the second, and Protect on the third; pushing back actions each time
 

Toon

NOT A BUNNY!
is a Forum Moderator Alumnus

Iron Fist
52/32
4/2/1/2/30
Status: OK!


//VS//

Super Luck
50/40
3/2/2/2/105
Status: OK!
Battle Cals said:
=======
Crit is lower than (#), Hit is higher than %, effect is lower than %

1ST ACTION

TIMBURR uses Dig
-6en

MURKROW uses Fly
missed
-10en

TIMBURR uses Dig
missed
-4en

2ND ACTION

TIMBURR uses Dig
-8en

MURKROW uses SPIRALING STRIKE
missed
-30.5en ENKO

TIMBURR uses Dig
missed
-6en

TL;DR
-0HP -24EN
-0HP -41EN
=======

Iron Fist
52/8
4/2/1/2/30
Status: OK!


//VS//

Super Luck
50/ENKO
3/2/2/2/105
Status: OK!



Sorry dood, this hall ends on Battle 3. You may try again in a week!

TheBisharpKing 6CC

Jeepers the Murkrow 9KOC

I get 12UC
 

"Welcome to the battle hall, this will test your Pokemon to the fullest and help it get stronger along the way!"
TheBisharpKing is taking on Rank 4 Battle Hall with a Golurk holding an Expert Belt and has the ability Iron Fist!

Optimus Prime [Genderless] [Golurk]
Nature: Brave
Type: Ground/Ghost




[Abilities]
Iron Fist (Passive)
The Base Attack Power of this Pokemon's "Punch" attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamic Punch, Fire Punch, Focus Punch, Hammer Arm, Ice Hammer, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunder Punch, Power-Up Punch)

Klutz (Toggle)
By default, the Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks is increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off. If the Pokemon also has No Guard, under this style the Pokemon will ignore the evasive penalty of No Guard, resetting incoming moves to their usual accuracy. When toggled, there is no effect.

No Guard (Passive) [Unlocked]
This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy as well as ignoring the effects of Double Team, evasive moves, Dodge, Sky Drop, and evasive damaging moves. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does the Pokemon sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
[Stats]
HP: 100
Atk: 6+
Def: 3
SpA: 2
SpD: 3
Spe: 47-
-10% Evasion
Size Class: 5
Weight Class: 7
Base Rank Total: 18

[Counters]
EC: 6/6
MC: 0
AC: 5/5

[Moves] [32|78]
LEVEL UP
Pound
Astonish
Defense Curl
Mud-Slap
Rollout
Shadow Punch
Iron Defense
Stomping Tantrum
Mega Punch
Magnitude
Hammer Arm
Night Shade
Dynamic Punch
Heavy Slam
High Horsepower
Phantom Force
Focus Punch
Curse

TUTOR
Drain Punch
Thunder Punch
Ice Punch
Fire Punch
Stealth Rock

EGG
This Pokemon gets no moves by breeding

TM/HM
Earthquake
Grass Knot
Shadow Ball
Protect
Substitute
Gyro Ball
Stone Edge
Giga Impact
Sleep Talk


TheBisharpKing , pick your first challenge!






 
Round 1:


Worker Bob would like to battle!
Just got off of work and I need to relieve some steam!

Pokemon: 3/5 (Registeel)
Ability: 2/2 (Light Metal)

Registeel (-)

Type: Steel

Nature: Brave
+Atk, -Speed, -10% Eva

Abilities: Clear Body / Light Metal [HA]

Item: Weakness Policy

Stats:
HP: 100
Atk: 4 [+]
Def: 6
SpA: 3
SpD: 6
Spe: 43 [-]
Size Class: 3
Weight Class: 6 [Light Metal: 5]
Base Rank Total: 23

EC: N/A
MC: 0
AC: 5/5

Attacks:
Hammer Arm
Iron Head
Zap Cannon
Lock-On
Explosion
Stomp
Metal Claw
Curse
Superpower
Ancient Power

Toxic
Hidden Power Ice
Hyper Beam
Protect
Rain Dance
Safeguard
Thunderbolt
Thunder
Earthquake
Brick Break
Double Team
Focus Blast
Shadow Claw
Giga Impact
Thunder Wave
Rock Slide
 

Optimus Prime @ Expert Belt
High Horsepower > High Horsepower > High Horsepower + High Horsepower Combo

IF succesfull P/E Then use Defense Curl on the first instance and Chill on the second, pushing back each time.
IF Damaging Ice Type Move AND it's in a combo THEN use Protect and push back.
 

we're as strong as steel, we won't bend that easily.
Hidden Power Ice x3


#Weakness Policy
HP: 100
EN: 100
Spe: 43 (-10% EVA)
Ranks: 4/6/3/6
Status: N/A
Stats: N/A
Other: N/A

vs.


#Expert Belt
HP: 100
EN: 100
SPE: 47 (-10% EVA)
Ranks: 6/3/2/3
Status: N/A
Stats: N/A
Other: N/A​
A1:
Golurk uses Highhorse Power!
RNG Roll (CRIT) [<=625]: 3290/10000
((14 + 3 + 9 - 9) * 1.5) = 25.5
Registeel's Weakness Policy activates and its Attack and Sp. Attack sharply rose!
-7 EN
Registeel uses Hidden Power Ice!
RNG Roll (CRIT) [<=625]: 6194/10000 (NO)
((6 + 4.5 - 4.5) * 1.5) + (2 - 0 * 2) = 11
-4 EN
A2:
Golurk uses Highhorse Power!
RNG Roll (CRIT) [<=625]: 2262/10000
((14 + 3 + 9 - 9) * 1.5) = 25.5
-11 EN
Registeel uses Hidden Power Ice!
RNG Roll (CRIT) [<=625]: 4128/10000 (NO)
((6 + 4.5 - 4.5) * 1.5) + (2 - 0 * 2) = 11
-8 EN
A3:
Registeel uses Hidden Power Ice!
RNG Roll (CRIT) [<=625]: 4358/10000 (NO)
((6 + 4.5 - 4.5) * 1.5) + (2 - 0 * 2) = 11
-12 EN
Golurk uses Highhorse Power combo!
RNG Roll (CRIT) [<=625]: 4965/10000
((31.5 + 3 + 9 - 9) * 1.5) = 51.75
-72.5 EN
Post Round:
Registeel: -102.75 HP, -24 EN
Golurk: -33 HP, -91 EN



HP:
0
EN: 76
Spe: 43 (-10% EVA)
Ranks: 4/6/3/6
Status: HPKO
Stats: N/A
Other: N/A

vs.


#Expert Belt
HP: 67
EN: 9
SPE: 47 (-10% EVA)
Ranks: 6/3/2/3
Status: N/A
Stats: N/A
Other: N/A​

OK, I guess we do bend that easily.

Congratulations on making it pat round 1, now TheBisharpKing , choose your next challenger!





 
Round 2:


Kindler Rob would like to battle!
Let's have a flaming hot battle!

Pokemon: 2/5 (Darmanitan)
Ability: 1/2 (Sheer Force)

Darmanitan (M)

Type (Standard Form): Fire
Type (Zen Form): Fire / Psychic

Nature: Jolly
+Speed, -SpA, +14% Acc (Standard Form), +5% Acc (Zen Form)

Abilities: Sheer Force / Zen Mode [HA]

Item: Life Orb

Stats (Standard Form):
HP: 110
Atk: 5
Def: 2
SpA: 1 [-]
SpD: 2
Spe: 110 [+]
Size Class: 3
Weight Class: 4
Base Rank Total: 18
Stats (Zen Form):
HP: 100
Atk: 2
Def: 4
SpA: 4 [-]
SpD: 4
Spe: 64 [+]
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 6/6
MC: 0
AC: 5/5

Attacks:
Tackle
Rollout
Incinerate
Rage
Fire Fang
Headbutt
Swagger
Uproar
Facade
Fire Punch
Work Up
Thrash
Belly Drum
Flare Blitz
Hammer Arm
Taunt
Superpower

Encore
Endure
Flame Wheel
Focus Energy
Focus Punch
Sleep Talk
Snatch
Yawn

Smack Down
Earthquake
Dig
Brick Break
Rock Tomb
Torment
Rock Slide
U-Turn
 

Optimus Prime @ Expert Belt
High Horsepower > Earthquake > High Horsepower

IF Underground when you are to act AND you are to not use Earthquake THEN use Earthquake that instance and push back.
IF you are asleep when you are to act THEN use Sleep Talk (Earthquake ~ High Horsepower ~ Drain Punch ~ Stone Edge) that instance and push back
 

Burn them to ashes!
Flare Blitz < Fire Fang < Flare Blitz


#Life Orb
HP: 110
EN: 100
SPE: 110 (+14% ACC)
Ranks: 5/2/1/2
Status: N/A
Stats: N/A
Other: N/A

vs.


#Expert Belt
HP: 100
EN: 100
SPE: 47 (-10% EVA)
Ranks: 6/3/2/3
Status: N/A
Stats: N/A
Other: N/A​
A1:
Darmanitan uses Flare Blitz!
RNG Roll (CRIT) [<=625]: 859/10000 (NO)
((15 + 3 + 7.5 - 4.5) * 1) = 21
-9 HP
-8 EN
Golurk uses Highhorse Power!
RNG Roll (HIT) [>=9500]: 5052/10000 (NO)
RNG Roll (CRIT) [<=625]: 6309/10000 (NO)
((13.5 + 3 + 9 - 3) * 1.5) = 33.75
-8 EN
A2:
Darmanitan uses Fire Fang!
RNG Roll (CRIT) [<=625]: 8279/10000 (NO)
((12 + 3 + 7.5 - 4.5) * 1) = 18
-2 HP
-4 EN
Golurk uses Earthquake!
RNG Roll (CRIT) [<=625]: 790/10000 (NO)
((12 + 3 + 9 - 3) * 1.5) = 31.5
-6 EN
A3:
Darmanitan uses Flare Blitz!
RNG Roll (CRIT) [<=625]: 4246/10000 (NO)
((15 + 3 + 7.5 - 4.5) * 1) = 21
-9 HP
-8 EN
Golurk uses Highhorse Power!
RNG Roll (HIT) [>=9500]: 4316/10000 (NO)
RNG Roll (CRIT) [<=625]: 4902/10000 (NO)
((13.5 + 3 + 9 - 3) * 1.5) = 33.75
-8 EN
Post Round:
Darmanitan: -119 HP, -20 EN
Golurk: -60 HP, -22 EN


#Life Orb
HP: 0
EN: 80
SPE: 110 (+14% ACC)
Ranks: 5/2/1/2
Status: HPKO
Stats: N/A
Other: N/A

vs.


#Expert Belt
HP: 40
EN: 78
SPE: 47 (-10% EVA)
Ranks: 6/3/2/3
Status: N/A
Stats: N/A
Other: N/A​

Well we sure got scorched there!

Congratulations on your victory. Now, TheBisharpKing choose your next challenge!





 
Round 3:


Bug Catcher Arnaldo wants to battle!
Look at these cool bugs I found!

Pokemon: 2/5 (Scizor)
Ability: 1/3 (Swarm)

Scizor (M)

Type: Bug / Steel

Nature: Careful
+SpD, -SpA

Abilities: Swarm / Technician / Light Metal [HA]

Item: Occa Berry

Stats:
HP: 100
Atk: 5
Def: 4
SpA: 1 [-]
SpD: 4 [+]
Spe: 65
Size Class: 3
Weight Class: 5
Base Rank Total: 20

EC: 6/6
MC: 0
AC: 5/5

Attacks:
Feint
Bullet Punch
Quick Attack
Leer
Focus Energy
Pursuit
False Swipe
Agility
Metal Claw
Fury Cutter
Slash
Swords Dance
Razor Wind
Iron Defense
Vacuum Wave
Wing Attack
Double Team

Counter
Endure
Light Screen
Night Slash
Quick Guard
Reversal
Safeguard
Steel Wing

Protect
Rain Dance
Roost
Brick Break
Aerial Ace
X-Scissor
U-Turn
Substitute

TheBisharpKing , you're up!
 

Optimus Prime @ Expert Belt
Fire Punch x 3

IF successful P/E THEN Chill
IF clones are up when you would act THEN use Earthquake that instance.
 

Man, this is really BUGGING me!
Night Slash < Aerial Ace < Night Slash

#Occa Berry
HP: 100
EN: 100
SPE: 65
Ranks: 5/4/1/4
Status: N/A
Stats: N/A
Other: N/A

vs.


#Expert Belt
HP: 100
EN: 100
SPE: 47 (-10% EVA)
Ranks: 6/3/2/3
Status: N/A
Stats: N/A
Other: N/A​
A1:
Scizor uses Night Slash!
RNG Roll (CRIT) [<=1250]: 5785/10000(NO)
((7 + 7.5 - 4.5) * 1.5) = 15
-5 EN
Golurk uses Fire Punch!
RNG Roll (BURN) [<=1000]: 6683/10000 (NO)
RNG Roll (CRIT) [<=625]: 7482/10000 (NO)
((12 + 9 - 6) * 1.5) = 22.5
-6 EN
A2:
Scizor uses Aerial Ace!
RNG Roll (CRIT) [<=625]: 4453/10000 (NO)
((6 + 7.5 - 4.5) * 1) = 9
-4 EN
Golurk uses Fire Punch!
RNG Roll (BURN) [<=1000]: 4600/10000 (NO)
RNG Roll (CRIT) [<=625]: 2806/10000 (NO)
((12 + 9 - 6) * 1.5) = 22.5
-10 EN
A3:
Scizor uses Night Slash!
RNG Roll (CRIT) [<=1250]: 1288/10000(NO)
((7 + 7.5 - 4.5) * 1.5) = 15
-5 EN
Golurk uses Fire Punch!
RNG Roll (BURN) [<=1000]: 5013/10000 (NO)
RNG Roll (CRIT) [<=625]: 4481/10000 (NO)
((12 + 9 - 6) * 1.5) = 22.5
-14 EN
Post Round:
Scizor: -68 HP, -14 EN
Golurk: -39 HP, -30 EN


HP: 32
EN: 86
SPE: 65
Ranks: 5/4/1/4
Status: N/A
Stats: N/A
Other: N/A

vs.


#Expert Belt
HP: 61
EN: 70
SPE: 47 (-10% EVA)
Ranks: 6/3/2/3
Status: N/A
Stats: N/A
Other: N/A​

This is really making my skin CRAWL!
Night Slash x3
IF die, THEN die
TheBisharpKing up to win!
 

HP: 32
EN: 86
SPE: 65
Ranks: 5/4/1/4
Status: N/A
Stats: N/A
Other: N/A

vs.


#Expert Belt
HP: 61
EN: 70
SPE: 47 (-10% EVA)
Ranks: 6/3/2/3
Status: N/A
Stats: N/A
Other: N/A​
A1:
Scizor uses Night Slash!
RNG Roll (CRIT) [<=1250]: 9891/10000(NO)
((7 + 7.5 - 4.5) * 1.5) = 15
-9 EN
Golurk uses Fire Punch!
RNG Roll (BURN) [<=1000]: 1462/10000 (NO)
RNG Roll (CRIT) [<=625]: 289/10000 (YES)
((12 + 3 + 9 - 6) * 2) = 36
-18 EN
Post Round:
Scizor: -36 HP, -9 EN
Golurk: -15 HP, -18 EN


HP: 0
EN: 77
SPE: 65
Ranks: 5/4/1/4
Status: HPKO
Stats: N/A
Other: N/A

vs.


#Expert Belt
HP: 46
EN: 52
SPE: 47 (-10% EVA)
Ranks: 6/3/2/3
Status: N/A
Stats: N/A
Other: N/A​

Man, whoda thunk that a fire type attack would kill me!
Congratulations on completing that challenge!
Now, TheBisharpKing , choose your next challenger!





 
Round 4:


Hiker Lars would like to battle!
My rock hard Pokemon will destroy you!

Pokemon: 1/5 (Regirock)
Ability: 2/2 (Sturdy)

Regirock (-)

Type: Rock

Nature: Brave
+Atk, -Speed, -10% Eva

Abilities: Clear Body / Sturdy [HA]

Item: Focus Sash

Stats:
HP: 100
Atk: 5 [+]
Def: 9
SpA: 2
SpD: 4
Spe: 43 [-]
Size Class: 3
Weight Class: 6
Base Rank Total: 24

EC: N/A
MC: 0
AC: 5/5

Attacks:
Hammer Arm
Zap Cannon
Lock-On
Explosion
Stomp
Rock Throw
Curse
Superpower
Ancient Power

Protect
Smack Down
Thunderbolt
Earthquake
Dig
Brick Break
Double Team
Sandstorm
Rock Tomb
Rest
Giga Impact
Stone Edge
Thunder Wave
Rock Slide
Sleep Talk
Substitute
 

Optimus Prime @ Expert Belt
High Horsepower > Earthquake > High Horsepower

IF successful P/E THEN Chill
IF Clones are up when you are to act and you are to not use Earthquake THEN use Earthquake that instance and push back.
 

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