Ugh, starting to feel like I'm threadhogging now, but...
Also, if CAP 10 is so amazing that it causes other people to be prepared to counter a counter, then I think we can safely call that 'overcentralization' which we all know means Uber.
No. Having to be prepared for something does not make something Uber. In that case, all Pokemon would be banned. After all, if you're not prepared for it, DDDos can sweep your team. So can DDMence. And SD Lucario. And CM Latias. And so forth. However, clearly we can't be doing that. And thus the way things are: All you having to prepare for a Pokemon means, is that the Pokemon is a strong offensive threat. That's it. It doesn't mean that it's inherently actually broken or anything--just that it's strong and as a result something you need to be ready to face.
Also, as SJCrew pointed out, overcentralization is in no way an Uber characteristic, If that were the case, we would have banned stuff like SD Scizor (or rather, the things that causes its use and thus the overcentralization, like Salamance) a long time ago. What matters are the three characteristics, none of which involve "overcentralization".
Zcythe said:
Because the multi type idea isnt working so well, im going to restate the idea of a pokemon with Wonder Guard and a series of moves that would allow it to change it's type.
This would allow it to switch in on a moove thats not super effective against it and use its high speed to attack first and use the type changing move to change its type into one that could work with wonder guard to counter a specific pokemon.
It would still be able to preform averagely when against a pokemon its not set up to counter by just out speeding them and getting off a dying blow. To offset wonder guard, it could have poor base stats with the exeption of speed.
Really doubting the viability of this. First off, you have to dedicate one of your moveslots to these moves, limiting your offensive options and such in the other moveslots. Then you have to actually get a chance to use it, which won't always be easy.
Then there's the fact that such moves already exist--namely, Conversion and Conversion2. However, the Porygon line never uses them, even the bulky Porygon2. Why? Namely the issues I mentioned above--they have to give up a moveslot to them, and then have to find a same chance to actually use them. Then, there's just generally how even Conversion2 just really isn't that good of a move, since it requires the user to get hit.
I suppose it would be possible to make a better variant, but it will still have those same major issues. I mean, we could make a move that doesn't require the user to be hit and lets you choose the type or whatever. However, once the user sees CAP10, they'll probably switch to something else, meaning you need to wait and see what that Pokemon is before you can do anything else in regards to that. Then there's also the same problem that Color Change has: the fact that the opponent can switch between attacks of multiple types to get around that strategy. Not to mention the aforementioned problems of finding a slot for the move and the time to use it still exist. So all around, I don't think such a thing would end up working that well in practice.
Edit:
Karakara said:
One thing I've just thought about when reading about multitype is the inability to hold items. At first this didn't bother me, but what about the pokemon we want to counter that aren't the offensive powerhouses with a 4x weakness? If I switch into blissey I may want a lum berry for whatever status, I could get around this by being normal typed and holding a berry and do just fine. Now what if I wanted it to be a breloom counter (assuming a spore puncher set)? If I'm normal and have a lum berry I could shake off spore and retaliate with a flying attack. What if he subs up or focus punches as I switch in? Either way I can't phaze him, and would have to take a super effective Focus Punch.
Now I could alternatively hold a toxic plate or a sky plate to resist fighting and grass, his two attacks. But now I'm at risk of being slept, and while I could rely on sleep talk it isn't completely reliable and could give him a free turn of subbing.
Maybe I'm looking at it the wrong way, as I do like switching the types to be a more appropriate counter and I am fine with monotype. I just feel the lack of items really restricts CAP10's potential.
Pretty much, it's as I've been saying--even Multitype has its flaws, and these are what prevent it from simply being too much. Due to that, even with it, CAP10 probably won't be able to handle everything and anything. We might be able to come closer with something like say some sort of custom ability, but we probably won't be able to perfectly fulfill such a broad concept no matter what. However, of what we already have, Multitype comes pretty close to doing the job, much closer than some of the other options at least, and so I'm fine with it.
However, I wouldn't at all be surprised if somebody can indeed come up with something that works better than Multitype, or even if one of the ideas that has already been brought up in this thread does end up being a better option. For me personally, I'm fine with Multitype's limitations and think it's one of the all-around best ways of doing things. But it definitely does have its own problems though, yes, and so if something does catch my eye between now and the time I'll vote, I'll go for that. Until that time though, I'm personally sticking with Multitype, as I'm sure we can find a way to make it work for this thing.