Hello, Smogon people. This is the latest team I've been using in SM OU and the first team I've made by actually putting thought into it and not just using Pokemon I like. Without further ado, the team.
Ms. Slimy (Goodra) (F) @ Assault Vest
Ability: Sap Sipper
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Dragon Pulse
- Fire Blast
- Ice Beam
- Sludge Wave
So I knew that I wanted to use a Goodra because Goodra's good defensive typing, special bulk, good movepool, and special attack make it a very good switch in on a lot of special attacks and Pokemon. Dragon Pulse is for STAB that allows Goodra to stay in for a while, Fire Blast is for Steel types, Ice Beam is for Lando, and Sludge Wave is for Fairies. Since I invested in HP and Special Attack, I gave Goodra an Assault Vest to give it more Special Bulk.
Selkie (Primarina) (F) @ Choice Scarf
Ability: Torrent
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Surf
- Moonblast
- Ice Beam
- Energy Ball
Primarina acts as a switch in for Dragon types, Ice types, and Fire types, which my team really needs. My team could also use some speed, so I made Primarina Timid with a Choice Scarf. It isn't the fastest thing in the world, but it still outspeeds some things. Surf is for STAB. I could use Hydro Pump, but I want accuracy. I also considered Scald for burns, but Surf is more powerful. Moonblast is also STAB, Ice Beam for coverage against Grass types, and Energy ball is for opposing water types. Its just a switch in/revenge killer.
Heat MAN (Heatran) (M) @ Assault Vest
Ability: Flash Fire
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Magma Storm
- Flamethrower
- Earth Power
- Flash Cannon
Heatran acts as a switch in on Fire types, Fairy types, Poison types, and Flying types and acts as more bulky Special offense. Magma Storm is just a great STAB move with poor accuracy, so I have Flamethrower in case I can't afford to miss Magma Storm. Earth Power is coverage against opposing Fire types, and Flash Cannon is there as STAB and because I couldn't really think of anything better to put there.
Fun Gal (Amoonguss) (F) @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Spore
- Toxic
- Giga Drain
- Sludge Bomb
Amoongus is just here to Poison annoying, bulky things and put scary things to sleep. Regenerator makes it very easy to switch in and out. That's really about it for Amoonguss.
Spaghetti Monster (Tangrowth) @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 52 Def / 200 SpD
Relaxed Nature
- Knock Off
- Giga Drain
- Rock Slide
- Hidden Power [Ice]
Another bulky grass type. Tangrowth's pure grass typing fits in very nicely with the rest of my team. Knock Off is a good move that can cripple annoyances, Giga Drain is just STAB and everything else is coverage. Regenerator makes it easy to bring in and out. It's also a good switch in to Zygarde.
Sky Armory (Skarmory) @ Leftovers
Ability: Sturdy
EVs: 252 HP / 52 Def / 200 SpD
Relaxed Nature
- Stealth Rock
- Brave Bird
- Roost
- Defog
Skarmory is my rocks setter and hazard remover. It just acts as more of a physical wall with its good defensive typing. Brave Bird keeps it from being too passive and Roost keeps it alive.
That's about it. This team has actually done pretty well for me, at least better than any of my other OU teams. What do you lot think of it?
Ms. Slimy (Goodra) (F) @ Assault Vest
Ability: Sap Sipper
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Dragon Pulse
- Fire Blast
- Ice Beam
- Sludge Wave
So I knew that I wanted to use a Goodra because Goodra's good defensive typing, special bulk, good movepool, and special attack make it a very good switch in on a lot of special attacks and Pokemon. Dragon Pulse is for STAB that allows Goodra to stay in for a while, Fire Blast is for Steel types, Ice Beam is for Lando, and Sludge Wave is for Fairies. Since I invested in HP and Special Attack, I gave Goodra an Assault Vest to give it more Special Bulk.
Selkie (Primarina) (F) @ Choice Scarf
Ability: Torrent
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Surf
- Moonblast
- Ice Beam
- Energy Ball
Primarina acts as a switch in for Dragon types, Ice types, and Fire types, which my team really needs. My team could also use some speed, so I made Primarina Timid with a Choice Scarf. It isn't the fastest thing in the world, but it still outspeeds some things. Surf is for STAB. I could use Hydro Pump, but I want accuracy. I also considered Scald for burns, but Surf is more powerful. Moonblast is also STAB, Ice Beam for coverage against Grass types, and Energy ball is for opposing water types. Its just a switch in/revenge killer.
Heat MAN (Heatran) (M) @ Assault Vest
Ability: Flash Fire
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Magma Storm
- Flamethrower
- Earth Power
- Flash Cannon
Heatran acts as a switch in on Fire types, Fairy types, Poison types, and Flying types and acts as more bulky Special offense. Magma Storm is just a great STAB move with poor accuracy, so I have Flamethrower in case I can't afford to miss Magma Storm. Earth Power is coverage against opposing Fire types, and Flash Cannon is there as STAB and because I couldn't really think of anything better to put there.
Fun Gal (Amoonguss) (F) @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Spore
- Toxic
- Giga Drain
- Sludge Bomb
Amoongus is just here to Poison annoying, bulky things and put scary things to sleep. Regenerator makes it very easy to switch in and out. That's really about it for Amoonguss.
Spaghetti Monster (Tangrowth) @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 52 Def / 200 SpD
Relaxed Nature
- Knock Off
- Giga Drain
- Rock Slide
- Hidden Power [Ice]
Another bulky grass type. Tangrowth's pure grass typing fits in very nicely with the rest of my team. Knock Off is a good move that can cripple annoyances, Giga Drain is just STAB and everything else is coverage. Regenerator makes it easy to bring in and out. It's also a good switch in to Zygarde.
Sky Armory (Skarmory) @ Leftovers
Ability: Sturdy
EVs: 252 HP / 52 Def / 200 SpD
Relaxed Nature
- Stealth Rock
- Brave Bird
- Roost
- Defog
Skarmory is my rocks setter and hazard remover. It just acts as more of a physical wall with its good defensive typing. Brave Bird keeps it from being too passive and Roost keeps it alive.
That's about it. This team has actually done pretty well for me, at least better than any of my other OU teams. What do you lot think of it?