Megas For All: V4! (Voting - Lickilicky, Togekiss, Dusknoir)

Would you guys be interested if I had MFA include Gen 8 mons when it comes out?


  • Total voters
    51

Mintly

formerly Spook
is an Artist
Howdy! First Post here i go:


Cofagrigus-Mega
Ability:
Mummy ----> Ironclad (50% chance to raise Defense by 1 after using a Steel-type Move) (Will Provide Code)
Typing:
->
/

Stats: 58/115/120/125/135/30/583
HP: 58 ----> 58
Attack: 50 ----> 95(+45)
Defense: 145 ----> 120(-25)
Special Attack: 95 ----> 145(+50)
Special Defense: 105 ----> 135(+30)
Speed: 30 ----> 30(+0)
BST: 483 ----> 583(+100)
Movepool Additions: Iron Head, Gyro Ball, Flash Cannon, Thunderbolt



Golurk-Mega
Ability:
Iron Fist/Klutz/No Guard ----> Sheer Force
Typing:
/
->
/

Stats: 89/174/110/100/55/55/583
HP: 58 ----> 89
Attack: 124 ----> 174(+50)
Defense: 80 ----> 55(+30)
Special Attack: 55 ----> 145(+45)
Special Defense: 80 ----> 55(-25)
Speed: 55 ----> 55(+0)
BST: 483 ----> 583(+100)



Sigilyph-Mega
Ability:
Wonder Skin/Magic Guard/Tinted Lens ----> Magic Guard
Typing:
/
->
/

Stats: 72/33/80/153/110/142/590
HP: 72 ----> 89
Attack: 58 ----> 33(-25)
Defense: 80 ----> 80(+0)
Special Attack: 103 ----> 153(+50)
Special Defense: 80 ----> 110(+30)
Speed: 97 ----> 142(+45)
BST: 490 ----> 590(+100)


Will add Designs later!
 
Last edited:

Eve

Bzzt!
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Mega!
Type
: Ghost
Stats: 58/70(+20)/115(-30)/135(+40)/105/100(+70)
Ability: Entomb (Traps Ghost types and has +4 priority when targeting them)
Movepool Additions: Focus Blast, Shadow Claw, Power Gem, Swords Dance
Description: Cofagrigus is just done with the coffin. Confused by the speed? Once it gets out of the immobile object, its actually a pretty fast ghost! It also does a little switcheroo and traps other Ghosts in its coffin. It does, however, become more vulnerable to attacks.
Competitive: A very interesting Mega that has potential to do work in many scenarios. It has decent Special Attack and an okay Speed stat, as well as the ability to revenge kill Ghosts (not a very common type in OU so hardly broken and also requires Cofag to already be Mega Evolved), but where it mainly stands out is in its decent bulk and setup options for a setup sweeper. Primarily, Nasty Plot. 135 Sp.Atk at +2 is nothing to mess around with, and Focus Blast grants Cofagrigus perfect coverage bar practically anything not named Mega Dunsparce or Delcatty (it traps both though lol). However, its HP and the fact that its Speed is only okay will certainly let it down.

Mega!
Type
: Psychic/Flying
Stats: 72/58/110/133/110/107
Ability: Forsee (This Pokémon sets a Future Sight when switched out)
Description: Sigilyph's large eye is no longer alone. In fact, the zigzag across its body is covered in them, with the original one acting as a telepathic transmitter. Faint yellow rings constantly emit from this eye. With such mastery of vision Sigilyph is the master of Future Sight, activating it with its last glimpses of the battlefield.
Competitive: A very interesting pivot and generally strong mon, with setup potential, bulk and recovery that makes it quite versatile and potentially threatening. Future Sight is great at forcing switches, which is something U-Turn and Volt Switch can't achieve all that often. Its first switchin ignores hazards too thanks to Magic Guard.

Golurk Soon!
 
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Golurk-Mega

Ability: Ironize (Turns all of this Pokemon's Normal-typed attacks into Steel-type and deals 1.2x damage.)
Typing: Ground/Steel

Stats:-
HP: 89
Attack: 139 (+15)
Defense: 100 (+20)
Special Attack: 65 (+10)
Special Defense: 100 (+20)
Speed: 90 (+35)
Base Stat Total: 583
Movepool Additions: Quick Attack, Double Edge, Bulk Up
Description: Another –ate mega user. With good coverage in its STAB moves, it don’t have to run many moves to hit other type. With a big speed boost, it became more of the sweeper type. For a steel type attack, it can run s reliable Return/Frustration, Quick Attack for priority, or Double Edge for high power move at the risk of recoil.
 
Mega Golurk
Ability: Iron Fist/Klutz/No Guard > Dry Skin
Type: Ground/Ghost

HP: 89
Atk: 134 (+10)
Def: 140 (+60)
Sp. Atk: 75 (+20)
Sp. Def: 100 (+20)
Speed: 45 (-10)
BST: 583 (+100)

New Moves: Iron Head, Meteor Mash, Knock Off
Description: Its body turns an extremely silvery gray. Its chest bulks out now. The bands on its hands and feet lengthen to cover more of the limbs, and its fists become sandy. Dry Skin eliminates one of its weaknesses, and gives it a recovery option aside Drain Punch. Its Physical movepool expands even further to include more good moves. On sand teams, it can absorb Water attacks for any of its Ground teammates.
Mega Sigilyph
Ability: Wonder Skin/Magic Guard/Tinted Lens > Magic Guard
Type: Psychic/Flying

HP: 72
Atk: 38 (-20)
Def: 150 (+70)
Sp. Atk: 130 (+27)
Sp. Def: 110 (+30)
Speed: 42 (-7)

New Moves: Thunderbolt, Thunder, Speed Swap
Description: Sigilyph doesn't really need an item for its standard strategy, so a Mega focusing on increasing its Defense is a great choice for it. Sigilyph can only be harmed by attacks, but it will be difficult to harm it even like that. Just for fun, if it's facing a faster opponent, it can use Speed Swap and become a fast sweeper. After the opposing team is clear of Dark-types, Mega Sigilyph can set up and sweep after a few Cosmic Powers.

Mega Cofagrigus
Ability: Mummy > Technician
Type: Ghost

HP: 58
Atk: 100 (+50)
Def: 145
Sp. Atk: 145 (+50)
Sp. Def: 125 (+20)
Speed: 10 (-20)

New Moves: Shadow Sneak, Shadow Punch, Revenge, Leech Life
Description: Its arms become much bulkier. The top half of the coffin is opened up, with firey darkness blazing out of it. Its eyes and mouth are more menacing. Mega Cofagrigus has good Physical prowess now, with multiple STAB Technician attacks. Revenge, another Technician attack, will help it deal with Dark-types, whether or not a Trick Room is up.

Golurk @ Golurkite
Ability: Klutz > Dry Skin
EVs: 252 HP / 228 Def / 26 SpD
Careful Nature
- Drain Punch
- Knock Off
- Iron Defense
- Earthquake

Golurk @ Golurkite
Ability: Klutz > Dry Skin
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Power-Up Punch / Drain Punch
- Shadow Punch
- Earthquake
- Meteor Mash / Knock Off

Sigilyph @ Sigilyphite
Ability: Magic Guard
EVs: 252 HP / 156 Def / 200 SpA
Calm Nature
IVs: 0 Atk
- Cosmic Power
- Roost
- Stored Power
- Air Slash / Speed Swap

Cofagrigus @ Cofagrigite
Ability: Mummy > Technician
EVs: 252 Atk / 4 Def / 252 SpA
Brave or Quiet Nature
IVs: 0 Spe
- Trick Room
- Nasty Plot / Will-o-Wisp
- Hex
- Revenge

Cofagrigus @ Cofagrigite
Ability: Mummy > Technician
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Spe
- Will-o-Wisp
- Leech Life
- Revenge
- Hex / Knock Off
 
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Mega Sigilyph
Type
: Psychic/Flying
Ability: Mind Purifier - Lets Psychic moves hit Dark types (Scrappy Clone)
Stats:
HP 72
ATK 28 (- 30)
DEF 90 (+ 10)
SPA 133 (+ 60)
SPD 110 (+ 30)
SPE 127 (+ 30)
New Moves: Quiver Dance, Aura Sphere

Self explanatory: If you can get in safely, QD and sweep. You'll struggle against steels, and the loss of Magic Guard sucks a lot, but you'll hit hard.

Ability: Thick Fat
Type: Ground/Ghost
HP: 89
Atk: 134 (+10)
Def: 140 (+60)
Sp. Atk: 35 (-20)
Sp. Def: 130 (+50)
Speed: 55
New Moves: Shore Up, Shift Gear, Shadow Bone

Fat, sweepy robot. Use your dual stab with Shore Up and Shift Gear for sexy results. Watch out for Pidgeys!
 
Last edited:

Eve

Bzzt!
is a Site Content Manageris a Social Media Contributoris a Community Leaderis a Community Contributoris a Smogon Discord Contributoris a Contributor to Smogon
Community Leader
Fairly Important Thingy about Mega Silvally
So, Yung Dramps pointed out earlier that Protean wasn't working properly on regular Mega Silvally. I decided to investigate further. First I tested whether Mega Sudowoodo, another mega with Protean, still worked. It worked fine. Then using Mix and Mega For All I tried Silvally's Blank Memory on another Pokémon, which also worked. This meant the issue was with Silvally, not its Mega Evolution. I then tried a Protean Silvally in Custom Game, and no type changing occured. The same applied to Arceus. I then went to the Balanced Hackmons primer post, which informed me very helpfully that:
"Arceus cannot be forced to change its type; therefore it cannot use Protean. In addition, Soak will fail on it, but Forest's Curse and Trick-or-Treat will work normally." (This is the case on cartridge, not just Showdown)
It is to be assumed that the same applies to Silvally. Because having a form of Silvally's be able to change type goes against the hardcoding on cartridge, it is probably out of the question to have a Protean Mega Silvally (and future Mega Arceus).
This gives us a few options:
  1. Just change the ability. The stat distribution of regular Mega Silvally is fairly self-explanatory, and the moves make sense. Changing the ability would be quite easy.
  2. Work to find a workaround. I'll be honest, I don't know where to look. But if any of you could find a workaround then it might be worth considering.
  3. Re-slate regular Mega Silvally. This is probably the most proper solution and likely what we'll do, but that brings the number of Silvally designs up to 19 which isn't divisible by 6. So we'd have to have a larger Silvally slate, or have more slates.
  4. Have no regular Mega Silvally. I don't like this option.
Just thought I'd let people know, as with the Pet Mod Grand Slam coming soon (go vote for MFA here if you haven't already lol) and this one of the most voted Mods it is important that everything is working correctly.
Happy weekend day :]

Edit: Also only 12 Megas left to code, so this is almost fully playable!
 
Last edited:

Nalei

strong, wild garbage
is a Tiering Contributor Alumnus
Fairly Important Thingy about Mega Silvally
So, Yung Dramps pointed out earlier that Protean wasn't working properly on regular Mega Silvally. I decided to investigate further. First I tested whether Mega Sudowoodo, another mega with Protean, still worked. It worked fine. Then using Mix and Mega For All I tried Silvally's Blank Memory on another Pokémon, which also worked. This meant the issue was with Silvally, not its Mega Evolution. I then tried a Protean Silvally in Custom Game, and no type changing occured. The same applied to Arceus. I then went to the Balanced Hackmons primer post, which informed me very helpfully that:
"Arceus cannot be forced to change its type; therefore it cannot use Protean. In addition, Soak will fail on it, but Forest's Curse and Trick-or-Treat will work normally." (This is the case on cartridge, not just Showdown)
It is to be assumed that the same applies to Silvally. Because having a form of Silvally's be able to change type goes against the hardcoding on cartridge, it is probably out of the question to have a Protean Mega Silvally (and future Mega Arceus).
This gives us a few options:
  1. Just change the ability. The stat distribution of regular Mega Silvally is fairly self-explanatory, and the moves make sense. Changing the ability would be quite easy.
  2. Work to find a workaround. I'll be honest, I don't know where to look. But if any of you could find a workaround then it might be worth considering.
  3. Re-slate regular Mega Silvally. This is probably the most proper solution and likely what we'll do, but that brings the number of Silvally designs up to 19 which isn't divisible by 6. So we'd have to have a larger Silvally slate, or have more slates.
  4. Have no regular Mega Silvally. I don't like this option.
Just thought I'd let people know, as with the Pet Mod Grand Slam coming soon (go vote for MFA here if you haven't already lol) and this one of the most voted Mods it is important that everything is working correctly.
Happy weekend day :]

Edit: Also only 12 Megas left to code, so this is almost fully playable!
Thanks for all of your hard work coding and finding this bug. We'll reslate Mega Silvally Normal.
 
-Mega
Ability: Iron Fist ----> Shadow Shield
Typing:
/
---->
/

Stats:

HP: 89 ----> 89
Attack: 124 ----> 164 (+40)
Defense: 80 ----> 110 (+30)
Special Attack: 55 ----> 55
Special Defense: 80 ----> 110 (+30)
Speed: 55 ----> 55
Base Stat Total: 483 ----> 583
Appearance: Golurk's light blue turns grey while his dark blue center turns a purplish dark grey. He gets a helmet similar to Type : Null's only without the blade.
Description: Bulky physical attacker that can use numerous resistances to switch in and Drain Punch to recover health.
Golurk @ Golurkite
Ability: Iron Fist
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Drain Punch
- Gyro Ball
- Earthquake
- Stone Edge

-Mega
Ability: Wonder Skin ----> Adaptability
Typing:
/

Stats:

HP: 72 ----> 72
Attack: 58 ----> 78 (+20)
Defense: 80 ----> 80
Special Attack: 103 ----> 160 (+57)
Special Defense: 80 ----> 80
Speed: 97 ----> 120 (+23)
Base Stat Total: 490 ----> 590
Appearance: The green on the wing-things covers the whole wing while the black on the body and the protrusions turns pink and the brown turns blue.
Description: Fast special attacker that can go all-out attack or use it's speed and power to force switches and set up a calm mind.

Sigilyph
Item: Sigilite
Ability: Wonder Skin
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Air Slash
- Psyshock
- Heat Wave
- Signal Beam

Sigilyph
Item: Sigilite
Ability: Wonder Skin
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Air Slash
- Psyshock
- Heat Wave
- Calm Mind

Sigilyph
Sigilite
Ability: Wonder Skin
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hypnosis
- Psyshock
- Calm Mind
- Roost


-Mega
Ability: Mummy ----> Soul Heart
Typing:
---->
/


Stats:

HP: 58 ----> 58
Attack: 50 ----> 30 (-20)
Defense: 145 ----> 105 (-40)
Special Attack: 95 ----> 175 (+80)
Special Defense: 105 ----> 105
Speed: 30 ----> 110 (+110)
Base Stat Total: 483 ----> 583
Appearance: Cofagrigus's arms light on fire and the middle of the coffin falls out to reveal an orange glow. The Coffin itself is dark grey with dark orange at the head and in the eyes.
Movepool Additions: Fire Blast, Moonblast
Description: Powerful special attacker that is rather one-dimensional but can snowball once counters are taken out.

Cofagrigus
Item : Cofagrilite
Ability: Mummy
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Fire Blast
- Moonblast
- Energy Ball
 
Last edited:

Nalei

strong, wild garbage
is a Tiering Contributor Alumnus
It's been a week and no one has voted yet. Let's get this going!

Golurk: Stitch98, MaceMaster, Exploudit
Cofagrigus: Ezaphs, Stitch98, MaceMaster
Sigilyph: Ezaphs, MaceMaster, colourcodedchaos
 
Serperior-Mega
Ability: Overgrow/Contrary ----> Queenly Majesty
Typing: Grass -à Grass/Dark

Stats:

HP: 75 ----> 75
Attack: 75 ----> 75 ( + 0)
Defense: 95 ----> 105 (+ 10)
Special Attack: 75 ----> 125 (+ 50)
Special Defense: 95 ----> 115 (+ 30)
Speed: 113 ----> 123 (+10)
Base Stat Total: 528 ----> 628
Movepool Additions: ~ Bite, Crunch, Punishment
Description: Serperior becomes an even more fabulous aristocrat, oppressing the peasants beneath it. You could delay your mega evolution to try rack up contrary boosts. Either way, that far better special attack and great speed will make a great special sweeper and its new ability and additional type immunity will make it much harder to revenge kill. However, Grass isn’t the best offensive type and its new, secondary STAB cannot use its improved special attack as it does not get any special dark moves.

Emboar-Mega
Ability: Blaze/Reckless ----> Thick Fat
Typing: Fire/Fighting ----à Fire/Ground

Stats:

Weight 330.6 lbs/150 kgs --à 396.7 lbs/185 kgs

HP: 110 ----> 110
Attack: 123 ----> 153 (+ 30)
Defense: 65 ----> 105 (+ 40)
Special Attack: 100 ----> 100 (+ 0)
Special Defense: 65 ----> 115 (+ 50)
Speed: 65 ----> 45 (- 20)
Base Stat Total: 528 ----> 628
Movepool Additions: Muddy Water, Mud Shot
Description: ~ Emboar puts on more weight an rolls in the mud for a ground typing. You have a lot of bulk, improved by your ability and your new type immunity, a huge attack and more weight to abuse Heat Crash. However, you’re really slow and hate water attacks even more.

Samurott-Mega
Ability: Torrent/Shell Armor ----> Justified
Typing: Water ---à Water/Fighting

Stats:

HP: 95 ----> 95
Attack: 100 ----> ~ 130 (+ 30)
Defense: 85 ----> ~ 115 (+ 30)
Special Attack: 108 ----> 98 (- 10)
Special Defense: 70 ----> ~ 90 (+ 20)
Speed: 70 ----> ~ 100 (+ 30)
Base Stat Total: 528 ----> 628
Movepool Additions: Brick Break, Close Combat, Cross Chop
Description: ~ Samurott gains the legendary samurai attack speed while slicing harder with its swords and bulking up its armour more. Now it is a true fighter and hero of justice, becoming basically physical Keldeo. If you switch into a knock off, people will regret their mistake. That said, its speed, while better, still isn’t amazing, it’s gained a psychic weakness and its now vulnerable to crits.
 


Mega Emboar
Type
:

Ability: Reckless
Stats:
HP 110
ATK 123 (+40)=> 163
DEF 65 (+60)=> 125
SPA 100 (-20)=> 80
SPD 65 (+30)=> 95
SPE 65 (-10)=> 55
New Moves: Swords Dance, Stealth Rock, Accelerock
Description: A reckless abuser, perfect for a TR team.
 
Last edited:
Mega Serperior

Type: Grass=> Grass/Dragon

Item: serperirite
Ability: contrary
HP : 75 => 75
ATK : 75 => 75
DEF : 95 => 95
SPA : 75 => 150 (+75)
SPD : 95 => 100 (+10)
SPE : 113 => 128 (+15)
New Moves: Draco meteor, Heat wave
Description: does exactly what its base form does, but has better speed, special attack, and a better movepool.

Mega Emboar

Type: Fire/Fighting=> Fire/Fighting

Ability: Mudbath (when hit by a ground move, attack raises, sap sipper clone)
Item: Emboarite
Stats:
HP 110 => 110
ATK 123 => 143 (+20)
DEF 65 => 125 (+60)
SPA 100 => 100
SPD 65 => 75 (+10)
SPE 65 => 75 (+10)
New Moves: Ice punch, Crunch
Descripton: Emboar becomes a very bulky physical attacker, with only 3 weakneses.


Mega Samurott

Type: Water => Water/Steel

Ability: Torrent/Shell Armor =>Titanium Sword ( Gives moves with sword or strike in their name 50% more power, mega launcher clone)
Item: Samurotite
Stats:
HP: 95
ATK: 100 => 130 (+30)
DEF: 85 => 95 (+10)
SPA: 108 => 128 (+20)
SPD: 70
SPE: 70 => 110 (+40)
New Moves: Smart strike, Iron head, shell smash
Description: Samurott becomes a powerful mixed attacker, with a good setup move in shell smash
 
Last edited:

Eve

Bzzt!
is a Site Content Manageris a Social Media Contributoris a Community Leaderis a Community Contributoris a Smogon Discord Contributoris a Contributor to Smogon
Community Leader
Mega Serperior

Type: Grass=> Grass/Dragon

Mega Samurott

Type: Water => Water/Steel

Ability: Torrent/Shell Armor =>Titanium Sword ( Gives moves with sword or strike in their name 50% more power, mega launcher clone)
Item: Samurotite
Stats:
HP: 95
ATK: 100 => 130 (+30)
DEF: 85 => 95 (+10)
SPA: 108 => 128 (+20)
SPD: 70
SPE: 70 => 110 (+40)
New Moves: Smart strike, sacred sword, shell smash
Description: Samurott becomes a powerful mixed attacker, with a good setup move in shell smash
Just thought I'd say that Samurott already has Sacred Sword.
 

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