Excuse my laziness with the post as I am posting from my phone and not at a stand alone computer.
As an introduction, I have been playing comp. since late GenIV and took breaks here and there because of real life or just a general lack of wanting to play a substantial amount of time. However, I have always loved the UU tier the most. So, now I’m back to the grind trying to get to the highest point on the UU ladder that I can. With that being saigd, please take the time to critique my team as best and as nicely as possible. :)
Zeraora @ Life Orb
Ability: Volt Absorb
EVs: 252 Atk / 252 Spe
Hasty Nature
- Plasma Fists
- Volt Switch
- Drain Punch
- Grass Knot
My typical lead generally most games played. I love this Poké so much. He brings a lot of utility with the fast volt switches and is a great pair for both Volcanion and Pidgeot-M due to being able to absorb electric attacks that would otherwise potentially wreck them. Drain Punch helps with his frailty as he becomes more vulnerable with the residual LO damage. Grass Knot is also there to mess with enemy Ground types, primarily Swampert.
Pidgeot-Mega @ Pidgeotite
Ability: Big Pecks
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hurricane
- Heat Wave
- U-turn
- Protect
Since being introduced to Pokémon at Age 7, Pidgeot has always been one of my favorite Pokémon, although until GenV GF always brushed him under the table. So him being tossed into UU with his Mega just FUELED my excitement. No Guard Hurricanes and Heat Waves are nothing to snuff at. U-Turn is there to create a voltturn core with Zeraora. Protect is there for a free Mega Evolution if I think I would need it. Although, I think I could benefit from something else other than that. So I’m up to ideas there.
Chesnaught @ Rocky Helmet
Ability: Bulletproof
Shiny: Yes
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Drain Punch
- Spiky Shield
- Toxic
- Seed Bomb
My Physical wall. With STAB Drain Punches he’s able to maximize his longevity while whittling away at what he’s intended to stop with Rocky Helmet and Spiky Shield. Add Toxic to the mix and it’s honestly kind of messed up the things he can pull off. Seed Bomb is there for a general STAB move and offers a good dent of damage to boot.
Registeel @ Leftovers
Ability: Clear Body
Shiny: Yes
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Stealth Rock
- Toxic
- Iron Head
- Protect
Registeel acts as an obvious Sp.Def wall. With decent bulk and still hitting about 330 Def with no investments it’s pretty good into a portion of the meta game and packs great utility in his move kit. STAB Iron Heads are aimed SOLELY at Fairy types that no one really likes, while being able to absorb that damage due to pure Steel typing. Toxic, Protect, and Stealth Rock are general moves as he provides both switch in support with the latter, and options to damage the opponent with the former and mid.
Volcanion @ Assault Vest
Ability: Water Absorb
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Steam Eruption
- Fire Blast
- Earth Power
- Hidden Power [Ice]
Volcanion is my counter to Fire Types that hurt Registeels performance while also being able to support Terrakion with Water Absorb to take care of those pesky Water types. Steam Eruption and Fire Blast are STABs of obvious choice, as the former provides 30% Burn Chance much like Scald but dealing TONS more damage. Earth Power and Hidden Power [Ice] are coverage moves I have chosen in the event of a couple of scenarios. One being Zeraora gets taken out and need a new way to deal with Electric types if I want to take him out instead of forcing the opponent to switch by throwing either of my two offensive checks in. It also deals well with a good portion of the rest of the tier as does HP Ice. Assault Vest is there to add more bulk as he lacks decent recovery aside from Water Absorb.
Terrakion @ Assault Vest
Ability: Justified
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Close Combat
- Stone Edge
- Poison Jab
Terrakion is a fun Pokémon to have. He packs decent Speed, Attack, and decent bulk along with Assault Vest. It’s really fun to keep him in on an otherwise obvious switch and KO the opponents Pokémon. Most of his move set is generally self explanatory. I decided to go Close Combat instead of Sacred Sword only for more power. Poison Jab is my crux in this whole team as he is my Fairy revenge killer. Along with coverage against Grass types, the Poison Chance is nifty to have.
So this is my team, I just started playing again a few months ago, so I’m not too high on the ladder right now, but I am currently at 1178ELO. Any questions or advice is obviously welcome and I hope you enjoy my wacky theories.
As an introduction, I have been playing comp. since late GenIV and took breaks here and there because of real life or just a general lack of wanting to play a substantial amount of time. However, I have always loved the UU tier the most. So, now I’m back to the grind trying to get to the highest point on the UU ladder that I can. With that being saigd, please take the time to critique my team as best and as nicely as possible. :)
Zeraora @ Life Orb
Ability: Volt Absorb
EVs: 252 Atk / 252 Spe
Hasty Nature
- Plasma Fists
- Volt Switch
- Drain Punch
- Grass Knot
My typical lead generally most games played. I love this Poké so much. He brings a lot of utility with the fast volt switches and is a great pair for both Volcanion and Pidgeot-M due to being able to absorb electric attacks that would otherwise potentially wreck them. Drain Punch helps with his frailty as he becomes more vulnerable with the residual LO damage. Grass Knot is also there to mess with enemy Ground types, primarily Swampert.
Pidgeot-Mega @ Pidgeotite
Ability: Big Pecks
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hurricane
- Heat Wave
- U-turn
- Protect
Since being introduced to Pokémon at Age 7, Pidgeot has always been one of my favorite Pokémon, although until GenV GF always brushed him under the table. So him being tossed into UU with his Mega just FUELED my excitement. No Guard Hurricanes and Heat Waves are nothing to snuff at. U-Turn is there to create a voltturn core with Zeraora. Protect is there for a free Mega Evolution if I think I would need it. Although, I think I could benefit from something else other than that. So I’m up to ideas there.
Chesnaught @ Rocky Helmet
Ability: Bulletproof
Shiny: Yes
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Drain Punch
- Spiky Shield
- Toxic
- Seed Bomb
My Physical wall. With STAB Drain Punches he’s able to maximize his longevity while whittling away at what he’s intended to stop with Rocky Helmet and Spiky Shield. Add Toxic to the mix and it’s honestly kind of messed up the things he can pull off. Seed Bomb is there for a general STAB move and offers a good dent of damage to boot.
Registeel @ Leftovers
Ability: Clear Body
Shiny: Yes
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Stealth Rock
- Toxic
- Iron Head
- Protect
Registeel acts as an obvious Sp.Def wall. With decent bulk and still hitting about 330 Def with no investments it’s pretty good into a portion of the meta game and packs great utility in his move kit. STAB Iron Heads are aimed SOLELY at Fairy types that no one really likes, while being able to absorb that damage due to pure Steel typing. Toxic, Protect, and Stealth Rock are general moves as he provides both switch in support with the latter, and options to damage the opponent with the former and mid.
Volcanion @ Assault Vest
Ability: Water Absorb
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Steam Eruption
- Fire Blast
- Earth Power
- Hidden Power [Ice]
Volcanion is my counter to Fire Types that hurt Registeels performance while also being able to support Terrakion with Water Absorb to take care of those pesky Water types. Steam Eruption and Fire Blast are STABs of obvious choice, as the former provides 30% Burn Chance much like Scald but dealing TONS more damage. Earth Power and Hidden Power [Ice] are coverage moves I have chosen in the event of a couple of scenarios. One being Zeraora gets taken out and need a new way to deal with Electric types if I want to take him out instead of forcing the opponent to switch by throwing either of my two offensive checks in. It also deals well with a good portion of the rest of the tier as does HP Ice. Assault Vest is there to add more bulk as he lacks decent recovery aside from Water Absorb.
Terrakion @ Assault Vest
Ability: Justified
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Close Combat
- Stone Edge
- Poison Jab
Terrakion is a fun Pokémon to have. He packs decent Speed, Attack, and decent bulk along with Assault Vest. It’s really fun to keep him in on an otherwise obvious switch and KO the opponents Pokémon. Most of his move set is generally self explanatory. I decided to go Close Combat instead of Sacred Sword only for more power. Poison Jab is my crux in this whole team as he is my Fairy revenge killer. Along with coverage against Grass types, the Poison Chance is nifty to have.
So this is my team, I just started playing again a few months ago, so I’m not too high on the ladder right now, but I am currently at 1178ELO. Any questions or advice is obviously welcome and I hope you enjoy my wacky theories.