Hi everyone. I'm Kanga, everyone's favourite leprechaun, back with my second rmt. This team is built on a slept on stall breaker. His name? Sablenite Zygarde of course. Before I get into the details, I just want to thank anyone who bothered their arses to look at this thread for bothering their arses to look at this thread (Irish slang lads).
So let's get started!
Zygarde @ Sablenite
Ability: Aura Break
EVs: 240 HP / 56 Atk / 212 SpD
Careful Nature
- Coil
- Toxic
- Thousand Arrows
- Substitute/extreme speed
This set is OP and underrated af. This is standard zygarde sub coil from its ou analysis, but I replaced leftovers with sablenite and replaced my speed investment with attack investment because I lost speed with sablenite. The set is self explanatory. You sub or coil depending on the situation, using toxic to break non magic bounce stall mons and you coil up to overwhelm magic bounce stall mons. Thousand arrows is amazing because it means you hit all mons, including those holding pinsirite
Arceus-Rock @ Stone Plate
Ability: Multitype
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Judgment
- Defog
- Recover
- Will-O-Wisp
Arceus is here to spread status, remove hazards that weren't prevented from getting on the field, hit ate users hard and recover most of the damage they dish out. However the main reason this thing's on the team is it don't take jack from ate users. Will o wisp is vital to nail common switchins like opposing zygarde. Judgement ensures we're not passive and recover helps us stay on the field as long as possible.
Shaymin-Sky @ Pidgeotite
Ability: Serene Grace
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Grass Whistle
- Seed Flare
- Substitute
- Earth Power
Skymin's here not because I needed it for any very specific role, I just needed a special attacker and this is the best one in the tier by a mile. Grass whistle gets a huge accuracy boost with pidgeotite and sub is ran to make sure they don't wake up and destroy us. I ran earth power to beat p-don and seed flare is an amazingly spammable STAB move.
Relinquished (Hoopa-Unbound) @ Metagrossite
Ability: Magician
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Hyperspace Fury
- Psychic
- Gunk Shot/ hidden power fire
- Drain Punch
Hoopa is nuke the nuker. An amazing Pokemon, poking holes at your team. Even if you protect you're not safe, as hyperspace fury breaks protection. Naive nature is run so there is no power drop on psychic and drain punch helps us live another day. Gunk shot's amazing for killing fairies, but you can run hp fire for non blue orb steel types.
Raikou @ Red Orb
Ability: Pressure
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Rash Nature
IVs: 0 Atk
- Weather Ball
- Thunderbolt
- Volt Switch
- Extrasensory
Raikou is an amazing special wallbreaker and revenge cleaner, wrecking golisopod simply by switching in. The only downside is that you need to run a rash nature (kinda sucks but you won't be abusing your defences anyway). Electric + fire is supa good stab combo by the way. Just name 10 viable resists.
Blissey @ Sablenite
Ability: Natural Cure
EVs: 4 HP / 252 Def / 252 SpD
Sassy Nature
IVs: 0 Atk
- Heal Bell
- Wish
- Soft-Boiled
- Toxic
Sablenite blissey is the ultimate wall, walling wirtually every special attacker. I ran wish and heal bell so if something burned my Zygarde or got it low on health I could just go and wish or heal bell. Sablenite is mandatory on this mon. It helps it wall some physical hits and soft boiled helps us live another day
Weavile is a huge threat once Raikou's out of the picture, however that's the only one I can think of for now.
I started with zygarde as a solid wincon and stall breaker
I then added rockseus to deal with ate users.
Shaymin was added just cus it's the best special attacker in the meta.
I needed hoopa to nuke things and wreck crescelia.
Raikou was added as a golisopod check.
I then used blissey for vital wish support and heal bell.
I then added rockseus to deal with ate users.
Shaymin was added just cus it's the best special attacker in the meta.
I needed hoopa to nuke things and wreck crescelia.
Raikou was added as a golisopod check.
I then used blissey for vital wish support and heal bell.
So let's get started!
Zygarde @ Sablenite
Ability: Aura Break
EVs: 240 HP / 56 Atk / 212 SpD
Careful Nature
- Coil
- Toxic
- Thousand Arrows
- Substitute/extreme speed
This set is OP and underrated af. This is standard zygarde sub coil from its ou analysis, but I replaced leftovers with sablenite and replaced my speed investment with attack investment because I lost speed with sablenite. The set is self explanatory. You sub or coil depending on the situation, using toxic to break non magic bounce stall mons and you coil up to overwhelm magic bounce stall mons. Thousand arrows is amazing because it means you hit all mons, including those holding pinsirite
Arceus-Rock @ Stone Plate
Ability: Multitype
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Judgment
- Defog
- Recover
- Will-O-Wisp
Arceus is here to spread status, remove hazards that weren't prevented from getting on the field, hit ate users hard and recover most of the damage they dish out. However the main reason this thing's on the team is it don't take jack from ate users. Will o wisp is vital to nail common switchins like opposing zygarde. Judgement ensures we're not passive and recover helps us stay on the field as long as possible.
Shaymin-Sky @ Pidgeotite
Ability: Serene Grace
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Grass Whistle
- Seed Flare
- Substitute
- Earth Power
Skymin's here not because I needed it for any very specific role, I just needed a special attacker and this is the best one in the tier by a mile. Grass whistle gets a huge accuracy boost with pidgeotite and sub is ran to make sure they don't wake up and destroy us. I ran earth power to beat p-don and seed flare is an amazingly spammable STAB move.
Relinquished (Hoopa-Unbound) @ Metagrossite
Ability: Magician
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Hyperspace Fury
- Psychic
- Gunk Shot/ hidden power fire
- Drain Punch
Hoopa is nuke the nuker. An amazing Pokemon, poking holes at your team. Even if you protect you're not safe, as hyperspace fury breaks protection. Naive nature is run so there is no power drop on psychic and drain punch helps us live another day. Gunk shot's amazing for killing fairies, but you can run hp fire for non blue orb steel types.
Raikou @ Red Orb
Ability: Pressure
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Rash Nature
IVs: 0 Atk
- Weather Ball
- Thunderbolt
- Volt Switch
- Extrasensory
Raikou is an amazing special wallbreaker and revenge cleaner, wrecking golisopod simply by switching in. The only downside is that you need to run a rash nature (kinda sucks but you won't be abusing your defences anyway). Electric + fire is supa good stab combo by the way. Just name 10 viable resists.
Blissey @ Sablenite
Ability: Natural Cure
EVs: 4 HP / 252 Def / 252 SpD
Sassy Nature
IVs: 0 Atk
- Heal Bell
- Wish
- Soft-Boiled
- Toxic
Sablenite blissey is the ultimate wall, walling wirtually every special attacker. I ran wish and heal bell so if something burned my Zygarde or got it low on health I could just go and wish or heal bell. Sablenite is mandatory on this mon. It helps it wall some physical hits and soft boiled helps us live another day
Zygarde @ Sablenite
Ability: Aura Break
EVs: 240 HP / 56 Atk / 212 SpD
Careful Nature
- Coil
- Toxic
- Thousand Arrows
- Substitute
Arceus-Rock @ Stone Plate
Ability: Multitype
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Judgment
- Defog
- Recover
- Will-O-Wisp
Shaymin-Sky @ Pidgeotite
Ability: Serene Grace
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Grass Whistle
- Seed Flare
- Substitute
- Earth Power
Relinquished (Hoopa-Unbound) @ Metagrossite
Ability: Magician
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Hyperspace Fury
- Psychic
- Gunk Shot
- Drain Punch
Raikou @ Red Orb
Ability: Pressure
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Rash Nature
IVs: 0 Atk
- Weather Ball
- Thunderbolt
- Volt Switch
- Extrasensory
Blissey @ Sablenite
Ability: Natural Cure
EVs: 4 HP / 252 Def / 252 SpD
Sassy Nature
IVs: 0 Atk
- Heal Bell
- Wish
- Soft-Boiled
- Toxic
Ability: Aura Break
EVs: 240 HP / 56 Atk / 212 SpD
Careful Nature
- Coil
- Toxic
- Thousand Arrows
- Substitute
Arceus-Rock @ Stone Plate
Ability: Multitype
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Judgment
- Defog
- Recover
- Will-O-Wisp
Shaymin-Sky @ Pidgeotite
Ability: Serene Grace
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Grass Whistle
- Seed Flare
- Substitute
- Earth Power
Relinquished (Hoopa-Unbound) @ Metagrossite
Ability: Magician
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Hyperspace Fury
- Psychic
- Gunk Shot
- Drain Punch
Raikou @ Red Orb
Ability: Pressure
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Rash Nature
IVs: 0 Atk
- Weather Ball
- Thunderbolt
- Volt Switch
- Extrasensory
Blissey @ Sablenite
Ability: Natural Cure
EVs: 4 HP / 252 Def / 252 SpD
Sassy Nature
IVs: 0 Atk
- Heal Bell
- Wish
- Soft-Boiled
- Toxic
Weavile is a huge threat once Raikou's out of the picture, however that's the only one I can think of for now.