My money is one None however I would totally understand having a single Prevo, a full three stage line seems excessive for me
I'm thinking Option 2 for however many pre-evolutions it takes (more people think 1, I might be the only person here thinking 2 is more appropriate than 1). Just give its direct pre-evolution a painful evolution method like Gimmighoul's, Meltan's, Feebas's in Gens 3-4, or Bisharp's (that justifies the exceedingly specific looks of our CAP mon here) and we're set!I think the inspiration for the design is important to keep in mind in determining pre-evolution count. If it were based on any wave, I think there is more flexibility in the pre-evo space. However, this design is based on "The Great Wave off Kanagawa", one of the most iconic paintings in our culture, which influences what paths I think work best for pre-evos.
I see two design paths if we were to give this design pre-evolutions:
That being said, this is just my opinion on what motivations make sense for CAP 33 pre-evos. If you want pre-evos because you're interested in making it a Water/Fairy Multiscale 'mon in CAP LC, I can't argue against that!
- We create a design inspired by "The Great Wave" or other iconic works of art. In this case, we're working with a constrained design space within a constrained design space. I'm sure we can make it work, but this feels like a pretty linear path.
- We create a design not based on "The Great Wave" or other iconic works of art. This option gives us a larger design space. However, this (IMO) creates an odd implication: a generic pre-evolution evolves into a one-of-a kind wave.
The last single stage mon we had ignoring Venomicon was Chromera in Sword and Shield.the last time we had a single stage monthat wasn't a frameworkwas Pajantom back in the early days of Sun & Moon.