Ubers Klefki

[OVERVIEW]
Klefki's great typing gives it resistances that make it able to check threats such as Xerneas, Yveltal, Arceus-Fairy, and Deoxys-A as well as granting it a useful immunity to Toxic. It has a great ability, Prankster, and access to complementary moves in Spikes, Thunder Wave, and Toxic, making it a good support Pokemon that is able to cripple plenty of Pokemon and emergency check setup sweepers and attackers thanks to priority Thunder Wave. It is able to pressure Defog users with Toxic and Magic Bounce users such as Mega Sableye and Mega Diancie with Play Rough. Unfortunately, it lacks reliable recovery and is therefore prone to being worn down by diverse attacks and entry hazards. It is also pressured by a plenty of threats in the tier such as Primal Groudon, Arceus-Ground, Ho-Oh, and Zygarde-C, although most them don't like being poisoned by Toxic. It also faces competition with Ferrothorn, which does better at checking support Arceus formes and Xerneas, is more consistent thanks to Leech Seed and better bulk, and can help defensive teams checking Primal Kyogre.

[SET]
name: Support
move 1: Spikes
move 2: Thunder Wave
move 3: Toxic
move 4: Play Rough
item: Leftovers
ability: Prankster
nature: Careful
evs: 252 HP / 4 Atk / 252 SpD

[SET COMMENTS]
Moves
========

Spikes is a given on Klefki, since you're using it for the purpose of entry hazard stacking to begin with. Prankster Thunder Wave is used to cripple faster Pokemon, such as Marshadow and Mega Gengar, as well as boosted foes such as Geomancy Xerneas and Dragon Dance Mega Salamence. Toxic is used to cripple bulky Pokemon. Play Rough reliably hits Dragon- and Dark-types and keeps Klefki from being useless when affected by Taunt.

Set Details
========

Maximum HP and Special Defense investment with a Careful nature maximizes Klefki's special bulk to help it check threats such as Yveltal and Xerneas. Prankster is a fantastic ability that turns all of Klefki's status moves into priority moves. Leftovers provides Klefki with a form of passive recovery.

Usage Tips
========

Don't rely on Klefki to decently check Dark-types such as Yveltal and Arceus-Dark, as they are immune to both Thunder Wave and Toxic due to Prankster. Use Play Rough if you predict Mega Sableye or Mega Diancie to switch in. Crippling Defog users and defensive Primal Groudon with Toxic should Klefki's first priority if it faces a bulky team; set up Spikes more freely against offensive ones. Obviously, protect Klefki from residual damage and don't switch it into attacks often, as it lacks reliable recovery. You can also keep Klefki to check a potential setup sweeper with Thunder Wave.

Team Options
========

Primal Groudon can provide Stealth Rock support and forms a solid core with Klefki that checks Xerneas decently; it can also spread status with Lava Plume or Toxic or run offensive sets to break through bulky teams. Mega Gengar can trap support Arceus formes, Ho-Oh, and Primal Groudon with its Destiny Bond set or profit from Klefki's ability to spread status ailments if it runs Hex. Xerneas profits from Spikes to sweep more comfortably and can pressure Zygarde-C and Mega Sableye easily. Arceus-Water can be used with Klefki as a defensive backbone against Rock Polish Primal Groudon and Fire- and Ground-types in general; it also appreciates Klefki's immunity to Toxic. Zygarde-C can decently check offensive Primal Groudon and Ho-Oh as well as Mega Lucario and rack up residual damage with Dragon Tail if Spikes are set. Offensive threats such as Yveltal, Marshadow, Mega Salamence, and Choice Band Ho-Oh profit from Klefki's ability to set Spikes and cripple their checks with Toxic to sweep more easily. Gothitelle can pressure and trap Defog-using support Arceus formes thanks to Shadow Tag, forcing the opponent to keep Spikes on the other side of the field and use his or her support Arceus carefully.

[STRATEGY COMMENTS]
Other Options
=============

A set with Swagger / Thunder Wave / Foul Play can be used, but it is not really consistent due to confusion's low self-hit chance, Dark-types being immune to Prankster moves, and Ground-types being in nearly every team. A dual screens set can be useful thanks to Prankster, but it lacks utility compared to the main set. Heal Block can be used in tandem with Toxic to prevent the likes of support Arceus from recovering and check Z-Geomancy Xerneas. Flash Cannon can be used to beat Mega Diancie. Fairy Lock can be used to trap switch-ins such as Primal Groudon and Arceus-Ground to gain momentum; if this move is run, Klefki should be paired with a strong check to them such as Primal Kyogre.

Checks and Counters
===================

**Ground-types**: Although most them don't like being poisoned by Toxic, the likes of Arceus-Ground and Zygarde-C are immune to Thunder Wave and threaten Klefki with their Ground-type attacks, Arceus-Ground can clean entry hazards freely, while Zygarde can force Klefki out and cripple its check with Glare or phaze it with Dragon Tail.

**Fire-types**: Ho-Oh and Primal Groudon don't like being crippled by Toxic, but they still threaten Klefki with their Fire-type attacks.

**Magic Bounce**: Mega Sableye and Mega Diancie can bounce Klefki's entry hazards and status moves back, but they don't like switching into Play Rough.

**Mega Gengar**: Mega Gengar can trap and beat Klefki, taking nothing from Play Rough, but Klefki can at least cripple it with Thunder Wave and set one layer of Spikes on it unless it packs Taunt.

**Steel-types**: The likes of Celesteela, Ferrothorn, and Dialga are immune to Toxic and take nothing from Play Rough; they can freely set up on Klefki or beat it with strong attacks such as Heavy Slam, Gyro Ball, and Fire Blast.[/hide][/quote]
 
Last edited:
Mention fairy lock in moves to trap pdon, arc-ground, ho-oh, zygarde (when paired with pogre for example).

otherwise looks good. 1/3
 
Think twice before using Spikes against a Mega Sableye team and a Mega Diancie team, as Klefki can beat it with Play Rough.
I don't fully understand this. Is it saying Klefki shouldn't use Spikes and instead Play Rough as they come in? Might need additional clarity here.

Gothitelle should also be noted as a partner, Shadow Tag in general works really well with Klefki to put serious pressure on support Arceus so that Spikes can stick around.

QC 2/3
 

ckw

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**Ground-types**: Although most them don't like being poisoned by Toxic, the likes of Arceus-Ground, Primal Groudon, and Zygarde-C are immune to Thunder Wave and threaten Klefki with their Ground-type attacks, Arceus-Ground can clean hazards freely while Primal Ground can use Klefki as a setup fodder.

**Fire-types**: Ho-Oh and Primal Ground also don't like being crippled by Toxic, but they still threaten Klefki with their Fire-types attacks and forces it out.
Do not repeat a Pokemon on checks and counters. Re-read the entire analysis before handing this over to GP please.

QC 3/3
 

autumn

only i will remain
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amcheck, feel free to implement what you agree with but this isn't an official check unless stamped by a member of the GP team.

Additions (AC) = add comma
Removals (RC) = remove comma, (RH) = remove hyphen
Comments

[OVERVIEW]

Klefki has a great type combination in Steel / Fairy, giving it useful resists resistances which makes it able to check threats such as Xerneas, Yveltal, Arceus-Fairy, and Deoxys-A, (RC, add period). It it also gives Klefki a useful immunity to Toxic. Its ability has a great ability, Prankster, (RC) and its access to great support moves in such as Spikes, Thunder Wave, and Toxic, (RC) makeing it a good support Pokemon, (RC) able to cripple a plenty of Pokemon teams and emergency check setup sweepers and attackers thanks to Thunder Wave and Prankster (already mentioned in the sentence). It is able to pressure Defog users with Toxic, (AC) and Magic Bounce users such as Mega Sableye and Mega Diancie with Play Rough. Unfortunaly Unfortunately, it lacks reliable recovery and is prone to being worn down by diverse attacks and entry hazards, (remove period, AC) It and (quite a few of your sentences begin with it is also or it also) is also pressured by a plenty of threats in the tier such as Primal Groudon, Arceus-Ground, Ho-Oh, and Zygarde-C, although most of them don't like are less effective after (don't like is too informal) being poisonned poisoned by Toxic. It also faces competition with from Ferrothorn, which does better at checking support Arceus formes and Xerneas, is more consistent thanks to Leech Seed and better bulk, (AC) and can check defensive variants of Primal Kyogre in more defensive teams. (were you referring to a defensive Kyogre variant?)

[SET]
name: Support
move 1: Spikes
move 2: Thunder Wave
move 3: Toxic
move 4: Play Rough
item: Leftovers
ability: Prankster
nature: Careful
evs: 252 HP / 4 Atk / 252 SpD

[SET COMMENTS]
Moves
========

Spikes is a given on Klefki, since you're using it its main use is (some people may not know what it's used for) for the purpose of entry hazard stacking to begin with. Thunder Wave is used to further cripple faster Pokemon, such as Marshadow or Mega Gengar, as well as boosted foes, such as Geomancy Xerneas and Dragon Dance Mega Salamence thanks to Prankster. Toxic is used to cripple bulky Pokemon. Play Rough reliably hits reliably Dragon- and Dark-types Pokemon (such as?) and don't doesn't leave Klefki useless when Taunted.

Set Details
========

Maximum HP and Special Defense investment with a Careful nature maximizes Klefki's special bulk to check threats such as Yveltal and Xerneas. Prankster is a fantastic ability that turns all of Klefki's support moves into priority moves. Leftovers provides Klefki with a form of passive recovery.

Usage Tips
========

Don't rely on Klefki to check decently Dark-types such as Yveltal and Arceus-Dark, as they are immune to both Thunder Wave and Toxic due to Prankster not affecting Dark-type Pokemon. Click Use (click is informal slang) Play Rough if you predict a Mega Sableye or Mega Diancie switch-in. Crippling Defog users and defensive Primal Groudon with Toxic should Klefki's first priority if it faces a bulky team, however it should set (space) up Spikes more freely against offensive ones. Obviously, p (how to use a Pokemon is not usually obvious) Preserve Klefki from residual damage and don't switch it into attacks often, as it lacks reliable recovery. You can also keep Klefki healthy to check a potential setup sweeper with Thunder Wave.

Team Options
========

Primal Groudon can provide Stealth Rock support and form a solid core with Klefki that checks Xerneas decently, it can also spread status with Lava Plume or Toxic or run offensive sets to break through bulky teams. Mega Gengar can traps support Arceus formes, Ho-Oh, and Primal Groudon with its Destiny Bond set, or it profits from Klefki's ability to spread status ailments if it runs Hex. Xerneas profits from Spikes to sweep more comfortably, and can pressure Zygarde-C and Mega Sableye easily after hazard damage. (clarification) Arceus-Water can be used with alongside Klefki as a defensive backbone against Rock Polish Primal Ground Groudon, and Fire- and Ground-types in general, (RC, add period). It it also appreciates Klefki's immunity to Toxic too. Zygarde-C can checks decently offensive Primal Ground Groudon, (AC) and Ho-Oh, as well as and Mega Lucario (was there a reason why Primal Groudon and Ho-Oh were separate from Mega Lucario?), and stacks residual damage with Dragon Tail if Spikes are setted up. Offensive threats such as Yveltal, Marshadow, Mega Salamence, and Choice Band Ho-Oh profits from Klefki's ability to set up Spikes and cripple their checks with Toxic so they can to sweep more easily (clarifies that Klefki isn't sweeping). Gothitelle can pressure and trap Arceus support formes in conjunction with Klefki (how does Klefki help Gothitelle?) well thanks to Shadow Tag, forcing the opponent to keep Spikes on the other side of the field and use his their support Arceus support carefully.

[STRATEGY COMMENTS]
Other Options
=============

A set with Swagger / Thunder Wave / Foul Play can be used, but it is not really consistent due to nerfs Swagger having 85% accuracy and Ground-types being in on nearly every team. Dual Screens is an option, it is useful thanks to Prankster, but it lacks support compared to the main set. Heal Block can be used in tandem with Toxic to prevent the such of Support support Arceus from recovering, as well as being able to check Z-Geomancy Xerneas (how does Heal Block check Xerneas?). Flash Cannon can be used to beat Mega Diancie. Fairy Lock can be used to trap switch-ins such as Primal Groudon and Arceus-Ground to gain momentum, it should be paired with a strong check to them such as Primal Kyogre.

Checks and Counters
===================

**Ground-types**: Although most them don't like being poisoned by Toxic, the likes of Arceus-Ground and Zygarde-C are immune to Thunder Wave and threaten Klefki with their Ground-type attacks, Arceus-Ground can clean clear hazards freely while Zygarde can force the Klefki to switch-(RH)out and cripple its checks with Glare or phaze it with Dragon Tail. (Klefki is a Fairy-type Pokemon which is immune to Dragon Tail. Are you referring to Zygarde's other checks?)
**Fire-types**: Ho-Oh and Primal Ground Groudon also don't like being crippled by Toxic, but they still threaten Klefki with their Fire-types attacks and forces it out.

**Magic Bounce**: Mega Sableye and Mega Diancie can bounce Klefki's hazards and status back, but they don't like switching in into Play Rough.

**Mega Gengar**: Mega Gengar can trap and beat Klefki, and it takes very little damage nothing (all attacks do damage unless there's an immunity) from Play Rough, but Klefki can at (space) least cripple it with Thunder Wave in return and set up one layer of Spikes on it unless Mega Gengar packs Taunt.

**Steel-types**: Steel-type Pokemon The such as of Celesteela, Ferrothorn, and Dialga are immune to Toxic and take very little damage nothing from Play Rough, and they can set up freely on Klefki or beat it with strong attacks such as Heavy Slam, Gyro Ball, and Fire Blast.
 
Last edited:

GP 1/2
remove add comments

[OVERVIEW]
Klefki's great typing gives it resistances that make has a great type, giving it useful resists which makes it able to check threats such as Xerneas, Yveltal, Arceus-Fairy, and Deoxys-A, (comma) it also gives as well as granting it a useful immunity to Toxic. It has a great ability, Prankster, and access to great complimentary moves in Spikes, Thunder Wave, and Toxic, making it a good support, (comma) Pokemon that is able to cripple a plenty of Pokemon and emergency check setup sweepers and attackers thanks to Thunder Wave and Prankster. It is able to pressure Defog users with Toxic and Magic Bounce users such as Mega Sableye and Mega Diancie with Play Rough. Unfortunately, it lacks reliable recovery and is therefore prone to being worn down by diverse attacks and entry hazards. It is also pressured by a plenty of threats in the tier such as Primal Groudon, Arceus-Ground, Ho-Oh, and Zygarde-C, although most them don't like being poisonned by Toxic. It also faces competition with Ferrothorn, which does better at checking support Arceus formes and Xerneas, is more consistent thanks to Leech Seed and better bulk, (comma) and can check Primal Kyogre in more defensive teams. (are you saying that Ferro is better at helping defensive teams check Kyogre, or that it's better at checking Kyogre sets found on defensive teams like Rest?)

[SET]
name: Support
move 1: Spikes
move 2: Thunder Wave
move 3: Toxic
move 4: Play Rough
item: Leftovers
ability: Prankster
nature: Careful
evs: 252 HP / 4 Atk / 252 SpD

[SET COMMENTS]
Moves
========

Spikes is a given on Klefki, since you're using it for the purpose of entry hazard stacking to begin with. Prankster Thunder Wave is used to further cripple faster Pokemon, such as Marshadow or and Mega Gengar, as well as boosted foes, (comma) such as Geomancy Xerneas and Dragon Dance Mega Salamence thanks to Prankster. Toxic is used to cripple bulky Pokemon. Play Rough hits reliably hits Dragon- and Dark-types and don't leave Klefki keeps Klefki from being useless when Taunted affected by Taunt.

Set Details
========

Maximum HP and Special Defense investment with a Careful nature maximizes Klefki's special bulk to check threats such as Yveltal and Xerneas. Prankster is a fantastic ability that turns all of Klefki's support status moves into priority moves. Leftovers provides Klefki with a form of passive recovery.

Usage Tips
========

Don't rely on Klefki to check decently check Dark-types such as Yveltal and Arceus-Dark, as they are immune to both Thunder Wave and Toxic due to Prankster. Click Use Play Rough if you predict Mega Sableye or Mega Diancie switch-in to switch in. Crippling Defog users and defensive Primal Groudon with Toxic should Klefki's first priority if it faces a bulky team,; (semi) set up setup Spikes more freely against offensive ones. Obviously, preserve protect Klefki from residual damage and don't switch it into attacks often, as it lacks reliable recovery. You can also keep Klefki to check a potential setup sweeper with Thunder Wave.

Team Options
========

Primal Groudon can provide Stealth Rock support and forms a solid core with Klefki that checks Xerneas decently,; (semi) it can also spread status with Lava Plume or Toxic or run offensive sets to break through bulky teams. Mega Gengar can trap support Arceus formes, Ho-Oh, and Primal Groudon with its Destiny Bond set, (comma) or it profits from Klefki's ability to spread status ailments if it runs Hex. Xerneas profits from Spikes to sweep more comfortably, (comma) and can pressure Zygarde-C and Mega Sableye easily. Arceus-Water can be used with Klefki as a defensive backbone against Rock Polish Primal Ground, Groudon and Fire- and Ground-types in general,; (semi) it also appreciates Klefki's immunity to Toxic too. Zygarde-C can check decently check offensive Primal Ground Groudon and Ho-Oh, as well as Mega Lucario, and stack residual damage with Dragon Tail if Spikes are setted. Offensive threats such as Yveltal, Marshadow, Mega Salamence, and Choice Band Ho-Oh profits from Klefki's ability to set Spikes and cripple their checks with Toxic to sweep more easily. Gothitelle can pressure and trap Defog-using Arceus support formes in conjunction with Klefki well thanks to Shadow Tag, forcing the opponent to keep Spikes on the other side of the field and use his or her Arceus support carefully.

[STRATEGY COMMENTS]
Other Options
=============

A set with Swagger / Thunder Wave / Foul Play can be used, but it is not really consistent due to nerfs confusion's low self-hit chance, Dark-types being immune to Prankster moves, and Ground-types being in nearly every team. Dual Screen is an option, it is A dual screens set can be useful thanks to Prankster, but it lacks support utility compared to the main set. Heal Block can be used in tandem with Toxic to prevent the such likes of support Arceus from recovering, (comma) as well as being able to and check Z-Geomancy Xerneas. Flash Cannon can be used to beat Mega Diancie. Fairy Lock can be used to trap switch-ins such as Primal Groudon and Arceus-Ground to gain momentum,; (semi) it should be paired with a strong check to them such as Primal Kyogre.

Checks and Counters
===================

**Ground-types**: Although most them don't like being poisoned by Toxic, the likes of Arceus-Ground and Zygarde-C are immune to Thunder Wave and threaten Klefki with their Ground-type attacks, Arceus-Ground can clean hazards freely, (comma) while Zygarde can force the switch-out Klefki out and cripple its check with Glare or phaze it with Dragon Tail.

**Fire-types**: Ho-Oh and Primal Ground also don't like being crippled by Toxic, but they still threaten Klefki with their Fire-types attacks and forces it out.

**Magic Bounce**: Mega Sableye and Mega Diancie can bounce Klefki's hazards and status moves back, but they don't like switching in into Play Rough.

**Mega Gengar**: Mega Gengar can trap and beat Klefki, and take taking nothing from Play Rough, but Klefki can at(space)least cripple it with Thunder Wave and set one layer of Spikes on it unless Mega Gengar it packs Taunt.

**Steel-types**: The such likes of Celesteela, Ferrothorn, and Dialga are immune to Toxic and takes nothing from Play Rough,; (semi) they can freely set up freely on Klefki or beat it with strong attacks such as Heavy Slam, Gyro Ball, and Fire Blast.
 
Last edited:

Lumari

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remove
add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 2/2
[OVERVIEW]
Klefki's great typing gives it resistances that make it able to check threats such as Xerneas, Yveltal, Arceus-Fairy, and Deoxys-A as well as granting it a useful immunity to Toxic. It has a great ability, Prankster, and access to complimentary complementary moves in Spikes, Thunder Wave, and Toxic, making it a good support Pokemon that is able to cripple plenty of Pokemon and emergency check setup sweepers and attackers thanks to priority Thunder Wave. It is able to pressure Defog users with Toxic and Magic Bounce users such as Mega Sableye and Mega Diancie with Play Rough. Unfortunately, it lacks reliable recovery and is therefore prone to being worn down by diverse attacks and entry hazards. It is also pressured by a plenty of threats in the tier such as Primal Groudon, Arceus-Ground, Ho-Oh, and Zygarde-C, although most them don't like being poisoned by Toxic. It also faces competition with Ferrothorn, which does better at checking support Arceus formes and Xerneas, is more consistent thanks to Leech Seed and better bulk, and can help defensive teams checking Primal Kyogre.

[SET]
name: Support
move 1: Spikes
move 2: Thunder Wave
move 3: Toxic
move 4: Play Rough
item: Leftovers
ability: Prankster
nature: Careful
evs: 252 HP / 4 Atk / 252 SpD

[SET COMMENTS]
Moves
========

Spikes is a given on Klefki, since you're using it for the purpose of entry hazard stacking to begin with. Prankster Thunder Wave is used to cripple faster Pokemon, such as Marshadow and Mega Gengar, as well as boosted foes such as Geomancy Xerneas and Dragon Dance Mega Salamence. Toxic is used to cripple bulky Pokemon. Play Rough reliably hits Dragon- and Dark-types and keeps Klefki from being useless when affected by Taunt.

Set Details
========

Maximum HP and Special Defense investment with a Careful nature maximizes Klefki's special bulk to help it check threats such as Yveltal and Xerneas. Prankster is a fantastic ability that turns all of Klefki's status moves into priority moves. Leftovers provides Klefki with a form of passive recovery.

Usage Tips
========

Don't rely on Klefki to decently check Dark-types such as Yveltal and Arceus-Dark, as they are immune to both Thunder Wave and Toxic due to Prankster. Use Play Rough if you predict Mega Sableye or Mega Diancie to switch in. Crippling Defog users and defensive Primal Groudon with Toxic should Klefki's first priority if it faces a bulky team; set up Spikes more freely against offensive ones. Obviously, protect Klefki from residual damage and don't switch it into attacks often, as it lacks reliable recovery. You can also keep Klefki to check a potential setup sweeper with Thunder Wave.

Team Options
========

Primal Groudon can provide Stealth Rock support and forms a solid core with Klefki that checks Xerneas decently; it can also spread status with Lava Plume or Toxic or run offensive sets to break through bulky teams. Mega Gengar can trap support Arceus formes, Ho-Oh, and Primal Groudon with its Destiny Bond set or profit from Klefki's ability to spread status ailments if it runs Hex. Xerneas profits from Spikes to sweep more comfortably and can pressure Zygarde-C and Mega Sableye easily. Arceus-Water can be used with Klefki as a defensive backbone against Rock Polish Primal Groudon and Fire- and Ground-types in general; it also appreciates Klefki's immunity to Toxic. Zygarde-C can decently check offensive Primal Groudon and Ho-Oh (RC) as well as Mega Lucario (RC) and stack rack up residual damage with Dragon Tail if Spikes are set. Offensive threats such as Yveltal, Marshadow, Mega Salamence, and Choice Band Ho-Oh profit from Klefki's ability to set Spikes and cripple their checks with Toxic to sweep more easily. Gothitelle can pressure and trap Defog-using support Arceus support formes thanks to Shadow Tag, forcing the opponent to keep Spikes on the other side of the field and use his or her support Arceus support carefully.

[STRATEGY COMMENTS]
Other Options
=============

A set with Swagger / Thunder Wave / Foul Play can be used, but it is not really consistent due to confusion's low self-hit chance, Dark-types being immune to Prankster moves, and Ground-types being in nearly every team. A dual screens set can be useful thanks to Prankster, but it lacks utility compared to the main set. Heal Block can be used in tandem with Toxic to prevent the likes of support Arceus from recovering and check Z-Geomancy Xerneas. Flash Cannon can be used to beat Mega Diancie. Fairy Lock can be used to trap switch-ins such as Primal Groudon and Arceus-Ground to gain momentum; it if this move is run, Klefki should be paired with a strong check to them such as Primal Kyogre.

Checks and Counters
===================

**Ground-types**: Although most them don't like being poisoned by Toxic, the likes of Arceus-Ground and Zygarde-C are immune to Thunder Wave and threaten Klefki with their Ground-type attacks, Arceus-Ground can clean entry hazards freely, while Zygarde can force Klefki out and cripple its check with Glare or phaze it with Dragon Tail.

**Fire-types**: Ho-Oh and Primal Ground Groudon don't like being crippled by Toxic, but they still threaten Klefki with their Fire-type attacks.

**Magic Bounce**: Mega Sableye and Mega Diancie can bounce Klefki's entry hazards and status moves back, but they don't like switching into Play Rough.

**Mega Gengar**: Mega Gengar can trap and beat Klefki, taking nothing from Play Rough, but Klefki can at least cripple it with Thunder Wave and set one layer of Spikes on it unless it packs Taunt.

**Steel-types**: The likes of Celesteela, Ferrothorn, and Dialga are immune to Toxic and take nothing from Play Rough; they can freely set up on Klefki or beat it with strong attacks such as Heavy Slam, Gyro Ball, and Fire Blast.
 

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