Fusion Evolution V4

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AquaticPanic

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Kyoone (Black form)
DNA Donors: Kyurem-Black & Linoone

Ability: Tera Glutton (Teravolt & Gluttony) - This Pokemon ignores foe's abilities and berries. When at 1/2 HP, it uses certain Berries early
Stats: 121 HP (+20) / 140 Atk (+20) / 80 Def (±0) / 85 SpA (±0) / 75 SpD (±0) / 97 Spe (±0) - 598 BST

Notable Moves:
Physical: Extreme Speed, Outrage, Iron Head, Fusion Bolt, Shadow Claw, Stone Edge, Gunk Shot, Play Rough, Pursuit, Seed Bomb, Throat Chop

Status: Belly Drum, Roost

Role Identification: Astronomically good Belly Drum Extreme Speed Sweeper. Give it a Figy Berry (Because why the hell would you run -Atk?) and then sweep. Oh yeah, it ignores abilities too. That is pretty precious in FE. Now, the other two slots? Dragon STAB and Coverage. Done.




Komally
DNA Donors: Komala & Silvally

Ability: Sleeping System (Comatose & RKS System) - This Pokemon would change types to match it's held drive. This pokémon counts as always holding all drives (Multi-Attack is still Normal)
Stats: 85 HP (+5) / 105 Atk (±0) / 95 Def (+15) / 105 SpA (+20) / 95 SpD (±0) / 80 Spe (±0) - 565 BST

Notable Moves:

Physical: Earthquake, Iron Head, Knock Off, Play Rough, Rapid Spin, Sucker Punch, U-Turn, Wood Hammer, Crunch, Explosion, Pursuit, Zen Headbutt

Special: Hidden Power, Tri Attack, Surf, Thunderbolt, Ice Beam, Signal Beam, Shadow Ball, Flash Cannon, Flamethrower, Grass Pledge, Air Slash, Draco Meteor

Status: Defog, Parting Shot, Swords Dance, Tailwind, Thunder Wave, Wish, Yawn

Role Identification: This thing essentially has every type. The following is how it does against other types:

Weaknesses: Rock
Resistances: Bug, Dark, Grass, Steel
Immunities: Dragon, Electric, Fighting, Ghost, Ground, Normal, Poison, Psychic

So... 8 immunities, 4 resistances (With two being 8x resists), only one weakness, and takes neutral hits from Fairy, Water, Fire, Flying and Ice. Oh, yeah, you also have STAB in all your moves. However, that does come with the disadvantage of mediocre bulk and unimpressive offensive stats. Tho you can still use items, so Band / Specs are options to fix that (Or maybe even setting up)




Metaphy
DNA Donors: Metagross & Manaphy

Ability: Clear Water (Clear Body & Hydration) - This Pokemon cannot have a status condition or have it's stats lowered. An attempt at inflicting either will instead summon rain. Under Rain, even this Pokémon cannot lower it's own stats.
Stats: 100 HP (+10) / 120 Atk (+3) / 115 Def (±0) / 99 SpA (+2) / 100 SpD (+5) / 105 Spe (+20) - 639 BST

Notable Moves:

Physical: Bullet Punch, Earthquake, Explosion, Hammer Arm, Meteor Mash, Pursuit, Knock Off, Liquidation, U-Turn

Special: Flash Cannon, Psychic, Psyshock, Shadow Ball, Sludge Bomb, Dazzling Gleam, Energy Ball, Ice Beam, Surf

Status: Rock Polish, Stealth Rock, Heal Bell, Tail Glow

Role Identification: Bulky, yet decently fast, offensive mon. Steel / Water is pretty good in both taking and delivering hits. Tail Glow and 99 Sp. Atk can catch some off-guard, but it's arguably the worse set among the viable ones. Rock Polish is actually pretty good. AV may not be that bad either. And hey, no Intimidate is gonna shut this thing down. The ability may not be the best, but under Rain you can spam Hammer Arm.


Metaphy (Mega)
DNA Donors: Metagross-Mega & Manaphy

Ability: Tough Claws (Metagrossite) - This Pokemon's contact moves have their power multiplied by 1.3.
Stats: 100 HP (±0) / 130 Atk (+10) / 135 Def (+20) / 109 SpA (+10) / 120 SpD (+20) / 145 Spe (+40) - 739 BST

Notable Moves: (Moves bolded are boosted by the ability)

Physical: Bullet Punch, Earthquake, Explosion, Hammer Arm, Meteor Mash, Pursuit, Knock Off, Liquidation, U-Turn

Special: Flash Cannon, Psychic, Psyshock, Shadow Ball, Sludge Bomb, Dazzling Gleam, Energy Ball, Ice Beam, Surf

Status: Rock Polish, Stealth Rock, Heal Bell, Tail Glow

Role Identification: Up to you wether to use the base with an Item or the mega. The base can use things like AV, Band, LO or Leftorvers, but the Mega has a much more useful ability and better Bulk and Speed. It resists Extremespeed, Aerilate, Pixielate AND Refridgerate, so unless you are using Galvanize, Extremespeed Ate won't do much against this. In fact, it resists most priority moves (Being weak to only Mach Punch and Vacuum Wave out of them). Not only that but it has Priority of it's own (Not that it will ever really be necessary to carry it due to 145 base Speed). It can also make a great Pivot with tough-claws boosted U-Turn.





Salachi
DNA Donors: Salamence & Jirachi

Ability: Self-Centered (Moxie & Serene Grace) - This Pokemon has it's attack stat boosted whenever it knocks out a foe or when it triggers a secondary effect. Secondary effects have their chance to happen doubled.
Stats: 99 HP (+2) / 120 Atk (+3) / 100 Def (+10) / 115 SpA (+10) / 100 SpD (+10) / 105 Spe (+5) - 639 BST

Notable Moves:

Physical: Aqua Tail, Crunch, Dragon Claw, Dragon Rush, Earthquake, Iron Tail, Outrage, Stone Edge, Zen Headbutt, Fire Punch, Ice Punch, Meteor Mash, Iron Head, Play Rough, Power-Up Punch, Thunder Punch, U-Turn

Special: Draco Meteor, Dragon Breath, Fire Blast, Flamethrower, Heat Wave, Hydro Pump, Charge Beam, Dazzling Gleam, Doom Desire, Energy Ball, Flash Cannon, Moonblast, Psychic, Psyshock, Shadow Ball, Thunderbolt, Thunder

Status: Defog, Dragon Dance, Hone Claws, Roost, Tailwind, Calm Mind, Cosmic Power, Healing Wish, Stealth Rock, Thunder Wave

Role Identification: This thing just snowballs. It can easly set up with Dragon Dance thanks to a 99 / 100 / 100 bulk. Then 120 base Atk and 105 base Speed suddenly become much more scarry. Oh, yeah, it will also get an Attack boost whenever it KO's a foe, or gets a secondary effect (Meaning that Power-Up Punch is a damaging Swords Dance). Hone Claws with Dragon Rush and Iron Tail is gimmicky but fun. And look at how colorful that movepool is! You can look anywhere for coverage. Earthquake, Stone Edge, Play Rough, Ice Punch, heck even U-Turn has it's uses. And then comes the possibility of using an okay 115 Sp. Atk for coverage whenever needed. Scarf Iron Head is among one of it's beast sets.


Salachi
DNA Donors: Salamence-Mega & Jirachi

Ability: Aerilate (Salamencite) - This Pokemon's Normal-type moves become Flying-type moves and have their power multiplied by 1.2. This effect comes after other effects that change a move's type, but before Ion Deluge and Electrify's effects.
Stats: 99 HP (±0) / 130 Atk (+10) / 150 Def (+50) / 125 SpA (+10) / 110 SpD (+10) / 125 Spe (+20) - 739 BST

Notable Moves:

Physical: Aqua Tail, Crunch, Dragon Claw, Dragon Rush, Earthquake, Iron Tail, Outrage, Stone Edge, Zen Headbutt, Fire Punch, Ice Punch, Meteor Mash, Iron Head, Play Rough, Power-Up Punch, Thunder Punch, U-Turn, Double-Edge, Return

Special: Draco Meteor, Dragon Breath, Fire Blast, Flamethrower, Heat Wave, Hydro Pump, Charge Beam, Dazzling Gleam, Doom Desire, Energy Ball, Flash Cannon, Moonblast, Psychic, Psyshock, Shadow Ball, Thunderbolt, Thunder, Hyper Voice

Status: Defog, Dragon Dance, Hone Claws, Roost, Tailwind, Calm Mind, Cosmic Power, Healing Wish, Stealth Rock, Thunder Wave

Role Identification: It's got a pretty good Physical bulk, heck even fine Special one at 99 / 150 / 110, has Roost, with 125 base Speed, an ability that only further expands it's coverage, and a further expanded damage output of 130 / 125 mixed offenses. If you are able to get a Self-Centered boost from the base, even better! If not... Then set-up damnit, your bulk allows you to.




Celenitar
DNA Donors: Celebi & Tyranitar

Ability: Sand Spa (Natural Cure & Sand Stream) - This Pokemon summons sandstorm upon switching in or out. This pokémon cures itself from any status condition if switching in or out, and under Sand, cannot have an status condition at all.
Stats: 105 HP (+5) / 120 Atk (+3) / 115 Def (+10) / 99 SpA (+2) / 100 SpD (±0) / 100 Spe (+20) - 639 BST

Notable Moves:

Physical: Crunch, Dragon Tail, Earthquake, Fire Punch, Ice Punch, Pursuit, Stone Edge, Thunder Punch, Seed Bomb, U-Turn

Special: Earth Power, Fire Blast, Ice Beam, Surf, Thunderbolt, Ancient Power, Energy Ball, Dazzling Gleam, Leaf Storm, Shadow Ball

Status: Curse, Dragon Dance, Roar, Stealth Rock, Taunt, Leech Seed, Healing Wish, Nasty Plot, Recover, Swords Dance, Worry Seed

Role Identification: A part Rock-Type with 105 / 115 / 100 bulk that summons Sand both when switching in and out? With usable 100 Speed and 120 base Attack? Hell yes. Burns aren't going to bother it either. Grass / Rock is a decent type, even tho it's individual components aren't good, and it has a large ammount of coverage. Not only that, as it also has great utility in moves such as Leech Seed, Stealth Rock, Healing Wish, any Set-Up it prefers (Dragon Dance being probably the best) and even a direct way to regain HP in Recover.


Celenitar (Mega form)
DNA Donors: Celebi & Tyranitar-Mega

Ability: Sand Stream (Tyranitarite) - On switch-in, this Pokemon summons Sandstorm.
Stats: 105 HP (±0) / 150 Atk (+30) / 155 Def (+40) / 99 SpA (±0) / 120 SpD (+20) / 110 Spe (+10) - ??? BST

Notable Moves:

Physical: Crunch, Dragon Tail, Earthquake, Fire Punch, Ice Punch, Pursuit, Stone Edge, Thunder Punch, Seed Bomb, U-Turn

Special: Earth Power, Fire Blast, Ice Beam, Surf, Thunderbolt, Ancient Power, Energy Ball, Dazzling Gleam, Leaf Storm, Shadow Ball

Status: Curse, Dragon Dance, Roar, Stealth Rock, Taunt, Leech Seed, Healing Wish, Nasty Plot, Recover, Swords Dance, Worry Seed

Role Identification: Oh geez. Nevermind the base's bulk, the mega is overall better, with the only disadvantage being not being immune to status under Sand and not being able to summon it by switching out as well. Either way, a 105 / 155 / 120 bulk for something with 150 / 110 Physical offense and Dragon Dance, which summons sand when switching in to further boost it's Sp. Def, and also has useful things like Recover, is definetly worth a shot. The only thing that doesn't get better is Sp. Atk, which to begin with only had offensive presence due to Nasty Plot so who cares. Overall, it's a bulkier Mega Tyranitar that has pretty decent Speed and reliable recovery, as well as expanded coverage.





Drewni
DNA Donors: Dragonite & Mew

Ability: Synch Scales (Synchronze & Multiscales) - This Pokemon recieves 1/2 damage from attacks if it has a status condition.
Stats: 105 HP (+10) / 120 Atk (+3) / 99 Def (+2) / 115 SpA (+15) / 100 SpD (±0) / 100 Spe (+10) - 639 BST

Notable Moves:

Physical: Extreme Speed, Earthquake, Fire Punch, Ice Punch, Iron Head, Outrage, Stone Edge, Superpower, Thuder Punch, Waterfall, Counter, Drill Run, Explosion, Fake Out, Foul Play, Gunk Shot, Knock Off, Leech Life, Liquidation, Poison Jab, Power-Up Punch, Seed Bomb, Sucker Punch, Throat Chop, U-turn, Dragon Claw

Special: Draco Meteor, Dragon Pulse, Fire Blast, Flamethrower, Focus Blast, Ice Beam, Surf, Thunderbolt, Thunder, Aura Sphere, Dark Pulse, Dazzling Gleam, Earth Power, Energy Ball, Flash Cannon, Night Shade, Psychic, Psyshock, Scald, Signal Beam, Sludge Bomb, Sludge Wave, Vacuum Wave, Volt Switch

Status: Defog, Dragon Dance, Haze, Roost, Tailwind, Bulk Up, Calm Mind, Magic Coat, Nasty Plot, Roar, Rock Polish, Snatch, Soft-Boiled, Stealth Rock, Swords Dance, Taunt, WoW, Metronome

Role Identification: Pick your poison: Flame Orb that somewhat forces you to run Special sets but allows for you to stay on the field for longer or Toxic Orb so you can use your higher attacking stat but will be switching more often. Drewni is extremamly bulky when it has a status condition, allowing it to easly set up, sponge attacks, use Haze or do whatever the hell else it wants, because it's a Mew fusion, so there's a lot to play with here. Also, Metronome memes

Fusion
DNA Donors: One & two
type
Ability: This thing (this & thing) - This Pokemon does something
Stats: 0 HP (±0) / 0 Atk (±0) / 0 Def (±0) / 0 SpA (±0) / 0 SpD (±0) / 0 Spe (±0) - ??? BST

Notable Moves:

Physical:

Special:

Status:

Role Identification:


//cries because Hoopa / Goodra can't create a stat spread that matches the other 6 and because Kommo-o / Marshadow will have 1 point in BST lower than the others
 
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Araquachi
DNA Donors: Araquanid & Jirachi

Ability: Calamity Drain (Water Absorb & Serene Grace) - This Pokemon is immune to moves with secondary effects. When hit by one, heals for 50% of it's max HP. This pokémon's own secondary effects have their chance doubled.
Stats: 84 HP (±0) / 85 Atk (±0) / 116 Def (+20) / 95 SpA (+20) / 116 SpD (±0) / 71 Spe (±0) - 567 BST

Notable Moves:
Physical: Leech Life, Liquidation, Lunge, Drain Punch, Meteor Mash, Play Rough, U-Turn

Special: Giga Drain, Scald, Water Pulse, Charge Beam, Energy Ball, Flash Cannon

Status: Aqua Ring, Magic Coat, Sticky Web, Cosmic Power, Calm Mind, Follow Me, Wish, Healing Wish, Thunder Wave, Stealth Rock

Role Identification: As you can see, Araquachi stands out as a status-moves user. It is mainly made for Sticky Web + Stealth Rock setter (And can spead burns), but with an ability like that, it will be immune to a lot of moves. In fact, I'm rather in doubt of wether to submit this or not because it's pretty op.





Kyoone (Black form)
DNA Donors: Kyurem-Black & Linoone

Ability: Tera Glutton (Teravolt & thing) - This Pokemon ignores foe's abilities and berries. When at 1/2 HP, it uses certain Berries early
Stats: 121 HP (+20) / 140 Atk (+20) / 80 Def (±0) / 85 SpA (±0) / 75 SpD (±0) / 97 Spe (±0) - 598 BST

Notable Moves:
Physical: Extreme Speed, Outrage, Iron Head, Fusion Bolt, Shadow Claw, Stone Edge, Gunk Shot, Play Rough, Pursuit, Seed Bomb, Throat Chop

Status: Belly Drum, Roost

Role Identification: Astronomically good Belly Drum Extreme Speed Sweeper. Give it a Figy Berry (Because why the hell would you run -Atk?) and then sweep. Oh yeah, it ignores abilities too. That is pretty precious in FE. Now, the other two slots? Dragon STAB and Coverage. Done.




Komally
DNA Donors: Komala & Silvally

Ability: Sleeping System (Comatose & RKS System) - This Pokemon would change types to match it's held drive. This pokémon counts as always holding all drives (Multi-Attack is still Normal)
Stats: 85 HP (+5) / 105 Atk (±0) / 95 Def (+15) / 105 SpA (+20) / 95 SpD (±0) / 80 Spe (±0) - 565 BST

Notable Moves:

Physical: Earthquake, Iron Head, Knock Off, Play Rough, Rapid Spin, Sucker Punch, U-Turn, Wood Hammer, Crunch, Explosion, Pursuit, Zen Headbutt

Special: Hidden Power, Tri Attack, Surf, Thunderbolt, Ice Beam, Signal Beam, Shadow Ball, Flash Cannon, Flamethrower, Grass Pledge, Air Slash, Draco Meteor

Status: Defog, Parting Shot, Swords Dance, Tailwind, Thunder Wave, Wish, Yawn

Role Identification: This thing essentially has every type. The following is how it does against other types:

Weaknesses: Rock
Resistances: Bug, Dark, Grass, Steel
Immunities: Dragon, Electric, Fighting, Ghost, Ground, Normal, Poison, Psychic

So... 8 immunities, 4 resistances (With two being 8x resists), only one weakness, and takes neutral hits from Fairy, Water, Fire, Flying and Ice. Oh, yeah, you also have STAB in all your moves. However, that does come with the disadvantage of mediocre bulk and unimpressive offensive stats.


Fusion
DNA Donors: One & two
type
Ability: This thing (this & thing) - This Pokemon does something
Stats: 0 HP (±0) / 0 Atk (±0) / 0 Def (±0) / 0 SpA (±0) / 0 SpD (±0) / 0 Spe (±0) - ??? BST

Notable Moves:
Physical:

Special:

Status:

Role Identification:


Reserving: Metagross / Manaphy, Salamence / Jirachi, Tyranitar / Celebi


Also, I am sorta in doubt of wether both Komally and Araquachi are broken or not. If anything, just quote me and tell it.
araquachi is immune to way too much stuff, komally is fine.
 

Araquachi
DNA Donors: Araquanid & Jirachi

Ability: Calamity Drain (Water Absorb & Serene Grace) - This Pokemon is immune to moves with secondary effects. When hit by one, heals for 50% of it's max HP. This pokémon's own secondary effects have their chance doubled.
Stats: 84 HP (±0) / 85 Atk (±0) / 116 Def (+20) / 95 SpA (+20) / 116 SpD (±0) / 71 Spe (±0) - 567 BST

Notable Moves:
Physical: Leech Life, Liquidation, Lunge, Drain Punch, Meteor Mash, Play Rough, U-Turn

Special: Giga Drain, Scald, Water Pulse, Charge Beam, Energy Ball, Flash Cannon

Status: Aqua Ring, Magic Coat, Sticky Web, Cosmic Power, Calm Mind, Follow Me, Wish, Healing Wish, Thunder Wave, Stealth Rock

Role Identification: As you can see, Araquachi stands out as a status-moves user. It is mainly made for Sticky Web + Stealth Rock setter (And can spead burns), but with an ability like that, it will be immune to a lot of moves. In fact, I'm rather in doubt of wether to submit this or not because it's pretty op.





Kyoone (Black form)
DNA Donors: Kyurem-Black & Linoone

Ability: Tera Glutton (Teravolt & thing) - This Pokemon ignores foe's abilities and berries. When at 1/2 HP, it uses certain Berries early
Stats: 121 HP (+20) / 140 Atk (+20) / 80 Def (±0) / 85 SpA (±0) / 75 SpD (±0) / 97 Spe (±0) - 598 BST

Notable Moves:
Physical: Extreme Speed, Outrage, Iron Head, Fusion Bolt, Shadow Claw, Stone Edge, Gunk Shot, Play Rough, Pursuit, Seed Bomb, Throat Chop

Status: Belly Drum, Roost

Role Identification: Astronomically good Belly Drum Extreme Speed Sweeper. Give it a Figy Berry (Because why the hell would you run -Atk?) and then sweep. Oh yeah, it ignores abilities too. That is pretty precious in FE. Now, the other two slots? Dragon STAB and Coverage. Done.




Komally
DNA Donors: Komala & Silvally

Ability: Sleeping System (Comatose & RKS System) - This Pokemon would change types to match it's held drive. This pokémon counts as always holding all drives (Multi-Attack is still Normal)
Stats: 85 HP (+5) / 105 Atk (±0) / 95 Def (+15) / 105 SpA (+20) / 95 SpD (±0) / 80 Spe (±0) - 565 BST

Notable Moves:

Physical: Earthquake, Iron Head, Knock Off, Play Rough, Rapid Spin, Sucker Punch, U-Turn, Wood Hammer, Crunch, Explosion, Pursuit, Zen Headbutt

Special: Hidden Power, Tri Attack, Surf, Thunderbolt, Ice Beam, Signal Beam, Shadow Ball, Flash Cannon, Flamethrower, Grass Pledge, Air Slash, Draco Meteor

Status: Defog, Parting Shot, Swords Dance, Tailwind, Thunder Wave, Wish, Yawn

Role Identification: This thing essentially has every type. The following is how it does against other types:

Weaknesses: Rock
Resistances: Bug, Dark, Grass, Steel
Immunities: Dragon, Electric, Fighting, Ghost, Ground, Normal, Poison, Psychic

So... 8 immunities, 4 resistances (With two being 8x resists), only one weakness, and takes neutral hits from Fairy, Water, Fire, Flying and Ice. Oh, yeah, you also have STAB in all your moves. However, that does come with the disadvantage of mediocre bulk and unimpressive offensive stats.


Fusion
DNA Donors: One & two
type
Ability: This thing (this & thing) - This Pokemon does something
Stats: 0 HP (±0) / 0 Atk (±0) / 0 Def (±0) / 0 SpA (±0) / 0 SpD (±0) / 0 Spe (±0) - ??? BST

Notable Moves:
Physical:

Special:

Status:

Role Identification:


Reserving: Metagross / Manaphy, Salamence / Jirachi, Tyranitar / Celebi


Also, I am sorta in doubt of wether both Komally and Araquachi are broken or not. If anything, just quote me and tell it.
Does Komally get STAB on everything?
 

Take it easy, mon.
Parents: Lickilicky + Haxorus
Shared egg group: Monster
Offspring name: Chillax
New type: Normal/Dragon
New base stats: 103/126/102/80/92/83 (BST: )
New ability and desc: Mellow Vibe (Oblivious + Mould Breaker): This Pokémon can never be prevented from selecting a move and using it. This Pokémon is unaffected by debuffs and damage from its own moves.
Notable moves: Giga Impact, Outrage, Superpower, Shadow Claw, EdgeQuake, Elemental Punches, Power Whip, Belly Drum, Swords Dance, Curse, Rest
Role Identification: Welcome to Komala: Ubers edition. With the ability to run what amounts to a RestTalk set without using Sleep Talk, Chillax can spread its mellow vibes with relative impunity. Belly Drum is a useful option, as it can boost and then Rest it off next turn, thanks to a reasonable defensive statline and typing, but there's always Swords Dance or Curse if you don't want to risk it. Of course, your biggest asset is your staying power, so Curse is a reasonable bet. Beyond that, though, you have Giga Impact and Outrage that don't lock you into moves, and with an immunity to Life Orb recoil, the stat drops from Superpower, and so on, you can also run a potent set as a straight-up sweeper. Don't sweat it, though; you'll figure out what you want to do with this fusion. =]

No filler, all
Parents: Charizard + Salazzle
Shared egg group: Monster
Offspring name: Driller
New type: Fire/Poison
New base stats: 83/84/79/120/82/118 (BST: 566)
New ability and desc: What The Frack (Solar Power + Corrosion): This Pokémon's attacks can poison any target, regardless of typing or ability-based immunities. If Sunlight is active or an opposing Pokémon on the field is Poisoned or Badly Poisoned, this Pokémon's Special Attack is boosted by 50%. These bonuses stack multiplicatively.
Notable moves: Fire Blast, Sludge Bomb, Solar Beam, Air Slash, Focus Blast, Venoshock, Ancient Power, Nasty Plot, Sunny Day, Roost, Toxic
Role Identification: Two prominent RU Fire-types combining to give selectors the best of both worlds, with powerful STABs and the ability to deal a huge amount of damage in the sun or against poisoned targets - or both! The much-improved Special Attack and great Speed allow it to deal quite a lot of damage, and since it isn't 4x weak to rocks any more you can switch in multiple times! Which is always nice. There's also access to Nasty Plot to boost your Special Attack even further, but its typing is esoteric at best, it lacks a few coverage options, and it also has issues with type-immune sorts like Bug/Steels with variations on Flash Fire. Of course, you do lack a certain amount of raw power... unless, of course, you elect to Mega Evolve it. Let's see what happens when we do that. =]
===
Offspring name: Mega Driller X @ Charizardite X
New type: Fire/Dragon
New base stats: 83/130/112/141/82/118 (BST: 666)
New ability and desc: Tough Claws
Notable moves: As MegaZard X + Leech Life, Gunk Shot
Role Identification: Pretty much the same as MegaZard X, but considerably faster. TC-boosted Leech Life is a boon to it, though, granting some reliable recovery even if Bug isn't the greatest attacking type ever that means you can elect to forgo Roost and keep doing damage, while Gunk Shot is simply an additional coverage option against Fairies.
===
Offspring name: Mega Driller Y @ Charizardite Y
New type: Fire/Poison
New base stats: 83/104/79/170/112/118 (BST: 666)
New ability and desc: Drought
Notable moves: As MegaZard Y + Sludge Wave, Foul Play, Nasty Plot
Role Identification: While it's not quite the same as MegaZard Y, especially in the typing department (trading in a 4x Stealth Rock weakness for a 4x Earthquake weakness is a, er, brave choice), it has a lot to recommend it. A Special Attack of 170 means it can pulverize a huge array of Pokémon with its surprisingly great STAB combination, while that selfsame weakness to Ground can cause it to lure out Ground-types and fry them with Solar Beam. Drought boosted STAB Flamethrower is a brilliantly powerful attack, while it can also forgo recovery in Roost to boost that gargantuan Special Attack even further through using Nasty Plot after forcing a switch. One other, rather niche option is running Foul Play as a surprise check to physical attackers, but this does mean you give up coverage or recovery. As befits its stat total, this is a demonic special wallbreaker with a lot to recommend it; just be careful not to drill too greedily or too deep. =]

The oncoming storm...
Parents: Abomasnow + Aurorus
Shared egg group: Monster
Offspring name: Brumous
New type: Grass/Ice
New base stats: 121/99/88/110/103/74 (BST: 595)
New ability and desc: Snow Warning
Notable moves: Wood Hammer, Ice Shard, EdgeQuake, Giga Drain, Blizzard, Freeze-Dry, Thunderbolt, Earth Power, Stealth Rock, Haze, Calm Mind, Swords Dance
Role Identification: Just use the mega, it's the same but better.
===
Offspring name: Mega Brumous @ Abomasite
New type: Grass/Ice
New base stats: 121/139/118/150/123/44 (BST: 695)
New ability and desc: Snow Warning
Notable moves: See above
Role Identification: Now we're talking. With some seriously potent stats and a movepool with surprising depth, Mega Brumous is a Hail setter with some real promise. We don't have many of those round these parts. Primarily a Special Attacker with Blizzard and Thunderbolt, it can also use its low Speed with Ice Shard to surprise a variety of attackers as well as a surprisingly wide coverage movepool across both its physical and special stats. It also has the potential to go fully physical with a Swords Dance set or fully special with a Calm Mind set. Alternatively, it can come in, set up weather, and irritate boosting sweepers with chip damage and Haze. It's a surprisingly effective fusion, and frankly we need more weather setters;
who else is going to bring the thunder? =]

More fusion maths: Man-o'-war + Turtle =
Parents: Tentacruel + Carracosta
Shared egg group: Water 3
Offspring name: Crustacean
New type: Water/Rock
New base stats: 87/99/109/91/102/76 (BST: 564)
New ability and desc: Literal Cancer (Liquid Ooze + Solid Rock): This Pokémon takes 25% less damage from super-effective moves and moves that would drain its health. When this Pokémon is hit by a super-effective move, the user of the move loses health equal to 25% of the damage that would have been inflicted; when it is hit by a move that would drain its health, the user of the move instead loses HP equal to the amount it would have recovered. These effects stack.
Notable moves: Liquidation, EdgeQuake, Aqua Jet, Rapid Spin, Hydro Pump, Ice Beam, Earth Power, Ancient Power, Dazzling Gleam, Focus Blast, Giga Drain, Acid Spray, Shell Smash, Stealth Rock, Toxic Spikes, Haze, Toxic, Aqua Ring
Role Identification: Versatile fusion capable of being a mixed attacker or wall depending on what setup you choose to use for it. Being 4x weak to Giga Drain sounds bad, but it means being hit by it makes them lose a crapton of HP. In this sense, it actually dissuades attackers from taking advantage of its defensive typing, as those supereffective moves - especially when combined with lowered defences from Shell Smash - can be extremely unpleasant for frail attackers such as, well, basically anything based on Xurkitree. Of course, it's far from invincible; a lack of reliable recovery outside Giga Drain is less than entirely stellar, and its lack of offensive presence when running a more defensive set is extremely bad, especially in the offence-heavy meta of Fusion Evolutions. However, it has the tools it needs to succeed, and when your opponent sees it, don't worry; they'll get crabby. =]

My best fusion yet...
Parents: Camerupt + Serperior
Shared egg group: Field
Offspring name: Masterpiece
New type: Grass/Fire
New base stats: 82/97/92/100/95/86 (BST: 552)
New ability and desc: Magnum Opus (Solid Rock + Contrary): This Pokémon's stat boosts are inverted. This Pokémon's super-effective attacks deal 25% more damage.
Notable moves: Overheat, Leaf Storm, Earth Power, Dragon Pulse, Giga Drain, Glare
Role Identification: A powerful dual-Contrary abuser with extra oomph from its ability. 100 base Special Attack is pretty good anyway, and with bonus damage on super-effective hits, this fusion is extremely adept at forcing switches. Anything weak to its moves had better get outta town fast, and it can use that time to snipe the incoming counter with Glare or deal extra damage with a predicted switch. Hell, straight-up boosting through Overheat or Leaf Storm is a great way to play it. It's just that low Speed that lets it down. However, that's not the only way to run this fusion, goodness no...
===
Offspring name: Mega Masterpiece @ Cameruptite
New type: Grass/Fire
New base stats: 82/117/122/140/125/66 (BST: 652)
New ability and desc: Sheer Force
Notable moves: See above + Energy Ball, Fire Blast, Ancient Power, Calm Mind
Role Identification: If you elect to go for a more general build, Mega Masterpiece is a pretty cool fusion. Extremely bulky and with a surprisingly good defensive typing (weak only to Poison, Flying, and Rock), its ability means it can hit extremely hard with a variety of moves. On the other hand, you might end up doing less damage than if you were using the base forme despite its massively increased Special Attack, so be sure that you're doing what you want with this fusion. =]

Or is it this one?
DNA Donors: Serperior + Thundurus
Offspring name: Stupendous
New Type: Electric/Grass
Base Stats: 80 (+3)/95/90 (+8)/120 (+20)/90 (+3)/118 (+6) (BST: 593)
New ability and desc: Magnificence (Contrary + Prankster): This Pokémon's stat boosts are inverted. This Pokémon's status moves are at -1 Priority; however, its damaging moves are at +1 Priority.
Notable Moves: Leaf Storm, Thunderbolt, Focus Blast, Dark Pulse, Dragon Pulse, Giga Drain, Volt Switch, U-Turn, Hammer Arm
Role Identification: Priority boosting through Leaf Storm. Priority healing through Giga Drain. Priority pivoting. What more do you want? This is a very fast fusion that really makes the most of its rather limited movepool. Base 118 Speed pretty much guarantees you're going first, even against other priority moves; if it doesn't, you can always run Hammer Arm as a boosting move that does chip damage. Volt Switch and U-Turn allow you to GTFO in the presence of a counter (such as an AteSpeeder of some manner), while Thunderbolt is your primary Electric STAB if you're planning on sticking around and racking up those Leaf Storm boosts. Watch out for Grass and Electric absorbers and you should be absolutely golden. =]
 
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so what do people think about this? I'm worried it might be a little overcentralising :/
Wait uhh how did you get that type?

DNA Donors: Mr. Mime / Groudon
Offspring name: Dr. Mom
New Type: Psychic / Ground
Base Stats: 90 / 98 / 123 / 100 / 105 / 90 = 584 BST (+20 HP, +0 Atk, +20 Def, +0 SpA, +0 SpD, +0 Spe)
New ability and desc: Sunny Shield(Filter + Drought) - On switch in, this Pokemon summons sunny day, and under sunny day, this Pokemon takes 3/4 damage from super-effective attacks.
Notable Moves: Nasty Plot, Swords Dance, Rock Polish, Calm Mind, Thunder Wave, Stealth Rock, Taunt, Psychic, Psyshock, Earth Power, Eruption, Flamethrower, Fire Blast, Energy Ball, Elemental Punches, Earthquake, Zen Headbutt, Iron Head, Precipice Blades, Lava Plume
Role Identification: Sweeper / Tank. This Pokemon's access to multiple forms of setup allow it to provide a sweeper to the team format it needs, as well as having very solid defenses, Stealth Rock, and Thunder Wave, it can perform as a tank thanks to its ability.


DNA Donors: Mr. Mime / Groudon-Primal
Offspring name: Dr. Mom-Primal
New Type: Psychic / Fire
Base Stats: 90 / 128 / 143 / 150 / 105 / 90
New ability and desc: Desolate Land - On switch-in, extremely harsh sunlight begins until this Ability is not active in battle.
Notable Moves: Nasty Plot, Swords Dance, Rock Polish, Calm Mind, Thunder Wave, Stealth Rock, Taunt, Psychic, Psyshock, Earth Power, Eruption, Flamethrower, Fire Blast, Energy Ball, Elemental Punches, Earthquake, Zen Headbutt, Iron Head, Precipice Blades, Lava Plume
Role Identification: Sweeper / Tank. This Pokemon's access to multiple forms of setup allow it to provide a sweeper to the team format it needs, as well as having very solid defenses, Stealth Rock, and Thunder Wave.


DNA Donors: Tapu Lele / Noivern
Offspring name: Tapu Nono
New Type: Psychic / Dragon
Base Stats: 82 / 78 / 78 / 130 / 98 / 129 = 595 BST (+4 HP, +0 Atk, +0 Def, +16 SpA, +0 SpD, +20 Spe)
New ability and desc: Pesky Field (Psychic Surge + Infiltrator) - On switch-in, this Pokemon summons Pesky Terrain for 5 turns. In Pesky Terrain, the effects of substitute are negated, priority moves have no effect, and Dragon-Type moves have a 1.5x increase in their power for all grounded Pokemon.
Notable Moves: Psychic, Psyshock, Moonblast, Thunderbolt, Calm Mind, Boomburst, Draco Meteor, Dragon Pulse, Flamethrower, Focus Blast, Hurricane, U-Turn, Roost, Tailwind, Nature's Madness
Role Identification: Wall Breaker, With this Pokemon's very wide coverage options, its set needs to be scouted out before there can be any safe switchins, like Tapu Lele, this Pokemon hits very hard with Choice Specs, and thanks to its ability, Draco Meteor is very scary.


Parents: Toxapex / Slowbro
Shared egg group: Water 1
Offspring name: Toxabro
New Type: Water / Psychic
Base Stats: 103 / 84 / 146 / 92 / 126 / 48 = 599 BST
New ability and desc: Regenerator (Regenerator + Regenerator) - This Pokemon restores 1/3 of its maximum HP, rounded down, when it switches out.
Notable Moves: Toxic Spikes, Recover, Scald, Haze, Knock Off, Baneful Bunker, Liquidation, Calm Mind, Psychic, Psyshock, Earthquake, Fire Blast, Flamethrower, Thunder Wave, Trick Room
Role Identification: Tank, not only does this Pokemon have a cool name, but its defenses are insane. This Pokemon can also function as a sweeper like Slowbro with Calm Mind and a good form of recovery.


Parents: Toxapex, Mega Slowbro
Shared egg group: Water 1
Offspring name: Mega Toxabro
New type: Water / Psychic
New base stats: 103 / 84 / 216 / 122 / 126 / 48 = 699 BST
New ability and desc: Shell Armor - This Pokemon cannot be struck by a critical hit.
Notable moves: Toxic Spikes, Recover, Scald, Haze, Knock Off, Baneful Bunker, Liquidation, Calm Mind, Psychic, Psyshock, Earthquake, Fire Blast, Flamethrower, Thunder Wave, Trick Room
Role Identification: Fulfills the same roll as regular Toxabro.


DNA Donors: Jellicent / Keldeo
Offspring name: Jello
New Type: Ghost/ Fighting
Base Stats: 110 / 66 / 88 / 125 / 98 / 84 = 571 BST (+14 HP, +0 Atk, +8 Def, +18 SpA, +0 SpD, +0 Spe)
New ability and desc: Jiggle (Water Absorb + Justified) - Whenever this Pokemon is hit by a Water or Dark type move, it heals 25% of this Pokemon's max HP.
Notable Moves: Recover, Will-O-Wisp, Hex, Taunt, Scald, Sludge Bomb, Psychic, Ice Beam, Giga Drain, Energy Ball, Shadow Ball, Secret Sword, Calm Mind, Focus Blast, and Roar
Role Identification: Hard-Hitting Tank. This Pokemons bulk is incredible, and its dual stab has no resistances, along with a very wide move pool and high SpA stat, this Pokemon can be a Calm Mind sweeper, tank, and a specs user, all in one.


Parents: Salamence / Salazzle
Shared egg group: Dragon
Offspring name: Salaslazzle
New type: Flying / Poison
New base stats: 92 / 110 / 80 / 121 / 80 / 119 = 602 BST
New ability and desc: Venomance (Moxie + Corrosion) - This Pokemon can poison or badly poison other Pokemon regardless of their typing, and whenever it does poison or badly poison another Pokemon, it gains a 1.5x increase in Attack
Notable moves: Sludge Wave, Sludge Bomb, Fire Blast, Flamethrower, Hydro Pump, Dragon Dance, Roost, Earthquake, Fake Out, Gunk Shot, Knock Off, Leech Life, Nasty Plot, Poison Jab, Wish, and Fly
Role Identification: Mixed Sweeper with Support. All bulky steel and poison types need to think twice before switching into this Pokemon, because of this Pokemon's ability they will get crippled, and Salaslazzle will snowball thanks to its ability, Nasty Plot, and Dragon Dance.


Parents: Mega Salamence / Salazzle
Shared egg group: Dragon
Offspring name: Mega Salaslazzle
New type: Flying / Poison
New base stats: 92 / 120 / 130 / 131 / 90 / 139 = 702 BST
New ability and desc: Aerialate - All Normal Type moves become Flying type and have 1.2x power.
Notable moves: Sludge Wave, Sludge Bomb, Fire Blast, Flamethrower, Hydro Pump, Dragon Dance, Roost, Earthquake, Fake Out, Gunk Shot, Knock Off, Leech Life, Nasty Plot, Poison Jab, Wish, Hyper Voice, Double Edge, Body Slam, and Return/Frustration.
Role Identification: Mixed Sweeper. Just like Mega Salamence, this Pokemon is a terrifying sweeper, it can be a special sweeper as well thanks to Nasty Plot.


DNA Donors: Mewtwo / Kyurem-Black
Offspring name: Mewky-Twock
New Type: Psychic / Dragon
Base Stats:
116 / 160 / 95 / 139 / 90 / 131 = 731 BST (+0 HP, +20 Atk, +0 Def, +2 SpA, +0 SpD, +18 Spe)
New ability and desc: Tension (Unnerve + Teravolt) - While this Pokemon is active, the opposing Pokemon's ability and their effects are ignored from this Pokemon's attacks, and the opposing Pokemon cannot use their berries.
Notable Moves: Calm Mind, Bulk Up, Recover, Earthquake, Ice Beam, Thunderbolt, Fire Blast, Flamethrower, Psychic, Psystike, Draco Meteor, Dragon Pulse, Energy Ball, Elemental Punches, Dragon Claw, Outrage, Zen Headbutt, Drain Punch, Poison Jab, Earth Power, Fusion Bolt
Role Identification: Wallbreaker, this Pokemon's high mixed attacking stats, setup on both sides, and AMAZING move pool, it has little switch ins, along with a 131 speed that allows it to out speed the many 130 speed Pokemon, it is a serious threat.


DNA Donors: Mewtwo-Mega X / Kyurem-Black
Offspring name: Mega Mewky-Twock X
New Type: Fighting / Dragon
Base Stats:
116 / 240 / 105 / 139 / 100 / 131 = 831 BST
New ability and desc: Steadfast - If this Pokemon flinches, its Speed is raised by 1 stage.
Notable Moves: Calm Mind, Bulk Up, Recover, Earthquake, Ice Beam, Thunderbolt, Fire Blast, Flamethrower, Psychic, Psystike, Draco Meteor, Dragon Pulse, Energy Ball, Elemental Punches, Dragon Claw, Outrage, Zen Headbutt, Drain Punch, Poison Jab, Earth Power, Fusion Bolt, Low Kick
Role Identification: Wallbreaker, this Pokemon has the HIGHEST attack stat of all fusion evolutions and all Pokemon, with its wide move pool, every Pokemon needs to think twice before switching in


DNA Donors: Mewtwo-Mega Y / Kyurem-Black
Offspring name: Mega Mewky-Twock Y
New Type: Psychic / Dragon
Base Stats:
116 / 200 / 75 / 179 / 120 / 141 = 831 BST
New ability and desc: Insomnia - This Pokemon cannot fall asleep. Gaining this Ability while asleep cures it.
Notable Moves: Calm Mind, Bulk Up, Recover, Earthquake, Ice Beam, Thunderbolt, Fire Blast, Flamethrower, Psychic, Psystike, Draco Meteor, Dragon Pulse, Energy Ball, Elemental Punches, Dragon Claw, Outrage, Zen Headbutt, Drain Punch, Poison Jab, Earth Power, Fusion Bolt,
Role Identification: Wallbreaker, with the third highest attack stat of all fusion Pokemon, and a very high special attack stat, it can run a mixed, physical, or special set, and almost nothing can switch in with this Pokemon's move pool.
Welcome to Fusion Evolution! Unfortunately some of those have some irregularities:
  1. Where did the Dragon-Type come from in Pesky Terrain?
  2. Toxabro has an illegal ability, as you are unallowed to combine two hidden abilities.
  3. Get rid of Mewky-Twock, as you can only use 670+ BST mons if the other fuser has 460 BST or less.
 

Cookie Butter

formerly the someone
Fire and Ice Boost doesn’t make sense, and why only speed getting boosts?
I don't want to play devil's advocate here but you replied well played to the Flying/Ghost ability that uses "...it changes its type..." from Protean out of "[Right before this Pokemon uses a move...] it changes its type [...to match that move]". Isn't it fair to allow "This Pokemon... ...-type moves" from "This Pokemon [...is immune to Ground...]-type moves". I mean, unlike the Fire and Ice Boost, the Arena Trap ability makes sense thematically but they kinda both bend the rules.
And about the other one, he just worded it horribly, only speed is going to get the boost unless that mon runs 0 EVs in speed and max attack/SpA. The priority immunity is the worst since it doesn't make any sense whatsoever.
 

AquaticPanic

Intentional Femboy Penguin
is a Community Leaderis a Community Contributor
Community Leader

Kyoone (Black form)
DNA Donors: Kyurem-Black & Linoone

Ability: Tera Glutton (Teravolt & Gluttony) - This Pokemon ignores foe's abilities and berries. When at 1/2 HP, it uses certain Berries early
Stats: 121 HP (+20) / 140 Atk (+20) / 80 Def (±0) / 85 SpA (±0) / 75 SpD (±0) / 97 Spe (±0) - 598 BST

Notable Moves:
Physical: Extreme Speed, Outrage, Iron Head, Fusion Bolt, Shadow Claw, Stone Edge, Gunk Shot, Play Rough, Pursuit, Seed Bomb, Throat Chop

Status: Belly Drum, Roost

Role Identification: Astronomically good Belly Drum Extreme Speed Sweeper. Give it a Figy Berry (Because why the hell would you run -Atk?) and then sweep. Oh yeah, it ignores abilities too. That is pretty precious in FE. Now, the other two slots? Dragon STAB and Coverage. Done.




Komally
DNA Donors: Komala & Silvally

Ability: Sleeping System (Comatose & RKS System) - This Pokemon would change types to match it's held drive. This pokémon counts as always holding all drives (Multi-Attack is still Normal)
Stats: 85 HP (+5) / 105 Atk (±0) / 95 Def (+15) / 105 SpA (+20) / 95 SpD (±0) / 80 Spe (±0) - 565 BST

Notable Moves:

Physical: Earthquake, Iron Head, Knock Off, Play Rough, Rapid Spin, Sucker Punch, U-Turn, Wood Hammer, Crunch, Explosion, Pursuit, Zen Headbutt

Special: Hidden Power, Tri Attack, Surf, Thunderbolt, Ice Beam, Signal Beam, Shadow Ball, Flash Cannon, Flamethrower, Grass Pledge, Air Slash, Draco Meteor

Status: Defog, Parting Shot, Swords Dance, Tailwind, Thunder Wave, Wish, Yawn

Role Identification: This thing essentially has every type. The following is how it does against other types:

Weaknesses: Rock
Resistances: Bug, Dark, Grass, Steel
Immunities: Dragon, Electric, Fighting, Ghost, Ground, Normal, Poison, Psychic

So... 8 immunities, 4 resistances (With two being 8x resists), only one weakness, and takes neutral hits from Fairy, Water, Fire, Flying and Ice. Oh, yeah, you also have STAB in all your moves. However, that does come with the disadvantage of mediocre bulk and unimpressive offensive stats.




Metaphy
DNA Donors: Metagross & Manaphy

Ability: Clear Water (Clear Body & Hydration) - This Pokemon cannot have a status condition or have it's stats lowered. An attempt at inflicting either will instead summon rain. Under Rain, even this Pokémon cannot lower it's own stats.
Stats: 100 HP (+10) / 120 Atk (+3) / 115 Def (±0) / 99 SpA (+2) / 100 SpD (+5) / 105 Spe (+20) - 639 BST

Notable Moves:

Physical: Bullet Punch, Earthquake, Explosion, Hammer Arm, Meteor Mash, Pursuit, Knock Off, Liquidation, U-Turn

Special: Flash Cannon, Psychic, Psyshock, Shadow Ball, Sludge Bomb, Dazzling Gleam, Energy Ball, Ice Beam, Surf

Status: Rock Polish, Stealth Rock, Heal Bell, Tail Glow

Role Identification: Bulky, yet decently fast, offensive mon. Steel / Water is pretty good in both taking and delivering hits. Tail Glow and 99 Sp. Atk can catch some off-guard, but it's arguably the worse set among the viable ones. Rock Polish is actually pretty good. AV may not be that bad either. And hey, no Intimidate is gonna shut this thing down. The ability may not be the best, but under Rain you can spam Hammer Arm.


Metaphy (Mega)
DNA Donors: Metagross-Mega & Manaphy

Ability: Tough Claws (Metagrossite) - This Pokemon's contact moves have their power multiplied by 1.3.
Stats: 100 HP (±0) / 130 Atk (+10) / 135 Def (+20) / 109 SpA (+10) / 120 SpD (+20) / 145 Spe (+40) - 739 BST

Notable Moves: (Moves bolded are boosted by the ability)

Physical: Bullet Punch, Earthquake, Explosion, Hammer Arm, Meteor Mash, Pursuit, Knock Off, Liquidation, U-Turn

Special: Flash Cannon, Psychic, Psyshock, Shadow Ball, Sludge Bomb, Dazzling Gleam, Energy Ball, Ice Beam, Surf

Status: Rock Polish, Stealth Rock, Heal Bell, Tail Glow

Role Identification: Up to you wether to use the base with an Item or the mega. The base can use things like AV, Band, LO or Leftorvers, but the Mega has a much more useful ability and better Bulk and Speed. It resists Extremespeed, Aerilate, Pixielate AND Refridgerate, so unless you are using Galvanize, Extremespeed Ate won't do much against this. In fact, it resists most priority moves (Being weak to only Mach Punch and Vacuum Wave out of them). Not only that but it has Priority of it's own (Not that it will ever really be necessary to carry it due to 145 base Speed). It can also make a great Pivot with tough-claws boosted U-Turn.





Salachi
DNA Donors: Salamence & Jirachi

Ability: Self-Centered (Moxie & Serene Grace) - This Pokemon has it's attack stat boosted whenever it knocks out a foe or when it triggers a secondary effect. Secondary effects have their chance to happen doubled.
Stats: 99 HP (+2) / 120 Atk (+3) / 100 Def (+10) / 115 SpA (+10) / 100 SpD (+10) / 105 Spe (+5) - 639 BST

Notable Moves:

Physical: Aqua Tail, Crunch, Dragon Claw, Dragon Rush, Earthquake, Iron Tail, Outrage, Stone Edge, Zen Headbutt, Fire Punch, Ice Punch, Meteor Mash, Iron Head, Play Rough, Power-Up Punch, Thunder Punch, U-Turn

Special: Draco Meteor, Dragon Breath, Fire Blast, Flamethrower, Heat Wave, Hydro Pump, Charge Beam, Dazzling Gleam, Doom Desire, Energy Ball, Flash Cannon, Moonblast, Psychic, Psyshock, Shadow Ball, Thunderbolt, Thunder

Status: Defog, Dragon Dance, Hone Claws, Roost, Tailwind, Calm Mind, Cosmic Power, Healing Wish, Stealth Rock, Thunder Wave

Role Identification: This thing just snowballs. It can easly set up with Dragon Dance thanks to a 99 / 100 / 100 bulk. Then 120 base Atk and 105 base Speed suddenly become much more scarry. Oh, yeah, it will also get an Attack boost whenever it KO's a foe, or gets a secondary effect (Meaning that Power-Up Punch is a damaging Swords Dance). Hone Claws with Dragon Rush and Iron Tail is gimmicky but fun. And look at how colorful that movepool is! You can look anywhere for coverage. Earthquake, Stone Edge, Play Rough, Ice Punch, heck even U-Turn has it's uses. And then comes the possibility of using an okay 115 Sp. Atk for coverage whenever needed. Scarf Iron Head is among one of it's beast sets.


Salachi
DNA Donors: Salamence-Mega & Jirachi

Ability: Aerilate (Salamencite) - This Pokemon's Normal-type moves become Flying-type moves and have their power multiplied by 1.2. This effect comes after other effects that change a move's type, but before Ion Deluge and Electrify's effects.
Stats: 99 HP (±0) / 130 Atk (+10) / 150 Def (+50) / 125 SpA (+10) / 110 SpD (+10) / 125 Spe (+20) - 739 BST

Notable Moves:

Physical: Aqua Tail, Crunch, Dragon Claw, Dragon Rush, Earthquake, Iron Tail, Outrage, Stone Edge, Zen Headbutt, Fire Punch, Ice Punch, Meteor Mash, Iron Head, Play Rough, Power-Up Punch, Thunder Punch, U-Turn, Double-Edge, Return

Special: Draco Meteor, Dragon Breath, Fire Blast, Flamethrower, Heat Wave, Hydro Pump, Charge Beam, Dazzling Gleam, Doom Desire, Energy Ball, Flash Cannon, Moonblast, Psychic, Psyshock, Shadow Ball, Thunderbolt, Thunder, Hyper Voice

Status: Defog, Dragon Dance, Hone Claws, Roost, Tailwind, Calm Mind, Cosmic Power, Healing Wish, Stealth Rock, Thunder Wave

Role Identification: It's got a pretty good Physical bulk, heck even fine Special one at 99 / 150 / 110, has Roost, with 125 base Speed, an ability that only further expands it's coverage, and a further expanded damage output of 130 / 125 mixed offenses. If you are able to get a Self-Centered boost from the base, even better! If not... Then set-up damnit, your bulk allows you to.




Fusion
DNA Donors: One & two
type
Ability: This thing (this & thing) - This Pokemon does something
Stats: 0 HP (±0) / 0 Atk (±0) / 0 Def (±0) / 0 SpA (±0) / 0 SpD (±0) / 0 Spe (±0) - ??? BST

Notable Moves:

Physical:

Special:

Status:

Role Identification:


Reserving: Tyranitar / Celebi, Dragonite / Mew

//cries because Hoopa / Goodra can't create a stat spread that matches the other 6 and because Kommo-o / Marshadow will have 1 point in BST lower than the others
Ok so, not quite done with these yet, but I'd like to ask: Is Kyoone any interesting, or should I drop it for another Sudo Pixie?
 

Cookie Butter

formerly the someone
Ok so, not quite done with these yet, but I'd like to ask: Is Kyoone any interesting, or should I drop it for another Sudo Pixie?
I like it, but keep in mind that for some reason people never vote for Normal-type E-Speed users just because they have a strong E-Speed alone. Maybe it's because we have four -ate ability E-Speed users and a Scrappy Normal-type E-Speed user already, I don't know.
 

AquaticPanic

Intentional Femboy Penguin
is a Community Leaderis a Community Contributor
Community Leader
I like it, but keep in mind that for some reason people never vote for Normal-type E-Speed users just because they have a strong E-Speed alone. Maybe it's because we have four -ate ability E-Speed users and a Scrappy Normal-type E-Speed user already, I don't know.
Idk, I tried to make it a bit different from other Extreme Speeders by giving it Belly Drum and being able to ignore abilities. If that doesn't give it anything to be unique enough, I might just remove it (Afterall it's a resub from long ago, when some of these other ESpeeders didn't exist)
 
I don't want to play devil's advocate here but you replied well played to the Flying/Ghost ability that uses "...it changes its type..." from Protean out of "[Right before this Pokemon uses a move...] it changes its type [...to match that move]". Isn't it fair to allow "This Pokemon... ...-type moves" from "This Pokemon [...is immune to Ground...]-type moves". I mean, unlike the Fire and Ice Boost, the Arena Trap ability makes sense thematically but they kinda both bend the rules.
And about the other one, he just worded it horribly, only speed is going to get the boost unless that mon runs 0 EVs in speed and max attack/SpA. The priority immunity is the worst since it doesn't make any sense whatsoever.
arena trap's effect is active from the moment its user comes in, so Tricky Trap's is too, that's how I did it.
 

DNA Donors: Mr. Mime / Groudon
Offspring name: Dr. Mom
New Type: Psychic / Ground
Base Stats: 90 / 98 / 123 / 100 / 105 / 90 = 584 BST (+20 HP, +0 Atk, +20 Def, +0 SpA, +0 SpD, +0 Spe)
New ability and desc: Sunny Shield(Filter + Drought) - On switch in, this Pokemon summons sunny day, and under sunny day, this Pokemon takes 3/4 damage from super-effective attacks.
Notable Moves: Nasty Plot, Swords Dance, Rock Polish, Calm Mind, Thunder Wave, Stealth Rock, Taunt, Psychic, Psyshock, Earth Power, Eruption, Flamethrower, Fire Blast, Energy Ball, Elemental Punches, Earthquake, Zen Headbutt, Iron Head, Precipice Blades, Lava Plume
Role Identification: Sweeper / Tank. This Pokemon's access to multiple forms of setup allow it to provide a sweeper to the team format it needs, as well as having very solid defenses, Stealth Rock, and Thunder Wave, it can perform as a tank thanks to its ability.


DNA Donors: Mr. Mime / Groudon-Primal
Offspring name: Dr. Mom-Primal
New Type: Psychic / Fire
Base Stats: 90 / 128 / 143 / 150 / 105 / 90
New ability and desc: Desolate Land - On switch-in, extremely harsh sunlight begins until this Ability is not active in battle.
Notable Moves: Nasty Plot, Swords Dance, Rock Polish, Calm Mind, Thunder Wave, Stealth Rock, Taunt, Psychic, Psyshock, Earth Power, Eruption, Flamethrower, Fire Blast, Energy Ball, Elemental Punches, Earthquake, Zen Headbutt, Iron Head, Precipice Blades, Lava Plume
Role Identification: Sweeper / Tank. This Pokemon's access to multiple forms of setup allow it to provide a sweeper to the team format it needs, as well as having very solid defenses, Stealth Rock, and Thunder Wave.

View attachment 96484View attachment 96485
DNA Donors: Florges / Regice
Offspring name: Florgice
New Type: Fairy / Ice
Base Stats:
90 / 58 / 104 / 106 / 186 / 63 (+11 HP, +0 Atk, +20 Def, +0 SpA, +9 SpD, +0 Spe)
New ability and desc: Glass Veil (Flower Veil + Clear Body) - Prevents other Pokemon from lowering this Pokemon's stat stages, or inflicting status.
Notable Moves: Calm Mind, Defog, Synthesis, Heal Bell, Aromatherapy, Moonblast, Thunderbolt, Ice Beam, Focus Blast, Flash Cannon, Thunder Wave, Rock Polish
Role Identification: This cleric has the highest special defense stat, even higher than Mega Sickle, with wish, aromatherapy, thunder wave, and defog, this Pokemon provides TONS of support options


DNA Donors: Jellicent / Keldeo
Offspring name: Jello
New Type: Ghost/ Fighting
Base Stats: 110 / 66 / 88 / 125 / 98 / 84 = 571 BST (+14 HP, +0 Atk, +8 Def, +18 SpA, +0 SpD, +0 Spe)
New ability and desc: Jiggle (Water Absorb + Justified) - Whenever this Pokemon is hit by a Water or Dark type move, it heals 25% of this Pokemon's max HP.
Notable Moves: Recover, Will-O-Wisp, Hex, Taunt, Scald, Sludge Bomb, Psychic, Ice Beam, Giga Drain, Energy Ball, Shadow Ball, Secret Sword, Calm Mind, Focus Blast, and Roar
Role Identification: Hard-Hitting Tank. This Pokemons bulk is incredible, and its dual stab has no resistances, along with a very wide move pool and high SpA stat, this Pokemon can be a Calm Mind sweeper, tank, and a specs user, all in one.


DNA Donors: Liepard / Diancie
Offspring name: Liencie
New type: Dark / Fairy
New base stats:
57 / 113 / 100 / 113 / 100 / 80 (+0 HP, +19 Atk, +0 Def, +19 SpA, +0 SpD, +2 Spe)
New ability and desc: Transparent Deceit (Prankster + Clear Body) - All status moves, and moves with a chance to lower a foe's stat have a +1 priority, however, the secondary effects of these attacks are nullified.
Notable moves: Fake Out, Dark Pulse, Foul Play, Knock Off, U-Turn, Taunt, Thunder Wave, Play Rough, Sucker Punch, Nasty Plot, Diamond Storm, Hone Claws, Moonblast, Earth Power, Calm Mind, Stealth Rock, Psychic, Rock Polish
Role Identification: Support with Setup. With this Pokemon's ability it is very easy to function as a sweeper and a support Pokemon. Nasty Plot and priority Moonblast is very scary, and could easily rip through teams. With Stealth Rock, Thunder Wave, Taunt, U-Turn, and Knock Off, this Pokemon can cripple foes.


DNA Donors: Liepard / Dance-Mega
Offspring name: Mega Liencie
New type: Dark / Fairy
New base stats:
57 / 163 / 60 / 163 / 60 / 140
New ability and desc: Magic Bounce - This Pokemon blocks certain status moves and bounces them back to the user.
Notable moves: Fake Out, Dark Pulse, Foul Play, Knock Off, U-Turn, Taunt, Thunder Wave, Play Rough, Sucker Punch, Nasty Plot, Diamond Storm, Hone Claws, Moonblast, Earth Power, Calm Mind, Stealth Rock, Psychic, Rock Polish
Role Identification: Glass Cannon - This Pokemon's very high speed and attacking stats, yet low defenses, it can function as a Stealth Rock lead that can do serious damage and bounce back status. But watch out for priority, as this Pokemon is frail.

View attachment 96494View attachment 96487
DNA Donors: Gengar / Deoxys-Attack
Offspring name: Gynx-Gatak
New type: Poison / Psychic
New base stats:
55 / 123 / 40 / 175 / 48 / 150 (+0 HP, +0 Atk, +0 Def, +20 SpA, +0 SpD, +20 Spe)
New ability and desc: Ghastly Tension - If this Pokemon is the target of a foe's move, that move loses one additional PP, and there is a 30% chance that move gets disabled.
Notable moves: Psycho Boost, Psychic, Psyshock, Ice Beam, Thunderbolt, Extreme Speed, Elemental Punches, Superpower, Knock Off, Sludge Wave, Will-O-Wisp, Sludge Bomb, Energy Ball, Focus Blast, Poison Jab, Sucker Punch
Role Identification: Glass Cannon - Woah, look at that speed, special attack, and attack stat. With a very wide move pool, walls better beware of this Pokemon.

View attachment 96496View attachment 96497
DNA Donors: Mega Gengar / Deoxys-Attack
Offspring name: Mega Gynx-Gatak
New type: Poison / Psychic
New base stats:
55 / 123 / 60 / 215 / 68 / 170
New ability and desc: Shadow Tag - Prevents adjacent foes from choosing to switch unless they also have this Ability.
Notable moves: Psycho Boost, Psychic, Psyshock, Ice Beam, Thunderbolt, Extreme Speed, Elemental Punches, Superpower, Knock Off, Sludge Wave, Will-O-Wisp, Sludge Bomb, Energy Ball, Focus Blast, Poison Jab, Sucker Punch, Perish Song
Role Identification: Glass Cannon Trapper - This Pokemon has the highest special attack stat, watch out, because this Pokemon can take down almost anything with its wide barrage of attacks and perish song.
Diancie and Gengar are not allowed to Mega Evolve. Please read the OP.
 

Cookie Butter

formerly the someone

DNA Donors: Zygarde-10% / Shedinja
Offspring name: Zydinja-0%

Offspring name (Complete): Zydinja-∞%
New Type: Bug/Dragon
Base Stats: 28 / 110 / 70 / 50 / 60 / 81 [+1 HP, +15 Atk, +12 Def, +5 SpA, +3 SpD, +4 Spe] (399)
Base Stats (Complete): 190 / 110 / 120 / 50 / 70 / 51 (591)
New ability and desc: Wonder Construct – Immune to non-super-effective attacks. Transforms into Zydinja-∞% when at 50% HP or lower. When that happens, non-super-effective attacks can hit this Pokemon again.
Notable Moves: Leech Life, Outrage, Thousand Arrows, Thousand Waves, Sucker Punch, Shadow Sneak, Extreme Speed, Will-o-Wisp, Swords Dance, Dragon Dance, Coil
Role Identification: Bulky set-up sweeper. Swords Dance, Dragon Dance and Coil are all viable options and you'll probably get at least two free turns to set-up because of its ability. Bug and Dragon STABs are pretty bad, and 110 Attack is average, so it needs to set-up to deal damage. Thousand Waves as a 4th move is a viable strategy. If you get lucky, you can trap an opponent that can't taunt or deal damage to you, allowing you to set up to +6.
The Wonder Guard effect sounds pretty broken on paper but you have to consider that it is temporary. If rocks are up, it loses 25% of HP every time it switches in, so switching in twice will make it lose the Wonder Guard effect. In fact I made it Bug/Dragon specifically because it's more balanced (Bug/Ground would make it neutral to Rocks, requiring switching in 4 times). But when facing Zydinja, you should only rely on rocks if you absolutely don't have an attacker to deal super-effective damage to it. It is very easy to do 50% damage to Zydinja-0% considering it has paper-thin defenses.


Warning: Highest Voltage Special Attack Mega
DNA Donors: Ampharos / Deoxys-Attack
Offspring name: Amdre-Marye (name based on André-Marie Ampère)
New Type: Psychic/Electric
Base Stats: 70 / 127 / 52 / 167 / 55 / 122 (+20 SpA, +20 Spe, 593)
New ability and desc: Overload (Pressure + Static) - This Pokemon's contact moves always paralyze the target, but it uses 2 PP every time it attacks.
Notable Moves: Extreme Speed, Grass Knot, Wild Charge, Zen Headbutt, Knock Off, Thunderbolt, Volt Switch, Psycho Boost, Ice Beam, Ice Punch
Role Identification: Bonafide Parahaxxer. E-Speed that always paralyzes sounds incredibly annoying, doesn't it? Problem is that this thing's Special Attack is higher than its Physical Attack, and the only Special contact move it gets is Grass Knot. So if you want an annoying Parahaxxer, you should use this. If you want a purely special attacker, you should use the Mega.

DNA Donors: Ampharos-Mega / Deoxys-Attack
Offspring name: Amdre-Marye-Mega
New Type: Psychic/Dragon
Base Stats: 70 / 147 / 72 / 217 / 75 / 112 (693)
New ability and desc: Mold Breaker
Notable Moves: All of the above + Dragon Pulse, Psyshock, Focus Blast, Power Gem, Dark Pulse, Energy Ball, Flash Cannon, Psyshock, Taunt
Role Identification: 217 Special Attack, a whopping +3 compared to the previous highest SpA fusion (Axatree-Mega). On top of that, Mold Breaker is a simple yet amazing offensive ability in FE since there are many overpowered defensive abilities. Psychic/Dragon STAB is excellent, and Amdre-Marye-Mega’s only competition is the powercreeped Latios and Hazygon. It also has a wide range of special coverage including the classic BoltBeam. Base 112 Speed is a bit slow for FE standards, but the foes can be paralyzed by the base form's ability, making them easy to be outsped.


DNA Donors: Smeargle / Shedinja
Offspring name: Sealed Jar
New Type: Normal/Ghost
Base Stats: 48 / 55 / 40 / 25 / 37 / 77 (+20 HP, +20 Spe, 282 BST)
New ability and desc: Erratic Guard (Moody + Wonder Guard) - Immune to not-super-effective attacks. At the end of the turn, a random type becomes a weakness and two random types become not-super-effective. If the type chosen to become a weakness was already a weakness, nothing changes, same for not-super-effective moves. A weakness can become a not-super-effective move and vice-versa.
Notable Moves: Sketch, Baton Pass, Shadow Sneak, Leech Life, Toxic, Will-o-Wisp, Trick, Mind Reader
Role Identification: How to make a 282 BST mon viable? Give it one of the best abilities ever*, one of the best defensive types ever and access to any one move. Sticky Web is probably the best option from Sketch, or maybe Spore. With Shedinja’s average support movepool, Sealed Jar can lock the opponent’s move with Trick and burn/poison them. Also it gets Mind Reader from Shedinja (makes user’s next move always hit) and OHKO moves from Smeargle. Yeah…
*Well technically, for a Normal/Ghost type, Erratic Guard is worse than Wonder Guard. Since there are 18 types and Sealed Jar only has a Dark-type weakness, you have a ~94.5% chance to get a new weakness, and only ~11% chance to lose the Dark-type weakness. Still, worst case scenario, you are immune to 16 freaking types.


DNA Donors: Claydol / Tyranitar
Offspring name: Claytar
New Type: Ground/Dark
Base Stats: 100 / 102 / 127 / 82 / 110 / 68 (+20 HP, +20 Def) (589)
New ability and desc: Floating Grounds (Sand Stream + Levitate) - Immunity to Ground-type moves and Spikes, Toxic Spikes, and Sticky Webs. For the first three turns it's in battle, it sets a layer of spikes each turn.
Notable Moves: Rapid Spin, Stealth Rock, Foul Play, Pursuit, Roar, Earthquake, Toxic, Taunt, Protect, Explosion, Light Screen, Reflect, Trick Room, Thunder Wave
Role Identification: HAZARDS. Claytar can do everything involving hazards. Firstly, it sets Spikes with its ability and can also use Stealth Rock. Secondly, it can remove hazards with Rapid Spin. Claytar resists Stealth Rocks and is immune to the other ones, therefore being a great choice for rapid spinner. It can take care of spinblockers easily due to Dark-type STAB and Pursuit, and can taunt some of the slower Defog users. Thirdly, Claytar can shuffle opponents with Roar, dealing lots of hazard damage to them. It can also parashuffle for extra annoyance.

DNA Donors: Claydol / Tyranitar
Offspring name: Claytar-Mega
New Type: Ground/Dark
Base Stats: 100 / 132 / 167 / 82 / 130 / 78 (689)
New ability and desc: Sand Stream
Notable Moves: Same as above + Dragon Dance, Superpower, Stone Edge
Role Identification: A bulkier, more offensive version of Claytar. You can mega-evolve Claytar after 3 turns (after you set all spike layers). The sandstorm and hazards will wear down opponents quickly while you set up with D-Dance and attempt a sweep. And boy oh boy, you will be able to set up, look at that 100/167/130 bulk.
Done. Do you guys think Sealed Jar is too overpowered?
 

AquaticPanic

Intentional Femboy Penguin
is a Community Leaderis a Community Contributor
Community Leader
Done. Do you guys think Sealed Jar is too overpowered?
Nah, it's just rather gimmicky. But the typing is pretty OP since in the first turn it'll only be hit by Dark-Types and in the others you'll have to bet in RNG to be able to beat it.

I like Claytar tho.



Kyoone (Black form)
DNA Donors: Kyurem-Black & Linoone

Ability: Tera Glutton (Teravolt & Gluttony) - This Pokemon ignores foe's abilities and berries. When at 1/2 HP, it uses certain Berries early
Stats: 121 HP (+20) / 140 Atk (+20) / 80 Def (±0) / 85 SpA (±0) / 75 SpD (±0) / 97 Spe (±0) - 598 BST

Notable Moves:
Physical: Extreme Speed, Outrage, Iron Head, Fusion Bolt, Shadow Claw, Stone Edge, Gunk Shot, Play Rough, Pursuit, Seed Bomb, Throat Chop

Status: Belly Drum, Roost

Role Identification: Astronomically good Belly Drum Extreme Speed Sweeper. Give it a Figy Berry (Because why the hell would you run -Atk?) and then sweep. Oh yeah, it ignores abilities too. That is pretty precious in FE. Now, the other two slots? Dragon STAB and Coverage. Done.




Komally
DNA Donors: Komala & Silvally

Ability: Sleeping System (Comatose & RKS System) - This Pokemon would change types to match it's held drive. This pokémon counts as always holding all drives (Multi-Attack is still Normal)
Stats: 85 HP (+5) / 105 Atk (±0) / 95 Def (+15) / 105 SpA (+20) / 95 SpD (±0) / 80 Spe (±0) - 565 BST

Notable Moves:

Physical: Earthquake, Iron Head, Knock Off, Play Rough, Rapid Spin, Sucker Punch, U-Turn, Wood Hammer, Crunch, Explosion, Pursuit, Zen Headbutt

Special: Hidden Power, Tri Attack, Surf, Thunderbolt, Ice Beam, Signal Beam, Shadow Ball, Flash Cannon, Flamethrower, Grass Pledge, Air Slash, Draco Meteor

Status: Defog, Parting Shot, Swords Dance, Tailwind, Thunder Wave, Wish, Yawn

Role Identification: This thing essentially has every type. The following is how it does against other types:

Weaknesses: Rock
Resistances: Bug, Dark, Grass, Steel
Immunities: Dragon, Electric, Fighting, Ghost, Ground, Normal, Poison, Psychic

So... 8 immunities, 4 resistances (With two being 8x resists), only one weakness, and takes neutral hits from Fairy, Water, Fire, Flying and Ice. Oh, yeah, you also have STAB in all your moves. However, that does come with the disadvantage of mediocre bulk and unimpressive offensive stats.




Metaphy
DNA Donors: Metagross & Manaphy

Ability: Clear Water (Clear Body & Hydration) - This Pokemon cannot have a status condition or have it's stats lowered. An attempt at inflicting either will instead summon rain. Under Rain, even this Pokémon cannot lower it's own stats.
Stats: 100 HP (+10) / 120 Atk (+3) / 115 Def (±0) / 99 SpA (+2) / 100 SpD (+5) / 105 Spe (+20) - 639 BST

Notable Moves:

Physical: Bullet Punch, Earthquake, Explosion, Hammer Arm, Meteor Mash, Pursuit, Knock Off, Liquidation, U-Turn

Special: Flash Cannon, Psychic, Psyshock, Shadow Ball, Sludge Bomb, Dazzling Gleam, Energy Ball, Ice Beam, Surf

Status: Rock Polish, Stealth Rock, Heal Bell, Tail Glow

Role Identification: Bulky, yet decently fast, offensive mon. Steel / Water is pretty good in both taking and delivering hits. Tail Glow and 99 Sp. Atk can catch some off-guard, but it's arguably the worse set among the viable ones. Rock Polish is actually pretty good. AV may not be that bad either. And hey, no Intimidate is gonna shut this thing down. The ability may not be the best, but under Rain you can spam Hammer Arm.


Metaphy (Mega)
DNA Donors: Metagross-Mega & Manaphy

Ability: Tough Claws (Metagrossite) - This Pokemon's contact moves have their power multiplied by 1.3.
Stats: 100 HP (±0) / 130 Atk (+10) / 135 Def (+20) / 109 SpA (+10) / 120 SpD (+20) / 145 Spe (+40) - 739 BST

Notable Moves: (Moves bolded are boosted by the ability)

Physical: Bullet Punch, Earthquake, Explosion, Hammer Arm, Meteor Mash, Pursuit, Knock Off, Liquidation, U-Turn

Special: Flash Cannon, Psychic, Psyshock, Shadow Ball, Sludge Bomb, Dazzling Gleam, Energy Ball, Ice Beam, Surf

Status: Rock Polish, Stealth Rock, Heal Bell, Tail Glow

Role Identification: Up to you wether to use the base with an Item or the mega. The base can use things like AV, Band, LO or Leftorvers, but the Mega has a much more useful ability and better Bulk and Speed. It resists Extremespeed, Aerilate, Pixielate AND Refridgerate, so unless you are using Galvanize, Extremespeed Ate won't do much against this. In fact, it resists most priority moves (Being weak to only Mach Punch and Vacuum Wave out of them). Not only that but it has Priority of it's own (Not that it will ever really be necessary to carry it due to 145 base Speed). It can also make a great Pivot with tough-claws boosted U-Turn.





Salachi
DNA Donors: Salamence & Jirachi

Ability: Self-Centered (Moxie & Serene Grace) - This Pokemon has it's attack stat boosted whenever it knocks out a foe or when it triggers a secondary effect. Secondary effects have their chance to happen doubled.
Stats: 99 HP (+2) / 120 Atk (+3) / 100 Def (+10) / 115 SpA (+10) / 100 SpD (+10) / 105 Spe (+5) - 639 BST

Notable Moves:

Physical: Aqua Tail, Crunch, Dragon Claw, Dragon Rush, Earthquake, Iron Tail, Outrage, Stone Edge, Zen Headbutt, Fire Punch, Ice Punch, Meteor Mash, Iron Head, Play Rough, Power-Up Punch, Thunder Punch, U-Turn

Special: Draco Meteor, Dragon Breath, Fire Blast, Flamethrower, Heat Wave, Hydro Pump, Charge Beam, Dazzling Gleam, Doom Desire, Energy Ball, Flash Cannon, Moonblast, Psychic, Psyshock, Shadow Ball, Thunderbolt, Thunder

Status: Defog, Dragon Dance, Hone Claws, Roost, Tailwind, Calm Mind, Cosmic Power, Healing Wish, Stealth Rock, Thunder Wave

Role Identification: This thing just snowballs. It can easly set up with Dragon Dance thanks to a 99 / 100 / 100 bulk. Then 120 base Atk and 105 base Speed suddenly become much more scarry. Oh, yeah, it will also get an Attack boost whenever it KO's a foe, or gets a secondary effect (Meaning that Power-Up Punch is a damaging Swords Dance). Hone Claws with Dragon Rush and Iron Tail is gimmicky but fun. And look at how colorful that movepool is! You can look anywhere for coverage. Earthquake, Stone Edge, Play Rough, Ice Punch, heck even U-Turn has it's uses. And then comes the possibility of using an okay 115 Sp. Atk for coverage whenever needed. Scarf Iron Head is among one of it's beast sets.


Salachi
DNA Donors: Salamence-Mega & Jirachi

Ability: Aerilate (Salamencite) - This Pokemon's Normal-type moves become Flying-type moves and have their power multiplied by 1.2. This effect comes after other effects that change a move's type, but before Ion Deluge and Electrify's effects.
Stats: 99 HP (±0) / 130 Atk (+10) / 150 Def (+50) / 125 SpA (+10) / 110 SpD (+10) / 125 Spe (+20) - 739 BST

Notable Moves:

Physical: Aqua Tail, Crunch, Dragon Claw, Dragon Rush, Earthquake, Iron Tail, Outrage, Stone Edge, Zen Headbutt, Fire Punch, Ice Punch, Meteor Mash, Iron Head, Play Rough, Power-Up Punch, Thunder Punch, U-Turn, Double-Edge, Return

Special: Draco Meteor, Dragon Breath, Fire Blast, Flamethrower, Heat Wave, Hydro Pump, Charge Beam, Dazzling Gleam, Doom Desire, Energy Ball, Flash Cannon, Moonblast, Psychic, Psyshock, Shadow Ball, Thunderbolt, Thunder, Hyper Voice

Status: Defog, Dragon Dance, Hone Claws, Roost, Tailwind, Calm Mind, Cosmic Power, Healing Wish, Stealth Rock, Thunder Wave

Role Identification: It's got a pretty good Physical bulk, heck even fine Special one at 99 / 150 / 110, has Roost, with 125 base Speed, an ability that only further expands it's coverage, and a further expanded damage output of 130 / 125 mixed offenses. If you are able to get a Self-Centered boost from the base, even better! If not... Then set-up damnit, your bulk allows you to.




Celenitar
DNA Donors: Celebi & Tyranitar

Ability: Sand Spa (Natural Cure & Sand Stream) - This Pokemon summons sandstorm upon switching in or out. This pokémon cures itself from any status condition if switching in or out, and under Sand, cannot have an status condition at all.
Stats: 105 HP (+5) / 120 Atk (+3) / 115 Def (+10) / 99 SpA (+2) / 100 SpD (±0) / 100 Spe (+20) - 639 BST

Notable Moves:

Physical: Crunch, Dragon Tail, Earthquake, Fire Punch, Ice Punch, Pursuit, Stone Edge, Thunder Punch, Seed Bomb, U-Turn

Special: Earth Power, Fire Blast, Ice Beam, Surf, Thunderbolt, Ancient Power, Energy Ball, Dazzling Gleam, Leaf Storm, Shadow Ball

Status: Curse, Dragon Dance, Roar, Stealth Rock, Taunt, Leech Seed, Healing Wish, Nasty Plot, Recover, Swords Dance, Worry Seed

Role Identification: A part Rock-Type with 105 / 115 / 100 bulk that summons Sand both when switching in and out? With usable 100 Speed and 120 base Attack? Hell yes. Burns aren't going to bother it either. Grass / Rock is a decent type, even tho it's individual components aren't good, and it has a large ammount of coverage. Not only that, as it also has great utility in moves such as Leech Seed, Stealth Rock, Healing Wish, any Set-Up it prefers (Dragon Dance being probably the best) and even a direct way to regain HP in Recover.


Celenitar (Mega form)
DNA Donors: Celebi & Tyranitar-Mega

Ability: Sand Stream (Tyranitarite) - On switch-in, this Pokemon summons Sandstorm.
Stats: 105 HP (±0) / 150 Atk (+30) / 155 Def (+40) / 99 SpA (±0) / 120 SpD (+20) / 110 Spe (+10) - ??? BST

Notable Moves:

Physical: Crunch, Dragon Tail, Earthquake, Fire Punch, Ice Punch, Pursuit, Stone Edge, Thunder Punch, Seed Bomb, U-Turn

Special: Earth Power, Fire Blast, Ice Beam, Surf, Thunderbolt, Ancient Power, Energy Ball, Dazzling Gleam, Leaf Storm, Shadow Ball

Status: Curse, Dragon Dance, Roar, Stealth Rock, Taunt, Leech Seed, Healing Wish, Nasty Plot, Recover, Swords Dance, Worry Seed

Role Identification: Oh geez. Nevermind the base's bulk, the mega is overall better, with the only disadvantage being not being immune to status under Sand and not being able to summon it by switching out as well. Either way, a 105 / 155 / 120 bulk for something with 150 / 110 Physical offense and Dragon Dance, which summons sand when switching in to further boost it's Sp. Def, and also has useful things like Recover, is definetly worth a shot. The only thing that doesn't get better is Sp. Atk, which to begin with only had offensive presence due to Nasty Plot so who cares. Overall, it's a bulkier Mega Tyranitar that has pretty decent Speed and reliable recovery, as well as expanded coverage.





Drewni
DNA Donors: Dragonite & Mew

Ability: Synch Scales (Synchronze & Multiscales) - This Pokemon recieves 1/2 damage from attacks if it has a status condition.
Stats: 105 HP (+10) / 120 Atk (+3) / 99 Def (+2) / 115 SpA (+15) / 100 SpD (±0) / 100 Spe (+10) - ??? BST

Notable Moves:

Physical: Extreme Speed, Earthquake, Fire Punch, Ice Punch, Iron Head, Outrage, Stone Edge, Superpower, Thuder Punch, Waterfall, Counter, Drill Run, Explosion, Fake Out, Foul Play, Gunk Shot, Knock Off, Leech Life, Liquidation, Poison Jab, Power-Up Punch, Seed Bomb, Sucker Punch, Throat Chop, U-turn, Dragon Claw

Special: Draco Meteor, Dragon Pulse, Fire Blast, Flamethrower, Focus Blast, Ice Beam, Surf, Thunderbolt, Thunder, Aura Sphere, Dark Pulse, Dazzling Gleam, Earth Power, Energy Ball, Flash Cannon, Night Shade, Psychic, Psyshock, Scald, Signal Beam, Sludge Bomb, Sludge Wave, Vacuum Wave, Volt Switch

Status: Defog, Dragon Dance, Haze, Roost, Tailwind, Bulk Up, Calm Mind, Magic Coat, Nasty Plot, Roar, Rock Polish, Snatch, Soft-Boiled, Stealth Rock, Swords Dance, Taunt, WoW, Metronome

Role Identification: Pick your poison: Flame Orb that somewhat forces you to run Special sets but allows for you to stay on the field for longer or Toxic Orb so you can use your higher attacking stat but will be switching more often. Drewni is extremamly bulky when it has a status condition, allowing it to easly set up, sponge attacks, use Haze or do whatever the hell else it wants, because it's a Mew fusion, so there's a lot to play with here. Also, Metronome memes

Fusion
DNA Donors: One & two
type
Ability: This thing (this & thing) - This Pokemon does something
Stats: 0 HP (±0) / 0 Atk (±0) / 0 Def (±0) / 0 SpA (±0) / 0 SpD (±0) / 0 Spe (±0) - ??? BST

Notable Moves:

Physical:

Special:

Status:

Role Identification:


//cries because Hoopa / Goodra can't create a stat spread that matches the other 6 and because Kommo-o / Marshadow will have 1 point in BST lower than the others
Pretty much done with these so... Thoughts?
 
Last edited:

Cookie Butter

formerly the someone
Pretty much done with these so... Thoughts?
Why Komala and not some other Pokemon that has the ability active at all times? I guess with Comatose you could give it sleep immunity, since Sleep is the only status that doesn't get negated by some type. But you didn't do that...
 
Nah, it's just rather gimmicky. But the typing is pretty OP since in the first turn it'll only be hit by Dark-Types and in the others you'll have to bet in RNG to be able to beat it.

I like Claytar tho.



Pretty much done with these so... Thoughts?
I'm in love with pretty much all of them, especially Celetar and Komally.
 

AquaticPanic

Intentional Femboy Penguin
is a Community Leaderis a Community Contributor
Community Leader
Why Komala and not some other Pokemon that has the ability active at all times? I guess with Comatose you could give it sleep immunity, since Sleep is the only status that doesn't get negated by some type. But you didn't do that...
I did it rather because of the "This pokémon theorically has something, without actually having it" aspect of it, rather than it being an ability that is always active (I could probably word that phrase better). Y'know, how Comatose just acts as if the user was asleep while not inflicting the sleep status. Sleep System theorically has all the drives, but the user can still hold items.

I didn't add the Sleep at first bc I wanted to see people's thoughts on the fusion (If it's broken or not), and since it turns out to have pretty average stats, it's probably actually fine with adding it. I'll give it a shot without, and if it doesn't win, I'll add the new effect when re-submiting it in the future.

Hope that cleared any doubts!
 

Gravity Monkey

Que des barz comme si jtais au hebs
is a Top Artist
Resubs:


Please create FE Uber
DNA Donors: Arceus / Pelipper
Offspring name: Pelipius
New Type: Normal/Water
Base Stats: 100 / 85 / 112 / 110 / 100 / 112 (+10 HP, +0 Atk, +2 Def, +3 SpA, +5 SpD, +20 Spe)
New ability and desc: Rainbow God (Drizzle + Multitype) - Summon Rainbow Weather for five turns upon switching. Rainbow Weather boost by 1.5 the power of moves that are the same type as the plate held by the summoner. If the summoner have no plate, Rainbow Weather boosts normal type moves.
Notable Moves:
Physical : Seismic Toss, Extreme Speed, Dragon Claw, Earthquake, Facade, Poison Jab, Shadow Claw, Stone Edge, Waterfall, Aqua Tail, Iron Head, Outrage, Zen Headbutt, Pursuit, Fly, U-turn, Gunk Shot, Knock Off, Seed Bomb
Special : Earth Power, Hyper Voice, Judgement, Blizzard, Dark Pulse, Energy Ball, Fire Blast, Flamethrower, Flash Cannon, Focus Blast, Ice Beam, Overheat. Psychic, Psyshock, Shadow Ball, Shadow Ball, Sludge Bomb, Surf, Thunder, Thunderbolt, Hurricane, Hydro Pump, Scald, Icy Wind
Status : Cosmic Power, Recover, Perish Song, Calm Mind, Light Screen, Reflect, Roar, Sword Dance, Thunder Wave, Will-o-Wisp, Trick Room, Tailwind, Roost, Agillity, Defog
Role Identification: Is this too much? Good typing, great stats, incredible movepool and that ability. At least he can't place hazards...


No new subs, I have no time.
 
Last edited:
inspiration comes from here: https://en.m.wikipedia.org/wiki/Wu_Xing (the one which is Steel won already)

DNA Donors: Torterra, Tapu Lele
Offspring name: Apou Terro

New Type: Grass / Fairy
Base Stats
: 92 / 97 / 100 / 122 / 100 / 75 (+10 HP, +0 Atk, +10 Def, +20 SpA, +0 SpD, +0 Spe)
New ability and desc: Wooded Surge (Overgrow + Psychic Surge) - Summons Wooded Terrain for five turns (eight if holding Terrain Extender). In Wooded Terrain, Grass-Type moves receive 1.5× power, and all grounded non-Grass non-Psychic Pokémons' abilities only function when they are below 1/3 HP. When the terrain fades, the ability functions like Overgrow.
Notable Moves: Focus Blast, Earth Power, Signal Beam, Shadow Ball, Giga Drain, Energy Ball, Leaf Storm, Thunderbolt, Psychic, Moonblast
Role Identification: Aaabbb


DNA Donors: Flareon, Tapu Fini
Offspring name: Apou Flaro

New Type: Fire / Fairy
Base Stats
: 77 / 102 / 97 / 115 / 120 / 75 (+10 HP, +0 Atk, +10 Def, +20 SpA, +0 SpD, +0 Spe)
New ability and desc: Fiery Surge (Flash Fire + Misty Surge) - Summons Fiery Terrain for five turns eight if holding Terrain Extender). In Fiery Terrain, Fire-Type moves recieve 1.5× power and no grounded Pokémon can be damaged by moves which can inflict a status unless the move is Fire-Type or the user is Fire or Fairy typed. When the terrain fades, the ability functions like Flash Fire.
Notable Moves: Shadow Ball, Flamethrower, Fire Blast, Scald, Surf, Hydro Pump, Ice Beam, Moonblast
Role Identification: Aaabbb


DNA Donors: Hippowdon, Tapu Lele
Offspring Name: Apou Hippo

New Type: Ground / Fairy
Base Stats
: 99 / 98 / 106 / 119 / 93 / 71 (+10 HP, +0 Atk, +10 Def, +20 SpA, +0 SpD, +0 Spe)
New ability and desc: Sandy Surge (Sand Stream + Psychic Terrain) - Summons Sandy Terrain for five turns (eight if holding Terrain Extender). In Sandy Terrain, Ground-Type moves get 1.5× power, and grounded Pokémon which are not of the Ground, Rock, Steel, or Psychic types take 1/16 HP damage at the end of each turn. Grounded Rock, Ground, Steel, and Psychic types also can't be targeted with a priority move.
Notable Moves: Focus Blast, Earth Power, Signal Beam, Shadow Ball, Energy Ball, Thunderbolt, Psychic, Moonblast
Role Identification: Aaabbb


DNA Donors: Vaporeon, Tapu Bulu
Offspring name: Apou Vapo

New Type: Water / Fairy
Base Stats
: 110 / 97 / 97 / 117 / 95 / 67 (+10 HP, +0 Atk, +10 Def, +20 SpA, +0 SpD, +0 Spe)
New ability and desc: Aquatic Surge (Hydration + Grassy Surge) - Summons Aquatic Terrain for five turns (eight if holding Terrain Extenter). In Aquatic Terrain, Water-Type moves gain 1.5× power and all grounded Water and Grass type Pokémon gain 1/16 HP back each turn and cannot be inflicted with statuses. When the terrain fades, the ability functions like Hydration.
Notable Moves: Focus Blast, Signal Beam, Shadow Ball, Scald, Surf, Hydro Pump, Giga Drain, Energy Ball, Ice Beam, Dazzling Gleam
Role Identification: Aaabbb
I seriously forgot to tell people that subs were done
 
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