Monotype Diancie (Fairy)

[OVERVIEW]

Fairy
========
Mega Diancie's amazing Attack, Special Attack, and STAB options in Moonblast and Diamond Storm make it the best mixed wallbreaker for Fairy teams. After Mega Evolving, Mega Diancie's Speed is incredible for a wallbreaker, and it is able to check fast attackers like Mega Charizard Y and Nihilego that are otherwise difficult for Fairy to deal with. Its huge movepool makes it unpredictable, and it has many coverage options that it can use. In fact, with Psychic, Mega Diancie is the best check to Poison teams and is the only reliable way to break their defensive core. Access to Stealth Rock allows Mega Diancie to support its team further, while setup moves like Rock Polish make Mega Diancie capable of sweeping on its own, expanding its possibilities. Unfortunately, Mega Diancie's bulk is rather terrible, and its Rock typing makes it weak to many priority users such as Azumarill and Mega Scizor. While base 110 Speed is very good against defensive teams, Mega Diancie is still easily outsped by offense teams if it doesn't have Rock Polish. When combined with its poor bulk, Mega Diancie is very easy to revenge kill. Lastly, Mega Diancie suffers from serious four-moveslot syndrome, as dropping a coverage move for utility leaves Mega Diancie walled by key threats, meaning its vast movepool cannot always be fully utilized.

[SET]
name: Offensive (Fairy)
move 1: Moonblast
move 2: Diamond Storm
move 3: Psychic
move 4: Hidden Power Fire / Stealth Rock / Rock Polish
item: Diancite
ability: Clear Body
nature: Naive
evs: 16 HP / 240 SpA / 252 Spe

[SET COMMENTS]
Moves
========
Moonblast is a powerful STAB attack that 2HKOes most offensive Pokemon that don't resist it. Diamond Storm has great coverage with Moonblast and breaks most special walls like Alolan Muk and Zapdos, allowing Mega Diancie to be a powerful mixed wallbreaker. Psychic makes Mega Diancie one of the best checks to Poison teams, as it 2HKOes everything except for Alolan Muk. Hidden Power Fire rounds off Mega Diancie's coverage by allowing it to hit Steel-types like Skarmory and Mega Scizor on the switch. Alternatively, Mega Diancie's ability to easily force switches makes it a good user of Stealth Rock if nothing else on the team can bring it, while Rock Polish can allow Mega Diancie to be a powerful sweeper against offense teams, which often do not have a good check to such a fast threat. It's possible to use Earth Power on an all-out attacker set as a possible option that OHKOes Heatran, allowing Mega Diancie to put more pressure on Steel teams, but Diamond Storm already 2HKOes offensive Heatran, and Earth Power has little other use.

Set Details
========
252 Speed EVs and a Naive nature are used to make Mega Diancie as fast as possible, outspeeding Alolan Ninetales and Keldeo and at least Speed tying with Latios and opposing Mega Diancie. 16 HP EVs ensure that Diancie can survive Iron Head from Skarmory before it Mega Evolves, allowing Diancie to 2HKO it with Hidden Power Fire. If Mega Diancie chooses not to run Hidden Power Fire, these EVs are unneeded. All remaining EVs are put into Special Attack to maximize Mega Diancie's damage output. Clear Body prevents Intimidate and Sticky Web from reducing Diancie's stats before it Mega Evolves.

Usage Tips
========
In most matchups, Diancie should Mega Evolve as early in the game as possible in order to gain Magic Bounce, allowing it to switch into many walls to reflect their utility moves. Against teams with Sticky Web or Toxic Spikes, this is especially important to protect the team. Do be aware that Diancie's defenses are much better before it Mega Evolves, so keep that option in mind to defeat Iron Head Skarmory and even take a hit from Mega Scizor if Reflect is up. Mega Diancie's bulk is not great, so avoid switching into attacks, as even when resisted, moves such as Victini's V-create deal serious damage to it. Instead, use double switches and Magic Bounce to bring it in safely. Use Mega Diancie to wallbreak early-game for its teammates. Weakening checks early on can also give Mega Diancie more room to play with later on, and this is especially important for sets with Rock Polish. Against Poison teams, try to keep Mega Diancie at full HP for as long as possible, as Mega Venusaur's Giga Drain cannot OHKO it and the healing doesn't prevent Mega Diancie's Psychic from 2HKOing it with Stealth Rock support. However, Diamond Storm 2HKOes Alolan Muk, and it may be worth taking a hit in order to take out Alolan Muk to sweep with Psychic. If Mega Diancie is using Stealth Rock, it can take advantage of its huge movepool as a lead in order to set the entry hazard immediately while the opponent scouts for coverage moves. Both Stealth Rock and Rock Polish are easily used whenever Mega Diancie comes in threatening to revenge kill a target; if hidden well until this point, their use can easily surprise your opponent and give you a huge advantage.

Team Options
========
Klefki is an amazing teammate, as it provides Spikes support, allowing Mega Diancie to KO Mega Venusaur with Psychic even if it switches into Diamond Storm. Klefki's dual screen support is also incredibly useful, as it allows Mega Diancie to survive hits it wouldn't otherwise be able to in order to 2HKO most of the metagame. Tapu Bulu is another teammate that brings defensive support to Mega Diancie. With Grassy Terrain, Mega Diancie is actually capable of surviving even STAB Earthquake, and the healing is much appreciated. Tapu Bulu also takes on Ground and Water teams almost singlehandedly, making it almost an essential partner. Tapu Koko forms a powerful wallbreaking core with Mega Diancie, as Tapu Koko can break most Water-types and can handle most Steel-types as well if Mega Diancie lacks Hidden Power Fire. Azumarill tends to have trouble with Pokemon such as Mega Venusaur and Skarmory that Mega Diancie is very capable of luring in and removing. Clefable can carry Stealth Rock, enabling Mega Diancie to use a different move. Alternatively, if Mega Diancie still wants to use Stealth Rock, Clefable can use a Calm Mind set or even a utility move such as Knock Off. Clefable also often uses Babiri Berry + Fire Blast, which allows it to take out Mega Scizor for Mega Diancie. Togekiss can be another good anti-Steel option that can also use Defog to remove entry hazards that get past Mega Diancie's Magic Bounce.

[STRATEGY COMMENTS]
Other Options
=============

Fairy
--------
Calm Mind can be used to make Mega Diancie even more powerful, but it doesn't help Mega Diancie against offense, and Mega Diancie still cannot beat Chansey with it. Power Gem can be used alongside Calm Mind instead of Diamond Storm if desired. For all-out attacker sets, Hidden Power Ice is a viable option to beat Landorus and Gliscor, which Mega Diancie easily lures in. However, Skarmory will completely wall Mega Diancie in this case, and Mega Scizor can switch in without any fear. Nature Power can be a great option that lets Mega Diancie take out Ground-types such as Gastrodon when paired with Tapu Bulu's Grassy Surge. It can also be used with Tapu Koko's Electric Surge to 2HKO Celesteela and Water-types like Empoleon that otherwise give Mega Diancie trouble. However, these threats are already dealt with by the Island Guardian supporting Mega Diancie, so it tends to be redundant coverage for the team. Non-Mega Diancie can function as a suicide lead for Trick Room teams with Explosion.

Checks and Counters
===================

Fairy
--------
**Gastrodon**: Specially defensive Gastrodon counters Mega Diancie, as it switches into any attack and threatens to KO back with its STAB attacks.

**Mixed Walls**: Certain mixed walls such as Chansey and Porygon2 completely counter Mega Diancie and can slowly wear it down. They do need to be careful of Magic Bounce reflecting their status moves, though.

**Trapping**: Dugtrio can trap Mega Diancie and remove it with Arena Trap and Earthquake. Wobbuffet is also similarly capable of beating Mega Diancie.

**Steel-types**: Most Steel-types can survive at least one Hidden Power Fire and OHKO back. Mega Scizor is particularly good thanks to Bullet Punch, and Celesteela can switch into any move even when Stealth Rock is up.

**Ground-types**: Bulky Ground-types such as Hippowdon can easily take any one hit from Mega Diancie, and offensive Ground-types like Excadrill can outspeed it and OHKO it.

**Water-types**: Water-types that outspeed Mega Diancie, such as Choice Scarf Keldeo and Kingdra in the rain, are capable of forcing it out with the threat of their super effective STAB attacks.
 
Last edited:

maroon

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RMT & Mono Leader
Amcheck, implement what you want. hope it was helpful ^^
[OVERVIEW]

Fairy
========
* Mega Diancie's amazing Attack, Special Attack, and STAB options in Moonblast and Diamond Storm makes it the best mixed wallbreaker for Fairy teams.
* After Mega Evolving, Mega Diancie's Speed is incredible for a wallbreaker, and it is able to check fast attackers like Mega Charizard Y and Nihilego that are otherwise difficult for Fairy to deal with.
* Its huge movepool makes it unpredictable, and it has many coverage options that it can use.
* In fact, with Psychic, Mega Diancie is the best check to Poison teams and is the only reliable way to break their defensive core.
* Access to Stealth Rock allows Mega Diancie to support its team further, while setup moves like Rock Polish make Mega Diancie capable of sweeping on its own.
* Unfortunately, Mega Diancie's bulk is rather terrible, and its Rock typing makes it weak to many priority users such as Azumarill and Mega Scizor.
* While 110 Speed is good against defensive teams, Mega Diancie is easily outsped by offense teams if it doesn't have Rock Polish. When combined with its poor bulk, Mega Diancie is very easy to revenge kill.
* Mega Diancie suffers from serious four-moveslot syndrome, as dropping a coverage move for utility leaves Mega Diancie walled by key threats.

[SET]
name: Offensive (Fairy)
move 1: Moonblast
move 2: Diamond Storm
move 3: Psychic
move 4: Hidden Power Fire / Stealth Rock / Rock Polish
item: Diancite
ability: Clear Body
nature: Naive
evs: 16 HP / 240 SpA / 252 Spe

[SET COMMENTS]
Moves
========
* Moonblast is a powerful STAB attack that 2HKOes most offensive Pokemon that don't resist it.
* Diamond Storm has great coverage with Moonblast and breaks most special walls, allowing Mega Diancie to be a powerful mixed wallbreaker.
Give an example of what diancie breaks with Diamond Storm that it cant do with Moonblast such as Alolan Muk and Volcarona

* Psychic makes Mega Diancie one of the best checks to Poison teams, as it 2HKOes everything except for Alolan Muk.
* Hidden Power Fire rounds off Mega Diancie's coverage by allowing it to hit Steel-types like Skarmory and Mega Scizor on the switch.
* Mega Diancie's ability to force switches easily makes it a good user of Stealth Rock if nothing else on the team can bring it.
* Rock Polish can allow Mega Diancie to be a powerful sweeper against offense teams, which often do not have a good check to such a fast threat.
* Earth Power is a possible option that OHKOes Heatran, allowing Mega Diancie to put pressure on Steel teams, but Diamond Storm already 2HKOes offensive Heatran, and Earth Power has little other use.

Set Details
========
* 252 Speed EVs and a Naive nature are used to make Mega Diancie as fast as possible, outspeeding Alolan Ninetales and Keldeo and at least Speed tying with Latios and opposing Mega Diancie.
* 16 HP EVs ensures that Diancie can survive Iron Head from Skarmory before it Mega Evolves, allowing Diancie to 2HKO it with Hidden Power Fire. If Mega Diancie chooses not to run Hidden Power Fire, these EVs are unneeded.
* All remaining EVs are put into Special Attack to maximize Mega Diancie's damage output.
* Clear Body prevents opponents from using Intimidate and Sticky Web to reduce Diancie's stats.

Usage Tips
========
* In most matchups, Mega Diancie should Mega Evolve as early in the game as possible in order to gain Magic Bounce, allowing it to switch into many walls to reflect their utility moves. Against teams with Sticky Web or Toxic Spikes, this is especially important to protect the team.
* Do be aware that Diancie's defenses are much better before it Mega Evolves, so keep that option in mind to defeat Iron Head Skarmory and even take a hit from Mega Scizor if Reflect is up.
* Use Mega Diancie to wallbreak early-game for its teammates. Weakening checks early on can also give Mega Diancie more room to play with later on, and this is especially important for sets with Rock Polish.
* Against Poison teams, try to keep Mega Diancie at full HP as long as possible, as Mega Venusaur's Giga Drain cannot OHKO it and Mega Diancie's Psychic 2HKOes it with Stealth Rock support even after the recovery.
* However, Diamond Storm is a 2HKO on Alolan Muk, and it may be worth taking a hit in order to take out Alolan Muk to sweep with Psychic.
* If using Stealth Rock, Mega Diancie can take advantage of its huge movepool as a lead in order to set the entry hazard immediately while the opponent scouts for coverage moves.
* Both Stealth Rock and Rock Polish are easily used whenever Mega Diancie comes in threatening to revenge kill a target; if hidden well until this point, their use can easily surprise your opponent and give you a huge advantage.
* Mega Diancie's bulk is not great, so avoid switching into attacks, as even when resisted, moves such as Victini's V-create deal serious damage to it. Instead, use double switches and Magic Bounce to bring it in safely.

Team Options
========
* Klefki is an amazing teammate, as it provides Spikes support, allowing Mega Diancie to KO Mega Venusaur with Psychic even if it switches into Diamond Storm. Klefki's dual screen support is also incredibly useful, as it allows Mega Diancie to survive hits it wouldn't otherwise be able to in order to 2HKO most of the metagame.
Mention how diancie can get rid of threats like Charizard y on flying for klefki making it easier for Klefki to keep up screens and spikes in turn for Diancie through the battle.

* Tapu Bulu is another teammate that brings defensive support to Mega Diancie. With Grassy Terrain, Mega Diancie is actually capable of surviving even STAB Earthquake, and the healing is much appreciated. Tapu Bulu also takes on Ground and Water teams almost single handedly (separated singlehandedly), making it almost an essential partner for those reasons.
* Tapu Koko forms a powerful wallbreaking core with Mega Diancie, as Tapu Koko can break most Water-types and can handle most Steel-types as well if Mega Diancie lacks Hidden Power Fire.
Mention how Tapu Koko can also run Taunt and U-turn which takes pressure off Diancie being the lead, give examples of when Tapu Koko can lead instead.

* Azumarill tends to have trouble with Pokemon such as Mega Venusaur and Skarmory that Mega Diancie is very capable of luring in and removing.
Mention how Azumarill can also Knock Off annoying items such as Choice Scarf and evioliote off pokemon such as Victini, Heracross, Kyurem-Black and evio twins. Mention how this makes cleaning late game easier for Diancie.

* Clefable can carry Stealth Rock, enabling Mega Diancie to use a coverage move. Alternatively, if Mega Diancie still wants to use Stealth Rock, Clefable can use a Calm Mind set or even a utility move such as Knock Off. Clefable also often uses Babiri Berry + Fire Blast, which allows it to take out Mega Scizor for Mega Diancie.
* Togekiss can be a good anti-Steel option that can use Defog to remove entry hazards that get past Mega Diancie.

[STRATEGY COMMENTS]
Other Options
=============

Fairy
--------
* Calm Mind can be used to make Mega Diancie even more powerful, but it doesn't help Mega Diancie against offense and Mega Diancie still cannot beat Chansey with it. Power Gem can be used alongside Calm Mind instead of Diamond Storm if desired.
* Hidden Power Ice is a viable option to beat Landorus and Gliscor that Mega Diancie easily lures in. However, Skarmory will completely wall Mega Diancie in this case.
* Non-Mega Diancie can function as a suicide lead for Trick Room teams.

Checks and Counters
===================

Fairy
--------
**Gastrodon**: Specially defensive Gastrodon counters Mega Diancie, as it switches into any attack and threatens to KO back with its STAB attacks.

**Mixed Walls**: Certain mixed walls such as Chansey and Porygon2 completely counter Mega Diancie and can slowly wear it down. They do need to be careful of Magic Bounce reflecting their status moves, though. add how chansey can 3OHKO Diancie with Seimsic Toss due to its naturally low HP.

**Trapping**: Dugtrio can trap and remove Mega Diancie with Arena Trap and Earthquake. Wobbuffet is also similarly capable of beating Mega Diancie. mention how wobbufett needs to rely on predictions to beat Mega Diancie since encore doesnt work on it due to Magic Bounce and its a mixed attacker etc.

**Steel-types**: Most Steel-types can survive at least one Hidden Power Fire and OHKO back. Mega Scizor is particularly good thanks to Bullet Punch, and Celesteela can switch into any move even when Stealth Rock is up.

**Ground-types**: Bulky Ground-types such as Hippowdon can easily take any one hit from Mega Diancie, and offensive Ground-types like Excadrill can outspeed and OHKO it. Move Excadrill to **Weather Sweepers** with the other weather sweepers such as Mega Swampert and Kingdra in rain, Alolan Sandslash in hail, etc.

**Revenge Killers**: Choice Scarf Gren, Tapu Koko, Choice Scarf Bulu, Choice scarf Landorus-t, Scarf Excadrill
 
Last edited:
The Excadrill

Added Alolan Muk and Zapdos to Diamond Storm. Volcarona isn't an example of what I'm looking to say.

In Mixed Walls, I word for word say "Chansey...can slowly wear it down". What does 3HKOing matter when the whole point is Mega Diancie does 0 and Chansey beats it?

For trapping, I don't think that's a necessary thing to add.

I disagree with making Weather Sweepers and Revenge Killers. The reason weather sweepers are good against Mega Diancie isn't just because of their ability. Offensive Water-, Ground-, and Steel-types are very good against Mega Diancie for the obvious reason. Most revenge killers aren't good against Mega Diancie outside of their typing either. For example, you mentioned Choice Scarf Greninja and Tapu Koko, neither of which can reliably OHKO Mega Diancie. Then you factor in screens and most revenge killers cannot OHKO at all including your weather sweepers:

252+ Atk Swampert-Mega Earthquake vs. 16 HP / 0 Def Diancie-Mega through Reflect: 184-217 (75.1 - 88.5%) -- 6.3% chance to OHKO after Stealth Rock
252 Atk Life Orb Excadrill Earthquake vs. 16 HP / 0 Def Diancie-Mega through Reflect: 203-239 (82.8 - 97.5%) -- guaranteed 2HKO
252 Atk Sandslash-Alola Iron Head vs. 16 HP / 0 Def Diancie-Mega through Reflect: 204-240 (83.2 - 97.9%) -- 68.8% chance to OHKO after Stealth Rock

I'll add Water-types, but I do not want to add revenge killers.
 

Kev

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Other Options:
- Add Nature Power as it can allow Mega Diancie to deal with many of it's counters. Gastrodon and Ground-types in general get destroyed by it in Grassy Terrain while as Flying is broken down by the Thunderbolt-Diamond Storm combo. In fact, Celesteela wouldn't even be able to switch in as it gets 2HK0ed.

Great work

QC 1/3
 
Independent check, not a part of GP. its been ages since i did one so i forgot what its called.

I proofread a handful of analyses in gen6, and this is the first one in gen7. Found myself looking at the Spelling & Grammar standars a hell lot. Also learnt a lot about accepted terminology that ive barely seen being used! From a grammar perspective, I found this to be a great writeup. I kinda have a writing competition tomorrow, and proofreading always helps me improve my grammar. I haven't done proofreading in quite a while so i'm not sure of a few of these changes. I've tried to keep subjective changes to a minimum. I feel that there's a little inconcistency of tense, but its mostly insignificant.


remove, add, [comment (optional change)], (RC) = Remove Comma, (AC) = Add Comma
[OVERVIEW]
Fairy
========
Mega Diancie's amazing Attack,(RC) and Special Attack stats, and['combined with' may be better] STAB move options in Moonblast and Diamond Storm,(AC) makes it the best mixed wallbreaker for Fairy teams. After Mega Evolving, Mega Diancie's Speed is incredible for a wallbreaker,;[Replace comma with semi-colon] and it is able to check fast attackers like Mega Charizard Y and Nihilego that are otherwise difficult for Fairy-types to deal with. Its huge movepool makes it unpredictable, and it has many coverage options that it can use. In fact, with Psychic, Mega Diancie is the best check to Poison teams and is the only reliable way to break their defensive core. Access to Stealth Rock allows Mega Diancie to support its team even further, while setup set up / set-up moves like Rock Polish make Mega Diancie capable of sweeping on its own, expanding Mega Diancie's its [sounds better] possibilities. Unfortunately, Mega Diancie's bulk is rather terrible lacks bulk / has poor bulk, and its Rock typing makes it weak to many priority move[I'm not sure whether priority users is accepted terminology] users such as Azumarill and Mega Scizor. While 110 Speed is very good against defensive teams, Mega Diancie is still easily outsped by offense teams offensive pokemon if it doesn't have Rock Polish. When combined with its poor bulk, Mega Diancie is very easy to revenge kill. Mega Diancie suffers from serious four-moveslot syndrome, as dropping a coverage move for utility leaves Mega Diancie walled by key threats, meaning that its vast movepool cannot always be fully utilized.

[SET]
name: Offensive (Fairy)
move 1: Moonblast
move 2: Diamond Storm
move 3: Psychic
move 4: Hidden Power Fire / Stealth Rock / Rock Polish
item: Diancite
ability: Clear Body
nature: Naive
evs: 16 HP / 240 SpA / 252 Spe

[SET COMMENTS]
Moves
========
Moonblast is a powerful STAB attack that 2HKOes most offensive Pokemon that don't resist it. Diamond Storm has provides great coverage with Moonblast and breaks most special walls like Alolan Muk and Zapdos, allowing Mega Diancie to be a powerful mixed wallbreaker. Psychic makes Mega Diancie one of the best checks to Poison teams, as it 2HKOes everything except for Alolan Muk. Hidden Power Fire rounds off Mega Diancie's coverage by allowing it to hit Steel-types like Skarmory and Mega Scizor on the switch in. Mega Diancie's ability to force switches easily makes it a good user of Stealth Rock if nothing else on the team can bring it. Alternatively, Rock Polish can allow Mega Diancie to be a powerful sweeper against offense teams, which often do not have a good check to such a fast threat. It's possible to use Earth Power on an all-out attacker set as a possible option that OHKOes Heatran, allowing Mega Diancie to put more pressure on Steel teams, but Diamond Storm already 2HKOes offensive Heatran, and Earth Power has little other use.

Set Details
========
252 Speed EVs and a Naive nature are used to make Mega Diancie as fast as possible, outspeeding Alolan Ninetales and Keldeo and at least Speed tying with Latios and opposing Mega Diancie. 16 HP EVs ensures that Diancie can survive an Iron Head from Skarmory before it Mega Evolves, allowing Diancie to 2HKO it with Hidden Power Fire. If Mega Diancie chooses not to run Hidden Power Fire, these EVs are unneeded. All remaining EVs are put into Special Attack to maximize Mega Diancie's damage output. Clear Body prevents opponents from using Intimidate and Sticky Web to reduce Diancie's stats before it Mega Evolves.

Usage Tips
========
In most matchups, Mega Diancie should Mega Evolve as early in the game as possible in order to gain Magic Bounce, allowing it to switch into many walls to reflect [I'm not sure if reflected is accepted terminology] their utility moves. When against teams with running Sticky Web or Toxic Spikes, this is especially important to protect the team. Do be aware understand [more appropriate imo] that Diancie's defenses are much better before it Mega Evolves, so keep that option in mind to defeat Iron Head Skarmory and even take a hit from Mega Scizor if Reflect is up. Mega Diancie's bulk is not great is not very bulky, so avoid switching into attacks, as even when resisted, moves such as Victini's V-create deal serious damage to it. Instead, use double switches and Magic Bounce to bring it in safely. Use Mega Diancie to wallbreak early-game for its teammates. Weakening checks early on can also give Mega Diancie more room to play with later on, and this is especially important for sets with Rock Polish. Against Poison teams, try to keep Mega Diancie at full HP as long as possible, as Mega Venusaur's Giga Drain cannot OHKO it and the healing doesn't prevent Mega Diancie's Psychic from 2HKOing it with Stealth Rock support. However, Diamond Storm is a 2HKO on Alolan Muk, and it may be worth taking a hit in order to take out Alolan Muk to sweep with Psychic. If using Stealth Rock, Mega Diancie can take advantage of its huge movepool as a lead in order to set the entry hazard immediately while the opponent scouts for coverage moves. Both Stealth Rock and Rock Polish are can be easily used whenever Mega Diancie comes in threatening to revenge kill a target;.[Replace Semi-colon with full stop] If hidden well until this point, their use can easily surprise your opponent and give you a huge advantage.

Team Options
========
Klefki is an amazing teammate, as it provides Spikes support, allowing Mega Diancie to KO Mega Venusaur with Psychic even if it switches into Diamond Storm. Klefki's dual screen support is also incredibly useful, as it allows Mega Diancie to survive hits it wouldn't otherwise be able to,(AC) in order to 2HKO most of the metagame. Tapu Bulu is another teammate that brings defensive support to Mega Diancie. With Grassy Terrain, Mega Diancie is actually capable of surviving even STAB Earthquake, and the healing is much appreciated. Tapu Bulu also takes on Ground and Water teams almost singlehandedly, making it almost an essential partner for those reasons. Tapu Koko forms a powerful wallbreaking core with Mega Diancie, as Tapu Koko can break down most Water-types and can handle most Steel-types as well effectively if Mega Diancie lacks Hidden Power Fire. Azumarill tends to have trouble with Pokemon such as Mega Venusaur and Skarmory that Mega Diancie is very capable of luring in and removing [The sentence appears to be negative at first sight, suggesting to not use Azumarill. I would rather say, "Azumarill is a good teammate to Mega Diancie, as it can lure in Pokemon such as Mega Venusaur and Skarmory for removal"]. Clefable can carry Stealth Rock, enabling Mega Diancie to use a coverage move. Alternatively, if Mega Diancie still wants to use Stealth Rock, Clefable can use a Calm Mind set or even a utility move such as Knock Off. Clefable also often uses Babiri Berry + Fire Blast, which allows it to take out Mega Scizor for Mega Diancie. Togekiss can be another good anti-Steel option Steel-type check [from my understanding of the Grammar Standards, this comes in a sort of grey area. I would personally prefer to use the latter terminology which is somewhat simpler] that can also use Defog to remove entry hazards that get past Mega Diancie's Magic Bounce.

[STRATEGY COMMENTS]
Other Options
=============

Fairy
--------
Calm Mind can be used to make Mega Diancie even more powerful, but it doesn't help Mega Diancie against offense and Mega Diancie still cannot beat Chansey with it. Power Gem can be used alongside Calm Mind instead of Diamond Storm if desired. For all-out attacker attacking sets, Hidden Power Ice is a viable option to beat Landorus and Gliscor that Mega Diancie easily lures in. However, Skarmory will can completely wall Mega Diancie in this case and Mega Scizor can switch in without any fear. Nature Power can be a great option that lets Mega Diancie take out Ground-types such as Gastrodon when paired with Tapu Bulu's Grassy Surge. It can also be used with Tapu Koko's Electric Surge to 2HKO Celesteela and Water-types like Empoleon that otherwise give Mega Diancie trouble. However, these threats are already dealt with by the Island Guardian supporting Mega Diancie, so it tends to be redundant coverage for the team. Non-Mega Diancie can function as a suicide lead for Trick Room teams with Explosion.

Checks and Counters
===================

Fairy
--------
**Gastrodon**: Specially defensive Gastrodon counters Mega Diancie, as it switches into any attack and threatens to KO back with its STAB attacks.

**Mixed Walls**: Certain mixed walls such as Chansey and Porygon2 completely counter Mega Diancie and can slowly wear it down. They do need to be careful of Magic Bounce reflecting their status moves,(RC) though.

**Trapping**: Dugtrio can trap and remove Mega Diancie with Arena Trap and Earthquake. Wobbuffet is also similarly capable of beating Mega Diancie.

**Steel-types**: Most Steel-types can survive at least one Hidden Power Fire and OHKO back. Mega Scizor is particularly good thanks to Bullet Punch, and Celesteela can switch into any move even when Stealth Rock is up.

**Ground-types**: Bulky Ground-types such as Hippowdon can easily take any one hit from Mega Diancie, and offensive Ground-types like Excadrill can outspeed and OHKO it.

**Water-types**: Water-types that outspeed Mega Diancie, such as Choice Scarf Keldeo and Swift Swim Kingdra in the rain, are capable of forcing it out with the threat of their super effective STAB attacks.
 

Lumari

empty spaces
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TFP Leader


remove
add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 1/2, with some changes from above
[OVERVIEW]

Fairy
========
Mega Diancie's amazing Attack, Special Attack, and STAB options in Moonblast and Diamond Storm makes make it the best mixed wallbreaker for Fairy teams. After Mega Evolving, Mega Diancie's Speed is incredible for a wallbreaker, and it is able to check fast attackers like Mega Charizard Y and Nihilego that are otherwise difficult for Fairy to deal with. Its huge movepool makes it unpredictable, and it has many coverage options that it can use. In fact, with Psychic, Mega Diancie is the best check to Poison teams and is the only reliable way to break their defensive core. Access to Stealth Rock allows Mega Diancie to support its team further, while setup moves like Rock Polish make Mega Diancie capable of sweeping on its own, expanding Mega Diancie's its possibilities. Unfortunately, Mega Diancie's bulk is rather terrible, and its Rock typing makes it weak to many priority users such as Azumarill and Mega Scizor. While 110 Speed is very good against defensive teams, Mega Diancie is still easily outsped by offense teams if it doesn't have Rock Polish. When combined with its poor bulk, Mega Diancie is very easy to revenge kill. Lastly, Mega Diancie suffers from serious four-moveslot syndrome, as dropping a coverage move for utility leaves Mega Diancie walled by key threats, meaning its vast movepool cannot always be fully utilized.

[SET]
name: Offensive (Fairy)
move 1: Moonblast
move 2: Diamond Storm
move 3: Psychic
move 4: Hidden Power Fire / Stealth Rock / Rock Polish
item: Diancite
ability: Clear Body
nature: Naive
evs: 16 HP / 240 SpA / 252 Spe

[SET COMMENTS]
Moves
========
Moonblast is a powerful STAB attack that 2HKOes most offensive Pokemon that don't resist it. Diamond Storm has great coverage with Moonblast and breaks most special walls like Alolan Muk and Zapdos, allowing Mega Diancie to be a powerful mixed wallbreaker. Psychic makes Mega Diancie one of the best checks to Poison teams, as it 2HKOes everything except for Alolan Muk. Hidden Power Fire rounds off Mega Diancie's coverage by allowing it to hit Steel-types like Skarmory and Mega Scizor on the switch. Alternatively, Mega Diancie's ability to force switches easily makes it a good user of Stealth Rock if nothing else on the team can bring it, (comma) Alternatively, while Rock Polish can allow Mega Diancie to be a powerful sweeper against offense teams, which often do not have a good check to such a fast threat. It's possible to use Earth Power on an all-out attacker set as a possible option that OHKOes Heatran, allowing Mega Diancie to put more pressure on Steel teams, but Diamond Storm already 2HKOes offensive Heatran, and Earth Power has little other use.

Set Details
========
252 Speed EVs and a Naive nature are used to make Mega Diancie as fast as possible, outspeeding Alolan Ninetales and Keldeo and at least Speed tying with Latios and opposing Mega Diancie. 16 HP EVs ensures that Diancie can survive Iron Head from Skarmory before it Mega Evolves, allowing Diancie to 2HKO it with Hidden Power Fire. If Mega Diancie chooses not to run Hidden Power Fire, these EVs are unneeded. All remaining EVs are put into Special Attack to maximize Mega Diancie's damage output. Clear Body prevents opponents from using Intimidate and Sticky Web to reduce from reducing Diancie's stats before it Mega Evolves.

Usage Tips
========
In most matchups, Mega Diancie should Mega Evolve as early in the game as possible in order to gain Magic Bounce, allowing it to switch into many walls to reflect their utility moves. Against teams with Sticky Web or Toxic Spikes, this is especially important to protect the team. Do be aware that Diancie's defenses are much better before it Mega Evolves, so keep that option in mind to defeat Iron Head Skarmory and even take a hit from Mega Scizor if Reflect is up. Mega Diancie's bulk is not great, so avoid switching into attacks, as even when resisted, moves such as Victini's V-create deal serious damage to it. Instead, use double switches and Magic Bounce to bring it in safely. Use Mega Diancie to wallbreak early-game for its teammates. Weakening checks early on can also give Mega Diancie more room to play with later on, and this is especially important for sets with Rock Polish. Against Poison teams, try to keep Mega Diancie at full HP as long as possible, as Mega Venusaur's Giga Drain cannot OHKO it and the healing doesn't prevent Mega Diancie's Psychic from 2HKOing it with Stealth Rock support. However, Diamond Storm is a 2HKO on Alolan Muk, and it may be worth taking a hit in order to take out Alolan Muk to sweep with Psychic. If using Stealth Rock, Mega Diancie can take advantage of its huge movepool as a lead in order to set the entry hazard immediately while the opponent scouts for coverage moves. Both Stealth Rock and Rock Polish are easily used whenever Mega Diancie comes in threatening to revenge kill a target; if hidden well until this point, their use can easily surprise your opponent and give you a huge advantage.

Team Options
========
Klefki is an amazing teammate, as it provides Spikes support, allowing Mega Diancie to KO Mega Venusaur with Psychic even if it switches into Diamond Storm. Klefki's dual screen support is also incredibly useful, as it allows Mega Diancie to survive hits it wouldn't otherwise be able to in order to 2HKO most of the metagame. Tapu Bulu is another teammate that brings defensive support to Mega Diancie. With Grassy Terrain, Mega Diancie is actually capable of surviving even STAB Earthquake, and the healing is much appreciated. Tapu Bulu also takes on Ground and Water teams almost singlehandedly, making it almost an essential partner for those reasons. Tapu Koko forms a powerful wallbreaking core with Mega Diancie, as Tapu Koko can break most Water-types and can handle most Steel-types as well if Mega Diancie lacks Hidden Power Fire. Azumarill tends to have trouble with Pokemon such as Mega Venusaur and Skarmory that Mega Diancie is very capable of luring in and removing. Clefable can carry Stealth Rock, enabling Mega Diancie to use a coverage move. Alternatively, if Mega Diancie still wants to use Stealth Rock, Clefable can use a Calm Mind set or even a utility move such as Knock Off. Clefable also often uses Babiri Berry + Fire Blast, which allows it to take out Mega Scizor for Mega Diancie. Togekiss can be another good anti-Steel option that can also use Defog to remove entry hazards that get past Mega Diancie's Magic Bounce.

[STRATEGY COMMENTS]
Other Options
=============

Fairy
--------
Calm Mind can be used to make Mega Diancie even more powerful, but it doesn't help Mega Diancie against offense and Mega Diancie still cannot beat Chansey with it. Power Gem can be used alongside Calm Mind instead of Diamond Storm if desired. For all-out attacker sets, Hidden Power Ice is a viable option to beat Landorus and Gliscor, (AC) that which Mega Diancie easily lures in. However, Skarmory will completely wall Mega Diancie in this case, (AC) and Mega Scizor can switch in without any fear. Nature Power can be a great option that lets Mega Diancie take out Ground-types such as Gastrodon when paired with Tapu Bulu's Grassy Surge. It can also be used with Tapu Koko's Electric Surge to 2HKO Celesteela and Water-types like Empoleon that otherwise give Mega Diancie trouble. However, these threats are already dealt with by the Island Guardian supporting Mega Diancie, so it tends to be redundant coverage for the team. Non-Mega Diancie can function as a suicide lead for Trick Room teams with Explosion.

Checks and Counters
===================

Fairy
--------
**Gastrodon**: Specially defensive Gastrodon counters Mega Diancie, as it switches into any attack and threatens to KO back with its STAB attacks.

**Mixed Walls**: Certain mixed walls such as Chansey and Porygon2 completely counter Mega Diancie and can slowly wear it down. They do need to be careful of Magic Bounce reflecting their status moves, though.

**Trapping**: Dugtrio can trap and remove Mega Diancie with Arena Trap and Earthquake. Wobbuffet is also similarly capable of beating Mega Diancie.

**Steel-types**: Most Steel-types can survive at least one Hidden Power Fire and OHKO back. Mega Scizor is particularly good thanks to Bullet Punch, and Celesteela can switch into any move even when Stealth Rock is up.

**Ground-types**: Bulky Ground-types such as Hippowdon can easily take any one hit from Mega Diancie, and offensive Ground-types like Excadrill can outspeed and OHKO it.

**Water-types**: Water-types that outspeed Mega Diancie, such as Choice Scarf Keldeo and Kingdra in the rain, are capable of forcing it out with the threat of their super effective STAB attacks.
 
Last edited:

lotiasite

undedgy
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GP 2/2

[OVERVIEW]

Fairy
========
Mega Diancie's amazing Attack, Special Attack, and STAB options in Moonblast and Diamond Storm make it the best mixed wallbreaker for Fairy teams. After Mega Evolving, Mega Diancie's Speed is incredible for a wallbreaker, and it is able to check fast attackers like Mega Charizard Y and Nihilego that are otherwise difficult for Fairy to deal with. Its huge movepool makes it unpredictable, and it has many coverage options that it can use. In fact, with Psychic, Mega Diancie is the best check to Poison teams and is the only reliable way to break their defensive core. Access to Stealth Rock allows Mega Diancie to support its team further, while setup moves like Rock Polish make Mega Diancie capable of sweeping on its own, expanding its possibilities. Unfortunately, Mega Diancie's bulk is rather terrible, and its Rock typing makes it weak to many priority users such as Azumarill and Mega Scizor. While base 110 Speed is very good against defensive teams, Mega Diancie is still easily outsped by offense teams if it doesn't have Rock Polish. When combined with its poor bulk, Mega Diancie is very easy to revenge kill. Lastly, Mega Diancie suffers from serious four-moveslot syndrome, as dropping a coverage move for utility leaves Mega Diancie walled by key threats, meaning its vast movepool cannot always be fully utilized.

[SET]
name: Offensive (Fairy)
move 1: Moonblast
move 2: Diamond Storm
move 3: Psychic
move 4: Hidden Power Fire / Stealth Rock / Rock Polish
item: Diancite
ability: Clear Body
nature: Naive
evs: 16 HP / 240 SpA / 252 Spe

[SET COMMENTS]
Moves
========
Moonblast is a powerful STAB attack that 2HKOes most offensive Pokemon that don't resist it. Diamond Storm has great coverage with Moonblast and breaks most special walls like Alolan Muk and Zapdos, allowing Mega Diancie to be a powerful mixed wallbreaker. Psychic makes Mega Diancie one of the best checks to Poison teams, as it 2HKOes everything except for Alolan Muk. Hidden Power Fire rounds off Mega Diancie's coverage by allowing it to hit Steel-types like Skarmory and Mega Scizor on the switch. Alternatively, Mega Diancie's ability to force switches easily (do you mean 'easily force switches' or 'easily makes it a good user'? i assume the former because it makes more sense) makes it a good user of Stealth Rock if nothing else on the team can bring it, while Rock Polish can allow Mega Diancie to be a powerful sweeper against offense teams, which often do not have a good check to such a fast threat. It's possible to use Earth Power on an all-out attacker set as a possible option that OHKOes Heatran, allowing Mega Diancie to put more pressure on Steel teams, but Diamond Storm already 2HKOes offensive Heatran, and Earth Power has little other use.

Set Details
========
252 Speed EVs and a Naive nature are used to make Mega Diancie as fast as possible, outspeeding Alolan Ninetales and Keldeo and at least Speed tying with Latios and opposing Mega Diancie. 16 HP EVs ensures ensure that Diancie can survive Iron Head from Skarmory before it Mega Evolves, allowing Diancie to 2HKO it with Hidden Power Fire. If Mega Diancie chooses not to run Hidden Power Fire, these EVs are unneeded. All remaining EVs are put into Special Attack to maximize Mega Diancie's damage output. Clear Body prevents Intimidate and Sticky Web from reducing Diancie's stats before it Mega Evolves.

Usage Tips
========
In most matchups, Diancie should Mega Evolve as early in the game as possible in order to gain Magic Bounce, allowing it to switch into many walls to reflect their utility moves. Against teams with Sticky Web or Toxic Spikes, this is especially important to protect the team. Do be aware that Diancie's defenses are much better before it Mega Evolves, so keep that option in mind to defeat Iron Head Skarmory and even take a hit from Mega Scizor if Reflect is up. Mega Diancie's bulk is not great, so avoid switching into attacks, as even when resisted, moves such as Victini's V-create deal serious damage to it. Instead, use double switches and Magic Bounce to bring it in safely. Use Mega Diancie to wallbreak early-game for its teammates. Weakening checks early on can also give Mega Diancie more room to play with later on, and this is especially important for sets with Rock Polish. Against Poison teams, try to keep Mega Diancie at full HP for as long as possible, as Mega Venusaur's Giga Drain cannot OHKO it and the healing doesn't prevent Mega Diancie's Psychic from 2HKOing it with Stealth Rock support. However, Diamond Storm is a 2HKO on 2HKOes (optional) Alolan Muk, and it may be worth taking a hit in order to take out Alolan Muk to sweep with Psychic. If Mega Diancie is using Stealth Rock, Mega Diancie it can take advantage of its huge movepool as a lead in order to set the entry hazard immediately while the opponent scouts for coverage moves. Both Stealth Rock and Rock Polish are easily used whenever Mega Diancie comes in threatening to revenge kill a target; if hidden well until this point, their use can easily surprise your opponent and give you a huge advantage.

Team Options
========
Klefki is an amazing teammate, as it provides Spikes support, allowing Mega Diancie to KO Mega Venusaur with Psychic even if it switches into Diamond Storm. Klefki's dual screen support is also incredibly useful, as it allows Mega Diancie to survive hits it wouldn't otherwise be able to in order to 2HKO most of the metagame. Tapu Bulu is another teammate that brings defensive support to Mega Diancie. With Grassy Terrain, Mega Diancie is actually capable of surviving even STAB Earthquake, and the healing is much appreciated. Tapu Bulu also takes on Ground and Water teams almost singlehandedly, making it almost an essential partner. Tapu Koko forms a powerful wallbreaking core with Mega Diancie, as Tapu Koko can break most Water-types and can handle most Steel-types as well if Mega Diancie lacks Hidden Power Fire. Azumarill tends to have trouble with Pokemon such as Mega Venusaur and Skarmory that Mega Diancie is very capable of luring in and removing. Clefable can carry Stealth Rock, enabling Mega Diancie to use a coverage different (not sure that i would call rock polish a coverage move) move. Alternatively, if Mega Diancie still wants to use Stealth Rock, Clefable can use a Calm Mind set or even a utility move such as Knock Off. Clefable also often uses Babiri Berry + Fire Blast, which allows it to take out Mega Scizor for Mega Diancie. Togekiss can be another good anti-Steel option that can also use Defog to remove entry hazards that get past Mega Diancie's Magic Bounce.

[STRATEGY COMMENTS]
Other Options
=============

Fairy
--------
Calm Mind can be used to make Mega Diancie even more powerful, but it doesn't help Mega Diancie against offense, (AC) and Mega Diancie still cannot beat Chansey with it. Power Gem can be used alongside Calm Mind instead of Diamond Storm if desired. For all-out attacker sets, Hidden Power Ice is a viable option to beat Landorus and Gliscor, which Mega Diancie easily lures in. However, Skarmory will completely wall Mega Diancie in this case, and Mega Scizor can switch in without any fear. Nature Power can be a great option that lets Mega Diancie take out Ground-types such as Gastrodon when paired with Tapu Bulu's Grassy Surge. It can also be used with Tapu Koko's Electric Surge to 2HKO Celesteela and Water-types like Empoleon that otherwise give Mega Diancie trouble. However, these threats are already dealt with by the Island Guardian supporting Mega Diancie, so it tends to be redundant coverage for the team. Non-Mega Diancie can function as a suicide lead for Trick Room teams with Explosion.

Checks and Counters
===================

Fairy
--------
**Gastrodon**: Specially defensive Gastrodon counters Mega Diancie, as it switches into any attack and threatens to KO back with its STAB attacks.

**Mixed Walls**: Certain mixed walls such as Chansey and Porygon2 completely counter Mega Diancie and can slowly wear it down. They do need to be careful of Magic Bounce reflecting their status moves, though.

**Trapping**: Dugtrio can trap Mega Diancie and remove Mega Diancie it with Arena Trap and Earthquake. Wobbuffet is also similarly capable of beating Mega Diancie.

**Steel-types**: Most Steel-types can survive at least one Hidden Power Fire and OHKO back. Mega Scizor is particularly good thanks to Bullet Punch, and Celesteela can switch into any move even when Stealth Rock is up.

**Ground-types**: Bulky Ground-types such as Hippowdon can easily take any one hit from Mega Diancie, and offensive Ground-types like Excadrill can outspeed it and OHKO it.

**Water-types**: Water-types that outspeed Mega Diancie, such as Choice Scarf Keldeo and Kingdra in the rain, are capable of forcing it out with the threat of their super effective STAB attacks.
 
I think I missed this alert somehow D: thanks for the GP and sorry for taking so long! Ready for upload
 

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