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Hello everyone! I'm here again for my 2nd USUM UU RMT. I was kinda bored, so I asked some cool UU dudes about which mon I should build around, so thanks to Scizorphobic and 'sei. for that.
Let's get into the team, shall we?
Teambuilding Process:
Starting off with Haxorus and Mega Steelix. I've never built around the mon and it's an absolute stall destroyer. I've played 4 stall MUs and won all of them with Haxorus. SD+Mold Breaker is stupid good, and overall SD Haxorus is way better than DDance Haxorus any day, as the Power is just amazing. Steelix complements Haxorus well, as it provides rocks and a fairy/dragon switchin, and Haxorus can come in on Fire attacks and soften fat waters that Steelix hates. Steelix can also 1v1 Scizor (non-superpower varients) with Curse, which Haxorus hates Scizor.
Next, I added Sylveon. The trio now forms a very solid Dragon/Steel/Fairy core, which is really nice vs the current metagame. Sylveon brings a reliable Fighting switchin, Heal Bell Support, and most importantly, Wish Support. Sylveon also appreciates Haxorus and Steelix being able to wear down or just simply remove the Poison and Steel types in the tier. If need be, it can sponge Ground Type attacks as well. Sylveon also handles the likes of Hydreigon for the most part, fearing only the illustrious Specs set.
I needed a flying resist as well as speed control. I also needed a better MAltaria matchup, so I chose Nihilego to be the next member. It has a fantastic speed tier, as well as good SpA and a stellar movepool to handle threats like Swampert, Empoleon, Mega Altaria, Moltres, etc. Beast Boost is a nice ability, boosting Nihilego's special attack everytime it claims a kill, which is fantastic. Nihilego really appreciates Wish Support from Sylveon, and can switch in on most Fairies for Haxorus. Overall, a really fun mon and a solid addition to this build.
At this point, I had no hazard control. I was also still kinda Scizor-Weak, but I didn't want to have to run double defog with Moltres. So I went with Tentacruel, arguably my least favorite pokemon in the tier. It's also my primarina answer, as well as being able to handle things like Cobalion, Infernape, and Moltres (as long as Flyinium doesn't exist.) Tenta is another beneficiary of Sylveon's Wish Support, and can take on all steels that lack Ground Coverage, such as Fire Punch Mega Aggron and Cobalion.
Finally, we come to our last team member. Hydreigon is stupidly versatile, and it fit right in to the last slot of the build. Seeing how many Dragon and Fairy answers there are on the team, it didn't bother me to add another Dragon on. At this point the team was rather Celebi weak, and Hydreigon fixed that weakness to an extant. Crawdaunt is now a little safer to MU against, as this Hydreigon carries roost. The best part is that Hydreigon fixes the main team issue: Ground Types. Having Levitate is amazing for the team as EdgeQuake doesn't hit the team super-effectivley. Finally, Hydreigon gives me a stallbreaker, and a way to keep my hazards up vs the majority of defoggers, bar the rare Togekiss.
The Team:
Haxorus @ Dragonium Z
Ability: Mold Breaker
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Outrage
- Poison Jab
Shiny Haxorus looks cooler than normal Haxorus, so theres that. Anyways, Swords Dance makes Haxorus hit like a steam train, boosting it's attack to insane levels. Outrage is the strongest Dragon STAB Haxorus has access to, but try not to click it before Fairies are removed and Steels are worn down. Earthquake complements Dragon STAB very well, as it hits Steel types, the only type that resists it. (Fairy is immune, not resisted.) Speaking of Fairies, Poison Jab hits the likes of Togekiss, Primarina, and Syvleon, which would otherwise shrug off Haxorus' attacks.
Steelix-Mega @ Steelixite
Ability: Sand Force
EVs: 252 HP / 208 Atk / 48 SpD
Brave Nature
IVs: 0 Spe
- Earthquake
- Stealth Rock
- Gyro Ball
- Curse / Toxic
Steelixite allows Steelix to Mega Evolve, granting it better stats and less damage taken from Knock Off. The EVs do something that I cannot remember specifically, so I will link the Smogon Analysis' of all of the team members down below. 0 Spe IVs allow for Gyro Ball to be even stronger, hitting everything fast for chunks of damage. Earthquake is our other STAB, hitting fire, steel, and poison types for super effective damage. You all should know what Stealth Rocks do at this point. Finally, Curse allows us to 1v1 SD Scizor and other Physical attackers, and basically turns non-taunt Gligar into settup fodder. Toxic is an alternative to pressure fat waters such as Swampert or fatmons in general such as Blissey or Cresselia.
Sylveon @ Leftovers
Ability: Pixilate
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Wish
- Protect
- Moonblast
- Heal Bell
Wish allows us to "send" recovery to other mons in need or heal Sylveon. Protect lets us gain our Wish, as well as scout for coverage on other mons. Moonblast is chosen over Hyper Voice because Soundproof Kommo-o can 6-0 this team by using Sylveon as fodder, as Hyper Voice is blocked by Soundproof. Heal Bell lets us heal any status on the team, including Scald Burns, Toxics, or random para's from thunder dogs (literally every game I play vs MMane, i get parad by a stray tbolt and it SUCKS).
Nihilego @ Choice Scarf
Ability: Beast Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Power Gem
- Sludge Wave
- Thunderbolt
- Grass Knot
Power Gem is our 1st STAB, hitting the likes of Moltres, Rotom Heat, Mega Aerodactyl, and other rock weak pokemon for super effective damage. Sludge Wave hits the likes of Togekiss, Primarina, Celebi, and other fairies and grasses in the tier, as well as everything that isn't resistant to or immune to it for good damage. Thunderbolt hits Empoleon for good damage, and Grass Knot hits Hippowdon, Swampert, Seismatoad, and Gastrodon for solid damage, even OHKOing some varients of these.
Tentacruel @ Black Sludge
Ability: Clear Body
EVs: 252 HP / 112 Def / 144 Spe
Timid Nature
- Scald
- Rapid Spin
- Haze
- Sludge Bomb
Scald is the best option on Tentacruel, as it dishes out burns 30% of the time, which can cripple or mess with opposing pokemon's longevity. Rapid Spin allows us to clear hazards without removing our own or triggering Defiant boosters, such as Bisharp. Haze allows us to 1v1 Mega Altaria as long as it isn't carrying Earthquake, and lets us handle the majority of SD Scizors. Sludge Bomb is used over Sludge Wave because of the 30% poison chance, which can annoying fatmons, as well as it hitting fairies and grasses, etc.
Hydreigon @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Dark Pulse
- Draco Meteor
- Roost
- Taunt
Dark Pulse is our main no-drawback STAB, which is very spammable and hits Psychic and Ghost types like Gengar, Latias, and Celebi for super effective damage. Draco Meteor hits about everything else really hard, but comes at the cost of dropping Hydreigon's special attack by 2 stages after every use. Roost allows us to consitently check things like Crawdaunt, Volcanion, etc. Taunt allows us to shutdown status users and wish passers, as well as hazard users or hazard removers, such as Blissey, Gligar, Empoleon, and Hippowdon.
Analysis'
Haxorus
Steelix
Sylveon
Nihilego
Tentacruel
Hydreigon
Threatlist
A well played Terrakion is very scary. As long as you can bait out the Rockium, you should be able to play around vs it with Sylveon and Steelix.
Dazzling Gleam Celebi can be annoying to switch into, but it's easy to revenge kill with either Nihilego, or Steelix is usually able to take Giga Drain into Psychium pretty well, so it can get off a Toxic/Gyro ball.
Closing thoughts
This team made me think about the last 2 slots for a week lol. Anyways thanks to TPP for being cool as usual, 'sei. and Scizorphobic for the Haxorus idea, and vivalospride for all the UU room uwu's. Thanks for reading, and have a great day!
EDIT: IM STUPID I ONLY WAITED A WEEK NOT 2 WEEKS TO POST IM SORRY TPP ;-;
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