because i am always correct i will rate everything here because i don't wanna rate everything individually in the discord. also, people don't check the discord for whatever reason
Starting off with a banger
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glisserker: omg
yantran: osp
digapple: please (y’all be hating on this too much)
starkrom: marry me
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Aggwattrel: I feel its alright but I doubt its effectiveness as a wall and rather a head smash brave bird spammer. rock flying really covers no bases even with electric immunity, not to mention its pitiful special bulk and known stealth rock weakness
Munkizar: I really dont like the toxic chain uturn regen mon, especially with its uturn rapidspin knock of potential toxic chain hits even if it is the intention of the mon. just feels like a mon that will either just not be good later on or just very difficult to deal with, which im leaning towards very difficult to deal with
Ogrepon-Z: I feel like this mons balance largely depends on what else gets added, as download is a very nasty abil that can give this double choice. on either side, not to mention its decently excellent coverage despite its not-so-excellent type, with it being able to bomb steels with superpower. i personally think its too much but really it depends on how the meta develops
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this thing is just broken idk what could frankly be used to justify this thing. its not only an excellent choiced mon because of pshot but it also has perfect coverage in focus blast. this isn't even mentioning its acceptable 84/120/109 bulk and its a free knockoff of an ability for anything that isn't steel or poison. It broken af and idk how you would balance this
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Phan-Naph: this thing is frankly not really usable, despite its(debatably) great type and movepool. this is mainly because its main benifit is in being used in or against sand, which i am a regen hater, definitely do not like it. it also is physically not that bulky nor offensively strong even including the broken move sacred fire due to its two weakness stack with tyranix. even if it is a different mon and is in a developing meta, the fact that its ability only works with tyranix limits it
Sylvowattrel: this kinda bad lol, its just not that bulky, kinda slow and weak to rocks, while not being strong enough to deal with quite a few potential mons. i def feel you could distribute a bit more of its stats, and that would make it better into a new meta
Espalion: I feel like its way too strong for a mbounce mon, especially since it is a lead itself, and it having an arguably exellent stab combo, but idk how you could tone down the mon without scrapping it.
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Gardeton: not too opressive for a fairy steel with a balanced ability, good mon although the abil is kinda bad tbh, because you can very easily brick ur own mon
Rillamor: despite this being arblosion 2 kinda it is different and you are definitely anaconja. despite that fact, its an ok mon and def is reasonable other than that not really much to say about it because other than fire lash it is kinda basic, with it running double stab and knock turn. Could be a bit oppressive early on but rocks hold it back a lot
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Zyorus-10%: atespeed cringe,,, otherwise it prob is balanced because of its bad stats,. but other than that it doesnt really do much into the bulkier walls we have / could have despite both tarrows and icespeed
Zekfairy: like most mguard mons it is definitely broken, even with its more or less middling defensive stats, it solves that by having recovery and one of the strongest stab combos in the game which the "meta" cant really deal with. Also bolt strike is a notoriously strong move which pushes it further with its already strong (for a mglo mon) attack of 107. with slither screens nothing really answers this too well even if it is somewhat slow
Pheronoir: its broken, even if its bulk kinda sucks it is a ghost fighing with poltergeist cc stabs, as well as beast boost automatically giving booster speed. this can also quiver dance with this broken typing for what it's worth. not to mention it also gets spin
Inderior: its aight, it might be kinda bad later on but it has options to mitigate some matchups with leech sub. overall kinda ok? i dont really know what to think about it tbh because it has no coverage really
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Kabupult: I would like this a lot better if it weren't a water type, but my main issue with it is that it is another water type which will already make a lot of water types. it also has a decently good chance to be too hostile to the meta even with its somewhat bad stabs due to its other utility moves like wisp shutting down certain mons. not to mention its 117/115 knock-turn offenses, Id personally tone offenses down a bit but u cant really since it was fused with pult. I just personally feel it has way too high stats
Garbonaught: it's not really interesting but it does its job. it is a very strong spiker of both spikes so that could be somewhat problematic but I feel it is alright. it also hits somewhat hard with SD gunk eq as long as we don't get a steel flying so there's that too ig
Tinkatran: Might be a bit strong as it has a very potent typing, but ultimately no moonblast holds it back. I think its ok and probably good
Porybolt: This is honestly pretty strong and might be a bit much with the free charge essentially giving its volts 1.5x power, not to mention bolt beam. then again its typing also sucks so it might be fine, but both trace and charge effects might push it over the edge imo, not to mention its particularly usable bulk. id either somehow inhibit the charge effect or the trace effect. maybe switch them?
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Acceliclus: like most mg mons, it is prob broken by virtue of mglo being incredibly strong, with 116/100 offenses with uturn and nigh perfect coverage is def too much, id prob limit its speed a bit
Iron Abs: not too interesting but definitely usable, with sd sucker keeping it somewhat viable even in later stages. Although its typing might kill it tbh, as grass dark is not that great without speed. could end up in the same situation as sol valiant in ou
Necrowoop: Cringe unaware , but despite that it is severely understatted for it. although it definitely could see use on bulky teams as it seems pretty hard to kill regardless, although id keep in mind that quag is bulkier than this and is still bad so id assume the same thing with its stats being severely missing even with Prisim armor
Arbodos: Fe reference???? It's kinda boring but it does its job. It's basically celedos but kinda worse. also with the way move pools are handled this doesn't get defog which def harms it. otherwise it's fine
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Aggmot: quite frankly it isnt very good, it has no truly reliable recovery (wish is unreliable) and 70/125/60 bulk is not good despite its utility. The mega form is just mega aggron with wish. its attack stat is good but its stabs leave much to be desired.
Cloymory: this is a gimmick mon with all three hazards. its shell smashing form also is likewise bad as one of its stabs straight up kills itself. honestly isnt the best mon to add to the meta to start with, as it kinda sux. as do most shell smashers
Siniscargo: see above for info about shell smashers. it really kinda sux but it has the added benifit of kinda not losing to mawkazam? its stats are usable but arent enough to beat it and conk dog. other than that it is a shell smasher
Iron Rex: le grass rock mon. however as we have no booster energy mons nor do I want a booster energy mon to exist, it kinda does nothing, as its stats are incredibly middling and its grass stab is godawful, and is ultimately a loss of momentum. it just isn't really that good as its ability will probably do essentially nothing. this also doesn't prevent already active booster energy unlike dirges abil. it really needs booster itself to be viable
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Its alright, decent mon and fairy overall, with both rocks and spikes for utility, and a usable typing and recovery. overall not too interesting but effective (banned mega)
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Primathca: Jarvis bring me my !stretchy. anyway with the abilities not mentioning grass type it becomes invalid, but even if it was valid, it is kinda useless tbh bc you got the broken grass move anyway. other than that it isn't that bad, with grass fairy with pivoting not being a horrible defensive typing. you could do a funny and make sound moves become fire type to give it coverage, which will make it decent imo, but up to you
Manecrum: Im psure this is broken due to manectric getting overheat, which invalidates any traditionally ice electric walling types, not to mention the fact that it has a 117/100 special offense with ice beam freeze dry and volt switch, which might make it suffer from 4mss, but you really dont have 4mss with stab bolt beam
Wo-Dipiti: utterly broken, way too bulky, and has pivoting and recovery, plus toxic chain uturn and knock. you can't really save this one tbh
Great Cairo: This is def a proto attack sd espeed mon, which I feel is incredibly oppressive overall with its excellent coverage for its typing. Despite that making it obviously broken, I like the idea of a justified proto mon because it is a very easy way to punish knock-offs. but the mon itself is broken, and seeing as it is unstatted idk how you would fix it. really the only thing holding it back is its somewhat poor bulk, but 92/100/61 is def enough with 120 / 88 phys offense in a uu meta
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Shiinorunt: I personally dont really like the addition of a spore mon that has a very good pivoting move in parting shot, and also the fact it is substantially bulky. It might be too much but I am not sure, as the meta doesnt really exist yet. but the fact that it is a good spore user def pushes it to the edge
Walludon: this one is interesting and pretty balanced. It should be fine in the meta and it def is a mon. My main concern with it is that it has a pretty easy bolt beam and could be oppressive because of such, but it also is an ice steel type so it is prob fine
Tapu Blim: I feel this is too bulky for the meta, and it is a very nasty spinblocker with wisp and potent stabs. overall despite its ability generally not doing anything in a general game, it is too strong because of its other traits.
Pawmanitan: idk how to feel about this. also the lc is def not balanced for lc. anyway the main reason why im against it is that it is incredibly fast and strong without having to use the usual drawback move of flare blitz. Anyway with better iron fist, the punching moves hit an effective 97.5, with them having perfect accuracy and no drawback off of 130/105 offense. and its bulk despite not being good, is good enough to take one hit, and that is more than enough to leverage its near perfect ice fire electric coverage combo. I personally think its too much, and I think limiting the ability in some form is needed
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Wyrvally: no, half of these forms r kinda oppressive with having a 120 bp attack and intim uturn Defog . also this is a (not really) sneaky 18 mon sub.
Mr. Deo-Galar: Imo this is very oppressive offensively with np, it really doesn't have many mons that reliably resist it, not to mention it has secret sword which breaks it, along with sufficient coverage with thunderbolt
Rototana: kinda cool, covers two types we are missing, and more or less be substituted as an offensive defogger / wisper when needed. It is def strong but the weak spd should hold it back. overall solid mon
Fezandemaru: its alright, should be balanced despite its incredible power due to somewhat lacking stats and ground types. Could be very oppressive however as 1.5 x zing zap / pjab is very hard to punish with included uturn. could be too strong but largely depends on the meta
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Duskzone: it's alright, not entirely too thrilled about ghost steel with usable bulk and slow pivoting but it's balanced. The NFE might prove to be annoying with pain split essentially being a full heal against certain mons, the same goes for the evo. just really don't like it all that much because of that. however, it does help deal with two meta problems so it could be a needed evil. still don't like it tho
Kyusand: despite its lackluster typing it is broken, especially with tyranix being somewhat real. even if they do typestack, kyusand has a good matchup vs our water types by virtue of water compaction with its sub shore up set allowing it to shut them down, and its spa being sufficiently high to where it doesn't need ice beam over freeze dry, which overall makes it very oppressive. the only real answers I can see are mawkazam and conkbun, but mawkazam relies on an inaccurate stab and conkbun automatically loses to a good teammate pairing because of flame orb. it's just too much overall. not to mention this gets scorching sands lol
Tsarapple: basic cringe regen IMO, and prob is very oppressive because of it. not only does it have spin knock uturn, but its bulk is also definitely usable, and a good enough coverage on both sides to make it not passive. just overall makes it too difficult to deal with in a uu meta IMO. The best way to reduce power is to discourage special sets by dropping the spa investment, which allows phys walls to more easily sit on it and punish it
Jolterouge: way too strong, with armor cannon, thunderbolt and energy ball the only mon that walls it is goopert, which you just volt on. even if the abil is useless, 117/104 special offense is too much with the only resist being kinda bad tbh. idk how you really fix this tbh as it is quite overturned IMO
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Croymin: def a mon, this is an alright all rounder mon with a fast turn and usable bulk with recovery, but its movepool is kinda bad offensively balancing it. Could definitely see issues later on but its an ok mon to add id think
Tapu Talon: the main thing I have against it is the very fast wisp it can pull tbh, but other than that it is balanced for its speed since its only good offensive move is really brave bird and non stab flare blitz, and its bulk is pitiful. Overall is balanced should be fine
Cruelveon: kinda cringe tbh, as are most water fairy. my problem with this is that it is a water fairy with the beaf cultlet / anaconja special (knock turn rapid spin). Also its ability to run toxic spikes as a non poison wall can prove to be very annoying, and is kinda oppressive tbh. not mentioning fairy drain that it has keeping it alive
Meinnight: Cringe regen, is def very versatile tho, and with somewhat middling bulk so its ok ig. very good scarfer too, but its offenses are somewhat lacking tbh. its ok
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Frosian-Alola: gimmick mon, I think its too much because of slither king being a thing in the meta and the fact that it has furscales with qd. Not mentioning this gets bolt beam with a great (but low bp) supplementary stab in dark pulse. Honestly just don't really like it because it is way too oppressive for a HO mon
Runeops: at first I thought this was ok but the fact that it can very easily drop its defeatist limitation and has usable bulk for a defeatist mon. The only real thing that makes it acceptable is that its flying stab is bad and its stats arent enough, so I guess its ok but it might be problematic
Galleon: Definitely broken, even with its somewhat lacking 105/110 offenses, having two 105 bp no drawback stabs that when they crit can instantly remove a mon from the game. While also having coverage that invalidates the one check it has even if the check is bad, along with uturn to remove unfavorable matchups. Idk how you'd really fix this unless you remove sniper and the extra speed to make it less offensively threatening
Vikabeetle: me when immunity fusion. I really don't like this overall because it is an immunity fusion, but due to bad typing and somewhat lackluster defense it is balanced. Webs is not the greatest addition to an early meta tho so id not really like this in rn
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its balanced, but I don't really like it for right now as we don't really need more slow breakers, other than that its probably fine, its ability to spike is interesting. also banned mega
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this is just kinda bad tbh. its not bulky enough to pull off the whole victory dance recover deal nor does it hit hard enough to blow past defensive mons, id distribute the rest of the stats, and I could def see hustle being a thing because frankly its kinda bad
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It's alright, double shock plus elec repel is funny, but honestly, it might be kinda weak as its bulk is really bad even for an elec flying, but as stats are distributed it kinda cant get much stronger. however it is a decent scarfer and that makes up for it I think
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Melburr: overall solid, 106/100 is sufficient bulk and with 120 offense it is usable, with low spd and speed it essentially is a mini melm, minus twave glove. although this still uses glove. its priority is kinda nasty tho which could cause problems later on, but as of now it is fine.
Flygolem-Alola: Its alright, good overall mon and really isn't too oppressive due to boomburst being off of low speed and spa and its normal "stab" not being great. Not a horrible addition
Treantei: Its alright, could be a bit lacking due to its grass stab being bad but sacred fire is broken so it should be usable. overall decent, but I feel that you should go with natural cure because harvest isn't really usable on this mon IMO
Perself-Alola: immunity fusion = le cringe. I think this many immunities is where there is a problem, especially with a mon that can pretty easily use plot. I just don't really like it all that much. It might be balanced but it largely depends on the meta, which is why an immunity fusion isn't a great first addition
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Hydrode-Hisui: This one makes me sick to my bones, it's just honestly cringe regen mon. It cant even really click chloroblast and honestly is kinda bad. i hate it
Fezandinant: BERRY MON. quite unfort this really just does knock turn, and with the varied berries it def could be a bit much, like the spd berry allowing it to become a semi special wall. I think its fine tho but might be a bit much I don't really know every berry. this is also however a nasty spinblocker which could become a problem
Flutter Drill: even if proto is cringe this does the sand mon thing ok, has like negative phys bulk. its a mon which is probably an alright addition, but I don't like straight up adding another sand abuser when we alr got chomptree no matter how bad it is. also vapemons reference??? whereis my WASH CRINGE I want 8 hazard removal phasing pivoting.,..... where is pivoting I must have pivoting if it is a vapemons reference
Avamot: might be too strong although its special bulk sucks so its balanced. really do not like that 112 bp ice and thunder punch tho. otherwise I feel its ok for rn
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Furridueye-Hisui: really don't like this one, tidy up tarrows will honestly just lead to this mon cheesing out quite a few teams because tarrow is a notably fair and balanced move, and is even more fair and balanced on a fast mon, as it can just let you muscle through any wall with some luck, with either the 30% flinch or the 50% def drop. its stabs don't even suck because of scrappy. if anything I'd remove scrappy from it as it just pushes it to be way too strong IMO. With slither king existing I don't feel any very strong setup mons should be added this early.
Keclygon-Z: its interesting and prob balanced despite its mu fixing abil and protean being bad now. not really else much to say about it other than its probably fine to add
Zeraoxray: this is just kinda boring tbh, and I'm not entirely a big fan of an essentially stronger zeraora with its 116/121 offenses. This also gets ice fang if a ground dragon or a flying ground ever gets real, and just is prob too much with intim bulk up blanking some of our weaker phys attackers. I don't like it
Probo Mane: this is a pretty interesting mon tbh, but with Sand Force proto it might be a bit too strong tbh, as ur getting two 1.3xs on your rock-type attacks and a considerably stronger earth power that can muscle through some Tyranix. even if you run into a specially bulky tyranix or bulky water, this has energy ball to mitigate it. I personally think its too strong rn but the meta doesn't really exist yet so idk. But it does beat the current mons pretty badly barring some scarfers, which it can rock polish with screens to fix that. or just cm booster speed, which it can invest pretty easily.
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Brambrenant: this is just kinda bad lol, idk what it really do other than being basically a worse bramble, u can def go a bit stronger on mon effects, maybe status immune for +1 attack to solidify its phys offense?
Slither Moth: me when protoquark mon. Its fine as it is really just a stat stick, but I feel like this mon just isn't that great because it essentially has no ability if it doesn't have the basic booster energy effect, and I really cant see manual sun being used to buff this. mixed offense is kinda neat tho as eq / sludge wave/ cc hits a good amount, but having to rely on mixed is never really good. i honestly don't see the purpose of adding it with no available terrain or good sun setting
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Mr. Mimeape-Galar: tbh its kinda bad but its a pretty neat offensive mon, with it rewarding usage of uturn predicts and of course the fact of it shutting down slither screens which can be a pretty vital effect if some nasty setup mons make it in. other than that it is like a mini weavile that doesn't get sd or hits that hard and has uturn. its not weavile if you haven't figured out that fact
Digging Moon: this fusion is silly but it is really bad because it has zero bulk and not enough offense to justify it, let alone its ability affect only working the turn after jaw lock, but you really have no opportunity to get value as switching in a resist makes this as good as dead on choiced sets, and you are forced to waste the boost if you uturn out
Rillathroh: this is pretty neat, leaves an option for unburden mons to exist while not really being too oppressive with its own terrain. this thing is however, very physically bulky but lack of reliable recovery does hamper that. overall pretty neat and not a bad addition overall, but I don't really like the second fighting phys wall which kinda makes it a bad addition at the same time. you should fuse it with its counterpart but I forgot its name so you have to ping me telling me the name of the counterpart. trust me
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Frosgambit: as mentioned before I don't really like ghost steel as it is an incredibly oppressive defensive typing, and with the ability it can be somewhat annoying IMO, but lack of recovery makes it fine, as well as offensively having only low kick really for coverage and iron head as a stab. poltergeist hits stupid hard tho which might cause problems. abil is pretty interesting tho as like before it is a uturn punish option
Raging Boulder: me when proto quark mon. This one makes me sick to my bones. It’s not really interesting and it is still pretty strong for what it is. I don’t like it
Eisephalon: it’s alright, I feel it can be very oppressive tho once it gets a kill, as it’s more than fast enough to run modest before to secure a kill, then immediately clean after, removing bad matchups with flip turn. I personally think it’s too much rn because of how fast it gets after a kill and the ability to keep it.
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sad react. If you need actual justification it is a regen mon with all three of its bulk stats over 100. This also has 119 spa plot with rngbeam and pivoting in chilly
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Azudus-Therian: this is just kinda bad tbh but I guess it bulk blasts? You can probably distribute stats maybe in bulk / offenses because currently it kinda sux. Another thing is that it is good to keep in mind that we got 2 bulky waters already, even if they don’t have the petmodder special.
Emopon: I don’t know how I feel about a better defiant mon with golisoros existing being the double intim, I just think the ability overall is too strong, even if it kinda is weak. It’s alright but I’d tone down the abil in some way
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No. This is too strong and too fast, plus it has ice beam ig, even if it’s bulkless, it hits way too hard with its wild charge and head smash/ stone edge
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Sev-Oh: way too bulky and way too strong, plus you can’t punish it w status. Also cringe regen
Hitmonstak: pretty sure abil is !stretchy but besides that it should be fine, I think this gets spin too? So it’s an ok spinner. But since abil is stretchy unfort I don’t think this sub is valid but it’s an ok addition if abil is fine. Why is everyone making boosted punch mons
Regieebel: broken, this uses spa berry and has 145 speed, and overall basically being a regieleki but with coverage
Regivroom: it’s alright, with its phys movepool being kinda bad. However I’d be careful with adding setup mons with slither king existing, but with its offense stats not being too potent I think it’s fine
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Armaggutor: it’s alright if not kinda bad, as it is relatively slow and possesses the debilitating psychic typing. However it does have the benefit of beating mawkazam and hitting very hard with armor cannon so it should be fine
Archalibuzz: this is broken imo bc it clicks plot and wins basically, especially on screens. It has ways to deal w fighting types that bother it. Just overall too much for an early addition
Brambleshao: overall pretty decent mon, good offensive regen and good scarfer. However regen cringe so there really isn’t much else to say about it
Sneasel-Prime: it’s weavile and sneasler combined mini. Should be a nice offensive addition as it isn’t too oppressive, but it’s stabs are VERY strong, so it could cause problems later tbh
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Siniseon: it does hit hard but I feel like its rocks and overall weaknesses severely hold it back. It should be fine tho but probably pretty hard to fit on a team
Pachidon: it’s def interesting but also boring. with super fang allowing it to damage tyranix pretty badly, it also gets grass knot too. Should be fine and balanced. The ability will prob never see use tho, but u can’t just give it electric terrain
Dhelmandipiti: it’s a versatile mon, but I def think it really is just a knock turn rapid spin toxic chain mon which I find cringe tbh, it also has pretty high stats for what it does, so it’s prob overturned
Solotto: it’s an imposter mon that ignores hazards, which is a poor addition early in the meta imo. This also is kinda good on stall if it ever becomes real so idk if we are ready for it
ok that’s it if you made any changes ping me on discord and i will respond with “this makes me sick to my bones” or “yes” or “no”. Give me LOVE reacts