[Fairy] Leader JJayyFeather vs Challenger Dogfish44

Toon

NOT A BUNNY!
is a Forum Moderator Alumnus
The Pixisphere said:
2 days ago
You hear the obnoxious sound of your dog ferociously barking at the door, signaling that the mailman is here, yet again. You considered ignoring it, but decided to go see what came in the mail today. When you flipped open the mailbox, you saw a letter, stamped with a certain seal. Having never seen something like it, you check the address on it, and realize that it might finally be time. Yep, it is, your gym challenge has been accepted. So, you immediately rush to your room, prepare your pokemon, and set off on your travels to the arena.

Present Day
You arrive at the building, take a moment to check the address, then you go in. When you enter, you see a sign that reads "Continue this way." and has an arrow leading you through a doorway. You do this 3 times, and suddenly you find yourself moving up through a pile of gold, coins, and cash. You think to yourself, this definitely cannot be it. You look behid you for the way out, only to find there is no escape, and so you continue to pace as you moving up. When you emerge from the pile, you spot a gentlemen sitting behind a desk, working hard on...well whatever it is, since you can't tell from here. You take your first step, making a lot of noise as the gold and coins rustle, alerting the worker to your presence. The worker looks up, points in the direction of a hallway, then goes back to work. You carry on, about 0.1 miles forward, and you think you have finally arrived. Now there is another gentlemen, meditating by the spring. Without provocation, he speaks as if he already knew you were here,

"Why, hello there! You must be my opponent for today!"

You struggle to understand how he already knows that you are there, but respond with a simple "Yes" before returning to you silence. The Gym Leader rises up, dusts himself off, and says, "Let me show you around a bit. First, in case this hasn't sunk in yet, we are no less than 150ft beneath the surface. We dwell here because the real world isn't ready to deal with the Fairies yet. There are, a couple alterations though. For example, even though we are very far beneath ground, we do have pretty good lighting here, because we believe that sight is important, and keeps your battling refined. We have 4 naturally occuring springs down here, since creating water tunnels has never been so easy. The grass that you, while artificial, is fundamentally the same as standard grass in the world above, just needed to be reformulaicly developed to respond to the substancde difference in the lighting. Take a look about the certain of the arena.

You lool, and see a massive floating stone, glowing with a light pink aura.

The gym leader continues on, sayng, "It took us a while to understand exactly what that it seemed to get more prevalent as we trained down here more and more. Overall, we figured out that is harness the more float-based and low weight characteristics of the fairies, and transmutes the effect around the arena. We only turn it on when we are battling though, as training in it provides very minimal benefit to us. This increased lightness offsets everyone a little bit in combat, and as a result, makes all attacks hit more often. Moreover, since it is charged wih the aura of Fairy-typed Pokemon, they receive an added bonus while in the presence of the stone, in the form of less exhaustion."

You stare very blankly, trying to take it all in, then recompose yourself, this time with a look of determination, saying, "So shall we get started then?"

The leader smiles, then claps twice. You feel everything begin to change, and a you see a pixie floating above the arena, who says, "Alright, seeing as everyone here knows what the conditions of this battle are, combatants, take your sides, and let's get ready for one hell of a battle!" The pixie turns the stands, which have now filled up, saying, "Welcome to The Pixisphere, hope you enjoy the show!"

Effects
- All Pokemon have their actual weight halved
- All attacks gain 10% Accuracy
- Screening Moves (Light Screen, Reflect, Aurora Veil) reduce BAP by 50%, even in formats larger than Singles.
- 2 Actions per Round.

Codifications
- Camouflage makes the user a Fairy-type
- Nature Power calls the move Earth Power
- Secret Power has a chance to reduce the SpA of the target by 1 stage.
- All resources are available, all weathers are allowed
- Arena is well lit, but inside. So Synthesis/Morning Sun/Moonlight/etc. heal for their middle amount
4v4 Gym Doubles (Gym Leader Brings 7)
DQ: 72h, 2 Warnings
3 Substitutions per Pokemon
Arena: The Pixisphere v1.1
Switch: OK
Abilities: All
Items: On
Megas: 1
Z-Moves: 0
2 Recoveries / Infinite Chills per Pokemon
Gym Leader sends out first

JJayyFeather

Gardevoir [F] [Daisy]
Nature: Timid
Type: Psychic / Fairy

[Abilities]
Synchronize (Passive)
Trace (Trigger)
Telepathy (Passive) (H) (Unlocked)
Pixilate (Toggle) (Mega)​
[Stats]
HP: 100
Atk: 2-
Def: 3
SpA: 5
SpD: 4
Spe: 92+
+10% Accuracy
Size Class: 3
Weight Class: 3
Base Rank Total: 21​
[Mega Stats]
HP: 100
Atk: 2-
Def: 3
SpA: 7
SpD: 5
Spe: 115+
+15% Accuracy
Size Class: 3
Weight Class: 3
Base Rank Total: 25​
EC: 9/9
MC: Maxxxed!
AC: 5/5

[Moves] [102|102] [+6 CC]
PHYSICAL
Body Slam
Double-Edge
Facade
Fire Punch
Fling
Frustration
Giga Impact
Headbutt
Ice Punch
Natural Gift
Return
Secret Power
Shadow Sneak
Thief
Thunder Punch
Zen Headbutt

SPECIAL
Charge Beam
Confusion
Dazzling Gleam
Disarming Voice
Draining Kiss
Dream Eater
Echoed Voice
Energy Ball
Focus Blast
Future Sight
Grass Knot
Hidden Power [Ground]
Hyper Beam
Hyper Voice
Icy Wind
Magical Leaf
Moonblast
Mud-Slap
Psychic
Psyshock
Round
Shadow Ball
Shock Wave
Signal Beam
Snore
Stored Power
Swift
Synchronoise
Thunderbolt

OTHER
Ally Switch
Attract
Calm Mind
Captivate
Charm
Confide
Confuse Ray
Defense Curl
Destiny Bond
Disable
Double Team
Encore
Endure
Flash
Growl
Grudge
Heal Bell
Healing Wish
Heal Pulse
Helping Hand
Hypnosis
Imprison
Light Screen
Lucky Chant
Magic Coat
Magic Room
Mean Look
Memento
Mimic
Misty Terrain
Nightmare
Pain Split
Protect
Psych Up
Rain Dance
Recycle
Reflect
Rest
Safeguard
Sing
Skill Swap
Sleep Talk
Snatch
Substitute
Sunny Day
Swagger
Taunt
Telekinesis
Teleport
Thunder Wave
Torment
Toxic
Trick
Trick Room
Will-O-Wisp
Wish
Wonder Room

RAID
Dispel​

Togekiss [F] [Bae]
Nature: Timid
Type: Fairy/Flying

[Abilities]
Hustle (Toggle)
By default this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal. When toggled, no effect.

Serene Grace (Passive)
This Pokemon has a blessing which doubles the success chance of its attack's secondary effects. (eg paralysis from Thunderbolt)

Super Luck (Passive) [Hidden]
This Pokemon's natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 50% of the time.
[Stats]
HP: 100
Atk: 1-
Def: 3
SpA: 5
SpD: 4
Spe: 92+
+10% Accuracy
Size Class: 3
Weight Class: 3
Base Rank Total: 20​

[Counters]
EC: 9/9
MC: 0
AC: 5/5​

[Moves] [121|121] [+8 CC]
PHYSICAL
Aerial Ace
Body Slam
Brick Break
Counter
Covet
Dizzy Punch
Double-Edge
Drain Punch
Endeavor
Extreme Speed
Facade
Fling
Fly
Focus Punch
Frustration
Giga Impact
Headbutt
Last Resort
Mega Kick
Mega Punch
Natural Gift
Peck
Pluck
Present
Retaliate
Return
Rock Smash
Rollout
Secret Power
Seismic Toss
Sky Attack
Smart Strike
Steel Wing
Zen Headbutt

SPECIAL
Air Cutter
Air Slash
Ancient Power
Aura Sphere
Dazzling Gleam
Dream Eater
Echoed Voice
Extrasensory
Fairy Wind
Fire Blast
Flamethrower
Future Sight
Grass Knot
Heat Wave
Hidden Power [Ground]
Hyper Beam
Hyper Voice
Incinerate
Magical Leaf
Mud-Slap
Ominous Wind
Psychic
Psyshock
Round
Shadow Ball
Shock Wave
Signal Beam
Silver Wind
Snore
Solar Beam
Stored Power
Swift
Tri Attack
Twister
Uproar
Water Pulse
Zap Cannon

OTHER
After You
Attract
Baton Pass
Bestow
Captivate
Charm
Confide
Curse
Defense Curl
Defog
Detect
Double Team
Encore
Endure
Flash
Follow Me
Foresight
Growl
Heal Bell
Helping Hand
Light Screen
Lucky Chant
Magic Coat
Metronome
Mimic
Mirror Move
Morning Sun
Nasty Plot
Protect
Psycho Shift
Psych Up
Rain Dance
Reflect
Rest
Roost
Safeguard
Sleep Talk
Soft-Boiled
Substitute
Sunny Day
Swagger
Sweet Kiss
Tailwind
Telekinesis
Thunder Wave
Toxic
Trick
Wish
Work Up
Yawn

RAID
Dispel​

Mawile [M] [Crusher]
Nature: Sassy
Type: Steel/Fairy || Steel/Fairy (Mega)

[Abilities]
Hyper Cutter (Passive)
This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.

Intimidate (Trigger)
When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage (and adjusting the natural stage) by one (1). If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.

Command: Activate Intimidate - 5 En - Lowers all foes' Attack (and adjusting the natural stage) by one (1) stage. Only usable if a foe entered play this round.


Sheer Force (Toggle) [Hidden]
By default this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect. When toggled, no effect.

Huge Power (Passive) [Mega]
This Pokemon has immense inner strength that grows with its development, raising its Attack and its Base Rank Total by one Rank for each evolution level (first of three stages = 1, first of two stages or second of three stages = 2, fully evolved = 3). If Skill Swapped, the swapped Pokemon's Attack and Base Rank Total is only raised by one Rank.
[Stats]
HP: 90
Atk: 3
Def: 3
SpA: 2
SpD: 3+
Spe: 43-
-10% Evasion
Size Class: 1
Weight Class: 2
Base Rank Total: 14​

[Mega Stats]
HP: 90
Atk: 4 [7 HP]
Def: 5
SpA: 2
SpD: 4+
Spe: 43-
-10% Evasion
Size Class: 2
Weight Class: 2
Base Rank Total: 18 [21 HP]​

[Counters]
EC: N/A
MC: 0
AC: 5/5​

[Moves] [102|102] [+6 CC]
Ancient Power
Astonish
Attract
Baton Pass
Bite
Body Slam
Brick Break
Captivate
Charge Beam
Confide
Counter
Crunch
Dark Pulse
Double-Edge
Double Team
Dynamic Punch
Embargo
Endure
Facade
Fairy Wind
Fake Tears
False Swipe
Feint Attack
Fire Blast
Fire Fang
Flamethrower
Flash Cannon
Fling
Focus Blast
Focus Punch
Foul Play
Frustration
Giga Impact
Grass Knot
Growl
Guard Swap
Headbutt
Hidden Power [Ground]
Hyper Beam
Ice Beam
Ice Fang
Ice Punch
Icy Wind
Incinerate
Iron Defense
Iron Head
Knock Off
Last Resort
Magnet Rise
Mega Kick
Mega Punch
Metal Burst
Mimic
Misty Terrain
Mud-Slap
Natural Gift
Pain Split
Payback
Play Rough
Poison Fang
Power-Up Punch
Protect
Psych Up
Punishment
Rain Dance
Rest
Return
Rock Slide
Rock Smash
Rock Tomb
Round
Sandstorm
Secret Power
Seismic Toss
Shadow Ball
Sing
Slam
Sleep Talk
Sludge Bomb
Snatch
Snore
Solar Beam
Spit Up
Stealth Rock
Stockpile
Stone Edge
Strength
Substitute
Sucker Punch
Sunny Day
Super Fang
Swagger
Swallow
Sweet Scent
Swords Dance
Taunt
Thunder Fang
Thunder Punch
Tickle
Torment
Toxic
Vice Grip​

Azumarill [M] [Zenith]
Nature: Brave
Type: Water/Fairy

[Abilities]
Thick Fat (Passive)
This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Huge Power (Passive)
This Pokemon has immense inner strength that grows with its development, raising its Attack and its Base Rank Total by one Rank for each evolution level (first of three stages = 1, first of two stages or second of three stages = 2, fully evolved = 3). If Skill Swapped, the swapped Pokemon's Attack and Base Rank Total is only raised by one Rank.

Sap Sipper (Passive) [Hidden]
This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage boost to its Attack stage (adjusting the natural stage).
[Stats]
HP: 110
Atk: 3+ [6 HP]
Def: 3
SpA: 2
SpD: 3
Spe: 43-
-10% Evasion
Size Class: 2
Weight Class: 3
Base Rank Total: 16 [19 HP]​

[Counters]
EC: 9/9
MC: 0
AC: 5/5​

[Moves] [98|98] [+6 CC]
Amnesia
Aqua Jet
Aqua Ring
Aqua Tail
Attract
Belly Drum
Blizzard
Body Slam
Bounce
Brick Break
Bubble
Bubble Beam
Bulldoze
Camouflage
Captivate
Charm
Confide
Copycat
Covet
Curse
Defense Curl
Dig
Dive
Dizzy Punch
Double-Edge
Double Team
Dynamic Punch
Encore
Endure
Facade
Fake Tears
Fling
Focus Blast
Focus Punch
Foresight
Frustration
Future Sight
Giga Impact
Grass Knot
Hail
Headbutt
Helping Hand
Hidden Power [Electric]
Hydro Pump
Hyper Beam
Hyper Voice
Ice Beam
Ice Punch
Icy Wind
Iron Tail
Knock Off
Light Screen
Mega Kick
Mega Punch
Mimic
Mud-Slap
Muddy Water
Natural Gift
Perish Song
Play Rough
Power-Up Punch
Present
Protect
Rain Dance
Refresh
Rest
Return
Rock Smash
Rollout
Round
Scald
Scary Face
Secret Power
Seismic Toss
Sing
Slam
Sleep Talk
Snore
Soak
Splash
Strength
Substitute
Superpower
Supersonic
Surf
Swagger
Swift
Tackle
Tail Whip
Tickle
Toxic
Uproar
Waterfall
Water Gun
Water Pulse
Water Sport
Whirlpool
Work Up​

Mr. Mime [F] [Skillz]
Nature: Bold
Type: Psychic / Fairy

[Abilities]
Soundproof (Passive)
Filter (Passive)
Technician (Passive) (H) (Unlocked)​
[Stats]
HP: 90
Atk: 1-
Def: 4+
SpA: 4
SpD: 5
Spe: 90
Size Class: 3
Weight Class: 4
Base Rank Total: 19​
EC: 6/6
MC: Maxxxed!
AC: 5/5

[Moves] [123|123] [+8 CC]
PHYSICAL
Aerial Ace
Bide
Body Slam
Brick Break
Counter
Covet
Double Slap
Double-Edge
Drain Punch
Dynamic Punch
Facade
Fake Out
Fire Punch
Fling
Focus Punch
Foul Play
Frustration
Giga Impact
Headbutt
Ice Punch
Mega Kick
Mega Punch
Natural Gift
Payback
Power-Up Punch
Rage
Return
Secret Power
Seismic Toss
Skull Bash
Submission
Take Down
Thief
Thunder Punch
Wake-Up Slap
Zen Headbutt

SPECIAL
Charge Beam
Confusion
Dazzling Gleam
Dream Eater
Energy Ball
Focus Blast
Future Sight
Grass Knot
Hidden Power [Fire]
Hyper Beam
Icy Wind
Infestation
Magical Leaf
Mud-Slap
Psybeam
Psychic
Psyshock
Psywave
Round
Shadow Ball
Shock Wave
Signal Beam
Snore
Solar Beam
Thunder
Thunderbolt
Uproar
Zap Cannon

OTHER
Attract
Barrier
Baton Pass
Calm Mind
Captivate
Charm
Confide
Confuse Ray
Copycat
Curse
Double Team
Encore
Endure
Flash
Follow Me
Guard Swap
Healing Wish
Helping Hand
Hypnosis
Iron Defense
Light Screen
Magic Coat
Magic Room
Meditate
Metronome
Mimic
Mind Reader
Misty Terrain
Nasty Plot
Nightmare
Power Split
Power Swap
Protect
Psych Up
Quick Guard
Rain Dance
Recycle
Reflect
Rest
Role Play
Safeguard
Skill Swap
Sleep Talk
Snatch
Substitute
Sunny Day
Swagger
Taunt
Teeter Dance
Telekinesis
Teleport
Thunder Wave
Tickle
Torment
Toxic
Trick
Trick Room
Wide Guard
Wonder Room​

Granbull [F] [Gnash]
Nature: Brave
Type: Fairy

[Abilities]
Intimidate (Trigger)
When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage (and adjusting the natural stage) by one (1). If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.

Command: Activate Intimidate - 5 En - Lowers all foes' Attack (and adjusting the natural stage) by one (1) stage. Only usable if a foe entered play this round.


Quick Feet (Passive)
This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the Speed drop.

Rattled (Passive) [Hidden]
These Pokemon are more easily frightened by Ghost-, Bug-, and Dark-typed attacks and will raise their Speed by one (1) stage when struck by attacks of those types. If this ability was triggered by an opponent's attack, the natural stage is also adjusted.
[Stats]
HP: 100
Atk: 6+
Def: 3
SpA: 2
SpD: 2
Spe: 39-
-10% Evasion
Size Class: 3
Weight Class: 3
Base Rank Total: 17​

[Counters]
EC: 6/6
MC: 0
AC: 5/5​

[Moves] [108|108] [+7 CC]
Attract
Bite
Body Slam
Brick Break
Bulk Up
Bulldoze
Captivate
Charm
Close Combat
Confide
Counter
Covet
Crunch
Curse
Dazzling Gleam
Defense Curl
Detect
Dig
Double-Edge
Double Team
Dynamic Punch
Earthquake
Endure
Facade
Fake Tears
Feint Attack
Fire Blast
Fire Fang
Fire Punch
Flamethrower
Fling
Focus Blast
Focus Punch
Frustration
Giga Impact
Headbutt
Heal Bell
Hidden Power
Hyper Beam
Hyper Voice
Ice Fang
Ice Punch
Incinerate
Iron Tail
Last Resort
Leer
Lick
Lovely Kiss
Low Kick
Mega Kick
Mega Punch
Metronome
Mimic
Mud-Slap
Natural Gift
Outrage
Overheat
Payback
Play Rough
Power-Up Punch
Present
Protect
Rage
Rain Dance
Reflect
Rest
Retaliate
Return
Roar
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Round
Scary Face
Secret Power
Seismic Toss
Shadow Ball
Shock Wave
Sleep Talk
Sludge Bomb
Smelling Salts
Snarl
Snore
Solar Beam
Stone Edge
Strength
Substitute
Sunny Day
Super Fang
Superpower
Swagger
Tackle
Tail Whip
Take Down
Taunt
Thief
Thunder
Thunderbolt
Thunder Fang
Thunder Punch
Thunder Wave
Torment
Toxic
Water Pulse
Wild Charge
Work Up
Zap Cannon​

Aromatisse [F] [Puff]
Nature: Quiet
Type: Fairy

[Abilities]: Healer | Aroma Veil [Hidden]
Healer (Passive)
This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.

Aroma Veil (Passive)
This Pokemon and its allies on the field can not be affected by Attract, Disable, Encore, Heal Block, Taunt, or Torment.
[Stats]
HP: 110
Atk: 3
Def: 3
SpA: 5+
SpD: 3
Spe: 25-
-10% Evasion
Size Class: 2
Weight Class: 2
Base Rank Total: 19​

[Counters]
EC: 6/6
MC: Maxxxed!
AC: 5/5​

[Moves] [63|63] [+4 CC]
After You
Aromatherapy
Aromatic Mist
Attract
Calm Mind
Captivate
Charge Beam
Charm
Confide
Covet
Dazzling Gleam
Disable
Disarming Voice
Double Team
Draining Kiss
Drain Punch
Dream Eater
Echoed Voice
Endeavor
Energy Ball
Facade
Fairy Wind
Flail
Flash
Flash Cannon
Frustration
Giga Impact
Gyro Ball
Heal Bell
Heal Pulse
Helping Hand
Hidden Power [Ground]
Hyper Beam
Light Screen
Magic Coat
Misty Terrain
Moonblast
Odor Sleuth
Protect
Psychic
Psych Up
Psyshock
Rain Dance
Reflect
Refresh
Rest
Return
Round
Secret Power
Skill Swap
Sleep Talk
Snore
Substitute
Sunny Day
Swagger
Sweet Kiss
Sweet Scent
Thunder
Thunderbolt
Torment
Toxic
Trick Room
Wish​


Dogfish44

Jonah (F)
♫ Run ♫

Nature: Adamant
+1 Atk, -1 SpA

Type: Rock / Poison

Abilities: Regenerator / Mold Breaker / Liquid Ooze [DW]

Stats:
HP: 110
Atk: 5 [+]
Def: 3
SpA: 2 [-]
SpD: 3
Spe: 104
Size Class: 3
Weight Class: 2
Base Rank Total: 21

EC: N/A
MC: 0
DC: 5/5



Type: Rock /Poison

Abilities: Regenerator / Mold Breaker / Liquid Ooze [DW] / Magic Guard

Stats:
HP: 110
Atk: 6 [+]
Def: 3
SpA: 2 [-]
SpD: 5
Spe: 114
Size Class: 3
Weight Class: 2
Base Rank Total: 24


Attacks [44/70]:
Acid Armor
Astonish
Coil
Confuse Ray
Confusion
Defense Curl
Double Team
Endure
Explosion
Fake Tears
Giga Impact
Gravity
Gunk Shot
Head Smash
Helping Hand
Hex
Infestation
Iron Head
Poison Jab
Protect
Psybeam
Reflect
Rock Blast
Rock Slide
Rock Throw
Rock Tomb
Rollout
Safeguard
Sandstorm
Skill Swap
Sleep Talk
Sludge
Smack Down
Snatch
Stealth Rock
Stone Edge
Substitute
Torment
Toxic
Toxic Spikes
U-turn
Venoshock
Withdraw
Wood Hammer

Multitask (F)

Nature: Serious
-

Type: Poison / Ground

Abilities: Persistent / Vital Spirit / Prankster [DW]

Stats:
HP: 100
Atk: 3
Def: 4
SpA: 3
SpD: 3
Spe: 105
Size Class: 2
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5

Attacks [74/112]:
Acid Spray
Aerial Ace
Air Slash
Ally Switch
Block
Body Slam
Bulldoze
Circle Throw
Clear Smog
Comet Punch
Copycat
Dig
Disable
Double Team
Drill Run
Earth Power
Earthquake
Encore
Endure
Entrainment
Follow Me
Gastro Acid
Gravity
Gust
Heal Block
Heal Pulse
Helping Hand
Hidden Power Ground
Icy Wind
Instruct
Knock Off
Light Screen
Lucky Chant
Magic Room
Me First
Mimic
Misty Terrain
Poison Jab
Protect
Quash
Quick Guard
Rapid Spin
Razor Wind
Reflect
Rock Slide
Rototiller
Safeguard
Sandstorm
Sand Tomb
Skill Swap
Sleep Talk
Sludge Bomb
Sludge Wave
Snatch
Spikes
Spotlight
Stealth Rock
Sticky Web
Substitute
Tailwind
Taunt
Telekinesis
Torment
Toxic
Toxic Spikes
Trick Room
Twister
Whirlwind
Wide Guard
Wish
Wonder Room
U-Turn
Venom Drench
Venoshock

Raid Only:
Dispel

Reynardine (M)
♫ Labyrinth ♫

Nature: Jolly
+15% Speed, +19% Acc, -1 SpA

Type: Ghost / Steel

Abilities: Frisk / Limber / Cursed Body [DW]

Stats:
HP: 100
Atk: 4
Def: 3
SpA: 1 [-]
SpD: 3
Spe: 127 [+]
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks [61/103]:
Bulldoze
Copycat
Curse
Defog
Dig
Double Team
Earthquake
Endeavor
Endure
Fake Out
Feint Attack
Flail
Flash Cannon
Foul Play
Giga Impact
Gyro Ball
Hex
Ice Punch
Imprison
Iron Defense
Iron Head
Iron Tail
Knock Off
Lick
Magic Coat
Memento
Metal Burst
Metal Claw
Meteor Mash
Odor Sleuth
Pain Split
Payback
Perish Song
Phantom Force
Protect
Psycho Shift
Revenge
Roar
Rock Slide
Safeguard
Scratch
Shadow Ball
Shadow Claw
Shadow Sneak
ShadowStrike
Sleep Talk
Snatch
Substitute
Sucker Punch
Super Fang
Tail Whip
Taunt
Thief
Thunder Punch
Torment
Toxic
Trick
Trick Room
U-turn
Will-O-Wisp
Yawn

Lux (F)

Nature: Bold
+1 Def, -1 Atk

Type: Fire / Poison

Abilities: Dry Skin / Illuminate [DW]

Stats:
HP: 100
Atk: 1 [-]
Def: 4 [+]
SpA: 5
SpD: 4
Spe: 76
Size Class: 3
Weight Class: 3
Base Rank Total: 20

EC: N/A
MC: 0
DC: 5/5

Attacks [75/75]:
Acid
Acid Armor
Acid Spray
Aqua Ring
Attract
Belch
Bide
Bind
Bug Bite
Calm Mind
Charm
Clear Smog
Confide
Confuse Ray
Dazzling Gleam
Double Team
Ember
Eruption
Explosion
Facade
Final Gambit
Fire Blast
Fire Spin
Flame Charge
Flamethrower
Flash
Frustration
Gastro Acid
Giga Impact
Gunk Shot
Heal Bell
Heal Pulse
Heat Wave
Helping Hand
Hidden Power Ice
Hyper Beam
Inferno
Infestation
Iron Defense
Knock Off
Lava Plume
Light Screen
Moonlight
Overheat
Protect
Rain Dance
Rapid Spin
Recover
Rest
Return
Round
Secret Power
Shock Wave
Sleep Talk
Sludge Bomb
Sludge Wave
Snatch
Snore
Solar Beam
Stealth Rock
Substitute
Sunny Day
Swagger
Thief
Thunder
Thunder Wave
Thunderbolt
Toxic
Toxic Spikes
Trick
Venom Drench
Venoshock
Water Gun
Will-O-Wisp
Withdraw

Raid Only:
Dispel

LET'S GET THIS PARTY STARTED
JJayyFeather Send out and Equips
Dogfish44 Send out and Orders
JJayyFeather Orders
I Ref!​
 

JJayyFeather

Drifting~
is a Forum Moderatoris a Community Contributor
Moderator

"Took you long enough, I was worried something happened to you in transit. Now, show us what you got!"


Mr. Mime @ Odd Incense | Azumarill @ RageCandyBar
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
"Transit troubles is one way to put it, yes. Now, I'm a great believer in badge exchanges. It's like a business card - I give you mine, and then I pull yours out of your cold dead corpse. Wait, whoops, wrong metaphor. Sorry, I really *must* tell you the story about the transit issues..."

Mollux w/Wise Glasses and Kitsunoh w/Expert Belt lead!

Mollux: Sludge Wave ~ Sludge Bomb (Azumarill)
IF Wide Guard AND you are to use Sludge Wave THEN Acid Spray (Azumarill) AND push back
IF Azumarill is under the effect of a Protective/Evasive action when you ar to act THEN Sludge Bomb (Mr. Mime) AND push back
IF Azumarill is in the evasive stage of a Damaging Evasive action when you ar to act THEN Sludge Bomb (Mr. Mime) AND push back
IF Azumarill is KOed THEN Sludge Bomb (Mr. Mime)​

Kitsunoh: Phantom Force (Mr. Mime) ~ ShadowStrike (Mr. Mime)
IF Encore AND aimed at you THEN Magic Coat AND push back
IF Mr. Mime is under the effect of a Protective/Evasive action when you are to use ShadowStrike THEN Thunder Punch (Azumarill) AND push back
IF Mr. Mime is KOed THEN Thunder Punch (Azumarill)
[ONCE] IF Reflect is active on Jayy's field THEN Brick Break (Azumarill) AND push back​
 
Last edited:

JJayyFeather

Drifting~
is a Forum Moderatoris a Community Contributor
Moderator

"Well, I don't think that's how that works at all."


Mr. Mime @ Odd Incense | Azumarill @ RageCandyBar

Mr. Mime:
Copycat (Kitsunoh) > Helping Hand (Azumarill)

Azumarill: [Activate RageCandyBar] Bulldoze > Dig (Mollux)
 

Toon

NOT A BUNNY!
is a Forum Moderator Alumnus
#Odd
Soundproof/Filter/Technician
90/100
1/4/4[5]/5[6]/90
Status: OK!
#RCB
Thick Fat/Huge Power/Sap Sipper
110/100
3[6]/3/2/3/43
Status: OK!
//VS//
#Wise
Dry Skin/Illuminate
100/100
1/4/5[6]/4/76
Status: OK!
#Expert
Frisk/Limber/Cursed Body
100/100
4/3/1/3/127
Status: OK!
Battle Cals said:
=======
Crit is lower than (#), Hit is higher than %, effect is lower than %

>
>
>


1ST ACTION

AZUMARILL RCB
7/4/3/4/54

KITSUNOH uses Phantom Force
-6en

MS MIME uses Copy Cat
[Phantom Force]
-14en

MOLLUX uses Sludge Wave
Crit: no crit
A: 6892
Effect no PSN
A: 9187
Damage:
A: (10*0.75[BAP]+3[STAB]+9[SpA]-6[SpD])*1.5=20.25
-6en

AZUMARILL uses Bulldoze
Crit: no Crit
M: 1643
Damage: (6*0.75[BAP]+10[Atk]-6[SpD])*2.25=19.125
-5en

KITSUNOH uses Phantom Force
-5en

MS MIME uses Phantom Force (K)
Crit: 3942 (625)
Damage: (9[BAP]+1.5[Atk]-4.5[Def])*1.5=9
CB: 2305 (3000) YES

2ND ACTION

MS MIME uses Helping Hand
-12en

KITSUNOH uses ShadowStrike
Crit: 1724 (625)
Effect: 1884 (5000) YES
Damage: (8[BAP]+3[STAB]+6[Atk]+2[EB]-6[Def]-2[Filter])*1.5=16.5
-5en

AZUMARILL uses Dig
-6en

MOLLUX uses Sludge Bomb
Crit: 2350 (625)
Effect: 7463 (3000)
Damage: (9[BAP]+3[STAB]+9[SpA]-9[SpD]-2[Filter])*1.5=15
-6en

AZUMARILL uses Dig
Crit: 9305 (625)
Damage: (16[BAP*HH]+10[Atk]-6[Def])*2.25=45
-4en

TL;DR
-32HP -26EN
-20HP -15EN
~~
-64HP -12EN
-9HP -16EN
=======
#Odd
Soundproof/Filter/Technician
58/74
1/4/4[5]/5[6]/90
Status: Cursed Body (4a)


Thick Fat/Huge Power/Sap Sipper
90/85
3[7]/3[4]/2[3]/3[4]/43[54]
Status: RAGE (4a)

//VS//
#Wise
Dry Skin/Illuminate
36/88
1/4/5[6]/4/76 [43]
Status: -1 Spe
#Expert
Frisk/Limber/Cursed Body
81/84
4/3/1/3/127
Status: OK!

JJayyFeather Orders
Dogfish44 Orders
I Ref!
 

JJayyFeather

Drifting~
is a Forum Moderatoris a Community Contributor
Moderator

"Alright, that worked relatively well."

Switch Phase Initiated:
Mr. Mime OUT, Granbull @ RageCandyBar IN


Granbull @ RageCandyBar | Azumarill @ Nothing
 

JJayyFeather

Drifting~
is a Forum Moderatoris a Community Contributor
Moderator

"Showtime."


Granbull @ RageCandyBar | Azumarill @ Nothing

Granbull:
[Activate RageCandyBar] Bulldoze > Bulldoze
IF your move is imprisoned, THEN Rock Tomb (Mollux) and push back.
IF Kitsunoh is under the effects of a Damaging Evasive Move when you are to act, THEN Dig (Kitsunoh) and push back.
IF Mollux is under the effects of a Protective/Evasive Move, THEN Fire Fang (Kitsunoh) and push back.
IF Mollux is KO'd, THEN Fire Fang (Kitsunoh)​

Azumarill: Bulldoze > Bulldoze
IF your move is imprisoned, THEN Encore (Kitsunoh) the first instance, Knock Off (Kitsunoh) all following instances, pushing back each instance.
IF Kitsunoh is under the effects of a Damaging Evasive Move when you are to act, THEN Dig (Mollux) and push back.
IF Mollux is under the effects of a Protective/Evasive Move, THEN Aqua Tail (Kitsunoh) and push back.
IF Mollux is KO'd, THEN Knock Off (Kitsunoh)​
 

Toon

NOT A BUNNY!
is a Forum Moderator Alumnus
#RCB
Intimidate/Quick Feet/Rattled
100/100
6/3/2/2/39
Status: OK!

Thick Fat/Huge Power/Sap Sipper
90/85
3[7]/3[4]/2[3]/3[4]/43[54]
Status: RAGE (4a)
#Odd
Soundproof/Filter/Technician
58/74
1/4/4[5]/5[6]/90
Status: Cursed Body (4a)


//VS//
#Wise
Dry Skin/Illuminate
36/88
1/4/5[6]/4/76 [43]
Status: -1 Spe
#Expert
Frisk/Limber/Cursed Body
81/84
4/3/1/3/127
Status: OK!
Battle Cals said:
=======
Crit is lower than (#), Hit is higher than %, effect is lower than %

>
>
>


GRANBULL dates Dogfish's team

1ST ACTION

GRANBULL RCB
7/4/3/3/49

KITSUNOH uses Fake Out
Crit: 544 (625) CRITICAL HIT!!!
Damage: (4[BAP]+3[CRIT]+6[Atk]-6[Def])=7
-4en

GRANBULL uses Bulldoze
Crit: no crits (625)
A: 9473
M: 5730
K: 3835
Damage:
A: (6*0.75[BAP]+10[Atk]-6[Def])=8.5
M: (6*0.75[BAP]+10[Atk]-6[Def])*2.25=19.125
L: (6*0.75[BAP]+10[Atk]-4.5[Def])*1.5=15
CB: 8531 (3000)
-5en

BOOM
Crit: no crit (625)
G: 4737
A: 2547
Damage:
G: (25*2.25*0.75[BAP]+1.5[Atk]-6[Def])+(-2)=35.6875
A: (25*2.25*0.75[BAP]+1.5[Atk]-6[Def])+(-2)=35.6875
-77en

2ND ACTION

KITSUNOH uses Protect
-7en

GRANBULL uses Fire Fang
Damage: (7[BAP]+10[Atk]-4.5[Def])*1.5=18.75 Protect'd
-5en

AZUMARILL uses Knock Off
Damage: (10[BAP]+10[Atk]-4.5[Def])*1.5=23.25 Protect'd
-7en

KITSUNOH -16.8en

TL;DR
-36HP -10EN
-44HP -7EN
~~
-KOHP -77EN
-15HP -28EN
=======

Intimidate/Quick Feet/Rattled
64/90
6[7]/3[4]/2[3]/2[3]/39[49]
Status: RAGE (4a)

Thick Fat/Huge Power/Sap Sipper
46/78
3[7]/3[4]/2[3]/3[4]/43[30]
Status: RAGE (2a), -1 Spe
#Odd
Soundproof/Filter/Technician
58/74
1/4/4[5]/5[6]/90
Status: Cursed Body (4a)


//VS//
#Wise
Dry Skin/Illuminate
KO/11
1/4/5[6]/4/76 [43]
Status: -1 Spe
#Expert
Frisk/Limber/Cursed Body
66/84
4/3/1/3/127 [72]
Status: -1 Spe

Dogfish44 replaces Mollux and Orders
JJayyFeather Orders
I Ref!
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
Oh, right.

Crucibelle w/Crucibellite enters play.

And time for something... different. Kitsunoh out, Fidgit w/Light Clay In, let's see if we can do anythin'.
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
"Confidence levels collapsing here..."

Fidgit: Encore (Granbull) ~ Rock Slide
IF Azumarill is to use Perish Song THEN Taunt (Azumarill)
IF Granbull is to use a Protective/Evasive action A1 THEN Reflect
IF Azumarill is to use Encore THEN Taunt (Azumarill)​

Crucibelle: [Mega Evolve] Gunk Shot (Azumarill) ~ Wood Hammer (Azumarill)
IF Azumarill is under the effect of a Protective/Evasive action AND Granbull is under the effect of a Protective/Evasive action THEN Toxic Spikes
IF Azumarill is under the effect of a Protective/Evasive action OR Azumarill is in the evasive stage of a Damaging/Evasive move OR Azumarill is KOed THEN Poison Jab (Granbull) on the first instance, Gunk Shot (Granbull) on the second​
 

JJayyFeather

Drifting~
is a Forum Moderatoris a Community Contributor
Moderator

"That's not good. Confidence is key... which is why mine is sky high. Now, let's see if the structure can handle this."


Granbull @ Nothing | Azumarill @ Nothing

Granbull:
Earthquake > Bulldoze

Azumarill: Encore (Fidgit) > Aqua Jet + Giga Impact (Mega Crucibelle)
 

Toon

NOT A BUNNY!
is a Forum Moderator Alumnus

Intimidate/Quick Feet/Rattled
64/90
6[7]/3[4]/2[3]/2[3]/39[49]
Status: RAGE (4a)

Thick Fat/Huge Power/Sap Sipper
46/78
3[7]/3[4]/2[3]/3[4]/43[30]
Status: RAGE (2a), -1 Spe
#Odd
Soundproof/Filter/Technician
58/74
1/4/4[5]/5[6]/90
Status: Cursed Body (4a)


//VS//
#Mega
Regenerator/Mold Breaker/Liquid Ooze
110/100
5/3/2/3/104
Status: OK!
#Clay
Persistent/Vital Spirit/Prankster
100/100
3/4/3/3/105
Status: OK!
KO'd

#Expert
Frisk/Limber/Cursed Body
66/84
4/3/1/3/127 [72]
Status: -1 Spe

Battle Cals said:
=======
Crit is lower than (#), Hit is higher than %, effect is lower than %

>
>
>


CRUCIBELLE Mega Evolves!

1ST ACTION

FIDGIT use Taunt
-10en

CRUCIBELLE uses Gunk Shot
Crit: 5284 (625)
Effect: 149 (3000) YES
Damage: (12[BAP]+3[STAB]+9[Atk]-6[Def])*1.5=27
-7en

GRANBULL uses Earthquake
Crit: no crit (625)
A: 1102
C: 3553
F: 4113
Damage:
A: (10*0.75[BAP]+10[Atk]-6[Def])=11.5
C: (10*0.75[BAP]+10[Atk]-4.5[Def])*2.25=29.25
F: (10*[BAP]+10[Atk]-6[Def])*1.5=17.5
-7en

AZUMARILL -2HP

2ND ACTION

AZUMARILL uses GIGA JET
Crit: 8329 (625)
Damage: (16[BAP]+3[STAB]+10[Atk]-4.5[Def])*1.5=36.75
-20.3en

CRUCIBELLE uses Wood Hammer
Crit: 9385 (625)
Damage: (11[BAP+9[Atk]-6[Def])*1.5=21 KO'd
-8en

FIDGIT uses Rock Slide
Crit: 3818 (625)
Effect: 162 (3000) YES
Damage: (8*0.75[BAP]+4.5[Atk]-6[Def])=4.5
-6en

TL;DR
-5HP -7EN
-62HP -20EN
~~
-66HP -15EN
-18HP -16EN
=======

Intimidate/Quick Feet/Rattled
59/83
6[7]/3[4]/2[3]/2[3]/39[49]
Status: RAGE (2a)

Thick Fat/Huge Power/Sap Sipper
KO/58
3[7]/3[4]/2[3]/3[4]/43[30]
Status: RAGE (2a), -1 Spe, PSN
#Odd
Soundproof/Filter/Technician
58/74
1/4/4[5]/5[6]/90
Status: Cursed Body (4a)


//VS//
#Mega
Regenerator/Mold Breaker/Liquid Ooze/Magic Guard
44/85
6/3/2/5/114
Status: OK!
#Clay
Persistent/Vital Spirit/Prankster
83/84
3/4/3/3/105
Status: OK!
KO'd

#Expert
Frisk/Limber/Cursed Body
66/84
4/3/1/3/127 [72]
Status: -1 Spe


JJayyFeather replaces Azumarill and Orders
Dogfish44 Orders
I Ref!
 
Last edited:

JJayyFeather

Drifting~
is a Forum Moderatoris a Community Contributor
Moderator
Of course I flinched. Of course. No matter, we're still feeling good.

Never thought I'd have a real reason to use my girl, but let's get it!

Sendout:
Azumarill OUT, Gardevoir @ Gardevoirite IN [Trace: Prankster]


Granbull @ Nothing | Mega Gardevoir @ Gardevoirite

Granbull:
Earthquake > Bulldoze
IF Mega Crucibelle is KO'd, THEN Ice Punch (Fidgit)
IF Wide Guard, THEN Dig (Crucibelle) and push back.
IF Crucibelle is to use a Self-KO move AND in a combination, THEN Dig (Fidgit) and push back.
(ONCE) IF you are the target of a Damaging Poison Combination, THEN Protect and push back.​

Mega Gardevoir: [Mega Evolve] Psyshock (Mega Crucibelle) > Psychic (Fidgit)
IF Mega Crucibelle is KO'd, THEN Psychic (Fidgit)
(ONCE) IF you are the target of a Damaging Poison Combination, THEN Protect and push back.
(ONCE) IF Fidgit is to use Reflect, THEN Snatch and push back.
IF Fidgit is to use Encore AND you would act first by speed order, THEN Taunt (Fidgit) and push back.
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
"Many possibilities float in front of me. And yet, this seems the most efficient.

Crucibelle: Gunk Shot (Granbull) ~ Gunk Shot (Granbull)
IF you score a Critical Hit A1 OR you inflict Poison A1 THEN Rock Slide A2​

Fidgit: Telekinesis (Crucibelle) ~ Protect
 

Toon

NOT A BUNNY!
is a Forum Moderator Alumnus

Intimidate/Quick Feet/Rattled
59/83
6[7]/3[4]/2[3]/2[3]/39[49]
Status: RAGE (2a)

Synchronize/Trace/Telepathy
100/100
2/3/5/4/92
Status: OK!
KO'd
#Odd
Soundproof/Filter/Technician
58/74
1/4/4[5]/5[6]/90
Status: Cursed Body (4a)


//VS//
#Mega
Regenerator/Mold Breaker/Liquid Ooze/Magic Guard
44/85
6/3/2/5/114
Status: OK!
#Clay
Persistent/Vital Spirit/Prankster
83/84
3/4/3/3/105
Status: OK!
KO'd

#Expert
Frisk/Limber/Cursed Body
66/84
4/3/1/3/127 [72]
Status: -1 Spe

Battle Cals said:
=======
Crit is lower than (#), Hit is higher than %, effect is lower than %

>
>
>


GARDEVOIR Mega Evolves!
GARDEVOIR traces -6en

1ST ACTION

FIDGIT uses Telekinesis
-7en

CRUCIBELLE uses Gunk Shot
Crit: 6460 (625)
Effect: 7173 (3000)
Damage: (12[BAP]+3[STAB]+9[Atk]-6[Def])*1.5=27
-7en

GARDEVOIR uses Psyshock
Crit: 1348 (625)
Damage: (8[BAP]+3[STAB]+10[SpA]-4.5[Def])*1.5=24.75
-5en

GRANBULL uses Earthquake
Crit: no crit
F: 6979
Damage:
F: (10*0.75[BAP]+10[Atk]-6[Def])*1.5=17.25
-7en

2ND ACTION

FIDGIT uses Protect
-7en

CRUCIBELLE uses Gunk Shot
Crit: 6812 (625)
Effect: 1379 (3000)
Damage: (12[BAP]+3[STAB]+9[Atk]-6[Def])*1.5=27
-11en

GARDEVOIR uses Psychic
Damage: (10[BAP]+3[STAB]+10[SpA]-4.5[SpD])*1.5=27.785 Protect'd
-6en

GRANBULL uses Bulldoze
Crit: no crit
F: 7773
Damage:
F: (6*0.75[BAP]+10[Atk]-6[Def])*1.5=12.75 Protect'd
-5en

FIDGIT -16.214en

TL;DR
-54HP -12EN
-0HP -17EN
~~
-25HP -18EN
-17HP -30EN
=======

Intimidate/Quick Feet/Rattled
5/71
6/3/2/2/39
Status: OK!
#Mega
Synchronize/Prankster/Telepathy
100/83
2/3/7/5/115
Status: Trace (4a)
KO'd
#Odd
Soundproof/Filter/Technician
58/74
1/4/4[5]/5[6]/90
Status: Cursed Body (4a)


//VS//
#Mega
Regenerator/Mold Breaker/Liquid Ooze/Magic Guard
19/67
6/3/2/5/114
Status: Telekinesis (4a)
#Clay
Persistent/Vital Spirit/Prankster
66/54
3/4/3/3/105
Status: OK!
KO'd

#Expert
Frisk/Limber/Cursed Body
66/84
4/3/1/3/127 [72]
Status: -1 Spe


Dogfish44 Orders
JJayyFeather Orders
i Ref!
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
Sorry, I'm literally drowning in exams, and thought I'd covered this one.

Crucibelle out, Kitsunoh in!
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
Bloody hell, I thought we did these posts on *Thursday*. Fuck exam season. Also aaaa I think I just threw away a perfectly cromulent win by being daft and lazy just now... so, stun time!

Kitsunoh: Fake Out (Gardevoir) ~ Taunt (Gardevoir)
IF Gardevoir and Granbull use a successful Protective/Evasive action A1 THEN Phantom Force (Granbull) AND push back actions and substitutions
IF Gardevoir is to use a Protective/Evasive action THEN Imprison (Protect / Endure / Magic Coat) AND push back actions and substitutions
IF Gardevoir is to use Magic Coat A2 THEN ShadowStrike (Gardevoir)​

Fidgit: Icy Wind ~ Encore (Gardevoir)
[ONCE] IF Granbull uses Endure AND Sandstorm is not active THEN Sand Tomb (Granbull)
IF Granbull under the effect of a Protective/Evasive action during the +1 priority bracket THEN Sandstorm AND push back actions and substitutions
IF Gardevoir is to use Magic Coat A2 THEN Acid Spray (Gardevoir)​
 
Last edited:

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