>
[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Judgement
move 3: Recover
move 4: Will-O-Wisp / Power Gem / Taunt / Earth Power
item: Pixie Plate
ability: Multitype
nature: Bold or Timid
evs: 248 HP / 136 Def / 124 Spe or 216 HP / 156 Def / 136 Spe
tera type: Dark / Poison / Ground
[SET COMMENTS]
* Calm Mind Arceus-Fairy is an excellent bulky set up sweeper and win condition due to its excellent stats across the board, Fairy typing, and extensive coverage. Due to these qualities, Arceus-Fairy fits in a multitude of playstyles such as hyper offense, bulky offense, and balance.
* Will-O-Wisp allows Arceus-Fairy to easily set up on Arceus, physical Arceus-Ground, and Mega Salamence lacking Facade. Power Gem is an option to hit Ho-Oh for meaningful damage. Taunt can be used to prevent Giratina-O, Primal Groudon, and Ho-Oh from crippling Arceus-Fairy with status such as Toxic or Thunder Wave and from phazing Arceus-Fairy out with Roar or Whirlwind. In addition Taunt blocks Glare from Zygarde. Earth Power allows Arceus-Fairy to hit Primal-Groudon, Eternatus, and Steel types like Zacian-C and Necrozma-DM.
* The given EV spread allows Arceus-Fairy to outspeed Primal Kyogre and Primal Groudon. The rest is invested into defense, giving Arceus-Fairy a high chance to live a +2 Precipice Blades from double dance Primal Groudon, while also avoiding a OHKO from Deoxys-A's Psycho Boost after Stealth Rock and a 2HKO from Poltergeist Marshadow. The alternative EV spread with a Timid Nature allows Arceus-Fairy to outspeed Modest Palkia-O and avoid a 2HKO from Choice Band Marshadow’s Spectral Thief after Stealth Rock.
* Tera Dark allows Arceus-Fairy to serve as the team’s immunity to powerful Psychic type attacks such as Light That Burns the Sky from Ultra Necrozma, Psycho Boost from Deoxys-A, and Psystrike from Mega Mewtwo Y.
* Tera Poison provides a valuable immunity to Toxic and Toxic Spikes, allowing Arceus-Fairy to serve as the team’s Toxic Spike absorber and check to opposing Arceus-Fairy and Eternatus.
* Tera Ground ensures a 2HKO on defensive Primal Groudon at +0 and has a chance to 2HKO defensive Necrozma-DM at +1.
* On hyper offense, Arceus-Fairy is an excellent late-game wincon against a weakened team when checks such as Ho-Oh and Eternatus have been removed. On bulky offense and balance Arceus-Fairy serves as an excellent check to Marshadow, Yveltal, and unboosted Mega Salamence throughout the game. Arceus-Fairy should not be afraid to switch into attacks from the aforementioned Pokemon as any damage can be healed off with Recover. However, it must be wary of Toxic from Yveltal. Arceus-Fairy must also be careful against Ho-Oh and Giratina-O, as Toxic from these threats heavily undermine its ability to sweep.
* Arceus-Fairy’s sweeping ability is often hampered due to it being outsped by common threats such as Eternatus, Zacian-C, and Deoxys-A. For hyper offense, Sticky Web support from Shuckle flips these matchups and allows Arceus-Fairy to beat these checks. For bulky offense and balance, Thunder Wave support from Necrozma-DM eliminates this problem. Arceus-Fairy also appreciates screen support from Deoxys-S or Grimmsnarl as this eases set up.
* Regardless of what is chosen in the fourth moveslot Arceus-Fairy will always suffer from a lack of coverage, as having Power Gem means it struggles against Primal Groudon and having Earth Power means it cannot break past Ho-Oh. Teammates that can cover these vulnerabilities such as Primal Kyogre and Ultra Necrozma are helpful. Gothitelle is also a good teammate as it effectively traps and removes walls such as Tera Steel Giratina-O, Ferrothorn, and Ho-Oh.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/anchor9.652323/
Quality checked by:
https://www.smogon.com/forums/members/bumboclaat.523420/
https://www.smogon.com/forums/members/bobsican.434487/
Grammar checked by:
[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Judgement
move 3: Recover
move 4: Will-O-Wisp / Power Gem / Taunt / Earth Power
item: Pixie Plate
ability: Multitype
nature: Bold or Timid
evs: 248 HP / 136 Def / 124 Spe or 216 HP / 156 Def / 136 Spe
tera type: Dark / Poison / Ground
[SET COMMENTS]
* Calm Mind Arceus-Fairy is an excellent bulky set up sweeper and win condition due to its excellent stats across the board, Fairy typing, and extensive coverage. Due to these qualities, Arceus-Fairy fits in a multitude of playstyles such as hyper offense, bulky offense, and balance.
* Will-O-Wisp allows Arceus-Fairy to easily set up on Arceus, physical Arceus-Ground, and Mega Salamence lacking Facade. Power Gem is an option to hit Ho-Oh for meaningful damage. Taunt can be used to prevent Giratina-O, Primal Groudon, and Ho-Oh from crippling Arceus-Fairy with status such as Toxic or Thunder Wave and from phazing Arceus-Fairy out with Roar or Whirlwind. In addition Taunt blocks Glare from Zygarde. Earth Power allows Arceus-Fairy to hit Primal-Groudon, Eternatus, and Steel types like Zacian-C and Necrozma-DM.
* The given EV spread allows Arceus-Fairy to outspeed Primal Kyogre and Primal Groudon. The rest is invested into defense, giving Arceus-Fairy a high chance to live a +2 Precipice Blades from double dance Primal Groudon, while also avoiding a OHKO from Deoxys-A's Psycho Boost after Stealth Rock and a 2HKO from Poltergeist Marshadow. The alternative EV spread with a Timid Nature allows Arceus-Fairy to outspeed Modest Palkia-O and avoid a 2HKO from Choice Band Marshadow’s Spectral Thief after Stealth Rock.
* Tera Dark allows Arceus-Fairy to serve as the team’s immunity to powerful Psychic type attacks such as Light That Burns the Sky from Ultra Necrozma, Psycho Boost from Deoxys-A, and Psystrike from Mega Mewtwo Y.
* Tera Poison provides a valuable immunity to Toxic and Toxic Spikes, allowing Arceus-Fairy to serve as the team’s Toxic Spike absorber and check to opposing Arceus-Fairy and Eternatus.
* Tera Ground ensures a 2HKO on defensive Primal Groudon at +0 and has a chance to 2HKO defensive Necrozma-DM at +1.
* On hyper offense, Arceus-Fairy is an excellent late-game wincon against a weakened team when checks such as Ho-Oh and Eternatus have been removed. On bulky offense and balance Arceus-Fairy serves as an excellent check to Marshadow, Yveltal, and unboosted Mega Salamence throughout the game. Arceus-Fairy should not be afraid to switch into attacks from the aforementioned Pokemon as any damage can be healed off with Recover. However, it must be wary of Toxic from Yveltal. Arceus-Fairy must also be careful against Ho-Oh and Giratina-O, as Toxic from these threats heavily undermine its ability to sweep.
* Arceus-Fairy’s sweeping ability is often hampered due to it being outsped by common threats such as Eternatus, Zacian-C, and Deoxys-A. For hyper offense, Sticky Web support from Shuckle flips these matchups and allows Arceus-Fairy to beat these checks. For bulky offense and balance, Thunder Wave support from Necrozma-DM eliminates this problem. Arceus-Fairy also appreciates screen support from Deoxys-S or Grimmsnarl as this eases set up.
* Regardless of what is chosen in the fourth moveslot Arceus-Fairy will always suffer from a lack of coverage, as having Power Gem means it struggles against Primal Groudon and having Earth Power means it cannot break past Ho-Oh. Teammates that can cover these vulnerabilities such as Primal Kyogre and Ultra Necrozma are helpful. Gothitelle is also a good teammate as it effectively traps and removes walls such as Tera Steel Giratina-O, Ferrothorn, and Ho-Oh.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/anchor9.652323/
Quality checked by:
https://www.smogon.com/forums/members/bumboclaat.523420/
https://www.smogon.com/forums/members/bobsican.434487/
Grammar checked by:
Last edited: