We all love the music, and sometimes the games are pretty cool too. There's also some bitchin' TMs up for grabs if you have the luck, or more often the dough.
Slot machines are frustrating as hell. Main reason to get Blue over Red: Porygon is only 6500 coins, as opposed to needing a full purse to get him in Red. I have never once gotten a Reel Time bonus in RSE...yes, I know they're rigged, but I can still hate on them for it.
The other distractions are more based on mathematical probability. GSC's card flip game was probably the only one that had decent odds, even if the rate at which one managed to win coins was painfully slow. RSE's roulette was a cool idea, but again, not as much fun as the card flip. I never spent much time in the DPP corner, though.
HGSS's contribution was a neat little distraction called Voltorb Flip. Basically a combination of Minesweeper and Kakuro, you're given a 5x5 array of cards, each of which hides 1, 2, 3 or Voltorb. The first time you flip a number in a round, you get that many coins, and each number after that multiplies your winnings by that number. The goal is to find all the 2s and 3s before flipping a Voltorb (this is where the minesweeper comes in). The information you get beforehand tells you how many Voltorb are in a given row/column, as well as the sum of the numbers. If you manage to deduce that a particular card is a Voltorb, you can mark it as such. All in all, it's a fun exercise in logic, and you don't even have to pay to play. Level 5 or so is where your luck/skill really starts to get pressed.
Slot machines are frustrating as hell. Main reason to get Blue over Red: Porygon is only 6500 coins, as opposed to needing a full purse to get him in Red. I have never once gotten a Reel Time bonus in RSE...yes, I know they're rigged, but I can still hate on them for it.
The other distractions are more based on mathematical probability. GSC's card flip game was probably the only one that had decent odds, even if the rate at which one managed to win coins was painfully slow. RSE's roulette was a cool idea, but again, not as much fun as the card flip. I never spent much time in the DPP corner, though.
HGSS's contribution was a neat little distraction called Voltorb Flip. Basically a combination of Minesweeper and Kakuro, you're given a 5x5 array of cards, each of which hides 1, 2, 3 or Voltorb. The first time you flip a number in a round, you get that many coins, and each number after that multiplies your winnings by that number. The goal is to find all the 2s and 3s before flipping a Voltorb (this is where the minesweeper comes in). The information you get beforehand tells you how many Voltorb are in a given row/column, as well as the sum of the numbers. If you manage to deduce that a particular card is a Voltorb, you can mark it as such. All in all, it's a fun exercise in logic, and you don't even have to pay to play. Level 5 or so is where your luck/skill really starts to get pressed.