Fusion Evolution V3 (Voting Phase)

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Tapu Koko / Oricorio-Pom-Pom
Tapu Lele / Oricorio-Pa'u
Tapu Bulu / Oricorio-Baile
Tapu Fini / Oricorio-Sensu
Latios / Darkrai
Ditto / Munna
Clawitzer / Dragalge
Pidgeot / Unfezant
Tapu Koko / Eelektross
Parasect / Lurantis
Lopunny / Alakazam
Probopass / Mesprit
Zygarde-10% / Buneary
Tapu Fini / Metagross
Breloom / Solgaleo
 
Remember the good ol' days when the winners were announced in a fancy post? Well...here you go.

The stars of the show: The TapuCorio Quartet!

(13 votes each)

(14 votes each)
Mapu Moli
DNA Donors: Tapu Koko & Oricorio Pom-Pom

Ability: Pom-Pom Dancer (Electric Surge & Dancer) - Whenever another Pokémon or the user uses a dance or an Electric-type move, a Pokémon with the ability Pom-Pom Dancer will immediatly use that move as well. Using a move through Pom-Pom Dancer is a separate action to usin the move originally selected. Pom-Pom Dancer will not actiavte for a move copied by Pom-Pom Dancer, or any Dancer-based abilities.

Stats: 75 HP (+3) / 93 Atk (+1) / 89 Def (+12) / 98 SpA (+2) / 85 SpD (+13) / 120 Spe (+9) - 560 BST

Notable Moves: Wild Charge, Swords Dance, Thunderbolt, Taunt, U-turn
Role Identification: Mapu Moli is pretty similar to regular Tapu Koko but considerably stronger thanks to a double boost on Electric-type moves. Pretty fast and supportive as well thanks to Taunt, U-turn and what not. Whoever its true niche is getting to +4 thanks to Pom-Pom bosted swords dance and smash through everything with Z-Wild Charge.


Mapu Bupa
DNA Donors: Tapu Lele & Oricorio Pa'u

Ability: Pa'u Dancer (Psychic Surge & Dancer) - Whenever another Pokémon or the user uses a dance or a Psychic-type move, a Pokémon with the ability Pa'u Dancer will immediatly use that move as well. Using a move through Pa'u Dancer is a separate action to usin the move originally selected. Pa'u Dancer will not actiavte for a move copied by Pa'u Dancer, or any Dancer-based abilities.

Stats: 75 HP (+3) / 90 Atk (+13) / 85 Def (+13) / 120 SpA (+6) / 93 SpD (+1) / 98 Spe (+4) - 561 BST

Notable Moves: Psychic, Psyshock, Calm Mind
Role Identification: Similar to Lele, Mapu Bupa is significantly stronger and with access to a simple boosted Calm Mind, making this Pokémon as much of a nightmare to switch into as Lele is for OU. However, its Speed tier is rather poor for FE standards and the lack of bulk doesn't really help either.


Mapu Auhe
DNA Donors: Tapu Bulu & Oricorio Baile

Ability: Baile Dancer (Grassy Surge & Dancer) - Whenever another Pokémon or the user uses a dance or a Grass-type move, a Pokémon with the ability Baile Dancer will immediatly use that move as well. Using a move through Baile Dancer is a separate action to usin the move originally selected. Baile Dancer will not actiavte for a move copied by Baile Dancer, or any Dancer-based abilities.


Stats: 75 HP (+3) / 120 Atk (+20) / 98 Def (+6) / 93 SpA (+2) / 85 SpD (+3) / 90 Spe (+6) - 561 BST

Notable Moves: Swords Dance, Wood Hammer, Horn Leech
Role Identification: Despite completely lacking a Fire-type STAB, just like Bulu doesn't get Fairy STAB, Mapu Auhe is a monster, Swords Dance gives it +4 Attack and with base 120 plus double powered Horn Leeches this thing is for sure a threat. Bulk and Speed can let it down, but it is for sure a hell of a wallbreaker.


Mapu Iasu
DNA Donors: Tapu Fini & Oricorio Sensu

Ability: Sensu Dancer (Misty Surge & Dancer) - Whenever another Pokémon or the user uses a dance or a Fairy-type move, a Pokémon with the ability Sensu Dancer will immediatly use that move as well. Using a move through Sensu Dancer is a separate action to usin the move originally selected. Sensu Dancer will not actiavte for a move copied by Sensu Dancer, or any Dancer-based abilities.


Stats: 75 HP (+3) / 85 Atk (+13) / 93 Def (+1) / 98 SpA (+2) / 120 SpD (+20) / 90 Spe (+1) - 561 BST

Notable Moves: Nature's Madness, Revelation Dance, Moonblast, Taunt, Defog, U-turn
Role Identification: Thanks to its ability, it can remove 75% of an opponents health with Nature's Madness, and access to Taunt makes Mapu Iasu an excellent wallbreaker. It also has an amazing typing on Ghost / Fairy and packs a punch on its offensive moves as well, thanks to its ability as well.

Master of Status Conditions: Meazle!
(9 votes)
DNA Donors: Mew / Salazzle
Offspring name: Meazle
New Type: Psychic / Poison
Base Stats: 84 / 82 / 100 / 105 / 100 / 108 (+20 Def, +20 SpD) | 579 BST
New ability and desc: Ailment Master (Synchronize + Corrosion) - The user can inflict any non-volatile status regardless of the victim's typing (i.e., it can poison Poison- and Steel-types, burn Fire-types, paralyze Electric-types, and freeze Ice-types).
Notable Moves:
Zen Headbutt, Poison Jab, and a boatload of coverage
Psychic / Psyshock, Sludge Bomb, and a boatload of coverage
Toxic, Will-O-Wisp, Thunder Wave, Roost, and...well, it's a freaking Mew fusion.
Role Identification: You know about Corrosion, but wouldn't it be nice if it had a bulkier user? Ever wish you could burn physically inclined Fire-types or paralyze speedy Electric-types? Well, have I got the fusion for you.

Two first-time Hall-of-Famers in one fusion, with a FE-unique typing to boot! Here's Parantis!
(8 votes)
- art by Jucherz, creator of the fusion
Parents: Parasect / Lurantis
Shared egg group: Grass
Offspring name: Parantis
New type:

New base stats:
75 HP / 110 Atk / 95 Def / 80 SpA / 95 SpD / 47 Spe (BST: 502)
New ability and desc: Thermophilic (Dry Skin + Contrary) - This Pokemon heals 1/4 of its max HP when hit by Fire moves; Fire immunity. It also heals 1/8 of its max HP every turn in Sun.
Notable moves: Leech Life, Leaf Blade, Solar Blade, Knock Off, Spore, Swords Dance, Agility, Defog, Synthesis, Aromatherapy, Leech Seed
Role Identification: Parantis's typing actually isn't that terrible defensively, since one of its biggest and most common weaknesses is removed by its ability. Bug/Grass, however, is a terrible offensive typing, so Parantis is probably more defensively oriented. It can use plenty of its utility moves to support the team: Spore, Defog, Knock Off or Aromatherapy.

Parantis @ Leftovers
Ability: Thermophilic
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Spore
- Defog
- Leech Life / Synthesis / Leech Seed
- Knock Off

Hide your high-BP moves from the new Ditto rep: Dinna!
(7 votes)
Parents: Ditto + Munna
Shared egg group: DNA
Offspring name: Dinna
New type: Normal/Psychic
New base stats: 82 (+20/36/46/57/51/56 (+20)
New ability and desc: Move~Stat - On switchin, this Pokémon makes its base stats equal to that of the foes' move of the highest power. (That means If you switching on something where EQ is their most powerful move, your stats now become 82/100/100/100/100/100)
Notable moves: Calm Mind, Psychic, Psyshock, Energy Ball, Dazzling Gleam, Energy Ball, Moonlight, Dual Screens, Shadow Ball, Signal Beam.
Role identification: Not too good and not too bad. You could switchin and probably get most of the time 70-100 stats, or you could strike it big on Explosion/Victini Fusions and get 180 or 250 in all stats! (Except hp). Either way, Dinna a good mon that uses a lot of high risk, high reward.

Last but not least, a new Fairy immunity for the meta, with one extra on top of that! Please welcome Sylvias!
(7 votes)
Parents: Latias and Sylveon
Shared egg group: DNA
Offspring name: Sylvias
New type: Dragon/Fairy
New base stats: 107/72/97/110/130/85 (+20 Health, +20 Defense) (BST: 601)
New ability and desc: Enchanted (Levitate + Pixilate) - Immune to Fairy and Ground moves. This Pokemon's Normal type moves become Fairy type and have 1.2x power.
Notable moves: Hyper Voice, Dragon Pulse, Draco Meteor, Recover, Healing Wish, Wish, Thunderbolt, Ice Beam, Psychic, Psyshock, Energy Ball, Calm Mind, Surf, Trick, Celebrate, Shadow Ball, Stored Power, Heal Bell, Tailwind
Role identification: This is a great special tank with a wide offensive and support movepool and an incredible defensive typing/ability combo. Let's look at how it fares:

Weaknesses: Ice, Poison, Steel
Resistances: Water, Fire, Grass, Electric, Bug, Dark, Fighting
Immunities: Dragon, Ground, Fairy

As you can see, it resists or is immune to a massive range of prominent offensive types and the only particularly common offensive type it's weak to is Ice, which is usually a special attacking type. This incredibly unique defensive combo is sure to carve it out a niche as there are no other fusions in the game with this awesome set of resistances and immunities.


And here are some notable runners-up, who all got at least 4 votes:
Clawitzer / Dragalge (6)
Manectric / Cryogonal (6)
Zygarde-10% / Buneary (6)
Magearna / Serperior (5)
Kangaskhan / Dhelmise (4)
Kartana / Deoxys-Attack (4)
Keldeo / Thundurus (4)
Latios / Darkrai (4)
Skarmory / Decidueye (4)
 
sylvias has an fe unique typing too btw
and it has 3 immunities not one extra on top of that

sorry if that sounds like im dissing you though I really like the big post :P surprised something as basic as Sylvias got as many votes as Dinna but I guess fancy isn't everything.
 
sylvias has an fe unique typing too btw
and it has 3 immunities not one extra on top of that

sorry if that sounds like im dissing you though I really like the big post :P surprised something as basic as Sylvias got as many votes as Dinna but I guess fancy isn't everything.
No worries, and thank you. When I said "one extra," I was thinking of Valveon (a submission of mine that won in an earlier slate), so that's why I didn't mention the natural Dragon immunity from the Fairy typing.

Anyway, here's Wonderwall code for Meazle:
Code:
{ num:
species: "Meazle",
types: ["Psychic", "Poison"],
gender: "N",
baseStats: {hp: 84, atk: 82, def: 100, spa: 105, spd: 100, spe: 108},
abilities: {0: "Ailment Master"},
heightm: 0.8,
weightkg: 13.1,
color: "Black",
eggGroups: ["Undiscovered"], }
 
Remember the good ol' days when the winners were announced in a fancy post? Well...here you go.

The stars of the show: The TapuCorio Quartet!

(13 votes each)

(14 votes each)
Mapu Moli
DNA Donors: Tapu Koko & Oricorio Pom-Pom

Ability: Pom-Pom Dancer (Electric Surge & Dancer) - Whenever another Pokémon or the user uses a dance or an Electric-type move, a Pokémon with the ability Pom-Pom Dancer will immediatly use that move as well. Using a move through Pom-Pom Dancer is a separate action to usin the move originally selected. Pom-Pom Dancer will not actiavte for a move copied by Pom-Pom Dancer, or any Dancer-based abilities.

Stats: 75 HP (+3) / 93 Atk (+1) / 89 Def (+12) / 98 SpA (+2) / 85 SpD (+13) / 120 Spe (+9) - 560 BST

Notable Moves: Wild Charge, Swords Dance, Thunderbolt, Taunt, U-turn
Role Identification: Mapu Moli is pretty similar to regular Tapu Koko but considerably stronger thanks to a double boost on Electric-type moves. Pretty fast and supportive as well thanks to Taunt, U-turn and what not. Whoever its true niche is getting to +4 thanks to Pom-Pom bosted swords dance and smash through everything with Z-Wild Charge.


Mapu Bupa
DNA Donors: Tapu Lele & Oricorio Pa'u

Ability: Pa'u Dancer (Psychic Surge & Dancer) - Whenever another Pokémon or the user uses a dance or a Psychic-type move, a Pokémon with the ability Pa'u Dancer will immediatly use that move as well. Using a move through Pa'u Dancer is a separate action to usin the move originally selected. Pa'u Dancer will not actiavte for a move copied by Pa'u Dancer, or any Dancer-based abilities.

Stats: 75 HP (+3) / 90 Atk (+13) / 85 Def (+13) / 120 SpA (+6) / 93 SpD (+1) / 98 Spe (+4) - 561 BST

Notable Moves: Psychic, Psyshock, Calm Mind
Role Identification: Similar to Lele, Mapu Bupa is significantly stronger and with access to a simple boosted Calm Mind, making this Pokémon as much of a nightmare to switch into as Lele is for OU. However, its Speed tier is rather poor for FE standards and the lack of bulk doesn't really help either.


Mapu Auhe
DNA Donors: Tapu Bulu & Oricorio Baile

Ability: Baile Dancer (Grassy Surge & Dancer) - Whenever another Pokémon or the user uses a dance or a Grass-type move, a Pokémon with the ability Baile Dancer will immediatly use that move as well. Using a move through Baile Dancer is a separate action to usin the move originally selected. Baile Dancer will not actiavte for a move copied by Baile Dancer, or any Dancer-based abilities.


Stats: 75 HP (+3) / 120 Atk (+20) / 98 Def (+6) / 93 SpA (+2) / 85 SpD (+3) / 90 Spe (+6) - 561 BST

Notable Moves: Swords Dance, Wood Hammer, Horn Leech
Role Identification: Despite completely lacking a Fire-type STAB, just like Bulu doesn't get Fairy STAB, Mapu Auhe is a monster, Swords Dance gives it +4 Attack and with base 120 plus double powered Horn Leeches this thing is for sure a threat. Bulk and Speed can let it down, but it is for sure a hell of a wallbreaker.


Mapu Iasu
DNA Donors: Tapu Fini & Oricorio Sensu

Ability: Sensu Dancer (Misty Surge & Dancer) - Whenever another Pokémon or the user uses a dance or a Fairy-type move, a Pokémon with the ability Sensu Dancer will immediatly use that move as well. Using a move through Sensu Dancer is a separate action to usin the move originally selected. Sensu Dancer will not actiavte for a move copied by Sensu Dancer, or any Dancer-based abilities.


Stats: 75 HP (+3) / 85 Atk (+13) / 93 Def (+1) / 98 SpA (+2) / 120 SpD (+20) / 90 Spe (+1) - 561 BST

Notable Moves: Nature's Madness, Revelation Dance, Moonblast, Taunt, Defog, U-turn
Role Identification: Thanks to its ability, it can remove 75% of an opponents health with Nature's Madness, and access to Taunt makes Mapu Iasu an excellent wallbreaker. It also has an amazing typing on Ghost / Fairy and packs a punch on its offensive moves as well, thanks to its ability as well.

Master of Status Conditions: Meazle!
(9 votes)
DNA Donors: Mew / Salazzle
Offspring name: Meazle
New Type: Psychic / Poison
Base Stats: 84 / 82 / 100 / 105 / 100 / 108 (+20 Def, +20 SpD) | 579 BST
New ability and desc: Ailment Master (Synchronize + Corrosion) - The user can inflict any non-volatile status regardless of the victim's typing (i.e., it can poison Poison- and Steel-types, burn Fire-types, paralyze Electric-types, and freeze Ice-types).
Notable Moves:
Zen Headbutt, Poison Jab, and a boatload of coverage
Psychic / Psyshock, Sludge Bomb, and a boatload of coverage
Toxic, Will-O-Wisp, Thunder Wave, Roost, and...well, it's a freaking Mew fusion.
Role Identification: You know about Corrosion, but wouldn't it be nice if it had a bulkier user? Ever wish you could burn physically inclined Fire-types or paralyze speedy Electric-types? Well, have I got the fusion for you.

Two first-time Hall-of-Famers in one fusion, with a FE-unique typing to boot! Here's Parantis!
(8 votes)
- art by Jucherz, creator of the fusion
Parents: Parasect / Lurantis
Shared egg group: Grass
Offspring name: Parantis
New type:

New base stats:
75 HP / 110 Atk / 95 Def / 80 SpA / 95 SpD / 47 Spe (BST: 502)
New ability and desc: Thermophilic (Dry Skin + Contrary) - This Pokemon heals 1/4 of its max HP when hit by Fire moves; Fire immunity. It also heals 1/8 of its max HP every turn in Sun.
Notable moves: Leech Life, Leaf Blade, Solar Blade, Knock Off, Spore, Swords Dance, Agility, Defog, Synthesis, Aromatherapy, Leech Seed
Role Identification: Parantis's typing actually isn't that terrible defensively, since one of its biggest and most common weaknesses is removed by its ability. Bug/Grass, however, is a terrible offensive typing, so Parantis is probably more defensively oriented. It can use plenty of its utility moves to support the team: Spore, Defog, Knock Off or Aromatherapy.

Parantis @ Leftovers
Ability: Thermophilic
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Spore
- Defog
- Leech Life / Synthesis / Leech Seed
- Knock Off

Hide your high-BP moves from the new Ditto rep: Dinna!
(7 votes)
Parents: Ditto + Munna
Shared egg group: DNA
Offspring name: Dinna
New type: Normal/Psychic
New base stats: 82 (+20/36/46/57/51/56 (+20)
New ability and desc: Move~Stat - On switchin, this Pokémon makes its base stats equal to that of the foes' move of the highest power. (That means If you switching on something where EQ is their most powerful move, your stats now become 82/100/100/100/100/100)
Notable moves: Calm Mind, Psychic, Psyshock, Energy Ball, Dazzling Gleam, Energy Ball, Moonlight, Dual Screens, Shadow Ball, Signal Beam.
Role identification: Not too good and not too bad. You could switchin and probably get most of the time 70-100 stats, or you could strike it big on Explosion/Victini Fusions and get 180 or 250 in all stats! (Except hp). Either way, Dinna a good mon that uses a lot of high risk, high reward.

Last but not least, a new Fairy immunity for the meta, with one extra on top of that! Please welcome Sylvias!
(7 votes)
Parents: Latias and Sylveon
Shared egg group: DNA
Offspring name: Sylvias
New type: Dragon/Fairy
New base stats: 107/72/97/110/130/85 (+20 Health, +20 Defense) (BST: 601)
New ability and desc: Enchanted (Levitate + Pixilate) - Immune to Fairy and Ground moves. This Pokemon's Normal type moves become Fairy type and have 1.2x power.
Notable moves: Hyper Voice, Dragon Pulse, Draco Meteor, Recover, Healing Wish, Wish, Thunderbolt, Ice Beam, Psychic, Psyshock, Energy Ball, Calm Mind, Surf, Trick, Celebrate, Shadow Ball, Stored Power, Heal Bell, Tailwind
Role identification: This is a great special tank with a wide offensive and support movepool and an incredible defensive typing/ability combo. Let's look at how it fares:

Weaknesses: Ice, Poison, Steel
Resistances: Water, Fire, Grass, Electric, Bug, Dark, Fighting
Immunities: Dragon, Ground, Fairy

As you can see, it resists or is immune to a massive range of prominent offensive types and the only particularly common offensive type it's weak to is Ice, which is usually a special attacking type. This incredibly unique defensive combo is sure to carve it out a niche as there are no other fusions in the game with this awesome set of resistances and immunities.


And here are some notable runners-up, who all got at least 4 votes:
Clawitzer / Dragalge (6)
Manectric / Cryogonal (6)
Zygarde-10% / Buneary (6)
Magearna / Serperior (5)
Kangaskhan / Dhelmise (4)
Kartana / Deoxys-Attack (4)
Keldeo / Thundurus (4)
Latios / Darkrai (4)
Skarmory / Decidueye (4)
I love the way you did this! :3
 
wait, before discussion ends:

can Mapu Moli and Mapu Bupa use Revelation Dance 3 times since it'll be both a dancing move and the boosted type?

Either way, looking forward to using all this slate's winners! ... or maybe just fighting them!
 
wait, before discussion ends:

can Mapu Moli and Mapu Bupa use Revelation Dance 3 times since it'll be both a dancing move and the boosted type?

Either way, looking forward to using all this slate's winners! ... or maybe just fighting them!
No, it shouldn't stack! Sorry for not making it clear before. I'd also like to think you guys for voting for them! I never expect they would receive such a positive feedback and I'm really happy I got 13-14 votes with each of them! Thanks guys :)
 
Resubmissions:

He's back!
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DNA donors: Mewtwo / Shedinja
Offspring name: Shewt
New type:

New base stats: 53 HP / 120 Atk / 67 Def / 92 SpA / 60 SpD / 105 Spe (+20 Atk +20 Spe) (BST: 497)
New ability and desc: Untouchable (Unnerve + Wonder Guard) - While this Pokemon is active, it prevents opposing Pokemon from using moves that are super effective against it.
Notable moves: Leech Life, Zen Headbutt, Drain Punch, Earthquake, Fire Punch, Ice Punch, Thunder Punch, Swords Dance, Will-O-Wisp, Taunt
Role Identification: Shewt is an okay physical attacker. Its niche over other physical attackers is its immunity to 6 types thanks to its ability (Fire, Rock, Flying, Dark, Ghost, Bug). This allows Shewt to switch in on many attacks or even wall some offensive Pokemon. However it has got no bulk, so most neutral attacks can OHKO it.

Shewt @ Life Orb / Buginium Z
Ability: Untouchable
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Leech Life
- Zen Headbutt
- Drain Punch / Earthquake

With this set you can boost Shewt's Attack with Swords Dance and possibly sweep.

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DNA donors: Mewtwo-Mega-X / Shedinja
Offspring name: Shewt-Mega-X
New type:

New base stats: 53 HP / 200 Atk / 77 Def / 92 SpA / 70 SpD / 105 Spe (BST: 597)
New ability and desc: Steadfast
Notable moves: Leech Life, Drain Punch, Earthquake, Fire Punch, Ice Punch, Thunder Punch, Swords Dance
Role Identification: Shewt-Mega-X is a terrifying physical sweeper. With 200 Attack, plenty of coverage that hits almost everything at least neutrally and Swords Dance Shewt-Mega-X can destroy bulkier teams and give some trouble to offense as well. However it is quite frail and its ability is usually useless, but nobody is perfect.

Shewt @ Mewtwonite X
Ability: Steadfast
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Leech Life
- Drain Punch
- Fire Punch / Ice Punch / Thunder Punch

A simple Swords Dance set that threatens especially stall and balance teams.

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DNA donors: Mewtwo-Mega-Y / Shedinja
Offspring name: Shewt-Mega-Y
New type:

New base stats: 53 HP / 160 Atk / 47 Def / 132 SpA / 90 SpD / 115 Spe (BST: 597)
New ability and desc: Insomnia
Notable moves: Bug Buzz, Psychic, Psystrike, Aura Sphere, Focus Blast, Fire Blast, Ice Beam, Thunderbolt, Calm Mind
Role Identification: Shewt-Mega-X is better than Shewt-Mega-Y, but if you want the ability to use special attacks and that little bit of extra Speed, you can use this one.

Shewt @ Mewtwonite Y
Ability: Insomnia
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Psychic
- Bug Buzz
- Aura Sphere / Focus Blast
- Fire Blast / Ice Beam / Calm Mind

An all-out attacker set. Psychic and Bug Buzz are STABs and some coverage attacks to hit steel Pokemon are mandatory.

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DNA donors: Xurkitree / Octillery
Offspring name: Octix
New type:

New base stats:
79 HP / 97 Atk / 83 Def / 139 SpA / 83 SpD / 84 Spe (+10 Def +10 SpD +20 Spe) (BST: 565)
New ability and desc: Quick Charge (Beast Boost + Moody) - This Pokemon's highest stat is raised by 1 at the end of each turn.
Notable moves: Hydro Pump, Surf, Scald, Water Spout, Thunderbolt, Thunder, Ice Beam, Fire Blast, Flamethrower, Energy Ball, Protect, Tail Glow, Z-Hypnosis, Z-Rain Dance
Role Identification: Octix is a scary sweeper and wallbreaker that just keeps getting stronger and stronger thanks to its ability. It can utilize Z-Hypnosis or Z-Rain Dance to boost its Speed and then snowball through unprepared teams. Protect is also very useful.

Octix @ Psychium Z
Ability: Quick Charge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hypnosis
- Hydro Pump
- Thunderbolt
- Ice Beam

A Z-Hypnosis sweeper set.

Octix @ Waterium Z
Ability: Quick Charge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Rain Dance
- Hydro Pump
- Thunder
- Ice Beam

A Z-Rain Dance sweeper set.

Octix @ Leftovers / Waterium Z
Ability: Quick Charge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Protect
- Hydro Pump
- Thunderbolt
- Ice Beam

A wallbreaker set.

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DNA donors: Kyurem / Wishiwashi
Offspring name: Kyushi
New type:

New base stats:
105 HP / 135 Atk / 110 Def / 155 SpA / 112 SpD / 62 Spe (+20 HP +20 SpA) (BST: 679)
New base stats (Melted Forme): 105 HP / 19 Atk / 18 Def / 31 SpA / 22 SpD / 72 Spe (BST: 267)
New ability and desc: Frozen Blood (Pressure + Schooling) - If Kyushi is hit by an attack and its HP drops below 1/4, Kyushi changes to Melted Forme and the attack loses all of its PP.
Notable moves: Hydro Pump, Ice Beam, Scald, Surf, Waterfall, Glaciate, Earth Power, Earthquake, Focus Blast, Flash Cannon, U-turn, Endeavor, Roost, Reflect, Light Screen
Role Identification: Kyushi is a very strong and bulky wallbreaker with reliable recovery. Its ability punishes foes that would try to kill it by removing their PP. Kyushi is quite slow, but Glaciate can drop the opponent's Speed so Kyushi can then nuke him with a strong Hydro Pump.

Kyushi @ Waterium Z / Leftovers
Ability: Frozen Blood
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Hydro Pump
- Glaciate / Ice Beam
- Earth Power / Scald
- Roost

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Parents: Tyrantrum / Marowak-Alola
Shared egg group: Monster
Offspring name: Tyranwak
New type:

New base stats:
81 HP / 110 Atk / 124 Def / 69 SpA / 79 SpD / 68 Spe (BST: 531)
New ability and desc: Enchanted Skull (Strong Jaw + Rock Head) - This Pokemon's attacks with recoil damage have 1.5x power and the recoil damage is nullified.
Notable moves: Head Smash, Flare Blitz, Double-Edge, Shadow Bone, Bonemerang, Earthquake, Superpower, Dragon Dance, Rock Polish, Stealth Rock, Hone Claws, Will-O-Wisp
Role Identification: H E A D S M A S H. That shit got 225 power before STAB.

Tyranwak @ Life Orb
Ability: Enchanted Skull
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant / Jolly Nature
- Dragon Dance
- Head Smash
- Flare Blitz
- Double-Edge / Stealth Rock

Just click DD and destroy everything slower with Head Smash.

Tyranwak @ Life Orb / Focus Sash
Ability: Enchanted Skull
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant / Jolly Nature
- Rock Polish
- Hone Claws
- Head Smash
- Flare Blitz

A double set up set that can be a threat to faster teams with Rock Polish.


New fusions:
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DNA donors: Uxie / Shuckle
Offspring name: Shuxie
New type:

New base stats:
67 HP / 42 Atk / 180 Def / 42 SpA / 200 SpD / 50 Spe (+20 HP +20 SpD) (BST: 581)
New ability and desc: Underground (Levitate + Contrary) - This Pokemon is immune to Flying moves.
Notable moves: Sticky Web, Stealth Rock, U-turn, Memento, Knock Off, Encore, Magic Coat, Reflect, Light Screen, Knock Off, Heal Bell, Foul Play, Toxic, Infestation, Rest
Role Identification: Shuxie is a nice defensive Pokemon with a very special immunity to Flying-type moves. It can set up Sticky Web and Stealth Rock and then pivot around with U-turn or prepare a sweep with Memento or screens.

Shuxie @ Leftovers
Ability: Underground
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Sticky Web
- Stealth Rock
- U-turn
- Encore / Knock Off / Memento

Shuxie @ Light Clay
Ability: Underground
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Reflect
- Light Screen
- U-turn
- Encore / Knock Off / Memento

Oi, an imposter of an imposter!
+
=

DNA donors: Ditto / Mimikyu
Offspring name: Mimitto
New type:

New base stats:
71 HP / 89 Atk / 64 Def / 49 SpA / 76 SpD / 72 Spe (+20 HP +20 Atk) (BST: 421)
New ability and desc: Hide-and-Seek (Disguise + Imposter) - This Pokemon takes no damage from the first hit in a battle. When its Disguise is broken, it Transforms into the opposing Pokemon for the rest of the battle.
Notable moves: Play Rough, Return, Taunt, Will-O-Wisp, Transform, Toxic
Role Identification: Mimitto basically has at least one free turn to do whatever it wants before Transforming into the opponent. It can attack the foe, burn the foe with Will-O-Wisp, Taunt the foe etc. In problematic situations it can switch in, take a hit and Transform immediately.

Mimitto @ Leftovers / Choice Scarf / Life Orb
Ability: Hide-and-Seek
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Return
- Play Rough
- Will-O-Wisp
- Taunt

+
=

Parents: Serperior / Meowstic-F
Shared egg group: Field
Offspring name: Serpstic
New type:

New base stats:
84 HP / 71 Atk / 95 Def / 89 SpA / 98 SpD / 118 Spe (BST: 555)
New ability and desc: Smart Guard (Infiltrator + Contrary) - On switch-in, this Pokemon takes 1/4 its max HP to put in a Substitute. If it has less than 1/4 max HP, this ability doesn't activate.
Notable moves: Giga Drain, Psyshock, Psychic, Stored Power, Energy Ball, Leaf Storm, Hidden Power Fire, Thunderbolt, Shadow Ball, Leech Seed, Calm Mind, Taunt, Glare, Synthesis, Heal Bell, Knock Off, Reflect, Light Screen, Barrier, Grassy Terrain, Swagger
Role Identification: Serpstic can be used as an annoying pivot or a set up sweeper. It gets a free Substitute every time it switches in and doesn't really care about losing 25% of its HP because it can easily heal up with Giga Drain, Leech Seed or Synthesis. A Calm Mind+Stored Power set up sweeper set might work too.

Serpstic @ Leftovers
Ability: Smart Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Leaf Storm / Giga Drain
- Leech Seed
- Knock Off
- Taunt / Glare / Psyshock

Serpstic @ Leftovers
Ability: Smart Guard
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Stored Power
- Barrier
- Giga Drain / Synthesis

+
=

DNA donors: Zygarde / Scolipede
Offspring name: Scoligarde
New type:

New base stats:
104 HP / 120 Atk / 105 Def / 68 SpA / 82 SpD / 103 Spe (+20 HP +20 Atk) (BST: 582)
New ability and desc: Slow Motion (Speed Boost + Aura Break) - While this Pokemon is active, Speed of opposing Pokemon is lowered by 1 stage at the end of every turn.
Notable moves: Megahorn, Outrage, Thousand Arrows, Poison Jab, Superpower, Extreme Speed, Swords Dance, Coil, Dragon Dance, Spikes, Toxic Spikes, Glare, Substitute
Role Identification: Scoligarde can be used as a threatening set up sweeper or a Spike stacking lead. If Scoligarde's amazing ability is paired with Protect, it can become really hard to revenge kill, because it can just protect itself and outspeed the foe on the next turn.

Scoligarde @ Life Orb / Dragonium Z
Ability: Slow Motion
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly / Adamant Nature
- Swords Dance / Coil
- Outrage
- Megahorn
- Thousand Arrows / Protect

Scoligarde @ Leftovers
Ability: Slow Motion
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly / Adamant Nature
- Spikes
- Toxic Spikes
- Outrage
- Megahorn / Protect / Glare
 
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No, it shouldn't stack! Sorry for not making it clear before. I'd also like to think you guys for voting for them! I never expect they would receive such a positive feedback and I'm really happy I got 13-14 votes with each of them! Thanks guys :)
Do you play the TCG? Just wondering cos a lot of your Avis have TCG arts in them. :)
 
New subs:

A trio idea I think is genie-us.
Parents: Simisage, Landorus
Shared egg group: DNA
Offspring name: Simorus-Sage
New type: Grass / Ground
New base stats:
82 / 111 / 76 / 126 (+20) / 71 / 121 (+20)
New ability and desc: Grassy Sand Force (Overgrow + Sand Force; Boosts the power of Grass-Type, Ground-Type, Rock-Type, and Steel-Type moves by 1.5×. These boosts have an additional 1.3× multiplier in sandstorms or if the Pokémon is below 1/3 of Hp, and the Pokémon is immune to moves of the Grass-Type.)
Notable moves: Focus Blast, Sludge Wave, Earth Power, Hidden Power Rock, Energy Ball, Leaf Storm, Psychic, Return, Low Kick, Superpower, Gunk Shot, Earthquake, Rock Slide, Stone Edge, U-Turn, Shadow Claw, Seed Bomb, Bullet Seed, Outrage, Knock Off, Crunch, Swords Dance, Nasty Plot, Rock Polish, Stealth Rock, Leech Seed
Role identification: an offensive sweeper which can work on both sides of the spectrum. On the physical side, it can use Seed Bomb and Earthquake as STABs, and uses Stone Edge as amazing coverage. On the special side, the Ground STAB is marginally lower, but Energy Ball and Leaf Storm make up for it. Though it has no special Rock move, nothing like a good old Rock-Type Hidden Power to fix that up, and it still hits decently hard. If you aren't satisfied with its output, it can boost with one of Swords Dance, Nasty Plot, or Rock Polish, or maybe some utility like Leech Seed or Stealth Rock. It even has two immunities to switch into as well, and if you can get it into sandstorm, then watch it snowball everything.


They come with some amazing power.
Parents: Simisear, Landorus
Shared egg group: DNA
Offspring name: Simorus-Sear
New type: Fire / Ground
New base stats:
82 / 111 / 76 / 126 (+20) / 71 / 121 (+20)
New ability and desc: Fiery Sand Force (Blaze + Sand Force; Boosts the power of Fire-Type, Ground-Type, Rock-Type, and Steel-Type moves by 1.5×. These boosts have an additional 1.3× multiplier in sandstorms or if the Pokémon is below 1/3 of Hp, and the Pokémon is immune to moves of the Fire-Type.)
Notable moves: Focus Blast, Sludge Wave, Earth Power, Hidden Power Rock, Flamethrower, Fire Blast, Grass Knot, Psychic, Return, Low Kick, Superpower, Gunk Shot, Earthquake, Rock Slide, Stone Edge, U-Turn, Shadow Claw, Fire Punch, Outrage, Knock Off, Crunch, Swords Dance, Nasty Plot, Rock Polish, Stealth Rock, Will-O-Wisp
Role identification: an offensive sweeper which can work on both sides of the spectrum. On the physical side, it can use Fire Punch and Earthquake as STABs, and uses Stone Edge as amazing coverage. On the special side, the Ground STAB is marginally lower, but Flamethrower and Fire Blast make up for it. Though it has no special Rock move, nothing like a good old Rock-Type Hidden Power to fix that up, and it still hits decently hard. If you aren't satisfied with its output, it can boost with one of Swords Dance, Nasty Plot, or Rock Polish, or maybe some utility like Will-O-Wisp or Stealth Rock. It even has two immunities to switch into as well, and if you can get it into sandstorm, then watch it snowball everything.


And possibly something interesting.
Parents: Simipour, Landorus
Shared egg group: DNA
Offspring name: Simorus-Pour
New type: Water / Ground
New base stats:
82 / 111 / 76 / 126 (+20) / 71 / 121 (+20)
New ability and desc: Watery Sand Force (Torent + Sand Force; Boosts the power of Water-Type, Ground-Type, Rock-Type, and Steel-Type moves by 1.5×. These boosts have an additional 1.3× multiplier in sandstorms or if the Pokémon is below 1/3 of Hp, and the Pokémon is immune to moves of the Water-Type.)
Notable moves: Focus Blast, Sludge Wave, Earth Power, Hidden Power Rock, Surf, Hydro Pump, Grass Knot, Ice Beam Psychic, Return, Low Kick, Superpower, Gunk Shot, Earthquake, Rock Slide, Stone Edge, U-Turn, Shadow Claw, Waterfall, Ice Punch Outrage, Knock Off, Crunch, Swords Dance, Nasty Plot, Rock Polish, Stealth Rock, Taunt
Role identification: an offensive sweeper which can work on both sides of the spectrum. On the physical side, it can use Waterfall and Earthquake as STABs, and uses Stone Edge as amazing coverage. On the special side, the Ground STAB is marginally lower, but Surf, and Hydro Pump make up for it. Though it has no special Rock move, nothing like a good old Rock-Type Hidden Power to fix that up, and it still hits decently hard. If you aren't satisfied with its output, it can boost with one of Swords Dance, Nasty Plot, or Rock Polish, or maybe some utility like Taunt or Stealth Rock. It even has two immunities to switch into as well, and if you can get it into sandstorm, then watch it snowball everything.


Reshirupt actually has a partner now, which actually fuses counterparts.
Parents: Zekrom, Sharpedo
Shared egg group: DNA
Offspring name: Zepedo
New type: Electric / Water
New base stats:
88 (+3) / 135 / 95 (+15) / 110 (+3) / 89 (+19) / 92
New ability and desc: Tera Skin (Teravolt + Rough Skin; If this Pokemon is attacked, then that attack does not get changed by the opponents ability. If this Pokemon uses a move, then that move ignores any ability the opponent has.)
Notable moves: Return, Poison Jab, Earthquake, Rock Slide, Stone Edge, Waterfall, Aqua Jet, Fusion Bolt, Bolt Strike, Psychic Fangs, Dragon Claw, Outrage, Crunch, Agility, Roost
Role identification: The physical variant. This one is mostly the same as Reshirupt, but without a Double Weakness, lack of Stealth Rock, and a bit more speed in turn of slightly less bulk. This one has Agility instead of Rock Polish.

Parents: Zekrom, Mega Sharpedo
Shared egg group: DNA
Offspring name: Mega Zepedo
New type: Electric / Water
New base stats:
88 / 155 (+20) / 125 (+30) / 125 (+15) / 114 (+25) / 102 (+10)
New ability and desc: Strong Jaw
Notable moves: Same as above + Ice Fang and Thunder Fang
Role identification:

Old subs:


The bulky ability ignorer who can mess you up.
Parents: Reshiram, Camerupt
Shared egg group: DNA
Offspring name: Reshirupt
New type: Fire / Ground
New base stats:
91 (+6) / 110 / 91 (+6) / 135 (+8) / 97 / 85 (+20)
New ability and desc: Turbo Rock (Turboblaze + Solid Rock; If this Pokemon is attacked, then that attack does not get changed by the opponents ability. If this Pokemon uses a move, then that move ignores any ability the opponent has.)
Notable moves: Hyper Voice, Focus Blast, Earth Power, Ancient Power, Shadow Ball, Flash Cannon, Fusion Flare, Blue Flare, Psychic, Dragon Pulse, Draco Meteor, Stealth Rock, Rock Polish, Roost
Role identification: Yay no more worries of Abilities messing you over. Fire / Ground has good coverage and Blue Flare will hit hard. Also has some interesting coverage moves, access to Stealth Rock and recovery in Roost.

Parents: Reshiram, Mega Camerupt
Shared egg group: DNA
Offspring name: Mega Reshirupt
New type: Fire / Ground
New base stats:
91 / 130 (+20) / 121 (+30) / 175 (+40) / 127 (+7) / 65 (-20)
New ability and desc: Sheer Force
Notable moves: Same as above
Role identification:


Come get your traps from the Mamozone!
Parents: Mamoswine, Magnezone
Shared egg group: DNA
Offspring name: Mamozone
New type: Ground / Steel
New base stats:
90 / 120 (+20) / 97 / 100 / 95 (+20) / 70
New ability and desc: Fat Trap (Thick Fat + Magnet Pull, Traps Pokémon of the Fire, Ice or Steel types and takes half damage from moves of those types)
Notable moves: Return, Superpower, Earthquake, Rock Slide, Stone Edge, Iron Head, Wild Charge, Icicle Crash, Knock Off, Thunder Wave, Stealth Rock
Role identification: Trap any of these types you need to, and it's STABS will be super-effective on those types. Oh and it also walls BoltBeam as a plus, but that lack of recovery will hurt it in the long run.


Abuse the fact that you can be any one of the 18 types.
Parents: Silvally, Marshadow
Shared egg group: DNA
Offspring name: Silvadow
New type: Normal / Fighting
New base stats:
92 / 130 (+20) / 87 / 92 / 92 / 130 (+20)
New ability and desc: Technical System (RKS System + Tecnician; Depending on the held memory, this Pokémon will change it's Normal typing accordingly. Also, Moves that are the type of the held memory, as well as moves with 60 BP or lower get a 1.5* boost (does stack))
Notable moves: Multi Attack, Return, Force Palm, Close Combat, Aerial Ace, Poison Jab, Rock Tomb, Stone Edge, U-Turn, X-Scissor, Shadow Sneak, Spectral Thief, Iron Head, Flame Charge, Thunder Punch, Ice Punch, Dragon Claw, Assurance, Pursuit, Parting Shot, Swords Dance, Bulk Up
Role identification: Be any type you wish using this guy here! The fighting typing will help you with being an offensive man. But it's frail, and it can't exactly hit all it wants to.


I hear there's this new move called Draco Meteor?
Parents: Dragalge, Clawitzer
Shared egg group: Water 1
Offspring name: Dragitzer
New type: Water / Dragon
New base stats:
78 / 84 / 99 / 118 / 116 / 61
New ability and desc: Mega Adaptable Launcher (Adaptability + Mega Launcher; Both effects combined)
Notable moves: Dragon Pulse, Aura Sphere, Focus Blast, Sludge Wave, Shadow Ball, Flash Cannon, Water Pulse, Hydro Pump, Thunderbolt, Ice Beam, Dark Pulse, U-Turn
Role identification: This thing has massive firepower right from the bat. Dragon pulse hits so highlevels of power who even needs Draco Meteor? Also has a crap ton of coverage and access to U-Turn.
 
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You don't care about us.
Parents: Dragonite + Salamence
Shared egg group: Dragon
Offspring name: Degeneration
New type: Dragon/Flying
New base stats: 103/144/97/115/100/100 (BST: 659)
New ability and desc: Decay (Multiscale + Intimidate): Upon entering the field, this Pokémon lowers the Attack and Special attack of all other Pokémon in the field by 1 combat stage. If this Pokémon takes direct damage while at maximum HP, then it takes 50% less damage and the attacker has either its Attack or Special Attack lowered by 1 stage, depending on the damage category of the move used.
Notable moves: Outrage, Dragon Claw, Elemental Punches, Extreme Speed, Shadow Claw, Superpower, Iron Head, EdgeQuake, Aqua Tail, Roost, Dragon Dance, Tailwind, Agility
Role Identification: Bulky attacker that focuses much more on the former than the latter. With an ability tailored to increase its survivability on all fronts, a pretty great defensive typing (4x Ice weakness notwithstanding), and access to reliable recovery in Roost, it's already pretty fantastic. Its offences, meanwhile, also have a lot to recommend them. Outrage and Dragon Claw both have their fans (personally, I prefer the latter), but with access to Extreme Speed, GFC, EdgeQuake, and pseudo-BoltBeam courtesy of the Elemental Punches, this fusion has versatility out the wazoo; it can even boost reliably with Dragon Dance. Sadly, it lacks a decent Flying STAB (especially since Z-Fly is a one-time deal at present), but that's okay, you can't have everything.
===
MEGA INCLUDED ONLY FOR THE SAKE OF COMPLETENESS:
Offspring name:
Mega Degeneration @ Salamencite
New type: Dragon/Flying
New base stats: 103/154/147/125/110/120 (BST: 759)
New ability and desc: Aerilate
Notable moves: See above, but with more emphasis on Extreme Speed + Double Edge and Return
Role Identification: Now we're talking. You know that Flying-type STAB you were after? Here you go. It might not be the fastest, and it might not hit the hardest, but it's the combination of speed and power that makes this fusion one of the premier AteSpeeders in the meta. With the base Mega Salamence already one of the best revenge killers out there, access to Extreme Speed turns it into a monster, and with reliable recovery in the form of Roost and good coverage, this Degeneration really is gonna leave it all behind. =]

Love is in the air...
Parents: Audino + Aromatisse
Shared egg group: Fairy
Offspring name: Inamorata
New type: Fairy/Normal
New base stats: 117/81/94/94/102/54 (BST: 542)
New ability and desc: Healer
Notable moves: Moonblast, Knock Off, Wish, Protect, Heal Bell, Calm Mind, Entrainment
Role Identification: General purpose cleric with a dash of irritant thrown in for good measure. While Lefties might be worthwhile, I think you're better off just Mega Evolving.
===
Offspring name: Mega Inamorata @ Audinite
New type: Fairy
New base stats: 117/81/134/114/142/54 (BST: 642)
New ability and desc: Healer
Notable moves: See above
Role Identification: Healer's normally a... reasonable ability. I mean, status recovery's at least moderately useful, right? Not in FE. Not when there's so many powerful abilities and fusions that rely on them to prosper. With a pretty awesome defensive typing and a defensive statline of 117/134/142, this fusion can definitely take a punch and swap out a killer ability for something a little more... crap. Love, after all, is about sharing. =]

Where is your God now?
Parents: Scolipede + Durant
Shared egg group: Bug
Offspring name: Desecration
New type: Bug/Steel
New base stats: 69/114/110/61/68/120 (BST: 542)
New ability and desc: Orgy of Destruction (Hustle + Speed Boost): This Pokémon's raw Attack and Speed stats are increased by 50%, and are boosted by 1 combat stage at the end of each turn. However, this Pokémon's accuracy is lowered by 1 combat stage upon being sent out and at the end of every second turn after that.
Notable moves: SMART STRIKE, U-Turn, Megahorn, Edgequake, Protect, Swords Dance
Role Identification: Damage item. Protect. Smart Strike. Spam until everything in front of you breaks. Job's a proverbial good'un. Just watch out for the tier's many Fire-type attackers and potent special attackers, as they can deal with this fusion pretty handily.

Ice is back with a brand new invention.
Parents: Slurpuff + Togedemaru
Shared egg group: Fairy
Offspring name: Permafrost
New type: Steel/Fairy
New base stats: 83/99/84/72/84/94 (BST: 516)
New ability and desc: Special Snowflake (Unburden + Iron Barbs): Upon losing or expending its held item, this Pokémon's Speed stat is doubled and all enemy Pokémon lose 12.5% of their max HP. When this Pokémon is targeted by an attack that makes contact, the attacker loses 12.5% of its max HP as recoil, rising to 25% of its max HP if this Pokémon is not holding an item.
Notable moves: Play Rough, Drain Punch, Zing Zap, Return, Belly Drum, Spiky Shield, Wish
Role Identification: Slurpuff with an even better typing and a bit more coverage, basically. Sitrus Berry Belly Drum is a tried and true combination on Slurpuff, and here it works just as well. A much better statline helps as well, with the only downsides being a marginally lower Defence and a much lower Special Attack, the news of which will doubtless bring much wailing and gnashing of teeth. Zing Zap is a good move for this fusion too, being able to inflict flinches, Play Rough's a usable STAB, and Drain Punch gives you that coveted recovery. It also discourages physical threats after it's set up and consumed its Sitrus berry; nobody wants to lose 25% of their HP just for attacking, now do they? Especially not when there's a risk they'll get blasted by a maxed-out move on that turn.

This idea will never die...
Parents: Chandelure + Palossand
Shared egg group: Amorphous
Offspring name: Sepulchre
New type: Fire/Ground
New base stats: 82/75/110/132/92/67 (BST: 558)
New ability and desc: Tomb King (Flash Fire + Water Compaction): This Pokémon is immune to Water-type attacks and ignores the effects of Water-type moves. Additionally, when hit by a Water-type attack, this Pokémon's Attack and Special Attack are raised by 1 combat stage, while its Defence is raised by 2 combat stages.
Notable moves: Earth Power, Fire Blast, Giga Drain, Shadow Ball, Sludge Bomb, Hex, Dark Pulse, Calm Mind, Shore Up, Will-O-Wisp, Amnesia
Role Identification: A very powerful special attacker whose ability means it only has one weakness to Ground compared to two immunities and five very handy resistances. When this Pokémon comes in on a Water-type attack, it gets a shedload of boosts to both its offensive and defensive capabilities, allowing it to counter a pretty huge variety of common Water-type threats. Ground-types arrayed against it will find themselves on the receiving end of a +1 Giga Drain, while physical attackers in general are stymied by +2 boosted defences and access to Will-O-Wisp for burn spreading. Fire/Ground is a great attacking STAB combination, and Sludge Bomb allows you to get shot of any irritating Fairies knocking around. You can also run Calm Mind to boost your offensive prowess even further! Just watch out for your dismal Speed - it's about the only thing you can't boost. =]

No leeks here...
DNA Donors: Gengar + Silvally
Offspring name: Garganey
New Type: Ghost/Normal
Base Stats: 80 (+3)/80/88 (+1)/132 (+20)/88 (+3)/115 (+13) (BST: 583)
New ability and desc: Duck And Coverage (Cursed Body + RKS System): This Pokémon's secondary type changes in accordance with the Memory it holds. When this Pokémon is on the field, the moves of enemy Pokémon that match this Pokémon's secondary typing are disabled.
Notable Moves: Shadow Ball, Tri Attack, Focus Blast, BoltBeam, Dark Pulse, Dazzling Gleam, Air Slash, Giga Drain, Sludge Bomb, Flamethrower, Surf, Draco Meteor, Substitute, Protect, Taunt, Trick, Toxic, Thunder Wave
Role Identification: Offensive utility with a surprisingly deep move pool and some really nasty attacking options. Garganey can really dish out the hurt, even without setting up; the trick is to make sure your opponent can't either. Taunt is a nasty little move that can really stymie a lot of the meta, while its defensive typing renders it immune to three types and weak to only one (Dark, for the curious). Ghost/Fighting Coverage and BoltBeam are on the table, while your best Normal STAB is Tri Attack, of all things. Try a Choice Specs set to capitalize on your damage and inability to boost and round it out with something like Trick, the better to slap an item off an item abuser and replace it with something worse.
===
MEGA INCLUDED FOR REASONS OF COMPLETENESS:
Offspring name:
Mega Garganey @ Gengarite
New Type: Ghost/Normal
Base Stats: 80/80/108/172/108/135 (BST: 683)
New ability and desc: Shadow Tag
Notable Moves: See above
Role Identification: Mega Gengar's Sub + 3 Attacks set, but with much better defences and an arguably better defensive typing. Base 172 Special Attack works amazingly with GFC, and there isn't much that's going to be able to stand up to you. Unless the target ducks. =]
===RESUBS===


From Hemel Hempstead...
Parents: Gothitelle + Beheeyem
Shared egg group: Human-Like
Offspring name: Behemoth
New type: Psychic
New base stats: 82/75/95/120/112/62 (BST: 546)
New ability and desc: Scoop Slam (Competitive + Analytic): This Pokémon boosts its Special Attack by 2 stages if one of its other stats is lowered or if it moves last.
Notable moves: Psychic, Psyshock, Shadow Ball, Thunderbolt, Dark Pulse, Signal Beam, Energy Ball, Recover, Psychic Terrain, Cosmic Power, Substitute, Trick Room, Heal Bell, Magic Coat
Role Identification: Highly effective boosting sweeper with a good amount of staying power, despite a fairly lacklustre typing. Though it isn't exactly overburdened with coverage options, its ability combined with good defensive stats allows it to blitz through walls and deal serious damage if given the opportunity to set up. Psychic and Psyshock are good moves, Psyshock in particular giving it a way around special walls, while Dark-types can be slapped with Signal Beam. What's also worth remembering is that switching counts as a Priority +7 move, which means that switching out to a check or counter allows Omelette to boost via its ability (assuming the switchin isn't the ever-fun-ruining Harem). Finally, it has quite a wide array of cleric options - Heal Bell is always nice, Cosmic Power can be useful from behind a sub or on the switch, and Recover is just a flat-out brilliant move to have in your arsenal. All in all, there's a lot you can do, though it's countered pretty hard by Dark-types whose ability makes them immune to Bug. Let the wars begin!

Star of the show
Parents: Shaymin-Sky + Kyurem
Shared Egg Group: DNA
Offspring Name: Shuriken
New Type: Grass/Dragon
New Base Stats: 112/116/82/145 (+20)/82/131 (+20)
New Ability and Description: Matsuba-Gata (Serene Grace + Pressure): Moves with a secondary effect have the chance of that effect occuring doubled. They also reduce the PP of the last move the target used by between 1 and 5 points if they hit.
Notable Moves: Seed Flare, Dragon Breath, Air Slash, Rock Slide, Iron Head, Ice Beam, Earth Power, Dazzling Gleam, Focus Blast, Flash Cannon, Substitute, Leech Seed, Roost, Toxic
Role Identification: This was me trying my hand at a 'mon that made PP Stall offensively oriented; the ability is also easy to code, since all it does is tack Spite onto moves with a secondary effect. It's also a pretty scary special attacker in its own right; STAB Seed Flare is not to be sneezed at, especially coming off a base 145 Special Attack. Of similar note is the fact that Shaymin-S finally has a way of spreading paralysis itself via Dragon Breath, and it can also run things like Iron Head and Flash Cannon to deal with Fairies. Earth Power and Focus Blast come in handy for dealing with the ever-ghastly Steel-types that litter the tier - looking at you, Cazantor - and there's always the possibility of a good ol' SubSeed set complete with Roost and flinchax.
 
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New Subs


Say it 5 times fast!
Parents: Girafarig and Persian-Alola
Shared egg group: Field
Offspring name: Girafarigersianalololanaisregirafarig (Girafarigersian, which is Girafarig + Persian, then alol from alola. Mirrored to make a palindrome. How disgusting.)
New type: Psychic/Dark
New base stats: 77/80/72/92/75/110 (BST: 506)
New ability and desc: Master of the Way (Sap Sipper + Fur Coat) - This Pokemon's Attack and Defense are multiplied to 1.5x. Immunity to Grass - If hit by a grass type move, this Pokemon's Attack and Defense are now doubled instead.
Notable moves: Zen Headbutt, Crunch, Parting Shot, Play Rough, Fake Out, Taunt, U-Turn, Earthquake, Wish, Iron Tail
Role identification: Girafarigersianalololanaisregirafarig is a very powerful attacker and physical tank at the same time, but the moment Girafarigersianalololanaisregirafarig is faced with ability suppression it goes and cries in a corner. Girafarigersianalololanaisregirafarig also brings a Psychic and Grass immunity to the team for all your 'stop using hypnosis/spore you twat' needs. One of Girafarigersianalololanaisregirafarig's defining traits is its access to Parting Shot as well as U-Turn, making it a highly customizable pivot. However, Girafarigersianalololanaisregirafarig's special bulk is very lacking and Girafarigersianalololanaisregirafarig's speed is not terribly good for a FE sweeper, possibly mandating a choice scarf so it can actually deal with Offense. Girafarigersianalololanaisregirafarig's STABs aren't the best: dark is troubled by how popular Fairy is, while physical Psychic is just a meme at this point tbh.


What type is Earthquake, again?
Parents: Landorus-I and Alolan Golem
Shared egg group: DNA
Offspring name: Lemorus-I
New type: Ground/Electric
New base stats: 104/142/110/85/72/73 (+20 Health, +20 Attack) (BST: 586)
New ability and desc: Move Madness (Sand Force + Galvanize) - This Pokemon's moves of the following types change types and get a 1.5x power boost:
-Normal type moves become Ground type.
-Ground type moves become Electric type.
-Electric type moves become Steel type.
-Steel type moves become Rock type.
-Rock type moves become Normal type.
(It's a 1.5x power boost because there's 20% from Galvanize and 30% from Sand Force so I just made it 50%)
Notable moves: Return, Frustration, Earthquake, Wild Charge, Heavy Slam, Iron Tail, Stone Edge, Explosion, Stealth Rock, U-Turn, Swords Dance, Rock Polish.
Role identification: While a physical Electric type normally has to use a pretty awful STAB attack, this Pokemon has an Electric type Earthquake while still having a powerful ground STAB in Return, Frustration, Double Edge or even the almighty Explosion, which with the extreme power boost the ability grants will oneshot nearly everything it can touch. This makes it a rather incredible wallbreaker.


Planting seeds of nightmares.
Parents: Shaymin-Sky and Darkrai
Shared egg group: DNA
Offspring name: Shademin
New type: Grass/Dark
New base stats: 86/96/82/146/82/146 (+1 Health, +19 Special Attack, +20 Speed) (BST: 638)
New ability and desc: Bad Grace (Serene Grace + Bad Dreams) - Doubles the secondary effect chance of this Pokemon's moves. If they can cause sleep, this quadruples instead. Also has the Bad Dreams effect.
Notable moves: Secret Power, Seed Flare, Dark Pulse, Nasty Plot, Ice Beam, Thunderbolt, Sludge Bomb, Air Slash, Earth Power, Healing Wish, Shadow Ball, Will-O-Wisp, Taunt
Role identification: Great special sweeping stats as well as Secret Power having a 100% Sleep chance in Grassy Terrain, which this Pokemon synergises really well with. Shademin also has a great special movepool and can set up with nasty plot. Can break through walls with Seed Flare spdef drops. What else can I say?


I wish there was something vaguely witty I could put here but I can't think of anything so, uh, hello!
Parents: Giratina and Audino
Shared egg group: DNA
Offspring name: Giradino
New type: Ghost/Normal
New base stats: 146/80/113/80/113/70 (+20 Health, +10 Defense, +10 Sp.Def) (BST: 602)
New ability and desc: Revitalise (Regenerator + Pressure) - Upon switching out, this Pokemon regains 1/3 of its max HP and 1/3 of the PP of all its moves (rounded down).
Notable moves: Wish, Hyper Voice, Dazzling Gleam, Return, Misty Terrain, Shadow Ball, Flamethrower, Fire Blast, Thunderbolt, Ice Beam, Draco Meteor, Heal Bell, Encore, Healing Wish, Elemental Punches, Knock Off, Earth Power, Skill Swap, Role Play, Drain Punch, Pain Split, Iron Head, Dragon Pulse, Thunder Wave, Will-O-Wisp, Aura Sphere, Stone Edge, Earthquake, Shadow Claw, Shadow Force, Psychic, Heal Pulse, Dragon Claw, Hex, Destiny Bond, Roar, Energy Ball, Dragon Tail, Dark Pulse, Shadow Sneak, Heal Block
Role identification: This is an incredibly tanky Pokemon with buffed Regenerator and a very wide offensive and support movepool, along with the overused yet brilliant Ghost/Normal typing. It also has just high enough attacking stats to be annoying on either end, especially with its amazing coverage. It unfortunately doesn't have Roost or Recover and so has to switch out or use Wish or Pain Split to stay alive, which isn't ideal, but hey, you can't have everything. Whether attacking, burning things with Will-O-Wisp or using Healing Wish to bring back a dead sweeper, it can always do something for your team provided a powerful dark type doesn't come in and smash it to pieces. Dark types don't have that easy of a time with its mega, though...

Mega Giradino
New type:
Ghost/Fairy
New base stats: 146/80/153/100/153/70
New ability and desc: Healer
Role identification: With its much improved bulk, Giradino is now an incredible wall on both ends. It can also use its boosted Special Attack and new Fairy STAB to be a very threatening Calm Mind sweeper. Additionally, it can use Skill Swap to give the opponent a useless ability while potentially grabbing a much better one for itself. If this manages to Skill Swap on Dialcatty, feel free to forfeit.


Lovely fiery death.
Parents: Charizard and Deoxys-Attack
Shared egg group: DNA
Offspring name: Charattack
New type: Fire/Psychic
New base stats: 64/132/49/164/52/145 (+20 Special Attack, +20 Speed) (BST: 606)
New ability and desc: Burning Soul (Solar Power + Pressure) - The opponent's PP usage is doubled and they lose 1/8 of their maximum HP at the end of each turn.
Notable moves: Overheat, Psycho Boost, Fire Blast, Flamethrower, Psychic, Psyshock, Ice Beam, Thunderbolt, Extreme Speed
Role identification: Pretty cookie cutter glass cannon, really. There's not much else to say other than 'destroy everything'

Mega Charattack Y
New base stats:
64/152/49/214/82/145
New ability and desc: Drought
Role identification:
252 SpA Charizard-Mega-Y Fire Blast vs. 252 HP / 148+ SpD Cresselia in Sun: 256-303 (57.6 - 68.2%) -- guaranteed 2HKO after Leftovers recovery
Everything will fall.

Mega Charattack X
New type:
Fire/Dragon
New base stats: 64/178/82/185/52/145
New ability and desc: Tough Claws
Role identification: why are you using this one again?


Who even has weaknesses these days?
Parents: Heatran and Thundurus-Therian
Shared egg group: DNA
Offspring name: Thuntran-Theritran
New type: Steel/Flying
New base stats: 85/97/98/157/92/99 (+10 Defense, +20 Special Attack, +10 Speed)
New ability and desc: Flaming Fuseshield (Flash Fire + Volt Absorb) - This Pokemon is immune to Fire and Electric type moves. When targeted by one, heal it for 50% of its maximum HP and boost the power of its Fire and Electric moves by 1.5x until it switches out.
Notable moves: Fire Blast, Magma Storm, Flash Cannon, Thunderbolt, Volt Switch, Nasty Plot, Earth Power, Substitute, Lava Plume, Solar Beam, Overheat, Will-O-Wisp, Dark Pulse, Stealth Rock, Dragon Pulse, Agility, Discharge, Sludge Bomb, Taunt, Focus Blast,
Role identification: WIP
 
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You don't care about us.
Parents: Dragonite + Salamence
Shared egg group: Dragon
Offspring name: Degeneration
New type: Dragon/Flying
New base stats: 103/144/97/115/100/100 (BST: 659)
New ability and desc: Decay (Multiscale + Intimidate): Upon entering the field, this Pokémon lowers the Attack and Special attack of all other Pokémon in the field by 1 combat stage. If this Pokémon takes direct damage while at maximum HP, then it takes 50% less damage and the attacker has either its Attack or Special Attack lowered by 1 stage, depending on the damage category of the move used.
Notable moves: Outrage, Dragon Claw, Elemental Punches, Extreme Speed, Shadow Claw, Superpower, Iron Head, EdgeQuake, Aqua Tail, Roost, Dragon Dance, Tailwind, Agility
Role Identification: Bulky attacker that focuses much more on the former than the latter. With an ability tailored to increase its survivability on all fronts, a pretty great defensive typing (4x Ice weakness notwithstanding), and access to reliable recovery in Roost, it's already pretty fantastic. Its offences, meanwhile, also have a lot to recommend them. Outrage and Dragon Claw both have their fans (personally, I prefer the latter), but with access to Extreme Speed, GFC, EdgeQuake, and pseudo-BoltBeam courtesy of the Elemental Punches, this fusion has versatility out the wazoo; it can even boost reliably with Dragon Dance. Sadly, it lacks a decent Flying STAB (especially since Z-Fly is a one-time deal at present), but that's okay, you can't have everything. Or can you...
===
Offspring name: Mega Degeneration @ Salamencite
New type: Dragon/Flying
New base stats: 103/154/147/125/110/120 (BST: 759)
New ability and desc: Aerilate
Notable moves: See above, but with more emphasis on Extreme Speed + Double Edge and Return
Role Identification: Now we're talking. You know that Flying-type STAB you were after? Here you go. It might not be the fastest, and it might not hit the hardest, but it's the combination of speed and power that makes this fusion one of the premier AteSpeeders in the meta. With the base Mega Salamence already one of the best revenge killers out there, access to Extreme Speed turns it into a monster, and with reliable recovery in the form of Roost and good coverage, this Degeneration really is gonna leave it all behind. =]

Love is in the air...
Parents: Audino + Aromatisse
Shared egg group: Fairy
Offspring name: Inamorata
New type: Fairy/Normal
New base stats: 117/81/94/94/102/54 (BST: 542)
New ability and desc: Healer
Notable moves: Moonblast, Knock Off, Wish, Protect, Heal Bell, Calm Mind, Entrainment
Role Identification: General purpose cleric with a dash of irritant thrown in for good measure. While Lefties might be worthwhile, I think you're better off just Mega Evolving.
===
Offspring name: Mega Inamorata @ Audinite
New type: Fairy
New base stats: 117/81/134/114/142/54 (BST: 642)
New ability and desc: Healer
Notable moves: See above
Role Identification: Healer's normally a... reasonable ability. I mean, status recovery's at least moderately useful, right? Not in FE. Not when there's so many powerful abilities and fusions that rely on them to prosper. With a pretty awesome defensive typing and a defensive statline of 117/134/142, this fusion can definitely take a punch and swap out a killer ability for something a little more... crap. Love, after all, is about sharing. =]
sorry to double post but salamencite is banned
also healer isn't even status recovery in singles, it's useless :P
 

AquaticPanic

Intentional Femboy Penguin
is a Community Leaderis a Community Contributor
Community Leader
Reserving Regirock/Thundurus-T, Regice/Landorus-T, Registeel/Tornadus-T, Regirock/Deoxys-Speed, Regice/Deoxys-Attack and Registeel/Deoxys-Defense

Smh Regigigas can't join the trio
 
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NEW

Celesir
Donors: Celesteela + Pinsir
Heratana needed a counterpart. Now it gets a counterpart.
New Typing:

Ability: Bloodthirst Moxie + Beast Boost - Boosts its Attack and highest non-HP stat when it lands a KO. These boosts stack.
Stats: 81 HP ±0 / 133 Atk +20 / 101 Def ±0 / 81 SpA ±0 / 105 SpD +20 / 73 Spe ±0
Notable Moves:
: Heavy Slam, X-Scissor, Iron Head, Stone Edge, Earthquake, Flame Charge, Z-Fly, Explosion, Double-Edge, Seed Bomb, Thrash, Superpower, Storm Throw, Brick Break, Close Combat, Quick Attack, Return
: Leech Seed, Autotomize, Swords Dance
Role Identification: Mega it. Unless you're up against a weakened mon. In which case, land the KO then mega.

Mega Celesir
Mega Stone: Pinsirite
New Typing:

Ability: Aerilate
Stats: 81 HP ±0 / 163 Atk +30 / 121 Def +20 / 91 SpA +10 / 125 SpD +20 / 93 Spe +20
Notable Moves: See Base, emphasis on Normal-type moves
Role Identification: Who cares about the scarcity of Flying-type moves when you have Aerilate Double-Edge? Swords Dance (or Autotomize) then just wipe out everything.



Slakios
Donors: Slakoth + Latios
Believe.
New Typing:

Ability: Lazy Float Truant + Levitate - Immune to Ground-type moves every other turn.
Stats: 75 HP +5 / 75 Atk ±0 / 90 Def +20 / 82 SpA ±0 / 87 SpD +15 / 70 Spe ±0
Notable Moves:
: Return, Zen Headbutt, Dragon Claw, Earthquake, Waterfall, Play Rough, Shadow Claw, Pursuit, Night Slash, Body Slam
: Flamethrower/Fire Blast, Thunder(bolt), Ice Beam/Blizzard, Luster Purge/Psychic, Psyshock, Energy Ball, Charge Beam, Stored Power, Shadow Ball, Surf
: Dragon Dance, Calm Mind, Psycho Shift, Recover, Bulk Up/Curse, Toxic
Role Identification: It hasn't awakened yet. Use the Mega Ring with a Latiosite. Though maybe he can imitate the infamous Sigilyph Stored Power set, except not really because it doesn't have Magic Guard. Still worth a shot, though, right?

Mega Slakios
Mega Stone: Latiosite
New Typing:

Ability: Levitate
Stats: 75 HP ±0 / 115 Atk +40 / 110 Def +20 / 112 SpA +30 / 97 SpD +10 / 70 Spe ±0
Notable Moves: See Base
Role Identification: Now it has awakened. You can run defensive, D-Dance, Calm Mind... There's lots of sets you can do with this one.


Arcefetch'd
Donors: Arceus + Farfetch'd
I combined an infamously weak duck with God.
New Typing:

Ability: Type Defiance Multitype + Defiant - If it's holding a plate, it becomes the plate's type in addition to Normal and deals double damage with attacks of that type. If it holds a Stick, it remains pure-Normal and deals double damage with Normal-type moves.
Stats: 96 HP +10 / 105 Atk ±0 / 97 Def +10 / 109 SpA +20 / 91 SpD ±0 / 90 Spe ±0
Notable Moves:
: Extreme Speed, Brave Bird, Aerial Ace, Return, Dragon Claw, Shadow Claw, Brick Break, Stone Edge, Earthquake, X-Scissor, Poison Jab, Waterfall, Punishment, Leaf Blade, Night Slash, Knock Off, Steel Wing
: Judgment, Air Slash, Flamethrower/Fire Blast, Thunder(bolt), Ice Beam/Blizzard, Psyshock, Psychic, Shadow Ball, Energy Ball, Charge Beam, Flash Cannon, Dark Pulse, Surf, Solar Beam, Earth Power, Draco Meteor, Feather Dance, Mirror Move
: Swords Dance, Cosmic Power, Perish Song, Recover/Roost, Substitute, Toxic, Curse
Role Identification: It's got super-Adaptability on whatever type it's using. Unfortunately, the varying sprites results in a dead giveaway as to which type is buffed, and it takes up an item slot, but it'll be worth it. And besides, that's a LOT of movepool to use... And while its stats are unfortunately a bit mediocre, that's the price you pay for double damage on a specific type of your attacks.



Peli Koko
Donors: Pelipper + Tapu Koko
Torko Bulu? The only Terrain+Weather summoner/abuser? PLEASE.
New Typing:

Ability: Thunderstorm Surge Drizzle + Electric Surge - Summons Rain and Electric Terrain upon switch-in.
Stats: 65 HP ±0 / 82 Atk ±0 / 92 Def ±0 / 115 SpA +20 / 72 SpD ±0 / 117 Spe +20
Notable Moves:
: U-Turn, Knock Off, Quick Attack
: Thunder, Ice Beam, Scald, Hydro Pump, Hurricane, Volt Switch, Nature's Madness, Dazzling Gleam, Air Slash
: Tailwind, Agility
Role Identification: STAB on Thunder. In Electric Terrain. With Drizzle to guarantee a hit. Ooooh dear. And even without Thunder, it's got Ice Beam to make a stronger BoltBeam and its other STAB to take care of stuff. That, and it's always going to land a Hurricane...



Golisorem
Donors: Golisopod + Kyurem
If you want to deal major damage, it best be an OHKO.
New Typing:

Ability: Threatening Glare Emergency Exit + Pressure - If another Pokémon's attack brings it down past 50% of its HP, that Pokémon is forced out.
Stats: 100 HP ±0 / 147 Atk +20 / 115 Def ±0 / 95 SpA ±0 / 110 SpD +20 / 67 Spe ±0
Notable Moves:
: First Impression, Aqua Jet, Rock Smash, Razor Shell, Sucker Punch, Liquidation, X-Scissor, Poison Jab, Shadow Claw, Leech Life, Brick Break, Outrage, Stone Edge, Dragon Tail, Dragon Claw
: Struggle Bug, Scald, Glaciate
: Swords Dance, Psych Up, Bulk Up, Imprison, Roost, Spikes
Role Identification: Set up and watch your opponent set up, expecting to deal major damage afterward. If it doesn't break through 100/115/110 bulk, the opponent gets forced out, possibly shifting momentum in your favor. Ice-Water grants it not many favors defensively... Making it easier to force out opponents. It also has reliable recovery in Roost... Oooh dear.



Diggersdoom
Parents: Diggersby + Houndoom (Field)
BURN EVERYTHING >:D
New Typing:

Ability: Hellfire Huge Power + Flash Fire - Doubles the power of its Fire-type moves.
Stats: 90 HP +10 / 83 Atk +10 / 73 Def +10 / 90 SpA +10 / 88 SpD +10 / 96 Spe +10
Notable Moves:
: Earthquake, Z-Bounce, Hammer Arm, Super Fang, Stone Edge, U-Turn, Wild Charge, Foul Play, Fire Fang, Flame Charge, Pursuit, Sucker Punch
: Flamethrower, Fire Blast, Overheat, Sludge Bomb, Surf, Grass Knot, Z-Dream Eater
: Swords Dance, Nasty Plot, Spikes
Role Identification: 90/73/88 bulk is lackluster, but 83 Attack or 90 Special Attack with doubled power on Fire-type attacks? WHOA.

Mega Diggersdoom
Mega Stone: Houndoominite
New Typing:

Ability: Solar Power
Stats: 90 HP ±0 / 83 Atk ±0 / 113 Def +40 / 120 SpA +30 / 98 SpD +10 / 116 Spe +20
Notable Moves: See Base, -Physical, Swords Dance
Role Identification: lol don't use this unless you want to run defensive or something


RESUB

Xurkizard
Donors: Xurkitree + Charizard
The Sun is actually made of the same stuff as lightning. Watch out regardless.
New Type:

Ability: Blazing Beast (Beast Boost + Blaze) - Gets a Flash Fire boost when this Pokémon takes out another.
Stats: 80 HP ±0 / 86 Atk ±0 / 75 Def ±0 / 161 SpA +20 / 78 SpD ±0 / 112 Spe +20
Notable Moves:
: Flame Charge
: Flamethrower, Fire Blast, Discharge, Dragon Pulse, Thunderbolt, Thunder, Dazzling Gleam, Signal Beam, Energy Ball
: Tail Glow, Z-Hypnosis, Electric Terrain
Role Identification: A hard-hitting mon with a nice speed stat. While Z-Hypnosis can be used to get it outspeeding many others, you're best off using one of the megas...

Mega Xurkizard X
Mega Stone: Charizardite X
New Type:

Ability: Tough Claws
Stats: 80 HP ±0 / 132 Atk +46 / 106 Def +33 / 182 SpA +21 / 78 SpD ±0 / 112 Spe ±0
Notable Moves: See base, with these additions:
: Flare Blitz, Wild Charge, Outrage, Power Whip, Dragon Claw, Shadow Claw, Earthquake, Brick Break, Crunch, Thunder Punch
: Grass Knot
: Dragon Dance, Ingrain
Role Identification: While this Mega is dangerous, it's not the one I'd use. It makes for a nice, fierce mixed attacker, though. Its Grass Knots hurt harder than those from Mewtwo, and thanks to Tough Claws, Mega Mewtwo Y as well, and that's without mentioning its new gift of raw physical firepower. But why use this when you have THE OTHER MEGA!?


Mega Xurkizard Y
Mega Stone: Charizardite Y
New Type:

Ability:
Drought
Stats: 80 HP ±0 / 106 Atk +20 / 75 Def ±0 / 211 SpA +50 / 108 SpD +30 / 112 Spe ±0
Notable Moves: See Base; Emphasis on fire-type moves, +Solar Beam
Role Identification: Oh drat... STAB Fire-type moves off a Base 211 Special Attack... In Sunlight. And Solar Beam, too. This is going to be an extremely potent wallbreaker... Is anyone going to bring in a fast mon with EQ on this thing?... No? ...WELP. At least it's very vulnerable to Ground-type moves and has lackluster physical bulk.


Wailmigigas
Donors: Wailmer + Regigigas
No, YOU get Slow Start'd!
New Type:

Ability: Slowdown Pressure (Pressure + Slow Start) - The opponents have halved Attack and Speed for the first five turns this Pokémon is on the field.
Stats: 120 HP ±0 / 115 Atk ±0 / 92 Def +20 / 75 SpA ±0 / 92 SpD +20 / 80 Spe ±0
Notable Moves:
: Waterfall, Earthquake, Heavy Slam, Double-Edge, Zen Headbutt, Thunder/Fire/Ice Punches, Knock Off, Stone Edge, Brick Break
: Scald
: Mist, Aqua Ring, Soak
Role Identification: Switch it in. Now your opponents are suffering Slow Start.
 
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Noticed that everything i make is illegal (i hate ma life)

After years of searching, i've finally found the perfect partner for Sigilyph...
Parents: Sigilyph & Volcanion
Shared egg group: DNA (FINALLY)
Offspring name: Volcano Emblem
New type: Flying/Fire
New base stats:
78 (+4) Hp/84 Atk/100 Def/130 (+14) SpA/90 (+5) SpD/100 (+17) Spe=585 BST (+40)
New ability and desc: Magic Sponge (Magic Guard + Water Absorb)->
The Pokémon only takes damage from attacks. If indirect damage or a water-type attack is used on it, it will health 25% of its life instead.
Notable moves:
-Special:
Air Slash, Flamethrower, Fire Blast, Overheat, Ice Beam, Steam Eruption, Earth Power, Scald, Focus Miss Blast, Heat Wave, Sludge Bomb & Wave, Psychic, Pshyshock, Stored Power, Energy ball, Dark Pulse, Shadow Ball, Flash Cannon, Dazzling Gleam, Air Cutter, Charge Beam, Shock Wave.
-Physical: Flare Blitz, Flame Charge, Earthquake, Superpower, Stone Edge, Rock Slide, EXPLOSION, Aerial Ace, Zen Headbutt.
-Status: Roost, Calm Mind, Cosmic Power, Haze, Will-O-Wisp, Thunder Wave, Magic Coat.
Role identification: ALL OUT ATTACKER. Seriously, this thing has a HUGE movepool and a great 130 SpA, making it a really difficult 'mon to switch-into. It also has a great defensive typing on flying/fire in wich, thanks to magic sponge, no longer has to care about Stealth Rocks, Life Orb damage and Water-type Attacks, all with reliable recovery on Roost.


Ampharos finally gets tail glow ...
Parents: Ampharos & Manaphy
Shared egg group: DNA
Offspring name: Amphy
New type: Water/Electric
New base stats:
99 (+4) Hp/89 (+2) Atk/94 (+2) Def/119 (+12) SpA/95 SpD/98 (+20) Spe=594 BST
New ability and desc: Rain Charge (Plus + Hydration)->
Boosts the SpA of the user by 50% and cures status under rain.
Notable moves:
-Special:
Surf, Scald, Thunderbolt, Thunder, Ice Beam, Discharge, Focus Miss Blast, Psychic, Power Gem, Energy Ball, Grass Knot, Dazzling Gleam.
-Physical: Waterfall, Wild Charge, Knock Off, Bulldoze, Fire and Thunder Punch.
-Status: TAIL GLOW BOYS, Rain Dance, Calm Mind, Heal Bell, Thunder Wave, Agility.
Role identification: Oh boi, this thing will hurt. With access to both Tail Glow and Agility, Amphy is going to be able to destroy almost anything not called Chansey or Dialcatty. It also has lots of coverage options to abuse for not being hard walled easily.It also has a good defensive typing, leaving it with only 2 weaknesses. And then we have the Mega...

Parents: Manaphy & Ampharos (Mega)
Shared egg group:
DNA
Offspring name: Amphy-Mega
New type: Water/Dragon
New base stats:
99 Hp/109 (+20) Atk/114 (+20) Def/169 (+50) SpA/115 (+20)/88 (-10) Spe=694 BST (+100)
New ability and desc:
Mold Breaker
Notable moves:
The same as above + Dragon Pulse and Outrage.
Role identification: A fatter and stronger Amphy. If normal one hitted hard, this one just destroys EVERYTHING after a tail glow. It also has a decent defensive typing as the regular form.


Parents: Bronzong & Cofagrigus
Shared egg group:
Mineral
Offspring name: Tlalot's Sarcophagus
New type: Steel/Ghost
New base stats:
73 Hp /78 Atk/130 Def/97 SpA /120 SpD/42 Spe=558 BST (+60)
New ability and desc: Ethereal (Levitate + Mummy)->
When a Pokémon with this Ability is hit by a move which the Pokemon is resistant or a move that makes contact, the Ability of the attacking Pokémon will become Mummy. The power of Fire and contact moves is halved.
Notable moves:
-Special:
Shadow Ball, Flash Cannon, Hex, Psychic, Psyshock, Energy Ball, Grass Knot, Future Sight, Extrasensory, Dark Pulse, Infestation.
-Physical: Gyro Ball, Heavy Slam, Earthquake, EXPLOSION, Rock Slide.
-Status: Will-O-Wisp, Nasty Plot, Pain Split, Trick Room, Calm Mind, Haze, Light Screen and Reflect.
Role identification: Well, let's see: Great mixed defenses, good utility movepool, a REALLY annoying ability...Wow, this guy right here has all the tools to be an incredibly annoying 'mon. Oh it also has 4 inmunities and resistances to 10 types and ALL contact moves means that it's resistant to both Knock Off and Pursuit, wich absolutely hates. Also, if you're stupid enough to attack this guy with those attacks, you'll gain an useless ability on Mummy.
PD: The name of Tlalot's Sarcophagus is based on the fact that the face of Bronzong is the Aztec God Tlalot's one.


You'll wish you could equake it...
Parents: Eelektrik & Ho-Oh
Shared egg group: DNA (yeah, again)
Offspring name: Eel-Lee
New type: Electric/Fire
New base stats:
90 Hp (+5)/110 Atk (+3)/90 Def (+10)/100 SpA (+8)/120 SpD (+8)/71 Spe (+6)=581 BST (+40)
New ability and desc: Ground Leecher:
Wielder is inmune to Ground-type attacks and it heals 1/3 of its maximum HP when hit by a ground attack and on switching out.
Notable moves:
-Physical:
Sacred Fire, Wild Charge, Knock Off, Brave Bird, Aqua Tail, U-turn, Flame Charge, Super Fang, Zen Headbutt.
-Special: Fire Blast, Flamethrower, Thunderbolt, Thunder, Earth Power, Overheat, Giga Drain, Discharge, Volt Switch, Acid Spray, Grass Knot, Flash Cannon, Charge Beam, Signal Beam, Psychic.
-Status: Recover, Roost, Will-O-Wisp, Defog, Thunder Wave, Coil, Calm Mind, Tailwind, Light Screen, Reflect, Z-CELEBRATE BOIS.
Role identification: A really cool pivot with a great defensive typing with 8 resistances, only 2 weaknesses and a Ground inmunity thanks to its unique ability on Ground Leecher, wich also lets this guy to be a great special or physical defensive tank thanks to access to recovery options and utilty moves as WOW or a great (and weird) "Regenvester" with access to both Volt Switch and U-Turn, wich can switch into offensive ground type mons lacking Rock-type coverage. It also doesn't lack offensive presence thanks to great mixed offenses and a HUGE offensive movepool (JUST LOOK THE LIST ABOVE), but is hindered a bit by its lackluster speed. Definetly a very fun FE to use.


One, two, three, four, five...
Parents: Swellow & Deoxys-Attack
Shared egg group: DNA
Offspring name: Syx-A
New type: Normal/Psychic
New base stats:
55 Hp/146 Atk (+14)/40 Def/140 SpA (+13)/35 SpD/150 Spe (+13)=566 BST (+40)
New ability and desc: The Adventurous' Pressure (Pressure + Scrappy)->
Enemy attacks lose 1 extra PP. If the wielder hits the enemy with a normal or fighting move, the last one will lose 1 extra PP of the last move used. Can hit Ghost-types with Fighting- and Normal-type moves.
Notable moves:
-Physical:
EXTREME SPEED, Double Edge, Return, Zen Headbutt, Knock Off, Superpower, U-turn, Drain + Elemental punches, Pursuit, Rock Slide, Low and Mega Kick, Meteor Smash, Poison Jab.
-Special: BOOMBURST, Psycho Boost, Psychic, Psyshock, Focus Miss Blast, Ice Beam, Heat Wave, Thunderbolt, Thunder, Dark Pulse, Shadow Ball, Energy Ball, Grass Knot, Signal Beam.
-Status: Nasty Plot, Taunt, Spikes, Stealth Rock, Trick, Defog, Thunder Wave, Tailwind, Recover, Roost.
Role identification: Even with a shitty typing, this pokemon is probably the best offensive normal type you've ever seen. Why? Well, it has acces to the best offensive normal moves (boomburst and espeed) in tamdem with huge mixed offenses and great speed. Also, it can't be walled by steel 'mons thanks to its huge number of coverage options. Oh, have fun trying to switch into this guy if it uses nasty plot or it set up hazards like stealth rocks or spikes. At least it can't tank anything due to its paper defenses.


The ghost/normal hype is baaaaaaaaaaack:
Parents: Porygon & Giratina
Shared egg group: DNA
Offspring name: Gon
New type: Normal/Ghost
New base stats:
110 Hp (+3)/80 Atk/110 Def (+15)/101 SpA (+9)/110 SpD (+13)/65 Spe=576 BST (+40)
New ability and desc: Mimic Pression (Trace + Pressure)->
Copies the opponent's ability and doubles the effect (Thanks Yahooboo for the idea :D)
Notable moves:
-Physical:
Shadow Claw & Sneak, Return, Earthquake, Stone Edge, Dragon Tail, Iron Head, Zen Headbutt.
-Special: Shadow Ball, Hyper Voice, Tri Attack, Hex, Ice Beam, Earth Power, Tunderbolt, Psychic, Psyshock, Icy Wind.
-Status (these are useful): Recover, Defog, Will-O-Wisp-, Thunder Wave, Calm Mind, Trick Room, Z-CONVERSION
Role identification: BULK: Thanks to its great defenses, Hp, Typing and access to reliable recovery options this fat thing can switch into almost anything, then it just clicks recover, dtail or howhever the fuck you want to do with it.



This tortoise had enough Godzilla...
Parents: Blastoise & Tyranitar
Shared egg group: Monster
Offspring name: Gamera
New type: Water/Dark
New base stats:
99 Hp/118 Atk/115 Def /100 SpA /112 SpD /79 Spe =623 BST (+60)
New ability and desc: Sandy Skin (Rain Dish + Sand Stream)->
Sets sandstorm on switch in. The user is inmune to sandstorm's chip damage and heal Hp instead.
Notable moves:
-Physical:
Waterfall, Crunch, Pursuit, Rapid Spin, Acua Jet & Tail, Earthquake, Stone Edge, Elemental Punches, Superpower, Rock Slide, Iron Head, Dragon Tail & Claw, Outrage, Zen Headbutt, Fake Out
-Special (Oh god why): Hydro Pump, Scald, Dark Pulse, Surf, Water Spout, Ice Beam, Fire Blast, Flamethrower, Thunderbolt, Focus Miss Blast, Earth Power, Aura Sphere, Dragon Pulse, Flash Cannon.
-Status: Dragon Dance, Stealth Rock, Thunder Wave, Haze, Refresh, Roar.
Role identification: Ok, here we have a really cool mixed bulky sweeper, that may work. It can be also a hazard lead with both stealth rocks and rapid spin with access to reliable recovery on sand eater, nice. Oh, another set, a CB pursuit trapper, may work too. It also gets DDance, yay. What can we see here? A REALLY versatile mon. But... LOOK, IT HAS 2 MEGAS (blastoisonite is better, with tyranitarite is a bit trash):

Parents:
Blastoise (Mega) & Tyranitar
Shared egg group: Monster
Offspring name: Gamera-Mega X
New type: Water/Dark
New base stats:
99 Hp/138 Atk (+20)/135 Def (+20)/150 SpA (+50)/122 SpD (+10)/79 Spe=723 BST (+100)
New ability and desc: Mega Launcher
Notable moves:
The same as above + Water Pulse
Role identification: A really strong Wallbreaker with access to STAB + Mega Launcher Boosted Water and Dark Pulses, all supported by a sky-high 150 SpA. It also has access to better coverage options than normal Blastoise-Mega.


Parents: Blastoise & Tyranitar (Mega)
Shared egg group: Monster
Offspring name: Gamera-Mega Y
New type: Water/Dark
New base stats:
100 Hp/148 Atk (+30)/155 Def (+40)/100 SpA/132 SpD (+20)/89 Spe (+10)=723 BST (+100)
New ability and desc: Sand Stream
Notable moves:
Same as above.
Role identification: I wouldn't recommend using this since it looses the Hp restoring of Sand Eater and is hurt by its own sand, but it could be a better DDancer due to its higher speed and bulk i guess.
 
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Resubs:


Parents: Crabrawler/Metagross
Shared egg group: DNA
Offspring name: Tamatoa
New type: Fighting/Steel
New base stats: 64/129 (+20)/94/69/69/87 (+20)
New ability and desc: Not-So-Light Tap (Iron Fist+Light Metal) - Tamatoa's weight is halved, but the power of its punching moves is increased by 20%.
Notable moves: Power-Up Punch, Iron Defense, Crabhammer, Dizzy Punch, Brick Break, Rock Slide, Bulk Up, Work Up, Earthquake, Meteor Mash, Bullet Punch, Metal Claw, Toxic, Rock Polish, Ice Punch, Thunder Punch, Stealth Rock, Hone Claws
Role Identification: *strums frantically on guitar* USE THE MEGA!

Parents: Crabrawler/Metagross-Mega
Shared egg group: DNA
Offspring name: Tamatoa-Mega
New type: Fighting/Steel
New base stats: 64/139/114/79/89/127
New ability and desc: Tough Claws
Notable moves: See above
Role Identification: Tough Claws would probably use more of Metagross' movepool than Crabrawler's. But Crabrawler has moves like Crabhammer and Dizzy Punch, which along with a boost in power have either an increased chance to crit, or a chance to confuse.

Also totally chose Crabrawler for the aesthetic...and the better speed.



Parents: Mimikyu/Shedinja
Shared egg group: DNA
Offspring name: Mini
New type: Fairy/Bug
New base stats: 33 (+5)/110 (+20)/63/40/78 (+10)/73 (+5)
New ability and desc: Disguise Guard (Disguise+Wonder Guard) - Mini's Disguise can only be broken by Super-Effective moves. It loses this immunity once the disguise is broken.
Notable moves: Play Rough, Z-Splash, Shadow Claw, Hone Claws, Swords Dance, Toxic, Thunder Wave, Shadow Sneak, Leech Life, X-Scissor, Night Slash, Psych Up
Role Identification: Swords Dance and/or Z-Splash until you get hit, and then start spamming Shadow Sneak.


New:


Parents: Mew/Lopunny
Shared egg group: DNA
Offspring name: Munny
New type: Psychic/Normal
New base stats: 83/108 (+20)/92/87 (+10)/98/113 (+10)
New ability and desc: Item Share (Synchronize+Klutz) - The opponent is under the same effects as the hold item Munny has. Does not work with Mega Stones/Z Crystals.
Notable moves: Aerial Ace, Amnesia, Aura Sphere, Baton Pass, Brick Break, Nasty Plot, Soft-Boiled, Defog, Stealth Rock, Will-O-Wisp, Rock Polish, Bulk Up, Calm Mind, Dragon Claw, Earthquake, Explosion, Fire Punch, Fake Out, Return, Gunk Shot, Heal Bell, Hone Claws, Ice Punch, Knock Off, Leech Life, Light Screen, Outrage, Poison Jab, Reflect, Rock Slide, Shadow Claw, Sucker Punch, Tailwind, Swords Dance, Thunder Punch, Thunder Wave, Toxic, Venoshock, Volt Switch, X-Scissor, Zen Headbutt, Smart Strike, Gastro Acid, Flame Charge, Power Up Punch, High Jump Kick, Encore, Cosmic Power, Drain Punch, Healing Wish
Role Identification: Jeez, anything fused with Mew can definitely fill multiple niches. But the main idea of this fusion is Munny's ability. Just slap a Toxic Orb or Sticky Barb onto yourself and watch your opponent share your pain. Or you could just use the Mega.

Parents: Mew/Lopunny-Mega
Shared egg group: DNA
Offspring name: Munny-Mega
New type: Psychic/Fighting
New base stats: 83/168/102/87/98/143
New ability and desc: Scrappy
Notable moves: See above
Role Identification: So strong, so fast. Basically your average Mega Lopunny except swole af.



Parents: Regigigas/Spinda
Shared egg group: DNA
Offspring name: Spindas
New type: Normal
New base stats: 95 (+10)/130 (+20)/85/70/85/90 (+10)
New ability and desc: Instant Speed (Slow Start+Contrary) - Spindas' speed doubles for the first 5 turns of the battle.
Notable moves: Knock Off, Return, Thunder Wave, Toxic, Substitute, Drain Punch, Aerial Ace, Brick Break, Earthquake, Fire Punch, Ice Punch, Retaliate, Stone Edge, Thunder Punch, Zen Headbutt, Trick Room, Sucker Punch, Baton Pass, Work Up, Copycat, Encore, Power-Up Punch, Psycho Cut, Rock Slide, Wish
Role Identification: For the first five turns of the battle, it'll have an extremely high speed. Good luck.



Parents: Arceus/Ledian
Shared egg group: DNA
Offspring name: Arcian
New type: Normal/Flying
New base stats: 88/98 (+20)/95 (+10)/98 (+10)/115/103
New ability and desc: Plate Power (Multitype+Swarm) - Arcian's Normal typing changes depending on what plate/z-crystal it holds. Also, when below 1/3 of its health, the power of moves of the plate/z-crystal type (or Normal, if you choose to forgo a plate) are boosted by 50%.
Notable moves: Swords Dance, Extreme Speed, Shadow Claw, Earthquake, Ice Beam, Calm Mind, Brick Break, Return, Dragon Claw, Earth Power, Flamethrower, Fly, Giga Drain, Grass Knot, Hone Claws, Hyper Voice, Iron Defense, Iron Head, Light Screen, Outrage, Poison Jab, Psychic, Psyshock, Recycle, Shadow Ball, Signal Beam, Sludge Bomb, Stealth Rock, Stone Edge, Surf, Thunderbolt, Thunder Wave, Waterfall, Will-O-Wisp, Reflect, X-Scissor, Zen Headbutt, Encore, U-Turn, Bug Buzz, Agility, Aerial Ace, Dig, Drain Punch, Ice Punch, Infestation, Mach Punch, Roost, Thunder Punch, Toxic
Role Identification: There are multiple niches this lil' guy can fill. There are your standard all out attacking sets. You could be a scumbag and use Infestation+Toxic. If you're gonna use plates/z-crystals, I wholeheartedly suggest either Electric, Ground, or Steel.



Parents: Sylveon/Dhelmise
Shared egg group: DNA
Offspring name: Dhelveon
New type: Fairy/Ghost
New base stats: 83/98/83/118 (+20)/110/70 (+20)
New ability and desc: Spellcaster (Pixilate+Steelworker) - Dhelveon's Fairy-type moves are boosted in power by 50%.
Notable moves: Moonblast, Shadow Ball, Psyshock, Hyper Voice, Dazzling Gleam, Draining Kiss, Return, Quick Attack, Rest, Sleep Talk, Calm Mind, Yawn, Toxic, Wish, Rapid Spin, Anchor Shot, Energy Ball, Flash Cannon, Grass Knot
Role Identification: Boosted Moonblast, Dazzling Gleam, and Draining Kiss.



Parents: Vaporeon/Typhlosion
Shared egg group: Field
Offspring name: Typheon
New type: Water/Fire
New base stats: 114/85/79/120/100/93
New ability and desc: Steam Powered (Water Absorb+Flash Fire) - Powers up Fire and Water-type moves by 50% if Typheon is hit by one. Immune to Water and Fire type attacks.
Notable moves: Scald, Wish, Protect, Toxic, Heal Bell, Eruption, Focus Blast, Yawn, Work Up, Shadow Ball, Flamethrower, Heat Wave, Lava Plume, Quick Attack, Will-O-Wisp, Water Pulse, Haze, Curse, Surf, Baton Pass.
Role Identification: Special-Attacker and Cleric.



Parents: Nihilego/Jolteon
Shared egg group: DNA
Offspring name: Alureon
New type: Rock/Electric
New base stats: 87/59/54/139 (+20)/123 (+10)/127 (+10)
New ability and desc: Electrified (Beast Boost+Volt Absorb) - If hit by an Electric-type attack, Alureon will restore its HP by 1/4 health and will raise its highest non-HP stat by one stage.
Notable moves: Power Gem, Sludge Wave, Toxic Spikes, Thunderbolt, Volt Switch, Shadow Ball, Protect, Wish, Yawn, Stealth Rock, Baton Pass, Charge Beam, Magnet Rise, Quick Attack, Work Up, Thunder Wave, Substitute, Toxic, Dazzling Gleam, Grass Knot, Psychic, Psyshock, Venoshock
Role Identification: Support and Special Attacker with Volt Switch.
 
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