Battling 101: Flamestar (2)

Toon

NOT A BUNNY!
is a Forum Moderator Alumnus
Rules! said:
3v3 FE Singles
2 Recoveries, 5 Chills per mon
Substitutions: 3
Megas: 1
Switch = OK
DQ = 3 Days
Abilities = ALL
Items = ALL (Rental)
Arena: ASB Tournament Arena
Pupil sends first
ItsYaBoi1337

Greninja [M] [The Artist]
NATURE: Hasty (+23% Accuracy)
TYPE: Water/Dark
ABILITIES: Torrent | Protean [Hidden]

STATS
HP: 100
Atk: 3
Def: 2 (-)
SpA: 4
SpD: 3
Spe: 141 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 21​

COUNTERS
EC: 9/9
MC: 0
AC: 5/5​

MOVES (77/77)
Physical (32)
Acrobatics
Aerial Ace
Bounce
Brutal Swing
Cut
Dig
Dive
Facade
Feint Attack
Fling
Frustration
Giga Impact
Gunk Shot
Ice Punch
Lick
Low Kick
Night Slash
Pound
Power-Up Punch
Quick Attack
Return
Rock Slide
Rock Smash
Rock Tomb
Secret Power
Shadow Sneak
Smack Down
Strength
Thief
U-Turn
Water Shuriken
Waterfall

Special (18)
Blizzard
Bubble
Dark Pulse
Echoed Voice
Extrasensory
Grass Knot
Hidden Power (Fairy)
Hydro Cannon
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Round
Scald
Snore
Surf
Water Pledge
Water Pulse

Status (27)
Attract
Bestow
Camouflage
Confide
Double Team
Growl
Happy Hour
Haze
Mat Block
Mind Reader
Mud Sport
Protect
Rain Dance
Rest
Role Play
Sleep Talk
Smokescreen
Snatch
Spikes
Spite
Substitute
Swagger
Taunt
Toxic
Toxic Spikes
Water Sport
Work Up​

Fate (F)
♫ Destiny ♫

Nature: Timid
+15% Speed, +22% Acc, -1 Atk

Type: Psychic

Abilities: Synchronize / Inner Focus / Magic Guard [DW]

Stats:
HP: 90
Atk: 1 [-]
Def: 2
SpA: 5
SpD: 3
Spe: 138 [+]
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: 9/9
MC: 0
DC: 5/5



Type: Psychic

Abilities: Synchronize / Inner Focus / Magic Guard [DW] / Trace

Stats:
HP: 90
Atk: 1 [-]
Def: 3
SpA: 8
SpD: 4
Spe: 173 [+]
Size Class: 3
Weight Class: 3
Base Rank Total: 24
Accuracy Boost: +30%


Attacks [106/106]:
Ally Switch
Attract
Barrier
Bide
Body Slam
Calm Mind
Captivate
Charge Beam
Confide
Confusion
Counter
Curse
Dazzling Gleam
Dig
Disable
Double Team
Double-Edge
Drain Punch
Dream Eater
Dynamic Punch
Embargo
Encore
Endure
Energy Ball
Facade
Fire Punch
Flash
Fling
Focus Blast
Focus Punch
Foresight
Foul Play
Frustration
Future Sight
Giga Impact
Grass Knot
Gravity
Guard Split
Guard Swap
Headbutt
Hidden Power Fire
Hyper Beam
Hypnosis
Ice Punch
Iron Tail
Kinesis
Knock Off
Light Screen
Magic Coat
Magic Room
Mega Kick
Mega Punch
Metronome
Mimic
Miracle Eye
Natural Gift
Nightmare
Power Trick
Protect
Psybeam
Psych Up
Psychic
Psycho Cut
Psycho Shift
Psyshock
Psywave
Rage
Rain Dance
Recover
Recycle
Reflect
Rest
Return
Role Play
Round
Safeguard
Secret Power
Seismic Toss
Shadow Ball
Shock Wave
Signal Beam
Skill Swap
Skull Bash
Slash
Sleep Talk
Snatch
Snore
Submission
Substitute
Sunny Day
Swagger
Take Down
Taunt
Telekinesis
Teleport
Thief
Thunder Punch
Thunder Wave
Torment
Toxic
Tri Attack
Trick
Trick Room
Wonder Room
Zap Cannon
Zen Headbutt

Raid Only:
Dispel

Colossoil (Gruumsh) (M)
Nature: Jolly (Sp. Attack lowered; Speed and accuracy increased)
Type: Dark / Ground
Abilities: Rebound, Guts, (HA) Pressure

Stats:
HP: 120
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 110 (+)
Size Class: 5
Weight Class: 10
Accuracy boost: 14%
Base Rank Total: 22

EC: 6/6
MC: 0
AC: 5/5

Attacks (94/94 moves)

Ancient Power
Aqua Tail
Attract
Bite
Body Slam
Bounce
Brick Break
Brutal Swing
Bubblebeam
Bulldoze
Captivate
Confide
Crunch
Dark Pulse
Dig
Dive
Double Team
Double-edge
Dragon Tail
Drill Run
Earth Power
Earthquake
Echoed Voice
Embargo
Encore
Endure
Facade
Fake Out
Fire Fang
Fissure
Flail
Foul Play
Frustration
Giga Impact
Hidden Power (Fairy)
Horn Attack
Hyper Beam
Iron Tail
Knock Off
Leer
Magnitude
Megahorn
Mud Bomb
Mud Shot
Muddy Water
Natural Gift
Payback
Peck
Poison Jab
Protect
Pursuit
Quash
Rain Dance
Rapid Spin
Rest
Retaliate
Return
Roar
Rock Slide
Rock Smash
Rock Tomb
Rollout
Rototiller
Round
Sand Tomb
Sandstorm
Screech
Secret Power
Sleep Talk
Sludge Bomb
Sludge Wave
Smack Down
Smart Strike
Snarl
Snatch
Snore
Spit Up
Stockpile
Stone Edge
Strength
Substitute
Sucker Punch
Sunny Day
Superpower
Swagger
Swallow
Tackle
Taunt
Thief
Thunder Fang
Toxic
U-turn
Water Spout


Toon

Machamp [♂] Queen
Nature: Brave (+1 Atk, Speed ÷ 1.15, -10% Evasion)
Type:

Abilities: Guts/No Guard/Steadfast
Stats:
HP:
100
Atk: 6 (+)
Def: 3
SpA: 3
SpD: 3
Spe: 47 (-) (-10% Evasion)
Size Class: 3
Weight Class: 5
Base Rank Total: 19
EC: 9/9
MC: 0
AC: 5/5

Attacks

Bide
Body Slam
Brick Break
Bulldoze
Bullet Punch
Close Combat
Counter
Cross Chop
Dig
Double-Edge
Dual Chop
Dynamic Punch
Earthquake
Facade
False Swipe
Fire Punch
Fissure
Fling
Focus Punch
Frustration
Giga Impact
Headbutt
Heavy Slam
Ice Punch
Karate Chop
Knock Off
Low Kick
Low Sweep
Mega Kick
Mega Punch
Natural Gift
Payback
Poison Jab
Power-Up Punch
Rage
Retaliate
Return
Revenge
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Rolling Kick
Secret Power
Seismic Toss
Skull Bash
Slam
Smack Down
Smelling Salts
Stone Edge
Strength
Submission
Superpower
Take Down
Thief
Thrash
Thunder Punch
Vital Throw
Wake-Up Slap


Fire Blast
Flamethrower
Focus Blast
Hidden Power [Bug]
Hyper Beam
Incinerate
Mud-Slap
Round
Snore
Vacuum Wave


Attract
Bulk Up
Captivate
Confide
Curse
Detect
Double Team
Encore
Endure
Focus Energy
Foresight
Helping Hand
Leer
Light Screen
Meditate
Metronome
Mimic
Power Trick
Protect
Quick Guard
Rain Dance
Rest
Role Play
Scary Face
Sleep Talk
Substitute
Sunny Day
Swagger
Tickle
Toxic
Wide Guard
Work Up

101|101 Moves
MAXXED

Kitsunoh* (Mask) (M)
Nature: Jolly (Special Attack lowered by *; Speed raised by 15%, accuracy boost)
Type: Steel/Ghost
Abilities: Frisk, Limber, (HA) Cursed Body

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 127 (+)
Size Class: 3
Weight Class: 4
Accuracy boost 19%
Base Rank Total: 19

EC: N/A
MC: 2
AC: 5/5

Attacks (102/102 moves):

Aerial Ace
Attract
Bulldoze
Captivate
Confide
Copycat
Curse(*)
Cut
Dark Pulse
Defog
Dig(*)
Double Team
Dream Eater
Earthquake
Embargo
Endeavor
Endure
Facade
Faint Attack(*)
Fake Out
False Swipe
Featherdance(*)
Flail
Flash
Flash Cannon
Fling
Foul Play
Frustration
Fury Cutter
Giga Impact
Gyro Ball
Headbutt
Hex
Hidden Power (Bug)
Hone Claws
Hyper Beam
Ice Punch
Icy Wind
Imprison
Iron Defense(*)
Iron Head
Iron Tail
Knock Off
Last Resort
Lick(*)
Low Kick
Magic Coat
Memento
Metal Burst
Metal Claw
Metal Sound
Meteor Mash(*)
Natural Gift
Odor Sleuth(*)
Ominous Wind
Pain Split
Payback
Perish Song
Phantom Force
Protect
Psychic
Psych Up
Psycho Shift(*)
Rain Dance
Rest
Retaliate
Return
Revenge
Roar
Rock Slide(*)
Rock Smash
Role Play
Round
Safeguard
Scratch(*)
Secret Power
Shadow Ball
Shadow Claw
Shadow Sneak(*)
Shadowstrike
Sleep Talk
Snatch
Snore
Spite
Strength
Substitute
Sucker Punch
Sunny Day
Super Fang
Superpower
Swagger
Tail Whip
Taunt
Thief
Thunderpunch
Torment
Toxic
Trick
Trick Room
U-turn
Will-O-Wisp(*)
Yawn

Manectric [♂] DragonForce
Nature: Timid (+15% Speed, +17% Accuracy, -1 Atk)
Type:

Abilities: Static/Lightningrod/Minus
Stats:
HP:
100
Atk: 2 (-)
Def: 2
SpA: 4
SpD: 2
Spe: 121 (+) (+17% Accuracy)
Size Class: 3
Weight Class: 3
Base Rank Total: 18

Type:

Abilities: Static/Lightningrod/Minus/Intimidate
Stats
HP:
100
Atk: 2 (-)
Def: 3
SpA: 5
SpD: 3
Spe: 156 (+) (+28% Accuracy)
Size Class: 4
Weight Class: 3
Base Rank Total: 22

EC: 6/6
MC: 0
AC: 5/5

Attacks

Bite
Body Slam
Crunch
Double-Edge
Facade
Fire Fang
Frustration
Giga Impact
Headbutt
Ice Fang
Iron Tail
Natural Gift
Quick Attack
Return
Secret Power
Spark
Strength
Tackle
Thief
Thunder Fang
Wild Charge


Charge Beam
Discharge
Electro Ball
Flame Burst
Flamethrower
Hidden Power [Ice]
Hyper Beam
Mud-Slap
Overheat
Round
Shock Wave
Signal Beam
Snarl
Snore
Swift
Thunder
Thunderbolt
Volt Switch
Uproar


Attract
Captivate
Charge
Confide
Curse
Double Team
Eerie Impulse
Electric Terrain
Endure
Flash
Howl
Leer
Light Screen
Magnet Rise
Mimic
Odor Sleuth
Protect
Rain Dance
Refresh
Rest
Roar
Sleep Talk
Substitute
Swagger
Switcheroo
Thunder Wave
Toxic

67|67 Moves
MAXXED



"Hey, are you finally ready?....Oh you've been waiting on me....Yikeees"

"Anyways, Here's the 'mons you wanted. Not only do you get to play with some new toys, I get to play with some too~ Today we're gonna work on getting your pokemon in favorable matchups the easiest and safest way possible. The first send out is always, but not the only, the most important round of a match. Wish ya luck."

ItsYaBoi1337 Send out and Equips
 
Last edited:

Toon

NOT A BUNNY!
is a Forum Moderator Alumnus

“Fair lead, but let’s see how you handle ‘We are the Machampion’ by Queen”

Queen #Link Cable
Machamp Low Kick -> Vital Throw -> Low Kick
IF Bounce AND not Encore the following action THEN Smack Down and Push Back
IF Taunt AND Encore the following action THEN Use Main Orders
IF Taunt AND only once this round THEN Protect that action
 
Last edited:

Toon

NOT A BUNNY!
is a Forum Moderator Alumnus
#Link
Guts/No Guard/Steadfast
100/100
6[7]/3/3/3[4]/47
Status: OK!
//VS//​
#RCB
Rebound/Guts/Pressure
120/100
5/3/2/3/110
Status: OK!
Battle Cals said:
=======
Crit is lower than (#), Hit is higher than %, effect is lower than %
If i make a mistake i'll reroll them not because i want to but because im forced to, so ignored the random extra rolls.

7437 + 3203 + 2678 + 891 + 4549 + 2448 + 2126 + 3631 + 7697 + 4442 + 3186 + 3436 + 2062 + 8241 + 9748 + 7994 + 1690 + 3084 + 9352 + 601 = 88496

1ST ACTION

COLOSSOIL uses Protect
-7en

MACHAMP uses Low Kick
Damage: (16[BAP]+3[STAB]+10[Atk]-4.5[Def])*1.5=36.75 Protect'd
-10en

COLOSSOIL -14.7en

2ND ACTION

MACHAMP uses Vital Throw
Crit: 7437 (625)
Damage: (14[BAP]+3[STAB]+10[Atk]-4.5[Def])*1.5=33.75
-6en

COLOSSOIL uses Roar
-7en

3RD ACTION

COLOSSOIL uses Protect
-7en

MACHAMP uses Low Kick
Damage: (16[BAP]+3[STAB]+10[Atk]-4.5[Def])*1.5=36.75 Protect'd
-10en

COLOSSOIL -14.7en

1-5000 (Kitsunoh) | 5001-10000 (Manectric)
3203

TL;DR
-0HP -26EN
-34HP -50EN
=======
#RCB
Frisk/Limber/Cursed Body
100/100
4/3/1/3/127
Status: OK!
#Link
Guts/No Guard/Steadfast
100/74
6[7]/3/3/3[4]/47
Status: OK!
//VS//​
#RCB
Rebound/Guts/Pressure
86/50
5/3/2/3/110
Status: OK!

Nice job recognizing that this is a bad match up and changing it immediately. What you just perform is called a 'Chicken-Dance', the name is sounds a bit insulting, but it's a very common strategy that everyone will use to take control of a match up and escape situations like these. Again nice job.

Minor nitpicks on how you performed the dance though: Using fake out instead of Protecting on a1 or a3 wouldve been a more en-saving way of chicken dancing, if you were wanting to save that fake out flinch effect for another round, then you could've used u-turn or trap me using sand tomb instead of using roar, which is also energy friendly and it can give you some chip damage on Machamp and switch into a Pokemon that would've like this match-up more (there's steadfast but lol cant even outspeed any of your mons with a +2 speed boost)

Nothing wrong with what you did, you're still in a good position rn, just giving you some tips and other options for future references in this battle or any battle.


"Mask Off ♫, fucking mask off ♫. Oh... don't take this kitty-kat lightly. Take your time ordering and make sure you check every move in his profile!"

ItsYaBoi1337 Orders vs Kitusnoh #RCB
 
Last edited:
[EAT RCB] Crunch ~ Earthquake ~ Crunch
IF under D/E THEN Stockpile
IF under successful P/E THEN Stockpile. Do not activate this on consecutive actions.
IF damaging Ice-type move THEN Protect. Dont activate on consecutive actions
 
Last edited:

Toon

NOT A BUNNY!
is a Forum Moderator Alumnus

"You didn't take your time ordering, lemme give you 2 hints/questions to ask yourself: 1) What's the priorities of bounce and the priorities of d.e that kitsunoh has and 2) why dark moves what will colossoil do if kitsunoh uses two damaging dark moves one after another"
 
Hi. ^_^

This is not a flash. Please take it seriously and take your time with orders and subs. Toon is putting time and effort into helping you.

Toon may ask you to justify your orders and substitutions (and explain why the ones you chose are superior to other potential orders and substitutions). After a round is reffed, if Toon feels that your orders could've been better, he may also ask you to explain how you could've improved your previous orders.

If you make repeated mistakes or careless orders, this battle may be cancelled and counters denied.
 
1. I assumed all D/E were prio 0 and -1, i guess not
2. Aw totally forgot about that stuff, i just realized knock off dont do shit anymore, will prolly fix that
 

Toon

NOT A BUNNY!
is a Forum Moderator Alumnus
  • Check out the move Pursuit, not only does it hit me before I go into a D/E, AND is S/E against a Kitsunoh (does the same damage as crunch), it can also prevent me from switching out in means of U-Turn and such.
  • Check out your other moves as
  • Why are you subbing for Ice Moves, I mean sure Colossoil is weak to ice fang and icy wind, and suppose freeze chances is annoying (10% super scary), but My strongest two attack against Colossoil are Low Kick (As what you can see from Machamp v. Colossoil, that move hearts alot) and Metal Burst, You could use your third sub on Metal Burst since that hurts more than Low Kick, OR get rid of the P/E sub and sub for both
  • You should also be a bit careful of Hax such as Cursed Body, and moves likeeeee Magnet Rise, Imprison, Disable, etc, etc. Mainly the hax part, try using three different moves in your main orders that can similar or more damage as going A -> B -> A or sub for the 'if move is disabled' but that's a waste of sub. your choice!
  • Mechanical thing that i understand can be missed: IF you dont do [Activate RCB] in your sub orders or use Push Back in your subs, the Rage Candy Bar (the only consumable that does this fsr) will not be consumed if said sub(s) activate. Just a FYI

"Alright Mask, little to no damage at all"
Kitsunoh Fake Out -> Ice Punch -> Protect
 

Toon

NOT A BUNNY!
is a Forum Moderator Alumnus
#RCB
Frisk/Limber/Cursed Body
100/100
4/3/1/3/127
Status: OK!
#Link
Guts/No Guard/Steadfast
100/74
6[7]/3/3/3[4]/47
Status: OK!
//VS//​
#RCB
Rebound/Guts/Pressure
86/50
5/3/2/3/110
Status: OK!
Battle Cals said:
=======
Crit is lower than (#), Hit is higher than %, effect is lower than %
If i make a mistake i'll reroll them not because i want to but because im forced to, so ignored the random extra rolls.

5685

1ST ACTION

COLOSSOIL RCB
6/4/3/4/138

KITSUNOH uses Fake Out
Crit: 5685 (625)
Damage: (4[BAP]+6[Atk]-6[Def])=4
-6en

2ND ACTION

COLOSSOIL uses Protect
-7en

KITSUNOH uses Ice Punch
Damage: (8[BAP]+6[Atk]-6[Def])*1.5=12
-8en

COLOSSOIL -5.33en

3RD ACTION

KITSUNOH uses Protect
-7en

COLOSSOIL uses Stockpile
-8en

TL;DR
-0HP -21EN
-4HP -20EN
=======
#RCB
Frisk/Limber/Cursed Body
100/79
4/3/1/3/127
Status: OK!
#Link
Guts/No Guard/Steadfast
100/74
6[7]/3/3/3[4]/47
Status: OK!
//VS//​

Rebound/Guts/Pressure
82/30
6/4/3/4/138
5/3/2/3/110
Status: RAGE (3a)

Toon Orders
ItsYaBoi1337 Orders
I Toon!
 
Alakazam @ Alakazite

[MEGA EVOLVE] [Trace Steadfast] Psychic ~ Psychic ~ Psychic
IF P/E THEN Barrier. only activate oon conecutive actions
 

Toon

NOT A BUNNY!
is a Forum Moderator Alumnus
#Link
Guts/No Guard/Steadfast
100/74
6[7]/3/3/3[4]/47
Status: OK!
#RCB
Frisk/Limber/Cursed Body
100/79
4/3/1/3/127
Status: OK!
//VS//​

Synchronize/Inner Focus/Magic Guard/Trace
90/100
1/3/8/4/173
Status: OK!

Rebound/Guts/Pressure
82/30
6/4/3/4/138
5/3/2/3/110
Status: RAGE (3a)

Battle Cals said:
=======
Crit is lower than (#), Hit is higher than %, effect is lower than %
If i make a mistake i'll reroll them not because i want to but because im forced to, so ignored the random extra rolls.

1095 + 4833 + 6873 + 9706 + 3996 + 1498 + 1288 + 9736 + 2780 + 1968 + 6864 + 3723 + 9451 + 9431 + 4173 + 7602 + 4345 + 4710 + 6749 + 7801 = 108622

ALAKAZAM Mega Evoles
Traces -6en

1ST ACTION

MACHAMP uses Bide
-6en

ALAKAZAM uses Psychic
Crit: 1095 (625)
Effect: 4833 (1000)
Damage: (11[BAP]+3[STAB]+11[SpA]-6[SpD])*1.5=28.5
-6.5en

2ND ACTION

MACHAMP uses Bide

ALAKAZAM uses Psychic
Crit: 6873 (625)
Effect: 9703 (1000)
Damage: (11[BAP]+3[STAB]+11[SpA]-6[SpD])*1.5=28.5
-10.5en

3RD ACTION

MACHAMP uses Bide
Damage: (28.5+28.5)*1.75=99.75 KO'd
-49.875en

TL;DR
-57HP -56EN
-100HP -23EN
=======
#Link
Guts/No Guard/Steadfast
43/18
6[7]/3/3/3[4]/47
Status: OK!
#RCB
Frisk/Limber/Cursed Body
100/79
4/3/1/3/127
Status: OK!
//VS//​

Synchronize/Inner Focus/Magic Guard/Steadfast
ded/77
1/3/8/4/173
Status: OK!

Rebound/Guts/Pressure
82/30
6/4/3/4/138
5/3/2/3/110
Status: RAGE (3a)


ItsYaBoi1337 replaces Alakazam
 

Toon

NOT A BUNNY!
is a Forum Moderator Alumnus

"Another one bites the dust"

Machamp Dynamic Punch -> Chill -> Dynamic Punch
IF Greninja is under the effects of P/E THEN Chill and Push Back
IF Greninja is a Fairy Type THEN Poison Jab First Instance, Chill Second Instance, Poison Jab Third Instance
IF Greninja resist or is immune to Fighting-Typed Damaging moves THEN Knock Off First Instance, Chill Second Instance, Payback Third Instance
 

Toon

NOT A BUNNY!
is a Forum Moderator Alumnus
#Link
Guts/No Guard/Steadfast
43/18
6[7]/3/3/3[4]/47
Status: OK!
#RCB
Frisk/Limber/Cursed Body
100/79
4/3/1/3/127
Status: OK!
//VS//​

Torrent/Protean
100/100
3/2/4/3/141
Status: OK!

Synchronize/Inner Focus/Magic Guard/Steadfast
ded/77
1/3/8/4/173
Status: OK!

Rebound/Guts/Pressure
82/30
6/4/3/4/138
5/3/2/3/110
Status: RAGE (3a)

Battle Cals said:
=======
Crit is lower than (#), Hit is higher than %, effect is lower than %
If i make a mistake i'll reroll them not because i want to but because im forced to, so ignored the random extra rolls.

4685 + 381 + 8315 + 9553 + 7387 + 6264 + 382 + 887 + 3032 + 3190 + 6137 + 777 + 3679 + 1283 + 3975 + 2653 + 354 + 4343 + 8970 + 1148 = 77395

1ST ACTION

GRENINJA uses Bounce
Flying Type

MACHAMP uses Knock Off
Crit: 4685 (625)
Damaeg: (10[BAP]+10[Atk]-3[Def])=17
-7en

GRENINJA uses Bounce
Crit: 381 (625) CRITICAL HIT!!!
Effect: 8315 (3000)
Damage: (9[BAP]+3[STAB]+3[CRIT]+4.5[Atk]-4.5[Def])*1.5=22.5
-9en

2ND ACTION

GRENINJA uses Hydro Pump
Crit: 9553 (625)
Damage: (11[BAP]+3[STAB]+6[SpA]-6[SpD])=14
-7en

MACHAMP uses Chill
+12en

3RD ACTION

GRENINJA uses Bounce
Flying Type

MACHAMP uses Chill
+12en

GRENINJA uses Bounce
Crit: 7387 (625)
Effect: 6264 (3000)
Damage: (9[BAP]+3[STAB]+4.5[Atk]-4.5[Def])*1.5=18 KO'd
-9en

TL;DR
-55HP +17EN
-17HP -23EN
=======
#Link
Guts/No Guard/Steadfast
ded/35
6[7]/3/3/3[4]/47
Status: OK!
#RCB
Frisk/Limber/Cursed Body
100/79
4/3/1/3/127
Status: OK!
//VS//​



Torrent/Protean
83/77
3/2/4/3/141
Status: Flying Type

Synchronize/Inner Focus/Magic Guard/Steadfast
ded/77
1/3/8/4/173
Status: OK!

Rebound/Guts/Pressure
82/30
6/4/3/4/138
5/3/2/3/110
Status: RAGE (3a)


nb orders, Due to the crit a1, you couldve ko'd machamp with Acrobatics a2 instead of using Hydro Pump, but doesnt make a difference other than a bit of EN loss


*ahem*
"C R Y T H U N D E R"
DragonForce #Manectite

Flamestar
 

Toon

NOT A BUNNY!
is a Forum Moderator Alumnus
Flamestar

You know if you don't like the current match up (Seeing how youre using protect ordering first which is not reccommended) You could start a Switch Phase.

Or if youre just going to use protect ordering first thennnn oke ig
 

Toon

NOT A BUNNY!
is a Forum Moderator Alumnus
you should check movepools

[Mega Evolve!] Manectric Magnet Rise -> Hyper Beam+Signal Beam -> Hyper Beam+Signal Beam
IF Hyper Beam+Signal Beam is not feasible by random people THEN Hyper Beam+Hidden Power Instead
 

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