Cofagrigus

[OVERVIEW]

*Great 145 Defence and good 105 Special Defence makes Cofagrigus a great defensive Pokemon. However, only 2 resistances mean that Cofagrigus is not the best defensive Pokemon to use in the tier.
*Good Special Attack along with boosting moves such as Nasty Plot allow Cofagrigus to sweep effectively under Trick Room.
*A diverse support movepool as well as the ability to Spin-block the likes of Forretress and Starmie give Cofagrigus to act as a good utility Ghost-type
*Mummy is a useful ability to neutralise Pokemon such as Mega-Aerodactyl and Conkelldur.
*Less than mediocre HP and a lack of reliable recovery mean that Cofagrigus cannot stay on the field for long.

[SET]
name: Trick Room
move 1: Trick Room
move 2: Shadow Ball
move 3: Nasty Plot
move 4: Hidden Power Fighting/Will-O-Wisp
item: Leftovers
ability: Mummy
nature: Quiet
evs: 252 HP/252 SpA/4 Def
ivs: 0 Spe

[SET COMMENTS]
Moves
========

*Trick Room allows Cofagrigus to outspeed most other Pokemon on the field, as well as allowing slow Pokemon on its team to also outspeed most other Pokemon.
*Shadow Ball is a great Ghost-type STAB move that has an added chance to lower the opponents Special Defence.
*Nasty Plot is a great boosting move which allows Cofagrigus to raise its Special Attack to very high levels.
*Hidden Power Fighting allows Cofagrigus to deal damage to Normal-types, as well as doing super effective damage to Dark-types. Will-O-Wisp can be used to cripple physical attackers, but doesn't bother special attackers.


Set Details
========

*252 HP gives Cofagrigus to have fairly good survivabilty.
*252 Special Attack gives Cofagrigus good damage with Shadow Ball, as well as being ridiculously high after a Nasty Plot boost.
*4 Defence is used to give Cofagrigus a tiny bit more bulk.
*Leftovers gives Cofagrigus a form of passive recovery
*A Quiet nature gives Cofagrigus higher speed under Trick Room, as well as boosting its Special Attack.
*0 Speed IVs are used to give Cofagrigus the fastest speed possible under Trick Room.

Usage Tips
========

*Setting up Trick Room should be Cofagrigus' main priority
*If attempting to sweep, Nasty Plot should be set up instead, as it allows Cofagrigus to have 4 turns boosted under Trick Room, instead of 3.
*Dark-types should be KOed before Cofagrigus is switched in, as they are big threats and Cofagrigus doesn't have many options to deal with them.
*Dont be afraid to switch out of Cofagrigus before it has had the chance to do any damage; setting up Trick Room later in the game is better than getting some damage off but then being KOed.

Team Options
========

*Any mon that benefits the speed-change from Trick Room can be good team-mates to Cofagrigus; Mega-Mawile and Conkelldur are great examples, as they are slow but can also s deal with Dark-types. Conkelldur can also deal with Ghost-types.
*Stealth Rock support is great, as it allows Cofagrigus to sweep more effectively under Trick Room. Mega-Aerodactyl and Azelf are great, as they are both fast Stealth Rockers and have access to Taunt to stop status affecting Cofagrigus.
*Special Wallbreakers such as mixed Life Orb Blaziken are essential as they allow Cofagrigus to sweep through everything else.

[STRATEGY COMMENTS]
Other Options
=============

*A defensive set could be an option, but Cofagrigus is outclassed by other Ghost-types such as Trevanant and Jellicent, and they aren't even very good.
*A support set with Toxic Spikes and Disable can work sometimes.

Checks and Counters
===================

**Dark Types**: Dark-types destroy Cofagrigus, as they are so powerful physically, and Cofagrigus has limited option to deal with them. Krookodile and Mega-Absol can KO Cofagrigus very quickly with their STAB attacks.

**Knock Off**: Knock Off deals super-effective damage, as well as getting rid of Leftovers, essentially crippling Cofagrigus.

**Calm Mind Users**: Calm Mind users such as Suicune can freely set up on Cofagrigus and not have to worry about being dealt with in the background.

**Physical Wallbreakers**: Physical Wallbreakers
 
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