Yoshiblaze
ye
RULES said:3v3 FE Singles
Asb Arena
All Abilities
All Items
No Megas
No Z-Moves
Switch=OK
3 Subs
2 Recoveries/5 Chills
"That's the stupidest title I've ever seen"
"...H-How do you see the title?"
"That's not important, but what is important is how stupid that pun is."
"Whatever...
Welcome to this nice 3v3 battle between Complications and Matezoide, let's see the teams!"
Complications
Gigalith (M) Hetfield
Nature: Careful (+Sp. Def, -Sp. Atk)
Abilities: Sturdy/Sand Stream/Sand Force (HA Unlocked)
Type: Rock
Stats:
HP: 100
Atk: 5
Def: 5
Sp. Atk: 1 (-)
Sp. Def: 4 (+)
Spe: 25
Total: 19
Size Class: 4
Weight Class: 6
EC: 9/9
MC: 0
AC: 5/5
Moves:
Tackle (*)
Harden (*)
Sand Attack (*)
Headbutt (*)
Rock Blast (*)
Iron Defense (*)
Mud-Slap (*)
Smack Down (*)
Stealth Rock
Stone Edge
Power Gem
Magnitude (*)
Heavy Slam (*)
Gravity (*)
Rock Tomb (*)
Lock On (*)
Automotize
Wide Guard
Protect (*)
Toxic (*)
Substitute (*)
Earthquake (*)
Bulldoze (*)
Rock Slide
Rest
Sleep Talk
Giga Impact
Rock Polish
Swagger
Secret Power
Explosion
Sandstorm
Iron Head
Superpower
Block
Nature: Careful (+Sp. Def, -Sp. Atk)
Abilities: Sturdy/Sand Stream/Sand Force (HA Unlocked)
Type: Rock
Stats:
HP: 100
Atk: 5
Def: 5
Sp. Atk: 1 (-)
Sp. Def: 4 (+)
Spe: 25
Total: 19
Size Class: 4
Weight Class: 6
EC: 9/9
MC: 0
AC: 5/5
Moves:
Tackle (*)
Harden (*)
Sand Attack (*)
Headbutt (*)
Rock Blast (*)
Iron Defense (*)
Mud-Slap (*)
Smack Down (*)
Stealth Rock
Stone Edge
Power Gem
Magnitude (*)
Heavy Slam (*)
Gravity (*)
Rock Tomb (*)
Lock On (*)
Automotize
Wide Guard
Protect (*)
Toxic (*)
Substitute (*)
Earthquake (*)
Bulldoze (*)
Rock Slide
Rest
Sleep Talk
Giga Impact
Rock Polish
Swagger
Secret Power
Explosion
Sandstorm
Iron Head
Superpower
Block
Reuniclus (M) Jully
Nature: Brave (+Atk, -Spe, -10% Eva)
Abilities: Overcoat/Magic Guard/Regenerator (HA Unlocked)
Type: Psychic
Stats:
HP: 110
Atk: 4 (+)
Def: 3
Sp. Atk: 5
Sp. Def: 3
Spe: 26 (-)
Total: 20
Size Class: 2
Weight Class: 2
EC: 9/9
MC: 0
AC: 5/5
Moves:
Psywave (*)
Reflect (*)
Rollout (*)
Snatch (*)
Hidden Power Fighting(*)
Light Screen (*)
Charm (*)
Recover (*)
Psyshock (*)
Pain Split
Dizzy Punch
Endeavor
Skill Swap
Heal Block
Trick (*)
Imprison (*)
Confuse Ray (*)
Helping Hand (*)
Acid Armor (*)
Protect (*)
Substitute (*)
Toxic (*)
Psychic (*)
Energy Ball (*)
Shadow Ball
Focus Blast
Grass Knot
Infestation
Trick Room
Flash Cannon
Explosion
Knock Off
Drain Punch
Focus Punch
Magic Coat
Gravity
Zen Headbutt
Ice Punch
Nature: Brave (+Atk, -Spe, -10% Eva)
Abilities: Overcoat/Magic Guard/Regenerator (HA Unlocked)
Type: Psychic
Stats:
HP: 110
Atk: 4 (+)
Def: 3
Sp. Atk: 5
Sp. Def: 3
Spe: 26 (-)
Total: 20
Size Class: 2
Weight Class: 2
EC: 9/9
MC: 0
AC: 5/5
Moves:
Psywave (*)
Reflect (*)
Rollout (*)
Snatch (*)
Hidden Power Fighting(*)
Light Screen (*)
Charm (*)
Recover (*)
Psyshock (*)
Pain Split
Dizzy Punch
Endeavor
Skill Swap
Heal Block
Trick (*)
Imprison (*)
Confuse Ray (*)
Helping Hand (*)
Acid Armor (*)
Protect (*)
Substitute (*)
Toxic (*)
Psychic (*)
Energy Ball (*)
Shadow Ball
Focus Blast
Grass Knot
Infestation
Trick Room
Flash Cannon
Explosion
Knock Off
Drain Punch
Focus Punch
Magic Coat
Gravity
Zen Headbutt
Ice Punch
Excadrill (M) The Boulder
Nature: Adamant (+Atk, -SAtk)
Type:
Ground/Steel
Abilities:
Sand Rush/Sand Force/Mold Breaker (DW Unlocked)
Stats
HP: 110
Atk: Rank 6 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 88
Size Class: 1
Weight Class: 3
Base Rank Total: 19
EC: 6/6
MC: 0
DC: 5/5
Attacks:
Aerial Ace
Attract
Brick Break (*)
Brutal Swing
Bulldoze
Confide
Crush Claw (*)
Cut
Dig (*)
Double Team
Drill Run
Earth Power
Earthquake
Facade
Fissure
Fling
Focus Blast
Frustration
Fury Swipes (*)
Giga Impact
Hidden Power Fairy
Hone Claws (*)
Horn Drill
Hyper Beam
Iron Defense (*)
Iron Head
Magnet Rise
Metal Claw (*)
Metal Sound
Mud Slap (*)
Mud Sport (*)
Poison Jab
Protect
Rapid Spin (*)
Rest
Return
Rock Climb
Rock Slide (*)
Rock Smash
Rock Tomb
Rototiller
Round
Sandstorm
Scratch (*)
Secret Power
Shadow Claw
Skull Bash (*)
Slash
Sleep Talk
Sludge Bomb
Smart Strike
Snore
Stealth Rock
Strength
Submission
Substitute
Swagger
Swords Dance
Toxic
X-Scissor (*)
60/60 Moves: Movepool Complete
Nature: Adamant (+Atk, -SAtk)
Type:
Ground/Steel
Abilities:
Sand Rush/Sand Force/Mold Breaker (DW Unlocked)
Stats
HP: 110
Atk: Rank 6 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 88
Size Class: 1
Weight Class: 3
Base Rank Total: 19
EC: 6/6
MC: 0
DC: 5/5
Attacks:
Aerial Ace
Attract
Brick Break (*)
Brutal Swing
Bulldoze
Confide
Crush Claw (*)
Cut
Dig (*)
Double Team
Drill Run
Earth Power
Earthquake
Facade
Fissure
Fling
Focus Blast
Frustration
Fury Swipes (*)
Giga Impact
Hidden Power Fairy
Hone Claws (*)
Horn Drill
Hyper Beam
Iron Defense (*)
Iron Head
Magnet Rise
Metal Claw (*)
Metal Sound
Mud Slap (*)
Mud Sport (*)
Poison Jab
Protect
Rapid Spin (*)
Rest
Return
Rock Climb
Rock Slide (*)
Rock Smash
Rock Tomb
Rototiller
Round
Sandstorm
Scratch (*)
Secret Power
Shadow Claw
Skull Bash (*)
Slash
Sleep Talk
Sludge Bomb
Smart Strike
Snore
Stealth Rock
Strength
Submission
Substitute
Swagger
Swords Dance
Toxic
X-Scissor (*)
60/60 Moves: Movepool Complete
VS
Matezoide
<Golurk> [Bruticus] (Sex = Useless]
Nature: Quiet (+1 Sp.Attack, -15% Speed, -10% Evasion)
Type: Ghost / Ground
Ghost: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
About: The fusion of five Decepticons that somehow found himself in the Smogon region. Yay for short descriptions.
Abilites:
Iron Fist (Passive):
The Base Attack Power of this Pokemon's "Punch" attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamic Punch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunder Punch, Power-Up Punch)
Klutz (Toggle):
By default, the Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks is increased by 10% (flat). While engaging in this style it cannot use ahold item, though an item is necessary to pull it off. If the Pokemon also has No Guard, under this style the Pokemon will ignore the evasive penalty of No Guard, resetting incoming moves to their usual accuracy. When toggled, there is no effect.
No Guard (Hidden Ability UNLOCKED, Passive):
This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy as well as ignoring the effects of Double Team, evasive moves, Dodge, Sky Drop, and evasive damaging moves. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does the Pokemon sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
Stats
HP: 100
Atk: 5
Def: 3
SpA: 3 (+)
SpD: 3
Spe: 47 (-)
Size Class: 5
Weight Class: 7
Base Rank Total: 18
EC: 6/6
MC: 0
AC: 5/5
Moves
Pound (*)
Astonish (*)
Defense Curl (*)
Mud-Slap (*)
Rollout (*)
Shadow Punch (*)
Iron Defense (*)
Mega Punch (*)
Magnitude (*)
Phantom Force
Heavy Slam
High Horsepower
Stomping Tantrum
Dynamic Punch
Hammer Arm
Curse
Earthquake (*)
Gyro Ball (*)
Protect (*)
Ice Beam (*)
Shadow Ball (*)
Substitute
Solarbeam
Thunderbolt
Ice Punch
Thunder Punch
Stealth Rock
Block (*)
Drain Punch (*)
Focus Punch (*)
Fire Punch (*)
Magic Coat (*)
<Lanturn> (Solomon) (M)
Nature: Modest (+1 SpA, -1 Atk)
Type: Water / Electric
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Electric: Electric STAB; immune to paralysis status.
About: In the 19th century, a lone pokemon was abandoned by his trainer. Travelling without a destination, Solomon was attacked by a wild Parasect on the swamps. After suffering heavy damage and having his body almost entirely paralysed by the beast's spores, Solomon fell on the lake and died from his injures.
Several years later, the water type woke up, with very little resemblance on his former life and having no idea how he got there, he wandered for months on his own, eventualy meeting with Matezoide and getting caught.
The years spent ''dead'' greatly damaged Solomon's mind, reducing his inteligence and his ability to speak, but is surprisigly happy. The very first thing Solomon remembered is that he was ''born on a monday'', which led to Twilight to naming him after the poem, Solomon Grundy.
Upon evolving, Grundy realised he has no soul, which explains the ''empty'' feeling he always had, the Lanturn is currently looking for ways to recover it.
Abilities:
Volt Absorb (Passive):: This Pokemon absorbs all electrical attacks and instead of taking damage, recovering 50% of the damage an electrical attack would have done. A Pokemon that attacks itself with electricity to heal only recieves 25% of the damage that attack would do to itself. Thunder Wave has no effect on the Pokemon.
Illuminate (Toggle):
Default effect: None.
Alternative effect: This Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.
Water Absorb (HIDDEN ABILITY UNLOCKED Passive): This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Stats
Lanturn
HP: 120
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 67
Size Class: 2
Weight Class: 2
Base Rank Total: 18
EC: 6/6
MC: 0
AC: 5/5
Supersonic (*)
Bubble (*)
Thunder-Wave (*)
Flail (*)
Confuse Ray (*)
Water Gun (*)
Spark (*)
Take Down (*)
Eerie Impulse
Stockpile
Swallow
Spit Up
Electro Ball
Hydro Pump
Rest
Sleep Talk
Signal Beam
Aqua Ring
Charge
Bubblebeam
Discharge
Bounce
Endure
Heal Bell
Hidden Power (7, Fire)
Hyper Beam
Ice Beam (*)
Light Screen
Protect
Substitute
Scald (*)
Surf (*)
Sleep-Talk
Thunderbolt (*)
Thunder
Thunder-Wave
Rain Dance
Rest
Sleep-Talk
Volt Switch (*)
Zap Cannon
Agility (*)
Brine (*)
Whirlpool (*)
Psybeam (*)
Mist (*)
Soak
<Espeon> (Pinkie Pie) [Female]
Nature: Bold (- Atk, +Defense)
Type: Psychic
Normal: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
About: An old friend of Twilight, Pinkie represents the Element of Laughter. Always smiling and cheerful, the Eevee can not stop thinking about her next party, although she can be extremely forceful and/or annoying, she ultimately means the best for everyone.
Abilities:
Synchronize (Passive):
Pokemon with this ability mentally link their condition to an opposing Pokemon and when inflicted by the major status ailments Burn, Poison, or Paralysis, will share their status condition with the opponent. Pokemon will not be inflicted by status conditions to which they are immune by virtue of typing, ability, etc.
Magic Bounce (Passive):
This Pokemon has a Psychic sense that allows it to ward off non-damaging attacks as soon as they are launched, directing them back at the user.
HP: 100
Atk: Rank 2 (-)
Def: Rank 3 (+)
SpA: Rank 5
SpD: Rank 3
Spe: 110
Size Class: 2
Weight Class: 3
Base Rank Total: 20
EC: 6/6
MC: 0
DC: 5/5
Moves:
Tackle (*)
Tail Whip (*)
Helping Hand (*)
Sand-Attack (*)
Growl (*)
Covet (*)
Quick Attack (*)
Take Down (*)
Bite (*)
Baby-Doll Eyes (*)
Refresh (*)
Confusion
Psybeam
Future Sight
Morning Sun
Psychic
Protect (*)
Work Up (*)
Substitute (*)
Shadow Ball (*)
Dig (*)
Grass Knot
Hyper Beam
Dazzling Gleam
Reflect
Light Sceen
Bide
Calm Mind
Psyshock
Zap Cannon
Trick Room
Skill-Swap
Endure (*)
Wish (*)
Charm (*)
Stored Power (*)
Yawn (*)
<Golurk> [Bruticus] (Sex = Useless]
Nature: Quiet (+1 Sp.Attack, -15% Speed, -10% Evasion)
Type: Ghost / Ground
Ghost: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
About: The fusion of five Decepticons that somehow found himself in the Smogon region. Yay for short descriptions.
Abilites:
Iron Fist (Passive):
The Base Attack Power of this Pokemon's "Punch" attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamic Punch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunder Punch, Power-Up Punch)
Klutz (Toggle):
By default, the Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks is increased by 10% (flat). While engaging in this style it cannot use ahold item, though an item is necessary to pull it off. If the Pokemon also has No Guard, under this style the Pokemon will ignore the evasive penalty of No Guard, resetting incoming moves to their usual accuracy. When toggled, there is no effect.
No Guard (Hidden Ability UNLOCKED, Passive):
This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy as well as ignoring the effects of Double Team, evasive moves, Dodge, Sky Drop, and evasive damaging moves. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does the Pokemon sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
Stats
HP: 100
Atk: 5
Def: 3
SpA: 3 (+)
SpD: 3
Spe: 47 (-)
Size Class: 5
Weight Class: 7
Base Rank Total: 18
EC: 6/6
MC: 0
AC: 5/5
Moves
Pound (*)
Astonish (*)
Defense Curl (*)
Mud-Slap (*)
Rollout (*)
Shadow Punch (*)
Iron Defense (*)
Mega Punch (*)
Magnitude (*)
Phantom Force
Heavy Slam
High Horsepower
Stomping Tantrum
Dynamic Punch
Hammer Arm
Curse
Earthquake (*)
Gyro Ball (*)
Protect (*)
Ice Beam (*)
Shadow Ball (*)
Substitute
Solarbeam
Thunderbolt
Ice Punch
Thunder Punch
Stealth Rock
Block (*)
Drain Punch (*)
Focus Punch (*)
Fire Punch (*)
Magic Coat (*)
<Lanturn> (Solomon) (M)
Nature: Modest (+1 SpA, -1 Atk)
Type: Water / Electric
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Electric: Electric STAB; immune to paralysis status.
About: In the 19th century, a lone pokemon was abandoned by his trainer. Travelling without a destination, Solomon was attacked by a wild Parasect on the swamps. After suffering heavy damage and having his body almost entirely paralysed by the beast's spores, Solomon fell on the lake and died from his injures.
Several years later, the water type woke up, with very little resemblance on his former life and having no idea how he got there, he wandered for months on his own, eventualy meeting with Matezoide and getting caught.
The years spent ''dead'' greatly damaged Solomon's mind, reducing his inteligence and his ability to speak, but is surprisigly happy. The very first thing Solomon remembered is that he was ''born on a monday'', which led to Twilight to naming him after the poem, Solomon Grundy.
Upon evolving, Grundy realised he has no soul, which explains the ''empty'' feeling he always had, the Lanturn is currently looking for ways to recover it.
Abilities:
Volt Absorb (Passive):: This Pokemon absorbs all electrical attacks and instead of taking damage, recovering 50% of the damage an electrical attack would have done. A Pokemon that attacks itself with electricity to heal only recieves 25% of the damage that attack would do to itself. Thunder Wave has no effect on the Pokemon.
Illuminate (Toggle):
Default effect: None.
Alternative effect: This Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.
Water Absorb (HIDDEN ABILITY UNLOCKED Passive): This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Stats
Lanturn
HP: 120
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 67
Size Class: 2
Weight Class: 2
Base Rank Total: 18
EC: 6/6
MC: 0
AC: 5/5
Supersonic (*)
Bubble (*)
Thunder-Wave (*)
Flail (*)
Confuse Ray (*)
Water Gun (*)
Spark (*)
Take Down (*)
Eerie Impulse
Stockpile
Swallow
Spit Up
Electro Ball
Hydro Pump
Rest
Sleep Talk
Signal Beam
Aqua Ring
Charge
Bubblebeam
Discharge
Bounce
Endure
Heal Bell
Hidden Power (7, Fire)
Hyper Beam
Ice Beam (*)
Light Screen
Protect
Substitute
Scald (*)
Surf (*)
Sleep-Talk
Thunderbolt (*)
Thunder
Thunder-Wave
Rain Dance
Rest
Sleep-Talk
Volt Switch (*)
Zap Cannon
Agility (*)
Brine (*)
Whirlpool (*)
Psybeam (*)
Mist (*)
Soak
<Espeon> (Pinkie Pie) [Female]
Nature: Bold (- Atk, +Defense)
Type: Psychic
Normal: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
About: An old friend of Twilight, Pinkie represents the Element of Laughter. Always smiling and cheerful, the Eevee can not stop thinking about her next party, although she can be extremely forceful and/or annoying, she ultimately means the best for everyone.
Abilities:
Synchronize (Passive):
Pokemon with this ability mentally link their condition to an opposing Pokemon and when inflicted by the major status ailments Burn, Poison, or Paralysis, will share their status condition with the opponent. Pokemon will not be inflicted by status conditions to which they are immune by virtue of typing, ability, etc.
Magic Bounce (Passive):
This Pokemon has a Psychic sense that allows it to ward off non-damaging attacks as soon as they are launched, directing them back at the user.
HP: 100
Atk: Rank 2 (-)
Def: Rank 3 (+)
SpA: Rank 5
SpD: Rank 3
Spe: 110
Size Class: 2
Weight Class: 3
Base Rank Total: 20
EC: 6/6
MC: 0
DC: 5/5
Moves:
Tackle (*)
Tail Whip (*)
Helping Hand (*)
Sand-Attack (*)
Growl (*)
Covet (*)
Quick Attack (*)
Take Down (*)
Bite (*)
Baby-Doll Eyes (*)
Refresh (*)
Confusion
Psybeam
Future Sight
Morning Sun
Psychic
Protect (*)
Work Up (*)
Substitute (*)
Shadow Ball (*)
Dig (*)
Grass Knot
Hyper Beam
Dazzling Gleam
Reflect
Light Sceen
Bide
Calm Mind
Psyshock
Zap Cannon
Trick Room
Skill-Swap
Endure (*)
Wish (*)
Charm (*)
Stored Power (*)
Yawn (*)
"Hey, Complications' team has a familiar strategy, doesn't it?"
"Yeah, but how did that work out?"
"Hey, hey, getting 0-2'd in a 4v4 isn't THAT bad, it's just that I didn't really get to, y'know, use the strategy..."
"Mhm"
"...
Well, anyway, this battle should be interesting, especially with that Sand core going on, so let's see what happens!"
Complications sends out, and equips
Matezoide sends out, equips, and orders
Complications orders
I ref!