Hypno (Revamp) (QC 3/3) Written GP (2/2)

TJ

Banned deucer.
is the Smogon Tour Season 34 Championis a Past SPL Championis a Two-Time Past SCL Champion
hypno.gif
QC: 3/3
GP: 2/2

[OVERVIEW]

Hypno is outclassed as a Wish passer by Audino due to the latter's access to Regenerator and as an offensive Pokemon by other Psychic-types like Mr. Mime and Grumpig because of their higher Speed and Special Attack stats. However, Hypno is able to find a niche in the PU metagame as a Nasty Plot passer; compared to other users of this strategy, Hypno is the most reliable, given that it is much bulkier than Mr. Mime, Girafarig, and Volbeat. Additionally, its low Speed often causes Hypno to take a foe's hit on the turn it uses Baton Pass, thus allowing the recipient of the Nasty Plot boost to come in safely. This lends to its ability to support fast, yet frail offensive teammates like Choice Scarf Chatot and Floatzel. While its low Speed in conjunction with its access to Baton Pass can be an asset, this also leaves Hypno vulnerable to faster Taunt users like Misdreavus and Grumpig, as well as physical wallbreakers and Dark-types that are able to take advantage of its lower Defense stat, like Leafeon and Pawniard. Lastly, Insomnia provides Hypno a niche way to deal with sleep moves from Jumpluff, Smeargle, and Roselia.

[SET]
name: NastyPass
move 1: Nasty Plot
move 2: Baton Pass
move 3: Substitute
move 4: Psychic
item: Leftovers / Colbur Berry
ability: Insomnia
nature: Calm
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Moves
========
Nasty Plot is a potent boosting move that allows Hypno to increase its Special Attack by two levels. In addition to passing Special Attack boosts or Substitutes to its teammates, Baton Pass can be used by itself to switch out to another Pokemon in order to gain momentum. Substitute blocks status moves while allowing Hypno to set up Nasty Plot on weaker attackers that may struggle to break its Substitutes. Psychic is Hypno's preferred attack given it receives STAB and lets Hypno take advantage of any Nasty Plot boosts it has acquired, should it need to go on the offensive.

Set Details
========
Maximum HP and Defense allow Hypno to tank many neutral physical hits, as well as a Knock Off from Choice Band Leafeon from full health, and two Flare Blitzes from Adamant Eviolite Monferno. A Calm nature lets Hypno tank special attacks like Floatzel's Life Orb-boosted Hydro Pump, Lapras's Choice Specs-boosted Hydro Pump, and Chatot's Boomburst after Stealth Rock damage. Alternatively, using a Sassy nature and reduced Speed IVs can bolster its ability to gain momentum by making it slower than opposing pivots like Probopass and defensive Mawile, allowing Hypno to bring its selected teammates in for free at a more consistent rate. Insomnia prevents sleep-inflicting moves from Pokemon such as Roselia, Smeargle, and Jumpluff from crippling Hypno. Leftovers is the preferred item for passive recovery. Lastly, a Colbur Berry is a secondary option that can be used to endure a Dark-type attack from Pokemon such as Mightyena, Pawniard, and Cacturne.

Usage Tips
========
Hypno should be used to pass Nasty Plot boosts and Substitutes and in general to gain momentum with its slow Baton Pass. It can use both special attackers and passive Pokemon that are unable to break its Substitutes, like Prinplup, Pelipper, and defensive Mawile, as setup fodder in order to support its teammates. If it is obvious that a Dark-type like Pawniard may be coming in, Hypno should use that opportunity to Baton Pass into a counter immediately rather than attempting to set up a sweep for one of its teammates. While Hypno can be used to pivot into attacks it resists, such as Monferno's Close Combat, it should be kept healthy by avoiding wallbreakers like Stoutland and Leafeon, as well as unnecessary damage from entry hazards, so that it can continue to pass Nasty Plot boosts to its teammates throughout the match.

Team Options
========
Hypno's lack of immediate offensive pressure means that it will often fit better on balance or bulky offensive team archetypes. Given Hypno's lack of recovery, it appreciates teammates with the ability to remove entry hazards, such as Lumineon, Prinplup, Vibrava, and Vullaby; a clear field allows Hypno to pass Nasty Plot boosts out to its teammates more consistently. Special attackers such as Electrode, Regice, Zebstrika, Electabuzz, Chatot, Floatzel, Rotom-F, Rotom-S, Simipour, and Ninetales can all take advantage of a Nasty Plot from Hypno. Dusknoir also synergizes well with Hypno because it can weaken or remove Taunt users like Grumpig and Misdreavus with either Pursuit or STAB Shadow Sneak so that Hypno can successfully use Baton Pass. Lastly, Monferno and Combusken are good partners because they can check Dark- and Steel-types for Hypno.

[STRATEGY COMMENTS]
Other Options
=============
Wish and Protect allow Hypno to act as a Cleric to support its teammates, despite being outclassed by Audino. Belly Drum with Sitrus Berry or Salac Berry can be utilized to break slow balance; however, Hypno does not have the Speed or the priority to utilize it effectively without the proper support. Trick Room is another option that provides Hypno and its slower teammates the opportunity to move faster; however, Audino does this better too due to having access to Healing Wish in addition to Trick Room. Hypno can use Substitute and Calm Mind to take advantage of passive Pokemon by shielding itself from status, making it harder to break its Substitutes, and increasing its Special Attack all at the same time; however, Grumpig does this better as well due to its higher Speed stat. Maximum Special Defense along with a Calm nature lets Hypno tank most special attacks with ease. Thunder Wave can be used to incapacitate Hypno's foes as well as provide it with more opportunities to pass Nasty Plot boosts. Hypnosis's abysmal accuracy makes it a less reliable option for spreading status, but it can turn the tides in a dire situation. Focus Blast is another option that allows Hypno to take advantage of Dark-types that may hard-switch into Hypno, like Cacturne and Pawniard. Additionally, this allows Hypno to beat Steel-types like Probopass and Normal-types like Audino after a Nasty Plot boost, which it wouldn't be able to otherwise. A combination of Taunt and Toxic can be used to wear down slower walls such as Audino, as well as prevent slower entry hazard setters like Camerupt and Prinplup from setting up Stealth Rock. Foul Play can be used on a utility set and would disallow wallbreakers, especially those with access to Pursuit, such as Stoutland and Dodrio coming in for free against Hypno. A combination of Skill Swap and Insomnia can be used to prevent RestTalk users like Muk, Chinchou, and Trapinch from regaining health, as well as steal useful abilities like Lapras's Water Absorb. In addition, Magic Coat is an option that reflects Taunt, allowing Hypno to pass Nasty Plot to its partners more reliably. Lastly, while unorthodox, Psych Up can be used together with Baton Pass in order to copy a foe's boosts and then pass them to a teammate. However, Hypno already struggles to find room for it, given that Psych Up's use is very situational and Substitute or Thunder Wave allows Hypno to pass Nasty Plot or Calm Mind boosts more consistently.

Checks and Counters
===================
**Dark-types:**: Dark-types such as Pawniard can switch in on Hypno for free, as they're immune to Psychic. Pawniard can heavily pressure it with Knock Off, as it is able to deal severe damage.

**Steel-types**: Steel-types such as Metang can freely switch in on Hypno and proceed to wall it and pressure Hypno with Pursuit. Probopass can similarly come in for free and opt to either Taunt or set up Stealth Rock.

**Ghost-types**: Ghost-types are a hindrance to Hypno, as they have reliable ways to limit its utility while also being able to pressure it with their great offensive presence. Misdreavus can take advantage of Hypno by Taunting it or by using it as setup fodder. Drifblim can just set up a free Substitute. Dusknoir also pressures Hypno by Pursuit trapping it.

**Fast and Strong Physical Attackers**: Strong physical attackers such as Stoutland, Dodrio, Leafeon, and Ursaring can outspeed and 2HKO Hypno due to its mediocre bulk and Speed.

**Residual Damage**: Hypno doesn't appreciate residual damage; Toxic and entry hazards can cripple it during the process of switching in and switching out.

**Taunt**: Taunt stops Hypno from setting up Nasty Plots and prevents it from passing boosts to its teammates, forcing it to switch out.
 
Last edited:

MZ

And now for something completely different
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View attachment 72151
QC: 0/3
GP: 0/3

[OVERVIEW]

  • Outclassed as a Wish-Passer by Audino
  • Outclassed by other Psychic types in all offensive roles
  • Is able to find a niche as a Nasty Plot + Baton Pass user
  • Compared to other users of this strategy, Hypno is probably the most reliable. It is much bulkier than Mr.Mime, Girafarig, and Volbeat (Tail Glow). Slow speed also makes it so that the pokemon who it baton passes to does not have to take a hit on the switch.
  • Paired with dangerous and speedy special attackers like Scarf Chatot and Floatzel it can be scary
  • However this strategy is quite niche, and requires a whole team built around it to pull it off, having to account for priority, choice scarf users, and other threats
  • also go into its drawbacks other than being outclassed that specifically effect how it's played like having poor bulk and speed. You only really need 1 sentence about how it's massively outclassed, but then go over how its actually played

[SET]
name: Nasty Pass
move 1: Nasty Plot
move 2: Baton Pass
move 3: Taunt/Substitute/Magic Coat put spaces in between slashes. also I have no idea how hypno works but is taunt rly useful on it it's slow as shit / does magic coat really do anything? probably just remove magic coat
move 4: Psychic
item: Leftovers/Colbur Berry/Mental Herb
ability: Insomnia
nature: Calm
evs: 248 HP / 252 Def / 8 SpDef

[SET COMMENTS]
Moves
========

  • Nasty Plot serves as powerful boosting move, that Hypno can pass to It's teammates.
  • Baton Pass allows Hyno to pass Nasty Plot's to It's teammates.
  • Taunt lets Hypno prevent status and phazing by slower pokemon. Substitute lets Hypno set up a sub on weak pokemon like Clefairy, Pelipper, Tangela, Prinplup, and Stunfisk and maybe pass those or get a free opportunity to set up. Magic Coat allows Hypno to bounce back Taunt.
  • Psychic allows it so Hypno can actually deal damage to the opponent if need be.

Set Details
========
  • Maximum HP and defense allow Hypno to tank many neutral physical hits, including crucially living a CB Knock Off from Leafeon at full health, and two Flare Blitzes from Monferno
  • The Calm Nature allows Hypno to avoid 2HKO from Floatzel's Life Orb Hydro Pump and Chatot's Timid unboosted Boomburst after rocks, as well as Lapras's Specs Hydro Pump most of the time.
  • You can Speed creep various Pokemon if you want to set up sub but this drops bulk for those awesome calcs
  • Alternatively min speed -speed nature is good cause slow baton pass
you should mention why insomnia as well

Usage Tips
========

  • Hypno, should be used as a utility Pokémon, thanks to its access to Nasty Plot and Baton Pass, which benefit Hypno's teammates. Hypno, should be switched in on special attackers as well as passive Pokémon, as its high special defense allows it to tank hits and set up with ease.
This is way too short. ik there's very little to this set but u could use more than one bullet

Team Options
========

  • Hypno should be used mainly on bulky offense and Balance , due to its poor offensive presence and lack of ways to keep up momentum which makes it unviable to use on offensive playstyles. Hypno can also fit on slower teams as it can set up Trickroom. Hypno appreciates teammates with hazard control such as Lumineon, Prinplup, Vibrava, and Vullaby. Pokémon such as Regice, Electrode, Electabuzz, Chatot, Floatzel, Rotom, Simipour, Ninetales, can all abuse a Nasty Plot from Hypno. Dusknoir is another option, that can help Pursuit Trap opposing Ghost types.
idk why this is in 1 bullet instead of splitting up into different points like normal since these sentences all refer to different types of teammates. anyway, dont mention setting trick room since it isn't on the main set and i dont see why hazard control is necessary at all. You could also expand this since there's very little here, dark checks would be good but I really can't think about anything else it needs so yeah.

[STRATEGY COMMENTS]
Other Options
=============

  • Wish Protect can be used as a Cleric to support its teammates, despite being outclassed by Audino.
  • Belly Drum with Sitrus berry or Salac berry: is used to break slow balance, however does not have the Speed or the priority to utilize it effectively without the proper support.
  • Trickroom: Trick Room reverses the move order of all Pokemon the field, providing Hypno and its slower teammates the opportunity to move quicker under its effects.
  • Sub CalmMind: allows it to prey on passive Pokemon, shield from status, and boost firepower to make it harder to break sub.
  • Hypnosis: Hypnosis's abysmal accuracy makes Hypno less reliable at spreading its own status, but it can turn the tides of a dire situation.
  • Special Defensive 252 EVs in HP and Special Defense along with a Calm nature let Hypno tank most special attacks with ease and help it to stay alive as long as possible.



Checks and Counters
===================

**Dark Types:**: Dark types such as Pawniard can switch in for free as it's immune to Psychic. It can also heavily pressure it with Knock off, being able to directly OHKO it.

**Taunt:**: Taunt stops Hypno from setting up nasty plots and prevents it from passing boosts to its teammates, terminating its utility, in consequence, forcing it to switch out.

**Residual Damage** Hypno doesn't appreciate residual damage, Toxic and entry hazards can cripple it during the process of switching in and switching out.

**Ghost Types** Ghost types can wall and pressure Hypno, as they have reliable ways to limit its utility, while also being able to pressure with strong offensive presence. For example, taunt users can take advantage of Hypno by taunting it while also using it as setup fodder. Dusknoir, can OHKO Hypno with its stab moves, and can also pursuit trap it. what how does dusknoir ohko hypno all it has is shadow sneak. you already mention taunt users elsewhere so I dont see its purpose here, especially without mentioning any specific pokemon that actually run taunt. also mention missy and blimp and what they can do
zDganmZ.gif

there's not that much to fix here so implement this and it's 1/3. dont forget to change the tag from WIP to QC (and again when it gets to GP)
 

TONE

I don't have to take this. I'm going for a walk.
is a Community Contributoris a Top Contributoris a Site Content Manager Alumnusis a Forum Moderator Alumnus
You didn't implement any of Megazard's changes at all. Look over what he said in his post in bold letters and make changes. Also some other things to note:

View attachment 72151
QC: 1/3
GP: 0/3

[OVERVIEW]

  • Outclassed as a Wish-Passer by Audino
  • Outclassed by other Psychic types in all offensive roles
  • Is able to find a niche as a Nasty Plot + Baton Pass user
  • Compared to other users of this strategy, Hypno is probably the most reliable. It is much bulkier than Mr.Mime, Girafarig, and Volbeat (Tail Glow). Slow speed also makes it so that the pokemon who it baton passes to does not have to take a hit on the switch.
  • Paired with dangerous and speedy special attackers like Scarf Chatot and Floatzel it can be scary
  • However this strategy is quite niche, and requires a whole team built around it to pull it off, having to account for priority, choice scarf users, and other threats

[SET]
name: Nasty Pass
move 1: Nasty Plot
move 2: Baton Pass
move 3: Taunt/Substitute/Magic Coat Megazard already said this, but Magic Coat isn't really worth running here tbh.
move 4: Psychic
item: Leftovers/Colbur Berry/Mental Herb Don't see much of a reason here for Mental Herb. Taunt isn't that common and the other two items are much more useful.
ability: Insomnia
nature: Calm
evs: 248 HP / 252 Def / 8 SpDef Just do 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Moves
========

  • Nasty Plot serves as powerful boosting move, that Hypno can pass to It's teammates.
  • Baton Pass allows Hyno to pass Nasty Plot's to It's teammates. Can also be used to get out of situations where Pawniard and other Dark and Steel-types can get a free switch.
  • Taunt lets Hypno prevent status and phazing by slower pokemon. Substitute lets Hypno set up a sub on weak pokemon like Clefairy, Pelipper, Tangela, Prinplup, and Stunfisk. Magic Coat allows Hypno to bounce back Taunt. Taunt is seldom seen so remove this.
  • Psychic allows it so Hypno can actually deal damage to the opponent if need be.

Set Details
========
  • Maximum HP and defense allow Hypno to tank many neutral physical hits, including crucially living a CB Knock Off from Leafeon at full health, and two Flare Blitzes from Monferno
  • The Calm Nature allows Hypno to avoid 2HKO from Floatzel's Life Orb Hydro Pump and Chatot's Timid unboosted Boomburst after rocks, as well as Lapras's Specs Hydro Pump most of the time.
  • You can Speed creep various Pokemon if you want to set up sub If you're gonna mention adding Speed for certain mons, go more into detail, else remove this comment.
  • Alternatively min speed -speed nature is good cause slow baton pass
Talk about Leftovers and Colbur Berry and mention why Insomnia is the preferred ability on Hypno.

Usage Tips
========

  • Hypno, should be used as a utility Pokémon, thanks to its access to Nasty Plot and Baton Pass, which benefit Hypno's teammates. Hypno, should be switched in on special attackers as well as passive Pokémon, as its high special defense allows it to tank hits and set up with ease.
Megazard already said to go more into detail with this: (When to set up Nasty Plot, use Baton Pass to predict a switch into an unfavorable matchup for Hypno, etc.)

Team Options
========

  • Hypno should be used mainly on bulky offense and Balance , due to its poor offensive presence and lack of ways to keep up momentum which makes it unviable to use on offensive playstyles. Hypno can also fit on slower teams as it can set up Trickroom. Hypno appreciates teammates with hazard control such as Lumineon, Prinplup, Vibrava, and Vullaby. Pokémon such as Regice, Electrode, Electabuzz, Chatot, Floatzel, Rotom, Simipour, Ninetales, can all abuse a Nasty Plot from Hypno. Dusknoir is another option, that can help Pursuit Trap opposing Ghost types.
Space out the sentences into seperate bullet points. Don't talk about Trick Room if the main set doesn't have it. Add Monferno as it helps deal with Dark- and Steel-types which can hinder Hypno from setting up.

[STRATEGY COMMENTS]
Other Options
=============

  • Wish Protect can be used as a Cleric to support its teammates, despite being outclassed by Audino.
  • Belly Drum with Sitrus berry or Salac berry: is used to break slow balance, however does not have the Speed or the priority to utilize it effectively without the proper support.
  • Trickroom: Trick Room reverses the move order of all Pokemon the field, providing Hypno and its slower teammates the opportunity to move quicker under its effects. Audino does this better as well due to having Healing Wish as well as Trick Room
  • Sub CalmMind: allows it to prey on passive Pokemon, shield from status, and boost firepower to make it harder to break sub. Grumpig does this better as well.
  • Hypnosis: Hypnosis's abysmal accuracy makes Hypno less reliable at spreading its own status, but it can turn the tides of a dire situation.
  • Special Defensive 252 EVs in HP and Special Defense along with a Calm nature let Hypno tank most special attacks with ease and help it to stay alive as long as possible.



Checks and Counters
===================

**Dark Types:**: Dark types such as Pawniard can switch in for free as it's immune to Psychic. It can also heavily pressure it with Knock off, being able to directly OHKO it.

**Taunt:**: Taunt stops Hypno from setting up nasty plots and prevents it from passing boosts to its teammates, terminating its utility, in consequence, forcing it to switch out.

**Residual Damage** Hypno doesn't appreciate residual damage, Toxic and entry hazards can cripple it during the process of switching in and switching out.

**Ghost Types** Ghost types can wall and pressure Hypno, as they have reliable ways to limit its utility, while also being able to pressure with strong offensive presence. For example, taunt users can take advantage of Hypno by taunting it while also using it as setup fodder. Dusknoir, can OHKO Hypno with its stab moves, and can also pursuit trap it.

Reorder this a bit. Dark-types, Steel-types, Ghost-types, Faster Pokemon, Residual damage, Taunt. Something like this. Also Ghost-types don't wall Hypno if they're hit neutrally by Psychic and the only Ghost-type that carries Taunt is Misdreavus, so be more specific if you're gonna mention something like this.
PokemonmasterTj
 

TONE

I don't have to take this. I'm going for a walk.
is a Community Contributoris a Top Contributoris a Site Content Manager Alumnusis a Forum Moderator Alumnus
You have Taunt mentioned in moves, but it isn't on the main set. Also remove the mention or Monferno from Usage Tips as it doesn't belong there. A mention should be made of Faster Pokemon after Ghost-Types in C&C as things like Banded Stoutland can 2HKO with Return.

2/3.
 

ManOfMany

I can make anything real
is a Tiering Contributor
PokemonmasterTj tagging you to let you know that this set likely becomes a lot more viable with the addition of Combusken to the tier. NastyPass to Combusken seems like it could be legitimately very threatening, and Hypno seems the best pokemon for this strategy. I would suggest you to make a team around this and try it out as this would help with the analysis.

A few more notes:
-You still didn't fix in C&C that Pawniard does not come close to OHKOing Hypno.
-Magic Coat should definitely be added to Other Options or even moves, especially as you mention Taunt being a good counterplay to Hypno. I'm sure any of the QC team would agree if you ask them.
 

TJ

Banned deucer.
is the Smogon Tour Season 34 Championis a Past SPL Championis a Two-Time Past SCL Champion
PokemonmasterTj tagging you to let you know that this set likely becomes a lot more viable with the addition of Combusken to the tier. NastyPass to Combusken seems like it could be legitimately very threatening, and Hypno seems the best pokemon for this strategy. I would suggest you to make a team around this and try it out as this would help with the analysis.

A few more notes:
-You still didn't fix in C&C that Pawniard does not come close to OHKOing Hypno.
-Magic Coat should definitely be added to Other Options or even moves, especially as you mention Taunt being a good counterplay to Hypno. I'm sure any of the QC team would agree if you ask them.
They said to not add magic coat
 

TONE

I don't have to take this. I'm going for a walk.
is a Community Contributoris a Top Contributoris a Site Content Manager Alumnusis a Forum Moderator Alumnus
Magic Coat can be added to OO, but not for the main set if I wasn't being clear before. The scenarios in which you'll want to use Magic Coat aren't that common to begin with. Other QC members will chime in on this, but it isn't much to get worked up over.
 
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2xTheTap

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View attachment 72151
QC: 2/3
GP: 0/3

[OVERVIEW]
I rewrote this:

Hypno is outclassed as a Wish Passer by Audino due to its access to Regenerator, and in offensive roles by other Psychic-types like Mr. Mime and Grumpig because of Hypno's lower Speed and Special Attack stats. However, Hypno is able to find a niche in the PU metagame as a Nasty Plot Passer; compared to other users of this strategy, Hypno is the most reliable, given that it is much bulkier than Mr. Mime, Girafarig, and Volbeat. Additionally, its low Speed often causes Hypno to take a hit on the turn it uses Baton Pass, thus allowing the recipient of the Nasty Plot boost to come in safely. This lends to its ability to support fast, yet frail offensive teammates like Choice Scarf Chatot and Floatzel. While its low Speed in conjunction with its access to Baton Pass can be an asset, this also leaves Hypno vulnerable to faster Taunt users like Misdreavus and Grumpig, as well as physical wallbreakers and Dark-types that are able to take advantage of its lower Defense stat, like Leafeon and Pawniard, respectively.


Add to this by talking about:

- Compare and contrast Hypno with Grumpig; why would you use Grumpig over Hypno, or vice versa? It'd be good to focus on what Grumpig adds to a team here (utility, Thick Fat resistances, etc.), so that the user understands why Grumpig is ranked so much higher than Hypno.
- Mention how Insomnia can be used in Overview. For example, Hypno is able to pass out Nasty Plot boosts under lead Smeargle's nose, can pressure Sleep Powder Roselia with STAB Psychic and its superior Special Defense, etc.


[SET]
name: Nasty Pass
move 1: Nasty Plot
move 2: Baton Pass
move 3: Substitute
move 4: Psychic
item: Leftovers /Colbur Berry
ability: Insomnia
nature: Calm
evs: 252 HP / 252 Def / 4 SpD
[SET COMMENTS]

Moves
========
Rewrote this:

Nasty Plot is a potent boosting move that allows Hypno to increase its Special Attack by two levels. In addition to passing Special Attack boosts or Substitutes to its teammates, Baton Pass can be used by itself to switch out to another Pokemon in order to gain momentum. Substitute blocks status moves while allowing Hypno to setup Nasty Plot on weaker attackers that may struggle to break its Substitutes. Psychic is Hypno's preferred attack given it receives STAB and lets Hypno take advantage of any Nasty Plot boosts it has setup, should it need to go on the offensive.


Set Details
========

Rewrote this:

Maximum HP and Defense allow Hypno to tank many neutral physical hits, including a Knock Off from Choice Band Leafeon at full health, as well as two Flare Blitzes from Adamant Eviolite Monferno. A Calm nature lets Hypno tank special attacks like Floatzel's Life Orb-boosted Hydro Pump, Lapras's Choice Specs-boosted Hydro Pump, and Chatot's Boomburst after Stealth Rock damage has been incurred. Alternatively, using a Sassy nature and reduced Speed IVs to decrease its Speed even further can bolster its ability to gain momentum by being slower than opposing pivots like Probopass and defensive Mawile, as well as bring its selected teammates in for free at a more consistent rate.
*Hypno's preferred ability is Insomnia, because Insomnia makes Hypno immune to sleep.*
Leftovers can be used for passive recovery. Lastly, a Colbur Berry is a secondary option that can be used to endure a Dark-type attack from Pokemon such as Mightyena, Pawniard, and Cacturne.


- Say more about Insomnia where I typed the asterisks other than it granting Hypno immunity to Sleep. What sleep moves, from which Pokemon?

Usage Tips
========
Rewrote this:

Hypno should be used to pass out Nasty Plot boosts, Substitutes, and in general, to gain momentum with its slow Baton Pass. It can use both special attackers and passive Pokemon that are unable to break its Substitutes like Prinplup, Pelipper, defensive Mawile, etc. as setup fodder in order to support its teammates. If it is obvious that a Dark-type like Pawniard may be coming in, then Hypno should use that opportunity to Baton Pass into a counter rather than attempting to setup a sweep for one of its teammates. While Hypno can be used to pivot into attacks it resists, such as Monferno's Close Combat, it should be kept healthy by avoiding wallbreakers like Stoutland and Leafeon, as well as unnecessary damage from entry hazards, so that it can continue to pass Nasty Plot boosts out to its teammates throughout the match.

Team Options
========

Remove text that has been crossed out and add text that has been typed in Bold:

Hypno's lack of immediate offensive pressure means that Hypno will often fit better on balance or bulky offensive team archetypes rather than on hyper offensive ones. Given Hypno's lack of recovery, it appreciates teammates such as Lumineon, Prinplup, Vibrava, and Vullaby because of their ability to remove entry hazards via Defog; a clear field allows Hypno to continuously pass Nasty Plot boosts out to its teammates. Special attackers such as Electrode, Regice, Zebstrika, Electabuzz, Chatot, Floatzel, Rotom-F, Rotom-S, Simipour, Ninetales, etc. can all abuse a Nasty Plot from Hypno. Alternatively, Dusknoir can also synergize well, because it can weaken or remove Taunt users like Grumpig and Misdreavus with either Pursuit or STAB Shadow Sneak so that Hypno can successfully use Baton Pass. Lastly, Monferno is a good partner because it can synergize well, by dealing check Dark- and Steel-types on Hypno's behalf.

[STRATEGY COMMENTS]
Other Options
=============

Remove text that has been crossed out and add text that has been typed in Bold:

Wish and Protect allow Hypno to act as a Cleric to support its teammates, despite being outclassed by Audino. Next, Belly Drum with Sitrus Berry or Salac Berry can be utilized to break slow balance, however, does not have the Speed or the priority to utilize it efficaciously effectively without the felicitous proper support. Trick Room is another option that reverses the move order of all Pokemon the field, thus providing Hypno and its slower teammates the opportunity to move more expeditiously under its effects; however, Audino does this better too due to having access to Healing Wish as well as in addition to Trick Room. Hypno can use Substitute and Calm Mind to take advantage of passive Pokemon by shielding it from status, making it harder to break its Substitutes, and increasing its Special Attack all at the same time, however Grumpig does this better as well due to its higher Speed stat. Hypnosis's abysmal accuracy makes Hypno less reliable at spreading its own status, but it can turn the tides of a dire situation. Lastly, maximum Special Defensive (252 EVs in HP and Special Defense) along with a Calm nature lets Hypno tank most special attacks with facileness ease. and avail it to stay alive as long as possible.

Some OO to add:

- Thunder Wave can be used to incapacitate its foes, as well as provide it with more opportunities to pass out Nasty Plot boosts.

- Focus Blast allows Hypno to take advantage of Dark-types that may hard-switch into Hypno, like Cacturne and Pawniard. Additionally, this allows Hypno to beat Steel-types like Probopass and Normal-types like Audino after a Nasty Plot boost, when it wouldn't be able to otherwise.

- A combination of Taunt and Toxic can be used to wear down slower walls such as Audino, as well as prevent slower entry hazard setters like Camerupt or Prinplup from setting up Stealth Rock.

- Foul Play can be used on a utility set and would disallow wallbreakers, especially those with access to Pursuit, such as Stoutland or Dodrio to come in for free against Hypno.


- A combination of Skill Swap and Insomnia can be used to disallow RestTalk users like Muk, Chinchou, or Trapinch from regaining health, as well as steal useful abilities like Lapras's Water Absorb.

- Magic Coat is an option that reflects Taunt, which would allow Hypno to pass Nasty Plot out to its partners more reliably.

- While unorthodox, Psych Up can be used together with Baton Pass in order to copy a foe's boosts, then pass them out to a teammate afterward. However, Hypno already struggles to find room for it, given that Psych Up's use is very situational and Substitute or Thunder Wave allow Hypno to pass out Nasty Plot or Calm Mind boosts more consistently.


Checks and Counters
===================

**Dark-Types:**: Dark types such as Pawniard can switch in for free as its immune to Psychic. It can also heavily pressure it with Knock off, being able to directly OHKO it.

**Steel-Types** Steel types such as Metang can freely switch in vs Hypno being able to wall and pressure Hypno with Pursuit. Probopass can additionally come in for free and opt to either Taunt or set up Stealth rock.

**Ghost-Types** Ghost types are a hindrance to Hypno, as they have reliable ways to limit its utility, while also being able to pressure with strong offensive presence. Misdreavus can take advantage of Hypno by Taunting it, andor by using it as setup fodder. Drifblim can also take advantage of Hypno, since it can just set up a free substitute. Dusknoir, also pressures Hypno by Pursuit trapping it.

**Fast/ Strong Physical Attackers** Strong Physical attackers such as Stoutland, Dodrio, Leafeon, and Ursaring can outspeed and 2HKO Hypno due to its mediocre bulk and Speed.

**Residual Damage** Hypno doesn't appreciate residual damage, Toxic, and entry hazards can cripple it during the process of switching in and switching out.

**Taunt**: Taunt stops Hypno from setting up Nasty Plots and prevents it from passing boosts to its teammates, terminating its utility, in consequence, forcing it to switch out.
There was a lot of weird usage of the words that made this difficult to edit: "sanction" "apprehend" "acclimated" "facileness" "unpropitous" "felicitous" "authentically", etc. It felt to me that you had a thesaurus open next to you as you wrote this. If you continue to write analyses, just write them in the same way you would normally speak about Pokemon, and then GP will change the wording as they see fit.

BOLD means add or implement the changes listed.

STRIKETHROUGH means delete the text.

BOLD AND ITALICIZED means read first what I wrote, then make the necessary changes. I rewrote a few paragraphs to more closely match the language usually found in other analyses, so you should use those in the edited version of the analysis. I added some new info to these rewritten paragraphs, too.

I added some OO - definitely add Thunder Wave, Focus Blast, Magic Coat. Don't have to add Psych Up given how situational it is, but I saw Belly Drum and Hypnosis there, which are arguably worse.

Once you make the above changes, let me know, PokemonmasterTj.
 
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2xTheTap

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You could mention Insomnia in the Overview at some point, and where you make that comparison between Grumpig and Hypno, move that thought closer to the start of the paragraph where that's already done anyway (more natural flow). Other than not mentioning Insomnia in Overview, you've implemented all my changes, so this will be 3/3 once you do that, PokemonmasterTj

E: 3/3
 
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Lumari

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is a Site Content Manageris a Top Social Media Contributoris a Member of Senior Staffis a Community Contributoris a Top Contributoris a Top Smogon Media Contributoris an Administrator Alumnus
TFP Leader
implement checks with the reply button: click reply -> delete reds -> address and delete comments -> deformat blues with the Tx button in the upper left corner



remove
add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 1/2
[OVERVIEW]

Hypno is outclassed as a Wish passer by Audino due to its access to Regenerator (RC) and in offensive roles as an offensive Pokemon (optional-ish) by other Psychic-types like Mr. Mime and Grumpig because of Hypno's lower their higher Speed and Special Attack stats. For these reasons Grumpig and Mr.Mime are ranked higher in viability. (not really relevant for this analysis) However, Hypno is able to find a niche in the PU metagame as a Nasty Plot Passer; compared to other users of this strategy, Hypno is the most reliable, given that it is much bulkier than Mr. Mime, Girafarig, and Volbeat. Additionally, its low Speed often causes Hypno to take a the foe's hit on the turn it uses Baton Pass, thus allowing the recipient of the Nasty Plot boost to come in safely. This lends to its ability to support fast, yet frail offensive teammates like Choice Scarf Chatot and Floatzel. While its low Speed in conjunction with its access to Baton Pass can be an asset, this also leaves Hypno vulnerable to faster Taunt users like Misdreavus and Grumpig, as well as physical wall breakers wallbreakers and Dark-types that are able to take advantage of its lower Defense stat, like Leafeon and Pawniard, respectively. Lastly, Insomnia provides Hypno a niche way to deal with sleep moves from Jumpluff, Smeargle, (AC) and Roselia.

[SET]
name: Nasty Pass NastyPass
move 1: Nasty Plot
move 2: Baton Pass
move 3: Substitute
move 4: Psychic
item: Leftovers /Colbur Berry
ability: Insomnia
nature: Calm
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Moves
========
Nasty Plot is a potent boosting move that allows Hypno to increase its Special Attack by two levels. In addition to passing Special Attack boosts or Substitutes to its teammates, Baton Pass can be used by itself to switch out to another Pokemon in order to gain momentum. Substitute blocks status moves while allowing Hypno to set up Nasty Plot on weaker attackers that may struggle to break its Substitutes. Psychic is Hypno's preferred attack given it receives STAB and lets Hypno take advantage of any Nasty Plot boosts it has setup, acquired should it need to go on the offensive.

Set Details
========
Maximum HP and Defense allow Hypno to tank many neutral physical hits, including as well as a Knock Off from Choice Band Leafeon at from full health, as well as and two Flare Blitzes from Adamant Eviolite Monferno. A Calm nature lets Hypno tank special attacks like Floatzel's Life Orb-boosted Hydro Pump, Lapras's Choice Specs-boosted Hydro Pump, and Chatot's Boomburst after Stealth Rock damage has been incurred. Alternatively, using a Sassy nature and reduced Speed IVs to decrease its Speed even further can bolster its ability to gain momentum by being making it slower than opposing pivots like Probopass and defensive Mawile, as well as allowing it to bring its selected teammates in for free at a more consistent rate. Hypno's preferred ability is Insomnia because Insomnia prevents sleep-inflicting (AH) moves from Pokémon Pokemon such Roselia, Smeragle, Smeargle, and Jumpluff from crippling Hypno. Leftovers can be used is the preferred item for passive recovery. Lastly, a Colbur Berry is a secondary option that can be used to endure a Dark-type attack from Pokemon such as Mightyena, Pawniard, and Cacturne.

Usage Tips
========
Hypno should be used to pass out Nasty Plot boosts (RC) and Substitutes (RC) and in general (RC) to gain momentum with its slow Baton Pass. It can use both special attackers and passive Pokemon that are unable to break its Substitutes like Prinplup, Pelipper, and defensive Mawile, etc. as setup fodder in order to support its teammates. If it is obvious that a Dark-type like Pawniard may be coming in, then Hypno should use that opportunity to Baton Pass into a counter immediately rather than attempting to setup set up a sweep for one of its teammates. While Hypno can be used to pivot into attacks it resists, such as Monferno's Close Combat, it should be kept healthy by avoiding wall breakers wallbreakers like Stoutland and Leafeon, as well as unnecessary damage from entry hazards, so that it can continue to pass Nasty Plot boosts out to its teammates throughout the match.

Team Options
========
Hypno's lack of immediate offensive pressure means that Hypno it will often fit better on balance or bulky offensive team archetypes. Given Hypno's lack of recovery, it appreciates teammates with the ability to remove entry hazards such as Lumineon, Prinplup, Vibrava, and Vullaby given their ability to remove entry hazards; a clear field allows Hypno to continuously pass Nasty Plot boosts out to its teammates more consistently. Special attackers such as Electrode, Regice, Zebstrika, Electabuzz, Chatot, Floatzel, Rotom-F, Rotom-S, Simipour, and Ninetales, etc. can all abuse take advantage of a Nasty Plot from Hypno. Dusknoir (RC) can also synergizes well with Hypno (RC) because it can weaken or remove Taunt users like Grumpig and Misdreavus with either Pursuit or STAB Shadow Sneak so that Hypno can successfully use Baton Pass. Lastly, Monferno is a good partner because it can check Dark- and Steel-types on for Hypno's behalf.


[STRATEGY COMMENTS]
Other Options
=============
Wish and Protect allow Hypno to act as a cleric to support its teammates, despite being outclassed by Audino. Next, Belly Drum with Sitrus Berry or Salac Berry can be utilized to break slow balance; (SC) however, Hypno does not have the Speed or the priority to utilize it effectively without the proper support. Trick Room is another option that reverses the move order of all Pokemon the field, thus providing provides Hypno and its slower teammates the opportunity to move more expeditiously under its effects faster; however, Audino does this better too due to having access to Healing Wish in addition to Trick Room. Hypno can use Substitute and Calm Mind to take advantage of passive Pokemon by shielding itself from status (RC) while making it harder to break its Substitutes (RC) and increasing its Special Attack all at the same time; (SC) however, Grumpig does this better as well due to its higher Speed stat. Hypnosis's abysmal accuracy makes Hypno less reliable at spreading its own status, but it can turn the tides of a dire situation. Maximum Special Defensive Defense (252 EVs in HP and Special Defense) along with a Calm nature lets Hypno tank most special attacks with ease. (what's the downside over a physically defensive spread?) Thunder Wave can be used to incapacitate its Hypno's foes (RC) as well as provide it with more opportunities to pass out Nasty Plot boosts. Hypnosis's abysmal accuracy makes it a less reliable option for spreading status, but it can turn the tides in a dire situation. (makes more sense here) Focus Blast is another option that allows Hypno to take advantage of Dark-types that may hard switch (RH) into Hypno, like Cacturne and Pawniard. Additionally, this allows Hypno to beat Steel-types like Probopass and Normal-types like Audino after a Nasty Plot boost, (AC) when which it wouldn't be able to otherwise. A combination of Taunt and Toxic can be used to wear down slower walls such as Audino (RC) as well as prevent slower entry hazard setters like Camerupt or and Prinplup from setting up Stealth Rock. Foul Play can be used on a utility set and would disallow wall breakers wallbreakers, especially (probs "notably", unless Foul Play is a better option against those than against other breakers) those with access to Pursuit (RC) such as Stoutland or and Dodrio, (AC) to come in for free against Hypno. A combination of Skill Swap and Insomnia can be used to disallow prevent RestTalk users like Muk, Chinchou, or and Trapinch from regaining health (RC) as well as steal useful abilities like Lapras's Water Absorb. In addition, Magic Coat is an option that reflects Taunt, which would allow allowing Hypno to pass Nasty Plot out to its partners more reliably. Lastly, while unorthodox, Psych Up can be used together with Baton Pass in order to copy a foe's boosts (RC) and then pass them out to a teammate afterward. However, Hypno already struggles to find room for it, given that Psych Up's use is very situational and Substitute or Thunder Wave allow Hypno to pass out Nasty Plot or Calm Mind boosts more consistently.

Checks and Counters
===================
**Dark-types:**: Dark-types (AH) such as Pawniard can switch in on Hypno for free, (AC) as its they're immune to Psychic. It Pawniard can also heavily pressure it Hypno with Knock Off, being able to directly OHKO it.

**Steel-types**: (colon, AH) Steel-types (AH) such as (remove this if you're talking only about metang, which is what it reads like) Metang can freely switch in vs on Hypno being able and proceed to wall it and pressure Hypno it with Pursuit. Probopass can additionally similarly come in for free and opt to either Taunt or set up Stealth rock.

**Ghost-types**: (colon, AH) Ghost types are a hindrance to Hypno, as they have reliable ways to limit its utility (RC) while also being able to pressure with strong it due to their great offensive presence. Misdreavus can take advantage of Hypno by Taunting it (RC) or by using it as setup fodder. Drifblim can also take advantage of Hypno, since it can just set up a free Substitute. Dusknoir (RC) also pressures Hypno by Pursuit trapping it.

**Fast and Strong Physical Attackers**: (colon) Strong physical attackers such as Stoutland, Dodrio, Leafeon, and Ursaring can outspeed and 2HKO Hypno due to its mediocre bulk and Speed.

**Residual Damage**: (colon) Hypno doesn't appreciate residual damage; (SC) Toxic and entry hazards can cripple it during the process of switching in and switching out.

**Taunt**: Taunt stops Hypno from setting up Nasty Plots and prevents it from passing boosts to its teammates, terminating its utility, in consequence, forcing it to switch out.
 
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ManOfMany

I can make anything real
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PokemonmasterTj sorry to be annoying again, but you still forgot to mention Combusken! Specially offensive Combusken should get an extensive analysis as a partner in Team Options because honestly it is the main reason to use Nasty Pass at all in this meta.

also for Checks and Counters you still say that Pawniard can "directly OHKO" Hypno. I know I've told you about this too many times, but you should really change that as it is inaccurate :P (252+ Atk Pawniard Knock Off (97.5 BP) vs. 252 HP / 252 Def Hypno: 258-306 (68.9 - 81.8%) -- guaranteed 2HKO after Leftovers recovery). Even small errors matter.
 
Deletions
Additions / Corrections
Comments

[OVERVIEW]

Hypno is outclassed as a Wish passer by Audino due to its the latter's access to Regenerator and as an offensive Pokémon by other Psychic-types like Mr. Mime and Grumpig because of their higher Speed and Special Attack stats. However, Hypno is able to find a niche in the PU metagame as a Nasty Plot passer; compared to other users of this strategy, Hypno is the most reliable, given that it is much bulkier than Mr. Mime, Girafarig, and Volbeat. Additionally, its low Speed often causes Hypno to take a foe's hit on the turn it uses Baton Pass, thus allowing the recipient of the Nasty Plot boost to come in safely. This lends to its ability to support fast, yet frail offensive teammates like Choice Scarf Chatot and Floatzel. While its low Speed in conjunction with its access to Baton Pass can be an asset, this also leaves Hypno vulnerable to faster Taunt users like Misdreavus and Grumpig, as well as physical wallbreakers and Dark-types that are able to take advantage of its lower Defense stat, like Leafeon and Pawniard. Lastly, Insomnia provides Hypno a niche way to deal with sleep moves from Jumpluff, Smeargle, and Roselia.

[SET]
name: NastyPass
move 1: Nasty Plot
move 2: Baton Pass
move 3: Substitute
move 4: Psychic
item: Leftovers / (space) Colbur Berry
ability: Insomnia
nature: Calm
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Moves
========
Nasty Plot is a potent boosting move that allows Hypno to increase its Special Attack by two levels. In addition to passing Special Attack boosts or Substitutes to its teammates, Baton Pass can be used by itself to switch out to another Pokemon in order to gain momentum. Substitute blocks status moves while allowing Hypno to set up Nasty Plot on weaker attackers that may struggle to break its Substitutes. Psychic is Hypno's preferred attack given it receives STAB and lets Hypno take advantage of any Nasty Plot boosts it has acquired, should it need to go on the offensive.

Set Details
========
Maximum HP and Defense allow Hypno to tank many neutral physical hits, as well as a Knock Off from Choice Band Leafeon from full health, and two Flare Blitzes from Adamant Eviolite Monferno. A Calm nature lets Hypno tank special attacks like Floatzel's Life Orb-boosted Hydro Pump, Lapras's Choice Specs-boosted Hydro Pump, and Chatot's Boomburst after Stealth Rock damage. Alternatively, using a Sassy nature and reduced Speed IVs can bolster its ability to gain momentum by making it slower than opposing pivots like Probopass and defensive Mawile, allowing it Hypno to bring its selected teammates in for free at a more consistent rate. Insomnia prevents sleep-inflicting moves from Pokemon such as Roselia, Smeargle, and Jumpluff from crippling Hypno. Leftovers is the preferred item for passive recovery. Lastly, a Colbur Berry is a secondary option that can be used to endure a Dark-type attack from Pokemon such as Mightyena, Pawniard, and Cacturne.

Usage Tips
========
Hypno should be used to pass Nasty Plot boosts and Substitutes and in general to gain momentum with its slow Baton Pass. It can use both special attackers and passive Pokemon that are unable to break its Substitutes, (add comma) like Prinplup, Pelipper, and defensive Mawile, (add comma) as setup fodder in order to support its teammates. If it is obvious that a Dark-type like Pawniard may be coming in, Hypno should use that opportunity to Baton Pass into a counter immediately rather than attempting to set up a sweep for one of its teammates. While Hypno can be used to pivot into attacks it resists, such as Monferno's Close Combat, it should be kept healthy by avoiding wallbreakers like Stoutland and Leafeon, as well as unnecessary damage from entry hazards, so that it can continue to pass Nasty Plot boosts to its teammates throughout the match.

Team Options
========
Hypno's lack of immediate offensive pressure means that it will often fit better on balance or bulky offensive team archetypes. Given Hypno's lack of recovery, it appreciates teammates with the ability to remove entry hazards, (add comma) such as Lumineon, Prinplup, Vibrava, and Vullaby; a clear field allows Hypno to pass Nasty Plot boosts out to its teammates more consistently. Special attackers such as Electrode, Regice, Zebstrika, Electabuzz, Chatot, Floatzel, Rotom-F, Rotom-S, Simipour, and Ninetales, (remove comma) can all take advantage of a Nasty Plot from Hypno. Dusknoir also synergizes well with Hypno because it can weaken or remove Taunt users like Grumpig and Misdreavus with either Pursuit or STAB Shadow Sneak so that Hypno can successfully use Baton Pass. Lastly, Monferno and Combusken are good partners because they can check Dark- and Steel-types for Hypno.

[STRATEGY COMMENTS]
Other Options
=============
Wish and Protect allow Hypno to act as a cleric to support its teammates, despite being outclassed by Audino. Belly Drum with Sitrus Berry or Salac Berry can be utilized to break slow balance; however, Hypno does not have the Speed or the priority to utilize it effectively without the proper support. Trick Room is another option that provides, (remove comma) Hypno and its slower teammates the opportunity to move faster; however, Audino does this better too due to having access to Healing Wish in addition to Trick Room. Hypno can use Substitute and Calm Mind to take advantage of passive Pokemon by shielding itself from status, (add comma) making it harder to break its Substitutes, and increasing its Special Attack all at the same time; (semi-colon) however, Grumpig does this better as well due to its higher Speed stat. Maximum Special Defense along with a Calm nature lets Hypno tank most special attacks with ease. Thunder Wave can be used to incapacitate Hypno's foes (assuming this is what you meant, because I don't see why you would want to incapacitate your own Hypno ...) as well as provide it with more opportunities to pass Nasty Plot boosts. Hypnosis's abysmal accuracy makes it a less reliable option for spreading status, but it can turn the tides in a dire situation. Focus Blast is another option that allows Hypno to take advantage of Dark-types that may hard-switch into Hypno, like Cacturne and Pawniard. Additionally, this allows Hypno to beat Steel-types like Probopass and Normal-types like Audino after a Nasty Plot boost, which it wouldn't be able to otherwise. A combination of Taunt and Toxic can be used to wear down slower walls such as Audino, as well as prevent slower entry hazard setters like Camerupt and Prinplup from setting up Stealth Rock. Foul Play can be used on a utility set and would disallow wallbreakers, especially those with access to Pursuit, such as Stoutland and Dodrio to coming in for free against Hypno. A combination of Skill Swap and Insomnia can be used to prevent RestTalk users like Muk, Chinchou, and Trapinch from regaining health, as well as steal useful abilities like Lapras's Water Absorb. In addition, Magic Coat is an option that reflects Taunt, allowing Hypno to pass Nasty Plot out to its partners more reliably. Lastly, while unorthodox, Psych Up can be used together with Baton Pass in order to copy a foe's boosts and then pass them to a teammate afterward. However, Hypno already struggles to find room for it, given that Psych Up's use is very situational and Substitute or Thunder Wave allow Hypno to pass out Nasty Plot or Calm Mind boosts more consistently.

Checks and Counters
===================
**Dark-types:**: Dark-types such as Pawniard can switch in on Hypno for free, as they're immune to Psychic. Pawniard can heavily pressure it with Knock Off, being able to deal severe damage.

**Steel-types**: Steel-types such as Metang can freely switch in on Hypno and proceed to wall it and pressure Hypno with Pursuit. Probopass can similarly come in for free and opt to either Taunt or set up Stealth Rock.

**Ghost-types**: (space) Ghost-types are a hindrance to Hypno, as they have reliable ways to limit its utility while also being able to pressure it with their great offensive presence. Misdreavus can take advantage of Hypno by Taunting it, or by using it as setup fodder. Drifblim can just set up a free Substitute. Dusknoir also pressures Hypno by Pursuit trapping it.

**Fast and Strong Physical Attackers**: Strong physical attackers such as Stoutland, Dodrio, Leafeon, and Ursaring can outspeed and 2HKO Hypno due to its mediocre bulk and Speed.

**Residual Damage**: Hypno doesn't appreciate residual damage; Toxic and entry hazards can cripple it during the process of switching in and switching out.
(line break)
**Taunt**: Taunt stops Hypno from setting up Nasty Plots and prevents it from passing boosts to its teammates, forcing it to switch out.




GP 2 / 2
 
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Sobi

Banned deucer.
as an offensive Pokemon (no é) by other Psychic-types like Mr. Mime
Maximum HP and Defense EVs allow Hypno
a clear field allows Hypno to pass Nasty Plot boosts out to its teammates more consistently.
allowing Hypno to pass Nasty Plot out to its partners more reliably. Lastly, while unorthodox, Psych Up can be used together with Baton Pass in order to copy a foe's boosts and then pass them to a teammate afterward. However, Hypno already struggles to find room for it, given that Psych Up's use is very situational and Substitute or Thunder Wave allow allows Hypno to pass out Nasty Plot or Calm Mind boosts more consistently.
using both "then" and "afterward" is unnecessary, as both mean the same thing.

"or" is singular so I believe "allows" should be used...

Checks and Counters
===================
**Dark-types:**: Dark-types such as Pawniard can switch in on Hypno for free, as they're immune to Psychic. Pawniard can heavily pressure it with Knock Off, being as it is able to deal severe damage.
"being" sounds really ugly in this scenario

**Ghost-types**: Ghost types are a hindrance to Hypno, as they have reliable ways to limit its utility while also being able to pressure it with their great offensive presence. Misdreavus can take advantage of Hypno by Taunting it, (RC) or by using it as setup fodder. Drifblim can just set up a free Substitute. Dusknoir also pressures Hypno by Pursuit trapping it.
I was actually going to amcheck this but was sniped by the GPer; I just pointed out some of the stuff that weren't corrected in the above check :)

(I'd wait for a GPer to approve these changes by the way)
 
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