I designed this team with two objectives: to explore how to use Hail in the format and to try to find a new worthy team in it. I failed on both accounts. This team is awkward to use and usually it does not function very well. I publish it here to see if someone has better ideas.
Ninetales-Alola @ Light Clay
Ability: Snow Warning
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Aurora Veil
- Freeze-Dry
- Hypnosis
- Moonblast
To make a Hail team you need one or more Hail-setters. I choose Ninetales for the first setter. Since pokémon that benefit from Hail are somewhat fragile, a set with Aurora Veil and Light Clay to increase their resistance. Freeze-Dry deals with Water types. Hypnosis is there to scare away opponent setters and Moonblast is a decetn complimentary STAB.
Abomasnow @ Abomasite
Ability: Snow Warning
Shiny: Yes
EVs: 248 HP / 252 Atk / 8 SpA
Lonely Nature
- Ice Shard
- Earthquake
- Giga Drain
- Blizzard
Abomasnow is the other Hail setter. I chose it over Aurorus because its tipping is slightly better and it can Mega Evolve. SInce it has not great defenses it must use hard hitting attacks to carry iself. Ice Shard bypasses its low speed. Giga Drain is a STAB that recovers a bit of its HP and Blizzard always hits for high damage in the Hail. Earthquake is a coverage option.
Cloyster @ White Herb
Ability: Skill Link
Shiny: Yes
IVs: 30 Atk / 30 SpA / 30 Spe
- Shell Smash
- Surf
- Razor Shell
- Icicle Spear
Cloyster is a standard Shell Smash user. It sets up with Shell Smash, recovers form the drawbacks with White Herb and abuses Skill Link by spamming attacks such as Razor Shell and Icicle Spear. Surf is a coverage option. It is best used when threats that could debuff it or outspeed it are still options.
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Thunder Wave
- Soft-Boiled
- Calm Mind
- Stored Power
This team has 3 Ice-type pokémon that focus on attack so I decided that the other 3 would have to be more defense-oriented. Clefable was chosen based on this. Magic Guard negates the damage form Hail and in combination with Aurora Veil allows Clefable some room for setting up with Calm Mind or crippling th eopponent with Thunder Wave. Soft-Boiled with Lefotvers covers recovery and Stored Power is an attack that capitalizes on this.
Mandibuzz @ Leftovers
Ability: Overcoat
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Roost
- Foul Play
- Knock Off
- Toxic
Thanks to Overcoat, Mandubuzz escapes the Hail and can it can play a defensive style. Roost and Toxic allow it to stall, and Knock Off to disrupt the opponents use of items. Foul Play takes advantage of the opponents buff.
Alakazam @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 4 Atk / 252 Spe
Hasty Nature
- Recover
- Thunder Wave
- Drain Punch
- Psychic
Alakazam is the last emmber of the team. Like Clefable it evades hail by using Magic Guard and has Thunder Wave to cripple the opposition. Recover and Drain Punch allow it some recovery and Psychic is its stab.
Ninetales-Alola @ Light Clay
Ability: Snow Warning
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Aurora Veil
- Freeze-Dry
- Hypnosis
- Moonblast
To make a Hail team you need one or more Hail-setters. I choose Ninetales for the first setter. Since pokémon that benefit from Hail are somewhat fragile, a set with Aurora Veil and Light Clay to increase their resistance. Freeze-Dry deals with Water types. Hypnosis is there to scare away opponent setters and Moonblast is a decetn complimentary STAB.
Abomasnow @ Abomasite
Ability: Snow Warning
Shiny: Yes
EVs: 248 HP / 252 Atk / 8 SpA
Lonely Nature
- Ice Shard
- Earthquake
- Giga Drain
- Blizzard
Abomasnow is the other Hail setter. I chose it over Aurorus because its tipping is slightly better and it can Mega Evolve. SInce it has not great defenses it must use hard hitting attacks to carry iself. Ice Shard bypasses its low speed. Giga Drain is a STAB that recovers a bit of its HP and Blizzard always hits for high damage in the Hail. Earthquake is a coverage option.
Cloyster @ White Herb
Ability: Skill Link
Shiny: Yes
IVs: 30 Atk / 30 SpA / 30 Spe
- Shell Smash
- Surf
- Razor Shell
- Icicle Spear
Cloyster is a standard Shell Smash user. It sets up with Shell Smash, recovers form the drawbacks with White Herb and abuses Skill Link by spamming attacks such as Razor Shell and Icicle Spear. Surf is a coverage option. It is best used when threats that could debuff it or outspeed it are still options.
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Thunder Wave
- Soft-Boiled
- Calm Mind
- Stored Power
This team has 3 Ice-type pokémon that focus on attack so I decided that the other 3 would have to be more defense-oriented. Clefable was chosen based on this. Magic Guard negates the damage form Hail and in combination with Aurora Veil allows Clefable some room for setting up with Calm Mind or crippling th eopponent with Thunder Wave. Soft-Boiled with Lefotvers covers recovery and Stored Power is an attack that capitalizes on this.
Mandibuzz @ Leftovers
Ability: Overcoat
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Roost
- Foul Play
- Knock Off
- Toxic
Thanks to Overcoat, Mandubuzz escapes the Hail and can it can play a defensive style. Roost and Toxic allow it to stall, and Knock Off to disrupt the opponents use of items. Foul Play takes advantage of the opponents buff.
Alakazam @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 4 Atk / 252 Spe
Hasty Nature
- Recover
- Thunder Wave
- Drain Punch
- Psychic
Alakazam is the last emmber of the team. Like Clefable it evades hail by using Magic Guard and has Thunder Wave to cripple the opposition. Recover and Drain Punch allow it some recovery and Psychic is its stab.