Magearna The God!
Welcome to My first SM Ubers RMT. SM Ubers didn't took me much time to learn. I easily understood the Metagame of SM Ubers. I decided to make a team at SM Ubers. It took me a long time to build this team because i have some Previous versions of this team which failed to check some Mons in the tier. So i think this is the Final version of my team. I decided to RMT this one because i need suggestions to improve this team.
Lets see the team i used on SM Ubers Overall
Lets go :)
Groudon @ Red Orb
Ability: Drought
EVs: 248 HP / 8 Def / 252 SpD
Sassy Nature
- Earthquake
- Lava Plume
- Toxic
- Stealth Rock
I run a Special Defensive Mixed Set with Stealth Rock and Toxic. Stealth rock is essential hazard for every team. It have two Same type attack Bonus ( STAB ). Lava plume can able to kill Steel and Grass types and can burn my opponent. I Chose Earthquake because i hate the accuary of Preci Blade. Finally , Toxic is to troll Defogging mons like DragCeus , WaterCeus and Giratina's. I run Sassy nature with Full SpDefense and 248 HP to take hits and it makes this as a bulky Hazard setter :)
Magearna @ Leftovers
Ability: Soul-Heart
EVs: 252 HP / 252 SpD / 4 Spe
Calm Nature
IVs: 0 Atk
- Heart Swap
- Thunder Wave
- Fleur Cannon
- Pain Split
Please!!! If you are using this team , then don't lose this mon. Try to save this because this is the main mon in my team. Its typing and Stats are awesome and it have a useful Move "Heart Swap" to troll Xerneas and Other Setup mons. Twave is to lower my opponent speed. Fleur cannon can hit like a truck. Pain Split is to heal our health with leftovers. i run Calm nature with full HP and SpDef to take every hits. I Selected this mon instead of Solgaleo because it can check Tapu Lele and other Psychic types which became more common in this gen. Fairy types are also increased so its Steel type can take hits from Fairy. DarkSpams are more common because of Psychic Spam so Magearna Fairy type can able to check them. Well :) so RIP Xerneas , Dark Arceus , Yveltal , Tapu Lele , Fairy Arceus etc.
Arceus @ Splash Plate
Ability: Multitype
EVs: 244 HP / 244 Def / 20 Spe
Bold Nature
IVs: 0 Atk
- Judgment / Ice Beam
- Toxic
- Recover
- Defog
I Use this mon Because Primal Groudon is still the top even after these changes. Ho-Oh is also a threat still so Arceus-Water can check these mons nicely. It have the Defensive Bulk to take Some Physical attacks. Judgment can be used to Hit Ho-Oh , but Ice Beam is also a Option which can be used to Damage Dragon types and Pdon a bit. Toxic is selected here because of Pdon. Defog can remove the hazard. Recover can heal its HP. The EV sets are nice for this mon to survive hits from Pdon and Ho-Oh.
Yveltal @ Charti Berry
Ability: Dark Aura
EVs: 248 HP / 12 Atk / 248 Def
Impish Nature
- Foul Play
- Roost
- Sucker Punch
- Taunt
The Pure Extreme Killer Check in my Team. It not only Used to beat Extreme killer but can also used to beat other Physical Threats. Foul play is the attack that can beat Extreme Killer and other physical threats. Sucker Punch is for Priority hitting. Roost can heal its Health. Taunt can Stop non attacking moves from the opponent. I run Impish nature and 248 HP 248 Def to take hits from Physical mons and 12 atk to revenge hit hard a bit. Charti berry can save it from Stone edge extreme killer. It can Easily take out Psychic Types which are common nowadays. RIP Lunala.
Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Earthquake
- Stone Edge
- Knock Off
- U-turn
This is a nice mon for my team because it can Outspeed most of the mons and revenge hit it. Steel types are RIP. Eq is the move which hits Steel and other mons which aren't immune to ground. Stone edge can hit The ground immune mons that Eq cannot hit. Knock off can knock out opponent items and can hit Psychic Types and ghost types effectively. U-turn is for the momentum which can also hit Dark types and Psychic types effectively. I chose Adamant nature with full speed and full Atk to hit my opponent harder. Scarf is a useful item to outspeed opposing mons.
Ho-Oh @ Life Orb
Ability: Regenerator
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Brave Bird
- Recover
- Sacred Fire
- Earthquake
Last but not the least. Ho-Oh is my WallBreaker which is used to kill Some bulky mons. I Gave Full Speed and Full Attack with adamant nature. Brave Bird can hit harder ( i hate the recoil lol ). Sacred fire can be used to hit to burn our opponent. Earthquake is used here because Both Brave Bird and Sacred Fire can't hit Rock types effectively, it can also used to hit Primal groudon. Regenerator can heal its health. Recover can also Heal its Health. Life orb is the best item for Ho-Oh.
Well , I Think i am weak to Z Hypnosis Tail Glow Xurkitree but Both Magearna and Primal groudon can take it out if it is on Good HP Condition. I have to make careful plays against hypno Xurkitree. I Have Both Ho-Oh and Yveltal to check Splash Flame Charge Solgaleo :) . Please give me some Useful Suggestions so i can Improve my team and See ya later. Also , Spoiler is in below :)
Spoiler:
Groudon @ Red Orb
Ability: Drought
EVs: 248 HP / 8 Def / 252 SpD
Sassy Nature
- Earthquake
- Lava Plume
- Toxic
- Stealth Rock
Magearna @ Leftovers
Ability: Soul-Heart
EVs: 252 HP / 252 SpD / 4 Spe
Calm Nature
IVs: 0 Atk
- Heart Swap
- Thunder Wave
- Fleur Cannon
- Pain Split
Arceus @ Splash Plate
Ability: Multitype
EVs: 244 HP / 244 Def / 20 Spe
Bold Nature
IVs: 0 Atk
- Ice Beam
- Toxic
- Recover
- Defog
Yveltal @ Charti Berry
Ability: Dark Aura
EVs: 248 HP / 12 Atk / 248 Def
Impish Nature
- Foul Play
- Roost
- Sucker Punch
- Taunt
Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Earthquake
- Stone Edge
- Knock Off
- U-turn
Ho-Oh @ Life Orb
Ability: Regenerator
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Brave Bird
- Recover
- Sacred Fire
- Earthquake
Welcome to My first SM Ubers RMT. SM Ubers didn't took me much time to learn. I easily understood the Metagame of SM Ubers. I decided to make a team at SM Ubers. It took me a long time to build this team because i have some Previous versions of this team which failed to check some Mons in the tier. So i think this is the Final version of my team. I decided to RMT this one because i need suggestions to improve this team.
Lets see the team i used on SM Ubers Overall
Lets go :)
Groudon @ Red Orb
Ability: Drought
EVs: 248 HP / 8 Def / 252 SpD
Sassy Nature
- Earthquake
- Lava Plume
- Toxic
- Stealth Rock
I run a Special Defensive Mixed Set with Stealth Rock and Toxic. Stealth rock is essential hazard for every team. It have two Same type attack Bonus ( STAB ). Lava plume can able to kill Steel and Grass types and can burn my opponent. I Chose Earthquake because i hate the accuary of Preci Blade. Finally , Toxic is to troll Defogging mons like DragCeus , WaterCeus and Giratina's. I run Sassy nature with Full SpDefense and 248 HP to take hits and it makes this as a bulky Hazard setter :)
Magearna @ Leftovers
Ability: Soul-Heart
EVs: 252 HP / 252 SpD / 4 Spe
Calm Nature
IVs: 0 Atk
- Heart Swap
- Thunder Wave
- Fleur Cannon
- Pain Split
Please!!! If you are using this team , then don't lose this mon. Try to save this because this is the main mon in my team. Its typing and Stats are awesome and it have a useful Move "Heart Swap" to troll Xerneas and Other Setup mons. Twave is to lower my opponent speed. Fleur cannon can hit like a truck. Pain Split is to heal our health with leftovers. i run Calm nature with full HP and SpDef to take every hits. I Selected this mon instead of Solgaleo because it can check Tapu Lele and other Psychic types which became more common in this gen. Fairy types are also increased so its Steel type can take hits from Fairy. DarkSpams are more common because of Psychic Spam so Magearna Fairy type can able to check them. Well :) so RIP Xerneas , Dark Arceus , Yveltal , Tapu Lele , Fairy Arceus etc.
Arceus @ Splash Plate
Ability: Multitype
EVs: 244 HP / 244 Def / 20 Spe
Bold Nature
IVs: 0 Atk
- Judgment / Ice Beam
- Toxic
- Recover
- Defog
I Use this mon Because Primal Groudon is still the top even after these changes. Ho-Oh is also a threat still so Arceus-Water can check these mons nicely. It have the Defensive Bulk to take Some Physical attacks. Judgment can be used to Hit Ho-Oh , but Ice Beam is also a Option which can be used to Damage Dragon types and Pdon a bit. Toxic is selected here because of Pdon. Defog can remove the hazard. Recover can heal its HP. The EV sets are nice for this mon to survive hits from Pdon and Ho-Oh.
Yveltal @ Charti Berry
Ability: Dark Aura
EVs: 248 HP / 12 Atk / 248 Def
Impish Nature
- Foul Play
- Roost
- Sucker Punch
- Taunt
The Pure Extreme Killer Check in my Team. It not only Used to beat Extreme killer but can also used to beat other Physical Threats. Foul play is the attack that can beat Extreme Killer and other physical threats. Sucker Punch is for Priority hitting. Roost can heal its Health. Taunt can Stop non attacking moves from the opponent. I run Impish nature and 248 HP 248 Def to take hits from Physical mons and 12 atk to revenge hit hard a bit. Charti berry can save it from Stone edge extreme killer. It can Easily take out Psychic Types which are common nowadays. RIP Lunala.
Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Earthquake
- Stone Edge
- Knock Off
- U-turn
This is a nice mon for my team because it can Outspeed most of the mons and revenge hit it. Steel types are RIP. Eq is the move which hits Steel and other mons which aren't immune to ground. Stone edge can hit The ground immune mons that Eq cannot hit. Knock off can knock out opponent items and can hit Psychic Types and ghost types effectively. U-turn is for the momentum which can also hit Dark types and Psychic types effectively. I chose Adamant nature with full speed and full Atk to hit my opponent harder. Scarf is a useful item to outspeed opposing mons.
Ho-Oh @ Life Orb
Ability: Regenerator
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Brave Bird
- Recover
- Sacred Fire
- Earthquake
Last but not the least. Ho-Oh is my WallBreaker which is used to kill Some bulky mons. I Gave Full Speed and Full Attack with adamant nature. Brave Bird can hit harder ( i hate the recoil lol ). Sacred fire can be used to hit to burn our opponent. Earthquake is used here because Both Brave Bird and Sacred Fire can't hit Rock types effectively, it can also used to hit Primal groudon. Regenerator can heal its health. Recover can also Heal its Health. Life orb is the best item for Ho-Oh.
Well , I Think i am weak to Z Hypnosis Tail Glow Xurkitree but Both Magearna and Primal groudon can take it out if it is on Good HP Condition. I have to make careful plays against hypno Xurkitree. I Have Both Ho-Oh and Yveltal to check Splash Flame Charge Solgaleo :) . Please give me some Useful Suggestions so i can Improve my team and See ya later. Also , Spoiler is in below :)
Spoiler:
Groudon @ Red Orb
Ability: Drought
EVs: 248 HP / 8 Def / 252 SpD
Sassy Nature
- Earthquake
- Lava Plume
- Toxic
- Stealth Rock
Magearna @ Leftovers
Ability: Soul-Heart
EVs: 252 HP / 252 SpD / 4 Spe
Calm Nature
IVs: 0 Atk
- Heart Swap
- Thunder Wave
- Fleur Cannon
- Pain Split
Arceus @ Splash Plate
Ability: Multitype
EVs: 244 HP / 244 Def / 20 Spe
Bold Nature
IVs: 0 Atk
- Ice Beam
- Toxic
- Recover
- Defog
Yveltal @ Charti Berry
Ability: Dark Aura
EVs: 248 HP / 12 Atk / 248 Def
Impish Nature
- Foul Play
- Roost
- Sucker Punch
- Taunt
Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Earthquake
- Stone Edge
- Knock Off
- U-turn
Ho-Oh @ Life Orb
Ability: Regenerator
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Brave Bird
- Recover
- Sacred Fire
- Earthquake
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