BH [BH] Celesteela

Ren

fuck it if i cant have him
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Celesteela


[OVERVIEW]

Celesteela has an excellent defensive typing, letting it wall Pokemon such as Xerneas, Mega Diancie, and Primal Groudon when using a Primordial Sea set. An immunity to Ground means it can function as an excellent entry hazard remover due to it only being damaged by Stealth Rock. In addition, in conjunction with Primordial Sea, Celesteela can sport simultaneous immunities to Fire- and Ground-type attacks, which are the most common coverage moves used to defeat Steel-types. It has competition from other Steel-types, such as Registeel and Ferrothorn, but has the niche of not requiring an ability to be immune to Ground. Its typing also allows it to check Kartana as well as Mega Garchomp, two Pokemon that may be difficult to defensively check otherwise.

However, while Celesteela's bulk is decent, it is not spectacular for a wall, so it finds difficulty in taking strong neutral attacks such as from Primal Kyogre and Mega Gyarados. In addition, it even struggles to take some resisted attacks such as Choice Specs Mega Rayquaza's Boomburst and Steelworker Kartana's Sunsteel Strike. A weakness to Electric means it does not like switching in on most specially-oriented wallbreakers, as they tend to use Volt Switch. The lack of a Rock-type resistance also means that Celesteela faces difficulty taking on Pokemon such as Mega Tyranitar and Magic Guard Mega Diancie. Celesteela is very reliant on using Primordial Sea to carve a good niche in the metagame, meaning it does not have much freedom in what it runs, as other sets are done better by the previously mentioned Steel-types. Due to its reliance on Primordial Sea, it finds difficulty in checking offensive Water-types in the tier such as Primal Kyogre, Palkia, and Ash-Greninja. While it can run Flash Fire to somewhat remedy this weakness to Water-types, Celesteela is not made to check the listed Water-types anyways, so there isn't much benefit.

[SET]
name: Primordial Sea
move 1: Shore Up
move 2: Scald / Beak Blast
move 3: Topsy-Turvy / Spectral Thief
move 4: Defog / Anchor Shot / U-turn
item: Leftovers / Safety Goggles
ability: Primordial Sea
nature: Sassy
evs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD
ivs: 0 Spe


[SET COMMENTS]
Moves
========


Scald allows Celesteela to force Primal Groudon out, threatening heavy damage in rain. It can also be used to try burning opposing Pokemon, halving their physical damage output and putting them on a timer. A burn can also inconvenience defensive Pokemon, forcing them to heal more often, and cripple Poison Heal Pokemon if their Toxic Orb has not activated. Beak Blast functions as a Flying STAB attack that allows Celesteela to burn Pokemon that make contact with it, such as Mega Rayquaza and Mega Mewtwo X. In addition to this, it allows Celesteela to punish slow pivoting by burning a Pokemon that may wish to use U-turn on it and damaging the switch-in of choice. However, the burn is predictable, and it does not let Celesteela check Primal Groudon as well. Topsy-Turvy allows Celesteela to check Pokemon such as Xerneas, Contrary Mega Mewtwo Y, and Regigigas. Spectral Thief can be used instead order to steal the foe's boosts, but this makes Celesteela unable to check Regigigas well, and it may make Imposter Pokemon difficult to check in some scenarios. However, it does have the advantage of hitting certain Pokemon such as Mega Mewtwo Y super effectively, not being blocked by Taunt, and bypassing Substitutes, making it a nice option to consider.

Defog is used to remove entry hazards, benefiting Celesteela's teammates that may dislike them. Defog is used over Rapid Spin, as Celesteela finds it hard to sufficiently damage Giratina and therefore cannot use Rapid Spin without risking Giratina coming in easily. However, if entry hazard removal is taken on by teammates, Anchor Shot can be used to trap Imposter users. It also functions well with Spectral Thief, enabling Celesteela to trap sweepers and consistently steal their boosts while also damaging them, eventually defeating them. Anchor Shot can also help trap Poison Heal Mega Audino, Xerneas, and Mega Diancie while also functioning as a strong Steel-type STAB move in general. However, given that the four moves on the set are vital and Celesteela risks being burned by Scald if it traps its own Imposter, it is difficult to justify running Anchor Shot on the set. Finally, U-turn can be used to grant momentum to the team, but it is also difficult to fit in. Entrainment can also be used instead of Defog to remove abilities from -ate users and Poison Heal sweepers. In conjunction with Anchor Shot, Celesteela can use Entrainment to trap and defeat Poison Heal sweepers. Shore Up is another alternative that gives Celesteela the longevity it needs in order to consistently check the Pokemon it wishes to. However, it can be difficult to justify putting either on the set in favor of other move options, as Celesteela suffers from four-moveslot syndrome.

Set Details
========


Primordial Sea allows Celesteela to prevent Pokemon from using Fire-type moves. It is preferred over Flash Fire because it boosts the power of Celesteela's Scald and allows Celesteela to use Scald on Primal Groudon. However, it makes Celesteela take increased damage from Water-type moves, which may inconvenience it in emergency situations and gives it a worse matchup versus RegenVest Primal Kyogre. 0 Speed IVs in conjunction with a Sassy nature lets Celesteela underspeed as many Pokemon as possible. This allows Celesteela to check slow setup Pokemon in addition to other setup Pokemon. Leftovers provides passive recovery, reducing Celesteela's need to use Shore Up. Safety Goggles lets Celesteela block Spore, allowing it to switch in on Pokemon that use Spore, such as Triage Mega Rayquaza, Regigigas, and Xerneas, without fear of being put to sleep. Waterium Z provides an immunity to Trick as well as decreased damage from Knock Off. It also provides a way to OHKO Primal Groudon.

Usage Tips
========


Make sure you know a Pokemon's full set before switching Celesteela on it. Celesteela does not take coverage well due to its average bulk, so while coverage is rare, it is vital to make sure that Celesteela can fully check Pokemon it is supposed to such as Mega Rayquaza and Mega Diancie. Otherwise, you risk losing Celesteela. If you are Primordial Sea and the opponent has a Primal Groudon, ensure you play Celesteela as carefully as possible. If you do not, Primal Groudon can come in on Celesteela and force it out. Flash Fire sets do not face this difficulty, so you can switch in Celesteela more liberally if it is Flash Fire and the opponent's Primal Groudon is currently healthy. Scout for moves that cause burns such as Will-O-Wisp. While Celesteela does not mind most forms of status, it dislikes being burned, as it makes it easier for it to get worn down. Make sure you exclusively bring Celesteela in on Pokemon it can wall, as it is important for Celesteela to stay healthy, and staying in on Pokemon Celesteela does not wall can cause it to be unable to check the Pokemon it wishes to later on in the game, such as Regigigas, Mega Rayquaza, and Mega Diancie. If you do not need to use a specific move, Scald can be used liberally to try to get burns on the opponent's Pokemon. Against slow pivots, Beak Blast can be used to burn the pivoting Pokemon as well as deal damage to the Pokemon that is brought in. This allows Celesteela to discourage slow pivoting. Make sure Primal Groudon and Tough Claws Mega Rayquaza do not have Bolt Strike as coverage, as otherwise Celesteela will be KOed. Celesteela cannot switch into Regenerator Pokemon like other Steel-types can, as it is extremely vulnerable to chip damage and should avoid taking as much unnecessary damage as possible.

Team Options
========


Primal Groudon is a potent sweeper that can be Imposter-proofed by Celesteela. In return, Primal Groudon can also threaten Celesteela thanks to Desolate Land blocking Scald in conjunction with boosting V-create's power. Wallbreakers such as Mega Rayquaza and Mega Diancie appreciate Celesteela's immunity to Fire- and Ground-type coverage, which allows them to freely run coverage attacks against other Steel-types without fear of Imposter. Celesteela's unique typing allows it to Imposter-proof wallbreakers, such as Mega Garchomp and Kartana, which would normally be difficult to Imposter-proof. Pokemon such as Primal Groudon, Ferrothorn, and Mega Steelix can check the Electric-types that give Celesteela trouble. Pokemon that check Mega Mewtwo X such as Mega Sableye, Cresselia, and Mega Slowbro can form a defensive core with Celesteela, as Celesteela deals with their offensive checks as well. For example, Giratina is an excellent partner due to checking Mega Mewtwo X and Electric-types. Imposter is also a good team option, as it allows you to scout for surprise coverage that may potentially make Celesteela unable to check a Pokemon. Extra entry hazard control is appreciated, as Celesteela is not a reliable Defogger. Magic Bounce Pokemon or Pokemon that use Defog can fulfill this role, such as Mega Audino and Giratina. If Celesteela does not have Topsy-Turvy, Regigigas checks such as Mega Tyranitar, Poison Heal Zygarde-C, and Dialga are necessary. Using Celesteela as your primary -ate check leaves it vulnerable to -ate sets that hold Choice Specs, as well as Kyurem-B. For this reason, it is recommended to have another -ate check to go along with Celesteela, such as another Steel-type, Soundproof Mega Slowbro, or Soundproof Zygarde-C. Pokemon that check Primal Kyogre such as Dialga, Ferrothorn, and Zekrom are appreciated, as Celesteela struggles to take it on.

[STRATEGY COMMENTS]
Other Options
=============


Flash Fire can be run over Primordial Sea to have an immunity to Will-O-Wisp, take reduced damage from Water-type attacks, and avoid giving away Celesteela's ability to the opponent. However, Flash Fire is bypassed by Mold Breaker, does not let Celesteela use Scald on Primal Groudon, and still does not let Celesteela check offensive Water-types such as Primal Kyogre, Mega Gyarados, and Palkia, making Primordial Sea the better option. A Magic Bounce set with Entrainment, Shore Up, Topsy-Turvy, and Anchor Shot can be used in order to better check Pokemon that use sleep such as Regigigas and Xerneas lacking Fire-type coverage. A Prankster set with Destiny Bond, Shore Up, Haze, and U-turn or Anchor Shot can be used in order to blanket check setup Pokemon. However, this set is passive and cannot threaten Pokemon except with Destiny Bond. It is also outclassed by Registeel and Aegislash. A RegenVest set with Beak Blast, Spectral Thief, Rapid Spin, and Core Enforcer or Revelation Dance can be used to better take on special Pokemon as well as better Imposter-proof Mega Diancie and Mega Rayquaza lacking Fire-type coverage. However, the loss of a Fire immunity is not appreciated, and not being able to recover without switching out can be an inconvenience at times. Volt Absorb can be used to beat Electric-type Pokemon that may wish to capitalize on Celesteela's Electric-type weakness. However, Electric-type users are uncommon, and a Volt Absorb set will lose to the very common V-create, making it difficult to justify using this set.

Checks and Counters
===================


**Strong Neutral Attacks**: Kyurem-B and Mega Mewtwo X can all overwhelm Celesteela with their STAB attacks due to its low bulk. However, the two must be wary of a Scald burn.

**Surprise Coverage**: Coverage on Pokemon that Celesteela is supposed to check can surprise Celesteela and cripple it for the rest of the game. For this reason, it is important to scout the opponent's sets. Surprise coverage can include Bolt Strike, Volt Switch, and the aforementioned strong neutral attacks. These attacks can come from Pokemon such as Mega Diancie, Primal Groudon, and Mega Rayquaza.

**Primal Kyogre**: Regardless of if it is using RegenVest or Poison Heal, Primal Kyogre can threaten Celesteela thanks to Primal Kyogre's high Special Attack stat, its typing, and Celesteela's usage of Primordial Sea.

**Defensive Pokemon**: As Celesteela has low offensive stats, it cannot do much to force opposing defensive Pokemon such as Giratina and Ferrothorn out aside from attempting to burn them with Scald.

**Shedinja**: Celesteela does not run moves to threaten Shedinja. Because of this, Shedinja can threaten Celesteela with Endeavor and then Extreme Speed unless Celesteela gets a burn from Scald or Beak Blast.

**Electric-types**: Zekrom, Xurkitree, and Mega Ampharos can all eliminate Celesteela with their STAB Electric-type attacks while also being able to switch into Celesteela's Steel- and Flying-type attacks. However, Zekrom must be wary of switching into Scald for fear of being burned.
ary of switching into Scald for fear of being burned.


[CREDITS]
- Written by: [[GL Volkner, 330455]]
- Quality checked by: [[Funbot28, 255984], [E4 Flint, 203690], [ScarfWynaut, 221682]]
- Grammar checked by: [[The Dutch Plumberjack, 232216], [Electrolyte, 148071]]
 
Last edited:

Funbot28

Banned deucer.
Celesteela


[OVERVIEW]

  • Celesteela has an excellent defensive typing, letting it wall Pokemon such as Xerneas, Mega Diancie and Primal Groudon when using a Primordial Sea set.
  • An immunity to Ground means it can function as an excellent hazard remover due to only being damaged by Stealth Rock.
  • It has competition from other Steel-types such as Registeel and Ferrothorn but has the niche of not requiring an ability to be immune to Ground.
  • Unfortunately, Celesteela does not have excellent bulk, meaning that it cannot take strong neutral attacks such as from Primal Kyogre and Mega Tyranitar.
  • In addition to not taking strong neutral attacks well, it struggles to take some resisted attacks such as Specs Mega Rayquaza's Boomburst or Steelworker Kartana's Sunsteel Strike.
  • A weakness to Electric means it does not like switching in on Pokemon holding Choice Specs most Specially offensive wallbreakers, as they tend to use Volt Switch.
  • Celesteela is very reliant on its ability to carve a good niche in the metagame, meaning it does not have much freedom in what it runs. Mention specifically on how its because its usaully forced in running Prim Sea to carve itself a niche.
  • Other sets aside from Primordial Sea are generally done better by other Steel-types. Merge with above point.

[SET]
name: Primordial Sea
move 1: Recover Shore Up
move 2: Scald / Beak Blast
move 3: Topsy-Turvy / Spectral Thief
move 4: Defog
item: Leftovers / Safety Goggles / Waterium Z
ability: Primordial Sea
nature: Sassy
evs: 252 HP / 252 Def / 252 SpA / 252 SpD
ivs: 0 Spe

Fix accordingly in moves

[SET COMMENTS]
Moves
========

  • Scald allows Celesteela to force Primal Groudon out, as it will take heavy damage from it in Rain. It can also be used to try and burn opposing Pokemon, halving their physical damage output and putting them on a timer. Burning a foe also allows Celesteela to check that foe better if they are a physical attacker. Mention how it can annoy defensive mons too such as Mbounce Mdino or PH Gira before getting its Orb off.
  • Topsy-Turvy reverses stat boosts that the opponent may try to use in order to sweep, allowing Celesteela to fully check Pokemon such as Xerneas, Contrary Mega Mewtwo Y, and Regigigas.
  • Recover gives Celesteela the longevity it needs in order to consistently check the Pokemon it wishes to.
  • Defog is used to remove hazards, benefiting Celesteela's teammates which may dislike hazards. These Pokemon include Mega Rayquaza, Mega Mewtwo X, and Chansey.
  • Anchor Shot can be used in order to trap Celesteela's Imposter. However, given that the four moves on the set are vital and Celesteela risks being burned by Scald if it traps its own Imposter, it is difficult to justify running Anchor Shot on the set.

Set Details
========

  • Primordial Sea allows Celesteela to prevent Pokemon from using Fire-type moves. Primordial Sea is preferred over Flash Fire as it boosts the power of Celesteela's Scald and allows Celesteela to use Scald on Primal Groudon, as its Harsh Sunshine will be replaced. Mention the vulnerability to water-type moves however
  • 0 Speed IVs in conjunction with a Sassy nature lets Celesteela underspeed as many Pokemon as possible. This allows Celesteela to check slow setup Pokemon in addition to other setup Pokemon.
  • Leftovers provides passive recovery, easing Celesteela's need to use Recover.
  • Safety Goggles lets Celesteela block Spore, allowing it to switch in on Pokemon that use Spore without fear of being put to sleep, such as Triage Mega Ray and certain PH Xern sets
  • Waterium Z provides an immunity to Trick as well as decreased damage from Knock Off. It also provides a way to OHKO Primal Groudon and deal damage in general.
  • Flash Fire can be run over Primordial Sea. However, Flash Fire is bypassed by Mold Breaker, does not let Celesteela use Scald on Primal Groudon, and Celesteela does not check the tier's Water types at all, making Primordial Sea the better option.

Usage Tips
========

  • Make sure you know a Pokemon's full set before switching Celesteela on it. Celesteela does not take coverage well, so while coverage is rare it is vital to make sure that Celesteela can fully check the Pokemon such as Mega Diancie and Mega Ray as otherwise, you risk losing Celesteela.
  • Scout for moves that cause burns such as Will-O-Wisp. While Celesteela does not mind most forms of status, it dislikes being burned as it forces Celesteela to use Recover more often.
  • Make sure you exclusively bring Celesteela in on Pokemon it can wall, as it is important for Celesteela to stay healthy and staying in on Pokemon you do not wall can cause Celesteela to be unable to check the Pokemon it wishes to later on in the game. Can you give some examples?
  • If you do not need to use a specific move, Scald can be used liberally to try and get burns on the opponent's Pokemon.
  • Mention on how beak blast can be used to punish pivoting

Team Options
========

  • Primal Groudon is a potent sweeper which can be Imposterproofed by Celesteela. In return, Primal Groudon can also Imposterproof Celesteela thanks to Desolate Land blocking Scald. Also mention -ate users who use fire / ground coverage such as Mega Diancie and Mega Ray as Celest can improof
  • Pokemon such as Primal Groudon, Ferrothorn and Mega Steelix can check the Electric-types which give Celesteela trouble.
  • Pokemon that check Mega Mewtwo X such as Mega Sableye, Cresselia and Mega Slowbro can form a defensive core with Celesteela, as Celesteela deals with their offensive checks as well.
  • Imposter is a good team option, as it allows you to scout for surprise coverage which may potentially make Celesteela unable to check a Pokemon.
  • Extra hazard control is appreciated, as Defog has less PP than every hazard move. Magic Bounce Pokemon or Pokemon that use Defog can fulfill this role, such as Mega Audino and Giratina.

[STRATEGY COMMENTS]
Other Options
=============

  • A Prankster set with Destiny Bond, Shore Up, Haze and U-turn or Anchor Shot can be used in order to blanket check setup Pokemon. However, this set is passive and cannot threaten Pokemon except with Destiny Bond. It is also outclassed by Registeel and Aegislash, making this set not very good.
  • A RegenVest set with Beak Blast, Spectral Thief, Rapid Spin and Core Enforcer or Revelation Dance can be used to better take on special Pokemon. However, the loss of a Fire immunity is not appreciated and not being able to recover without switching out can be an inconvenience at times.
  • Volt Absorb can be used to lure in Electric-type Pokemon that may wish to capitalize on Celesteela's Electric-type weakness. However, Electric-type users are uncommon and a Volt Absorb set will lose to the very common V-Create, making it difficult to justify using this set.

Checks and Counters
===================

**Electric-types**: Zekrom, Xurkitree and Mega Ampharos can all kill Celesteela with their STAB Electric-type attacks. However, Zekrom must be wary of switching into Scald for fear of being burned. They also switch into Celest's Steel and Flying type moves

**Strong Neutral Attacks**: Primal Kyogre, Kyurem-Black and Mega Mewtwo X can all overwhelm Celebi with their STAB attacks due to its low bulk. However, the latter two must be wary of switching in on a Scald burn.

**Mega Rayquaza**: While a mixed Aerilate attacker and a Triage set are checked by Celesteela, a Contrary set, a Tough Claws set or Specs Aerilate set can get out of hand if Stealth Rock is up and Celesteela has taken damage prior to switching into these sets. Weird to put here since celest is usually considered as a Ray check. I would just change this to coverage options that can lure celest.

**Shedinja**: Celesteela does not run moves to KO Shedinja. Because of this, Shedinja can KO Celesteela with Endeavor into Extreme Speed unless Celesteela gets a burn from Scald or Beak Blast.
Good job nerd, QC 1/3
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E4 Flint

-inactive in BH due corrupt leader-
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Celesteela


[OVERVIEW]

  • Celesteela has an excellent defensive typing, letting it wall Pokemon such as Xerneas, Mega Diancie and Primal Groudon when using a Primordial Sea set.
  • An immunity to Ground means it can function as an excellent hazard remover due to only being damaged by Stealth Rock.
  • It has competition from other Steel-types, such as Registeel and Ferrothorn, but has the niche of not requiring an ability to be immune to Ground.
  • Unfortunately, Celesteela does not have excellent bulk, meaning that it cannot take strong neutral attacks such as from Primal Kyogre and Mega Tyranitar. rephrase to say "while celesteela's bulk is decent" etc, put it in a positive light
  • In addition to not taking strong neutral attacks well, it struggles to take some resisted attacks such as Specs Mega Rayquaza's Boomburst.
  • A weakness to Electric means it does not like switching in on most Specially oriented wallbreakers, as they tend to use Volt Switch. highlight removal of rock resist, important for mg diancie and ttar that it would compete with other steels with, and mention bolt strike.
  • Celesteela is very reliant on using Primordial Sea to carve a good niche in the metagame, meaning it does not have much freedom in what it runs as other sets aside from Primordial Sea are done better by the previously mentioned Steel-types.pseudo "weakness" to water type attacks that it also picks up, though not so relevant since i guess it's not meant to counter water types. it is worth mentioning here (see my game vs jasp) and mention here instead of later.

    i think point of FF should also be mentioned somewhere in here up front

    no mention of chomp, kartana? beak blast can at least allow it to have a fighting chance against it

[SET]
name: Primordial Sea
move 1: Shore Up
move 2: Scald / Beak Blast
move 3: Topsy-Turvy / Spectral Thief
move 4: Defog slash with pivot move (and/or anchor), mention in moves, celesteela does not have to be the primary defogger of the team
item: Leftovers / Safety Goggles / Waterium Z personally i would remove waternium here and mention it in passing but ask other qc'ers (optional)
ability: Primordial Sea
nature: Sassy
evs: 252 HP / 252 Def / 252 SpA / 252 SpD
ivs: 0 Spe

[SET COMMENTS]
Moves
========

  • Scald allows Celesteela to force Primal Groudon out, as it will take heavy damage from it in Rain. It can also be used to try and burn opposing Pokemon, halving their physical damage output and putting them on a timer. Burning a foe also allows Celesteela to check that foe better if they are a physical attacker.redundant with previous line A burn can also inconvenience defensive Pokemon, as it forces defensive Pokemon to heal more often. A burn can also cripple a Poison Heal Pokemon if their Toxic Orb has not activated.
  • Beak Blast functions as Flying STAB that allows Celesteela to burn Pokemon who make contact with it, such as Registeel, Mega Rayquaza and Mega Mewtwo X. However, the burn is predictable and it does not let Celesteela check Primal Groudon as well. have to mention "punish slow pivot" and how that differs from ray and m2x
  • Topsy-Turvy reverses stat boosts that the opponent may try to use in order to sweep, allowing Celesteela to fully<remove this> check Pokemon such as Xerneas, Contrary Mega Mewtwo Y, and Regigigas.
  • Spectral Thief can be used in order to steal the opponent's boosts instead of reverse them, but this makes Celesteela unable to check Regigigas well and it may make Imposter difficult to check in some scenarios. alternate option to hit mons like m2y and get around substitute/taunt, have to mention these
  • Shore Up gives Celesteela the longevity it needs in order to consistently check the Pokemon it wishes to. it really has no reason to run shore, over any other healing move. standards might be to have shore but it can never be in sand except if there is core + switch and you stay in
  • Defog is used to remove hazards, benefiting Celesteela's teammates which may dislike hazards. These Pokemon include Mega Rayquaza, Mega Mewtwo X, and Chansey. downside of not having spin, why cant it have spin (re: can be problematic with beak blast, cannot hit ghosts without spectral)
  • Anchor Shot can be used in order to trap Celesteela's Imposter. However, given that the four moves on the set are vital and Celesteela risks being burned by Scald if it traps its own Imposter, it is difficult to justify running Anchor Shot on the set. anchor is a strong stab (mention), it can work with spectral, and it can help it better check diancie, xerneas and even something like ph audino, and does ok (not great i know) against pdon

    no mention of entrainment? it is listed as a gigas and xern check and can help against double sun switches
Set Details
========
  • Primordial Sea allows Celesteela to prevent Pokemon from using Fire-type moves. Primordial Sea is preferred over Flash Fire as it boosts the power of Celesteela's Scald and allows Celesteela to use Scald on Primal Groudon, as its Harsh Sunshine will be replaced. However, it makes Celesteela take increased damage from Water-type moves which may inconvenience it in emergency situations. advantage: does not immediately give away ability, removes chance of being burned from willo. i dont think this should be mentioned here anyway, either in section above or in OO
  • 0 Speed IVs in conjunction with a Sassy nature lets Celesteela underspeed as many Pokemon as possible. This allows Celesteela to check slow setup Pokemon in addition to other setup Pokemon.
  • Leftovers provides passive recovery, easing Celesteela's need to use Shore Up.
  • Safety Goggles lets Celesteela block Spore, allowing it to switch in on Pokemon that use Spore, such as Triage Mega Rayquaza, Regigigas and Xerneas, without fear of being put to sleep.
  • Waterium Z provides an immunity to Trick as well as decreased damage from Knock Off. It also provides a way to OHKO Primal Groudon and deal damage in general. im a little skeptical to the "deal damage in general" as it doesnt really hit anything besides pdon, i would tenatively even suggest flynium as an alternate with beak blast but that is upto you and other qc'ers
  • Flash Fire can be run over Primordial Sea. However, Flash Fire is bypassed by Mold Breaker, does not let Celesteela use Scald on Primal Groudon, and Celesteela does not check the tier's Water types at all, making Primordial Sea the better option. more explicitly mention how it is not meant to be an ogre/palk/whatever else check if you are going to say this, and it does worsen its general mu against something like regenVest ogre (as mentioned before)

Usage Tips
========
  • Make sure you know a Pokemon's full set before switching Celesteela on it. Celesteela does not take coverage well, so while coverage is rare it is vital to make sure that Celesteela can fully check Pokemon it is supposed to such as Mega Rayquaza and Celesteela. Otherwise, you risk losing Celesteela.
  • Scout for moves that cause burns such as Will-O-Wisp. While Celesteela does not mind most forms of status, it dislikes being burned as it forces Celesteela to use Shore Up more often.
  • Make sure you exclusively bring Celesteela in on Pokemon it can wall, as it is important for Celesteela to stay healthy and staying in on Pokemon you do not wall can cause Celesteela to be unable to check the Pokemon it wishes to later on in the game, such as Regigigas, Mega Rayquaza and Mega Diancie. the set in question does not really check gigas without topsy, mention that explicitly somewhere
  • If you do not need to use a specific move, Scald can be used liberally to try and get burns on the opponent's Pokemon.
  • Beak Blast can be used to burn Pokemon which wish to U-turn on Celesteela as well as deal damage to the Pokemon that is brought in. again slow pivot (mention explicitly)

    >double check whether pdon has bolt strike as that has been picking up popularity (also on megaray tc, and also on SF mewtwo mega y, which btw is not mentioned anywhere when celest would be a decent option against it)

    >it cannot really be used as a switch in to regens like other steels (judicious with its healing esp without leftovers because of its narrow coverage)
Team Options
========

  • Primal Groudon is a potent sweeper which can be Imposterproofed by Celesteela. In return, Primal Groudon can also Imposterproof Celesteela thanks to Desolate Land blocking Scald. would lower "imposterproof" to "come back in and threaten celesteela"
    patches water type vulnerability as well
  • Wallbreakers such as Mega Rayquaza and Mega Diancie with covereage that plays to celesteel'a strengths (both fire and ground which most steels cannot face) explicitly mention can be partnered with Celesteela to break the opponent's team while also being Imposterproofed by Celesteela.
  • Pokemon such as Primal Groudon, Ferrothorn and Mega Steelix can check the Electric-types which give Celesteela trouble.
  • Pokemon that check Mega Mewtwo X such as Mega Sableye, Cresselia and Mega Slowbro can form a defensive core with Celesteela, as Celesteela deals with their offensive checks as well.
  • Imposter is a good team option, as it allows you to scout for surprise coverage which may potentially make Celesteela unable to check a Pokemon.
  • Extra hazard control is appreciated, as Defog has less PP than every hazard move. Magic Bounce Pokemon or Pokemon that use Defog can fulfill this role, such as Mega Audino and Giratina.
    >do not use as primary ate check
    >previous point about gigas, better to have a second soft check
    >check for ogre (both sets)
    >previous two points make giratina a good partner (as it usually is)

[STRATEGY COMMENTS]
Other Options
=============
>FF should be mentioned first again, as a callback
>if you have these options, bounce can be one as well for gigas and ep xerneas. it is better than volt absorb and probably equal to better than vest

  • A Prankster set with Destiny Bond, Shore Up, Haze and U-turn or Anchor Shot can be used in order to blanket check setup Pokemon. However, this set is passive and cannot threaten Pokemon except with Destiny Bond. It is also outclassed by Registeel and Aegislash, making this set not very good.
  • A RegenVest set with Beak Blast, Spectral Thief, Rapid Spin and Core Enforcer or Revelation Dance can be used to better take on special Pokemon. However, the loss of a Fire immunity is not appreciated and not being able to recover without switching out can be an inconvenience at times.
  • Volt Absorb can be used to lure in Electric-type Pokemon that may wish to capitalize on Celesteela's Electric-type weakness. However, Electric-type users are uncommon and a Volt Absorb set will lose to the very common V-Create, making it difficult to justify using this set.

Checks and Counters
===================

**Electric-types**: Zekrom, Xurkitree and Mega Ampharos can all kill Celesteela with their STAB Electric-type attacks while also being able to switch into Celesteela's Steel and Flying-type attacks. However, Zekrom must be wary of switching into Scald for fear of being burned. electric types are less common than the 2nd and even 3rd point. it should come after imo but other qc'ers and your own judgment can decide

**Strong Neutral Attacks**: Primal Kyogre, Kyurem-Black and Mega Mewtwo X can all overwhelm Celebi with their STAB attacks due to its low bulk. However, the latter two must be wary of switching in on a Scald burn.

**Surprise Coverage**: Coverage on Pokemon that Celesteela is supposed to check can surprise Celesteela and cripple it for the rest of the game. For this reason, it is important to scout the opponent's sets. what kind? bolt strike, volt switch

i think you can mention vest ogre here. rev dance and taking nothing from its moves make it a good choice. more common than most electric types as well

**Shedinja**: Celesteela does not run moves to KO Shedinja. Because of this, Shedinja can KO Celesteela with Endeavor into Extreme Speed unless Celesteela gets a burn from Scald or Beak Blast."KO" to "threaten", almost noone will allow that to happen unless they have no other choice
I also noticed you did not take up a lot of the suggestions Funbot28 mentioned which I know I repeated (e.g. slow pivot comments, kartana, entrainment and more). QC cannot be "implemented" without taking it all into account, it is not pick and choose

qc2
 
Last edited:

Ren

fuck it if i cant have him
is a Top Tiering Contributor Alumnusis a Contributor Alumnus
I also noticed you did not take up a lot of the suggestions Funbot28 mentioned which I know I repeated (e.g. slow pivot comments, kartana, entrainment and more). QC cannot be "implemented" without taking it all into account, it is not pick and choose

qc2
implemented as well as went over funbot's check again, only rly seemed to miss adding kartana in overview

this was actually a really good check and there was a lot of quality stuff in there, i liked reading through it. ty for the check

written up, ready for 3/3
 
[overview]
"It has competition from other Steel-types, such as Registeel and Ferrothorn, but has the niche of not requiring an ability to be immune to Ground." mention how this natural resistance to ground alongside flash fire makes it simultaneously immune to two very common coverage types in ground + fire which is something the other steels cant do.

"However, while Celesteela's bulk is decent, it finds difficulty in taking strong neutral attacks such as from Primal Kyogre and Mega Gyarados." put this in the other paragraph.

[set]
what's up with the 0 atk evs?

[moves]
"Defog is used to remove hazards, benefiting Celesteela's teammates which may dislike hazards. These Pokemon include Mega Rayquaza, Mega Mewtwo X, and Chansey." no real point in mentioning specific pokemon here, nothing likes hazards.

"It also functions well with Spectral Thief, as with Anchor Shot Celesteela is able to trap sweepers." and then what? whys trapping + spectral thief a good combo?

"Entrainment can be used to remove abilities from -ate users and Poison Heal sweepers." mention how in combination w/ anchor shot it can 1v1 and defeat things reliant on its ability

[usage tips]
"Make sure you exclusively bring Celesteela in on Pokemon it can wall, as it is important for Celesteela to stay healthy and staying in on Pokemon you do not wall can cause Celesteela to be unable to check the Pokemon it wishes to later on in the game, such as Regigigas, Mega Rayquaza and Mega Diancie." say this is because of its relatively so and so bulk.

mention how u have to play steela differently vs pdon depending on the ability since if ur psea opposing pdon can check u just as easily as you can check it but with flash fire not only can u bluff but ur immune to fire no matter what

[team options]
mention how since the list of things steela can check is so unique its a good pick for improofing unique things that are normally hard to check like pdon garchomp etc

[other options]
"A RegenVest set with Beak Blast, Spectral Thief, Rapid Spin and Core Enforcer or Revelation Dance can be used to better take on special Pokemon." mention how this set can be used to better improof things like ate ray or ate diancie

[team options]
"Kyurem-Black and Mega Mewtwo X can all overwhelm Celebi" sorry what

" **Surprise Coverage**: Coverage on Pokemon that Celesteela is supposed to check can surprise Celesteela and cripple it for the rest of the game. For this reason, it is important to scout the opponent's sets. Surprise coverage can include Bolt Strike, Volt Switch or the aforementioned strong neutral attacks." give a couple examples of pokemon that can pull this off

mention how celesteela struggles to accomplish much vs walls like gira or ferro or whatever since u cant damage them for much. all u can do is go for a burn or try and trap and pp stall them with anchor shot, which doesnt really work that often

3/3
 

Ren

fuck it if i cant have him
is a Top Tiering Contributor Alumnusis a Contributor Alumnus
[overview]
"It has competition from other Steel-types, such as Registeel and Ferrothorn, but has the niche of not requiring an ability to be immune to Ground." mention how this natural resistance to ground alongside flash fire makes it simultaneously immune to two very common coverage types in ground + fire which is something the other steels cant do.

"However, while Celesteela's bulk is decent, it finds difficulty in taking strong neutral attacks such as from Primal Kyogre and Mega Gyarados." put this in the other paragraph.

[set]
what's up with the 0 atk evs?

[moves]
"Defog is used to remove hazards, benefiting Celesteela's teammates which may dislike hazards. These Pokemon include Mega Rayquaza, Mega Mewtwo X, and Chansey." no real point in mentioning specific pokemon here, nothing likes hazards.

"It also functions well with Spectral Thief, as with Anchor Shot Celesteela is able to trap sweepers." and then what? whys trapping + spectral thief a good combo?

"Entrainment can be used to remove abilities from -ate users and Poison Heal sweepers." mention how in combination w/ anchor shot it can 1v1 and defeat things reliant on its ability

[usage tips]
"Make sure you exclusively bring Celesteela in on Pokemon it can wall, as it is important for Celesteela to stay healthy and staying in on Pokemon you do not wall can cause Celesteela to be unable to check the Pokemon it wishes to later on in the game, such as Regigigas, Mega Rayquaza and Mega Diancie." say this is because of its relatively so and so bulk.

mention how u have to play steela differently vs pdon depending on the ability since if ur psea opposing pdon can check u just as easily as you can check it but with flash fire not only can u bluff but ur immune to fire no matter what

[team options]
mention how since the list of things steela can check is so unique its a good pick for improofing unique things that are normally hard to check like pdon garchomp etc

[other options]
"A RegenVest set with Beak Blast, Spectral Thief, Rapid Spin and Core Enforcer or Revelation Dance can be used to better take on special Pokemon." mention how this set can be used to better improof things like ate ray or ate diancie

[team options]
"Kyurem-Black and Mega Mewtwo X can all overwhelm Celebi" sorry what

" **Surprise Coverage**: Coverage on Pokemon that Celesteela is supposed to check can surprise Celesteela and cripple it for the rest of the game. For this reason, it is important to scout the opponent's sets. Surprise coverage can include Bolt Strike, Volt Switch or the aforementioned strong neutral attacks." give a couple examples of pokemon that can pull this off

mention how celesteela struggles to accomplish much vs walls like gira or ferro or whatever since u cant damage them for much. all u can do is go for a burn or try and trap and pp stall them with anchor shot, which doesnt really work that often

3/3
fixed, removed all mentions of celesteela and replaced them with celebi.

nah im kidding this is ready for gp
 

Lumari

empty spaces
is a Site Content Manageris a Top Social Media Contributoris a Member of Senior Staffis a Community Contributoris a Top Contributoris a Top Smogon Media Contributoris an Administrator Alumnus
TFP Leader
remove add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 1/2
[OVERVIEW]

Celesteela has an excellent defensive typing, letting it wall Pokemon such as Xerneas, Mega Diancie, (AC) and Primal Groudon when using a Primordial Sea set. An immunity to Ground means it can function as an excellent entry hazard remover due to only being damaged by Stealth Rock. In addition, in conjunction with Primordial Sea, (AC) Celesteela can sport an immunity simultaneous immunities to Fire- and Ground-type attacks simultaneously, which are the most common coverage moves to defeat Steel-types. It has competition from other Steel-types, such as Registeel and Ferrothorn, but has the niche of not requiring an ability to be immune to Ground. Its typing also allows it to check Kartana as well as Mega Garchomp, two Pokemon which that may be difficult to defensively check otherwise.

However, while Celesteela's bulk is decent, it finds difficulty in taking strong neutral attacks such as from Primal Kyogre and Mega Gyarados. In addition to not taking strong neutral attacks well, it struggles to take some resisted attacks such as Choice Specs Mega Rayquaza's Boomburst or and Steelworker Kartana's Sunsteel Strike. A weakness to Electric means it does not like switching in on most specially oriented wallbreakers, as they tend to use Volt Switch. The lack of a Rock-type resistance also means that Celesteela faces difficulty taking on Pokemon such as Mega Tyranitar and Magic Guard Mega Diancie. Celesteela is very reliant on using Primordial Sea to carve a good niche in the metagame, meaning it does not have much freedom in what it runs, (AC) as other sets aside from Primordial Sea are done better by the previously mentioned Steel-types. Due to its reliance on Primordial Sea, it finds difficulty in checking offensive Water-types in the tier such as Primal Kyogre, Palkia, (AC) and Ash-Greninja. (AH) While it can run Flash Fire to somewhat remedy this weakness to Water-types, Celesteela is not made to check the listed Water-types anyways, so there isn't much benefit.

[SET]
name: Primordial Sea
move 1: Shore Up
move 2: Scald / Beak Blast
move 3: Topsy-Turvy / Spectral Thief
move 4: Defog / Anchor Shot / U-turn
item: Leftovers / Safety Goggles
ability: Primordial Sea
nature: Sassy
evs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD
ivs: 0 Spe

[SET COMMENTS]
Moves
========

Scald allows Celesteela to force Primal Groudon out, as it will take heavy damage from it in rain. It can also be used to try and burn burning opposing Pokemon, halving their physical damage output and putting them on a timer. A burn can also inconvenience defensive Pokemon, as it forces defensive Pokemon forcing them to heal more often, (comma) A burn can also and cripple a Poison Heal Pokemon if their Toxic Orb has not activated. Beak Blast functions as Flying STAB attack that allows Celesteela to burn Pokemon who that make contact with it, such as Mega Rayquaza and Mega Mewtwo X. In addition to this, it allows Celesteela to punish slow pivoting by burning a Pokemon which that may wish to use U-turn on it and damaging the switch-in of choice. However, the burn is predictable, (AC) and it does not let Celesteela check Primal Groudon as well. Topsy-Turvy reverses stat boosts that the opponent may try to use in order to sweep, allowing allows Celesteela to check Pokemon such as Xerneas, Contrary Mega Mewtwo Y, and Regigigas. Spectral Thief can be used instead order to steal the opponent's foe's boosts instead of reverse them, but this makes Celesteela unable to check Regigigas well, (AC) and it may make Imposter Pokemon difficult to check in some scenarios. However, it does have the advantage of not being blocked by Taunt and bypassing Substitutes, making it a nice option to consider.

Shore Up gives Celesteela the longevity it needs in order to consistently check the Pokemon it wishes to. Defog is used to remove entry hazards, benefiting Celesteela's teammates which that may dislike hazards them. Defog is used over Rapid Spin, as Celesteela finds it hard to sufficiently damage Giratina and therefore cannot use Rapid Spin without risking Giratina coming in easily. However, Celesteela is not required to be the primary hazard removal remover of the team, so Defog is not necessary. Anchor Shot can be used in order to trap Celesteela's Imposter. It also functions well with Spectral Thief, as with Anchor Shot enabling Celesteela is able to trap sweepers and consistently steal their boosts while also damaging them, eventually defeating them. Anchor Shot can also help trap Poison Heal Mega Audino, Xerneas, (AC) and Mega Diancie while also functioning as a strong Steel-type STAB move in general. However, given that the four moves on the set are vital and Celesteela risks being burned by Scald if it traps its own Imposter, it is difficult to justify running Anchor Shot on the set. Entrainment can be used to remove abilities from -ate users and Poison Heal sweepers. In conjunction with Anchor Shot, Celesteela can use Entrainment to trap and defeat Poison Heal sweepers. However, it can be difficult to justify putting on the set in favor of other move options, as Celesteela suffers from four-moveslot (AH) syndrome.

Set Details
========

Primordial Sea allows Celesteela to prevent Pokemon from using Fire-type moves. Primordial Sea It is preferred over Flash Fire as because it boosts the power of Celesteela's Scald and allows Celesteela to use Scald on Primal Groudon, as its Harsh Sunshine will be replaced. However, it makes Celesteela take increased damage from Water-type moves, (AC) which may inconvenience it in emergency situations and gives it a worse matchup versus RegenVest Primal Kyogre. 0 Speed IVs in conjunction with a Sassy nature lets Celesteela underspeed as many Pokemon as possible. This allows Celesteela to check slow setup Pokemon in addition to other setup Pokemon. Leftovers provides passive recovery, easing reducing Celesteela's need to use Shore Up.

Safety Goggles lets Celesteela block Spore, allowing it to switch in on Pokemon that use Spore, such as Triage Mega Rayquaza, Regigigas, (AC) and Xerneas, without fear of being put to sleep. Waterium Z provides an immunity to Trick as well as decreased damage from Knock Off. It also provides a way to OHKO Primal Groudon.

Usage Tips
========

Make sure you know a Pokemon's full set before switching Celesteela on it. Celesteela does not take coverage well due to its average bulk, so while coverage is rare, (AC) it is vital to make sure that Celesteela can fully check Pokemon it is supposed to such as Mega Rayquaza and Mega Diancie. Otherwise, you risk losing Celesteela. If you are Primordial Sea and the opponent has a Primal Groudon, ensure you play Celesteela as carefully as possible. If you do not, Primal Groudon can come in on Celesteela and force it out. Flash Fire does sets do not face this difficulty, so you can switch in Celesteela more liberally if it is Flash Fire and the opponent's Primal Groudon is currently healthy. Scout for moves that cause burns such as Will-O-Wisp. While Celesteela does not mind most forms of status, it dislikes being burned, (AC) as it forces Celesteela it to use Shore Up more often. Make sure you exclusively bring Celesteela in on Pokemon it can wall, as it is important for Celesteela to stay healthy, (AC) and staying in on Pokemon you do Celesteela does not wall can cause Celesteela it to be unable to check the Pokemon it wishes to later on in the game, such as Regigigas, Mega Rayquaza, (AC) and Mega Diancie. If you do not need to use a specific move, Scald can be used liberally to try and get burns on the opponent's Pokemon.

Beak Blast can be used to burn slow Pokemon which that wish to U-turn on Celesteela as well as deal damage to the Pokemon that is brought in. This allows Celesteela to discourage slow pivoting. Make sure Primal Groudon and Tough Claws Mega Rayquaza do not have Bolt Strike as coverage, as otherwise Celesteela will be lured in and KOed. Celesteela cannot switch into Regenerator Pokemon like other Steel-types can, as it is extremely reliant on its recovery and should avoid taking as much unnecessary damage as possible.

Team Options
========

Primal Groudon is a potent sweeper which that can be Imposter-proofed (AH) by Celesteela. In return, Primal Groudon can also come back and threaten Celesteela thanks to Desolate Land blocking Scald in conjunction with boosting V-create's power. Wallbreakers such as Mega Rayquaza and Mega Diancie with Fire- and/or Ground-type covearge coverage can be partnered with Celesteela to break the opponent's team while also being Imposter-proofed (AH) by Celesteela. Celesteela's unique typing is unique, which allows it to Imposter-proof (AH) wallbreakers, such as Mega Garchomp and Kartana, which would normally be difficult to Imposter-proof. (AH) Using both Fire- and Ground-type coverage is also something which that makes it unlikely for other Steel-types to answer Mega Rayquaza or Mega Diancie. (not sure what this sentence means) Pokemon such as Primal Groudon, Ferrothorn, (AC) and Mega Steelix can check the Electric-types which that give Celesteela trouble. Pokemon that check Mega Mewtwo X such as Mega Sableye, Cresselia, (AC) and Mega Slowbro can form a defensive core with Celesteela, as Celesteela deals with their offensive checks as well. RegenVest Giratina is an excellent partner due to checking Mega Mewtwo X and Electric-types.

Imposter is a good team option, as it allows you to scout for surprise coverage which that may potentially make Celesteela unable to check a Pokemon. Extra hazard control is appreciated, as Defog has less PP than every entry hazard move. Magic Bounce Pokemon or Pokemon that use Defog can fulfill this role, such as Mega Audino and Giratina. If Celesteela does not have Topsy-Turvy, Regigigas checks such as Mega Tyranitar, Poison Heal Zygarde-C, (AC) or and Dialga are all necessary as Celesteela cannot check Regigigas without Topsy-Turvy. Using Celesteela as your primary -ate check leaves it vulnerable to -ate sets that hold Choice Specs, as well as Kyurem-Black. For this reason, it is recommended to have another -ate check to go along with Celesteela, such as another Steel-type, Soundproof Mega Slowbro, (AC) or Soundproof Zygarde-C. Pokemon which that check Primal Kyogre such as Dialga, Ferrothorn, (AC) and Zekrom are appreciated, (AC) as Celesteela struggles to take it on.

[STRATEGY COMMENTS]
Other Options
=============

Flash Fire can be run over Primordial Sea to have an immunity to Will-O-Wisp, taking take reduced damage from Water-type attacks, (AC) as well as not and avoid giving away the Celesteela's ability to the opponent. However, Flash Fire is bypassed by Mold Breaker, does not let Celesteela use Scald on Primal Groudon, and Celesteela still does not check offensive Water-types such as Primal Kyogre, Mega Gyarados and Palkia, making Primordial Sea the better option. A Magic Bounce set with Entrainment, Shore Up, Topsy-Turvy, (AC) and Anchor Shot can be used in order to better check Pokemon that use sleep such as Regigigas and Xerneas lacking Fire-type coverage. A Prankster set with Destiny Bond, Shore Up, Haze and U-turn or Anchor Shot can be used in order to blanket check setup Pokemon. However, this set is passive and cannot threaten Pokemon except with Destiny Bond. It is also outclassed by Registeel and Aegislash, making this set not very good.

A RegenVest set with Beak Blast, Spectral Thief, Rapid Spin, (AC) and Core Enforcer or Revelation Dance can be used to better take on special Pokemon as well as better Imposter-proof (AH) Mega Diancie and Mega Rayquaza lacking Fire-type coverage. However, the loss of a Fire immunity is not appreciated, (AC) and not being able to recover without switching out can be an inconvenience at times. Volt Absorb can be used to lure in Electric-type Pokemon that may wish to capitalize on Celesteela's Electric-type weakness. However, Electric-type users are uncommon, (AC) and a Volt Absorb set will lose to the very common V-create, making it difficult to justify using this set.

Checks and Counters
===================

**Strong Neutral Attacks**: Kyurem-Black and Mega Mewtwo X can all overwhelm Celesteela with their STAB attacks due to its low bulk. However, the latter two must be wary of switching in on a Scald burn.

**Surprise Coverage**: Coverage on Pokemon that Celesteela is supposed to check can surprise Celesteela and cripple it for the rest of the game. For this reason, it is important to scout the opponent's sets. Surprise coverage can include Bolt Strike, Volt Switch, (AC) or and the aforementioned strong neutral attacks. These attacks can come from Pokemon such as Mega Diancie, Primal Groudon, (AC) and Mega Rayquaza.

**Primal Kyogre**: Regardless of if it is using RegenVest or Poison Heal, Primal Kyogre can threaten Celesteela thanks to Primal Kyogre's high Special Attack stat, its typing, (AC) and Celesteela's usage of Primordial Sea.

**Defensive Pokemon**: As Celesteela has low offensive stats, it cannot do much to force opposing defensive Pokemon such as Giratina and Ferrothorn out aside from attempting to burn them with Scald.

**Shedinja**: Celesteela does not run moves to threaten Shedinja. Because of this, Shedinja can threaten Celesteela with Endeavor into Extreme Speed unless Celesteela gets a burn from Scald or Beak Blast.

**Electric-types**: Zekrom, Xurkitree, (AC) and Mega Ampharos can all kill eliminate Celesteela with their STAB Electric-type attacks while also being able to switch into Celesteela's Steel and Flying-type attacks. However, Zekrom must be wary of switching into Scald for fear of being burned.
 

Ren

fuck it if i cant have him
is a Top Tiering Contributor Alumnusis a Contributor Alumnus
remove add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 1/2
[OVERVIEW]

Celesteela has an excellent defensive typing, letting it wall Pokemon such as Xerneas, Mega Diancie, (AC) and Primal Groudon when using a Primordial Sea set. An immunity to Ground means it can function as an excellent entry hazard remover due to only being damaged by Stealth Rock. In addition, in conjunction with Primordial Sea, (AC) Celesteela can sport an immunity simultaneous immunities to Fire- and Ground-type attacks simultaneously, which are the most common coverage moves to defeat Steel-types. It has competition from other Steel-types, such as Registeel and Ferrothorn, but has the niche of not requiring an ability to be immune to Ground. Its typing also allows it to check Kartana as well as Mega Garchomp, two Pokemon which that may be difficult to defensively check otherwise.

However, while Celesteela's bulk is decent, it finds difficulty in taking strong neutral attacks such as from Primal Kyogre and Mega Gyarados. In addition to not taking strong neutral attacks well, it struggles to take some resisted attacks such as Choice Specs Mega Rayquaza's Boomburst or and Steelworker Kartana's Sunsteel Strike. A weakness to Electric means it does not like switching in on most specially oriented wallbreakers, as they tend to use Volt Switch. The lack of a Rock-type resistance also means that Celesteela faces difficulty taking on Pokemon such as Mega Tyranitar and Magic Guard Mega Diancie. Celesteela is very reliant on using Primordial Sea to carve a good niche in the metagame, meaning it does not have much freedom in what it runs, (AC) as other sets aside from Primordial Sea are done better by the previously mentioned Steel-types. Due to its reliance on Primordial Sea, it finds difficulty in checking offensive Water-types in the tier such as Primal Kyogre, Palkia, (AC) and Ash-Greninja. (AH) While it can run Flash Fire to somewhat remedy this weakness to Water-types, Celesteela is not made to check the listed Water-types anyways, so there isn't much benefit.

[SET]
name: Primordial Sea
move 1: Shore Up
move 2: Scald / Beak Blast
move 3: Topsy-Turvy / Spectral Thief
move 4: Defog / Anchor Shot / U-turn
item: Leftovers / Safety Goggles
ability: Primordial Sea
nature: Sassy
evs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD
ivs: 0 Spe

[SET COMMENTS]
Moves
========

Scald allows Celesteela to force Primal Groudon out, as it will take heavy damage from it in rain. It can also be used to try and burn burning opposing Pokemon, halving their physical damage output and putting them on a timer. A burn can also inconvenience defensive Pokemon, as it forces defensive Pokemon forcing them to heal more often, (comma) A burn can also and cripple a Poison Heal Pokemon if their Toxic Orb has not activated. Beak Blast functions as Flying STAB attack that allows Celesteela to burn Pokemon who that make contact with it, such as Mega Rayquaza and Mega Mewtwo X. In addition to this, it allows Celesteela to punish slow pivoting by burning a Pokemon which that may wish to use U-turn on it and damaging the switch-in of choice. However, the burn is predictable, (AC) and it does not let Celesteela check Primal Groudon as well. Topsy-Turvy reverses stat boosts that the opponent may try to use in order to sweep, allowing allows Celesteela to check Pokemon such as Xerneas, Contrary Mega Mewtwo Y, and Regigigas. Spectral Thief can be used instead order to steal the opponent's foe's boosts instead of reverse them, but this makes Celesteela unable to check Regigigas well, (AC) and it may make Imposter Pokemon difficult to check in some scenarios. However, it does have the advantage of not being blocked by Taunt and bypassing Substitutes, making it a nice option to consider.

Shore Up gives Celesteela the longevity it needs in order to consistently check the Pokemon it wishes to. Defog is used to remove entry hazards, benefiting Celesteela's teammates which that may dislike hazards them. Defog is used over Rapid Spin, as Celesteela finds it hard to sufficiently damage Giratina and therefore cannot use Rapid Spin without risking Giratina coming in easily. However, Celesteela is not required to be the primary hazard removal remover of the team, so Defog is not necessary. Anchor Shot can be used in order to trap Celesteela's Imposter. It also functions well with Spectral Thief, as with Anchor Shot enabling Celesteela is able to trap sweepers and consistently steal their boosts while also damaging them, eventually defeating them. Anchor Shot can also help trap Poison Heal Mega Audino, Xerneas, (AC) and Mega Diancie while also functioning as a strong Steel-type STAB move in general. However, given that the four moves on the set are vital and Celesteela risks being burned by Scald if it traps its own Imposter, it is difficult to justify running Anchor Shot on the set. Entrainment can be used to remove abilities from -ate users and Poison Heal sweepers. In conjunction with Anchor Shot, Celesteela can use Entrainment to trap and defeat Poison Heal sweepers. However, it can be difficult to justify putting on the set in favor of other move options, as Celesteela suffers from four-moveslot (AH) syndrome.

Set Details
========

Primordial Sea allows Celesteela to prevent Pokemon from using Fire-type moves. Primordial Sea It is preferred over Flash Fire as because it boosts the power of Celesteela's Scald and allows Celesteela to use Scald on Primal Groudon, as its Harsh Sunshine will be replaced. However, it makes Celesteela take increased damage from Water-type moves, (AC) which may inconvenience it in emergency situations and gives it a worse matchup versus RegenVest Primal Kyogre. 0 Speed IVs in conjunction with a Sassy nature lets Celesteela underspeed as many Pokemon as possible. This allows Celesteela to check slow setup Pokemon in addition to other setup Pokemon. Leftovers provides passive recovery, easing reducing Celesteela's need to use Shore Up.

Safety Goggles lets Celesteela block Spore, allowing it to switch in on Pokemon that use Spore, such as Triage Mega Rayquaza, Regigigas, (AC) and Xerneas, without fear of being put to sleep. Waterium Z provides an immunity to Trick as well as decreased damage from Knock Off. It also provides a way to OHKO Primal Groudon.

Usage Tips
========

Make sure you know a Pokemon's full set before switching Celesteela on it. Celesteela does not take coverage well due to its average bulk, so while coverage is rare, (AC) it is vital to make sure that Celesteela can fully check Pokemon it is supposed to such as Mega Rayquaza and Mega Diancie. Otherwise, you risk losing Celesteela. If you are Primordial Sea and the opponent has a Primal Groudon, ensure you play Celesteela as carefully as possible. If you do not, Primal Groudon can come in on Celesteela and force it out. Flash Fire does sets do not face this difficulty, so you can switch in Celesteela more liberally if it is Flash Fire and the opponent's Primal Groudon is currently healthy. Scout for moves that cause burns such as Will-O-Wisp. While Celesteela does not mind most forms of status, it dislikes being burned, (AC) as it forces Celesteela it to use Shore Up more often. Make sure you exclusively bring Celesteela in on Pokemon it can wall, as it is important for Celesteela to stay healthy, (AC) and staying in on Pokemon you do Celesteela does not wall can cause Celesteela it to be unable to check the Pokemon it wishes to later on in the game, such as Regigigas, Mega Rayquaza, (AC) and Mega Diancie. If you do not need to use a specific move, Scald can be used liberally to try and get burns on the opponent's Pokemon.

Beak Blast can be used to burn slow Pokemon which that wish to U-turn on Celesteela as well as deal damage to the Pokemon that is brought in. This allows Celesteela to discourage slow pivoting. Make sure Primal Groudon and Tough Claws Mega Rayquaza do not have Bolt Strike as coverage, as otherwise Celesteela will be lured in and KOed. Celesteela cannot switch into Regenerator Pokemon like other Steel-types can, as it is extremely reliant on its recovery and should avoid taking as much unnecessary damage as possible.

Team Options
========

Primal Groudon is a potent sweeper which that can be Imposter-proofed (AH) by Celesteela. In return, Primal Groudon can also come back and threaten Celesteela thanks to Desolate Land blocking Scald in conjunction with boosting V-create's power. Wallbreakers such as Mega Rayquaza and Mega Diancie with Fire- and/or Ground-type covearge coverage can be partnered with Celesteela to break the opponent's team while also being Imposter-proofed (AH) by Celesteela. Celesteela's unique typing is unique, which allows it to Imposter-proof (AH) wallbreakers, such as Mega Garchomp and Kartana, which would normally be difficult to Imposter-proof. (AH) Using both Fire- and Ground-type coverage is also something which that makes it unlikely for other Steel-types to answer Mega Rayquaza or Mega Diancie. (not sure what this sentence means) Pokemon such as Primal Groudon, Ferrothorn, (AC) and Mega Steelix can check the Electric-types which that give Celesteela trouble. Pokemon that check Mega Mewtwo X such as Mega Sableye, Cresselia, (AC) and Mega Slowbro can form a defensive core with Celesteela, as Celesteela deals with their offensive checks as well. RegenVest Giratina is an excellent partner due to checking Mega Mewtwo X and Electric-types.

Imposter is a good team option, as it allows you to scout for surprise coverage which that may potentially make Celesteela unable to check a Pokemon. Extra hazard control is appreciated, as Defog has less PP than every entry hazard move. Magic Bounce Pokemon or Pokemon that use Defog can fulfill this role, such as Mega Audino and Giratina. If Celesteela does not have Topsy-Turvy, Regigigas checks such as Mega Tyranitar, Poison Heal Zygarde-C, (AC) or and Dialga are all necessary as Celesteela cannot check Regigigas without Topsy-Turvy. Using Celesteela as your primary -ate check leaves it vulnerable to -ate sets that hold Choice Specs, as well as Kyurem-Black. For this reason, it is recommended to have another -ate check to go along with Celesteela, such as another Steel-type, Soundproof Mega Slowbro, (AC) or Soundproof Zygarde-C. Pokemon which that check Primal Kyogre such as Dialga, Ferrothorn, (AC) and Zekrom are appreciated, (AC) as Celesteela struggles to take it on.

[STRATEGY COMMENTS]
Other Options
=============

Flash Fire can be run over Primordial Sea to have an immunity to Will-O-Wisp, taking take reduced damage from Water-type attacks, (AC) as well as not and avoid giving away the Celesteela's ability to the opponent. However, Flash Fire is bypassed by Mold Breaker, does not let Celesteela use Scald on Primal Groudon, and Celesteela still does not check offensive Water-types such as Primal Kyogre, Mega Gyarados and Palkia, making Primordial Sea the better option. A Magic Bounce set with Entrainment, Shore Up, Topsy-Turvy, (AC) and Anchor Shot can be used in order to better check Pokemon that use sleep such as Regigigas and Xerneas lacking Fire-type coverage. A Prankster set with Destiny Bond, Shore Up, Haze and U-turn or Anchor Shot can be used in order to blanket check setup Pokemon. However, this set is passive and cannot threaten Pokemon except with Destiny Bond. It is also outclassed by Registeel and Aegislash, making this set not very good.

A RegenVest set with Beak Blast, Spectral Thief, Rapid Spin, (AC) and Core Enforcer or Revelation Dance can be used to better take on special Pokemon as well as better Imposter-proof (AH) Mega Diancie and Mega Rayquaza lacking Fire-type coverage. However, the loss of a Fire immunity is not appreciated, (AC) and not being able to recover without switching out can be an inconvenience at times. Volt Absorb can be used to lure in Electric-type Pokemon that may wish to capitalize on Celesteela's Electric-type weakness. However, Electric-type users are uncommon, (AC) and a Volt Absorb set will lose to the very common V-create, making it difficult to justify using this set.

Checks and Counters
===================

**Strong Neutral Attacks**: Kyurem-Black and Mega Mewtwo X can all overwhelm Celesteela with their STAB attacks due to its low bulk. However, the latter two must be wary of switching in on a Scald burn.

**Surprise Coverage**: Coverage on Pokemon that Celesteela is supposed to check can surprise Celesteela and cripple it for the rest of the game. For this reason, it is important to scout the opponent's sets. Surprise coverage can include Bolt Strike, Volt Switch, (AC) or and the aforementioned strong neutral attacks. These attacks can come from Pokemon such as Mega Diancie, Primal Groudon, (AC) and Mega Rayquaza.

**Primal Kyogre**: Regardless of if it is using RegenVest or Poison Heal, Primal Kyogre can threaten Celesteela thanks to Primal Kyogre's high Special Attack stat, its typing, (AC) and Celesteela's usage of Primordial Sea.

**Defensive Pokemon**: As Celesteela has low offensive stats, it cannot do much to force opposing defensive Pokemon such as Giratina and Ferrothorn out aside from attempting to burn them with Scald.

**Shedinja**: Celesteela does not run moves to threaten Shedinja. Because of this, Shedinja can threaten Celesteela with Endeavor into Extreme Speed unless Celesteela gets a burn from Scald or Beak Blast.

**Electric-types**: Zekrom, Xurkitree, (AC) and Mega Ampharos can all kill eliminate Celesteela with their STAB Electric-type attacks while also being able to switch into Celesteela's Steel and Flying-type attacks. However, Zekrom must be wary of switching into Scald for fear of being burned.
Implemented, thanks! Ready for GP 2/2!

"Using both Fire- and Ground-type coverage is also something that makes it unlikely for other Steel-types to answer Mega Rayquaza or Mega Diancie." This is supposed to mean other meta-relevant Steel types will struggle to answer said Pokemon as they can only pick one type to be immune to, whereas Celesteela can successfully Imposterproof them due to its immunity to both.


do "Their use of both Fire- and Ground-type coverage also makes it hard for other Steel-types to answer Mega Rayquaza or Mega Diancie"--tdp
 
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Electrolyte

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[OVERVIEW]

Celesteela has an excellent defensive typing, letting it wall Pokemon such as Xerneas, Mega Diancie, and Primal Groudon when using a Primordial Sea set. An immunity to Ground means it can function as an excellent entry hazard remover due to it only being damaged by Stealth Rock. In addition, in conjunction with Primordial Sea, Celesteela can sport simultaneous immunities to Fire- and Ground-type attacks, which are the most common coverage moves used to defeat Steel-types. It has competition from other Steel-types, such as Registeel and Ferrothorn, but has the niche of not requiring an ability to be immune to Ground. Its typing also allows it to check Kartana as well as Mega Garchomp, two Pokemon that may be difficult to defensively check otherwise.

However, while Celesteela's bulk is decent, it is not spectacular for a wall, so (I think this clarifies your point better - giving a reason for WHY it can't take strong neutral attacks) it finds difficulty in taking strong neutral attacks such as from Primal Kyogre and Mega Gyarados. In addition,(add comma) to not taking strong neutral attacks well, (redundant) it even struggles to take some resisted attacks such as Choice Specs Mega Rayquaza's Boomburst and Steelworker Kartana's Sunsteel Strike. A weakness to Electric means it does not like switching in on most specially-(add hyphen)oriented wallbreakers, as they tend to use Volt Switch. The lack of a Rock-type resistance also means that Celesteela faces difficulty taking on Pokemon such as Mega Tyranitar and Magic Guard Mega Diancie. Celesteela is very reliant on using Primordial Sea to carve a good niche in the metagame, meaning it does not have much freedom in what it runs, as other sets are done better by the previously mentioned Steel-types. Due to its reliance on Primordial Sea, it finds difficulty in checking offensive Water-types in the tier such as Primal Kyogre, Palkia, and Ash-Greninja. While it can run Flash Fire to somewhat remedy this weakness to Water-types, Celesteela is not made to check the listed Water-types anyways, so there isn't much benefit.

[SET]
name: Primordial Sea
move 1: Shore Up
move 2: Scald / Beak Blast
move 3: Topsy-Turvy / Spectral Thief
move 4: Defog / Anchor Shot / U-turn
item: Leftovers / Safety Goggles
ability: Primordial Sea
nature: Sassy
evs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD
ivs: 0 Spe

[SET COMMENTS]
Moves
========

Scald allows Celesteela to force Primal Groudon out, as it will take threatening heavy damage from it in rain. It can also be used to try burning opposing Pokemon, halving their physical damage output and putting them on a timer. A burn can also inconvenience defensive Pokemon, forcing them to heal more often, and cripple Poison Heal Pokemon if their Toxic Orb has not activated. Beak Blast functions as a (don't miss this) Flying STAB attack that allows Celesteela to burn Pokemon that make contact with it, such as Mega Rayquaza and Mega Mewtwo X. In addition to this, it allows Celesteela to punish slow pivoting by burning a Pokemon that may wish to use U-turn on it and damaging the switch-in of choice. However, the burn is predictable, and it does not let Celesteela check Primal Groudon as well. Topsy-Turvy allows Celesteela to check Pokemon such as Xerneas, Contrary Mega Mewtwo Y, and Regigigas. Spectral Thief can be used instead order to steal the foe's boosts, but this makes Celesteela unable to check Regigigas well, and it may make Imposter Pokemon difficult to check in some scenarios. However, it does have the advantage of hitting certain Pokemon such as Mega Mewtwo Y super effectively, (from Flint's QC check) not being blocked by Taunt,(add comma) and bypassing Substitutes, making it a nice option to consider.

Shore Up gives Celesteela the longevity it needs in order to consistently check the Pokemon it wishes to. (you don't slash this so mention it later) Defog is used to remove entry hazards, benefiting Celesteela's teammates that may dislike them. Defog is used over Rapid Spin, as Celesteela finds it hard to sufficiently damage Giratina and therefore cannot use Rapid Spin without risking Giratina coming in easily. However, Celesteela is not required to be the primary hazard remover of the team, so Defog is not necessary. if entry hazard removal is taken on by teammates, Anchor Shot can be used in order to trap Celesteela's Imposter users. It also functions well with Spectral Thief, enabling Celesteela to trap sweepers and consistently steal their boosts while also damaging them, eventually defeating them. Anchor Shot can also help trap Poison Heal Mega Audino, Xerneas, and Mega Diancie while also functioning as a strong Steel-type STAB move in general. However, given that the four moves on the set are vital and Celesteela risks being burned by Scald if it traps its own Imposter, it is difficult to justify running Anchor Shot on the set. Finally, U-turn can be used to grant momentum to the team, but it is also difficult to fit in. Entrainment can also be used (instead of??) to remove abilities from -ate users and Poison Heal sweepers. In conjunction with Anchor Shot, Celesteela can use Entrainment to trap and defeat Poison Heal sweepers. Shore Up is another alternative that gives Celesteela the longevity it needs in order to consistently check the Pokemon it wishes to. (a little wordy but it's fine) However, it can be difficult to justify putting either on the set in favor of other move options, as Celesteela suffers from four-moveslot syndrome.

Set Details
========

Primordial Sea allows Celesteela to prevent Pokemon from using Fire-type moves. It is preferred over Flash Fire because it boosts the power of Celesteela's Scald and allows Celesteela to use Scald on Primal Groudon. However, it makes Celesteela take increased damage from Water-type moves, which may inconvenience it in emergency situations and gives it a worse matchup versus RegenVest Primal Kyogre. 0 Speed IVs in conjunction with a Sassy nature lets Celesteela underspeed as many Pokemon as possible. This allows Celesteela to check slow setup Pokemon in addition to other setup Pokemon. Leftovers provides passive recovery, reducing Celesteela's need to use Shore Up.
(no reason this should be two paragraphs - delete this space)
Safety Goggles lets Celesteela block Spore, allowing it to switch in on Pokemon that use Spore, such as Triage Mega Rayquaza, Regigigas, and Xerneas, without fear of being put to sleep. Waterium Z provides an immunity to Trick as well as decreased damage from Knock Off. It also provides a way to OHKO Primal Groudon.

Usage Tips
========

Make sure you know a Pokemon's full set before switching Celesteela on it. Celesteela does not take coverage well due to its average bulk, so while coverage is rare, it is vital to make sure that Celesteela can fully check Pokemon it is supposed to such as Mega Rayquaza and Mega Diancie. Otherwise, you risk losing Celesteela. If you are Primordial Sea and the opponent has a Primal Groudon, ensure you play Celesteela as carefully as possible. If you do not, Primal Groudon can come in on Celesteela and force it out. Flash Fire sets do not face this difficulty, so you can switch in Celesteela more liberally if it is Flash Fire and the opponent's Primal Groudon is currently healthy. Scout for moves that cause burns such as Will-O-Wisp. While Celesteela does not mind most forms of status, it dislikes being burned, as it makes it easier for it to get worn down. forces it to use Shore Up more often. (Shore Up isn't slashed so don't talk about it like it is) Make sure you exclusively bring Celesteela in on Pokemon it can wall, as it is important for Celesteela to stay healthy, and staying in on Pokemon Celesteela does not wall can cause it to be unable to check the Pokemon it wishes to later on in the game, such as Regigigas, Mega Rayquaza, and Mega Diancie. If you do not need to use a specific move, Scald can be used liberally to try and to get burns on the opponent's Pokemon.
(again, no reason to be two paragraphs - delete this space)
Against slow pivots,
Beak Blast can be used to burn the pivoting slow Pokemon that wish to U-turn on Celesteela as well as deal damage to the Pokemon that is brought in. This allows Celesteela to discourage slow pivoting. Make sure Primal Groudon and Tough Claws Mega Rayquaza do not have Bolt Strike as coverage, as otherwise Celesteela will be lured in and KOed. Celesteela cannot switch into Regenerator Pokemon like other Steel-types can, as it is extremely reliant on its recovery vulnerable to chip damage (it doesn't really have recovery anyway) and should avoid taking as much unnecessary damage as possible.

Team Options
========

Primal Groudon is a potent sweeper that can be Imposter-proofed by Celesteela. In return, Primal Groudon can also come back and threaten Celesteela thanks to Desolate Land blocking Scald in conjunction with boosting V-create's power. Wallbreakers such as Mega Rayquaza and Mega Diancie with Fire- and/or Ground-type coverage can be partnered with Celesteela to break the opponent's team while also being Imposter-proofed by Celesteela. Their use of both Fire- and Ground-type coverage also makes it hard for other Steel-types to answer Mega Rayquaza or Mega Diancie appreciate Celesteela's immunity to Fire- and Ground-type coverage, which allows them to freely run coverage attacks against other Steel-types without fear of Imposter. Celesteela's unique typing allows it to Imposter-proof wallbreakers, such as Mega Garchomp and Kartana, which would normally be difficult to Imposter-proof. Pokemon such as Primal Groudon, Ferrothorn, and Mega Steelix can check the Electric-types that give Celesteela trouble. Pokemon that check Mega Mewtwo X such as Mega Sableye, Cresselia, and Mega Slowbro can form a defensive core with Celesteela, as Celesteela deals with their offensive checks as well. RegenVest (I guess this is more of a qc suggestion - Giratina does not need RegenVest to do this, and RegenVest Gira is an uncommon set that is barely mentioned in other analyses / no reason to suggest this specifically) For example, Giratina is an excellent partner due to checking Mega Mewtwo X and Electric-types.
(no reason for there to be a space here, delete)
Imposter is also a good team option, as it allows you to scout for surprise coverage that may potentially make Celesteela unable to check a Pokemon. Extra entry hazard control is appreciated, as Defog has less PP than every entry hazard move. (also kind of a qc suggestion - not sure that this is the best reason to give, as PP isn't the main issue, it's just reliability since Celesteela doesn't have as much flexibility to switch in and remove hazards as say, regenvest pogre, which can switch in and out much more easily. But grammatically it's fine) Magic Bounce Pokemon or Pokemon that use Defog can fulfill this role, such as Mega Audino and Giratina. If Celesteela does not have Topsy-Turvy, Regigigas checks such as Mega Tyranitar, Poison Heal Zygarde-C, and Dialga are all (implies you need all of them) necessary. Using Celesteela as your primary -ate check leaves it vulnerable to -ate sets that hold Choice Specs, as well as Kyurem-B. For this reason, it is recommended to have another -ate check to go along with Celesteela, such as another Steel-type, Soundproof Mega Slowbro, or Soundproof Zygarde-C. Pokemon that check Primal Kyogre such as Dialga, Ferrothorn, and Zekrom are appreciated, as Celesteela struggles to take it on.

[STRATEGY COMMENTS]
Other Options
=============

Flash Fire can be run over Primordial Sea to have an immunity to Will-O-Wisp, take reduced damage from Water-type attacks, and avoid giving away Celesteela's ability to the opponent. However, Flash Fire is bypassed by Mold Breaker, does not let Celesteela use Scald on Primal Groudon, and Celesteela still does not let Celesteela (parallelism) check offensive Water-types such as Primal Kyogre, Mega Gyarados,(add comma) and Palkia, making Primordial Sea the better option. A Magic Bounce set with Entrainment, Shore Up, Topsy-Turvy, and Anchor Shot can be used in order to better check Pokemon that use sleep such as Regigigas and Xerneas lacking Fire-type coverage. A Prankster set with Destiny Bond, Shore Up, Haze,(add comma) and U-turn or Anchor Shot can be used in order to blanket check setup Pokemon. However, this set is passive and cannot threaten Pokemon except with Destiny Bond. It is also outclassed by Registeel and Aegislash, making this set not very good.
(delete space)
A RegenVest set with Beak Blast, Spectral Thief, Rapid Spin, and Core Enforcer or Revelation Dance can be used to better take on special Pokemon as well as better Imposter-proof Mega Diancie and Mega Rayquaza lacking Fire-type coverage. However, the loss of a Fire immunity is not appreciated, and not being able to recover without switching out can be an inconvenience at times. Volt Absorb can be used to beat lure in Electric-type Pokemon that may wish to capitalize on Celesteela's Electric-type weakness. However, Electric-type users are uncommon, and a Volt Absorb set will lose to the very common V-create, making it difficult to justify using this set.

Checks and Counters
===================

**Strong Neutral Attacks**: Kyurem-B and Mega Mewtwo X can all overwhelm Celesteela with their STAB attacks due to its low bulk. However, the latter (there are only two) two must be wary of a Scald burn.

**Surprise Coverage**: Coverage on Pokemon that Celesteela is supposed to check can surprise Celesteela and cripple it for the rest of the game. For this reason, it is important to scout the opponent's sets. Surprise coverage can include Bolt Strike, Volt Switch, and the aforementioned strong neutral attacks. These attacks can come from Pokemon such as Mega Diancie, Primal Groudon, and Mega Rayquaza.

**Primal Kyogre**: Regardless of if it is using RegenVest or Poison Heal, Primal Kyogre can threaten Celesteela thanks to Primal Kyogre's high Special Attack stat, its typing, and Celesteela's usage of Primordial Sea.

**Defensive Pokemon**: As Celesteela has low offensive stats, it cannot do much to force opposing defensive Pokemon such as Giratina and Ferrothorn out aside from attempting to burn them with Scald.

**Shedinja**: Celesteela does not run moves to threaten Shedinja. Because of this, Shedinja can threaten Celesteela with Endeavor into and then Extreme Speed unless Celesteela gets a burn from Scald or Beak Blast.

**Electric-types**: Zekrom, Xurkitree, and Mega Ampharos can all eliminate Celesteela with their STAB Electric-type attacks while also being able to switch into Celesteela's Steel-(add hyphen) and Flying-type attacks. However, Zekrom must be wary of switching into Scald for fear of being burned.


GP 2/2

 
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Ren

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[OVERVIEW]

Celesteela has an excellent defensive typing, letting it wall Pokemon such as Xerneas, Mega Diancie, and Primal Groudon when using a Primordial Sea set. An immunity to Ground means it can function as an excellent entry hazard remover due to it only being damaged by Stealth Rock. In addition, in conjunction with Primordial Sea, Celesteela can sport simultaneous immunities to Fire- and Ground-type attacks, which are the most common coverage moves used to defeat Steel-types. It has competition from other Steel-types, such as Registeel and Ferrothorn, but has the niche of not requiring an ability to be immune to Ground. Its typing also allows it to check Kartana as well as Mega Garchomp, two Pokemon that may be difficult to defensively check otherwise.

However, while Celesteela's bulk is decent, it is not spectacular for a wall, so (I think this clarifies your point better - giving a reason for WHY it can't take strong neutral attacks) it finds difficulty in taking strong neutral attacks such as from Primal Kyogre and Mega Gyarados. In addition,(add comma) to not taking strong neutral attacks well, (redundant) it even struggles to take some resisted attacks such as Choice Specs Mega Rayquaza's Boomburst and Steelworker Kartana's Sunsteel Strike. A weakness to Electric means it does not like switching in on most specially-(add hyphen)oriented wallbreakers, as they tend to use Volt Switch. The lack of a Rock-type resistance also means that Celesteela faces difficulty taking on Pokemon such as Mega Tyranitar and Magic Guard Mega Diancie. Celesteela is very reliant on using Primordial Sea to carve a good niche in the metagame, meaning it does not have much freedom in what it runs, as other sets are done better by the previously mentioned Steel-types. Due to its reliance on Primordial Sea, it finds difficulty in checking offensive Water-types in the tier such as Primal Kyogre, Palkia, and Ash-Greninja. While it can run Flash Fire to somewhat remedy this weakness to Water-types, Celesteela is not made to check the listed Water-types anyways, so there isn't much benefit.

[SET]
name: Primordial Sea
move 1: Shore Up
move 2: Scald / Beak Blast
move 3: Topsy-Turvy / Spectral Thief
move 4: Defog / Anchor Shot / U-turn
item: Leftovers / Safety Goggles
ability: Primordial Sea
nature: Sassy
evs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD
ivs: 0 Spe

[SET COMMENTS]
Moves
========

Scald allows Celesteela to force Primal Groudon out, as it will take threatening heavy damage from it in rain. It can also be used to try burning opposing Pokemon, halving their physical damage output and putting them on a timer. A burn can also inconvenience defensive Pokemon, forcing them to heal more often, and cripple Poison Heal Pokemon if their Toxic Orb has not activated. Beak Blast functions as a (don't miss this) Flying STAB attack that allows Celesteela to burn Pokemon that make contact with it, such as Mega Rayquaza and Mega Mewtwo X. In addition to this, it allows Celesteela to punish slow pivoting by burning a Pokemon that may wish to use U-turn on it and damaging the switch-in of choice. However, the burn is predictable, and it does not let Celesteela check Primal Groudon as well. Topsy-Turvy allows Celesteela to check Pokemon such as Xerneas, Contrary Mega Mewtwo Y, and Regigigas. Spectral Thief can be used instead order to steal the foe's boosts, but this makes Celesteela unable to check Regigigas well, and it may make Imposter Pokemon difficult to check in some scenarios. However, it does have the advantage of hitting certain Pokemon such as Mega Mewtwo Y super effectively, (from Flint's QC check) not being blocked by Taunt,(add comma) and bypassing Substitutes, making it a nice option to consider.

Shore Up gives Celesteela the longevity it needs in order to consistently check the Pokemon it wishes to. (you don't slash this so mention it later) Defog is used to remove entry hazards, benefiting Celesteela's teammates that may dislike them. Defog is used over Rapid Spin, as Celesteela finds it hard to sufficiently damage Giratina and therefore cannot use Rapid Spin without risking Giratina coming in easily. However, Celesteela is not required to be the primary hazard remover of the team, so Defog is not necessary. if entry hazard removal is taken on by teammates, Anchor Shot can be used in order to trap Celesteela's Imposter users. It also functions well with Spectral Thief, enabling Celesteela to trap sweepers and consistently steal their boosts while also damaging them, eventually defeating them. Anchor Shot can also help trap Poison Heal Mega Audino, Xerneas, and Mega Diancie while also functioning as a strong Steel-type STAB move in general. However, given that the four moves on the set are vital and Celesteela risks being burned by Scald if it traps its own Imposter, it is difficult to justify running Anchor Shot on the set. Finally, U-turn can be used to grant momentum to the team, but it is also difficult to fit in. Entrainment can also be used (instead of??) to remove abilities from -ate users and Poison Heal sweepers. In conjunction with Anchor Shot, Celesteela can use Entrainment to trap and defeat Poison Heal sweepers. Shore Up is another alternative that gives Celesteela the longevity it needs in order to consistently check the Pokemon it wishes to. (a little wordy but it's fine) However, it can be difficult to justify putting either on the set in favor of other move options, as Celesteela suffers from four-moveslot syndrome.

Set Details
========

Primordial Sea allows Celesteela to prevent Pokemon from using Fire-type moves. It is preferred over Flash Fire because it boosts the power of Celesteela's Scald and allows Celesteela to use Scald on Primal Groudon. However, it makes Celesteela take increased damage from Water-type moves, which may inconvenience it in emergency situations and gives it a worse matchup versus RegenVest Primal Kyogre. 0 Speed IVs in conjunction with a Sassy nature lets Celesteela underspeed as many Pokemon as possible. This allows Celesteela to check slow setup Pokemon in addition to other setup Pokemon. Leftovers provides passive recovery, reducing Celesteela's need to use Shore Up.
(no reason this should be two paragraphs - delete this space)
Safety Goggles lets Celesteela block Spore, allowing it to switch in on Pokemon that use Spore, such as Triage Mega Rayquaza, Regigigas, and Xerneas, without fear of being put to sleep. Waterium Z provides an immunity to Trick as well as decreased damage from Knock Off. It also provides a way to OHKO Primal Groudon.

Usage Tips
========

Make sure you know a Pokemon's full set before switching Celesteela on it. Celesteela does not take coverage well due to its average bulk, so while coverage is rare, it is vital to make sure that Celesteela can fully check Pokemon it is supposed to such as Mega Rayquaza and Mega Diancie. Otherwise, you risk losing Celesteela. If you are Primordial Sea and the opponent has a Primal Groudon, ensure you play Celesteela as carefully as possible. If you do not, Primal Groudon can come in on Celesteela and force it out. Flash Fire sets do not face this difficulty, so you can switch in Celesteela more liberally if it is Flash Fire and the opponent's Primal Groudon is currently healthy. Scout for moves that cause burns such as Will-O-Wisp. While Celesteela does not mind most forms of status, it dislikes being burned, as it makes it easier for it to get worn down. forces it to use Shore Up more often. (Shore Up isn't slashed so don't talk about it like it is) Make sure you exclusively bring Celesteela in on Pokemon it can wall, as it is important for Celesteela to stay healthy, and staying in on Pokemon Celesteela does not wall can cause it to be unable to check the Pokemon it wishes to later on in the game, such as Regigigas, Mega Rayquaza, and Mega Diancie. If you do not need to use a specific move, Scald can be used liberally to try and to get burns on the opponent's Pokemon.
(again, no reason to be two paragraphs - delete this space)
Against slow pivots,
Beak Blast can be used to burn the pivoting slow Pokemon that wish to U-turn on Celesteela as well as deal damage to the Pokemon that is brought in. This allows Celesteela to discourage slow pivoting. Make sure Primal Groudon and Tough Claws Mega Rayquaza do not have Bolt Strike as coverage, as otherwise Celesteela will be lured in and KOed. Celesteela cannot switch into Regenerator Pokemon like other Steel-types can, as it is extremely reliant on its recovery vulnerable to chip damage (it doesn't really have recovery anyway) and should avoid taking as much unnecessary damage as possible.

Team Options
========

Primal Groudon is a potent sweeper that can be Imposter-proofed by Celesteela. In return, Primal Groudon can also come back and threaten Celesteela thanks to Desolate Land blocking Scald in conjunction with boosting V-create's power. Wallbreakers such as Mega Rayquaza and Mega Diancie with Fire- and/or Ground-type coverage can be partnered with Celesteela to break the opponent's team while also being Imposter-proofed by Celesteela. Their use of both Fire- and Ground-type coverage also makes it hard for other Steel-types to answer Mega Rayquaza or Mega Diancie appreciate Celesteela's immunity to Fire- and Ground-type coverage, which allows them to freely run coverage attacks against other Steel-types without fear of Imposter. Celesteela's unique typing allows it to Imposter-proof wallbreakers, such as Mega Garchomp and Kartana, which would normally be difficult to Imposter-proof. Pokemon such as Primal Groudon, Ferrothorn, and Mega Steelix can check the Electric-types that give Celesteela trouble. Pokemon that check Mega Mewtwo X such as Mega Sableye, Cresselia, and Mega Slowbro can form a defensive core with Celesteela, as Celesteela deals with their offensive checks as well. RegenVest (I guess this is more of a qc suggestion - Giratina does not need RegenVest to do this, and RegenVest Gira is an uncommon set that is barely mentioned in other analyses / no reason to suggest this specifically) For example, Giratina is an excellent partner due to checking Mega Mewtwo X and Electric-types.
(no reason for there to be a space here, delete)
Imposter is also a good team option, as it allows you to scout for surprise coverage that may potentially make Celesteela unable to check a Pokemon. Extra entry hazard control is appreciated, as Defog has less PP than every entry hazard move. (also kind of a qc suggestion - not sure that this is the best reason to give, as PP isn't the main issue, it's just reliability since Celesteela doesn't have as much flexibility to switch in and remove hazards as say, regenvest pogre, which can switch in and out much more easily. But grammatically it's fine) Magic Bounce Pokemon or Pokemon that use Defog can fulfill this role, such as Mega Audino and Giratina. If Celesteela does not have Topsy-Turvy, Regigigas checks such as Mega Tyranitar, Poison Heal Zygarde-C, and Dialga are all (implies you need all of them) necessary. Using Celesteela as your primary -ate check leaves it vulnerable to -ate sets that hold Choice Specs, as well as Kyurem-B. For this reason, it is recommended to have another -ate check to go along with Celesteela, such as another Steel-type, Soundproof Mega Slowbro, or Soundproof Zygarde-C. Pokemon that check Primal Kyogre such as Dialga, Ferrothorn, and Zekrom are appreciated, as Celesteela struggles to take it on.

[STRATEGY COMMENTS]
Other Options
=============

Flash Fire can be run over Primordial Sea to have an immunity to Will-O-Wisp, take reduced damage from Water-type attacks, and avoid giving away Celesteela's ability to the opponent. However, Flash Fire is bypassed by Mold Breaker, does not let Celesteela use Scald on Primal Groudon, and Celesteela still does not let Celesteela (parallelism) check offensive Water-types such as Primal Kyogre, Mega Gyarados,(add comma) and Palkia, making Primordial Sea the better option. A Magic Bounce set with Entrainment, Shore Up, Topsy-Turvy, and Anchor Shot can be used in order to better check Pokemon that use sleep such as Regigigas and Xerneas lacking Fire-type coverage. A Prankster set with Destiny Bond, Shore Up, Haze,(add comma) and U-turn or Anchor Shot can be used in order to blanket check setup Pokemon. However, this set is passive and cannot threaten Pokemon except with Destiny Bond. It is also outclassed by Registeel and Aegislash, making this set not very good.
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A RegenVest set with Beak Blast, Spectral Thief, Rapid Spin, and Core Enforcer or Revelation Dance can be used to better take on special Pokemon as well as better Imposter-proof Mega Diancie and Mega Rayquaza lacking Fire-type coverage. However, the loss of a Fire immunity is not appreciated, and not being able to recover without switching out can be an inconvenience at times. Volt Absorb can be used to beat lure in Electric-type Pokemon that may wish to capitalize on Celesteela's Electric-type weakness. However, Electric-type users are uncommon, and a Volt Absorb set will lose to the very common V-create, making it difficult to justify using this set.

Checks and Counters
===================

**Strong Neutral Attacks**: Kyurem-B and Mega Mewtwo X can all overwhelm Celesteela with their STAB attacks due to its low bulk. However, the latter (there are only two) two must be wary of a Scald burn.

**Surprise Coverage**: Coverage on Pokemon that Celesteela is supposed to check can surprise Celesteela and cripple it for the rest of the game. For this reason, it is important to scout the opponent's sets. Surprise coverage can include Bolt Strike, Volt Switch, and the aforementioned strong neutral attacks. These attacks can come from Pokemon such as Mega Diancie, Primal Groudon, and Mega Rayquaza.

**Primal Kyogre**: Regardless of if it is using RegenVest or Poison Heal, Primal Kyogre can threaten Celesteela thanks to Primal Kyogre's high Special Attack stat, its typing, and Celesteela's usage of Primordial Sea.

**Defensive Pokemon**: As Celesteela has low offensive stats, it cannot do much to force opposing defensive Pokemon such as Giratina and Ferrothorn out aside from attempting to burn them with Scald.

**Shedinja**: Celesteela does not run moves to threaten Shedinja. Because of this, Shedinja can threaten Celesteela with Endeavor into and then Extreme Speed unless Celesteela gets a burn from Scald or Beak Blast.

**Electric-types**: Zekrom, Xurkitree, and Mega Ampharos can all eliminate Celesteela with their STAB Electric-type attacks while also being able to switch into Celesteela's Steel-(add hyphen) and Flying-type attacks. However, Zekrom must be wary of switching into Scald for fear of being burned.


GP 2/2

this is done!! E4 Flint i have another bh analysis hot off the oven ready for upload!
 

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