[GROUND] Leader S0L1D G0LD vs Challenger Ooraloo

Toon

NOT A BUNNY!
is a Forum Moderator Alumnus
Chemical Swamp said:
Field Type: Ground/Poison
Complexity: Moderate
Format: 3v3 Singles / 4v4 2APR Doubles

Restrictions:

No Grass Sources

Flavor (Disclaimer: I am not a writer):

The smell of dirt and fresh air permeates your surroundings, but by now you have grown used to the aroma. After three days of hiking, you are beginning to run low on patience, and question why you wanted to challenge this gym in the first place. After all, the leader definitely seems to be a kook of some sort, given his sporadic and random activity and peculiar taste in location. You open your map once again, a well-used and mostly-faded piece of parchment, and deduce that you mustn't be far from your destination. The guide who bestowed the chart upon you had mentioned that the gym was about four-and-a-half miles off the grid through rough terrain, and by your calculations, you wager that you'll be there by sundown. Thus, with a renewed sense of vigor, you push onward toward the fabled site.

After another hour or two or travel, you begin to notice a difference in the atmosphere. No longer do the Bug- and Flying-type Pokemon emit their cries; the familiar sounds of fauna are now replaced by an eerie silence. You also detect a peculiar odor, but it is faint enough to be unrecognizable. Several dozen meters ahead, you notice a battered sign which marks what appears to be the entrance to a camp or other private property.

As you draw close to the entryway, you are stopped dead in your tracks by the sudden intensification of the scent surrounding the area. The acrid smell is now clearly that of many harsh chemicals, a choking fog which the land before you seems to be emitting. You are now close enough to read the beat-up wooden sign, which simply states "Ground Gym. Property of Solid Gold." Covering your face with whatever rag you can find on your person, you trudge forward, determined to find the leader of this establishment and compete for your reward.

A simple dirt path leads up a shallow incline, and you follow it. The toxins in the air sti your eyes, but you are able to make out the features of the land around you. The leaves of the trees and blades of grass appear to be unusually bright, almost blinding in intensity, and stand resilient to the subtle breeze blowing through the air. In the distance you can see a good-sized lake and a small cabin, with a man standing outside and staring absentmindedly out over the water. You make your way up to the building, and the man turns in response to your approach. Your exposure to the chemicals of the land have now left you feeling faint, but you are still able to notice that the man is wearing a complex respirator, which ever-so-slightly muffles his speech as he addresses you.

"May I help you?"

In response to the man's question, you explain to him that you have traveled to challenge the gym, and that you wish to see the leader.

"That would be me," the man replies. "I am the leader of this gym. Judging by your appearance, you seem to have been worn out by the journey here, and thus would not to want any more time to be squandered. That's fine, because neither do I. Before we begin, though, we should go over the rules of the arena."

The man pauses momentarily, and walks to the edge of the water. He then turns to face you and continues his explanation.

"I'm sure that you've noticed the chemicals by now. This site was subject to devastating government tests a few decades back."

The man pauses once again, laughing dryly as he utters his next sentence.

"That's part of how I got the place for so cheap. It was bad enough before the Muk moved in, but the stuff they put in the water drew the damn things like catnip."

The man gestures to the lake behind him, and you notice that several large Muk and Grimer appear to be lurking underneath the surface of the water.

"At any rate, the lake gives off a sickening effect to those who are unable to neutralize its toxins. As a result, you'll find that most Pokemon have a harder time evading while in this environment. What's more, it seems to act as a painkiller for others, rendering them unaware of the damage they inflict upon themselves themselves when they attack. Finally, we rarely experience precipitation in these parts, and the sun seems more than willing to shine relentlessly in its place, rendering the arena in harsh sunlight."

As the man finishes his description, you begin to feel quite ill, and teeter back and forth. Noticing your condition, the leader speaks once more.

"Oh, and one last thing," he says. "If you want to last much longer here, you'll need one of these."

Reaching into his coat, the leader produces a second mask, identical to the one which he is wearing. Upon fitting it to your skull, you begin to feel better, and can clearly hear the leader's final words.

"Now, then, let us begin."

Description:

A once-verdant clearing in the thick of the White Forest, modern radioactive testing and chemical dumping has turned what was formerly a paradise for many Pokemon into a festering toxic wasteland. The arena measures approximately 25x28 square feet, and the barren landscape is pocked with dead trees and murky pools. Disguised to appear healthy, the heavily-polluted lake, located in the northwest quadrant of the arena, has been dyed an unnaturally bright shade of blue, and all forms of indigenous vegetation have been replaced by synthetic rubber alternatives.

Effects:

  • Pokemon which are not Ground-types, Poison-types, or Steel-types or do not possess at least one (1) of the abilities Poison Heal, Magic Guard, or Immunity have their natural evasion stage lowered by one (1).
  • Ground-Type Pokemon do not receive recoil damage from recoil attacks. Ground-Type Pokemon in possession of the ability Rock Head reduce the energy cost of recoil attacks by two (2).
  • The default weather in the arena is Sun. In order to change the weather, a Pokemon must hold the appropriate weather stone.
  • Damaging-Evasive moves may be used to attack without entering the evasive stage. Attacks performed in this fashion are designated with the (Strike) command, and are executed at a reduced energy cost which is equal to two-thirds of the move's original value.

Codifications:

Nature Power calls Venom Drench.
Camouflage changes the user's type to Ground.
Secret Power has a 30% chance to lower Speed by one (1) stages.
Weather Ball is a Fire-Type attack.
3v3 Gym Singles
DQ
: 3 Days, 1 Warning. Post within an hour of disqualification to rescind it.
1 Mega
Chills/Recoveries
: 5/2
Substitutions: 3
Items: ON
Abilities: All
Switch = OK
Z-Moves: 0
Arena: Chemical Swamp

S0L1D G0LD

Nidoking (King Osohe) (Male)
Nature: Rash
Type:


Poison: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.

Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.

Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.

Abilities:
Poison Point
:
Type: Toggle
By default, this Pokemon's spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect).

Rivalry :
Type: Passive
This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.

Sheer Force:

Type: Toggle

No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.

Pokemon with this ability: Nidoqueen, Nidoking, Krabby, Kingler, Tauros, Totodile, Croconaw, Feraligatr, Steelix, Makuhita, Hariyama, Mawile, Trapinch, Bagon, Cranidos, Rampardos, Timburr, Gurdurr, Conkeldurr, Darmanitan, Druddigon, Rufflet, Braviary, Landorus.

Stats:

HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2 (-)
Spe: 85
Size Class: 3
Weight Class: 4
Base Rank Total: 19


EC: 9/9
MC: 0
DC: 5/5
KOC: 0


Attacks (59/133):

Megahorn
Chip Away
Thrash
Earth Power
Leer (*)
Peck (*)
Focus Energy (*)
Tackle (*)
Horn Attack (*)
Double Kick (*)
Poison Sting (*)
Fury Attack (*)
Helping Hand (*) (*)
Toxic Spikes
Flatter
Horn Drill

Counter (*)
Disable (*)
Endure (*)
Head Smash (*)
Sucker Punch (*)
Confusion

Roar
Toxic
Venoshock
Taunt
Ice Beam (*)
Blizzard
Protect
Thunder
Thunderbolt (*)
Sludge Wave
Sludge Bomb (*)
Fire Blast
Sandstorm
Dig (*)
Double Team
Torment
Rest
Focus Blast
Incinerate
Quash
Stone Edge
Rock Slide
Sleep Talk
Substitute (*)

Bide
Drill Run
Fissure
Icy Wind
Helping Hand
Mimic
Stealth Rock
Super Fang
Water Gun
Whirlpool

Flamethrower
Lovely Kiss
Morning Sun

Steelix (Oh-So-Snake) (M)
Nature: Adamant
Type: Steel/Ground
Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
Abilities:

Rock Head:

Type: Passive
This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Pokemon with this ability: Geodude, Graveler, Golem, Onix, Cubone, Marowak, Rhyhorn, Rhydon, Aerodactyl, Sudowoodo, Steelix, Aron, Lairon, Aggron, Relicanth, Bagon, Shelgon, Bonsly, Basculin, Flarelm, Pyroak.
Pokemon with this ability: Lileep, Cradily, Shellos, Gastrodon, Finneon, Lumineon, Maractus, Colosshale.
Sturdy:
Type: Passive
This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Pokemon with this ability: Geodude, Graveler, Golem, Magnemite, Magneton, Onix, Sudowoodo, Pineco, Forretress, Steelix, Shuckle, Skarmory, Donphan, Nosepass, Aron, Lairon, Aggron, Relicanth, Regirock, Shieldon, Bastiodon, Bonsly, Magnezone, Probopass, Roggenrola, Boldore, Gigalith, Sawk, Dwebble, Crustle, Tirtouga, Carracosta.
Pokemon with this ability always have their body coated in a layer of water which prevents burns.
Pokemon with this ability: Goldeen, Seaking, Mantine, Wailmer, Wailord, Huntail, Buizel, Floatzel, Finneon, Lumineon, Mantyke.
Sheer Force (DW Unlocked):
Sheer Force:


Type: Toggle

No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.

Pokemon with this ability: Nidoqueen, Nidoking, Krabby, Kingler, Tauros, Totodile, Croconaw, Feraligatr, Steelix, Makuhita, Hariyama, Mawile, Trapinch, Bagon, Cranidos, Rampardos, Timburr, Gurdurr, Conkeldurr, Darmanitan, Druddigon, Rufflet, Braviary, Landorus.
Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 9
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 30
Size Class: 7
Weight Class: 8
Base Rank Total: 22


Mega Steelix (Oh-So-Snake) (M)
Nature: Adamant
Type: Steel/Ground
Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
Abilities:

Rock Head:


Sturdy:

Sheer Force (DW Unlocked):

Sand Force:


Type: Passive

This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

Pokemon with this ability: Diglett, Dugtrio, Nosepass, Shellos, Gastrodon, Hippopotas, Hippowdon, Probopass, Roggenrola, Boldore, Gigalith, Drilbur, Excadrill, Landorus.

Stats:

HP: 100
Atk: Rank 6 (+)
Def: Rank 10
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 30
Size Class: 7
Weight Class: 10
Base Rank Total: 25


EC: 6/6
MC: 0
DC: 5/5


Moves (52/91):

Thunder Fang
Fire Fang
Ice Fang
Mud Sport (*)
Tackle (*)
Harden (*)
Bind (*)
Curse (*)
Screech (*)
Rock Throw (*)
Rage (*)
Rock Tomb (*)
Stealth Rock (*)
Rock Polish (*)
Autotomize
Gyro Ball
Smack Down (*)
Dragon Breath (*)
Sandstorm (*)
Slam (*)
Rock Slide
Stealth Rock
Iron Tail
Crunch
Dig
Stone Edge
Sandstorm
Double-Edge

Block (*)
Heavy Slam (*)
Rock Blast (*)
Rock Climb (*)
Rollout (*)

Roar (*)
Toxic (*)
Taunt (*)
Protect
Smack Down
Earthquake (*)
Double Team
Torment (*)
Facade
Giga Impact
Dragon Tail
Substitute
Rock Smash
Nature Power

Aqua Tail
Bide
Endure
Explosion
Magnet Rise

Cole (Swampert) (M)
Nature: Brave
Type: Water/Ground

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.

Abilities:

Torrent

Damp (HA UNLOCKED)

Swift Swim (Mega)

Stats:

Hp: 110
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 52 (-15% speed, -10% evasion)
Size Class: 4
Weight Class: 4
Base Rank Total: 19


Cole (Swampert) (M)
Nature: Brave
Type: Water/Ground

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.

Stats:

Hp: 110
Atk: Rank 7 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 4
Spe: 60 (-15% speed, -10% evasion)
Size Class: 3
Weight Class: 5
Base Rank Total: 24


EC: 9/9
MC: 021
AC: 5/5
KOC: 0

Moves (69/98):

Hammer Arm
Tackle (*)
Growl (*)
Mud Slap (*)
Water Gun (*)
Bide (*)
Mud Shot
Foresight (*)
Mud Sport (*)
Rock Throw
Mud Bomb
Muddy Water
Whirlpool
Hydro Pump
Earthquake
Endeavor

Avalanche (*)
Barrier (*)
Bite
Counter (*)
Ice Ball
Mirror Coat (*)
Refresh
Sludge
Stomp
Wide Guard
Yawn (*)

Roar
Toxic
Hail
Rain Dance
Hidden Power [Grass]
Ice Beam
Blizzard
Hyper Beam
Protect (*)
Rain Dance
Dig (*)
Brick Break
Rest (*)
Attract
Double Team
Sludge Wave (*)
Rock Tomb
Facade
Focus Blast
Scald (*)
Giga Impact
Stone Edge
Bulldoze
Rock Slide
Swagger
Sleep Talk
Substitute
Waterfall
Surf

Dive
Dynamic Punch
Earth Power
Endure
Focus Punch
Hydro Cannon
Ice Punch
Icy Wind
Iron Tail
Low Kick
Outrage
Stealth Rock
Superpower

Camerupt (Camerupt) (M)
Nature: Quiet
Type: Fire/Ground

Fire: Fire STAB; immune to burn status. Brighten Command.

Brighten Command: For the next six (6) actions, all this Pokemon's attacks with have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.

Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.

Abilities:

Magma Armor

Solid Rock

Anger Point (HA UNLOCKED)

Sheer Force (Mega)

Stats:

Hp: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 34 (-10% speed, -15% evasion)
Size Class: 4
Weight Class: 6
Base Rank Total: 19


Camerupt (Camerupt) (M)
Nature: Quiet
Type: Fire/Ground

Fire: Fire STAB; immune to burn status. Brighten Command.

Brighten Command: For the next six (6) actions, all this Pokemon's attacks with have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.

Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.

Stats:

Hp: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 7 (+)
SpD: Rank 4
Spe: 17 (-10% speed, -15% evasion)
Size Class: 4
Weight Class: 7
Base Rank Total: 23


EC: 6/6
MC: 01
AC: 5/5
KOC: 0

Moves (45/???):

Fissure
Eruption
Growl (*)
Tackle (*)
Ember (*)
Magnitude (*)
Focus Energy (*)
Take Down (*)
Flame Burst (*)
Amnesia (*)
Lava Plume (*)
Earth Power
Curse
Rock Slide
Yawn
Earthquake
Flamethrower
Double Edge

Body Slam (*)
Endure (*)
Growth (*)
Heat Wave (*)
Iron Head (*)
Scary Face
Yawn

Roar
Toxic
Sunny Day
Hyper BeM
Protect (*)
Solar Beam
Dig (*)
Double Team
Sandstorm
Fire Blast (*)
Flame Charge
Overheat
Incinerate
Will-O-Wisp (*)
Gigs Impact
Bulldoze (*)
Substitute

Endure
Explosion
Stealth Rock

Flint (Mudsdale) (M)
Nature: Adamant
Type: Ground

Abilities:

Own Tempo

Stamina

Inner Focus (HA UNLOCKED)

Stats:

Hp: 110
Atk: Rank 6 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 35
Size Class: 4
Weight Class: 11
Base Rank Total: 20

EC: 6/6
MC: 0
AC: 5/5

Moves (33/41):

Mud-Slap (*)
Mud Sport (*)
Rototiller (*)
Bulldoze (*)
Double Kick (*)
Stomp (*)
Bide (*)
Highhorse Power (*)
Heavy Slam
Counter
Earthquake
Mega Kick
Superpower

Body Slam (*)
Close Combat (*)
Double Edge (*)
Magnitude (*)
Mud Bomb (*)

Roar (*)
Toxic (*)
Protect
Double Team
Sandstorm
Rock Tomb
Round
Rest (*)
Low Sweep
Facade
Payback
Rock Slide (*)
Giga Impact
Substitute
Sleep Talk (*)


Ooraloo

Tiana (F) Politoed
Type:
Water
Ability: Water Absorb/Damp/Drizzle
Nature: Rash (+SpA, -SpD)
Stats:
HP:
100
Atk: 3
Def: 3
SpA: 4 (+)
SpD: 3 (-)
Spe: 70
Size Class: 1
Weight Class: 3
Base Rank Total: 19
EC: 9/9
MC: 0
AC: 5/5

Attacks:
Amnesia
Belly Drum
Bide
Blizzard
Body Slam
Bounce
Brick Break
Bubble
Bubble Beam
Counter
Dig
Dive
Double Slap
Double Team
Earthquake
Encore
Endeavor
Endure
Focus Blast
Focus Punch
Giga Impact
Helping Hand
Hidden Power [Grass]
Hydro Pump
Hyper Beam
Hyper Voice
Hypnosis
Ice Beam
Ice Punch
Icy Wind
Metronome
Mimic
Mind Reader
Mud Bomb
Mud Shot
Mud-Slap
Perish Song
Protect
Psychic
Rain Dance
Refresh
Rest
Scald
Skull Bash
Sleep Talk
Substitute
Surf
Swagger
Toxic
Wake-Up Slap
Water Gun
Water Sport
Waterfall
Whirlpool

Christie (F) Ludicolo
Type:
Water/Grass
Ability: Swift Swim/Rain Dish/Own Tempo
Nature: Quiet (+SpA, -Spe, -10% Evasion)
Stats:
HP:
100
Atk: 3
Def: 3
SpA: 4 (+)
SpD: 4
Spe: 60 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: 9/9
MC: 20
AC: 5/5

Attacks:
Absorb
Astonish
Blizzard
Brick Break
Bubble
Bubble Beam
Bullet Seed
Counter
Dive
Double Team
Drain Punch
Endure
Energy Ball
Fake Out
Fire Punch
Flail
Focus Blast
Focus Punch
Fury Swipes
Giga Drain
Giga Impact
Grass Knot
Growl
Hydro Pump
Hyper Beam
Hyper Voice
Ice Beam
Ice Punch
Icy Wind
Knock Off
Leech Seed
Mega Drain
Metronome
Mimic
Mist
Mud-Slap
Natural Gift
Nature Power
Protect
Rain Dance
Razor Leaf
Rest
Scald
Seed Bomb
Sleep Talk
Solar Beam
Substitute
Surf
Synthesis
Teeter Dance
Thief
Thunder Punch
Toxic
Uproar
Water Sport
Waterfall
Whirlpool
Zen Headbutt

Vino (F) Venusaur
Type:
Grass/Poison
Ability: Overgrow/Chlorophyll
Nature: Quiet (+SpA, -Spe, -10% Evasion)
Stats:
HP:
100
Atk: 3
Def: 3
SpA: 5 (+)
SpD: 4
Spe: 69 (-)
Size Class: 4
Weight Class: 4
Base Rank Total: 20

Vino (F) Venusaur
Type:
Grass/Poison
Ability: Overgrow/Chlorophyll/Thick Fat
Nature: Quiet (+SpA, -Spe, -10% Evasion)
Stats:
HP:
100
Atk: 4
Def: 5
SpA: 6 (+)
SpD: 5
Spe: 69 (-)
Size Class: 5
Weight Class: 5
Base Rank Total: 25

EC: 9/9
MC: 7
AC: 5/5

Attacks:
Bide
Bind
Block
Body Slam
Bulldoze
Bullet Seed
Dig
Double Edge
Double Team
Double-Edge
Earthquake
Endure
Energy Ball
Facade
Frenzy Plant
Giga Drain
Giga Impact
Grass Knot
Grass Pledge
Grass Whistle
Grassy Terrain
Growl
Growth
Hidden Power [Water]
Hyper Beam
Ingrain
Knock Off
Leaf Storm
Leech Seed
Light Screen
Magical Leaf
Mega Drain
Mimic
Mud-Slap
Nature Power
Outrage
Petal Blizzard
Petal Dance
Poison Powder
Power Whip
Protect
Razor Leaf
Razor Wind
Reflect
Rest
Roar
Safeguard
Seed Bomb
Skull Bash
Sleep Powder
Sleep Talk
Sludge
Sludge Bomb
Solar Beam
Substitute
Sunny Day
Sweet Scent
Synthesis
Tackle
Take Down
Toxic
Venoshock
Vine Whip
Weather Ball
Worry Seed

HEADS: Goid | TAILS: Raloo

LET'S GET THIS PARTY STARTED
Ooraloo Sends out and Equips
S0L1D G0LD Sends out, Equips, Orders
Ooraloo Orders
I Ref!​
 
Last edited:
"Well, you didn't lead with rain; that's a nice change."



Steelix @ Steelixite

[Mega Evolve] Heavy Slam - Stealth Rock - Heavy Slam
If Venusaur is underground when you would act, use Earthquake that action and push back. Always Mega Evolve a1.
If Venusaur is to use a trapping move and Venusaur is not behind a Substitute and Venusaur is not under the effects of Bind, use Bind that action and push back. always Mega Evolve a1.
If Venusaur is to use a switch-preventing move and Venusaur is not behind a Substitute and Venusaur is not under the effects of Bind, use Bind that action and push back. Always Mega Evolve a1.
 

"I hope you find this nice as well."


Venusaur @ Venusaurite
[Mega Evolve] Weather Ball | Roar | Weather Ball
 

Toon

NOT A BUNNY!
is a Forum Moderator Alumnus
#Mega
Overgrow/Chlorophyll
██████████
██████████
100/100
3/3/5/4/69
Status: OK!
//VS//
#Mega
Rock Head/Sturdy/Sheer Force
██████████
██████████
100/100
4/9/1/3/30
Status: OK!
Battle Cals said:
=======
Crit is lower than (#), Hit is higher than %, effect is lower than %

VENUSAUR Mega Evolves!

STEELIX Mega Evolves!

389 + 10 + 8439 + 7924 + 3151 + 3838 + 7250 + 1798 + 4519 + 1058 + 9615 + 5096 + 9469 + 3220 + 9693 + 3438 + 9278 + 5374 + 1847 + 9283 = 104689

1ST ACTION

VENUSAUR uses Weather Ball
Crit: 389 (625) CRITICAL HIT!!!
Damage: (10[BAP]+3[CRIT]+3[Sun]+9[SpA]-4.5[SpD]-1[Sturdy])*1.5=29.25
-7en

STEELIX uses Heavy Slam
Crit: 10 (625) CRITICAL HIT!!!
Damage: (14[BAP]+3[STAB]+3[CRIT]+9[Atk]-7.5[Def])=21.5
-11.666en

2ND ACTION

STEELIX uses Stealth Rock
-12en

VENUSAUR uses Roar
-7en

3RD ACTION

VENUSAUR uses Weather Ball
Crit: 8439 (625)
Damage: (10[BAP]+3[Sun]+9[SpA]-4.5[SpD]-1[Sturdy])*1.5=24.75
-7en

STEELIX uses Heavy Slam
Crit: 7924
Damage: (14[BAP]+3[STAB]+3[CRIT]+9[Atk]-7.5[Def])=18.5
-11.666en

1-2500 (Nidoking), 2501-5000 (Swampert), 5001-7500 (Camerupt), 7501-10000 (Mudsdale) | 3151 (Swampert)

TL;DR
-40HP -21EN
-54HP -35EN
=======
FIELD
Sun (∞)


Stealth Rock
----->
[Oora]​
#Mega
Overgrow/Chlorophyll/Thick Fat
██████████
██████████
60/79
4/5/6/5/69 [138]
Status: OK!
//VS//
#???
Torrent/Damp
██████████
██████████
110/100
5/3/3/3/52
Status: OK!
#Mega
Rock Head/Sturdy/Sheer Force/Sand Force
██████████
██████████
46/65
6/10/1/3/30
Status: OK!


S0L1D G0LD equips Swampert
Ooraloo Orders
S0L1D G0LD Orders
I Ref!
 

"We're just getting started."


Venusaur @ Venusaurite
Knock Off | Giga Drain | Mega Drain
If Swampert is under P/E, then Synthesis on the first instance and Chill on the second, pushing back actions each time.
If Swampert uses Mirror Coat and Venusaur is not to use Knock Off, then use Power Whip and push back.
If Swampert is biding, then use Block on the first instance and Synthesis on the second, pushing back actions each time.
 
There will be no microwave-pasta advertising slogans within these premises.

Dig (Suspend) - Dig (Suspend) - Dig (Attack)
 

Toon

NOT A BUNNY!
is a Forum Moderator Alumnus
FIELD
Sun (∞)


Stealth Rock
----->
[Oora]​
#Mega
Overgrow/Chlorophyll/Thick Fat
██████████
██████████
60/79
4/5/6/5/69 [138]
Status: OK!
//VS//
#Fband
Torrent/Damp
██████████
██████████
110/100
5/3/3/3/52
Status: OK!
#Mega
Rock Head/Sturdy/Sheer Force/Sand Force
██████████
██████████
46/65
6/10/1/3/30
Status: OK!

Battle Cals said:
=======
Crit is lower than (#), Hit is higher than %, effect is lower than %

(43 + 2243 = 2286)

1ST ACTION

VENUSAUR uses Knock Off
Crit: 43 (625) CRITICAL HIT!!!
Damage: (10+3+6-4.5)=14.5
-7en

SWAMPERT uses Dig
-5en

2ND ACTION

VENUSAUR misses
-11en

SWAMPERT uses Dig
-9en

3RD ACTION

VENUSAUR misses
-8en

SWAMPERT uses Dig
Crit: 2243 (625)
Damage: (8+3+7.5-7.5)=11
-9en

TL;DR
-11HP -26EN
-15HP -23EN
=======
FIELD
Sun (∞)


Stealth Rock
----->
[Oora]​
#Mega
Overgrow/Chlorophyll/Thick Fat
█████████
██████████
49/53
4/5/6/5/69 [138]
Status: OK!
//VS//

Torrent/Damp
█████████
██████████
95/77
5/3/3/3/52
Status: OK!
#Mega
Rock Head/Sturdy/Sheer Force/Sand Force
██████████
██████████
46/65
6/10/1/3/30
Status: OK!


S0L1D G0LD Orders
Ooraloo Orders
I Ref!
 
I didn't realize it at first, but the first round's critical hit is incredibly disheartening.

Heavy Slam - Heavy Slam - Heavy Slam

If Venusaur is underground when you would act, use Earthquake that action.
If Venusaur is to use a switch-forcing move, use Roar on the first instance.
If damaging Fire-type attack outside of a combination and Venusaur is not behind a Substitute and you have > 40.5 en, use Explosion + Earthquake that action.
 

Toon

NOT A BUNNY!
is a Forum Moderator Alumnus
FIELD
Sun (∞)


Stealth Rock
----->
[Oora]​
#Mega
Overgrow/Chlorophyll/Thick Fat
49/53
4/5/6/5/69 [138]
Status: OK!
//VS//
#Mega
Rock Head/Sturdy/Sheer Force/Sand Force
46/65
6/10/1/3/30
Status: OK!

Torrent/Damp
95/77
5/3/3/3/52
Status: OK!

Battle Cals said:
=======
Crit is lower than (#), Hit is higher than %, effect is lower than %

1011, 8768, 8236, 9686, 4256, 9513, 8115, 1569, 2364, 7349, 5062, 3251, 8737, 2786, 7569, 1324, 4697, 5841, 7004, 1085

1ST ACTION

VENUSAUR uses Grass Knot
Crit: 1011 (625)
Damage: (16[BAP]+3[STAB]+9[SpA]-4.5[SpD]-1[Sturdy])=22.5
-8en

STEELIX uses Heavy Slam
Crit: 8768
Damage: (14[BAP]+3[STAB]+9[Atk]-7.5[Def])=18.5
-11.666en

2ND ACTION

VENUSAUR uses Weather Ball
Crit: 8236 (625)
Damage: (10[BAP]+3[Sun]+9[SpA]-4.5[SpD]-1[Sturdy])*1.5=24.75
-7en

TL;DR
-19HP -26EN
-47HP -23EN
=======
yay i dont have to deal w/ that combo, i was wondering bout it but realize it didnt matter

Also it seems like this venusaur is getting tired after being in the battle for like 3 rounds nonstop
FIELD
Sun (∞)


Stealth Rock
----->
[Oora]​
#Mega
Overgrow/Chlorophyll/Thick Fat
30/38
4/5/6/5/69 [138]
Status: OK!
//VS//
#Mega
Rock Head/Sturdy/Sheer Force/Sand Force
KO/42
6/10/1/3/30
Status: OK!

Torrent/Damp
95/77
5/3/3/3/52
Status: OK!


S0L1D G0LD replaces Steelix
Ooraloo Orders
S0L1D G0LD Orders
I Ref!
 
Last edited:

Venusaur @ Venusaurite
Knock Off | Solar Beam | Giga Drain
If Nidoking is under P/E, then Chill on the first instance and Synthesis on the second, pushing back actions each time.
If Nidoking is in the evasive stage of Dig, then Earthquake and push back.
[Once] If Nidoking uses Bide, then initiate action string: Chill | Synthesis | Knock Off.
 

Toon

NOT A BUNNY!
is a Forum Moderator Alumnus
FIELD
Sun (∞)


Stealth Rock
----->
[Oora]​
#Mega
Overgrow/Chlorophyll/Thick Fat
30/38
4/5/6/5/69 [138]
Status: OK!
//VS//
#Life
Poison Point/Rivalry/Sheer Force
100/100
4/3/4/2/85
Status: OK!

Torrent/Damp
95/77
5/3/3/3/52
Status: OK!

Battle Cals said:
=======
Crit is lower than (#), Hit is higher than %, effect is lower than %

8322 + 1709 + 7853 + 5351 + 3558 + 3130 + 6927 + 3103 + 2631 + 3711 + 4422 + 2215 + 2932 + 7215 + 9647 + 5603 + 7727 + 2944 + 5330 + 1397 = 95727

1ST ACTION

VENUSAUR uses Knock Off
Crit: 8322
Damage: (10+6-4.5)=11.5
-7en

NIDOKING uses FIRAGA
Hit: 1709
Crit: 7853
Damage: (11*2.25+3+6-7.5)=26.25
-35en

2ND ACTION

VENUSAUR uses Solar Beam
Crit: 3558
Damage: (12+3+3+9-3)=24
-7en

3RD ACTION

Sucker Punch kos
-5en

TL;DR
-30HP -14EN
-37HP -40EN
=======
FIELD
Sun (∞)


Stealth Rock
----->
[Oora]​
#Mega
Overgrow/Chlorophyll/Thick Fat
ded/38
4/5/6/5/69 [138]
Status: OK!
//VS//

Poison Point/Rivalry/Sheer Force
64/60
4/3/4/2/85
Status: OK!

Torrent/Damp
95/77
5/3/3/3/52
Status: OK!


Ooraloo
S0L1D G0LD
Ooraloo
Ref
 
Last edited:
Note to self: remember to tinker with the switch phase rules for future battles.

Super Fang - Thunder - Thunder
If Bide, start action chain Toxic Spikes - Roar - Super Fang .
If Politoed is set to use an unsuspended d/e move outside of a combination and you move after Politoed based on speed order and Politoed was not in the evasive stage of a d/e move at the beginning of the action, use Dig that action.
If Politoed is set to use an unsuspended damaging Water-type attack and not Sleep Talk on the following action and Politoed is not behind a Substitute and Politoed is not asleep, use Lovely Kiss that action and push back.
 

Toon

NOT A BUNNY!
is a Forum Moderator Alumnus
FIELD
Sun (∞)


Stealth Rock
----->
[Oora]​
#Damp
Water Absorb/Damp/Drizzle
100/100
3/3/4/3/70
Status: OK!
//VS//

Poison Point/Rivalry/Sheer Force
64/60
4/3/4/2/85
Status: OK!

Torrent/Damp
95/77
5/3/3/3/52
Status: OK!

Battle Cals said:
=======
Crit is lower than (#), Hit is higher than %, effect is lower than %

POLITOED SR -12

POLITOED DRIZZLE -5EN

3706 + 8856 + 4537 + 4172 + 3882 + 9637 + 7143 + 3934 + 4977 + 3256 + 2519 + 3036 + 9647 + 7340 + 4612 + 5339 + 6207 + 2849 + 7161 + 7042 = 109852

1ST ACTION

NIDOKING uses Lovely kiss
Hit: 3706 (7500)
-6en

8856 (2a)

POLITOED ZZZ

2ND ACTION

NIDOKING uses Super Fang
Hit: 8856 (9000)
Damage: 17.6
-11.8en

POLITOED Wakes Up!
uses Surf
Crit: 4537 (625)
Damage: (9[BAP]+3[STAB]+3[Rain]+6[SpA]-3[SpD])*1.5=27
-6en

3RD ACTION

NIDOKING uses Lovely kiss
Hit: 4172 (7500)
-6en

3882 (1a)

POLITOED Zzz

TL;DR
POLITOED-30HP -11EN
NIDOKING-27HP -24EN
=======
Man I remember when I was usually the one waiting for the players to order.

Times has change.

FIELD
Rain (5r)


Stealth Rock
----->
[Oora]​
#Damp
Water Absorb/Damp/Drizzle
70/89
3/3/4/3/70
Status: Sleep (0a)
//VS//

Poison Point/Rivalry/Sheer Force
37/36
4/3/4/2/85
Status: OK!

Torrent/Damp
95/77
5/3/3/3/52
Status: OK!


Ooraloo
S0L1D G0LD
Toon
 

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