This is the first team I've made after playing around with the Smogon sample teams for a few hours. Looking for advice and general tips in the Little Cup tier. This tier feels really open compared to OU (which is what I'm used to playing). There's a lot of crazy hijinx here that catches me off guard frequently.
Team At A Glance
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Tirtouga @ Berry Juice
Ability: Sturdy
Level: 5
EVs: 212 Atk / 40 Def / 76 SpD / 180 Spe
Jolly Nature
- Shell Smash
- Zen Headbutt
- Waterfall
- Aqua Jet
Lots of my wins come down to this guy on his own once he gets the Shell Smash up. Playing LC I've found that setup sweepers can be hard to stop which is why I decided to use him. Poor guy suffers a bit from 4MSS as I'd like to have Stone Edge too, but Zen Headbutt has been great so far.
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Vullaby @ Eviolite
Ability: Overcoat
Level: 5
EVs: 236 Def / 236 SpD / 36 Spe
Impish Nature
- Defog
- Knock Off
- U-turn
- Roost
My first fighting resist and my only way to remove hazards. Pretty standard set though I'm considering trying to fit Air Slash here somewhere for more offensive pressure. Knock-Off and U-Turn are theoretically great but I don't get much mileage out of this mon.
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Ponyta @ Eviolite
Ability: Flame Body
Level: 5
EVs: 76 Atk / 156 Def / 76 SpD / 196 Spe
Jolly Nature
- Morning Sun
- Flare Blitz
- Will-O-Wisp
- Wild Charge
Wanted an offensive mon to take out things that resist Tirtouga. Blitz/Charge Ponyta works pretty well in that regard. Will-O-Wisp to weaken physical attackers. In the seemingly be-or-be-killed offensive meta of LC I haven't had many opportunity to use Morning Sun (same with Roost on my Vullaby). Might switch it for something else.
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Ferroseed @ Eviolite
Ability: Iron Barbs
Level: 5
EVs: 248 HP / 112 Def / 148 SpD
Careful Nature
- Bullet Seed
- Stealth Rock
- Thunder Wave
- Knock Off
Utlity mon works wonders to stop the popular Onix lead as Bullet Seed counters the Sturdy - Berry Juice set. Also helps against Diglett and can cripple setup mons with Thunder Wave.
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Abra @ Focus Sash
Ability: Magic Guard
Level: 5
EVs: 240 SpA / 200 Spe
Timid Nature
- Protect
- Hidden Power [Fighting]
- Psychic
- Energy Ball
Coverage mon that doesn't necessarily mesh with the team in any elaborate way but in this tier Abra is a monster. Lategame cleaner upper. Haven't gotten much out of Protect so I may consider a 4 attack set or maybe try Counter with Sash.
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Snubbull @ Berry Juice
Ability: Intimidate
Level: 5
EVs: 36 HP / 196 Atk / 36 Def / 196 SpD / 36 Spe
Adamant Nature
- Earthquake
- Play Rough
- Thief
- Heal Bell
Heal Bell Snubbull is a life-saver, works as another fighting resist and cures my team of status. Earthquake to catch A-Grimer and Mareanie switchins. Originally I was using the Bulk-Up set but I wasn't having as much success with it as I am with this set. In my limited experience it doesn't seem like defensive physical setup mons work too well here
Team At A Glance
---
Tirtouga @ Berry Juice
Ability: Sturdy
Level: 5
EVs: 212 Atk / 40 Def / 76 SpD / 180 Spe
Jolly Nature
- Shell Smash
- Zen Headbutt
- Waterfall
- Aqua Jet
Lots of my wins come down to this guy on his own once he gets the Shell Smash up. Playing LC I've found that setup sweepers can be hard to stop which is why I decided to use him. Poor guy suffers a bit from 4MSS as I'd like to have Stone Edge too, but Zen Headbutt has been great so far.
---
Vullaby @ Eviolite
Ability: Overcoat
Level: 5
EVs: 236 Def / 236 SpD / 36 Spe
Impish Nature
- Defog
- Knock Off
- U-turn
- Roost
My first fighting resist and my only way to remove hazards. Pretty standard set though I'm considering trying to fit Air Slash here somewhere for more offensive pressure. Knock-Off and U-Turn are theoretically great but I don't get much mileage out of this mon.
---
Ponyta @ Eviolite
Ability: Flame Body
Level: 5
EVs: 76 Atk / 156 Def / 76 SpD / 196 Spe
Jolly Nature
- Morning Sun
- Flare Blitz
- Will-O-Wisp
- Wild Charge
Wanted an offensive mon to take out things that resist Tirtouga. Blitz/Charge Ponyta works pretty well in that regard. Will-O-Wisp to weaken physical attackers. In the seemingly be-or-be-killed offensive meta of LC I haven't had many opportunity to use Morning Sun (same with Roost on my Vullaby). Might switch it for something else.
---
Ferroseed @ Eviolite
Ability: Iron Barbs
Level: 5
EVs: 248 HP / 112 Def / 148 SpD
Careful Nature
- Bullet Seed
- Stealth Rock
- Thunder Wave
- Knock Off
Utlity mon works wonders to stop the popular Onix lead as Bullet Seed counters the Sturdy - Berry Juice set. Also helps against Diglett and can cripple setup mons with Thunder Wave.
---
Abra @ Focus Sash
Ability: Magic Guard
Level: 5
EVs: 240 SpA / 200 Spe
Timid Nature
- Protect
- Hidden Power [Fighting]
- Psychic
- Energy Ball
Coverage mon that doesn't necessarily mesh with the team in any elaborate way but in this tier Abra is a monster. Lategame cleaner upper. Haven't gotten much out of Protect so I may consider a 4 attack set or maybe try Counter with Sash.
---
Snubbull @ Berry Juice
Ability: Intimidate
Level: 5
EVs: 36 HP / 196 Atk / 36 Def / 196 SpD / 36 Spe
Adamant Nature
- Earthquake
- Play Rough
- Thief
- Heal Bell
Heal Bell Snubbull is a life-saver, works as another fighting resist and cures my team of status. Earthquake to catch A-Grimer and Mareanie switchins. Originally I was using the Bulk-Up set but I wasn't having as much success with it as I am with this set. In my limited experience it doesn't seem like defensive physical setup mons work too well here