Giyu
Tomioka
Hello everyone, I'm Giyu! It's been a while since I've made an RMT and today I've decided to change it up a little bit. Unlike in the past, this RMT is for National Dex OU; a tier that I've had a lot of fun in and will continue to enjoy. I only noticed I was near the 500 message mark about a couple days ago and thought to myself how I could commemorate my time on Smogon, so without further ado... I present Mega Gallade PsySpam.
This team is solely built around Mega Gallade, as the name of the RMT indicates. I believe it's incredibly powerful and quite frankly difficult to shutdown if not prepared for. I played around with the move set and came to the conclusion that a Swords Dance set is most beneficial over the Bulk Up + Drain Punch set.
A PsySpam team wouldn't be PsySpam without the notorious Psychic Terrain. Obviousy, Tapu Lele is the best Psychic Terrain setter and brings immense power to the table. After considering few sets such as Choice Specs, Choice Scarf, Calm Mind, Taunt, etc. I ended up choosing the Assault Vest set. Considering it already boasts an amazing special attacking stat, I believed it would be beneficial to have a pivot for threats such as Ash Greninja and Volcarona.
Now that I have the initial PsySpam core, I wanted to have some speed control as well as an Electric-immunity. Landorus-T was the obvious choice here as it brings even more offensive pressure and helps with Pokemon like Kartana and Tyranitar. This Landorus-T used to have a bulky Swords Dance set with Flyinium Z but Choice Scarf was better in the long run.
Due to the glaring Grass-type weakness, I've decided to bring Melmetal which effectively deals with Serperior, Kartana, and Rillaboom. I used to have Ferrothorn here but it becomes setup fodder for Subsitute Serperior. Melmetal also adds on to the breaking power of the team.
Rotom-W is a favorite of mine due to how much it helps against rain and Swords Dance Gliscor sets. Rotom-W also has a nice Fire-type resistance for Melmetal and supports the team against offensive Heatran and at times, Mega Charizard Y. Rotom-W had a Choice Scarf set but it was underwhelming at times and I decided Landorus-T was better speed control.
The need of Stealth Rock and a Weavile check ultimately forced me to use Clefable here. It's got a really versatile move pool making it hard to predict the set. Clefable also acts as a cleric for Mega Gallade when it gets low on HP or is burned.
Gallade-Mega (M) @ Galladite
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Zen Headbutt
- Knock Off / Triple Axel / Shadow Sneak
- Swords Dance
I think Mega Gallade has a set move pool that's basically unchangeable other than maybe a Bulk Up set that loses to Corviknight, Close Combat and Zen Headbutt are Mega Gallade's most powerful STAB moves and Zen Headbutt gets powered up even further with Psychic Terrain. The third move is quite interchangeable but Knock Off is usually the best. Triple Axel is good for hitting Landorus-T, Gliscor, Mega Latias/Latios, and dealing more damage to Tapu Lele but makes Gallade prone to Slowbro. Shadow Sneak gives Gallade priority but it's bothered by Tapu Lele's Psychic Surge and doesn't hit anything in specific.
Tapu Lele @ Assault Vest
Ability: Psychic Surge
EVs: 80 HP / 212 SpA / 216 Spe
Modest Nature
IVs: 0 Atk
- Future Sight
- Moonblast
- Psyshock
- Focus Blast / Hidden Power Fire
Assault Vest Tapu Lele is extremely beneficial alongside Mega Gallade as it heavily threaten switch ins with Future Sight. Like said before, Future Sight hits Mega Gallade switch ins really hard and makes pivoting for the opponent a lot more difficult. Moonlast is basic STAB and Psyshock hits Blissey and other specially defensive walls. Focus Blast 2HKOs Heatran and hits other Steel-types such as Ferrothorn and Corviknight. Hidden Power Fire is also an option here for Mega Scizor and Ferrothorn but being walled by Heatran is not preffered. EV spread outspeeds Timid Heatran and helps with Chansey.
Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 12 HP / 252 Atk / 244 Spe
Jolly Nature
- Earthquake
- Stone Edge
- U-turn
- Punishment / Knock Off
It's a pretty basic Landorus-T set, Earthquake for STAB and Stone Edge to hit Flying-types such as Zapdos and Pelipper. U-turn hits Grass-types that resist Ground-types and makes Landorus a deadly pivot. Punishment allows Landorus to revenge kill Mega Latias and other setup sweepers. Knock Off is good here too but makes the team prone to the Lati@s twins. EV spread outspeeds Arctozolt in hail.
Melmetal @ Assault Vest
Ability: Iron Fist
EVs: 252 Atk / 244 SpD / 12 Spe
Adamant Nature
- Double Iron Bash
- Earthquake
- Thunder Punch
- Ice Punch
Another standard set, Double Iron Bash beats the crap out of Substitute abusers. Earthquake hits Heatran, Toxapex, and other Fire-types. Thunder Punch targets Water-types like Pelipper, Slowbro, and Steel-/Flying-types such as Corviknight, Ice Punch is primarily for Gliscor, Landorus-T, and Garchomp but can be useful to fish for freezes on things like Kartana. EV spread outspeeds Toxapex.
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 8 Def / 160 SpD / 92 Spe
Calm Nature
IVs: 0 Atk
- Hydro Pump
- Volt Switch
- Will-O-Wisp / Thunder Wave
- Pain Split
Hydro Pump and Volt Switch are STABs, great for pivoting and abusing rain teams. Will-O-Wisp primarily cripples Garchomp, Melmetal, and Mega Swampert. Pain Split is good recovery and chips down walls, especially Blissey and Chansey who have a really high HP. Thunder Wave is nice to cripple things like Charizard Mega Y and Mega Lopunny. EV spread outpaces Crawdaunt and lives some calcs from Greninja, Volcarona, and Heatran.
Clefable @ Rocky Helmet
Ability: Magic Guard
EVs: 252 HP / 236 Def / 20 SpD
Bold Nature
IVs: 0 Atk
- Moonblast
- Soft-Boiled
- Healing Wish
- Stealth Rock
Moonblast hits Weavile and Mega Lopunny. Soft-Boiled is reliable recovery and Healing Wish preserves Mega Gallade, Melmetal, and Landorus-T who are prone to getting burned. Stealth Rock helps the wallbreakers and just makes pivoting harder with Future Sight existence. EV spread survives something, I don't really remember but I'm sure it's relevant.
Due to how easily Melmetal can be chipped down, Serperior sweeps really easily but it's manageable as long as it's weak enough for Landorus-T to OHKO.
Again, really hard to stop once Melmetal is weakened and due to Focus Blast existing it's not the easiest switch in.
Despite having Rotom-Wash, Swampert can overwhelm it by pivoting with Flip Turn and Ferrothorn makes it hard to Hydro Pump freely.
Last edited: