Chimecho (NU Revamp) [GP 2/2]

Oglemi

Borf
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http://www.smogon.com/rs/pokemon/chimecho

[Overview]

Chimecho has a very distinct niche in NU as being one of the very few Psychic-types in the tier and the most splashable one by far. This is because, unlike Metang, Chimecho resists Fighting, making it a better answer to Hitmonchan, and Chimecho is way, way bulkier than Abra, giving it far more utility. With access to a wide movepool and a decent stat spread, Chimecho is super versatile in what it can do for its team, being able to go offensive or defensive with ease. Its deep movepool and pure Psychic typing also lets Chimecho blanket check a ton of threats in the tier, from dangerous sweepers like Huntail and Haunter to defensive stalwarts like Swalot and Relicanth. All things considered, there's very little downside to using Chimecho, and it's a Pokemon to consider on every team you make.

[SET]
name: Defensive Support
move 1: Psychic
move 2: Toxic / Yawn
move 3: Heal Bell
move 4: Reflect / Light Screen
item: Leftovers
ability: Levitate
nature: Bold
evs: 252 HP / 156 Def / 100 SpD

[SET COMMENTS]

This set is one of the best blanket checks in the NU metagame, in particular being a fantastic answer to the omnipresent Hitmonchan. With the given EV spread, Chimecho avoids a 2HKO from non-Choice Band Hitmonchan's Hidden Power Ghost and Choice Band Murkrow's Drill Peck, and it survives even Huntail's Modest rain-boosted Hydro Pump at full health. Besides being a great check to a multitude of threats in the tier, this set also supports the team in multiple ways, including crippling troubling defensive threats like Sableye with Toxic, healing status on your own Pokemon with Heal Bell, and buffering attacks with a screen of choice to make setup easier for a teammate. Yawn is a good choice to force switches or put a foe to sleep, which when combined with screen support can create a very good setup opportunity for a teammate. As a support Pokemon, this Chimecho set fits on a wide range of teams, with stall teams finding its access to Heal Bell almost invaluable and offensive teams appreciating its ability to pivot around Hitmonchan and other threats.

[ADDITIONAL SET COMMENTS]

Chimecho is highly flexible in its EV spread and move choices; it all comes down to what gaps you want Chimecho to fill on your team. More Defense EVs can be added to let Chimecho more reliably answer Hitmonchan and other offensive monsters like Pupitar. Alternatively, Chimecho can add more Special Defense investment to let it take on special attackers like Haunter, as Chimecho's resistance to Fighting allows it to check Hitmonchan reliably enough with just maximum HP investment.

There's a ton of move choices that can be added and swapped around, all with their own perks and downsides over the moves listed. Icy Wind can allow Chimecho to lessen the threat of a Pokemon like Raticate that it wouldn't be able to KO with Psychic before being KOed itself. Chimecho can set up Rain Dance or Sunny Day to allow a weather sweeper like Huntail or Bellossom come in and start wreaking havoc. Finally, Taunt or Torment can allow Chimecho to effectively stallbreak when combined with Toxic and Heal Bell.

Being able to check Hitmonchan is one of the biggest draws to using Chimecho, and using it to fill a Hitmonchan weakness is one of the easiest ways to fit it onto teams. There are some great defensive cores that Chimecho fits on to fulfill this purpose, such as with Kecleon and Relicanth or Mawile and Flareon. As a support Pokemon, Chimecho should be used to patch weaknesses in your team and its goal is not to sweep itself, but there are a few Pokemon to keep in mind that Chimecho simply can't touch with this set, most notably Steel-types like Metang and Dark-types like RestTalk Sableye. Flareon is a particularly useful partner to ensure these Pokemon don't become too problematic, and on stall teams, Wish Flareon + Sableye + Heal Bell Chimecho is one of the sturdiest defensive cores in the metagame. Finally, a dedicated sweeper like Huntail, Tangela, or Dragon Dance Pupitar should be paired with Chimecho in some manner, as it can protect their vulnerable defenses with a screen of choice and heal any status they may accrue with Heal Bell.

[SET]
name: Defensive Calm Mind
move 1: Calm Mind
move 2: Psychic
move 3: Rest
move 4: Sleep Talk
item: Leftovers
ability: Levitate
ability: Bold
evs: 252 HP / 212 Def / 44 Spe

[SET COMMENTS]

Chimecho has many fantastic qualities of a late-game sweeper with great bulk, few weaknesses, good resistances, access to a great boosting move, and a reliable enough mono-STAB attack. Relying on just Psychic to sweep is doable in NU thanks to the general lack of Dark-types aside from Sableye, and only one of the three common Steel-types (Metang) can take repeated blows from this set. Thanks to RestTalk, Chimecho also doesn't care too much about status, allowing it to steamroll stall teams as a last Pokemon if they lack Perish Song. In the mid-game, Chimecho also has utility as being one of the best Hitmonchan checks in the tier, and thanks to Calm Mind, Chimecho can throw out some decent hits with a boosted Psychic to help secure a sweep.

[ADDITIONAL SET COMMENTS]

44 Speed EVs are run to outspeed minimum Speed Dewgong, with the rest of the EVs invested in making Chimecho as physically defensive as possible, as it will be boosting its Special Defense through Calm Mind to make up for the lack of investment. With the given defensive investment, Chimecho just barely avoids the 2HKO from Choice Band Relicanth's Rock Slide and at +1 avoids the 2HKO from Huntail's Hydro Pump out of rain. While focusing on Defense investment is probably the better route to take, focusing on Special Defense is an option and can make Chimecho nearly impregnable from the special side. With full Special Defense investment and at +1, Chimecho avoids the 2HKO from Huntail's Hydro Pump in the rain, quite the major feat for a Pokemon that doesn't resist Water.

This set requires some team support to work, as there are a few key threats that need to be removed before trying to sweep. This set works best against slower stall teams that lack a way to break through it outside of status, with the only major roadblock on these teams being Sableye. Pokemon that can lure in Sableye and remove it are the best partners to this set, and this includes Hitmonchan with Toxic, mixed attackers like Crawdaunt and Seviper, and super strong physical attackers like Choice Band Graveler and Piloswine. The other common Dark-type to be wary of is Murkrow, which is significantly easier to lure in and remove than Sableye due to its frailty. Other major threats that need to be removed are strong physical attackers that can 2HKO Chimecho, which includes Choice Band users, such as Raticate, Pidgeot, and Flareon. Having a super defensive teammate like Relicanth that can tank attacks from these threats and remove them is necessary.

[SET]
name: Offensive Calm Mind
move 1: Calm Mind
move 2: Psychic
move 3: Hidden Power Fire / Hidden Power Electric
move 4: Reflect / Heal Bell / Yawn
item: Leftovers
ability: Levitate
nature: Modest
evs: 212 HP / 252 SpA / 44 Spe

[SET COMMENTS]

This set makes Chimecho as dangerous as possible as quickly as possible, pressuring the opponent and making it hard to switch into thanks to a good amount of power and awesome coverage. Psychic + Hidden Power Fire gets incredibly good neutral coverage in NU, with Hidden Power Fire getting a much needed super effective hit on two of the three Steel-types in Metang and Mawile, as well as a decent hit on most the dangerous Dark-types in the tier, particularly Sableye, Murkrow, and Cacturne. While Hidden Power Fire is preferred for its greater super effective coverage, Hidden Power Electric gets better neutral coverage with Psychic and is Chimecho's best weapon against the Dark-types, in particular gaining super effective hits on Murkrow and Crawdaunt. The last slot goes to the move that best supports Chimecho's team, and there's a few different choices for the last slot that each have a lot of merit. Reflect protects Chimecho from Hidden Power Ghost from Hitmonchan and Shadow Ball from other physical attackers like Raticate and Vigoroth, allowing it to beat them one-on-one. Heal Bell allows Chimecho to steamroll through defensive teams that rely on Toxic to beat it, as well as supporting the team and helping RestTalk users. Finally, Yawn can completely cripple a Pokemon on the opponent's team or force switches, allowing Chimecho more time to gain boosts with Calm Mind.

[ADDITIONAL SET COMMENTS]

There's quite a few directions you can take Chimecho's EV spread in, with the given one making Chimecho as powerful and bulky as possible while outspeeding minimum Speed Dewgong. Running max Speed investment with a Timid nature is an option that allows Chimecho to Speed tie with Adamant Hitmonchan and outrun Timid Tangela before it can hit Chimecho with Sleep Powder. Another option is running more defensive investment to make Chimecho more of a tank, but that's generally done better when using a RestTalk set. If you need Chimecho to check Huntail, 252 HP and 80 SpD EVs need to be run to avoid the OHKO from Hydro Pump in the rain. For alternate move choices, Hidden Power Ice is an option in the second moveslot to gain a super effective hit on Ground-types, but it comes at the cost of losing the super effective hit on Steel-types. Hidden Power Dark actually provides the best neutral coverage for Chimecho, and it gains a super effective hit on opposing Chimecho and Abra. Substitute is a fantastic move to protect Chimecho from status conditions and can be very difficult for the opponent to play around once Chimecho racks up a couple of Calm Mind boosts. Shock Wave can be used in the last slot alongside Hidden Power Ice or Hidden Power Dark to increase Chimecho's coverage as much as possible, although Chimecho benefits from the ability to support its team with this set.

Spikes support is great with this set to pressure the opponent and push foes into easier KO range, particularly specially-weaker Pokemon like Piloswine and Graveler. Even without much defensive investment, Chimecho is a great answer to Hitmonchan, making Mawile and Kecleon ideal offensive partners to capitalize on this fact. Pokemon that can switch into the physical attacks that will be thrown at Chimecho make the best teammates for this set, Relicanth and Sableye in particular being good examples. Offensively, Murkrow is a great partner for Chimecho as it switches into Dark- and Ghost-type attacks easily despite its frailty and is extremely dangerous for Bellossom and Cacturne, both of which can interrupt a sweep from Chimecho.

[SET]
name: Offensive Support
move 1: Psychic
move 2: Hidden Power Fire / Hidden Power Electric
move 3: Toxic / Yawn
move 4: Taunt / Heal Bell
item: Leftovers
ability: Levitate
nature: Modest
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]

This set takes a more tank-based approach to Chimecho, allowing it to retain the ability to check Hitmonchan by OHKOing it with Psychic while being very hard for the opponent to switch into. Psychic + Hidden Power Fire or Hidden Power Electric has very good coverage in NU, the choice between the Hidden Powers coming down to the Pokemon you wish Chimecho to beat back. Hidden Power Electric gets a neutral hit on Dark- and Steel-types, as well as scoring a super effective hit on Murkrow and Crawdaunt, while Hidden Power Fire blasts Steel-types and OHKOes Tangela in its own sun. The last two moveslots allow Chimecho to deal with stall teams, with Toxic crippling major defensive threats like Sableye and Dewgong and Taunt preventing them from healing. However, Taunt only lasts two turns, making Heal Bell a decent alternative that allows Chimecho's team to better take on stall teams and not fear status as much. Finally, Yawn can be used to force switches or put a foe to sleep, which can create a great setup opportunity for a teammate.

[ADDITIONAL SET COMMENTS]

The EV spread is designed to make Chimecho as strong as possible while outspeeding a decent portion of offensive and defensive threats. At max Speed, Chimecho outruns Jolly Pupitar and Speed ties with neutral-natured Flareon. If running Speed investment seems unimportant to you, moving those EVs to HP is an option and makes Chimecho significantly more bulky, in particular giving it a chance to survive a Hydro Pump from Huntail in the rain and being able to OHKO Huntail in return with Hidden Power Electric.

There are a ton of alternate move options that can be used effectively on this set, depending on what you want Chimecho to accomplish. Reflect or Light Screen can turn the tide against certain attackers, effectively allowing Chimecho to tank a hit from a foe it wouldn't be able to otherwise and KO it. Protect can be used in the last moveslot to help rack up Toxic damage and scout Choice Band users' moves. An alternate Hidden Power can be chosen if you want Chimecho to pick and choose its victims, with Hidden Power Dark being able to remove opposing Chimecho quite handily. Finally, running Substitute is an option to protect Chimecho from status and make it harder for the opponent to revenge kill Chimecho.

This set forms a very good balanced core with Relicanth and Kecleon, with the three together checking almost every major offensive threat in the tier. This set works very well with Wish support, making Lickitung and Flareon great defensive partners as well. Pokemon that can capitalize on Chimecho's ability to break down the opponent's defenses are needed as teammates as well, with fellow special attackers, such as Huntail and Bellossom, being of particular importance. Finally, a check to opposing Calm Mind versions of Chimecho is needed when using this set, making a Dark-type like Murkrow or super strong physical attackers like Piloswine appreciated as teammates.

Other Options
=============

Chimecho's movepool is pretty expansive, but most of the notable examples have been mentioned already. Chimecho can fit Rain Dance and Sunny Day on any set pretty easily to support a weather-sweeping teammate. Skill Swap can be used to really mess with certain threats like Flareon and Huntail, allowing offensive Chimecho to even countersweep Huntail's team if done correctly. Psych Up can prevent Calm Mind Sableye from using Chimecho as complete setup bait. Curse can be used on Chimecho's Calm Mind sets to make it super hard to break both physically and specially--it just can't make use of the Attack boosts that come with it. Icy Wind is an interesting option to slow down certain threats like Vigoroth before Chimecho is KOed, allowing a teammate to more easily revenge kill it. Nightmare can be paired with Hypnosis, and in general is a fun move to mess with the large amount of RestTalk users in the metagame.

Checks and Counters
================

Metang is probably the best all-around answer to Chimecho thanks to its 4x resistance to Psychic, neutrality to Hidden Power Electric, and immunity to Toxic. It can easily remove Chimecho with Explosion or whittle it down with Meteor Mash faster than Chimecho can wear it down; however, it needs to be wary of Hidden Power Fire. Dark-types are also very good switch-ins to Chimecho as they are immune to Psychic. Cacturne is probably the best example, as it also resists Hidden Power Electric and Hidden Power Dark and easily 2HKOes Chimecho with Hidden Power Ghost. Murkrow and Crawdaunt also easily 2HKO Chimecho with Shadow Ball and Crunch respectively, although they need to be very wary of Hidden Power Electric. Calm Mind Sableye can use most of Chimecho's sets as setup bait and eliminate it with Hidden Power Dark, though it really doesn't like Toxic unless it's running RestTalk. Mawile and Lairon can switch into Chimecho if needed and blast it with their STAB moves. While Chimecho is decently bulky, it falls short of avoiding 2HKOes from the hardest hitters in the tier, with strong Choice Band attackers like Raticate, Pidgeot, Vigoroth, Piloswine, and Flareon all being able to easily 2HKO even the most physically defensive Chimecho if it isn't behind a Reflect.
 
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scorpdestroyer

it's a skorupi egg
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Heal Bell deserves an AC mention or even a slash in the first set imo, it allows Chimecho to set up on defensive Pokemon without fearing Toxic
 
name: "SwagPlay"
move 1: Thunder Wave
move 2: Swagger
move 3: Substitute
move 4: Psychic
item: Leftovers
nature: Timid/Modest
evs: 252 HP / 4 SpA / 252 Spe
 

Disaster Area

formerly Piexplode
Slash Subsitute on the last slot of the first set.
My preferred EV spread (maybe list it as an alternate one) is:
EVs: 72 HP / 132 Def / 252 SAtk / 52 Spd
Outspeeds minimum speed dewgong, whilst allows you as much HP as possible to avoid the OHKO from CB hitmonchan's HP Ghost.
Choice Band Hitmonchan Hidden Power Ghost vs. Chimecho: 244-288 (84.4 - 99.6%) -- guaranteed 2HKO after Leftovers recovery
 

Bughouse

Like ships in the night, you're passing me by
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imo hp fire is the standard since you ohko tangela in its own sun and also donk mawile. it still has a small chance to 2hko murkrow so it's a deterrent against switching in still (and imo you really don't have to ohko it on the predicted switch... not like murkrow doesn't have switchins lol...) and crawdaunt barely exists.

ev spreads are fine, whatever. this mon is very flexible.
 
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Oglemi

Borf
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Ya as I was writing it I was debating on deslashing Dark and adding Fire, am convinced to give it a main slash. You really can't go wrong with any of the three though tbh, depends on the team.
 

Hogg

grubbing in the ashes
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EV spreads look fine, I always think 252 HP and 80 SDef are required at minimum for bulkier sets to tank a rain-boosted HPump from Huntail but the rest is always flexible. Definitely agree with HP Fire being the main coverage option on pretty much all sets, given how prominent Mawile is (and it's not like it's useless vs other stuff). I also think Yawn deserves at minimum a mention on every set bar the resttalk one, and a slash on any sets with CM or Reflect. It's stupid good at forcing switches and giving you a free turn to set up or bring in something to take advantage of a couple of Reflect turns. (Also great with Spikes support.)

Also: "At maximum Defense investment, Chimecho can just barely avoid the 2HKO from +1 Pupitar's Hidden Power Bug."

...not sure where you're getting that one from, Jolly Pupitar has a chance to 2HKO even max/max Chime with HP Bug (though it needs a high roll):
+1 252 Atk Pupitar Hidden Power Bug vs. 252 HP / 252+ Def Chimecho: 154-182 (46.1 - 54.4%) -- 8.2% chance to 2HKO after Leftovers recovery

Rest looks good. I actually prefer a defensive spread even on CM two attacks Chime, but that's more personal preference and I think the offensive spread you have is fine.
 

Oglemi

Borf
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added some slashes for yawn and added a mention of the huntail survival spread

otherwise this is probs ready for gp
 

Shuckleking87

"Assault vest makes everything better" AV Seaking, BT
is a Tiering Contributor Alumnus
Agree with bughouse with hp fire on the first set for the reasons he mentioned. For the defensive set, Im not sure if the evs to outspeed dewgong are that important, as imo dewgong should most likely have perish song to force you out. For the 3rd set, I think taunt is a good 4th move to prevent status moves and to stop dewgong aka basically all the reasons why you have it in the 4th set. that 4th set seems kinda weird, like why would i run a chimecho spread that will take more than 70% from a chan, i would rather use abra or haunter.
 

Oglemi

Borf
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The last set is meant to steamroll cookiecutter balance/stall teams of like Chan/water-type/rose/sableye/mawile/pupitar or other sweeper. The fact it's taking a lot from chan doesn't matter too much when it OHKOes it and threatens the rest of the team with a O-2HKO and Toxics Sableye. Granted, I've run it before with 252 HP / 252 SpA rather than full Speed, but outrunning pup is crazy awesome and while Chime isn't really bulky without investment, it doesn't just cave to a lovetap like abra or haunter.

outrunning dewgong is actually super nice in end-game scenarios when you need to be able to taunt it or hit it with something before it can stall you out, i've ran into the situation too much to say it's definitely worth it and chime loses pretty negligible bulk doing so

Don't think hp fire needs a slash on the first support set, bughouse was saying fire > electric/dark on the relevant sets.
 
The following is an amcheck.

•I realize this thread is old, but I don't care.

•Also, one more thing. Your sets should be importable. The format is-

Set Name-
Import-
(The format from Pokemon Showdown import-export screen should go here.)

•Using HTML "hide" and "/hide"
commands could make your post more elegant. Then again, you should just use your best judgement.

•I see you have done a lot of posts in this forum, so I may be wrong, but readablility is improved using the above method.

•Red- Remove
•Blue-Add
•Parentheses- Comments
•I am on mobile, so if I do not stay consistently with one color, you know what I mean.
The formatting might a little bit hard to implement if you chose to do so. Thanks!


http://www.smogon.com/rs/pokemon/chimecho

[Overview]

Chimecho has a very distinct niche in NU as being one of the very few Psychic-types in the tier, and the most splashable one by far. Unlike Metang, Chimecho actually resists Fighting, making it an overall better answer to Hitmonchan, and Chimecho is way, way much (This reduces confusion) bulkier than Abra, giving it far more utility. Thanks Chimeco has access to a wide movepool and a decent stat spread, Chimecho it (Since I changed the last sentence to start with Chimeco, it is better word choice.) is super versatile in what it can do for its team, being able to go offensive or defensive with ease. That Its deep movepool and a pure Psychic typing also lets Chimecho blanket check a ton of quite a few threats in the tier, everything from dangerous sweepers like Huntail and Haunter to defensive stalwarts (good choice of words) like Swalot and Relicanth. All in all things considered, (this expression increases clarity of the piece) there's very little downside to using Chimecho. and a Pokemon to consider on every team you make. (You don't have to add in the extra bit.)
[SET]
name: Defensive Support
move 1: Psychic
move 2: Toxic / Yawn
move 3: Heal Bell
move 4: Reflect / Light Screen
item: Leftovers
ability: Levitate
nature: Bold
evs: 252 HP / 156 Def / 100 SpD

[SET COMMENTS]

This set is one of the best blanket checks in the NU metagame, in particular being a fantastic answer to the omnipresent Hitmonchan. With the given EV spread, Chimecho avoids the a (The early format suggests other meaning… at least to me) 2HKO from non-Choice Band Hitmonchan's Hidden Power Ghost, (Magi's comment- HP ghost on hitmonchan?) avoids the a 2HKO from Choice Band Murkrow's Drill Peck, and survives even a Modest rain-boosted Huntail's Hydro Pump at full health. (But how do you check Huntail if all you can do is survive at full health?) Besides being a great check to a multitude of threats in the tier, this set also supports the team in multiple ways, from crippling troubling defensive threats. Just to name a few, like (This cuts the sentence short and separates two ideas)
Sableye with Toxic, Chimeco does its part by healing status on your own Pokemon with Heal Bell, and buffering attacks with a screen of choice to make setup easier for a teammate. Yawn is a good choice to force switches or put a foe to sleep, (unless Chimeco is KOed) which when combined with screen support, can create a very good setup opportunity for a teammate. As a support Pokemon, this Chimecho set fits on a wide range of teams, with stall teams finding its access to Heal Bell almost invaluable, and offensive teams appreciating its ability to pivot around Hitmonchan and other dangerous ("Dangerous threats" is a little bit redundant, as threats are, by nature, dangerous) threats.

[ADDITIONAL COMMENTS]

Chimecho is highly flexible in its EV spread and move choicewhen combined with screen support.,It all (The formatting here might be an issue) comes down to what gaps you want Chimecho to fill on your team. More Defense EVs can be added to let Chimecho more (More reliably is a bit awkward) reliably answer Hitmonchan and other offensive monsters like Pupitar. Alternately, Chimecho can add more Special Defense to let it take on special attacking threats attackers like Haunter, as Chimecho's resistance to Fighting allows it to check Hitmonchan reliably enough (Once again cutting off extra adjectives after reliably) with just maximum HP investment.

There's a ton lot (Ton and lot aren't very descriptive, but lot is a little bit more fitting for the topic) of move choices that can be added and swapped around, all with their own perks and downsides over the moves listed above. Icy Wind can allow Chimecho to lessen the threat of a Pokemon like Raticate it wouldn't be able KO with Psychic before being KOed itself, allowing a teammate to come in and finish the job. Chimecho can set up Rain Dance and Sunny Day to allow a weather sweeper like Huntail or Bellossom come in and start wreaking havoc. Finally, Taunt and Torment can allow Chimecho to effectively stallbreak when combined with Toxic and Heal Bell.

Being able to check Hitmonchan is one of the biggest draws to using Chimecho, and using it to fill a Hitmonchan-weakness is one of the easiest ways to fit it onto teams. There are some great defensive cores that Chimecho fits on to fulfill this purpose, such as with Kecleon and Relicanth or Mawile and Flareon. As a support Pokemon, Chimecho should be used to patch weaknesses in your team, and its goal is to not sweep itself, (I'm having some issues changing colors of comments, so please take note, or copy paste this paragraph... I don't know.) but there are a few Pokemon to keep in mind that Chimecho simply can't touch with this set. most Most notably Steel types like Metang, and Dark-types like RestTalk Sableye. Flareon is particularly useful here to ensure these Pokemon don't become too problematic, and on stall teams, Wish Flareon + Sableye + Heal Bell Chimecho is one of the sturdiest defensive cores in the metagame. Finally, a dedicated sweeper like Huntail, Tangela, or Dragon Dance Pupitar should be paired with Chimecho in some manner as it can protect their vulnerable defenses with a screen of choice and heal any status they may accrue with Heal Bell.

[SET]
name: Defensive Calm Mind
move 1: Calm Mind
move 2: Psychic
move 3: Rest
move 4: Sleep Talk
item: Leftovers
ability: Levitate
ability: Bold
evs: 252 HP / 212 Def / 44 Spe

[SET COMMENTS]

Chimecho has all the best qualities of a late-game sweeper with great bulk, few weaknesses, good resistances, access to a great boosting move, and a reliable enough mono-STAB attack. Relying on just Psychic to sweep is doable acceptable in NU thanks to the general lack of Dark-types aside from Sableye, and only one of the three common Steel-types (Metang) can take repeated blows from this set. Thanks to RestTalk, Chimecho also doesn't care too much about status, allowing it to steamroll stall teams as a last Pokemon if they lack Perish Song. In the mid-game, Chimecho also has utility as being one of the best Hitmonchan checks in the tier, and thanks to Calm Mind, Chimecho can throw out some decently strong decent hits with a boosted Psychic to help secure its own a (it's own sweep is redundant) sweep.

[ADDITIONAL COMMENTS]

44 Speed EVs are ran to outspeed minimum Speed Dewgong, with the rest of the EVs invested in making Chimecho as physically defensive as possible, as it will be boosting its Special Defense through Calm Mind to make up for the lack of investment. With the given defensive investment, Chimecho just barely avoids the 2HKO from Choice Band Relicanth's Rock Slide and at +1 avoids the 2HKO from Huntail's Hydro Pump out of rain. While focusing on Defense investment is probably the better route to take, focusing on Special Defense is an option and can make Chimecho nearly impregnable from the special side. With full Special Defense investment and at +1, Chimecho avoids the 2HKO from Huntail's Hydro Pump in the rain, quite the major feat for a Pokemon that doesn't resist Water.

This set requires some team (once again, team support is redundant) support to work, as there are a few key threats that need to be removed before trying to sweep. This set works best against slower stall teams that lack a way to break through it outside of status, with the only major roadblock on these teams being Sableye. Pokemon that can lure in Sableye and remove it are the best partners to this set, and this includes Hitmonchan with Toxic, mixed attackers like Crawdaunt and Seviper, and super strong physical attackers like Choice Band Graveler and Piloswine. The other common Dark-type to be wary of is Murkrow, which is significantly easier to lure in and remove than Sableye due to its frailty. Other major threats that need to be removed are strong physical attackers that can 2HKO Chimecho, which includes Choice Band Raticate, Choice Band Pidgeot, and Choice Band Flareon. Having a super defensive teammate like Relicanth that can tank attacks from these threats and remove them is needed.

[SET]
name: Offensive Calm Mind
move 1: Calm Mind
move 2: Psychic
move 3: Hidden Power Fire / Hidden Power Electric
move 4: Reflect / Heal Bell / Yawn
item: Leftovers
ability: Levitate
nature: Modest
evs: 212 HP / 252 SpA / 44 Spe

[SET COMMENTS]

This set makes Chimecho as dangerous as possible as quickly as possible (The use of as isn't very elegant), pressuring the opponent and making it hard to switch into thanks to a good amount of power and awesome coverage. Psychic + Hidden Power Fire gets incredibly good neutral coverage in NU, with Hidden Power Fire getting a much needed super effective hit on two of the three Steel-types Metang and Mawile, as well as a decent hit on most the dangerous Dark-types in the tier, particularly Sableye, Murkrow, and Cacturne. While Hidden Power Fire is preferred for its greater super effective coverage, Hidden Power Electric gets better neutral coverage with Psychic and is Chimecho's best weapon against the most Dark-types, in particular gaining super effective hits on Murkrow and Crawdaunt. The last slot goes to the move that best supports Chimecho's team. There's a few different choices for the last slot that each have a lot of merit. Reflect protects Chimecho from Hidden Power Ghost from Hitmonchan and Shadow Ball from other physical attackers like Raticate and Vigoroth, allowing it to beat them one-on-one. Heal Bell allows Chimecho to steamroll through defensive teams that rely on Toxic to beat it, as well as supporting the team and helping RestTalk users. Finally, Yawn can completely cripple a Pokemon on the opponent's team or force switches, allowing Chimecho more time to gain boosts with Calm Mind.

[ADDITIONAL COMMENTS]

There's quite a few directions you can take Chimecho's EV spread in, with the given one making Chimecho as powerful and bulky as possible while outspeeding minimum Speed Dewgong. Running max Speed with a Timid nature is an option and allows Chimecho to Speed tie with Adamant Hitmonchan and outrun outspeed(outspeed is the proper term) Timid Tangela before it can hit Chimecho with Sleep Powder. Another option is running more defensive investment to make Chimecho more of a tank, but that's generally done better when using a RestTalk set. If you need Chimecho to check Huntail, 252 HP and 80 SpD EVs need to be run to avoid the OHKO from Hydro Pump in the rain. For alternate move choices, Hidden Power Ice is an option in the second moveslot to gain a super effective hit on Ground-types, but it comes at the cost of losing the super effective hit on Steel-types. Hidden Power Dark actually provides the best neutral coverage for Chimecho, and gains a super effective hit on opposing Chimecho and Abra. Substitute is a fantastic move to protect Chimecho from status conditions and can be very difficult for the opponent to play around once Chimecho racks up a couple of Calm Mind boosts. Shock Wave can be used in the last slot alongside Hidden Power Ice or Hidden Power Dark to increase Chimecho's coverage as much as possible, although Chimecho prefers benifits from the ability to support its team with this set.

Spikes support is great with this set to pressure the opponent and pushes Pokemon into easier KO range, particularly specially weaker Pokemon like Piloswine (IDK if eviolite existed back then, but wouldn't they do well with that?) and Graveler. Even without much defensive investment, Chimecho is a great answer to Hitmonchan, making Mawile and Kecleon ideal offensive partners to capitalize on this fact. (Do I need to even say this is using more words than you have to?) Pokemon that can switch into the physical attacks that will be thrown at Chimecho make the best teammates for this set, Relicanth and Sableye in particular being good examples. Offensively, Murkrow is a great partner for Chimecho as it switches into Dark- and Ghost-type attacks easily despite its frailty and is extremely dangerous for the likes of Bellossom and Cacturne, both of which can interrupt a sweep from Chimecho.

[SET]
name: Offensive Support
move 1: Psychic
move 2: Hidden Power Fire / Hidden Power Electric
move 3: Toxic / Yawn
move 4: Taunt / Heal Bell
item: Leftovers
ability: Levitate
nature: Modest
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]

This set takes a more tank approach to Chimecho, allowing it to retain the ability to check Hitmonchan by OHKOing it with Psychic while being very hard for the opponent to switch into. Psychic + Hidden Power Fire or Hidden Power Electric has very good coverage in NU, the choice between the Hidden Powers coming down to the Pokemon you wish Chimecho to beat back. Hidden Power Electric gets a neutral hit on Dark- and Steel-types, as well as scoring a super effective hit on Murkrow and Crawdaunt, while Hidden Power Fire blasts Steel-types and OHKOes Tangela in its own sun. The last two moveslots allow Chimecho to deal with stall teams, with Toxic crippling major defensive threats like Sableye and Dewgong, and Taunt preventing them from healing themselves. However, Taunt only lasts two turns, making Heal Bell a decent alternative that allows Chimecho's team to better take on stall teams, and not fear status as much. Finally, Yawn can be used to force switches or put a foe to sleep, which can create a great setup opportunity for a teammate.

[ADDITIONAL COMMENTS]

The EV spread is designed to make Chimecho as strong as possible while outspeeding a decent portion of offensive and defensive threats. At max Speed, Chimecho outruns outspeeds (I realize you are trying to not sound repetitive, but the proper term is outspeeds.) Jolly Pupitar and Speed ties neutral-natured Flareon. If running Speed seems unimportant to you, moving those EVs to HP is an option, and makes Chimecho significantly more bulky, in particular giving it a chance to survive a Hydro Pump from Huntail in the rain, and being able to OHKO Huntail in return with Hidden Power Electric.

There are a ton of alternate move options that can be used effectively on this set, depending on what you want Chimecho to accomplish. Reflect or Light Screen can turn the tides against certain attackers, effectively allowing Chimecho to tank a hit from a foe it wouldn't be able to otherwise, and KO it. Protect can be used in the last moveslot to help rack up Toxic damage and scout Choice Band users' moves. An alternate Hidden Power can be chosen if you want Chimecho to pick and choose its victims, with Hidden Power Dark being able to remove opposing Chimecho quite handily. Finally, running Substitute is an option to protect Chimecho from status and makes it harder for the foe to revenge kill Chimecho

This set forms a very good balanced core with Relicanth and Kecleon, with the three together checking almost every major offensive threat in the tier. This set works very well with Wish support, making Lickitung and Flareon great defensive partners as well. Pokemon that can capitalize on Chimecho's ability to break down the opponent's defenses are needed as teammates as well, with fellow special attackers, such as Huntail and Bellossom, being of particular importance. Finally, a check to opposing Calm Mind versions of Chimecho is needed when using this set making a Dark-type like Murkrow or super strong physical attackers like Piloswine appreciated as teammates

[Other Options]

Chimecho's movepool is pretty expansive, but most of the notable examples have been mentioned already. The most prominent moves not mentioned so far are Rain Dance and Sunny Day, which Chimecho can set up fairly reliably thanks to its bulk. Skill Swap can be used to really mess with certain threats like Flareon and Huntail, allowing offensive Chimecho to even countersweep Huntail's team if done correctly. Psych Up can prevent Calm Mind Sableye from using Chimecho as complete setup bait. Curse can be used on Chimecho's Calm Mind sets to make it super hard to break both physically and specially, it just can't make use of the Attack boosts that come with it. Icy Wind is an interesting option to slow down certain threats like Vigoroth before Chimecho is KOed, allowing a teammate to more easily revenge kill it. Nightmare can be paired with Hypnosis, and in general is a fun move to mess with the large amount of RestTalk users in the metagame.

[Checks and Counters]

Metang is probably the best all-around answer to Chimecho thanks to its 4x resistance to Psychic, neutrality to Hidden Power Electric, and immunity to Toxic. It can easily remove Chimecho with Explosion or whittle it down with Meteor Mash faster than Chimecho can wear it down; however, it needs to be wary of Hidden Power Fire. Dark-types are also very good switch-ins to Chimecho as they are immune to Psychic. Cacturne is probably the best example as it also resists Hidden Power Electric and Hidden Power Dark and easily 2HKOes Chimecho with Hidden Power Ghost. Murkrow and Crawdaunt also easily 2HKO Chimecho with Shadow Ball and Crunch respectively, although they need to be very wary of Hidden Power Electric. Calm Mind Sableye can use most of Chimecho's sets as setup bait and eliminate it with Hidden Power Dark, it really doesn't like Toxic though unless it's running RestTalk. Mawile and Lairon can switch into Chimecho if needed and blast it with their STAB moves. While Chimecho is decently bulky, it falls short of avoiding 2HKOes from the hardest hitters in the tier, with strong Choice Band attackers like Raticate, Pidgeot, Vigoroth, Piloswine, and Flareon all being able to easily 2HKO even the most physically defensive Chimecho if it isn't behind a Reflect.


Wow, that was extremely long, considering this was on mobile. I would be extremely happy if anyone on the GP team would review. I know this was posted a while ago, but the last one was last Monday. Thanks for reading!
 
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Oglemi

Borf
is a Top Contributoris a Tournament Director Alumnusis a Site Content Manager Alumnusis a Community Contributor Alumnusis a Researcher Alumnusis a Tiering Contributor Alumnusis a Top Smogon Media Contributor Alumnusis an Administrator Alumnusis a Top Dedicated Tournament Host Alumnus
Confused by your decision to remove so much of the writing and it's the reason why I'm not going to stamp the am check (I'm an alum of the GP team). I can understand the notion to erase "fluff" from analyses, but there's a difference between "fluff" and "harmless character voice" that makes an analysis actually interesting to read rather than just a block of information. A few extra words here and there is not fluff, when we start getting into completely unnecessary paragraphs, that would be what I would consider fluff. This analysis in particular is long, but needed because Chimecho is a top 5 Pokemon in the metagame and requires a little extra explanation.

To elaborate on some of the removals:

"All things considered, there's very little downside to using Chimecho and it's a Pokemon to consider on every team you make."

There's absolutely no reason to erase the last half of this sentence, and it actually removes information from what I'm trying to tell the reader. Sure, they can glean the last part from the first part of the sentence, but I needed to make sure the reader understands that it is a Pokemon worth considering every time, not that there's just little downside to doing so.

"This set is one of the best blanket checks in the NU metagame, in particular being a fantastic answer to the omnipresent Hitmonchan."

Does Hitmonchan strictly require the adjective? No. But, it highlights why you're considering Chimecho, because Hitmonchan is on almost every competitive team. It's not enough to just say that Chimecho checks Hitmonchan, it checks the Hitmonchan that you're going to see every fucking game.

"Besides being a great check to a multitude of threats in the tier, this set also supports the team in multiple ways, from crippling troubling defensive threats. Just to name a few, like (This cuts the sentence short and separates two ideas)
Sableye with Toxic, Chimeco does its part by healing status on your own Pokemon with Heal Bell, and buffering attacks with a screen of choice to make setup easier for a teammate."

Have no idea what you were doing here, maybe missed a highlight from doing it on mobile? I used to delete posts in this forum that were noticeably made on mobile lol

"Chimecho has all the best qualities of a late-game sweeper with great bulk, few weaknesses, good resistances, access to a great boosting move, and a reliable enough mono-STAB attack."

This is probably just personal preference, but to me there's a difference in saying "best qualities" and just "qualities" like the difference between "Beth has all the cake" and "Beth has all the best cake"

"Relying on just Psychic to sweep is doable acceptable in NU thanks to the general lack of Dark-types aside from Sableye, and only one of the three common Steel-types (Metang) can take repeated blows from this set."

These two I would argue are strictly personal preference changes, "general lack" might sound meaningless but to me it adds a descriptor because there isn't a lack per se, but they're not ultra common, and "uncommon-ess" hyphen or not isn't a word

"Running max Speed with a Timid nature is an option and allows Chimecho to Speed tie with Adamant Hitmonchan and outrunoutspeed(outspeed is the proper term) Timid Tangela"

It's not, outspeed is just the most common, outrun is literally the only truly correct one (I'm the one that allowed all outrun, outspeed, and outpace)

"Spikes support is great with this set to pressure the opponent and pushes Pokemon into easier KO range, particularly specially weaker Pokemon like Piloswine (IDK if eviolite existed back then, but wouldn't they do well with that?) and Graveler."

If you're unaware of info like this it's best to not leave comments...



I could go on and I can in PM if you want but I think you get it. This isn't to say I didn't agree with any changes, I made quite a few. I just do not agree with this removing of word choice that takes away writer voice.

And, I am aware of the outdated format, I've been fixing that as I upload :)
 
fwiw, i'd say "all the best qualities" should be changed to "fantastic qualities" or "some of the best qualities" since chimecho has notable shortcomings in speed and coverage, which are among the first characteristics that jump to mind for late-game sweepers. you could be more specific and say the best qualities of a bulky booster, but then you should change up descriptors to not sound repetitive (so great bulk -> great defenses, access to a great boosting move -> access to a [beneficial / cool / snazzy / whatever but not 'great' again either way] setup move); even then, "all" seems a little deceitful considering lack of coverage and reliable recovery...

also feel like i faced a good amount of murkrow and somewhat cacturne when i did play a bit of this (and had teams with each), so unless they're not actually common, might be better to not make it seem like sableye's the only dark. also faced a few craws and a singular mightyena, but those were less standout, yeah

edit: how's resttalker holding up since the adv mech discoveries? original analysis is from before then, never used it myself, so dunno personally
 
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Confused by your decision to remove so much of the writing and it's the reason why I'm not going to stamp the am check (I'm an alum of the GP team). I can understand the notion to erase "fluff" from analyses, but there's a difference between "fluff" and "harmless character voice" that makes an analysis actually interesting to read rather than just a block of information. A few extra words here and there is not fluff, when we start getting into completely unnecessary paragraphs, that would be what I would consider fluff. This analysis in particular is long, but needed because Chimecho is a top 5 Pokemon in the metagame and requires a little extra explanation.

To elaborate on some of the removals:

"All things considered, there's very little downside to using Chimecho and it's a Pokemon to consider on every team you make."

There's absolutely no reason to erase the last half of this sentence, and it actually removes information from what I'm trying to tell the reader. Sure, they can glean the last part from the first part of the sentence, but I needed to make sure the reader understands that it is a Pokemon worth considering every time, not that there's just little downside to doing so.

"This set is one of the best blanket checks in the NU metagame, in particular being a fantastic answer to the omnipresent Hitmonchan."

Does Hitmonchan strictly require the adjective? No. But, it highlights why you're considering Chimecho, because Hitmonchan is on almost every competitive team. It's not enough to just say that Chimecho checks Hitmonchan, it checks the Hitmonchan that you're going to see every fucking game.

"Besides being a great check to a multitude of threats in the tier, this set also supports the team in multiple ways, from crippling troubling defensive threats. Just to name a few, like (This cuts the sentence short and separates two ideas)
Sableye with Toxic, Chimeco does its part by healing status on your own Pokemon with Heal Bell, and buffering attacks with a screen of choice to make setup easier for a teammate."

Have no idea what you were doing here, maybe missed a highlight from doing it on mobile? I used to delete posts in this forum that were noticeably made on mobile lol

"Chimecho has all the best qualities of a late-game sweeper with great bulk, few weaknesses, good resistances, access to a great boosting move, and a reliable enough mono-STAB attack."

This is probably just personal preference, but to me there's a difference in saying "best qualities" and just "qualities" like the difference between "Beth has all the cake" and "Beth has all the best cake"

"Relying on just Psychic to sweep is doable acceptable in NU thanks to the general lack of Dark-types aside from Sableye, and only one of the three common Steel-types (Metang) can take repeated blows from this set."

These two I would argue are strictly personal preference changes, "general lack" might sound meaningless but to me it adds a descriptor because there isn't a lack per se, but they're not ultra common, and "uncommon-ess" hyphen or not isn't a word

"Running max Speed with a Timid nature is an option and allows Chimecho to Speed tie with Adamant Hitmonchan and outrunoutspeed(outspeed is the proper term) Timid Tangela"

It's not, outspeed is just the most common, outrun is literally the only truly correct one (I'm the one that allowed all outrun, outspeed, and outpace)

"Spikes support is great with this set to pressure the opponent and pushes Pokemon into easier KO range, particularly specially weaker Pokemon like Piloswine (IDK if eviolite existed back then, but wouldn't they do well with that?) and Graveler."

If you're unaware of info like this it's best to not leave comments...



I could go on and I can in PM if you want but I think you get it. This isn't to say I didn't agree with any changes, I made quite a few. I just do not agree with this removing of word choice that takes away writer voice.

And, I am aware of the outdated format, I've been fixing that as I upload :)
This probably didn't help, but it's ok. *Laughs* Some of my descisions were totally wrong, but it's fine. I'll revise when I have time, and delete it if I don't. You totally made the right descision, and I'm sorry if I was patronizing. Especially about the difference between fluff and voice. Thanks so much!
 

cityscapes

Take care of yourself.
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[Overview]

Chimecho has a very distinct niche in NU as being one of the very few Psychic-types in the tier, and the most splashable one by far. This is because unlike Metang, Chimecho actually resists Fighting, making it a better answer to Hitmonchan, and Chimecho is way, way much bulkier than Abra, giving it far more utility. i feel that it's important to state the connection between the first two sentences (chimecho is better than other psychic types, here are the qualities chimecho offers over these psychics) because otherwise they look completely separate to me. "way, way" is too colloquial imo With access to a wide movepool and a decent stat spread, Chimecho is super versatile in what it can do for its team, being able to go offensive or defensive with ease. Its deep movepool and pure Psychic typing also lets Chimecho blanket check a ton of threats in the tier, everything from dangerous sweepers like Huntail and Haunter to defensive stalwarts like Swalot and Relicanth. you already mentioned "a ton" so i think "everything" is redundant All things considered, there's very little downside to using Chimecho and it's a Pokemon to consider on every team you make.

[SET]
name: Defensive Support
move 1: Psychic
move 2: Toxic / Yawn
move 3: Heal Bell
move 4: Reflect / Light Screen
item: Leftovers
ability: Levitate
nature: Bold
evs: 252 HP / 156 Def / 100 SpD

[SET COMMENTS]

This set is one of the best blanket checks in the NU metagame, in particular being a fantastic answer to the omnipresent Hitmonchan. With the given EV spread, Chimecho avoids a 2HKO from non-Choice Band Hitmonchan's Hidden Power Ghost, avoids a 2HKO from and Choice Band Murkrow's Drill Peck, and survives even a Huntail's Modest rain-boosted Huntail's Hydro Pump at full health. saying "avoids a 2HKO from" twice in a row is kinda boring. hydro pump is boosted by rain, not huntail itself, so i think that should be moved Besides being a great check to a multitude of threats in the tier, this set also supports the team in multiple ways, from including crippling troubling defensive threats like Sableye with Toxic, healing status on your own Pokemon with Heal Bell, and buffering attacks with a screen of choice to make setup easier for a teammate. in this context, "from" can't be used without "to", like "chimecho supports the team by doing many things, from x to y and z". Yawn is a good choice to force switches or put a foe to sleep, which when combined with screen support can create a very good setup opportunity for a teammate. As a support Pokemon, this Chimecho set fits on a wide range of teams, with stall teams finding its access to Heal Bell almost invaluable and offensive teams appreciating its ability to pivot around Hitmonchan and other threats.

[ADDITIONAL COMMENTS]

Chimecho is highly flexible in its EV spread and move choices, it all comes down to what gaps you want Chimecho to fill on your team. More Defense EVs can be added to let Chimecho more reliably answer Hitmonchan and other offensive monsters like Pupitar. Alternately, Chimecho can add more Special Defense to let it take on special attackers like Haunter, as Chimecho's resistance to Fighting allows it to check Hitmonchan reliably enough with just maximum HP investment.

There's a ton of move choices that can be added and swapped around, all with their own perks and downsides over the moves listed. Icy Wind can allow Chimecho to lessen the threat of a Pokemon like Raticate it wouldn't be able to KO with Psychic before being KOed itself. Chimecho can set up Rain Dance and Sunny Day to allow a weather sweeper like Huntail or Bellossom come in and start wreaking havoc. Finally, Taunt and Torment can allow Chimecho to effectively stallbreak when combined with Toxic and Heal Bell.

Being able to check Hitmonchan is one of the biggest draws to using Chimecho, and using it to fill a Hitmonchan-weakness (RH) is one of the easiest ways to fit it onto teams. There are some great defensive cores that Chimecho fits on to fulfill this purpose, such as with Kecleon and Relicanth or Mawile and Flareon. As a support Pokemon Chimecho should be used to patch weaknesses in your team and its goal is to not not to sweep itself, but there are a few Pokemon to keep in mind that Chimecho simply can't touch with this set, most notably Steel-types like Metang and Dark-types like RestTalk Sableye. "to not" implies that chimecho should do whatever possible to prevent itself from sweeping; "not to" means that it has different things it needs to be doing which i think is more accurate in this context Flareon is a particularly useful here partner to ensure these Pokemon don't become too problematic, and on stall teams, Wish Flareon + Sableye + Heal Bell Chimecho is one of the sturdiest defensive cores in the metagame. pretty sure that by "here" you mean "on a team with chimecho" but it doesn't make sense in context Finally, a dedicated sweeper like Huntail, Tangela, or Dragon Dance Pupitar should be paired with Chimecho in some manner as it can protect their vulnerable defenses with a screen of choice and heal any status they may accrue with Heal Bell.

[SET]
name: Defensive Calm Mind
move 1: Calm Mind
move 2: Psychic
move 3: Rest
move 4: Sleep Talk
item: Leftovers
ability: Levitate
ability: Bold
evs: 252 HP / 212 Def / 44 Spe

[SET COMMENTS]

Chimecho has all the best qualities of a late-game sweeper with great bulk, few weaknesses, good resistances, access to a great boosting move, and a reliable enough mono-STAB attack. Relying on just Psychic to sweep is doable in NU thanks to the general lack of Dark-types aside from Sableye, and only one of the three common Steel-types (Metang) can take repeated blows from this set. Thanks to RestTalk, Chimecho also doesn't care too much about status, allowing it to steamroll stall teams as a last Pokemon if they lack Perish Song. In the mid-game, Chimecho also has utility as being one of the best Hitmonchan checks in the tier, and thanks to Calm Mind, Chimecho can throw out some decent hits with a boosted Psychic to help secure a sweep.

[ADDITIONAL COMMENTS]

44 Speed EVs are ran to outspeed minimum Speed Dewgong, with the rest of the EVs invested in making Chimecho as physically defensive as possible, as it will be boosting its Special Defense through Calm Mind to make up for the lack of investment. With the given defensive investment, Chimecho just barely avoids the 2HKO from Choice Band Relicanth's Rock Slide and at +1 avoids the 2HKO from Huntail's Hydro Pump out of rain. While focusing on Defense investment is probably the better route to take, focusing on Special Defense is an option and can make Chimecho nearly impregnable from the special side. With full Special Defense investment and at +1, Chimecho avoids the 2HKO from Huntail's Hydro Pump in the rain, quite the major feat for a Pokemon that doesn't resist Water.

This set requires some team support to work, as there are a few key threats that need to be removed before trying to sweep. This set works best against slower stall teams that lack a way to break through it outside of status, with the only major roadblock on these teams being Sableye. Pokemon that can lure in Sableye and remove it are the best partners to this set, and this includes Hitmonchan with Toxic, mixed attackers like Crawdaunt and Seviper, and super strong physical attackers like Choice Band Graveler and Piloswine. The other common Dark-type to be wary of is Murkrow, which is significantly easier to lure in and remove than Sableye due to its frailty. Other major threats that need to be removed are strong physical attackers that can 2HKO Chimecho, which includes Choice Band Raticate, Choice Band Pidgeot, and Choice Band Flareon users such as Raticate, Pidgeot, and Flareon. they all have cb so i think they can be lumped together Having a super defensive teammate like Relicanth that can tank attacks from these threats and remove them is needed.

[SET]
name: Offensive Calm Mind
move 1: Calm Mind
move 2: Psychic
move 3: Hidden Power Fire / Hidden Power Electric
move 4: Reflect / Heal Bell / Yawn
item: Leftovers
ability: Levitate
nature: Modest
evs: 212 HP / 252 SpA / 44 Spe

[SET COMMENTS]

This set makes Chimecho as dangerous as possible as quickly as possible, pressuring the opponent and making it hard to switch into thanks to a good amount of power and awesome coverage. Psychic + Hidden Power Fire gets incredibly good neutral coverage in NU, with Hidden Power Fire getting a much needed super effective hit on two of the three Steel-types Metang and Mawile, as well as a decent hit on most the dangerous Dark-types in the tier, particularly Sableye, Murkrow, and Cacturne. While Hidden Power Fire is preferred for its greater super effective coverage, Hidden Power Electric gets better neutral coverage with Psychic and is Chimecho's best weapon against the most Dark-types, in particular gaining super effective hits on Murkrow and Crawdaunt. The last slot goes to the move that best supports Chimecho's team. There's a few different choices for the last slot that each have a lot of merit. Reflect protects Chimecho from Hidden Power Ghost from Hitmonchan and Shadow Ball from other physical attackers like Raticate and Vigoroth, allowing it to beat them one-on-one. Heal Bell allows Chimecho to steamroll through defensive teams that rely on Toxic to beat it, as well as supporting the team and helping RestTalk users. Finally, Yawn can completely cripple a Pokemon on the opponent's team or force switches, allowing Chimecho more time to gain boosts with Calm Mind.

[ADDITIONAL COMMENTS]

There's quite a few directions you can take Chimecho's EV spread in, with the given one making Chimecho as powerful and bulky as possible while outspeeding minimum Speed Dewgong. Running max Speed with a Timid nature is an option and allows Chimecho to Speed tie with Adamant Hitmonchan and outrun Timid Tangela before it can hit Chimecho with Sleep Powder. Another option is running more defensive investment to make Chimecho more of a tank, but that's generally done better when using a RestTalk set. If you need Chimecho to check Huntail, 252 HP and 80 SpD EVs need to be run to avoid the OHKO from Hydro Pump in the rain. For alternate move choices, Hidden Power Ice is an option in the second moveslot to gain a super effective hit on Ground-types, but it comes at the cost of losing the super effective hit on Steel-types. Hidden Power Dark actually provides the best neutral coverage for Chimecho, and gains a super effective hit on opposing Chimecho and Abra. Substitute is a fantastic move to protect Chimecho from status conditions and can be very difficult for the opponent to play around once Chimecho racks up a couple of Calm Mind boosts. Shock Wave can be used in the last slot alongside Hidden Power Ice or Hidden Power Dark to increase Chimecho's coverage as much as possible, although Chimecho benefits from the ability to support its team with this set.

Spikes support is great with this set to pressure the opponent and pushes Pokemon into easier KO range, particularly specially weaker Pokemon like Piloswine and Graveler. Even without much defensive investment, Chimecho is a great answer to Hitmonchan, making Mawile and Kecleon ideal offensive partners to capitalize on this fact. Pokemon that can switch into the physical attacks that will be thrown at Chimecho make the best teammates for this set, Relicanth and Sableye in particular being good examples. Offensively, Murkrow is a great partner for Chimecho as it switches into Dark- and Ghost-type attacks easily despite its frailty and is extremely dangerous for Bellossom and Cacturne, both of which can interrupt a sweep from Chimecho.

[SET]
name: Offensive Support
move 1: Psychic
move 2: Hidden Power Fire / Hidden Power Electric
move 3: Toxic / Yawn
move 4: Taunt / Heal Bell
item: Leftovers
ability: Levitate
nature: Modest
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]

This set takes a more tank approach to Chimecho, allowing it to retain the ability to check Hitmonchan by OHKOing it with Psychic while being very hard for the opponent to switch into. Psychic + Hidden Power Fire or Hidden Power Electric has very good coverage in NU, the choice between the Hidden Powers coming down to the Pokemon you wish Chimecho to beat back. Hidden Power Electric gets a neutral hit on Dark- and Steel-types, as well as scoring a super effective hit on Murkrow and Crawdaunt, while Hidden Power Fire blasts Steel-types and OHKOes Tangela in its own sun. The last two moveslots allow Chimecho to deal with stall teams, with Toxic crippling major defensive threats like Sableye and Dewgong and Taunt preventing them from healing. However, Taunt only lasts two turns, making Heal Bell a decent alternative that allows Chimecho's team to better take on stall teams and not fear status as much. Finally, Yawn can be used to force switches or put a foe to sleep, which can create a great setup opportunity for a teammate.

[ADDITIONAL COMMENTS]

The EV spread is designed to make Chimecho as strong as possible while outspeeding a decent portion of offensive and defensive threats. At max Speed, Chimecho outruns Jolly Pupitar and Speed ties neutral-natured Flareon. If running Speed seems unimportant to you, moving those EVs to HP is an option and makes Chimecho significantly more bulky, in particular giving it a chance to survive a Hydro Pump from Huntail in the rain and being able to OHKO Huntail in return with Hidden Power Electric.

There are a ton of alternate move options that can be used effectively on this set, depending on what you want Chimecho to accomplish. Reflect or Light Screen can turn the tide against certain attackers, effectively allowing Chimecho to tank a hit from a foe it wouldn't be able to otherwise and KO it. Protect can be used in the last moveslot to help rack up Toxic damage and scout Choice Band users' moves. An alternate Hidden Power can be chosen if you want Chimecho to pick and choose its victims, with Hidden Power Dark being able to remove opposing Chimecho quite handily. Finally, running Substitute is an option to protect Chimecho from status and makes make it harder for the foe opponent to revenge kill Chimecho. "the foe" refers to the opposing mon currently on the field, and the mon on the field can't revenge kill. "the opponent" refers to the opposing player who is trying to revenge kill chimecho

This set forms a very good balanced core with Relicanth and Kecleon, with the three together checking almost every major offensive threat in the tier. This set works very well with Wish support, making Lickitung and Flareon great defensive partners as well. Pokemon that can capitalize on Chimecho's ability to break down the opponent's defenses are needed as teammates as well, with fellow special attackers, such as Huntail and Bellossom, being of particular importance. Finally, a check to opposing Calm Mind versions of Chimecho is needed when using this set, (AC) making a Dark-type like Murkrow or super strong physical attackers like Piloswine appreciated as teammates.

[Other Options]

Chimecho's movepool is pretty expansive, but most of the notable examples have been mentioned already. The most prominent moves not mentioned so far are Rain Dance and Sunny Day, which Chimecho can set up fairly reliably thanks to its bulk. rain dance and sunny day are mentioned under the first set. Skill Swap can be used to really mess with certain threats like Flareon and Huntail, allowing offensive Chimecho to even countersweep Huntail's team if done correctly. Psych Up can prevent Calm Mind Sableye from using Chimecho as complete setup bait. Curse can be used on Chimecho's Calm Mind sets to make it super hard to break both physically and specially, it just can't make use of the Attack boosts that come with it. Icy Wind is an interesting option to slow down certain threats like Vigoroth before Chimecho is KOed, allowing a teammate to more easily revenge kill it. Nightmare can be paired with Hypnosis, and in general is a fun useful move to mess with the large amount of RestTalk users in the metagame.

[Checks and Counters]

Metang is probably the best all-around answer to Chimecho thanks to its 4x resistance to Psychic, neutrality to Hidden Power Electric, and immunity to Toxic. It can easily remove Chimecho with Explosion or whittle it down with Meteor Mash faster than Chimecho can wear it down; however, it needs to be wary of Hidden Power Fire. Dark-types are also very good switch-ins to Chimecho as they are immune to Psychic. Cacturne is probably the best example as it also resists Hidden Power Electric and Hidden Power Dark and easily 2HKOes Chimecho with Hidden Power Ghost. Murkrow and Crawdaunt also easily 2HKO Chimecho with Shadow Ball and Crunch respectively, although they need to be very wary of Hidden Power Electric. Calm Mind Sableye can use most of Chimecho's sets as setup bait and eliminate it with Hidden Power Dark, it really doesn't like Toxic though unless it's running RestTalk. Mawile and Lairon can switch into Chimecho if needed and blast it with their STAB moves. While Chimecho is decently bulky, it falls short of avoiding 2HKOes from the hardest hitters in the tier, with strong Choice Band attackers like Raticate, Pidgeot, Vigoroth, Piloswine, and Flareon all being able to easily 2HKO even the most physically defensive Chimecho if it isn't behind a Reflect.

hope i did ok
 

Oglemi

Borf
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gonna stamp the above check




Also Jellicent there were a total of 4 uses of Dark-types other than Sableye in the latest nupl (3 murkrow and 1 cacturne. 0 crawdaunt and 0 mightyena), out of a total of 56 teams to make an appearance on, I think that's the definition of "general lack".

Also RestTalk is still usable in NU, probably more so than in OU or UU, largely due to the pace of the tier and access to Heal Bell, but also lack of other options of recovery... there's no rock, water, steel, fighting, or psychic types with reliable recovery in the tier, and they're all major types
 

GMars

It's ya boy GEEEEEEEEMARS
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Oglemi remember when stamping a check to put it in the GP queue so it gets caught in the update

[Overview]

Chimecho has a very distinct niche in NU as being one of the very few Psychic-types in the tier, (RC) and the most splashable one by far. This is because, unlike Metang, Chimecho resists Fighting, making it a better answer to Hitmonchan, and Chimecho is way, way bulkier than Abra, giving it far more utility. With access to a wide movepool and a decent stat spread, Chimecho is super versatile in what it can do for its team, being able to go offensive or defensive with ease. Its deep movepool and pure Psychic typing also lets Chimecho blanket check a ton of threats in the tier, from dangerous sweepers like Huntail and Haunter to defensive stalwarts like Swalot and Relicanth. All things considered, there's very little downside to using Chimecho, (AC) and it's a Pokemon to consider on every team you make.

[SET]
name: Defensive Support
move 1: Psychic
move 2: Toxic / Yawn
move 3: Heal Bell
move 4: Reflect / Light Screen
item: Leftovers
ability: Levitate
nature: Bold
evs: 252 HP / 156 Def / 100 SpD

[SET COMMENTS]

This set is one of the best blanket checks in the NU metagame, in particular being a fantastic answer to the omnipresent Hitmonchan. With the given EV spread, Chimecho avoids a 2HKO from non-Choice Band Hitmonchan's Hidden Power Ghost and Choice Band Murkrow's Drill Peck, and it survives even Huntail's Modest rain-boosted Hydro Pump at full health. Besides being a great check to a multitude of threats in the tier, this set also supports the team in multiple ways, including crippling troubling defensive threats like Sableye with Toxic, healing status on your own Pokemon with Heal Bell, and buffering attacks with a screen of choice to make setup easier for a teammate. Yawn is a good choice to force switches or put a foe to sleep, which when combined with screen support can create a very good setup opportunity for a teammate. As a support Pokemon, this Chimecho set fits on a wide range of teams, with stall teams finding its access to Heal Bell almost invaluable and offensive teams appreciating its ability to pivot around Hitmonchan and other threats.

[ADDITIONAL COMMENTS]

Chimecho is highly flexible in its EV spread and move choices; (Comma -> Semicolon) it all comes down to what gaps you want Chimecho to fill on your team. More Defense EVs can be added to let Chimecho more reliably answer Hitmonchan and other offensive monsters like Pupitar. Alternately, Alternatively, [Alternately describes an order and comes from the base form 'to alternate,' Alternatively describes or implies a choice] Chimecho can add more Special Defense investment to let it take on special attackers like Haunter, as Chimecho's resistance to Fighting allows it to check Hitmonchan reliably enough with just maximum HP investment.

There's a ton of move choices that can be added and swapped around, all with their own perks and downsides over the moves listed. Icy Wind can allow Chimecho to lessen the threat of a Pokemon like Raticate that it wouldn't be able to KO with Psychic before being KOed itself. Chimecho can set up Rain Dance and or [unless you're referring to a dual weather set] Sunny Day to allow a weather sweeper like Huntail or Bellossom to come in and start wreaking havoc. Finally, Taunt and Torment can allow Chimecho to effectively stallbreak when combined with Toxic and Heal Bell. [is the set Taunt/Tormet/Toxic/Heal Bell or should some of the and's be or's?]

Being able to check Hitmonchan is one of the biggest draws to using Chimecho, and using it to fill a Hitmonchan weakness is one of the easiest ways to fit it onto teams. There are some great defensive cores that Chimecho fits on to fulfill this purpose, such as with Kecleon and Relicanth or Mawile and Flareon. As a support Pokemon, (AC) Chimecho should be used to patch weaknesses in your team and its goal is not to sweep itself, but there are a few Pokemon to keep in mind that Chimecho simply can't touch with this set, most notably Steel-types like Metang and Dark-types like RestTalk Sableye. Flareon is a particularly useful partner to ensure these Pokemon don't become too problematic, and on stall teams, Wish Flareon + Sableye + Heal Bell Chimecho is one of the sturdiest defensive cores in the metagame. Finally, a dedicated sweeper like Huntail, Tangela, or Dragon Dance Pupitar should be paired with Chimecho in some manner, (AC) as it can protect their vulnerable defenses with a screen of choice and heal any status they may accrue with Heal Bell.

[SET]
name: Defensive Calm Mind
move 1: Calm Mind
move 2: Psychic
move 3: Rest
move 4: Sleep Talk
item: Leftovers
ability: Levitate
ability: Bold
evs: 252 HP / 212 Def / 44 Spe

[SET COMMENTS]

Chimecho has many fantastic qualities of a late-game sweeper with great bulk, few weaknesses, good resistances, access to a great boosting move, and a reliable enough mono-STAB attack. Relying on just Psychic to sweep is doable in NU thanks to the general lack of Dark-types aside from Sableye, and only one of the three common Steel-types (Metang) can take repeated blows from this set. Thanks to RestTalk, Chimecho also doesn't care too much about status, allowing it to steamroll stall teams as a last Pokemon if they lack Perish Song. In the mid-game, Chimecho also has utility as being one of the best Hitmonchan checks in the tier, and thanks to Calm Mind, Chimecho can throw out some decent hits with a boosted Psychic to help secure a sweep.

[ADDITIONAL COMMENTS]

44 Speed EVs are ran run to outspeed minimum Speed Dewgong, with the rest of the EVs invested in making Chimecho as physically defensive as possible, as it will be boosting its Special Defense through Calm Mind to make up for the lack of investment. With the given defensive investment, Chimecho just barely avoids the 2HKO from Choice Band Relicanth's Rock Slide and at +1 avoids the 2HKO from Huntail's Hydro Pump out of rain. While focusing on Defense investment is probably the better route to take, focusing on Special Defense is an option and can make Chimecho nearly impregnable from the special side. With full Special Defense investment and at +1, Chimecho avoids the 2HKO from Huntail's Hydro Pump in the rain, quite the major feat for a Pokemon that doesn't resist Water.

This set requires some team support to work, as there are a few key threats that need to be removed before trying to sweep. This set works best against slower stall teams that lack a way to break through it outside of status, with the only major roadblock on these teams being Sableye. Pokemon that can lure in Sableye and remove it are the best partners to this set, and this includes Hitmonchan with Toxic, mixed attackers like Crawdaunt and Seviper, and super strong physical attackers like Choice Band Graveler and Piloswine. The other common Dark-type to be wary of is Murkrow, which is significantly easier to lure in and remove than Sableye due to its frailty. Other major threats that need to be removed are strong physical attackers that can 2HKO Chimecho, which includes Choice Band users, such as Raticate, Pidgeot, and Flareon. Having a super defensive teammate like Relicanth that can tank attacks from these threats and remove them is needed necessary.

[SET]
name: Offensive Calm Mind
move 1: Calm Mind
move 2: Psychic
move 3: Hidden Power Fire / Hidden Power Electric
move 4: Reflect / Heal Bell / Yawn
item: Leftovers
ability: Levitate
nature: Modest
evs: 212 HP / 252 SpA / 44 Spe

[SET COMMENTS]

This set makes Chimecho as dangerous as possible as quickly as possible, pressuring the opponent and making it hard to switch into thanks to a good amount of power and awesome coverage. Psychic + Hidden Power Fire gets incredibly good neutral coverage in NU, with Hidden Power Fire getting a much needed super effective hit on two of the three Steel-types in Metang and Mawile, as well as a decent hit on most the dangerous Dark-types in the tier, particularly Sableye, Murkrow, and Cacturne. While Hidden Power Fire is preferred for its greater super effective coverage, Hidden Power Electric gets better neutral coverage with Psychic and is Chimecho's best weapon against the most more [or just most without 'the'] Dark-types, in particular gaining super effective hits on Murkrow and Crawdaunt. The last slot goes to the move that best supports Chimecho's team, and there's [condensing 2 sentences that lack a bulk of meaningful content] a few different choices for the last slot that each have a lot of merit. Reflect protects Chimecho from Hidden Power Ghost from Hitmonchan and Shadow Ball from other physical attackers like Raticate and Vigoroth, allowing it to beat them one-on-one. Heal Bell allows Chimecho to steamroll through defensive teams that rely on Toxic to beat it, as well as supporting the team and helping RestTalk users. [was concerned about parallelism but from what I've seen 'as well as' softens the requirements for it, allowing you to use either gerunds or infinitives here. gonna roll with the gerunds you had on this one] Finally, Yawn can completely cripple a Pokemon on the opponent's team or force switches, allowing Chimecho more time to gain boosts with Calm Mind.

[ADDITIONAL COMMENTS]

There's quite a few directions you can take Chimecho's EV spread in, with the given one making Chimecho as powerful and bulky as possible while outspeeding minimum Speed Dewgong. Running max Speed investment with a Timid nature is an option and that allows Chimecho to Speed tie with Adamant Hitmonchan and outrun Timid Tangela before it can hit Chimecho with Sleep Powder. Another option is running more defensive investment to make Chimecho more of a tank, but that's generally done better when using a RestTalk set. If you need Chimecho to check Huntail, 252 HP and 80 SpD EVs need to be run to avoid the OHKO from Hydro Pump in the rain. For alternate move choices, Hidden Power Ice is an option in the second moveslot to gain a super effective hit on Ground-types, but it comes at the cost of losing the super effective hit on Steel-types. Hidden Power Dark actually provides the best neutral coverage for Chimecho, and it gains a super effective hit on opposing Chimecho and Abra. Substitute is a fantastic move to protect Chimecho from status conditions and can be very difficult for the opponent to play around once Chimecho racks up a couple of Calm Mind boosts. Shock Wave can be used in the last slot alongside Hidden Power Ice or Hidden Power Dark to increase Chimecho's coverage as much as possible, although Chimecho benefits from the ability to support its team with this set.

Spikes support is great with this set to pressure the opponent and pushes push Pokemon foes [foes change is optional, but I'd personally like to see either foes or opposing Pokemon here] into easier KO range, particularly specially-weaker (AH) Pokemon like Piloswine and Graveler. Even without much defensive investment, Chimecho is a great answer to Hitmonchan, making Mawile and Kecleon ideal offensive partners to capitalize on this fact. Pokemon that can switch into the physical attacks that will be thrown at Chimecho make the best teammates for this set, Relicanth and Sableye in particular being good examples. Offensively, Murkrow is a great partner for Chimecho as it switches into Dark- and Ghost-type attacks easily despite its frailty and is extremely dangerous for Bellossom and Cacturne, both of which can interrupt a sweep from Chimecho.

[SET]
name: Offensive Support
move 1: Psychic
move 2: Hidden Power Fire / Hidden Power Electric
move 3: Toxic / Yawn
move 4: Taunt / Heal Bell
item: Leftovers
ability: Levitate
nature: Modest
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]

This set takes a more tank-based approach to Chimecho, allowing it to retain the ability to check Hitmonchan by OHKOing it with Psychic while being very hard for the opponent to switch into. Psychic + Hidden Power Fire or Hidden Power Electric has very good coverage in NU, the choice between the Hidden Powers coming down to the Pokemon you wish Chimecho to beat back. Hidden Power Electric gets a neutral hit on Dark- and Steel-types, as well as scoring a super effective hit on Murkrow and Crawdaunt, while Hidden Power Fire blasts Steel-types and OHKOes Tangela in its own sun. The last two moveslots allow Chimecho to deal with stall teams, with Toxic crippling major defensive threats like Sableye and Dewgong and Taunt preventing them from healing. However, Taunt only lasts two turns, making Heal Bell a decent alternative that allows Chimecho's team to better take on stall teams and not fear status as much. Finally, Yawn can be used to force switches or put a foe to sleep, which can create a great setup opportunity for a teammate.

[ADDITIONAL COMMENTS]

The EV spread is designed to make Chimecho as strong as possible while outspeeding a decent portion of offensive and defensive threats. At max Speed, Chimecho outruns Jolly Pupitar and Speed ties with neutral-natured Flareon. If running Speed investment seems unimportant to you, moving those EVs to HP is an option and makes Chimecho significantly more bulky, in particular giving it a chance to survive a Hydro Pump from Huntail in the rain and being able to OHKO Huntail in return with Hidden Power Electric.

There are a ton of alternate move options that can be used effectively on this set, depending on what you want Chimecho to accomplish. Reflect or Light Screen can turn the tide against certain attackers, effectively allowing Chimecho to tank a hit from a foe it wouldn't be able to otherwise and KO it. Protect can be used in the last moveslot to help rack up Toxic damage and scout Choice Band users' moves. An alternate Hidden Power can be chosen if you want Chimecho to pick and choose its victims, with Hidden Power Dark being able to remove opposing Chimecho quite handily. Finally, running Substitute is an option to protect Chimecho from status and make it harder for the opponent to revenge kill Chimecho.

This set forms a very good balanced core with Relicanth and Kecleon, with the three together checking almost every major offensive threat in the tier. This set works very well with Wish support, making Lickitung and Flareon great defensive partners as well. Pokemon that can capitalize on Chimecho's ability to break down the opponent's defenses are needed as teammates as well, with fellow special attackers, such as Huntail and Bellossom, being of particular importance. Finally, a check to opposing Calm Mind versions of Chimecho is needed when using this set, making a Dark-type like Murkrow or super strong physical attackers like Piloswine appreciated as teammates.

[Other Options]

Chimecho's movepool is pretty expansive, but most of the notable examples have been mentioned already. Chimecho can fit Rain Dance and Sunny Day on any set pretty easily to support a weather-sweeping (AH) teammate. Skill Swap can be used to really mess with certain threats like Flareon and Huntail, allowing offensive Chimecho to even countersweep Huntail's team if done correctly. Psych Up can prevent Calm Mind Sableye from using Chimecho as complete setup bait. Curse can be used on Chimecho's Calm Mind sets to make it super hard to break both physically and specially—it just can't make use of the Attack boosts that come with it. Icy Wind is an interesting option to slow down certain threats like Vigoroth before Chimecho is KOed, allowing a teammate to more easily revenge kill it. Nightmare can be paired with Hypnosis, and in general is a fun move to mess with the large amount of RestTalk users in the metagame.

[Checks and Counters]

Metang is probably the best all-around answer to Chimecho thanks to its 4x resistance to Psychic, neutrality to Hidden Power Electric, and immunity to Toxic. It can easily remove Chimecho with Explosion or whittle it down with Meteor Mash faster than Chimecho can wear it down; however, it needs to be wary of Hidden Power Fire. Dark-types are also very good switch-ins to Chimecho as they are immune to Psychic. Cacturne is probably the best example, (AC) as it also resists Hidden Power Electric and Hidden Power Dark and easily 2HKOes Chimecho with Hidden Power Ghost. Murkrow and Crawdaunt also easily 2HKO Chimecho with Shadow Ball and Crunch respectively, although they need to be very wary of Hidden Power Electric. Calm Mind Sableye can use most of Chimecho's sets as setup bait and eliminate it with Hidden Power Dark, though it really doesn't like Toxic though unless it's running RestTalk. Mawile and Lairon can switch into Chimecho if needed and blast it with their STAB moves. While Chimecho is decently bulky, it falls short of avoiding 2HKOes from the hardest hitters in the tier, with strong Choice Band attackers like Raticate, Pidgeot, Vigoroth, Piloswine, and Flareon all being able to easily 2HKO even the most physically defensive Chimecho if it isn't behind a Reflect.


great work GP 2/2
 

Sapientia

Wir knutschen
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Considering the Sleep Talk nerf due to the discovery of the simulator glitch, the defensive Calm Mind variant should have Reflect, Defense Curl, HPs Dark (opposing Chimechos) and Fire (Metang, Cacturne) and Toxic (slowly wears down Sableye) as other options for its fourth Move.

Heal Bell/Sleep Talk/Rest/Psychic should be mentioned. Everytime Yawn is mentioned, Hypnosis should be as well. I haven't tried it yet, but Wrap/Hypnosis alongside Belly Drum Poliwhirl or Charmeleon might deserve a note among the other options.
 
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