Done [MnM] Garganacl

Gimmicky

You give me chills, I've had it with the drills
is a Smogon Discord Contributoris a Contributor to Smogon
Garganacl @ Pinsirite
Ability: Purifying Salt
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Spe
- Stealth Rock
- Salt Cure
- Body Slam
- Recover

Salt rains down from the skies of Mix and Mega! With Pinsirite, Garganacl soars over incoming Earthquakes to become one of the tier's sturdiest walls and best entry hazard setters, leveraging valuable resistances to Fire, Flying, and Normal. Salt Cure forces out Sablenite users such as Corviknight looking to reflect incoming Stealth Rock with Magic Bounce, as well as racking up passive damage on common threats such as Gouging Fire, Solgaleo, and Magearna. With Aerilate, Body Slam 2HKOes non-Pinsirite Great Tusk as well as being a powerful paralysis-spreading tool, granting Garganacl free turns to set up Stealth Rock or regain crucial HP with Recover. Due to the added Flying-type, Garganacl has a severe vulnerability to common Electric-types such as Raging Bolt and especially Regieleki, mandating sturdy answers to them such as defensive Eternatus, Clodsire, and Arceus-Ground. Garganacl also has a Stealth Rock weakness after Mega Evolving, making hazard-removing teammates such as Great Tusk, Regieleki, and Sablenite Corviknight fantastic options.
 
Last edited:

Slither Wing

used First Impression!
is a Site Content Manageris a Forum Moderatoris a Tiering Contributoris a Contributor to Smogon
Add Remove Highlight Comment
Garganacl @ Pinsirite
Ability: Purifying Salt
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Spe
- Stealth Rock
- Salt Cure
- Body Slam
- Recover

Salt rains down from the skies of Mix and Mega! With Pinsirite, Garganacl soars over incoming Earthquakes to become one of the tier's sturdiest walls and best entry hazard setters, leveraging valuable resistances to Fire-, Flying-, and Normal-type moves. Salt Cure forces out Sablenite users such as Corviknight looking to Magic Bounce incoming Stealth Rock, as well as racking up passive damage on common threats such as Arceus-Water Gouging Fire Judgment blows you up, and regular chip here is valuable enough, Solgaleo, and Magearna. With Aerilate, Body Slam 2HKOes non-Pinsirite Great Tusk as well as being a powerful Paralysis-spreading tool, granting Garganacl free turns to set up Stealth Rock or regain crucial HP with Recover. Due to the added Flying-type, Garganacl has a severe vulnerability to common Electric-types such as Raging Bolt and especially Regieleki, mandating sturdy answers to these such as defensive Eternatus, Clodsire, and Arceus-Ground. Garganacl also has a Stealth Rock weakness after Mega Evolving, making hazard-deterring Not sure how these deter hazards, they just clear them so maybe just rewrite it to that instead teammates such as Great Tusk, Regieleki, and Sablenite Corviknight fantastic. (AP)
Slither-Wing_Small.gif
 
Last edited:

SolarBeam

not on fire (yet)
is a Contributor to Smogon
1/1, GP Team done
blue = add
red = remove


Garganacl @ Pinsirite
Ability: Purifying Salt
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Spe
- Stealth Rock
- Salt Cure
- Body Slam
- Recover

Salt rains down from the skies of Mix and Mega! With Pinsirite, Garganacl soars over incoming Earthquakes to become one of the tier's sturdiest walls and best entry hazard setters, leveraging valuable resistances to Fire-, Flying-, and Normal-type moves Fire, Flying, and Normal. Salt Cure forces out Sablenite users such as Corviknight looking to Magic Bounce reflect incoming Stealth Rock with Magic Bounce, as well as racking up passive damage on common threats such as Gouging Fire, Solgaleo, and Magearna. With Aerilate, Body Slam 2HKOes non-Pinsirite Great Tusk as well as being a powerful Paralysis-spreading paralysis-spreading tool, granting Garganacl free turns to set up Stealth Rock or regain crucial HP with Recover. Due to the added Flying-type, Garganacl has a severe vulnerability to common Electric-types such as Raging Bolt and especially Regieleki, mandating sturdy answers to these them such as defensive Eternatus, Clodsire, and Arceus-Ground. Garganacl also has a Stealth Rock weakness after Mega Evolving, making hazard-removing teammates such as Great Tusk, Regieleki, and Sablenite Corviknight fantastic options.
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top